The title pretty much sums up what this game is all about - Mega Microgames. Mega given that there are more than 200 games, Micro in light of the fact that each game takes no longer than 5 seconds to complete. String together a series of similarly-themed microgames, finish with a slightly longer boss battle, and you have one of a handful of surprisingly coherent 2 minute mini-games. Each of these little spaz-fests is accompanied by an equally wacky persona to provide the backdrop for another Wario-inspired tale.
Further, Nintendo has taken a very simple visual approach with Wario Ware Inc: Mega Microgames. Everything is clean and easy to see, yet maintains a very singular style perfectly suited to the gameplay. No need for distracting backgrounds here, for which every player will be grateful as the game's pace progresses toward furious intensity. The music and sound effects are also spot on.
So, how does the game play? Each microgame requires only the directional pad and/or A button, and is simple enough to figure out either on the first or few successive attempts. You are provided with a one word hint before each microgame (such as catch, stomp, avoid) which, in most cases, clearly indicates what needs to be done. In the main game you progress from one wacky character to another, each of whom acts as a sort of overseer for a series of 20 or so appropriately themed microgames (for example, one pits you against a barrage of games based on previous Nintendo titles, while another has you engaged in sporting events). Following which is a slightly longer, uniquely inventive boss battle. And while this main story-driven mode can be completed rather quickly, the meat of Wario Ware lies in replaying each of the microgames, toppling high scores, and opening bonus games.
As you work through each of the characters in the main game, the microgames become available for replay in a sort of increasingly spastic time attack mode. However, in order to open every microgame Wario Ware has to offer, you will need to face off against the story mode's characters more than once. Additionally, other mini-games such as the fly swatting game from Mario Paint, an appropriately retitled Dr. Wario, and a handful of two player games, become available upon completing certain goals. Wario Ware does eventually boil itself down to a rather large assortment of beat-your-previous-high-score diversions, but is that really such a bad thing? Older arcade enthusiasts and shooter fans who love this approach will be overjoyed at the immense replay value. Gamers who are looking for an experience more in line with previous Wario titles might be disappointed, unless they fall into the aforementioned category of high score hounds. And for those who don't see this as any incentive to continue playing will surely be displeased that main game can be completed so quickly.
Wario Ware is definitely not for everyone. But it serves it's purpose as a very enjoyable and gratifying time killer when there's nothing else to fill those occasional free minutes. It looks great, sounds amazing, and plays so simply it's difficult not to recommend. Replay value certainly hinges on personal taste, but gamers with a hunger for addiction looking to test their hand-eye coordination should be mightily satisfied with Wario Ware Inc: Mega Microgames.