Yoshi (Game Boy) game information, media, gameplay and more.

Yoshi (game) for the Game Boy title screen

Release dates

Australia N/A
Europe December 17th, 1992
Japan December 12th, 1991
N.America July 13th, 1992


General information

Platform: Game Boy

Developed by Game Freak

Published by Nintendo

Players: Single player

Yoshi (game) for the Nintendo Entertainment System title screen

Release dates

Australia N/A
Europe December 30th, 1992
Japan December 4th, 1991
N.America June 21st, 1992


General information

Platform: Nintendo NES

Developed by Game Freak

Published by Nintendo

Players: Single player, 2 Player


Buy Yoshi  at

Quick Links: Overview / Game Modes / Scoring System / Re-Releases / Reception / Videos: Trailers, Commercials & Gameplay / Reference & Info / Media & Downloads



“Yoshi”, also known as “Mario and Yoshi” in Europe, is a puzzle game starring Mario & Luigi's popular dino sidekick. This basic puzzle game is built on a rather simple premise. Enemies that had plagued Mario on his various adventures, like goombas, fall from the top of the screen and must be positioned before they reach the bottom. Once two matching enemies are lined up next to one another, they disappear. Otherwise, they continue to stack in the game area until the screen fills and the game ends.

This title was initially released on Gameboy and has since been ported to the NES, Wii, Nintendo 3DS, and Wii U - the latter three being Virtual Console releases and the NES being a 'version' in its own right.


The Game Modes


In this game format, a single player attempts to control Mario as he directs the pieces into the right spots. Also, the game is designated into “Type A” and “Type B” which will be explained in a bit. After choosing the game type, the player chooses the difficulty, music, and rate at which the enemies will fall. Essentially, Mario is on the bottom of the screen holding four plates, which the player can mix and move while the enemies are falling. You have the use the D-Pad as well as the buttons to move the plates of enemies around as you try to get them to match, but you can only handle two plates at a time.

Yoshi hatching from an egg, throwing his foes into disarray!
Game Type A

This version of the game is based around earning as many points as possible by matching the enemies together. Perhaps the best way to accomplish this is to make Yoshi eggs out of the falling pieces. If you can secure a top and bottom piece of the egg, it will reward you with 50 points and will also hatch a cool baby Yoshi.

If you drop a top piece of the egg without there being a bottom, it will simply disappear. However, a bottom piece will stay around until you find a top piece. The best part about this is once you get a top piece of the egg anywhere in the stack with a bottom piece, the entire stack will disappear, and you will hatch a Yoshi based on the enemies in between.

For example:

Baby Yoshi: No enemies in the egg

Tall Yoshi: Between one and four enemies in the egg.

Winged Yoshi: Five or six enemies in the egg

Star Yoshi: Seven enemies in the egg.

Of course, getting some of these brings you extremely close to failure in the game. The game never ends, and your goal is to get a high score.


Game Type- B
The games on B -Type are much like A-Type, but the games are time. Once the level is board is finished, the score is recorded and the amount of time played is recorded.

Points For Each Enemy

- Goombas: These shuffling foot soldiers of Bowser are worth a measly 5 points.
- Piranhas: These enemies that sent you scrambling through the water levels of Super Mario Bros. are just fish out of water and worth 5 points as well.
- Bloopers: Another minor adversary that is worth 5 points each.
- Boos: Each one of these scary ghosts is worth 5 points each. Mario juggling Bloobers, Piranha Plants, Goombas and Boo's.
- Bottom Eggshells: While these eggshells are the key to getting a hold off some of the best point scores in the game, not to mention Yoshi’s, they are worth 5 points.
- Top Eggshell: While they won’t give any points on their own, they are matched with the bottom egg shell to give you access to Yoshi!
- Small Yoshi: These little ones are worth a sizable 50 points.
- Tall Yoshi: Teenage Yoshi is worth 100 points.
- Winged Yoshi: This flighty Yoshi is worth 200 points!
- Star Yoshi: The largest and coolest of the Yoshi is worth 500 points!
- Bonuses: Any bonuses found in the early part of the game are worth 50 points and then 300 points.



After its debut on the Gameboy and NES in 1991, Yoshi was re-released several times.
The title screen for the NES version of  Yoshi
It hit the Wii's virtual console in Japan on March 6th, 2007 and followed in Europe on May 16th, three days later into Aus and then to the United States July 9th. A month later on August 12th the game finally hit the Wii virtual console in S. Korea.

Four years passed and the game then arrived on the Nintendo 3DS virtual console, but only as an ambassador release; beginning its launch schedule in Japan on the 31st of August, and then into Aus, Europe and the U.S the following day (1st of September, 2011)

A year later in 2012 the 3DS would get a full released virtual console version of the game launched in Japan August 22nd.. however the rest of the world had to wait til 2013 when the U.S release hit on 21st Feb 2013The title screen for the Game Boy version of  Yoshi followed by Europe on May 2nd.

Finally the game was released on the Wii U virtual console (Amongst a huge surge of other classic titles that line the Wii U's virtual console library) in Japan & the U.S on June 12th, 2013 and the following day in Europe and Australia.

Game Reception

“Yoshi” was not received very well at the start. The critics panned the game’s simplistic game style, lack of skill required to play the game, and lack of replay value. Many called the game just another Tetris clone. While many stated that having the Mario theme was a great touch, the “cool” factor wore off quickly.

Critics were not sold on the game when it was released on the Wii either, citing that it had very slow game play, difficult controls, and lacked the difficulty for a puzzle game player. However, other critics noted that the graphics and music that were freshly updated were shining spots for the game.

Yoshi jumping for joy at selling 500,000 units of his first namesake game on day one.
“Yoshi” apparently did not fare any better for the virtual console release. There have been many individuals online who have slammed the game for not having any other mechanism for success than sheer luck, which would kill the fun if you went on a bad streak. Some individuals went so far as to suggest that people should not buy the game entirely, stating that it is not worth the 500 points it costs.

However, to a diehard Mario series fan, it may be hard to keep away. After all, this puzzle game offers at least a few hours of distraction while looking at some of your favorite Mario bad guys. Apparently, many other people thought along these lines because Yoshi sold over 500,000 copies on its first day of sales.


Videos - Gameplay, Trailers & Commercials


A video demonstrating the gameplay in Yoshi (Game Boy version)


A video demonstrating the gameplay in Yoshi (NES version)


A western TV Commercial for Yoshi, aka Mario & Yoshi


A Japanese television commercial for Yoshi.


 Reference / Information


 Media / Downloads

Join our free mailing list

Signup for our newsletter to receive updates, game news and information.