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Super Mario CG: July 2015 Update
- Published on Wednesday, 29 July 2015 17:38
- Written by Laramee Connor
Hello! Big update on my latest work, but in order to appreciate how far I've come in only a month, please check out my previous article. http://www.superluigibros.com/introducing-super-mario-cgi
Final Render: 'Toon' - relying only on a basic specular reflection to
determine the 'depth'
Please Note: This is NOT, I repeat NOT a Video Game. This is an animated series that will, in turn, turn up a lot like the animated Smash 4 trailers, but with
the plot, style and innocence found in memorable titles like Paper Mario or Super Mario 64.
I grew up with things like the Super Mario Brothers: Super Show, and while it wasn't 'great' ..like at all. - I still admire the show for it's impact on me.
In the past short weeks, or even days, I've gotten a lot done, and have made great milestones in what may eventually turn up to be my animating career.
I would love to get really in-depth, but the amount of work that goes into something like this is.. overwhelming. I may make a tutorial on a few elements, but other than that, it's really just too much to explain.
Let's start of with progress on what I teased very briefly in the last article.
I originally was going to simply re-create the entirety of the house from Paper Mario, and while it maintained some of the style, I used the one from 'The Thousand-Year Door' as a template, and used other renditions from the other games too.
Various inspirations, all obtained via MarioWiki.
The House is far from done, I just a lot of work done on it. I have to find or paint new textures, and work out how it'll eventually look complete.
Here's a comparison between the N64 version and the latest render.
Current-ish progress on the house. Still have a ways to go, as displayed below
3D Roofwork Attempt:
Roof tiles.. so annoyingly tedious. Postponing on the house for now. -_-'
New zig-zag variant of Mushroom Hills:
While exploring the files inside of World 7 in NSMBW, I located an alternate Mushroom Hill pattern seen only in 3d within the sky levels.
-Low resolution 2D sprites are used in World 1 instead, not knowing where they were, I eventually located them by replaying game levels in coin battle.
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Super Mario Fan Game Development: Mushroom Kingdom Fusion Revival
- Published on Monday, 20 July 2015 13:55
- Written by Johnson Peters
The Mario fan scene is one of the best of all time for fan games and game
mods. With Mushroom Kingdom Fusion, Psycho Waluigi, Brutal Mario and many more,
there are tons of great projects out there.
Introducing Super Mario CG
- Published on Friday, 03 July 2015 12:05
- Written by Laramee Conner
So... what is Super Mario CG? The short story
It's a fan-made short animated series, early in development, with a lot of dedication to bringing back what made the Mario series so good to begin with.
Lately Nintendo has lost sight of what made the series so inventive and inspired, that's what I plan to bring back. Mario games have had a big impact on my life, so much more so than any other series, let alone anything else really. I cherish this franchise, it was my childhood as much as it was yours.. but with the lack inventiveness in the more recent Mario titles on Wii U, I felt obligated to return to my nostalgia vault, and sort through and find out what made it so great, and what could make it that much better. This is Super Mario CG.
Like the sound of this project? the longer story is below!
If it's any consolation.. to me, don't be put off by what seems to be my
young age.. well, I mean you could say I'm young. Seventeen; High school, I
assure you I am a deep and thoughtful person.. despite what I've made myself out
to be on the internet.
Well, it all started with a life story, but instead I'll just show you my early progress to present day early progress. (I'll try and squeeze in whatever I can.)
*Insert life story* I wanted to be an animator but found it exceedingly difficult, I order to begin I'd need some source material to start out with. After a few years of digging through the internet I found a program that would allow me to extract game models from various Mario games and Import them into my 3D animating studio.
What I called, step zero.
Of course, I had a basic knowledge of programming and animating, but I could not use their bone meshes from the games to animate them here, so, I have to do it all manually.
Super Mario Bros inducted into the World Video Game Hall of Fame!
- Published on Thursday, 04 June 2015 17:05
- Written by Luke Hackett
The hallowed platformer Super Mario Bros for the original NES was launched nigh-on 30 years ago and yet continues to be the receiver of great accolade three decades later - today officially being inducted into the World Video Game Hall of Fame. Check out the full press release below from Nintendo.
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