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Mario Kart: Double Dash

Mario Kart: Double Dash

Release dates

Australia Unconfirmed
Europe November 14th, 2003
Japan November 7th, 2003
N.America November 17th, 2003


General information

Platform: GameCube

Developed by Nintendo

Published by Nintendo

Players: 1-4




The action hots up The Mushroom Kingdom with the introduction of Mario Kart: Double Dash on the gamecube sequel to Mario Kart 64. The racers are back, and this time its two players per Kart, one "gunner" to use the weapons, and one to drive, the player can switch their characters round any time they like at the press of a button.

There's a huge range of players to choose from, each player gets to pick two of their favourite Mario stars in an attempt to make up the ultimate racing combination. The difficulty settings are defined in exactly the same way as they were in the Mario Kart predecessors featuring a 50cc (easy) 100cc (medium) or 150cc (harder) selection of settings. You begin with three playable cups in the Grand Prix
with the potential to unlock special cup. In total this game features 16 tracks, but there are also "mirror" versions of each track, which are even more confusing for players who know the maps the correct way round than new players!

Mechanically the main change in the game physically is that the power slide technique is even more crucial than ever to get an edge on your opponents - by pressing L or R at any time you can go into a power slide which gives you a little boost at the end.


Choosing Character Combinations

Karts can hold two riders: one in front and one in the back. The front character handles driving duties, while the character in the back controls the use of items. You can choose any combination of characters you like. It's only natural to pair up the brothers Mario and Luigi, but how about a tandem of Mario and his arch-rival Bowser?


Twice the items, twice the excitement!

Each rider can carry an item, so you can now ready two surprises at a time. Block the road with double bananas, or send out consecutive red shells to punish anyone in front of you. Use items and your imagination to create strategic mayhem.


Teamwork is the key in CO-OP Mode!

It's no longer 1 kart per player, In single play, one person controls the kart, but in CO-OP Mode, two players join forces to rule the road! Each player controls one of the riders. Should veteran racers take the wheel and leave items to the rookies?


Interesting Facts

  • The first viewing of Mario Kart, double-dash was as a seven second long video clip at E3 in 2001.

  • A playable demo of Mario Kart: Double Dash would become playable at E3 in 2003.

  • Fourth instalment of the Mario Kart series

  • First Mario Kart game where players drop their items if hit by a weapon

  • Power sliding technique if used properly now gives a mini turbo boost!

  • By use of the Nintendo GameCube Broadband Adapter up to 8 consoles can be connected allowing for 16 player multigames (8 karts, 2 players controlling each kart).

  • 20 Character choices, 11 added since the last instalment of the Mario Kart series

  • Each character has their own special weapon, for example Donkey Kong gets a giant banana, Green Koopa Troopa gets three green shells counting as a single weapon etc

Reference / Information

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