Yoshi's Safari Game Manual (SNES)

Yoshi's Safari (SNES) - Game Manual



Yoshi's Safari Documentation


Warning: please carefully read the consumer information and precautions booklet
included with this product before using your Nintendo(r) system, Game Pak, or

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All Nintendo products are licensed by sale for use only with other authorized
products bearing the Official Nintendo Seal of Quality(tm).

Thank you for selecting the Yoshi's Safari(tm) Game Pak for your Super Nintendo
Entertainment System(r).

Please read this instruction booklet thoroughly to ensure maximum enjoyment of
your new game. Save this book for future reference.

Note:This game can only be played with the Super NES Super Scope accessory.

TM and (R) are trademarks of Nintendo of America Inc.
(C)1993 Nintendo of America Inc.



Super Scope Control Operation.................................5
Starting the Game.............................................7
Game Play.....................................................8
Enemy Characters.............................................19

(picture of Yoshi) Yoshi's Safari(tm)


(picture that takes the entire pages 3 and 4 that shows a really big Bowser
behind a castle. Mario, riding Yoshi, is holding the Super Scope and blasting
some Goombas and Koopas)

Jewelry Land, a peaceful land ruled by King Fret and his son, Prince Pine, was
named for the kingdom's greatest treasure: a set of twelve magic gems. These
magic gems had protected the land from natural disasters for all time. Then
one day, Bowser and the Koopalings moved in, stole the twelve magic gems and
kidnapped both the ing and the prince. The earthquake that resulted from the
theft of the jewels split the kingdom into two parts, a Light Realm and a Dark
Realm. The Koopas held King Fret captive in the Light Realm and Prince Pine
prisoner in the Dark Realm. Prince Pine's friend, Princess Peach heard the
news and asked for help from Mario and Yoshi.


To return peace to this land, Mario and Yoshi must recover the twelve magic
gems stolen by the Koopas. Can Mario and Yoshi find the magic gems? Can they
save the King and the Prince? The time to begin the new quest is now!

Hop up in the saddle and view the world from Yoshi's back. As you clear each
stage, you'll come closer to your goal of saving Jewelry Land.

(Yoshi says: Shoot at the enemies with your Super Scope! You won't have to
look hard- they'll find you as you travel down the course.)

PAGE 5 & 6


For complete information about the use of your Super Scope accessory, see your
Super NES Super Scope Instruction Manual.

Sight Tube
Front Sight - To aim, align the center of the Front Sight over your target
while looking through the Scope Eyepiece.
Fire Button (top) - Press this button to shoot at the screen.
Pause Button (top) - Press the PAUSE Button to interrupt game play. Press
PAUSE a second time to resume game play. While paused,
you can re-aim the Super Scope by firing at the center of
the target.
Power Switch (top) - Slide this switch forward to the center position to turn
the power on. If you slide the switch into the TURBO
position, press and hold the FIRE Button to rapidly fire
TURBO Shots.
Cursor Button (handle) - Press this button to make Yoshi jump. While fighting
a boss enemy, press this button to use a saved
special item.

* Resetting the game
While the game is paused, hold the CURSOR Button and press the FIRE Button
twice repeatedly to reset the game back to the title screen.



(picture of the title screen)
Set up your Super Scope Receiver Module as shown in the Super Scope Instruction
Manual. Insert Your Yoshi's Safari Game Pak into the Super NES Control Deck
and Turn ON both the Super NES and the Super Scope. When the title screen
appeares, shoot at the screen by pressing the Super Scope's FIRE Button. The
Adjest Aim screen will appear after the opening story concludes.

Aim Adjustement

* Adjust Aim Screen
Hold the Super Scope so you can see through the opening in the eyepiece Sight
Tube and the Front Sight. Aim at the center of the target and shoot at the
center of the screen by pressing the FIRE Button.
(picture of the Adjust Aim screen)

* Test Screen
Press the FIRE Button again to confirm that the aim is correct. A hit mark
will flash at the point where you aimed. If the aim was incorrectly set, re-
adjust it by pressing the CURSOR Button. This will restart Adjust Aim
procedure. (picture of the Test Aim screen)

(picture of the Super Scope and a TV with an arrow that shows that the Sight
Tube and Front Sight of the Super Scope are well aligned with the center of
the screen.)

* Re-aiming the Super Scope During Game Play
If at any time your aim seems inaccurate or if you change your position during
play, you should re-aim the Super Scope. Press the Super Scope's PAUSE Button
to bring up the ADJUST AIM screen and follow the instructions above. If you
do not want to adjust your aim or have finished doing so, you must press the
PAUSE Button again to resume play.



Game Play Mode
You can choose to play either the 1-Player Mode or the 2-Player Mode. The
object of both is to clear all of the stages. On the Mode Select Screen, shoot
the appropriate panel to select either a 1-Player or a 2-Player game.
(picture of the Mode Select Screen)

Game Play Screen
(picture of a game screen)

Item Window (top right of screen under Score)
This appears only when you are fighting a boss. Press the CURSOR Button to use
the item displayed in this window.

Time (top right of screen)
This display shows the time remaining to complete the stage. If you fail to
clear the stage before the time is up, you lose one Yoshi.

Coins (top left of screen)
Every time you shoot a Question Block or an enemy, you may get a coin. When
you collect 60 coins, you will earn a 1-Up. If you miss a jump, you will be
fined three 3 coins. If you have less than 3 coins, you will forfeit one

Power Gauge (top center of screen)
This gauge measures the power of TURBO Shots. As the gauge decreases, the
interval between each bullet will be longer.

Score (top right of screen under Time)
When you defeat an enemy or get a bonus, your score will increase.



In the 1-Player Mode, you'll use only the Super Scope. Shoot a block on the
stage select screen to start the game. You can start the game from any stage.
The lower the number on the block, the easier that stage will be to clear.
(picture of the stage select screen)

(picture of 4 Yoshis, 2 are facing us and 2 are looking away from us)


(3 picture frames of Yoshi)

Your viewpoint is what Mario sees while riding on Yoshi. Yoshi automatically
moves forward on the course, but you must shoot down the enemies that are
coming at you. You also should shoot the Question Blocks to earn items and
coins. If you can defeat the boss that is waiting for you at the end of the
course, you will clear the stage.

(picture of 4 Yoshis, 2 are facing us and 2 are looking away from us)



In the 2-Player Mode, one player will use a Super Scope to shoot down the
enemies, and the other player will use a standard Super NES Controller to guide
Yoshi. Players must help each other in this mode. The map and stages in a 2-
Player game are the same as they are in the 1-Player game.

* 2-Player Mode Controller Operation
(picture of the SNES Controller)

+ Control Pad
(left arrow) or (right arrow) Moves Yoshi left or right.
(down arrow) Makes Yoshi duck.

X Button
Reduces Yoshi's speed.

A Button
Makes Yoshi jump. While fighting with a boss at the end of each stage, this
button lets you use items.


Plug a controller into Controller Socket #1 on the Super NES Control Deck.

* Use only the standard Nintendo Super NES Controller that came with the
system. Some joysticks or other controllers may not be completely compatible
with this game.
* The B Button, Y Button and (up arrow) on the + Control Pad are not used.
* While fighting with a stage boss, the X Button is not used.
* In a 2-Player Mode game, you will not be able to jump by using the Super
Scope's CURSOR Button.

(picture of Mario riding Yoshi and pointing his Super Scope at us)



* If your LIFE meter becomes empty, you will lose one Yoshi. When all Yoshis
are gone, your game is over.
* If you do not clear the stage within the time limit, you will lose one Yoshi.
* If you cannot defeat the boss before the time limit expires, you will lose
one Yoshi.
* If you miss a jump in a jump zone (a gap in the course), you will restart
just prior to the jump zone and forfeit three coins. If you have less than
three coins when you miss a jump, you will lose one Yoshi.
* For every 60 coins you collect, you will earn an extra Yoshi.

Stage Clear
If you defeat the boss at the end of a stage you will be awarded bonus points.
After you recover the magic gem held by that boss, the stage will be cleared.
The Map Screen will appear and show a gem on the stages that you have cleared.

(picture of a beaten up Mario riding a beaten up Yoshi)



There are some tricks on the course.

* Jump (picture of a game screen showing a jump zone)
You can jump to avoid a turtle's shell. When you press the CURSOR Button (in
the 2-Player Mode, use the A Button on the controller) in the jump zone, you
will perform a Super Jump.

* Junction (picture of a game screen showing Yoshi arriving at a crossroad)
There is a barricade at each junction. Repeatedly shoot the barricade to
change the path that Yoshi takes.

* Dash Zone (picture of a game screen showing 2 arrows on the road)
These are marked with a double chevron on the course. When you pass over these
marks, Yoshi will move forward with a burst of speed.



When you clear a stage, the Stage Clear Screen will appear. You will earn extra
points for any time remaining, and any unused items.

Stage Clear Screen
(picture of this screen)

Bonus - Bonus points are given for completing each stage.
Item - Bonus points are awarded for any unused items.
Time - The remaining time is added to your score.
Stage - This is the total points earned from attacking enemies during the
Total - The points from the Stage Bonus, Time Bonus, and Item Bonus are added
to the Stage Points to give you your Total Score.


(picture of Mario aiming with the Super Scope and Yoshi behind Mario)
* You will get 100 points for every second remaining.
* The number of points earned per unused item varies. (For more information,
see the ITEMS chapter.)



There are two types of items. One is used immmediately during the stage, the
other is saved for use while fighting the stage boss. When you shoot a
Question Block, you will get an item.

Items Used Immediately
* As soon as you get the item, it will be used automatically.

(picture of a red mushroom) Power-Up Mushroom
Recovers some of your LIFE meter. Bonus 1,500 points

(picture of a flower) Fire Flower
Increases the length of the POWER Gauge. Bonus 2,000 points

(picture of a yellow star) Super Star
Yoshi becomes invincible for a short period of time. Bonus 2,000 points.

(picture of a green mushroom) 1-Up Mushroom
Gives you an extra Yoshi. Bonus 2,000 points.

(picture of a coin with a star on it) Big Coin
Gives you 10 coins. Bonus 0 points.


(picture of a yellow question block with wings)
When you shoot the block pictured on the left, you will get an item used
immediately in that stage.

(picture of a blue question block with wings)
When you shoot the block pictured on the right, you will get an item that is
saved for use while fighting with the stage boss.

Items Saved for Battling the Boss
* These can be used only when you are battling the stage boss. To use the
item, press the CURSOR Button (or A Button on the controller in 2-Player
Mode). You can use the item only once during the fight.

(picture of a red mushroom) Power-up Mushroom
Lets you recover LIFE energy. If you don't use it, you will get 2,000 points.

(picture of a red nut) Nuts
Reduce by one half the damage to Yoshi. If you don't use it, you will get
2,000 bonus points.

(picture of a green clock) Clock
Gives you one extra minute of time. If you don't use it, you will get 6,000
bonus points.

(picture of a yellow star) Super Star
Yoshi will become invincible for a short period of time. If you don't use it,
you will get 5,000 bonus points.



Flying Goombas (picture of a mushroom with wings)
(picture of the actual Goomba on the screen)

Koopa Para Troopa (picture of a green turtle with wings)
(picture of the actual Koopa on the screen)

Para Bomb (picture of a bomb with a parachute)
(picture of the actual bomb on the screen)


Big Boo (picture of a white round ghost)
(picture of that actual ghost on the screen)

Boss (big picture of Bowser)

Each boss has a weak point, but the weak point for each boss is different.
Watch the bosses' movements and reactions to your fire to identify their weak



It is a serious crime to copy video games. 18 USC 2319 Nintendo games are
strictly protected by copyright rights worldwide. Back-up copies are not
authorized and are not necessary to protect your Nintendo Game Pak. Please
destroy any illegal copies that may come into your possession. Violators will
be prosecuted.
If your Game Pak ceases to operate and it is not a copy and your Nintendo
Control Deck has no alteration or backup device attached to it, please call
the Nintendo Consumer Assistance Hotline at 1-800-255-3700 (U.S. and Canada)
or your local authorized Nintendo distributor for assistance.


Need help with installation, maintenance, or service? Call 1-800-255-3700.

(Nintendo logo)
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
Printed in Japan.

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