Mario Kart 64
Mario Kart 64

Release dates

Australia N/A
Europe June 24th, 1997
Japan December 14th, 1996
N.America February 12th, 1997


General information

Platform: Nintendo EAD

Developed by Camelot

Published by Nintendo

Players: 1-4




Three... Two... One... GO! The signal light changes and you drop the pedal to the metal. Take on up to three friends in the split-screen VS games, or race solo in the Mario GP. Tell your friends to bring it on in the highly competitive Battle mode. Advanced features allow you to race with your "Ghost". The driving data from your best run appears as a transparent character on the screen. No longer must you simply race against the clock - you can actually race against yourself!


Mario Kart 64 is the sequel to Super Mario Kart (SNES) on the Nintendo 64, it features enhanced graphics compared to its predecessor with a 3D element not seen before in a Kart Racer. It was one of the first games to be released on the Nintendo 64.



The game could be played with up to 4 players at once and had the following available modes of play:-

  • vs. Mode

  • Time Trial Mode

  • Grand Prix Mode - available in 50cc class, 100cc class or 150cc class as in its predecessor.

  • Battle Mode

There are eight players available to choose from including Peach, Yoshi, Mario, Luigi, Donkey Kong, Toad, Bowser and Wario, each player was slightly different in their stats - but the karts were all pretty much statistically the same.



Interesting Facts

  • Luigi's first feature on the Nintendo 64

  • Super Mario 64's Castle is part of the scenery on Royal Raceway

  • Royal Raceway was known as Peach Circuit in Japan

  • In America, Europe and Australia the "Circuits" in the race courses titles were renamed to "Raceways"

  • In the development stage Mario Kart 64 wasn't as we know it, it was going to be titled "Super Mario Kart R." and wasn't going to feature Donkey Kong, but Magikoopa in his place, Donkey Kong replaced him however before the games eventual release

  • Kalimari desert is named after the South African Kalahari desert.

  • Released on Nintendo's Virtual Console service for the wii in January 2007.

  • When released on Nintendo's Virtual Console service for the wii the flash effect from the lightning powerup was less intense so as to avoid finger pointing at Nintendo regarding seizures etc.

  • Charles Martinet the voiceover for Mario in many a title also did the voice of Luigi and Wario. He was the voiceover for Mario in Super Mario 64 also.

  • Some of the characters voiceovers from Mario Kart were re-used in Mario Party.

  • Fake item boxes can block enemy projectiles! This is the only Mario Kart game where this works.

  • The only Mario game where Special Cup is selectable from the start

Reference / Information

Media / Downloads

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