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Super Mario RPG Online Manual (SNES)

Super Mario RPG (SNES) - Game Manual


 

SUPER MARIO RPG: LEGEND OF THE SEVEN STARS (TM)

Instruction Booklet


Super Nintendo Entertainment System

WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONS
BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO (R)
HARDWARE SYSTEM, GAME PAK, OR ACCESSORY


This official seal is your assurance that Nintendo has reviewed this
product and that it has met our standards for excellence in workmanship,
reliability and entertainment value. Always look for this seal when
buying games and accessories to ensure compatibility with your Nintendo
product.

All Nintendo products are licensed by sale for use only with other
authorized products bearing the Official Nintendo Seal of Quality (R).


Thank you for selecting the Super Mario RPG: LEGEND OF THE SEVEN STARS*
(TM) Game Pak for the Super Nintendo Entertainment System (R). Please
read this instruction booklet thoroughly to ensure proper handling of
your new games. Then save this booklet for future reference.


KIDS TO ADULTS: AGES 6+
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD.
FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE
APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT
1-800-771-3722.


*(c) 1996 Nintendo/Square
Character: (c) Nintendo, (c) Square
TM and (R) are Trademarks of Nintendo of America Inc.
(c) 1996 Nintendo of America Inc.



---------------------------------pg. 03---------------------------------

Super Mario RPG: Legend of the Seven Stars (TM)

Table of Contents:

The Story Begins ........................ 6
Mario's World ........................... 8
Using the Controller .................... 10
Starting and Saving a Game .............. 12
Gameplay Screens and Treasure Boxes ..... 14
Mario in Action! ........................ 16
Shopping Guide .......................... 18
Menu Screen ............................. 20
Level Up Bonus .......................... 23
Get Ready for Battle! ................... 26
Battle Commands ......................... 28
Battle Techniques ....................... 30
Action Commands ....................... 30
Battle Cautions ....................... 31
Bonus Flowers ......................... 31
Abnormal Conditions ................... 32
Meet the Cast ........................... 33
Mario ................................. 34
Mallow ................................ 36
Geno .................................. 38
Bowser ................................ 40
Item Information ........................ 42
Frogfucius Says ... ..................... 44
Warranty and Service Information ........ 47



-------------------------------pgs. 04-05-------------------------------

Welcome to the World of Super Mario RPG!

Luigi: Hi! How's it going?
It looks like Mario is getting ready for another adventure. He
doesn't need my help this time. I'm just gonna hang out behind
the scenes here in the manual and give you some pointers!

It's a whole new RPG filled with twists and turns!
This isn't your typical role-playing game. It's got a lot of new
twists! During battles, Mario can jump repeatedly or knock out
enemies with a barrage of fire!

caption: Battles are fought with commands. Power up with "Action
Commands" (see page 30 for more info).

Action Packed
All sorts of things can be found during the game. Events like the
mining car ride or the Yoshi race are a blast! Prepare yourself for
loads of action and fun!

All sorts of hidden goodies.
During the game, there are so many cool things to find, like floating
treasure boxes or Trampolines. Of course, there are pipes, teeter-
totters, cannons, and donut blocks, too!



-------------------------------pgs. 06-07-------------------------------

The Story Begins ...


One day, while visiting Mario, Princess Toadstool was picking flowers in
the garden ...

Suddenly, out of nowhere, Bowser appeared and grabbed the Princess
again! (Like you'd expect anyone else to?) Mario, hearing Toadstool's
scream for help, sped off alone toward Bowser's Keep. After Mario
trounced Bowser for the millionth time (this time they fought on one of
Bowser's chandeliers), everyone felt Bowser's Keep beginning to shake!

A HUGE sword crashed into Bowser's Keep! What's gonna happen now?



-------------------------------pgs. 08-09-------------------------------

Mario's World

This is the world where Mario and his friends will travel. Bowser's Keep
is that thing in the middle with the giant sword sticking in it! Hurry
Mario! Get a move on!


Luigi: WOW ... This world is huge!
So, this is where Mario is going to travel. I wonder if he'll
be going to Moleville or the Sunken Ship?



-------------------------------pgs. 10-11-------------------------------

Using the Controller

L and R Button
At the beginning of the game, you can select either Stereo or Mono by
pressing the L and R Buttons.

+ Control Pad
Moves Mario in 8 directions. Also moves cursor on subscreen.

Select
Switches between Mono and Stereo (before gameplay begins).

Start
Starts game.

X Button
Pressing the X Button during gameplay will access the menu screen.
Please see page 20 for more information.

A Button
Allows Mario to communicate with someone, confirm selections, or check
something out.

B Button
Allows Mario to jump. It is also used as a cancel command on the menu
screen.

Y Button
When Mario is moving, hold the Y Button to make him move faster.


Luigi: This is how you use the Controller on the map or gameplay
screen, but not how to use it during battles. Please see page
28 for more information.


* Controller 2 is not used.



-------------------------------pgs. 12-13-------------------------------

Starting and Saving a Game

Correctly insert the Super Mario RPG Game Pak into your Super Nintendo
Entertainment System and move the "POWER" switch to the "ON" position.
When the title screen appears, press START to move to the next screen.


Starting from scratch
On the title screen, press either START or the A Button to access the
screen on the right. With the + Control Pad, move Mario to the top to
select "New Game," then press either START or the A Button.

Entering a file name
Move the cursor with the + Control Pad and select a letter by pressing
the A Button (cancel with the B Button). This is for SAVE files only.
You can't change Mario's name.

Start from where you left off
When playing a saved game, move Mario to the desired SAVED FILE using
the + Control Pad, then press the A Button. The current level,
location, and number of star pieces collected are displayed.

Saving your game
When you want to take a break, save your progress by jumping on the
Save Block [which has a yellow star on top and multicolored "S"s on
the two visible sides] and turning the power off. Remember to save
often!

Save
If Mario jumps on the Save Block, like the one shown above, a save
screen will appear. Select the file you want to save and press the A
Button. There are four save files. If you save in a different file,
this [Not your last save -- Save here anyway?] message will appear at
the top of the screen.

Game Over
If Mario and his friends' HP drop to zero during battle, the game is
over. You will then return to the last saved point.

Keep your experience points!
When the game is over, you'll return to the last save point. Anything
that happened after that point will have to be done again (this
includes all coins and items found). However, all experience points
accumulated will remain.



-------------------------------pgs. 14-15-------------------------------

Gameplay Screens and Treasure Boxes

Find out how it all works here!


Overworld Screen
This is the screen where all communication takes place and where all
monsters appear. Look for projections on the edge of the screen to
move to the next area.

Map Screen
When you finish an area, you'll go to the map screen. Areas that
Mario can access are indicated by a red dot. Move Mario to the
desired area with the + Control Pad and press the A Button.

About Treasure Boxes
There are treasure boxes everywhere (houses, caves, etc.) and their
contents work immediately. In these boxes, you'll find ...

Mushrooms
Refills the party's HP and FP level.

Flowers
Increases maximum value of FP (Flower Points) by one.

Stars
You'll be invincible for a short time. All enemies that touch you
will be instantly defeated.

Coins
Money, cash, moolah. You're gonna need it to buy weapons or items.
Small coins are worth one, big ones are worth ten.

caption: Jump and hit the treasure boxes from below to receive what's
inside. Boxes with no "?" mark are empty.

About Frog Coins
In this world, there are many hidden green frog coins. Collect them
to buy some cool stuff.

caption: Some items can't be bought at regular stores. Spend your
frog coins wisely.

Map
Luigi: If you get a map from someone, you'll be able to see [the
overworld map]. See page 25 for more information.



-------------------------------pgs. 16-17-------------------------------

Mario in Action!

Time to learns some really cool tricks!


Luigi: Mario's one tricky plumber! In this game, there are lots of
tricks to help you out.

caption: There are some places that require you to make a running jump.


Board
A panel floating in the air. Some of them move all sorts of ways.
Watch their patterns, then hop on board!

Spinning Flower
A flower that spins. If you hop on it and jump, Mario will spring in
the direction he faces.

Trampoline
The one [with a WARP! on it] is a warp trampoline that takes you to
another area. The one [with a happy face] is a smile trampoline that
lets Mario jump REALLY high.

Pipes
Jump on top of a pipe and press [south] on the + Control Pad. You'll
descend to the underground (or to other areas). Some tree stumps can
also be used as pipes.

Pot Cannon
Enter a pot cannon the same way you'd enter a pipe. Press the B
Button to jump out. If you time it right, you'll jump farther!

Donut Block
If you've played other Mario games, then you probably remember Donut
Blocks. Don't stand on them too long or they'll fall!

More Tricks!

Teeter Totter
Hop on the open side. If you stand on it while it's down, when
another character lands on it, Mario will ...

Switch
These [round, green, with a ! on them] switches are a mystery. Step
on them and something will happen. Have fun figuring this one out!



-------------------------------pgs. 18-19-------------------------------

Shopping Guide

Like other RPGs, this game has inns and item shops. Talk to the shop
owner and listen to what he has to say.


Inns [have a star icon]
Shops with Star signs above them are inns. If you spend the night
there, all of your HP and FP will be completely recovered. Inn fees
vary from place to place. After spending a night, press the B Button
to jump out of bed.

Tool Shops [have a mushroom icon]

Buying
Select "Buy," then move the cursor to the desired product. On the
left side of the screen, you'll see that item's price, effect, and
who can use that item. Press the A Button to confirm your
selection.

Selling
Select "Sell" to sell items or weapons. Move the cursor to the
desired item/weapon. The selling price will be displayed on the
left side of the screen. Press the A Button to confirm your
selection.

Equipment
You can equip stuff here, too.

Special Shops
As the game progresses, shops which you couldn't get into before in
some towns will be accessible. It's a good idea to visit previous
towns to make sure that you've visited every shop.

Treasure Shop
This shop sells rare items. If you find this store, you might want
to visit once in a while.

Drink Shop
A members-only store. If you don't have a membership card, you
won't get much here. The better the card, the better the drink!

Mushroom Shop
This shop is for those who like rare mushrooms. If you offer a
mushroom, and it's a rare one, you can exchange it for items.

Beetles Are Us
Buy a beetle box, catch a beetle, and take 'em to this shop. They
can be exchanged for coins or frog coins.



-------------------------------pgs. 20-25-------------------------------

Menu Screen

The menu screen can be accessed by pressing the X Button.


Reading the menu screen.

[Left-side boxes, for each character]
LV
Displays character's current level.

HP
Current HP is displayed on the left. Maximum HP is displayed on the
right.

[Lower right-side box]
Flowers
Flowers are needed to perform "special" commands during battle.
Current FP is on the left while maximum FP is on the right.

Coins
Displays the number of coins you currently have. You can carry up
to 999 coins.

Frog Coins
Displays the number of frog coins you currently have.

[Upper right-side box]
Item
Allows you to see or use items in your inventory.

Status
Check the status of your party.

Special
Allows you to see and use special techniques.

Equip
Allows you to see and use equipment in your inventory.

Special Item
Check special items in your inventory.

Map
View the world map.

Star Pieces
Allows you to see star pieces in your inventory.

Switch
Allows you to switch party members. With this command, you can
decide who fights and who rests.


Using Items
To use an item, move the cursor to the item you want to use and
confirm by pressing the A Button. Place the item on the character who
will use it, then press the A Button again.

Check the status
Shows the statistics for each character. When your party has more
than three members, move the cursor up and down with the + Control Pad
to see everyone's status.

When two numbers are displayed for each attribute, the top number
shows the minimum number for that value; the bottom number shows the
maximum number for that value (the maximum number will change if you
equip a different item).

Speed
Higher numbers make you faster in battle.

Attack
The higher the number, the stronger you are.

Defense
This number shows how well you can defend against attacks.

Mg. Attack
The higher the number, the more powerful your magic attack will be.

Mg. Defense
With a higher number, magic spells won't damage you as much.

Exp. Level
Accumulate experience points by defeating monsters.

Next Level
The number of experience points needed to reach the next level.

Level Up Bonus
Experience points are acquired by defeating enemies in battle or by
grabbing a Star. When a character gets enough experience points, the
[Level Up Bonus] screen will appear and that character will Level Up.
Even characters who aren't fighting will receive experience points.
When the Level Up screen appears, maximum HP, offense, defense, magic
offense, and magic defense will increase, making that character
stronger. Speed, however, will not increase.

Bonus
After the Level Up appears, the Bonus screen will appear. Here you
can increase a particular strength.

[Hammer and POW icon]
Offense and defense will increase.

[Mushroom and HP icon]
Maximum HP will increase.

[Star and S icon]
Magic offense and magic defense will increase.

Special Techniques

The Special Screen

[Upper right-side box]
Special techniques that characters have learned appear here.

[Middle right-side box]
Current value/maximum value of FP appears here.

[Lower right-side box]
Describes the function of the special technique that's
highlighted.

Using Special Techniques
When you want to use special techniques, other than during the
battle, you use them on this screen. Usable techniques are
displayed in white. Select the technique, then select the character
you wish to use it on.

Equipping
Unless you have them equipped, weapons, armor, and accessories won't
be effective. When you have more than three members in your party,
move the cursor with the + Control Pad to check everyone's status.

caption: Weapons, armor, or accessories that a character can equip
are displayed in white letters.

caption: Any status changes will be displayed in the bottom left
corner for items that you wish to equip.

Special Items
Mario and his friends will find all sorts of important stuff. These
items are usually pretty useful. Give the special items you find to
the right person in exchange for some neat stuff!

Star Pieces
At first, you won't have access to this command, although it'll
probably be real important later on in the game. Sorry, but that's
all I'll tell ya.

Map
You just might get a map from someone. Mario's current location is
shown by his picture.

Switch
When Mario's party increases to more than three, this command will
appear. Up to three people can fight. Use Switch to change active
characters (except Mario).



-------------------------------pgs. 26-27-------------------------------

Get Ready for Battle!

Battles are set up in a command style. You'll need to get used to
several controller functions.


Luigi: Let's kick some monster tail! Use Mario's classic jump or try
another strategy!

The active party members will be displayed [in the upper left quadrant
of the screen]. The face displayed will change depending on conditions
(see p. 32 for more info). The numbers next to the face [are] the
current value/maximum value of HP.

Whoever has this [purple button grid displayed] around 'em means it's
their turn. Each button is a different command (A, B, X, Y). When you
press a button, pressing it again will confirm the command {see pgs. 28-
29 for more info).

Enemies show up [on the right side of the screen].

Luigi: Every offensive and defensive move has an "Action Command" (see
p. 30 for more information).

White numbers received by a character during battle are damage points.
Green numbers are recovery points.



-------------------------------pgs. 28-29-------------------------------

Battle Commands

For battle commands, press the same button [again] to confirm (any other
button to cancel).


+ Control Pad
Used for selecting the enemy you want to attack, selecting special
tricks, items, and "Defense" or "Run Away".

Y -- Special
Press the Y Button once to make special techniques appear. Select the
technique you want to use, the enemy to use it on, and press the Y
Button again to confirm.

[Top bar of submenu, left side]
The number of flower points necessary to use selected special
technique.

[Top bar of submenu, right side]
Current flower point/maximum flower point.

[Submenu body]
List of special techniques. Techniques that can be used are in
white.

X -- Item
Press the X Button to display the list of items in your inventory.
Press [north] and [south] on the + Control Pad to highlight an item.
Press [west] and [east] on the + Control Pad to flip through the
pages. Press the X Button to select an item, then press the X button
again to use the item.

A -- Attack
Press the A button once. The enemy's name and weapon used for attack
will appear. Select a different enemy with the + Control Pad. Press
the A Button again to confirm.

B -- Etc.
If you press the A button once, "Defense/Run away" will appear.
Select either one and press the B Button to confirm. If you can't run
from an enemy, the message "Can't Run!" will appear.



-------------------------------pgs. 30-32-------------------------------

Battle Techniques

If you master the action commands, you can whack some tough enemies!


Action Commands
Action commands improve offensive and defensive power. There are four
ways to do them. Master 'em all!

Timed Hits
If you press the A Button at the right time, you'll hit an enemy
more than once!

Continuous Hits
With some special attacks, pressing any button repeatedly will
cause more damage.

Star Hits
Stars are displayed with some special attacks. Hold any button
until three stars appear.

Rotational Hits
With some attacks, rotate the + Control Pad for more damage.

Battle Cautions
In this game, flower points are shared by the party. Make sure to
keep an eye on your FP consumption.

Bonus Flowers
When you defeat a monster, sometimes you'll receive a bonus flower.
There are five different bonus flowers. See the chart below for more
info.

HP Max
The HP of the character who receives the flower will recover up to
its maximum value.

Once Again
The character who receives this flower gets a free turn.

Attack Up
Offensive power of the character who gets this flower will increase
for the remainder of that particular battle.

Defense Up
Defensive power of the character who snags this flower will increase
for the remainder of that particular battle.

Lucky
After you win the battle, you can play a bonus game that gives you
the chance to double your coins or experience points.

Abnormal Conditions
Sometimes during battles, enemy attacks will have strange effects on
one of your characters. Certain items can correct the problem right
away.

Scarecrow [portrait changes to scarecrow]
Character turns into a scarecrow and can no longer use the A or X
Button.

Poison [portrait goes pale]
Being poisoned, HP will be gradually reduced.

Silence [X over portrait's mouth]
Characters affected won't be able to use the Y Button.

Sleep [portrait slumps forward]
Characters affected will fall asleep and can't fight until they wake
up.

Mushroom [portrait changes to a mushroom]
Characters affected turn into mushrooms and can't move at all. But
HP gradually recovers.

Fear [portrait's eyes close]
Characters affected will be scared. Offensive and defensive power
will be cut in half.



---------------------------------pg. 33---------------------------------

Meet the Cast


Luigi: I'm gonna introduce Mario and his friends! I'll tell ya about
each person's weapons and special techniques. With these guys,
Mario, and you, whacking bad guys should be a piece o' cake.



-------------------------------pgs. 34-35-------------------------------

Mario

Everyone's favorite plumber! He'll do some serious damage with that
jump of his! In fact, if you time your attacks just right, you can do a
lot of harm!


Action Command

Continuous hit
Mario's special fire attack. Press any button continuously for
rapid fire and more damage!

Mario's Weapons
Time Mario's attacks just right for extra damage!

Punch
Just before you punch, press the A Button again for a double punch

Hammer
Right before you swing the hammer, press the A Button for a powerful
hit!

Shell
Kick the shell up in the air. Press the A Button right before you
kick it again for some serious damage!

Mario's Special Attacks

Jump [3 FP]
Jump on the enemy. Right before you jump on the enemy, press Y
again for extra damage.

Fire Orb [5 FP]
Fry an enemy with a fire ball. When the attack begins, press any
button continuously.

Super Jump [7 FP]
Stronger than Jump. Right before you jump on the enemy, press Y to
jump continuously.

Super Flame [9 FP]
Stronger than Fire Orb. Press Y repeatedly for more damage.

Ultra Jump [11 FP]
Give enemies a headache! Press Y at the right time for more damage.

Ultra Flame [14 FP]
The ultimate fire ball! Burns one enemy. Press Y repeatedly.



-------------------------------pgs. 36-37-------------------------------

Mallow

A froggie who was raised by the sage, Frogfucius. He doesn't look like
a frog to me! Like Mario, time your attacks just right for extra
damage!


Action Command

Rotate the + Control Pad!
Snowy is a spell that attacks all enemies with a giant snowman.
Rotate the + Control Pad while it's snowing for extra damage.

Mallow's Weapons
Remember, timing is crucial if you wanna do some serious damage with
Mallow.

Punch
If the timing is right, Mallow will give a double punch.

Stick
If Mallow times it right, he'll whack an enemy twice!

Cymbals
Make their ears ring with this weapon!

Mallow's Special Attacks

Thunderbolt [2 FP]
Attack all enemies with electric shock.

HP Rain [2 FP]
Recover the HP of one friend.

Psychopath [1 FP]
Shows you the remaining HP of one enemy.

Shocker [8 FP]
Hit one enemy with a really big bolt o' lightning!

Snowy [12 FP]
Pelts all enemies with a barrage of snow. Rotate the + Control Pad
for more damage.

Star Rain [14 FP]
Drop a giant star on all enemies!



-------------------------------pgs. 38-39-------------------------------

Geno

A new hero who totes a mean gun and wears a stylin' cape! This is one
doll you don't wanna mess with!


Action Command

Ready, Aim, Fire!
For Geno's weapon, press the A Button just before it fires for more
damage.

Stored energy!
The Geno Beam allows you to fire stored energy. When the meter
shows three stars, that's when you've got maximum power! Watch out,
though. Don't let the star meter get too full!

Geno's Weapons
Remember, press the A Button at the right time for more damage!

Punch
Geno's got a pretty good hook. Just before he punches is the key.

Shot
Geno can carry some mean weapons. For extra damage, press the A
Button just before it fires.

Geno's Special Attacks

Geno Beam [3 FP]
Zap one enemy with this beam. Hold the Y Button for more damage.

Geno Boost [4 FP]
Boost the attack power of one party member. Time it right and
defense power will also be raised.

Geno Whirl [8 FP]
Slice an enemy with this spell.

Geno Blast [12 FP]
Like the Geno Beam only stronger. It zaps all enemies.

Geno Flash [16 FP]
More powerful than the Geno Blast. Zaps all enemies.



-------------------------------pgs. 40-41-------------------------------

Bowser

Yep. Mario teams up with Bowser. These two archenemies have put aside
their differences and jointed forces. Let's hope this alliance sticks.
Watch your back, Mario.


Action Command

It's a timing thing!
Press the A Button right before Bowser attacks for more damage.

Don't let up!
One of Bowser's giant Mecha Koopas will come stomping on all
enemies. Press the Y Button repeatedly as it stomps through for
more damage.

Bowser's Weapons
Time Bowser's attack just right, and you'll do more damage!

Bare Hand
Slap an enemy with one of Bowser's big mitts.

Chomp
Swing this sucker around in circles and damage one enemy.

Hurly Glove
Pick up Mario and throw him at an enemy.

Bowser's Special Attacks

Terrorize [6 FP]
Summons Big Boo to scare all enemies. Rotate + Control Pad for more
damage.

Poison Gas [10 FP]
Poison smoke that damages all enemies.

Crusher [12 FP]
A giant rock that juts out of the ground and damages one enemy.

Bowser Crush [16 FP]
A giant Mecha Koopa steps on all enemies. Press Y repeatedly for
more damage.



-------------------------------pgs. 42-43-------------------------------

Item Information

Let's face it. If you're gonna go on a long journey, you're gonna need
items. I can't tell you all of the items. That would spoil the fun.
Some items can't be purchased in shops.


Able Juice
Recovers abnormal conditions during battle.

Honey Syrup
Recovers 10 FP. Maple Syrup recovers 40 FP.

Pick Me Up
Revives one character who collapsed during battle. HP will be
completely refilled.

Mushroom
Recovers HP. Normal mushrooms recover 30 HP. Mid mushrooms recover
80 HP. These mushrooms are different from the ones you find in
treasure boxes.

Pure Water
Destroys ghosts instantly.

Kero Kero Cola
Entire party's HP and FP are recovered.

Yoshi Candy
Recovers 100 HP for one character.

Yoshi Cookie
Use the cookie and Yoshi will appear, swallow an enemy, and turn that
enemy into an item.

Fright Bomb
You'll scare one enemy. Offense and defense power will be cut in
half.

On the MENU screen, check on how to use items you buy or find.



-------------------------------pgs. 44-45-------------------------------

Frogfucius Says ...

When you're stuck in a certain spot, visit Frogfucius in Tadpole Pond
for advice.


Frogfucius: Luigi has given you sound advice. Pull up a toadstool and
partake of my wisdom. With my help, you will go far,
grasshopper.

You've come to a teeter totter, but you're not jumping high enough.
What will you do? Try to find a higher point to fall from. You'll jump
MUCH higher this way.

Sometimes, Mario cannot move when someone speaks to him. When that
happens, press the B Button to jump. That person is just trying to see
Mario's jumping ability.

If you've come to a spot that's too high to reach, or you see a treasure
box that's too high to jump to, try to find a hidden platform. Like
other Mario games, there are all kinds of hidden platforms or hidden
treasure boxes waiting to be found. When in doubt, JUMP!

Unlike most role-playing games, everyone shares Flower Points. Make
sure to always keep your Flower Points maxed out. Flower that you find
in treasure boxes automatically increase your maximum Flower Points.
However, other flowers that you find, such as "Flower Tabs" or "Flower
Jars" won't be useful to you unless you use it as an item. You can use
these anytime except during battle.

On the Menu Screen, you can see how many experience points are needed
for the next level, right? Remember the number, grasshopper, because
when you reach the next level, your HP will be totally recovered.

Frog: Look for frog coins. They can be used to buy rare and important
items. Good luck.

Mini-game Madness

Melody Bay
Jump on a tadpole and make a melody! Someone here can give you a
hint.

Moleville Mountain
It's a mining car race! Use mushrooms for an extra boost. Don't
forget to use your brakes!

Beetle Race
Collect as many beetles as you can by jumping on them. Try to catch
a Golden Beetle!

Look for other mini games during your adventure. You can find some
really neat stuff! Lotsa luck to you! Bye for now!



---------------------------------pg. 46---------------------------------

Important:

WARNING: Copying of any Nintendo game is illegal and is strictly
prohibited by domestic and international copyright laws. "Back-up" or
"archival" copies are not authorized and are not necessary to protect
your software. Violators will be prosecuted.

This Nintendo game is not designed for use with any unauthorized copying
device. Use of any such device will invalidate your Nintendo product
warranty. Nintendo (and/or any Nintendo licensee or distributor) is not
responsible for any damage or loss caused by the use of any such device.
If use of such device causes your game to stop operating, disconnect the
device carefully to avoid damage and resume normal game play. If your
game ceases to operate and you have no device attached to it, please
contact your local authorized Nintendo retailer.

The contents of this notice do not interfere with your statutory rights.

This manual and other printed matter accompanying this game are
protected by domestic and international copyright laws.

The rental of this game without permission of Nintendo or its licensees
is strictly prohibited.

For further information or assistance, please contact:
Nintendo Consumer Assistance Hotline
1-800-255-3700 (U.S. and Canada)
Or your local authorized Nintendo retailer.



---------------------------------pg. 47---------------------------------

Warranty and Service Information:

3-MONTH LIMITED WARRANTY
(For Hardware, Game Paks, & Accessories)
Nintendo of America inc. ("Nintendo") warrants to the original purchaser
that the product (hardware, game paks, and accessories) shall be free
from defects in material and workmanship for a period of three (3)
months from the date of purchase. If a defect covered by this warranty
occurs during this three (3) month warranty period, Nintendo will repair
or replace the defective product or component part, at its option, free
of charge.

ADDITIONAL 3-MONTH LIMITED WARRANTY (Hardware only)
Nintendo warrants to the original purchaser that the hardware product
shall be free from defects in material and workmanship for an additional
three (3) months beyond the original 3-month warranty period described
above. If a defect covered by this warranty occurs during this
additional 3-month warranty period, Nintendo will repair the defective
hardware product or component free of charge. The original purchaser is
entitled to this additional 3-month limited repair warranty only if the
Consumer Proof of Purchase Card (attached to the hardware packaging when
sold) is returned promptly after the date of purchase to Nintendo by the
original purchaser or the original purchaser's retailer.

WARRANTY SERVICE OR REPAIR/SERVICE AFTER EXPIRATION OF WARRANTY
You may need only simple instructions to correct any problem with your
product. Call the Consumer Assistance Hotline at: 1-800-255-3700
rather than going to your retailer. Hours of operation are 6 a.m. to 9
p.m., Pacific Time, Monday - Saturday , and 6 a.m. to 7 p.m., Pacific
Time, on Sundays (times subject to change). If the problem cannot be
solved over the telephone, you will be referred to the nearest NINTENDO
AUTHORIZED REPAIR CENTER (TM) or you will be offered express factory
service through Nintendo. In some instances, it may be necessary for
you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS
OR DAMAGE, to the nearest service location.

WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH
PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED
TO, NON-LICENSED GAME ENHANCEMENT DEVICES, ADAPTERS, AND POWER SUPPLY
DEVICES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL) OR IS
MODIFIED OR TAMPERED WITH; (c) IS DAMAGED BY NEGLIGENCE, ACCIDENT,
UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR
WORKMANSHIP; OR (d) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED, OR
REMOVED.

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OR
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED
IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (3 MONTHS OR 6
MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR
CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY
IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON
HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR
INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.

This warranty gives you specific legal rights, and you may also have
other rights which vary from state to state. Nintendo's address is as
set forth on the back cover of this manual.

This warranty is valid only in the United States.



---------------------------------pg. 48---------------------------------

Need help with installation, maintenance, or service? Call
1-800-255-3700.

Nintendo (R)

Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A. Printed in U.S.A.
________________________________________________________________________
"Super Mario RPG: Secret of the Seven Stars Instruction Manual"
Converted to ASCII text by Mike Liu
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