Remember the old days of 2D Mario games where you had a castle or
fortress at the end of every world, and lots of traps and obstacles to
overcome? How the final level used to be room upon room of awesome traps
and gimmicks with eight little numbers over the doors and a hallway
filled with Ninjis, or a giant hall filled with laser shooting statues?;
Now do you notice something else, how no 3D Mario game has every really
had a proper castle or ghost house in glorious 3D?
Super Mario 64 started off the trend. The Bowser levels, while
technically closer to a traditional 2D Mario level than the rest of the
game, never quite lived up to the castles and fortresses of the 2D
games. There was no real flow or structure to these levels, just a
random assortment of floating obstacles in mid air (albeit with two
really nice backgrounds in the Dark World and Sky levels). What happened
to castle levels with proper walls, lava pits, roto discs and fire bars
since then? No 3D Mario game has ever just gave people what they wanted
here.
Super Mario Sunshine shouldn't even be mentioned in the same breath
here, Corona Mountain was a fair old let down compared to the classic
castle levels of old, and it wasn't even as well designed as the
obstacle courses from 64, Galaxy and Galaxy 2. A volcano? Mud boats?
Clouds? What is this, this isn't no realm fit for an evil Koopa King,
this is a last minute throw in because the game was likely rushed for an
earlier release date.
Galaxy and Galaxy 2 were admittedly closer. At least you can see clear
castle walls and towers, and they did bring back the firebars from the
original Super Mario Bros. But really, it's much the same thing, it's
either an obstacle course with no real heart to it or 2D, almost as if
Nintendo as some great problem with just providing a 3D castle
experience. This is closest I'd say:
1:20:00 onwards is about as close as you'll sadly seem to get to a 3D
Mario game even bothering to try and include a proper Bowser's Castle
level. It's even called 'Breaking into Bowser's Castle' here, although
it's not quite the same, and it's still sadly 2D.
But I don't really get why they can't make a castle or fortress level in
the style of SMB 3 or SMW translated into 3D? I know 3D games and
developers seem to have some mad obsession with open fields and boring
old ocean scenes (and why not castles? Plenty of those in the real world
to base your game designs on) But it seems all the exciting level types
from 2D games never really seem to make it into 3D games in anywhere
near as interesting ways. It's not a technology limitation, as I'll show
later, it's either plain laziness or plain arrogance from the
developers. What happened to proper airship levels for example when 3D
came along? You can do so much with airships in 3D, especially with
Galaxy's physics system and technical power, yet no one even seems to
bother. Doesn't it bother anyone the best 3D airship level we have is
still Airship Fortress from Mario Kart DS?
Why weren't the Galaxy 1 airships this epic?
Similarly, it's not like castles are technically impossible in 3D. I
hear lots of rubbish like how 3D means levels should be less epic and
detailed than in 2D because of this or that limitation (usually used to
refer to towns and cities in RPGs and adventure games being smaller than
your standard English small village), but the Mario Kart series has
perfectly adequate castle levels which could quite easily be refitted
into levels for a future 3D platformer. Look at the 64, Double Dash and
Wii versions and then tell me how a proper Bowser's Castle level is
'impossible':
Note, I'm not playing in any of these videos, so I don't take
responsibility for the users being practically horrible at Mario games,
but wouldn't these be good bases for a future Bowser level in a Mario
game? Add some firebars here, some Ball and Chains over there, some Roto
Discs, some Dry Bones around the place, some Hammer Bros in that room
and some Boos in another one and you've what's far closer to a proper
'castle' level than say, Bowser in the Sky or Bowser's Lava Lair. I
remember someone (oh come on! -Ed.)
saying how Creepy Castle in Donkey Kong 64 could be a good basis for
such a level as well, just with some lava added and such. They're right.
Another good place to look for what a castle should be like might be the
Legend of Zelda series. Ganon's Tower in Ocarina of Time and Wind
Waker, as well as Hyrule Castle in Twilight Princess is, while still
smaller than the 2D equivalents (God, Dark Hyrule Castle in Minish Cap
was massive), are fairly close to what a true to form Bowser's Castle
level could look like.
http://zeldawiki.org/images/thumb/a/a6/Zeldaganonscastle.jpg/581px-Zeldaganonscastle.jpg
http://zeldawiki.org/images/c/cd/Ocarinaganontower.jpg
It's not just castles and forts that get the short end of the stick
though, as the title of the article itself should show. Ghost houses too
really just never captured the 'mansion' feel in the 3D games compared
to what they had in the 2D ones. Maybe it's because in 3D you could tell
just how big the place really is from the outside, but haunted houses
in 3D platformers tend to be really, really small compared to in reality
or even in the source material.
Remember the best ghost house in Mario history? Probably Luigi's Mansion
to be honest, and do you know why? Because it's the only ghost house
which really feels like it's a mansion to explore. Big Boo's Haunt is a
great level, but it's the size of your standard suburban house bar the
basement and there's just something very cold and clinical about the
level design. Maybe it's all the metal walls and floors and general
style, in that it seems like a place no one could really live in.
Luigi's Mansion was a game, I know, but even a level the size of one of
the floors with an outside area would feel more like a 'mansion' than
much of the Mario game 3D ghost houses do. Super Mario Sunshine? Good
bosses in Sirena Beach, but a haunted hotel with Piantas is just not
particularly scary or menacing.
http://www.mariowiki.com/images/thumb/6/65/Mansion.jpg/800px-Mansion.jpg
The above is truly a haunted house.
Okay, it doesn't quite live up to the brochure Luigi received (let's
face it though, don't trust letters saying you won mansions in lotteries
you never entered):
http://www.mariowiki.com/images/b/bb/LM_Luigi%27s_Map.jpg
Above, E Gadd shows how not to ghost hunt, and Mario gets kidnapped in
an absurd display of cutscene incompetence. Of course, amyone else wish
actual ghost hunting was more like Luigi's Mansion? Forget Most Haunted
or those crappy pseudo science shows, it'd be more interesting going
around with a vacuum cleaner (with flame thrower and water gun
functionality), shouting for Mario and investigating every minor thing
with your nervous steps.
In contrast, many of the later haunted houses never really got anywhere
near close to the feel of the above. Ghostly Galaxy in Super Mario
Galaxy looks the part, but you never really seem to explore the place
very much in any way, and most of the building is taken up by huge rooms
rather than hallways, side rooms and exploration. In mission 2 or 3
it's apparently closer if you can glitch into the top part of the
building.
http://www.mariowiki.com/images/3/38/Hauntedhouse2bg.jpg
Galaxy 2 basically gave up with the Haunty Halls Galaxy, although the
Boo Moon Galaxy had a lot of very nice ghost house type sections.
But will Nintendo ever make a castle or fortress of the quality of those
in the 2D games, or a haunted house even approaching the quality of
Luigi's Mansion? Doubt it, they seem too obsessed with trying to
replicate a boring old near empty field in 3D or another bloody beach
level based off of Super Mario Sunshine.
And now, some examples of the castle levels which in my opinion suceeded:
As well as those that did not:
Oh when will Nintendo make a proper castle, fortress or ghost house in a 3D game?
~Waluigious: Probably when we're all dead. Good night, kids!
Editorials & Features from the Marioverse
Castles, Fortresses, Ghost Houses Fallen From Grace
- Details
- Written by cheatmaster-30