Super Luigi Bros
Super Smash Bros. for Wii U box art Super Smash Bros. for Nintendo 3DS box art
Wii UNintendo 3DSFighting

Super Smash Bros. for Wii U & 3DS

Nintendo’s biggest crossover fighter yet — released simultaneously on two very different platforms, with 58 fighters, landmark DLC, and a roster that made the whole internet argue for months.

DeveloperSora Ltd. / Bandai Namco
PublisherNintendo
3DS release13 Sep 2014 (JP) / 3 Oct 2014 (NA/EU)
Wii U release21 Nov 2014 (NA) / 6 Dec 2014 (JP)
Base roster51 fighters (58 with DLC)
Wii U max players8 (local) / 4 (online)
Metacritic (Wii U)92 / 100
Metacritic (3DS)85 / 100

Overview

Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS were the fourth entries in Nintendo’s crossover fighting series, developed by Masahiro Sakurai’s Sora Ltd. alongside Bandai Namco. Released within weeks of each other in autumn 2014, they represented an ambitious dual-platform project — same roster, same core gameplay, but genuinely different experiences tuned for each platform.

The project was the first time a mainline Smash game had been developed for a handheld. It was also the first Smash to sell DLC characters post-launch — a decision that kept the community buzzing well into 2016. Between the two versions, the game reached more players than ever before, and laid the groundwork for Super Smash Bros. Ultimate’s enormous roster.

For Mario fans specifically, the Wii U version is packed with content. Stages based on Mario Galaxy, Mushroom Kingdom, Mario Circuit, Pyrosphere (Ridley’s lair) and more give familiar characters a spectacular backdrop. Every veteran Mario series fighter returned, and Rosalina & Luma joined as a genuinely distinctive newcomer with a unique puppet-fighter mechanic.

8-Player Smash on Wii U
8-Player Smash — a Wii U exclusive mode that turned Smash into an eight-person party game.
Super Smash Bros for 3DS gameplay
The 3DS version brought Smash to a handheld for the first time, with stages themed around portable Nintendo games.

“Developing Smash for two platforms simultaneously was genuinely unprecedented in scope. The goal was always to make each version feel native to its hardware — not just a port — while sharing the same core game engine and complete roster.”

Advertisement

Wii U vs. 3DS — What’s Different

Both versions share the same 51-fighter roster and core gameplay, but are genuinely different games in terms of modes, stages and features. The Wii U version is the definitive full home console experience; the 3DS version is compact and portable-focused, and launched first: about seven weeks earlier in North America and Europe, and nearly three months earlier in Japan.

🎮 Wii U Exclusive
  • 8-Player Smash — up to 8 local players simultaneously
  • Smash Tour — board game mode with stock battles
  • Event Mode — ~100 scenario challenges with unique rules
  • Master Orders & Crazy Orders risk/reward modes
  • Stage Builder with GamePad touch screen
  • Full Masterpieces (NES/SNES playable demos)
  • HD visuals at 1080p/60fps
  • GameCube Controller Adapter support
  • amiibo Figure Player system
📱 3DS Exclusive
  • Launched first — Sep 2014 (JP) / Oct 2014 (NA/EU)
  • Smash Run — dungeon-crawl power-up mode before battles
  • Stages themed on handheld Nintendo games
  • Find Mii / Nintendogs / Spirit Train / Prism Tower stages
  • Can be used as controller for Wii U version
  • Transfer custom fighters between versions via 3DS

Smash Run — the 3DS exclusive mode where players explore a dungeon for 5 minutes collecting power-ups before battling — has never returned in any subsequent Smash game.

Full Roster — 51 Base + 7 DLC

51 characters at launch — the largest base Smash roster up to that point. Both versions share the identical roster; no version-exclusive playable fighters. Every Brawl veteran returned at launch except Snake, Wolf, Lucas (later added as DLC), the Ice Climbers (cut due to 3DS hardware constraints) and Pokémon Trainer’s Squirtle and Ivysaur, alongside strong newcomers including Rosalina & Luma, Little Mac, Villager, Mega Man, Pac-Man and Greninja, the Ninja Pokémon from Pokémon X & Y. The 7 DLC fighters post-launch were the series’ first paid characters, capped by Bayonetta winning the Smash Ballot.

Mario
Mario
Luigi
Luigi
Peach
Peach
Bowser
Bowser
Rosalina & Luma
Rosalina & Luma
NEW
Bowser Jr.
Bowser Jr.
NEW
Wario
Wario
Donkey Kong
Donkey Kong
Diddy Kong
Diddy Kong
Yoshi
Yoshi
Link
Link
Zelda
Zelda
Sheik
Sheik
Ganondorf
Ganondorf
Toon Link
Toon Link
Samus
Samus
ZS Samus
ZS Samus
Pit
Pit
Palutena
Palutena
NEW
Marth
Marth
Ike
Ike
Robin
Robin
NEW
Lucina
Lucina
NEW
Kirby
Kirby
King Dedede
King Dedede
Meta Knight
Meta Knight
Fox
Fox
Falco
Falco
Pikachu
Pikachu
Charizard
Charizard
Lucario
Lucario
Jigglypuff
Jigglypuff
Greninja
Greninja
NEW
Mr. Game & Watch
Mr. Game & Watch
R.O.B.
R.O.B.
Duck Hunt
Duck Hunt
NEW
Ness
Ness
Capt. Falcon
Capt. Falcon
Villager
Villager
NEW
Olimar
Olimar
Wii Fit Trainer
Wii Fit Trainer
NEW
Shulk
Shulk
NEW
Little Mac
Little Mac
NEW
Mega Man
Mega Man
NEW
Pac-Man
Pac-Man
NEW
Sonic
Sonic
Mii Fighters
Mii Fighters
NEW
Mewtwo
Mewtwo
DLC
Lucas
Lucas
DLC
Roy
Roy
DLC
Ryu
Ryu
DLC
Cloud
Cloud
DLC
Corrin
Corrin
DLC
Bayonetta
Bayonetta
DLC

Bowser Jr. is particularly notable — he can be played as any of the seven Koopalings (Larry, Morton, Wendy, Iggy, Roy, Lemmy, Ludwig) as costume variants, each with a different clown car colour. Robin brings a unique mechanic where tomes and the Levin Sword have limited uses before breaking. Rosalina & Luma plays as a puppet fighter where Luma acts semi-independently, making it one of the most complex characters in the game.

DLC Fighters — 7 Characters

Smash 4 was the first game in the series to sell DLC fighters, and the lineup was sensational. The DLC kept the community engaged well into 2016 — over a year after the game’s launch — and set the template for Smash Ultimate’s enormous DLC programme.

Mewtwo
Pokémon
DLC
Lucas
Mother 3
DLC
Roy
Fire Emblem
DLC
Ryu
Street Fighter
DLC
Cloud
Final Fantasy VII
DLC
Corrin
Fire Emblem Fates
DLC
Bayonetta
Bayonetta
DLC

Bayonetta deserves a special mention — she was announced as the winner of the Smash Ballot, a worldwide public vote for which fighter fans most wanted to see. She topped the results in Europe and placed highly in North America. Her inclusion as a “Mature” character in an E10+ game raised eyebrows, but Sakurai’s team gave her a moveset that’s simultaneously true to the source material and perfectly balanced for competitive play. She became arguably the most dominant character in top-level competitive Smash 4 by the end of the game’s lifespan.

Cloud’s announcement in November 2015 was probably the single biggest character reveal in Smash history up to that point — Final Fantasy VII had never been on a Nintendo platform, and Cloud showing up in Smash felt genuinely shocking.

Advertisement

Game Modes

The Wii U version is far more mode-rich than its 3DS counterpart. Several major modes are Wii U-exclusive, including 8-Player Smash and Smash Tour. The overall package is one of the most content-heavy fighting games ever released.

Smash Core
The classic versus mode — up to 8 players locally (4 online). Time, Stock, Stamina and Coin Battle rules. The backbone of everything.
8-Player Smash Wii U Exclusive
Up to 8 players simultaneously on large or extra-large stages. Pure mayhem. Requires multiple controllers but is absolutely worth it for parties.
Smash Tour Wii U Exclusive
A board game mode where players travel a game map collecting fighters and stat boosts before clashing in stock battles. Each player builds a roster as they travel and uses different fighters per encounter.
Classic Mode Single Player
Fight through a series of matches on a branching path, choosing opponents of increasing difficulty. Ends with Master Hand — and sometimes Crazy Hand or Master Core.
All-Star Mode Single Player
Fight every fighter in the game in reverse release order, using only the health restored between battles. One of the hardest solo challenges.
Trophy Rush Single Player
A time-based minigame where you smash crates to collect trophies and custom move parts. Best way to grind for collectibles.
Event Mode Single Player + Co-op
Around 100 specially designed scenario challenges with specific win conditions, unique modifiers and character restrictions. Some of the most creative content in the game.
Master / Crazy Orders Single Player
Risk vs reward modes: pay to enter, fight progressively harder battles, cash out before you lose everything. Master Orders is random; Crazy Orders is high-stakes marathon.
Special Smash Versus
Apply wild modifiers to any match — giant fighters, tiny fighters, slow motion, flower hats, metal bodies, and more. Infinitely replayable for casual play.
Stage Builder Creative
Build custom stages on the Wii U GamePad using the touch screen. More flexible than Brawl’s version.
amiibo Integration
Tap any compatible amiibo to create a Figure Player — an AI fighter that trains itself by fighting you and other opponents, develops unique habits and stats, and can be taken to other Wii U consoles.
Online Smash + Spectate
For Fun (item-filled casual matches) and For Glory (no items, Final Destination variants only) modes. Spectator mode lets you watch matches and bet virtual currency on outcomes.
GameCube controller adapter for Wii U
Master Orders — one of the Wii U version’s risk-and-reward single-player modes, shown here with the full 58-fighter select screen.

Smash 4 vs. Brawl — What Changed

Smash Bros. Brawl was controversial in the competitive community for its slower pace, floatier physics, and the randomness introduced by tripping. Smash 4 addressed nearly every complaint. Here’s how the two compare:

FeatureBrawl (2008)Smash 4 Wii U (2014)
Tripping mechanic✗ Random trips added unpredictability✓ Removed entirely
Game speed✗ Slower, floatier feel✓ Faster, snappier — between Melee and Brawl
Online play✗ Friend codes, poor netcode✓ For Fun / For Glory, Nintendo Network
Max local players✗ 4 players✓ 8 players (Wii U version only)
DLC fighters✗ None✓ 7 DLC fighters post-launch
Roster size39 fighters✓ 51 base (58 with DLC)
Subspace Emissary✓ Full adventure mode✗ Removed (Classic/All-Star only)
Snake / Ice Climbers✓ Both playable✗ Both cut
Stage Morph✗ Not available✗ Not yet (added in Ultimate)
amiibo support✗ None✓ Full Figure Player system
GameCube controller✗ No official adapter✓ Official adapter released with game
Custom moves✗ None✓ 3 variants per move per character

The removal of Subspace Emissary is the one genuine loss — Brawl’s adventure mode was a major single-player draw. Sakurai explained that it was cut because detailed cutscenes had been uploaded online before the game’s launch, spoiling everything. He felt there was no point repeating that. The replacement — Classic and All-Star — is solid but obviously not the same scope.

Advertisement

Reception

Both versions were critically acclaimed. The Wii U version earned Metacritic 92 and sold 5.38 million copies. The 3DS version scored 85 and sold around 9.64 million — one of the best-selling 3DS games ever. Between both versions, Smash 4 outsold every previous Smash entry before Ultimate.

92
Wii U Metacritic
85
3DS Metacritic
5.38M
Wii U sold
9.64M
3DS sold
9.8/10
IGN — Wii U
8.8/10
IGN — 3DS
9.5/10
Destructoid — Wii U

The game also won multiple awards including Best Fighting Game at The Game Awards 2014. Its competitive scene grew into one of the most active in the world through 2015–2018, running alongside Melee at major tournaments and producing legendary players like ZeRo, who went on an almost unprecedented 56-tournament win streak in 2015.

Trivia & Facts

  • The 3DS version came first: Japan on 13 September 2014, North America and Europe on 3 October and Australia on 4 October. The Wii U version followed in North America on 21 November, Europe on 28 November and Japan on 6 December.
  • Ice Climbers were cut because the 3DS hardware couldn’t render two full character models with separate AI at 60fps. Since both versions needed the same roster, they were removed from both — one of the most controversial cuts in Smash history.
  • The 3DS version can be used as a controller for the Wii U version — genuine cross-platform functionality requiring both versions and both systems.
  • The game was co-developed by Sora Ltd. and Bandai Namco Studios, with staff from Bandai Namco’s Tekken and Soulcalibur teams assisting Sakurai.
  • The Smash Ballot ran from 1 April to 3 October 2015. Bayonetta was announced as the winner in December 2015 and arrived alongside Corrin on 3 February 2016 in North America (a day later in Europe and Japan).
  • Cloud was revealed in November 2015 — FFVII had never appeared on Nintendo hardware before.
  • Smash Run (3DS exclusive) has never returned in any later Smash game. Fans have been requesting it for Ultimate since that game’s reveal.
  • Ryu was the first Smash character with fighting game-style directional input commands — a deliberate nod to Street Fighter’s origins.
  • Both versions together outsold every previous Smash entry — not beaten until Super Smash Bros. Ultimate.
  • The GameCube Controller Adapter sold out at virtually every retailer within hours of launch. Nintendo massively underestimated demand and had to rush production of additional units.
  • Masahiro Sakurai directed the game while suffering from calcific tendinitis in his right arm — in a 2013 column he wrote that the pain was restricting both his work and his daily life.
  • Mewtwo was the first DLC character and was offered free to anyone who registered both the 3DS and Wii U versions via Club Nintendo before a set deadline.
  • The Stage Builder mode uses the Wii U GamePad’s touch screen exclusively — you draw platforms, set backgrounds and choose music entirely by touch, making it one of the better uses of the GamePad’s unique features.
  • ZeRo (Gonzalo Barrios) won 56 consecutive Smash 4 Wii U tournaments in 2015 — a competitive streak considered one of the most dominant in any fighting game’s history.
  • The game’s “For Glory” online mode was the first Smash mode explicitly designed for competitive online play — Final Destination variants only, no items — a direct response to the competitive community’s requests.
  • The Wii U version has one of the largest soundtracks of any fighting game, with many classic Nintendo themes remixed by well-known composers. The 3DS version carries less music.

Videos

E3 2013 First Reveal
Wii U / 3DS Overview
Cloud Joins Smash
Bayonetta Smash Ballot Winner
E3 2014 Trailer
50-Fact Extravaganza
Advertisement