Alleyway (Game Boy) Level Layouts & Bonus Level Layouts

Mario piloting the paddle in Alleyway, breakin some blocks


Layouts of all the standard levels and bonus levels featured in the Tetris-esque Game Boy block-breaker: Alleyway. Complete with scoring code per block shade/colour and info on each level.


All produced by and (c) Christopher Long (LtCmdData) - originally produced in 2007.


Standard Level layouts


Alleyway Levels 1-3 layout and guide

Levels 1-3


Alleyway Levels 4-6 layout and guide

Levels 4-6


Alleyway Levels 7-9 layout and guide

Levels 7-9


Alleyway Levels 10-12 layout and guide

Levels 10-12


Alleyway Levels 13-15 layout and guide

Levels 13-15


Alleyway Levels 16-18 layout and guide

Levels 16-18


Alleyway Levels 19-21 layout and guide

Levels 19-21


Alleyway Levels 22-24 layout and guide

Levels 22-24


Bonus Level layouts


Alleyway Bonus level layout: Mario

Bonus level 1 - featuring Mario


Alleyway Bonus level layout: Koopa Troopa

Bonus level 2 features a Koopa Troopa


Alleyway Bonus level layout: Blooper

Bonus level 3 features a Bloober


Alleyway Bonus level layout: Piranha Plant

Bonus level 4 features a Piranha Plant


Alleyway Bonus level layout: Bullet Bill

Bonus level 5 features a Bullet Bill


Alleyway Bonus level layout: Goomba

Bonus level 6 features a Goomba


Alleyway Bonus level layout: Cheep Cheep

Bonus level 7 features a Cheep Cheep


Alleyway Bonus level layout: Bowser

Bonus level 8 features Bowser


Encyclopedia of Mario - #

1-Up Heart
Mario Gains an extra life - hearts were used in Game Boy games because with the limited graphical capabilities of the gameboy it would have been difficult to tell Super Mushrooms and 1 Up Mushrooms apart.
Games featured:  Donkey Kong (Gameboy), Super Mario Land, Super Mario Land 2: 6 Golden Coins

1-Up Mushroom
Green Mushrooms that give you an extra life if you eat it, less common than Super Mushrooms. More often than not these mushrooms will be hidden in blocks, or in a position that's difficult to get to for the player. This is true for most Super Mario platform games however things differed a little in some of the non-platform Mario titles for example;
  • Mario Baseball series - The 1-Up Mushroom can only be found in a slot in Toy Field. A player who gets a 1-Up Mushroom in these games gets a second go at batting, even if the fielders caught them out the first time.
  • Mario Kart Double Dash - The 1-Up Mushroom although it isnt a useful item, is referenced as the logo on the front of Toadettes kart.
Games featured: Since Super Mario Bros (1985) the 1-Up Mushroom has been commonplace in Mario games right the way up to the modern day games such as Super Mario Galaxy 2 (2010)

10 Point star
The 10 Point star is gained by winning some mini-games in Super Mario World 2: Yoshi's Island and its remade GBA version. It can raise Yoshi's stars by ten points, there is also a 20 Point star.
Games featured: Super Mario World 2: Yoshi's Island (SNES), Yoshi's Island (Super Mario Advance 3)

20 Point star
The 20 Point star is gained by winning some mini-games and mini-battles in Super Mario World 2: Yoshi's Island and its remade GBA version. It can raise Yoshi's stars by twenty points, there is also a weaker but more easily obtained version of this item called the 10 Point star.
Games featured: Super Mario World 2: Yoshi's Island (SNES), Yoshi's Island (Super Mario Advance 3)

3-Up Moon
This item gives three lives to whoever finds it. The 3-Up moon is, as you would expect, moon-like in appearance and has eyes and a smiling face - the moons are very rare and can be found on shelves of cloud in the sky, but also on the ground. Each moon can only be collected once, if a player re-loads the level it wont be there.
Games featured: Super Mario World (SNES), Super Mario Advance 4: Super Mario Bros. 3 (GBA)


Search Results

Mario Kart 64 Cheats & Tips

Cheats & Tips

You can find below all the cheats and tips we have available in our database for Mario Kart (Nintendo 64)


Course ghost racers
Enter time trial mode and complete a course, beating the time indicated below. Then, select "Retry" to race the course again. The phrase "Now Meet the Course Ghost" will appear. The course ghosts are automatically saved to the cartridge for future replay without beating the course time again.

Course Time
Banshee Boardwalk 2:02.4
Bowser's Castle 2:11.2
Choco Mountain 1:57.7
D.K.'s Jungle Pkwy. 2:18.6
Frappe Snowland 2:00.9
Koopa Troopa Beach 1:57.0
Luigi Raceway 1:53.9
Mario Raceway 1:31.9
Moomoo Farm 1:26.5
Rainbow Road 5:19.9
Royal Raceway 1:31.9
Sherbet Land 1:58.9
Toad's Turnpike 2:48.4
Wario Stadium 2:34.6
Yoshi Valley 2:07.0


Item select
This trick is very useful in battle mode, versus mode, and grand prix. While controlling your character, drive into an item box and immediately pause the game as soon as the items start to change in the box. The roulette action of the items will stop. Resume the game and immediately press Z or C-Down. The box will usually stop on the item after the item that was displayed on the pause screen.


Mario 64 castle
Follow the yellow road to the right of the big jump on the Royal Raceway course to reach the castle from Mario 64.

Quick start
Press A to accelerate at the instant between the dimming of the second light and the flashing of the blue light at the start of the race. Performed correctly, your kart will rapidly accelerate ahead of the other racers. Note that accelerating too soon will result in a spin out.

Quick restart
After falling off a course, watch as Lukita places your kart back on the track. Press A when your kart is two or three tire widths from the track to immediately resume the race.

Turn off music
Press L during game play to make the music softer. Do it again to turn off the music completely. Do it once more and the music will be back on. A sound will confirm correct code entry.

View Mario Raceway record
Press R at the title screen to see the best time trial record for Mario Raceway.

If you know about any cheats we don't have, or you have some tips not listed below please let us know and we will add them, crediting the submitter.

The History of Nintendo: Japanese playing card company to global videogame giant

The Nintendo Co. Ltd began over a century ago as a Japanese playing card company founded in 1889 by Fusajiro Koppai.

We have compiled a timeline for you below to help understand how the transition took place from Nintendo being a small playing card company to becoming the videogame giants we know as today.

1889 - Fusajiro founds Nintendo Koppai to sell his Hanafuda cards, these cards were special collectable playing cards. The deck consisted of only 48 cards which were divided into 12 different suits - each of the twelve suits represented a month of the year and had a designated flower to identify it. These cards became a big hit and soon Fusajiro couldn't keep up with demand, he began training a few apprentices - as his company continued to expand and demand continued to rise Fusajiro knew he was onto a good thing.

Hanafunda cards or Flower cards

The name Hanafuda cards roughly translates to mean "Flower Cards".

Modern versions of Hanafunda cards featuring Nintendos own popular videogame characters

To this day Nintendo still make Hanafuda cards - now featuring characters from their own hit video game series such as the Super Mario Franchise.

1907 - The beginning of Nintendo's expansion...
Fusajiro introduced western-style playing cards to the Japanese and foreign markets, and they sold successfully! Next Fusajiro negotiated a deal with Japan Tobacco & Salt Public Corporation so that they'd sell trading cards from there stores.

1929 - Following the retirement of company founder Fusajiro the new runner of the company takes over his name being Sekiryo Yamauchi. At this point in time, Nintendo had become the largest playing card company in Japan.

1933 - Nintendo established an unlimited partnership and became known as Yamauchi Nintendo & Co.

1947 - A distribution company called Marufuku Co. Ltd. was formed. This was used to distribute there new styles of cards, such as poker decks.

1949 - Hiroshi Yamauchi took over as president of the rapidly growing company Nintendo. It would've been his father Shikanojo who took over but he ran away when Hiroshi was very young. Leaving him and his mother (named Kimi) alone. A lot of the Nintendo staff sadly held him in disregard. So he removed the people who questioned him and got new staff.

1951 - This year saw the change of the companies name once more, the company would now be known as Nintendo Playing Cards Co. Ltd. by order of Hiroshi, president of the company.

1952 - Hiroshi decided it was time things changed, he ordered for the production facilities to be optimized, he also changed the location of the HQ to a newer building on the Takamatsu-cho street.

1953 - This was the beginning of the era of plastic coated cards, this increased card value and helped keep them in good condition.

1959 - Nintendo and Disney do a deal for Nintendo to produce cards featuring Disney's characters. With some mass advertising campaigns these sold like hot cakes all over Japan. 600,000 packs were sold that same year!

1963 - The company decided expansion was on the cards (haha! the cards, get it.. sorry) they began design and production of toys and games. Nintendo tried to produce a brand of instant rice (who'd have thought it) which failed quite badly, who'd have thought a company that makes such great games would have so much problem making instant rice! Hiroshi then went on to open a 'love hotel' where rooms were paid for by the hour (your guess as good as mine), he was a very frequent customer (despite that he had a wife, and she knew all about his antics but ignored them). He also tried to branch out a taxi company known as "Daia".

1973 - a Laser clay shooting system was created by Nintendo - this would surpass bowling as a hobby/pastime.

1974 - Nintendo developed an image projection system which used a 16mm~ film projector, this was put to use in amusement arcades, they exported these to Europe and the United states.

1977 - Partnered with Mitsubishi Electric, Nintendo began to develop home use video game systems using an Electronic Video Recording player, the microprocessor was introduced to this system a year later.

Color TV Game 6 by Nintendo

Nintendo's first video game system was released in 1977, the "Color TV Game 6"

1978 - The first coin operated video game systems began to be produced.

1979 - Coin operated games became a large part of the Nintendo line of products, and they set aside an operations division for it.

1980 - Nintendo of America began selling GAME & WATCH sets in New York, these were watches, of course, that you could play games on.

1981 - Developed the now famed coin operating game known as "Donkey Kong", this particular game was the most sought after one in the industry at the time.

1983 - Nintendo released the Famicom or "Family Computer" this was Nintendo's first attempt at a cartridge based videogame system. The system did not take off straight away, not even in Japan - and it wasn't until the release of Super Mario Bros which sold 500,000 units in only two months that they realised the potential of this new system.

The Famicom

The Famicom enjoyed a good level of success in the Japanese market.

1984 - Began to design a unique 2 screen arcade console known as "Vs. System".

1985 - Released a home version of the famed video game system "Family Computer" (Famicon) onto the USA Market, known as the "Nintendo Entertainment System", it included games we still hear of today such as Duck Hunt and Mario Bros. Mario and Luigi are good examples of the innovative and creative characters that helped Nintendo become the worlds favourite video game company as we know it today.

Nintendo NES

Nintendo re-designed and re-released the Famicom to the rest of the world as the Nintendo Entertainment System which would soon become a part of videogame history and one of the most popular consoles of all time.

1989 - Nintendo released the Gameboy; an 8-bit handheld console; it first came out in Japan on April 21st 1989 followed in North America in August 1989 and finally in Europe on September 28, 1990. This was the second handheld console released by Nintendo (the first being the Game & Watch series). Although the Gameboy was less advanced than the Sega Game Gear, Atari Lynx and TurboExpress it was a huge global success with over 118 million units being sold between the Gameboy and its successor the Gameboy colour.

1990 - The SNES "Super Nintendo Entertainment System" was first released in Japan in 1990 where it was known as the "Super Famicom". The console was then released on the 23rd of August 1991 in North America and followed in Europe and Australia in early 1992. This system evolved from the NES. This was the most successful console of the 16-Bit era and continued to be popular well into the 32-bit era. Many Super Mario titles on the SNES have since been re-released due to their huge popularity; example being Super Mario Allstars 25th Anniversary edition on the Wii.

1995 - The Virtual Boy was supposedly the first console that could display "true 3D graphics". It came out in Japan in July, 1995 and followed shortly after in America, because the console did very badly in terms of commercial sales a PAL (European) version was never released.

Nintendo 64

(Left) Nintendo 64 logo, (Right) Standard Nintendo 64 console and the different coloured controller variations.

1996 - Nintendo released the Nintendo 64 in June 1996 in Japan, September 1996 in North America, March 1997 in Europe then eventually followed in Australia in September 1997. The Nintendo 64 aka N64 was so named because of its 64-bit processor. Launch titles included Super Mario 64 and Pilot Wings 64.

The Nintendo 64 although moderately successful and the most technologically capable of the 64-Bit era was held back by the fact that it still used cartridge based medium whereas some of the more advanced consoles in competition at the time had begun to use compact disc's which had more storage capacity.

Limited edition versions of the Nintendo 64 console

Different variations of the N64, from left to right: Pikachu Ltd Edition PAL/JAP console, Pikachu Ltd Edition JAP console, U.S Ltd Edition Gold Toys R Us Edition console, AUS only Pokemon Edition console.

2001 - Nintendo released the Gamecube known as NGC in Japan and GCN in North America and Europe. It first arrived in Japan on September 15th 2001, then into North America on November 18th 2001 and then finally Europe and Australia on May 3rd/17th respectively. The Gamecube was the first Nintendo home console that used optical discs and finally stepped away from the cartridge medium we had been so used to seeing utilised by past Nintendo consoles.

This was the first home Nintendo console to offer internet multiplayer capabilities; although they were limited to only a handful of games and required the GameCube broadband adapter and modem adapter which were sold separately. The main competitors in this sixth generation of console were; Microsofts XBox and Sony's Playstation 2; additionally Sega had also released the Dreamcast but this had been written off before the GameCube even made its release in North America. The GameCubes total global sales fell just short of 22 million units. Another feature of note is that the GameCube offered connectivity with the Gameboy Advance; in some games resulting in access to exclusive features which could only be reached by connecting the two consoles.

2006 - The Nintendo Wii arrives to compete with Microsofts XBox 360 and Sony's playstation 3. The Wii was the first console to utilise wireless controller devices with movement sensitivity; detecting the movements of the user. Some versions of the Wii were also backwards compatible with its predecessor the GameCube and were capable of playing GameCube games.

A reconfigured edition of the console known as the "Wii Family Edition" was later released in Europe and North America that did not have backwards compatibility with GameCube titles. The console broke the record for most videogames sold in December 2009 in the USA.

Super Mario Allstars 25th Anniversary edition

Super Mario Bros; the most prominent Nintendo character franchise celebrates its 25th birthday in Retro style.

2010 - Nintendo Celebrates the 25th Anniversary of the Super Mario Bros with the re-release of classic SNES Super Mario titles; Super Mario Bros 1,2,3 and Super Mario Bros the Lost Levels. (these titles were previously released as a compilation called Super Mario Allstars for the SNES in 1993). They were re-released as Super Mario Allstars 25th Anniversary edition on the Wii.

2011 - The Nintendo 3DS; the first handheld console that gives 3D Graphics without the use of any sort of 3D graphics is released; this console has backwards compatibility with the Nintendo DS and Nintendo DSi. This eighth generation console was to compete with the Sony PlayStation Vita. After 6 months of being released the price of the console was dropped quite significantly globally due to disappointing sales. Later on in 2012 a modified version of the Nintendo 3DS the 3DS XL would be released, this was fundamentally the same console but with a much larger display.

Wii U Controllers

(Left) Wii-U white "basic", (Right) Wii-U black "deluxe".

2012 - The Wii U arrives to succeed the Wii, first released in North America on November 18th, 2012 and then in Europe on November 30th. The first entrant into the eighth generation console market and the first console to allow full 1080P HD display output. The Wii U was released in two versions a "basic" white version with 8gb of flash storage space and a "deluxe" black version with 32gb of storage space. The deluxe version also includes a stand which charges the controller. The Wii U is backwards compatible with its predecessor the Wii. Launch titles included New Super Mario Bros U.

The gamepad for the Wii U was the first of Nintendo's home console controllers to feature touch screen; the controller also features an accelerometer, gyroscope, camera and two analog sticks with a built in sensor strip and microphone.

The Wii U had an extremely slow start in terms of sales for a number of reasons including weak advertisement of the console and its concept, to the point where there was actually some ambiguity as to whether the Wii U was a console in its own right or an addon for the original Wii console. Further compounding the Wii U's problems was a very weak game catalogue.

Meanwhile in July 2012, the 3DS XL was released, a 90% larger screened version of the original, it had been released globally by the start of August 2012.

Nintendo 3DS vs. Nintendo 3DS XL

The Nintendo 3DS (left) and the Nintendo 3DS XL (right)

2013 - The Year of Luigi, this Year celebrated the anniversary of the 30th year since Luigi appeared in a videogame - and the previously understated bro had a year of marketing, starring appearances in games, special cameos and much more increasing his popularity as a character exponentially (or maybe just realising how popular he already really was) - Read our Timeline of the Year of Luigi for more information.

The Nintendo 3DS & XL continued their steady sales success and domination of the handheld market whilst the Nintendo 2DS, a budget version of the console aimed at first time gamers was released in the U.S, Europe and Australasia on the 12th of October, 2013. The Nintendo 3DS adds popular games to its catalogue including: Mario & Luigi: Dream Team Bros and Luigi's Mansion 2: Dark Moon.

E3 2013 saw some renewed hope for the fortunes of the Wii U, with the announcement of major first party titles such as Mario Kart 8, Super Mario 3D World and Super Smash Bros for both the 3DS and Wii U although competition from rivals Sony and Microsoft remained fierce.

The release of Super Mario 3D World in November 2013 saw a small spike of Wii U pre-Christmas sales, but nothing major enough to turn things around & make the console profitable.

Probably as a result of the marketing ambiguity which harmed the Wii U launch so badly Nintendo vowed to make a much greater effort with marketing, advertising and getting themselves and their franchises back into the public eye in 2014.

Mario Kart 8 made a major impact to the Wii U's fortunes 

Mario Kart 8 is the biggest selling title on the Wii U to date, and increased sales significantly across the globe on its release.

2014 - The hype train for Mario Kart 8 and Super Smash Bros 3DS / Wii U continued with frequent teaser videos, screenshots and facts about the game as well as regular Nintendo Direct updates.

A plethora of promotions and special offers on Nintendo consoles, games and specially put together bundles began, to help tempt those 'on the fence' gamers over to the Wii U and 3DS. Nintendo also began to sell merchandise on their own websites stores including models, figurines and clothing where traditionally they have only really sold games and consoles there. They also licensed much more official Super Mario merchandise in neglected areas such as the UK & Europe which has scarcely seen more than an overpriced plush toy or small figure set in decades.

Nintendo also made a much better effort on marketing, striking the first deal since the early 90's with McDonalds for Happy Meal toys featuring Mario and the gang, as well as holding lots of live events and publicising them with the help of their partners, independent media sites and increased television advertising. There was particular emphasis on the advertising and marketing of Mario Kart 8, with lots of Nintendo Direct coverage, a multitude of TV commercials, a free game promotion and even a Mario Kart 8 themed car at the Charlotte Speedway NASCAR races driven by Matt Kenseth.

Mario and Luigi admiring the Mario Kart 8 themed NASCAR driven by Matt Kenseth

The arrival of Mario Kart 8 at the end of May 2014 gave the considerable sales boost that Super Mario 3D world was unable to provide (despite being an excellent, critically acclaimed game in its own right), selling over 1.2 million copies in its first weekend. Mario Kart 8's arrival increased Wii U hardware sales by around 600% - an impact that even the Xbox One's mighty Titanfall didn't match.

Super Smash Bros for the Wii U and 3DS soon followed which was relatively succesful selling 8.72 million units on the Nintendo 3DS and a further 5.2 million units on the Wii U. The Wii U had pretty much achieved what it was going to achieve by this point though Splatoon for Wii U did reasonably well to move 4.5 million units on a console which was, despite it's big first party games being pretty successful was nstill earing the end of it's life.

2015 - After many years of loyal servitude Toad finally got his first starring role in Captain Toad: Treasure Tracker for Wii U. The still very popular Nintendo 3DS & XL version were re-released with a number of enhancements including increased processing power.Toad

Tatsumi Kimishima became the president of the Nintendo Co Ltd in September, 2015. Another landmark of note is that Super Mario Maker released this year and for the very first time fans of the Super Mario series were able not only to play their way through preexisting levels but to craft their own and share them with the world.  The year continued to be a success for the globally loved Nintendo 3DS with major titles such as The Legend of Zelda: Majora's Mask being remastered in 3D for the console.

2016 - In November, 2016 Nintendo released the Nintendo Mini Classic NES which sold out all over the place seriously quickly and shows no sign of being restocked in a hurry. Want one? like myself you should've been quicker... these retailed at 60USD / 60GBP and can now be obtained basically via eBay for the bargain price of £189.99 as I write this now. The console contains 30 games and Mario fans certainly weren't left out with Super Mario Bros 1,2,3, Dr. Mario all being included. 

Nintendo Switch Console

2017 - Nintendo unveiled the Nintendo Switch as it's next console at a press event in Tokyo on January 13th, 2017. The console was launched less than 3 months later on March 3rd, 2017 with the best first party title being The Legend of Zelda: Breath of the Wild which is highly regarded by critics and players as one of the great games of all time. In terms of Mario we didn't get much new on release other than the Mario Kart 8 Deluxe Edition.

Shigeru Miyamoto Biography: His early life & career to modern day


Name: Shigeru Miyamoto
Date of birth: November 16th, 1952
Place of birth: Sonobe Cho nr. Kyoto, Japan
Occupation: Game design and cartoonist
Marital status: Married
Spouse: Yasuko Miyamoto
Children: 2
Favourite videogame character: Pac-man
Favourite Mario game: Super Mario World, as revealed in an interview with USAToday
The man behind the Mario Franchise is none other than Shigeru Miyamoto! A Japanese videogame designer and producer who became famous mostly for his work with Nintendo, his Mario franchise is perhaps the most successful videogames franchise of all time.

Donkey Kong, The Legend of Zelda, Star Fox, Animal Crossing and F-Zero are the other popular Nintendo franchises Miyamoto is in some way responsible for. No doubt that on every Nintendo console you will see the work of Miyamoto, from the earliest arcade machines up to the modern day consoles like Wii U and 3DS.

Acknowledgement and tributes to Shigeru Miyamoto's work

  • In a PC game called Daikatana the main character is called Hiro Miyamoto as homage to Shigeru Miyamoto.
  • Gary Oak the rival of Ash Ketchum in the Pokemon series is known as SHIGERU in Japan. (Ash was known as Satoshi in Japan - the namesake of Pokemon creator Satoshi Tajiri)
  • Shigeru Miyamoto was mentor to the Pokemon creator Satoyshi Tajiri.
  • Miyamoto was the first person to be inducted into the Academy of Interactive Arts and Sciences Hall of Fame.
  • The French minister of Culture, Renaud Donnedieu de Vabres made Miyamoto a Chevalier (Knight) of the French Ordre des Arts et des Lettres.
  • In 2006 Miyamoto was named in TIME ASIA's "60 years of Asian heroes" list alongside Mahatma Gandhi, Hayao Miyazaki, Mother Teresa, Bruce Lee and the Dalai Lama.
  • Time Magazine had Miyamoto featured in their top 100 most influential people list in both 2007 and 2008.
  • Miyamoto was given a lifetime achievement award at the Game Developers Choice Awards in 2007.
  • There was an article about Shigeru Miyamoto's work on Super Mario Bros. 3 in the tenth edition of Nintendo Power magazine
  • In 2009 the Escapist Magazine reported that in a survey taken by videogame developers that Shigeru Miyamoto topped the Ultimate Game Development Hero vote with 30% (the largest majority by far) of the total votes.
  • On March 19th, 2010 at the British videogame awards Shigeru Miyamoto was made a fellow of BAFTA
  • Regarded by many gamers and industry professional as the Grandfather of Videogames
  • Has been referred to as the Steven Spielberg or videogames


Shigeru Miyamoto with a very fat faced Super Mario



Born in the town of Sonobe, Kyoto, Japan on November 16th, 1952, Miyamoto's surroundings and upbringing influenced his work greatly. Sonobe was a rural town surrounded by forest. His sense of adventure and willingness to explore these surrounding forests and caves as a child was a key element to his success.

Other hobbies of the Miyamoto as a child included painting and reading. He also enjoyed softball and swimming as well as the guitar and piano. Miyamoto graduated from Kanazawa Municipal College of Industrial arts. He had no job waiting for him after graduation and was at first a freelancer.


Early Career (1979-1984)

As Nintendo tried its hands at various different projects, Miyamoto was part of the design team who worked on the first coin operated arcade game called Sheriff. At this same time, Nintendo was having good success in the Japanese market and was trying to break into the North American market for video games. Unfortunately Nintendo's initial attempt to break the North American market with their Radar Scope had flopped terribly. There were such high volumes of unsold units that the company was at risk of total financial collapse.

The president of Nintendo at that time, Mr. Hiroshi Yamauchi, entrusted Miyamoto under the supervision of Gunpei Yokoi (head engineer) with the task of converting these unsold Radar Scope units into an all new arcade game. Miyamoto trawled his rich imagination for a tapestry of ideas as to what the plot of this game could be about, coming up with a love triangle between an Ape, a carpenter and a girl. Had he worded it like this in the modern day, I'm sure he'd have been arrested.

After much going back and forth with the small team of design engineers he had to work with, they had finally come up with the idea of a game which was not too complex to program - a game featuring ladders and levels to move about on with barrels as obstacles. This game if you didn't guess already was the original Donkey Kong.

After the success of Donkey Kong, helping Nintendo break the North American market at last, Miyamoto soon set to work on sequels, Donkey Kong Jr. (The first game to feature "Mario" as opposed to Jump Man) and Donkey Kong 3. Nintendo recognised and rewarded Miyamoto's talent and allowed him to work on other titles such as Excitebike and Devil World.

Keen to return to the characters that gave Nintendo such great success in Donkey Kong, Miyamoto then looked back at Jumpman, who was now known as Mario. He gave Mario a brother, Luigi who would also get a starring role in his next game--Mario Bros. Due to the graphical restrictions of Donkey Kong, Jumpman was seen to have overalls and a cap, and looked more like a plumber than a carpenter. So that was it - Mario was from then on a plumber. To this date Miyamoto's "Mario Bros" has been seen on over a dozen consoles.

Classic gaming in the making (1985-1989)

Still working alongside Gunpei Yokoi his friend and mentor, Miyamoto set out to work on several different projects including Ice Climber and Kid Icarus. There was to be another game based on his obvious favourite character too; Super Mario Bros would soon be released. Not only that but this was around the time the original Legend of Zelda began production.

A photo of Shigeru Miyamoto at a seminar with a Super Mario Bros backdrop

A photo of Shigeru Miyamoto at a seminar with a Super Mario Bros backdrop

Miyamoto's continued focus on games which were played for the enjoyment and fun of playing them as opposed to being played in an attempt to gain high scores was what made his titles memorable and unique.

A lot of the inspiration for the Legend of Zelda was taken from exploring the forests and lands around his home as a child. Miyamoto set out to provide a sense of adventure and exploration as he created magical lands that gamers would enjoy for years to come. Later Miyamoto worked on sequels to the Legend of Zelda and Super Mario Bros. - the sequel to Super Mario Bros. known in Japan as Super Mario Bros. The Lost Levels, which was perceived as being too difficult to release in North America. 

It is for this reason that a little known title called Doki Doki Panic would be revamped with Mario characters & released as Super Mario Bros. 2 in the rest of the world. The Zelda sequel the Adventure of Link featured more rpg elements such as magic spells and experience points as well as much more contact and communication with NPC's (non player characters) adding more of a story element to games. The sequel to Super Mario Bros. 2 (Or the Lost Levels as it was known in Japan) was developed by a core group of Nintendo R&D Team 4 and was two years+ in the making. The development team thrashed out various ideas during this time such as the idea of Mario becoming a centaur - this idea was dropped and replaced by a racoon tail and limited flying ability.

For Super Mario Bros. 3, Miyamoto's aim was to spice up the series with the addition of new enemies while holding onto the classic Mario enemies we'd come to know such as Goombas, Koopa Troopas, etc. This title also featured seven Koopa kids; Miyamoto based each Koopa Kid on a member of the programming team as tribute and acknowledgement to their work and efforts. In the English localization versions of the games, however, the Koopa kids names were changed to resemble names of Western Musicians. ie. Iggy Koopa as Iggy Pop etc..


Nintendo EAD (1990-2000)

The separate departments for research and development merged, creating the Nintendo Entertainment Analysis and Development department which was overseen by Miyamoto. This team would test its true potential by making early SNES titles starting with Super Mario World and F-Zero, which was fifteen months in the making. Miyamoto also had a hand in the development and design of Star Fox. Next, Miyamoto and the merged Nintendo EAD department that he oversaw teamed up with Square Co to work on a SNES Mario title called Super Mario RPG: Legend of the Seven Stars.

Together, Square and Nintendo took a year to develop the graphics engine - the story for this game was set in The Mushroom Kingdom which they tried to portray as best they could to be exactly how players of the Super Mario Bros. series would have expected to see it. In October 1995 Square announced that the game was 70% complete. The technique used for the graphics in Super Mario RPG was called ACM or Advanced Computer Modelling this was particularly vital in the internal design of the buildings and the objects within them throughout the game.

Shigeru Miyamoto with a Mario soft toy in 1995

A photo from Edge Magazine issue 21 in June, 1995.

With the pace of videogame technologies advancement increasing by the day the Nintendo 64 was soon released, and there was no better a man to harness the power of this new platform than Miyamoto, he continued his ever popular Mario franchise with the release of Super Mario 64 as his debut for this console. Top priorities for Miyamoto on the development of Super Mario 64 would be character design and a revolutionary camera view system.

It took many long months for Shigeru Miyamoto and his team of designers to agree on the appropriate camera view and layout for the game before they all settled on the free-roaming 3D design which was eventually implemented. There were still however some underlying linear elements to the game pushing players to eventually end up at Bowser's Lair rather than simply explore the 3D world the game was based in. After this, Miyamoto then worked on the production of The Legend of Zelda: Ocarina of Time with the original intention of the game being played from a first person perspective to enable players to better observe the vast lands of Hyrule better. 

The Nintendo 64 would also see another couple of titles of note from Miyamoto's two most successful franchises including Mario Kart 64, Mario Party and The Legend of Zelda: Majora's Mask. Miyamoto also acted as the producer of Star Fox 64.


Gamecube and beyond (2000-2008)

Miyamoto was responsible for many games on the Gamecube including its launch title Luigi's Mansion - the first title-role for Mario's brother Luigi, this game was first revealed at Nintendo Space World in 2000 as a tech demo which was designed to demonstrate the gamecubes graphical capabilities.

Shigeru Miyamoto proudly presents, the Gamecube

Shigeru Miyamoto proudly presents, the Gamecube console.

Miyamoto while still aiding the development of Mario spinoff titles also produced a 3d game series called Metroid Prime. Sadly it was in this same time period that Gunpei Yokoi, Miyamoto's friend and mentor passed away.

Other titles on this system that Miyamoto had a hand in included Pikmin and its sequel - Pikmin 2, Star Fox, Donkey Kong, F-Zero. Miyamoto was also an influence in the development of the Gameboy Advance and Nintendo DS consoles. On the Nintendo DS he helped with Super Mario 64 DS (a remake of his hit Nintendo 64 title) as well as Nintendogs.

The newest Nintendo console at the time, the Nintendo Wii was still in its development stages and known as the "Revolution" when it was announced that there would be continuation of Miyamoto's Zelda and Mario franchises in the form of new games such as Super Mario Galaxy. Miyamoto's Shetland Sheepdog named Pikku was one of his inspirations for the Nintendogs title. Another note of interest is that Miyamoto was also a semi professional dog breeder at this point.

It was around this time that Shigeru Miyamoto was noted to say "Video games are bad for you? That's what they said about Rock N Roll" in one of his press conferences - as well as confessing that it was a hobby of his to guess measurements of objects then check whether or not he was correct and that's the reason he always carries around a tape measure with him!


2011 onward - the 3DS and Wii U era

Since the Wii U and 3DS era began in 2011 Miyamoto is still very much playing an active role; he acted as the producer for both Super Mario 3D Land and Luigi's Mansion 2: Dark Moon for the 3DS and for Pikmin 3 on the Wii U.

After producing the above mentioned titles directly, Miyamoto has taken on more of the role of an overseer and guide, presumably to help instil a little of his unique creativity into the Nintendo producers of tomorrow in order to try and leave Nintendo in a good position when he eventually retires.

In June 2014 it was rumoured that Miyamoto, an admirer of the Minecraft series was interested in bringing the title to the Wii U though this has not yet come into fruition.

 Shigeru Miyamoto holding the Basic Wii U gamepad (left) and Premium Wii U gamepad (right)

Shigeru Miyamoto holding the Basic Wii U gamepad (left) and Premium Wii U gamepad (right)


Shigeru Miyamoto Gameography

Shigeru had a role in the production of all the following titles be that on the games concepts, as a general producer, senior producer or in later years even as a supervisor. As you'd expect from the guy responsible for both the Super Mario and Legend of Zelda series' it's one hell of a list!

  • 1990 - Super Mario World (Nintendo)
  • 1990 - F-Zero (Nintendo)
  • 1991 - The Legend of Zelda - A Link to the past (Nintendo)
  • 1993 - Starfox (Nintendo)
  • 1993 - The Legend of Zelda - Links awakening (Nintendo)
  • 1994 - DonkeyKong on the Gameboy (Nintendo)
  • 1994 - DonkeyKong Country (Nintendo)
  • 1995 - Super Mario World 2: Yoshi's Island (Nintendo)
  • 1995 - Kirbys Dreamland 2 (Nintendo)
  • 1995 - DonkeyKong land (Nintendo)
  • 1995 - DonkeyKong country 2 - Diddys Kong Quest (Nintendo)
  • 1996 - Super Mario RPG: Legend of the 7 Stars (Nintendo)
  • 1996 - Super Mario 64 (Nintendo)
  • 1996 - Star Wars: Shadows of the empire (Nintendo)
  • 1996 - PilotWings 64 (Nintendo)
  • 1996 - Donkey Kong Country 3: Dixie Kongs Double Trouble (Nintendo)
  • 1997 - StarFox 64 (Nintendo)
  • 1998 - The Legend of Zelda: Ocarina of time (Nintendo)
  • 1998 - Esoteria (Kirin Entertainments Inc)
  • 1998 - 1080º Ten Eighty Snowboarding (Nintendo)
  • 2000 - The Legend of Zelda: Majora's Mask (Nintendo)
  • 2000 - Mario Tennis 64 (Nintendo)
  • 2000 - Excitebike 64 (Nintendo)
  • 2001 - Wave Race: Blue Storm (Nintendo)
  • 2001 - Pikmin (Nintendo)
  • 2002 - Super Mario Sunshine (Nintendo)
  • 2002 - Star fox adventures (Nintendo)
  • 2002 - Metroid prime (Nintendo)
  • 2002 - Eternal Darkness: Sanity's Requiem (Nintendo)
  • 2002 - Disneys Magical Mirror Starring Mickey Mouse (Nintendo)
  • 2003 - The Legend of Zelda: The Wind Waker (Nintendo)
  • 2003 - F-Zero GX (Nintendo)
  • 2003 - Mario Golf: Toadstool Tour
  • 2003 - Donkey Konga
  • 2003 1080 Avalanche
  • 2003 - Pac-Man Vs.
  • 2003 - The Legend of Zelda: Four Swords Adventures
  • 2003 - Kirby Air Ride
  • 2003 - Donkey Kong Country
  • 2003 - Mario Kart: Double Dash
  • 2003 - Mario & Luigi: Superstar Saga
  • 2003 - GiFTPiA
  • 2003 - Hamtaro: Rainbow Rescue
  • 2004 - The Legend of Zelda: The Minish Cap
  • 2004 - Metal Gear Solid: The Twin Snakes
  • 2004 - Metroid Prime 2: Echoes
  • 2004 - Pikmin 2
  • 2004 - Paper Mario: The Thousand-Year Door
  • 2004 - Donkey Kong Jungle Beat
  • 2004 - Mario Vs. Donkey Kong
  • 2004 - Super Mario 64 DS
  • 2005 - Star Fox: Assault
  • 2005 - Geist
  • 2005 - Chibi-Robo!
  • 2005 - Nintendogs
  • 2005 - Mario Kart DS
  • 2006 - Mario vs. Donkey Kong 2: March of the Minis
  • 2006 - New Super Mario Bros
  • 2006 - Wii Sports
  • 2006 - The Legend of Zelda: Twilight Princess
  • 2007 - Super Paper Mario
  • 2007 - Mario Strikers Charged
  • 2007 - The Legend of Zelda: Phantom Hourglass
  • 2007 - Metroid Prime 3: Corruption
  • 2007 - Super Mario Galaxy
  • 2007 - Mario & Sonic at the Olympic Games
  • 2007 - Link's Crossbow Training
  • 2007 - Wii Fit
  • 2008 - Super Smash Bros. Brawl
  • 2008 - Mario Kart Wii
  • 2008 - Wii Music
  • 2009 - Punch-Out!!
  • 2009 - Mario vs. Donkey Kong: Minis March Again!
  • 2009 - New Super Mario Bros. Wii
  • 2010 - Super Mario Galaxy 2
  • 2010 - Donkey Kong Country Returns
  • 2011 - Nintendogs + Cats
  • 2011 - Steel Diver
  • 2011 - The Legend of Zelda Ocarina of Time 3D
  • 2011 - Star Fox 64 3D
  • 2011 - Super Mario 3D Land
  • 2011 - Mario Kart 7
  • 2011 - The Legend of Zelda: Skyward Sword
  • 2012 - Nintendo Land
  • 2012 - New Super Mario Bros. U
  • 2013 - Luigi's Mansion: Dark Moon
  • 2013 - Pikmin 3
  • 2013 - The Legend of Zelda: The Wind Waker HD
  • 2013 - Super Mario 3D World
  • 2014 - Mario Golf: World Tour
  • 2014 - Mario Kart 8
  • 2014 - Super Smash Bros. for Wii U
  • 2014 - Super Smash Bros for 3DS
  • 2015 - The Legend of Zelda: Majora's Mask 3D on 3DS
  • 2015 - Mario vs. Donkey Kong: Tipping Stars on Wii U & 3DS
  • 2015 - Puzzles & Dragons: Super Mario Bros Edition on Nintendo 3DS
  • 2015 - Platoon on the Wii U
  • 2015 - Super Mario Maker on the Wii U
  • 2015 - The Legend of Zelda: Tri Force Heroes on the 3DS
  • 2015 - Mario Tennis Ultra Smash on the Wii U
  • 2015 - Mario & Luigi: Paper Jam on the 3DS
  • 2016 - The Legend of Zelda: Twilight Princess HD on the Wii U
  • 2016 - Star Fox Zero on Wii U
  • 2016 - Star Fox Guard on Wii U
  • 2016 - Paper Mario: Color Splash on Wii U
  • 2016 - Super Mario Run on iOS and Android
  • 2017 - The Legend of Zelda: Breath of the Wild on Wii U/Switch
  • 2017 - Mario Kart 8 Deluxe on Switch

Super Mario Kart Ending (SNES)

Super Mario Kart (SNES) - The Ending

When you finish in 1st-3rd in a cup, it shows the top three characters in that cup on a pedestal, a huge floating fish then floats by and barfs up a trophy to you. The 1st place guy then pops the cork and it hits the floating fish. Then the character who won does a celebratory animation.


A video of the ending sequence from Super Mario Kart (SNES)


Images from the Super Mario Kart (SNES) Ending


The Fire of Hercufleas Episode Guide

General information

First Aired
26th September 1989
Written by
Mark McCorkle, Bob Schooley
Guest Stars
David Horowitz (Himself)

Episode 14 - The Fire of Hercufleas

Hercufleas, a legendary hero and Toad’s friend, who, just recently, became overweight and lazy, was met by Mario and friends. His job is to guard The Great Balls of Fire but ends up being stolen by some Beezos.
When the Mario Bros. failed to get the thing back they return to Hercufleas and ask for help. But before that, they need to turn back Toad into shape.


The Mario's Fight Back (Live Action Sketch)

A monster was accidentally created after Mario and Luigi gave a demonstration of their expertise plumbing skills for David Horowitz's news report.


Watch this episode online

Super Paper Mario Credits

Super Paper Mario credits - The people who made the game



Shigeru Miyamoto

Voice of Mario

Charles Martinet


Satoru Iwata

Voice of Peach

Leslie Swan

Voice of Bowser

Scott Burns

Voice of Luigi

Charles Martinet

Executive Producer

Satoru Iwata

Chief Director

Ryota Kawade


Naoko Mitome, Chika Sekigawa

Assistant Director

Kaoru Kita, Ai Tsujimura, Naoya Inui, Atsunori Ina

Map Design

Hitami Nakana, Akiko Takato


Naoki Habu, Kazuhiru Tamura

Technical Support

Shingo Okamoto


Yuuki Tanikawa


Martina Deimel



Hisayo Osanai, Chiharu Sakiyama, Masanori Sato, Yusuke Nakano, Kutsuyuki Hoshino


Art Director

Chie Kawabe

Mario Super Sluggers Cheats & Tips (Wii)

Mario Super Sluggers (Wii) - Cheats & Tips

You can find below all the cheats and tips we have available in our database for Mario Super Sluggers (Wii)


Final ending
To unlock a different ending you have to beat Bowser twice.

Graffiti the Koopa Troopa's billboard

Obtain the paintbrush in challenge mode then go to Wario city and talk to the Koopa who is stood next to the billboard. When the Koopa joins your team he will let you paint / graffiti / whatever you like all over his billboard - what you paint here will serve as your icon to help you remember that saved file apart from another one.


Lots of bonus characters to unlock

Here's a table showing all the unlockable characters in Mario Super Sluggers and how to access them

Character How to unlock
Baby Donkey Kong In the Peach Garden use Wario's Magnet to pull Daisys baby rattle from the fountain. Now use Yoshi to head through the manhole cover on the left side of the garden, which will bring you to a location where a baby is crying. Hand her the rattle and she will join your team.
Baby Donkey Kong In DK's jungle use Yoshi's power to free Baby DK from the tree he's stuck in.
Baby Luigi Use the levers in Mario stadium to adjust the bridge, Luigi will then join your team
Baby Mario After getting baby Luigi go to the field where you battle Bowser Jr's team and save Baby Mario.
Baby Peach Head over to Peach Garden and use Princess Peach's heart power on the grass Toad statue
Birdo Beat Bowser Jr in Yoshi Park
Blooper Go through all the tutorials in the practise section
Blue Noki In Wario's stadium Blue Noki gives you a task, complete the task to unlock him
Blue Pianta Find the key that opens the shop in Mario's stadium where he is trapped to save him.
Blue Shy Guy Shoot the Piranha plants in Yoshi's ballpark
Boo In Wario City, use DK and Wario to solve the block puzzle and unlock Boo.
Daisy Complete Peach's stadium
Funky Kong Save him  from the Hammer Bros. in DK Jungle
Green Koopa Free the Koopa from the poster in Wario City
Green Noki With Blue Noki already in your team, speak to Green Noki and he will join you
Green Toad Beat Toadettes Puzzle and then search the bush in Peach's stadium
Green Yoshi While in Yoshi's ballpark, unlock the manhole, and Green Yoshi will join your team.
King Boo Find the Tiny boo's in the chest in Wario City then speak to King Boo
King K. Rool Defeat all four Kritters in the DK Jungle, go to the waterfall and defeat King K. Rool for him to join you.
Kritter Defeating King K. Rool in the DK Jungle will unlock Kritter.
Monty Mole At Mario Stadium's beach use Peach on Monty Outline.
Paragoomba Use Yoshi's ground pound move near one of the palm trees in Wario City
Paratroopa Defeat the minion guarding the lighthouse in Wario City
Peach Complete Peach Stadium
Red Noki Have Green Noki and Blue Noki and speak to Red Noki, he will then join you.
Red Paratroopa Get the Giant Paintbrush found in Yoshi Park and paint the billboard in Wario City to unlock the Red Paratroopa
Red Shy Guy Shoot the Piranha plants in Yoshi's Ballpark
Red Yoshi After finding Red Yoshi's lost brush, speak to him in Yoshi's Stadium
Tiny Kong Defeat Bowser Jr. in Donkey Kongs jungle
Toad Start Peaches Stadium and Toad will join you.
Toadette In Peach's Stadium speak to her and she will join you.
Waluigi Can be found on top of a skyscraper in Wario City
Wiggler Help Wiggler get to Toy Field pass by answering all of Dark Blue Yoshi's questions correctly and he will join you.
Yellow Yoshi Use Yoshi to help rescue Yellow Yoshi from a tree in Yoshi Park and he will join you.


Night games

In order to unlock the Night games you must first beat Bowser Jr's playroom in challenge mode.

If you know about any cheats we don't have, or you have some tips not listed below please let us know and we will add them, crediting the submitter.

Donkey Kong Cheats & Tips (e-Reader)

Donkey Kong (e-Reader) - Cheats & Tips

You can find below all the cheats and tips we have available in our database for Donkey Kong (eReader)


None yet


If you know about any cheats we don't have, or you have some tips not listed below please let us know and we will add them, crediting the submitter.

Mario Party 7 Cheats & Tips (Gamecube)

Mario Party 7 (Gamecube) - Cheats & Tips

You can find below all the cheats and tips we have available in our database for Mario Party 7 (Gamecube)


Items available in the Duty Free Shop with prices
Birdo (playable character): Pay 1000 mileage points
Dry Bones (playable character): Pay 1000 mileage points
Brutal difficulty: Pay 1000 mileage points
King of the River (minigame mode): Pay 2000 mileage points
Stunning Background: Pay 2000 mileage points
Staff Records: Pay 3000 mileage points
Ice Moves (Rare Minigame): Pay 3000 mileage points
Stick and Spin (Rare Minigame): Pay 3000 mileage points
Annoy Mode (All Taunts): Pay 500 mileage points
Map Sounds (Solo Cruise Only): Pay 1000 mileage points
Tour Sounds: Pay 1000 mileage points
Character Voices: Pay 1000 mileage points
Cruise Mileage Secret 1: Pay 500 mileage points
Cruise Mileage Secret 2: Pay 500 mileage points
Aquarium Secret: Pay 500 mileage points
Orb Shop Secret: Pay 500 mileage points
Team Secret: Pay 500 mileage points
Souvenir Secret: Pay 500 mileage points


Special Orbs
There are 5 special orbs for each board.

Grand Canal/Bowser's Enchanted Inferno: Flutter Orb, Brings you to star space
Pagoda Peak: Cannon Orb, Brings you further up the mountain
Pyramid Park: Snack Orb, Stops Chain Chomp from stealing from you for 3 turns
Neon Heights: Lakitu Orb, Gives you nearest treasure chest
Windmillville: Bandit Orb, Whoever lands on it loses coins from one of their windmills


Unlockable Souvenirs
(CMP = Cruise Milage Points; purchase in the Duty-free shop)

Miracle Treasure Chest - Complete the Easy course in King of the River mode.
Magic Lamp - Complete the Normal course in King of the River mode.
Power Star Statue - Complete the Hard course in King of the River mode.
1000 CMP - Chop Chop Helicopter - Play the Deluxe Cruise many times
1000 CMP - Free Play Sub - Play every type of game in the Minigame Cruise
1000 CMP - MSS Sea Star souvenir - Play every board in Party Mode


Unlock Bowser's Enchanted Inferno Board
To unlock this secret board, win all of the battles in solo cruise, and defeat Bowser. Bowser's Enchanted Inferno will be playable in party mode.


If you know about any cheats we don't have, or you have some tips not listed below please let us know and we will add them, crediting the submitter.

All Night Nippon Super Mario Bros (FDS) Screenshots


Mario Kart 64

Release dates

Australia N/A
Europe June 24th, 1997
Japan December 14th, 1996
N.America February 12th, 1997


General information

Platform: Nintendo EAD

Developed by Camelot

Published by Nintendo

Players: 1-4




Three... Two... One... GO! The signal light changes and you drop the pedal to the metal. Take on up to three friends in the split-screen VS games, or race solo in the Mario GP. Tell your friends to bring it on in the highly competitive Battle mode. Advanced features allow you to race with your "Ghost". The driving data from your best run appears as a transparent character on the screen. No longer must you simply race against the clock - you can actually race against yourself!


Mario Kart 64 is the sequel to Super Mario Kart (SNES) on the Nintendo 64, it features enhanced graphics compared to its predecessor with a 3D element not seen before in a Kart Racer. It was one of the first games to be released on the Nintendo 64.



The game could be played with up to 4 players at once and had the following available modes of play:-

  • vs. Mode

  • Time Trial Mode

  • Grand Prix Mode - available in 50cc class, 100cc class or 150cc class as in its predecessor.

  • Battle Mode

There are eight players available to choose from including Peach, Yoshi, Mario, Luigi, Donkey Kong, Toad, Bowser and Wario, each player was slightly different in their stats - but the karts were all pretty much statistically the same.



Interesting Facts

  • Luigi's first feature on the Nintendo 64

  • Super Mario 64's Castle is part of the scenery on Royal Raceway

  • Royal Raceway was known as Peach Circuit in Japan

  • In America, Europe and Australia the "Circuits" in the race courses titles were renamed to "Raceways"

  • In the development stage Mario Kart 64 wasn't as we know it, it was going to be titled "Super Mario Kart R." and wasn't going to feature Donkey Kong, but Magikoopa in his place, Donkey Kong replaced him however before the games eventual release

  • Kalimari desert is named after the South African Kalahari desert.

  • Released on Nintendo's Virtual Console service for the wii in January 2007.

  • When released on Nintendo's Virtual Console service for the wii the flash effect from the lightning powerup was less intense so as to avoid finger pointing at Nintendo regarding seizures etc.

  • Charles Martinet the voiceover for Mario in many a title also did the voice of Luigi and Wario. He was the voiceover for Mario in Super Mario 64 also.

  • Some of the characters voiceovers from Mario Kart were re-used in Mario Party.

  • Fake item boxes can block enemy projectiles! This is the only Mario Kart game where this works.

  • The only Mario game where Special Cup is selectable from the start

Reference / Information

Media / Downloads

Mario Super Sluggers!

Release dates

Australia Unconfirmed
Europe Unconfirmed
Japan June 19th, 2008
N.America August 25th, 2008


General information

Platform: Nintendo Wii

Developed by Namco Bandai

Published by Nintendo

Players: 1-4



Continuing the tradition started by such games as Mario Power Tennis and Mario Golf: Toadstool Tour, Mario Baseball brings a new brand of fun to the world of baseball. The game combines an intuitive hitting system with easy-to-learn fielding and pitching controls making it an arcade-like experience that will appeal to baseball novices and hard-core fans alike.



Players can try their hands at Challenge Mode, where they must wander the land clearing baseball-related trials. Or they can sit down for a game in the Toy Field, where they hit balls at circles in the outfield to earn coins and other prizes.



Mario Super Sluggers official trailer



With multiplayer options for up to four players, wild, character-specific power moves, crazy mini-games and more than 50 characters from the Mario universe, Mario Baseball is sure to be the new favourite pastime.



Reference / Information

Media / Downloads

Super Paper Mario

Release dates

Australia September 14th, 2007
Europe April 14th, 2007
Japan April 19th, 2007
N.America April 9th, 2007


General information

Platform: Nintendo Wii

Developed by Intelligent Systems

Published by Nintendo

Players: Single-player



Terrible news interrupted Mario and Luigi while they are enjoying one lazy afternoon at their house. It is said that Princess Peach has been kidnapped! The two brothers’ headed straight for Bowser's castle to confront him and get her back. But to their surprise, Bowser is just as shocked about Peach's kidnapping as they are. Meanwhile, everyone was abducted by a strange top-hated villain, everyone, except Mario.


Peach and Bowser was forced by this mysterious villain to get married, that creates a rift of dark force threatening to tear apart the universe! The only one who can save the day is none other than Mario! Yet, he can't do it alone!
This game appeared at first glance to be a classic 2-D adventure that breaks out straight from the artistic pages of the Paper Mario universe but soon turns out into a hysterical 3-D action game, which is possible only on Wii!

Earlier, 2-D side-scrolling game play appeared to be reminiscent of New Super Mario Bros. But players will be constantly flipping between 2-D and 3-D, as soon as Mario learns the ability to flip between dimensions. To pass dangerous pits, search for hidden coins and passages, and even talk to characters that are visible only in 3-D.


In The Super Paper Mario there are eight chapters: 

  • Chapter 1. Lineland

  • Chapter 2. Gloam Valley

  • Chapter 3. The Bitlands

  • Chapter 4. Outer Space

  • Chapter 5. Land of the Cragnons

  • Chapter 6. Sammer's Kingdom

  • Chapter 7. The Underwhere

  • Chapter 8. Castle Bleck


A video of the full story introduction to Super Paper Mario


One of the official TV commercials that advertised Super Paper Mario


Interesting Facts

  • At the beginning of the game, you can see pictures of Marios partners from the other Paper Mario games, if you look closely in Mario's house.
  • Originally, this game was designed for Gamecube, but, it had been released on the Wii instead, due to prolonged development.
  • 32 Levels split up into eight chapters.
  • A script change on one line in the European/PAL version of Super Paper Mario compared to the versions released elsewhere. In the version of Pal/European, Dimentio said that Luigi is a pushover, while other versions of the game, Dimentio said, as translated into English, that Luigi's moustache was“shag”.
  • As an upcoming game, reference to Super Paper Mario was made in Paper Mario TTYD.
  • RPG with side scrolling.
  • As items of importance, Stars replaced by Hearts, unlike in the other Mario RPG Games.
  • The only game in the Super Mario Series, Super Paper Mario, where in Mario and co's max attack can go as far as 150,000 and it is not capped at 99.
  • There is no gold fuzzy in the game yet there was a picture of gold fuzzy on the back of the games manual.



Bowser in Super Paper Mario

Bowser in Super Paper Mario


Reference / Information

Media / Downloads

Super Smash Bros. Brawl

Release dates

Australia June 26th, 2008
Europe June 27th, 2008
Japan January 31st, 2008
N.America March 9th, 2008


General information

Platform: Nintendo Wii

Developed by Game Arts

Published by Nintendo

Players: 1-4



The Brawl to End Them All: An action-packed fighting game that features an outrageous number of characters that have appeared on different Nintendo platforms. From Mario to Link to Pikachu and even to Solid Snake! As they battles in famous milieus drawn from the rich history of Nintendo, literally anything is possible, and usually does happen. With infinite customizing options, items and weapons that astonished the mind and a rich modes, this game has truly endless replay ability.


Super Smash Bros. Brawl, the game that features an extensive adventure mode which was called The Subspace Emissary, is a full game in and of itself. Players can jump and brawl their way through a side-scrolling levels with full of enemies, meeting other characters, watching incredible cinematic and takes on massive bosses.


This celebrated series is going Wi-Fi for the first time, allowing up to four players to brawl no matter where they are.

Welcome! To a brawl for the ages, where all bets are off, anyone can show up and anything can happen. 


Characters from all Nintendo universes meet up in Nintendo locales to fight it out in multiplayer games. In the solo mode called The Subspace Emissary, Smash Bros. world was invaded by The Primid, the army of creatures called by the entities known as the Ancient Minister. Usually, characters in the world of Smash Bros. come alive in order to do battle, and then turn back into trophies when they are defeated. On the other hand, the Ancient Minister started turning characters into trophies to be able to harness their powers, after that detonates bombs that suck pieces of the world back into the his kingdom of Subspace. Finally, all the characters, to defeat the invading creatures from Subspace, must unite to work together. This can be accomplished by playing through side-scrolling levels.

How to progress through the game

Players pick for their characters, set the rules and locations where they want to play and duke out for multiplayer games. While in Solo Mode, players can play their characters through long, side-scrolling adventures, beating up their enemies along the way as they watch short cinematic, starring their favorite characters.

Playable characters

  • The sword-manipulator adversary of Kirby - Meta Knight.

  • The virtuous archer from Kid Icarus – Pit.

  • The powerful heroine of Metroid series, minus her flexible armour - Zero Suit Samus.

  • Wario: with his lethal attacks of gastronomic proportions.

  • Snake: the determined soldier from Konami's hugely popular Metal Gear series and Mario

Special powers/weapons/moves/features

Anything that a Nintendo game could have is conceivably is in this game. Be it a musical score, a vague item or any character that shows up to help the fighters. Super Smash Bros. Brawl is tremendously customizable that players can choose the frequency of items appeared, can adjust the musical scores and basically play the game however they want to. Items that range from baseball bats to proximity mines, to Poké Balls, to Assist Trophies, that produced characters like Sim City's Dr. Wright and Hammer Bros. to assault others.



Super Smash Bros. Brawl official trailer U.S release.



Super Smash Bros TV Commercial advertisement as aired in the USA



Reference / Information

Media / Downloads

Mario Strikers Charged

Release dates

Australia June 7th, 2007
Europe May 25th, 2007
Japan September 20th, 2007
N.America July 30th, 2007

General information

Platform: Nintendo Wii

Developed by Next Level Games

Published by Nintendo

Players: 1-4



Mario Strikers: Charged Football is different from the average football game and is even more exciting and engaging than ever before, with a strong emphasis on each team’s captain. These star players each have unique abilities and enhanced skills, which allow them to really influence the outcome of a game.


The team captains all feature a Super Ability which can be used to devastate their opponents, ranging from Mario growing to giant proportions and trampling other players, to Peach taking a photo and freezing the entire opposing team on the spot. Tactical use of these super abilities can break down even the most stubborn defence. To top this off, in Mario Strikers: Charged Football players can choose 3 side-kicks (from a total of 8) who each have their own unique features which allows for tactical team customisation.


Bowser looking particularly menacing in Mario Strikers Charged Football

The Wiimote brings a dynamic new element to Mario Strikers: Charged Football, encouraging the player to make instinctive physical movements to achieve the desired effect within the game. Basic movement and strikes are executed using the analogue stick and buttons on the Wiimote and Nunchuk, but when the pressure is on, players can use their instinctive movements to affect the gameplay. Flicking the Wiimote will cause the character to check their opponent, hopefully stealing the ball in the process. Players can also use the Wiimote to perform cat-like saves, defending their goal from Megastrikes by grabbing the balls out of the air.

In Mario Strikers: Charged Football the sense of fair play is thrown out the window along with the rulebook. Fouled players get special treats with which to avenge themselves, ranging from Red Spiky Shells, which knock everything out of their path, to the Chain Chomp that chases players from the opposing team around the pitch.

One of the many modes this game features is the multiplayer mode which can see up to four players in any one game (players must split between two teams). Players can also utilise Nintendo Wi-Fi Connection Service to take on players from across the globe. Multiplayer modes include Ranked mode where players can compete to climb up leaderboards and Unranked mode where they can quickly select and play friends.

The game’s main mode, Road to the Striker Cup, pits players against increasingly difficult opposition as they compete to win three different cups. For quicker pick-up and play action the game’s Domination Mode allows players to set-up a game to suit them, defining the rules as well as selecting stadium and cheats. With an in-depth main mode and a plethora of extra features you won’t take your eye off the ball in Mario Strikers: Charged Football. There is a wide and varied choice of 17 stadiums in which to defend your crown. Many of them have varying features and characteristics to put you off your game and challenge you to even greater heights.



The introduction video for Mario Strikers Charged


Reference / Information

Media / Downloads

Super Mario Galaxy

Super Mario Galaxy Wii title screen

Release dates

Australia November 29th, 2007
Europe November 16th, 2007
Japan November 1st, 2007
N.America November 12th, 2007

General information

Platform: Wii

Developed by Nintendo

Published by Nintendo

Players: 1-2



Quick links: Overview / Story / Gameplay / Galaxies & Worlds / Characters / Enemies & Bosses / Items & Power-Ups / Mini Games / The Making of Super Mario Bros. 3 / The Wizard / Videos - Gameplay, Trailers & Commercials / Reception / Glitches / References to other Nintendo titles / References in other games / Trivia & Facts / Reference & Information / Media & Downloads




What's the one place large enough to stage Mario's biggest adventure? Outer space, of course. Super Mario Galaxy is the latest in a long line of Mario platformers that will make you change the way you look at video games. From the amazing diversity of galaxies and a new array of special suits for Mario to the incredible control scheme offered through the Wii Remote, Super Mario Galaxy is the ultimate Mario experience.


Whether you're a Mario master or playing one of his adventures for the first time, you'll actively jump from planet to planet with the motion-sensing and pointing capabilities of the controller. Mario's newest move - the spin move - is performed by giving the Wii Remote a quick shake. It's the most versatile move in the game and can aide Mario in his many discoveries. Additionally, the Wii Remote's pointer is used to collect Star Bits, which can be thrown at enemies to stun them.


Story & Plot




Gameplay & Controls




Galaxies & Worlds








Enemies & Bosses




Items, Power-Ups and Stars





Mini Games





The Making of Super Mario Bros. 3





The Wizard movie





Videos - Gameplay, Trailers & Commercials


A gameplay video of Super Mario Galaxy released at Nintendo's Press conference at E3 2007.



A North American TV commercial for Super Mario Galaxy



A Super Mario Galaxy "Lets Play Together" commercial targetted at couples


Reception, Sales & Accolades








References to other Nintendo titles




References to Super Mario Galaxy in other games





Trivia & Facts


  • Super Mario Galaxy begins with a letter being sent from Peach to Mario, as in Super Mario 64 and Super Mario 64 DS.

  • The first playable version of Super Mario Galaxy was at E3 in 2006.

  • This was the first 3D Mario game where a Wiggler was not a boss, but a standard enemy.

  • The game was released under a slightly different name in Korea, roughly translating to Super Mario Wii: Galaxy Adventure

  • The third 3D Based platformer of the Mario series.

  • Super Mario Galaxy won a BAFTA.

  • The sequel to Super Mario Galaxy was announced at E3 in 2009.

  • A trading card game based on Super Mario Galaxy was released featuring items, characters etc from the game.

  • There are distinct similarities between Ricco Harbor minigame Blooper Safari from Super Mario Sunshine and Super Mario Galaxy's Surfing 101 and the Galaxy's Greatest Wave.

  • A planet in SMG looks very much like a huge version of a Megavitamin from Dr. Mario

  • Yoshi (well his head at least) can be seen as a small planet in Space Junk Galaxy. There are also eggs which are very much alike to that of Yoshi's in the Good Egg Galaxy.

  • The soundtrack for Super Mario Galaxy includes many remixes (albeit heavily remixed) of the Super Mario Bros. 3 soundtrack

  • Like in Paper Mario, Bowser steals the whole castle in order to capture Princess Peach.


Reference / Information


Media / Downloads


New Super Mario Bros. Wii game information, media, videos, trivia and more

New Super Mario Bros. Wii title screen

Release dates

Australia November 12th, 2009
Europe November 20th, 2009
Japan December 3rd, 2009
N.America November 15th, 2009

General information

Platform: Wii

Developed by Nintendo

Published by Nintendo

Players: 1-4

 on Buy New Super Mario Bros


Quick links: Overview / Story / Gameplay & Controls / Enemies & Bosses / Items & Objects / Reception / Videos: Trailers, Commercials & Gameplay / Mentions in later Nintendo games / Trivia & Facts / Reference & Information / Media & Downloads




While everyone in 2009 were basically fighting over and blurting out stuff like 1080p, or better horsepower and graphics, or next gen everything, our famous Italian plumber was just laughing it off as he went out to release his next game that would go on to sell millions and millions of copies, even making it the fastest ever selling game in the gaming market. New Super Mario Bros. Wii is, well, the new Super Mario game for the Wii, which is the successor of the 2006 Nintendo DS game, New Super Mario Bros, and is followed by New Super Mario Bros 2 for the 3DS. It’s got everything that one who has experience with the different Mario platformers would expect, with added extra features that would make it even more enjoyable. Aside from giving it the new and revamped look that was given to the DS (which by the way is just awesome), the game also receives a Drop-in Drop-out multiplayer mode (making it the first ever Mario platformer that lets you play simultaneously with other players), letting 3 more other players join in on the fun as Luigi and 2 other Toads at any point in the game. The fun platforming adventure becomes even more fun with more people, but be warned though, this also turns the pace of the game into complete chaos, but not without the laughs and giggles.

New Super Mario Bros Wii just captures what we loved about the original Super Mario Bros games, puts in a pinch of the gameplay of Super Mario World, and then mushes them all together to create one game that feels fresh and new, but nostalgic at the same time. That formula is what took me by surprise, as this is a game that took a whole generation of gamers by storm, and that generation enjoyed the storm to its fullest, and seeing and playing New Super Mario Bros Wii proves to me that this franchise, no matter how old it gets, has not aged one bit.

The game puts you in the same premise as almost all of the Super Mario games in the past. The Princess of the Mushroom Kingdom, Princess Peach, is once again kidnapped by the game’s main antagonist, Bowser the Koopa King. You would think that by now, she’d have better security. In any case, you control Mario, the italian plumber mentioned earlier, and lead him through different worlds and castles to save Peach. Mario will go through Koopas, Goombas, Hammer Bros, and a lot more of the usual cast of Bowser’s henchmen with the help of all his usual power ups like the Star, the Mushroom, and the Fire Flower, but also with new items like the Penguin Suit (which lets the player shoot out Ice balls that freeze the enemy and also lets the user slide through ice or water) and the Ice Flower (same as Penguin Suit, but without the ability to slide). It’s everything you have come to know and love in a Mario game, but with a few additional twists, including the chaotic yet totally amazing simultaneous multiplayer.


The startup screen for NSMB Wii




The story of Super Mario Bros. Wii begins with Mario in Peach’s castle along with Luigi and a couple of Toads to celebrate the Princess’ birthday. Gifts can be seen around them, but suddenly, a huge birthday cake comes in next to them. When they come closer to inspect the cake, Bowser Jr. pops out of it, along with the other Koopalings, and proceeds to pick up the enormous cake and throw it at Princess Peach, effectively trapping her inside the cake, and they take her out to their airship. As they are chasing the ship, the Toads left in the castle are then shown and takes out a cannon to shoot out two of the gifts that were supposed to be presented to the Princess, and the gifts explode in mid-air, revealing a bunch of powerups (the Penguin Suit and the Propeller Head), and the four continue on the chase for the kidnapped Princess.

At one point in their adventure, Mario with Luigi and the Toads will eventually get to the last castle where Bowser would be waiting for them. The platforming and dodging battle ensues and one of the 4 will have to step on the !switch that can be found behind the Koopa King Bowser, and he is sent plummeting to the lava underneath him. The 4 celebrate the defeat of Bowser and approach the Princess, who is on the other side, caged, and crying. They soon realize that it was Kamek, acting as the Princess while wearing a different variation of his robe, having it the same color as the one Princess Peach regularly wears. While they are shocked, Kamek helps out Bowser by powering him up and turns him into a larger, scarier Bowser. A chase ensues as the huge Bowser tries to chase our heroes down, and would successfully do as he brings them to a dead-end. But at that dead-end, they find a new switch with the same !mark, only a bit bigger. The moment they pressed it, Bowser comes falling down through the very floor he was standing on, and they spot the Princess in a cage, for real this time. After all of this, we see Luigi and the 2 toads that came along with them arrive with how air balloons. Luigi opens his balloons basket to let both Mario and the Princess in, but the balloon flies up before Luigi can get it with them. The toads does offer Luigi a ride though.


The next scene will show Peach and Mario as the Princess asks our moustached hero if she has already told Mario about the Secret World hidden in the kingdom (she will say “Tell me about your adventures again” if you have already finished the game twice), and we later see Larry Koopa who limps toward the castle that Mario and Peach just came out of. He sees Bowser Jr. who then points out to show the Koopaling crew trying to prop up Bowser, who is now back to being a normal sized version of himself. They get the job done, but with Bowser being too heavy, the impact of flipping him over causes a thunderous thud, making the castle quake a bit, and ultimately falls on Bowser and Bowser Jr., along with the Koopalings.


A group artwork featuring the playable characters of New Super Mario Bros Wii

Mario, Luigi and the Toads set out to rescue the Princess.


Gameplay & Controls


The gameplay is the same as the Mario games starting from Super Mario Bros 3, where you start off in an overworld and move through a fixed path to get to a level. You finish a level and you are back on the overworld with a path opened, letting another level become available. It is something that many of the Mario fans are familiar with, but is also at the same time, something that’s pretty easy to get into if you are new to the franchise, which is really, a very strong point for the Mario franchise, it’s a pretty simple game, with a pretty simple premise, with a ton of fun to be had. Every level starts you off at the right of the screen, giving you the hint that you need to go left. Along the way you’ll see a lot of intractable stuff like bricks and blocks with different signs on it. Most of them can be busted or opened by jumping and hitting it with Mario, and will sometimes reveal coins. Coins can be collected all throughout the game, and will give you an extra life if you can collect up to a hundred. There are new gameplay mechanics here that was introduced in the New Super Mario Bros for the DS that was carried over to the Wii, like the mini mushroom and the Star Coins, a larger version of the generic coin scattered throughout each level (usually 3 pieces each level) that you can collect and use in different parts of the overworld map. Aside from those mentioned, there is nothing really new in terms of gameplay in this Mario game, which is surprisingly nice with all the people looking for new stuff in old franchises, Mario has kept to his roots, but added features that will become a main stay feature for the newer Mario games to come.

The controls are as simple as it was back in the NES days. You hold your Wii remote sideways and use is like you would a NES controller. The few additions for this is the use of the motion controls, where you would shake to make your character spin (useful for some power ups and giving your character a very slight boost in his jump). The controls are as precise as ever, giving you great control over you character. The D-pad is used to move your character in the direction you are pressing. The 1 button is your dash and attack button (if you have a power up that allows it). The 2 button is you jump button. It’s a simple control scheme, and it works well the entire game. Precise movement has always been a key skill in playing Mario games, and the controls for the New Super Maro Bros Wii does not slip up in this category.

The world and level design in the game is as anyone who has every played Mario would expect. It has that gorgeous, colorful feel that would make you want to be just lost in it. The backgrounds are absolutely beautiful and the attention to detail is superb, but that’s not to say the foreground isn’t as great. The level designs are wacky and fun and refreshing. There’s really never a dull moment in every world that it makes you keep coming back for more at times. There are 8 worlds overall (not including the bonus world) which gives you a lot of levels to go through. The game holds your hand at first, giving you a bit of an easy platforming experience during the first few levels, but will later on become more and more challenging as the game progresses.


Enemies & Bosses


Bosses & Encounters


New Super Mario Bros Wii, World 1: Grass Land


World 1

  • Enemy Courses – Goombas – can be seen roaming in the overworld. Going to their spot will start an enemy encounter (will be the same for all enemy encounters).

  • Boss in Fortress – Larry Koopa – mid overworld Fortress. The fight will have Larry Koopa with a wand that shoots out a blue magic type shot. Jump on his head 3 times to defeat.

  • Boss in Castle – Larry Koopa – World 1 end castle. Larry will have the same ability as in the fortress, but the floor will be divided into 5 and will alternate going up and down.

New Super Mario Bros Wii, World 2: Desert Land


World 2

  • Enemy Courses – Spinies

  • Boss in Fortress - Roy Koopa – Both Mario and Roy will be on a platform on lava while fighting. Will also have a wand which shoots out purple magic, but will mostly use his air stomps

  • Boss in Castle – Roy Koopa – Roy will jump up into one of 5 warp pipes on the ceiling and will pop out of one, stomping to the ground. Jump on head 3 times to beat Roy.

New Super Mario Bros Wii, World 3: Ice Land


World 3

  • Enemy Courses – Ice Bros.

  • Boss in Fortress – Lemmy Koopa – Lemmy and Mario will be on a platform covered in ice (making it slippery) and Lemmy will be on a ball while he shoots out yellow balls that bounce, it can be jumped on and Mario will bounce upward. Jump on Lemmy three times to end battle.

  • Boss in Castle – Lemmy Koopa – You are once again pitted with Lemmy on an icy platform, but this time Lemmy will be on a much bigger ball, making him even harder to reach. Use the balls that Lemmy will shoot out to reach him and stomp on his head 3 times to progress to next world.

New Super Mario Bros Wii, World 4: Water Land


World 4

  • Enemy Courses – Porcupuffer

  • Boss in Fortress – Wendy Koopa – Wendy will shoot out rings that will bounce off the floor and walls that can damage Mario. Stomp on her head 3 times to defeat.

  • Boss in Castle – Wendy Koopa – She will still shoot out bouncing rings, but both Mario and Wendy will be submerged underwater every few seconds (the water will drain out in a moment)

  • Airship Battle – Bowser Jr. – Bowser Jr. will be up in the air with his Mini Clown Copter, and Mario will need to use the Propeller Boxes in the room to reach him. Stomping his head 3 times will end the battle.

New Super Mario Bros Wii, World 5: Forest Land


World 5

  • Enemy Courses – Stalking Piranha Plants

  • Boss in Fortress – Iggy Koopa – The room will have 3 platforms that move up and down, the middle one being different in timing (while the two on the sides are on top, the middle will be on bottom) while Iggy shoots out green magic. Stomp on his head 3 times to defeat him.

  • Boss in Castle – Iggy Koopa – Iggy will be on a platform that is chained to a Chain Chomp, which pulls the platform in the direction he is facing every time he jumps. Jumping on Iggy’s head will trigger the Chomp to get angry and chase you down. Avoid the Chomp until Iggy is back up, and jump on him again. Do this 3 times to beat Iggy.

New Super Mario Bros Wii, World 6: Sky Land


World 6

  • Enemy Courses – Bullet Bills

  • Boss in Fortress – Morton Koopa Jr. – The battlefield will be a platform on lava, but with the 2 sides elevated slightly. Morton will shoot out magic, step on him as he charges his magic. The elevated platforms will have a log (shaped like a pencil) with spikes that will go down on it (similar to the logs in the whole fortress) so be careful when on those elevated platforms. Jump on his head 3 times to defeat Morton.

  • Boss in Castle – Morton Koopa Jr. – The arena is a room that has 6 log shaped floors. Every time Morton stomps on one of them, the ones directly adjacent to it will push up into the ceiling, which may kill Mario or any other character, so avoid the adjacent logs when Morton starts to jump. Stomp on his head 3 times to beat him.

  • Airship Battle – Bowser Jr. – This time both of you will be riding Mini Clown Copters (with a slight variation to the look for your characters), and you will have to push Bowser Jr. to the side of the room, which is rigged with electricity. Push him to the electricity to shock him. Do this 3 times to defeat him.


New Super Mario Bros Wii, World 7: Sky Land


World 7

  • Enemy Courses – Lakitu

  • Boss in Fortress – Ludwig Von Koopa – Ludwig will shoot out blue magic shots and will jump up to try and stomp on Mario, he will flutter a bit in his jump the same way Yoshi does. Stomp on his head when he lands. Do this 3 times to beat Ludwig.

  • Boss in Castle – Ludwig Von Koopa – This time, Mario and Ludwig will be fighting on 3 platforms that are moving upward, and will alternate speeds giving each platform a different height. Ludwig will shoot out a spread of 5 blue magic shots and then jump off screen. He will flutter above the platform that Mario is standing on in an attempt to stomp on him, so move platforms, then stomp his head when he lands. Make sure to move to a different platform after stomping as he will shell slide on the small platform and you may get hit. Do this 3 times to defeat Ludwig and move on.

New Super Mario Bros Wii, World 8: Bowsers Lava Land


World 8

  • Enemy Courses – Podoboos

  • Boss in Fortress – Kamek – The battle will be in a room with platform blocks of different sizes moving from the right of the room to the left. Kamek will be teleporting in and out of the screen, and then shoot out a blue magic shot, if his shot hits a platform, it is transformed into a Koopa. Stomp on him as he charges or fires his shot 3 times to defeat him.

  • Airship Battle – Bowser Jr. – Bowser Jr.will be riding a larger Clown Copter. His Clown Copter will now spit out a huge spiked ball on the ground and the ball will keep rolling. Mario will have to ground pound the floor, creating a wave on either side that will launch the ball up. You will need to hit Bowser Jr. with the ball 3 times to defeat him.

  • Boss in Castle – Bowser – Before reaching Bowser’s room, you will be running in a corridor where Bowser will shoot fire at you, similar to the Super Mario Bros. game from the NES. When the battle begins Bowser will slowly walk forward, shoot a fireball, then walk slowly backwards. Wait until he jumps high into the air and dash under him to reach the button on the other side. Jump on the button to defeat Bowser.

  • Boss in Castle – Bowser – After defeating Bowser the first time, Kamek will appear and power up Bowser, turning him into a giant. Bowser will chase you and you will have to dodge his fireballs. His fireballs will wreck the walls, giving you a way to move on. Keep running until you see Princess Peach in a cage with a switch under her. Jump on the switch to finish off Bowser.

The Koopa Kids as they appear in New Super Mario Bros. Wii

The Koopa Kids, a whole lotta trouble.


Items & Objects


  • Super Mushroom: Turns any regular charater into a larger version, also called super i.e. Super Mario.

  • 1 UP Mushroom: Grants player that takes it an additional life.

  • Coins: Can be collected from different sources like ? Blocks and shooting fireballs at enemies. If players can collect a hundred coins, the coin counter will reset and players will be given an additional life.

  • Fire Flower: Turns any character who touches it into a Fire character (Fire Mario, Fire Luigi, etc.), and will be able to shoot out fireballs.

  • Red Ring: A ring that when passed through, will make 8 red coins appear in varying places.

  • Red Coins: Coins that pop out once a Red Ring is passed. Collecting all 8 of these coins before the timer runs out will give the players either a Powerup or a 1 UP Mushroom, depending on the characters state.

  • Blue Coins: Pretty much like regular coins, but these appear in troves and only appear when a P-Switch is activated.

  • Star – Makes any character that touches it invincible, letting them pass through enemies and boosting their jumps slightly.

  • Star Coins: A larger variation of the regular coins, Star Coins are 3 coins that can be collected per level and can be used to buy various stuff, and can also be used to unlock different paths in the overworld.

  • Mini Mushroom: Will turn a character into a mini character. Mini’s can walk through very tight spaces and can run on water. They can also jump very high.

  • Propeller Mushroom: These mushrooms will give a character a propeller hat. Propeller hats can be used by shaking the Wii remote, in which the character will spin and fly upwards.

  • Penguin Suit: Transforms any character into a Penguin character. Penguin characters can slide on ice and can shoot iceballs.

  • Ice Flower: Will turn character who touches it into an Ice character, which will let them shoot out iceballs.

  • Dash Coins: In some levels, there will be outlines of a regular coin. These outlines will turn into coins if a character dashes through them.

  • Berry: Berries can be eaten by Yoshi’s. A Yoshi will release an egg containing an item if they have eaten 5 berries.

  • Barrels: Barrels can be picked up and thrown at enemies by shaking the Wii remote while pressing the dash button.

  • Tilt Lift: These are platforms that can be tilted in any direction by tilting the Wii remote to the desired position.

  • Toad Balloons: Balloons that must be collected in Enemy Courses to release a Toad and clear that course.

  • P-Switch: If pressed, will turn brick blocks into coins, and coins will turn to brick blocks, until the timer runs out. Will also reveal hidden Silver coins.

  • ?-Switch: This switch will alter an area for a brief amount of time, mostly to help out the character.

  • !-Switch: When activated, the !-Switch will turn all dotted lines into platforms that can be used to cross gaps. This can be seen in World 3-4 and the final battle with Bowser.

  • Spring Boards: A board with a spring that will let any character jump higher if jumped on while pressing the jump button.

  • Donut Lifts: A little yellow platform with a hole in it. It will drop if a players stays on it for a couple of seconds. Mini characters will not trigger it to drop.

  • Midway Checkpoints: Flags that works as a checkpoint, places where you will be brought to if everyone dies and repeats the level. It is usually a black flag with the Bowser logo, and will change to the symbol of the character who touches it. Any character that is regular sized that changes the flags state will be turned to a Super character, as if he used a Super Mushroom.

  • Beanstalks: Stalks that will grow and can be climbed to reach secret areas or Coin Heaven. They will pop out of designated secret brick blocks and some ? blocks.

  • Ice Blocks: Blocks that are created by hitting an enemy with an iceball. Can be picked up and thrown at enemies.

  • Mario Clown Copter: Clown Copters that look like the copters used by Bowser and Bowser Jr., but used by Mario and the gang. Used in one Airship battle to fight Bowser Jr.

  • Water Balls: A floating ball of water. Any character caught in it will act as if they are underwater.

  • Yoshi Eggs: An egg that Yoshi will release after eating 5 berries. They hatch and reveal a random powerup.

An underground scene featuring Roy and Wendy O' Koopa.




Though a lot of praise is in order for the game because it actually deserves it, there are a few flaws that can be noticed in the game. This game was obviously made with multiplayer in mind, and as I said, the multiplayer aspect of the game is fun and addictive if you can get a family member or a friend in on the fun by coming over to your house, and there lies the problem. Mario Kart Wii was a game released earlier than New Super Mario Bros Wii and it had online functionality that would let you play with your friends or anyone else across the globe in the comfort of your couch, so it was a bit of a headscratcher that New Super Mario Bros Wii did not have online functionality, even if it was just with friends, or even forget about the online multiplayer, at least add an online scoreboard with high scores. This would have probably made the game even better and added a lot of replayability. Also, another gripe of mine is that they give the 3rd and 4th player 2 generic Toad characters. Super Mario Bros. 2 had 4 characters each with their own abilities, and they just give you generic filler characters for the newer game. Granted though that you cannot use Princess Peach since she has been held captive, I kind of wish that Nintendo at least put in a bit of effort and thought with the character as there have been a massive amount of different characters for the entire franchise now.

All of these flaws though are minor and unimportant when compared to the awesomeness that this game sets out to give. In every mode you can play in this game, you’d be sure to have fun. The controls are tight, the 2.5D graphics is absolutely gorgeous in every respect, and the gameplay is simply delightful, for both the new and old players of Mario alike. For those that are looking for a nostalgic trip to the past where games where all about sitting on a couch with friends and laughing your butts off instead of this generations push for blood and gore and better graphics, then New Super Mario Bros Wii is just the right trip for you. For those looking for a challenging platformer that every other platformer has tried to be, this game can get you to where you want to be. And that is whats good about New Super Mario Bros Wii, it caters to all types of audiences, and it does so without letting go of its roots, all the while become a new game that everyone and anyone can enjoy.



The game was a huge hit, and was such a success that it sold almost 937 thousand copies in just 4 days or release in JUST Japan, and it has hit a record as the biggest and fastest selling debut as a Wii game for Japan, as the sales bump up to over 1.4 million copies the next week. The game also sold out 3 million copies in Japan, making it the fastest selling game in the shortest time ever, making it to 3 million with only 7 weeks out in the market. After it’s release in the North American market, it sold 1.39 million copies in November of 2009, putting it in the 3rd spot as the best selling game for that month. The game will continue on to sell 4 million copies in the United States and help the game get to the 10 million mark of sales, giving it the title of the fastest single-system selling game throughout history. In March of 2014, the game reached more than 28.65 million units sold. This made the game the 4th best selling game on the Wii, and the 2nd best selling game in the Mario series for the Wii, in which the first place holder is Mario Kart Wii.

A New Super Mario Bros Wii happy new year sketch

A New Super Mario Bros Wii art sketch the text on the image roughly translates to Please enjoy playing multiplayer in 2010


Videos: Trailers, Commercials & Gameplay


New Super Mario Bros Wii official trailer from E3



A commercial advertising the 4 player mode of the game



A TV commercial advertising family fun in New Super Mario Bros. Wii



A general TV advertisement for New Super Mario Bros Wii



Mentions in later games


  • Alleyway: The design for Ice Mario strikes an uncanny resemblance to an appearance he made in the game Alleyway’s cover art.

  • Donkey Kong: In some of the stages in New Super Mario Bros. Wii, we can see Broozer throw out barrels at Mario in a similar fashion to Donkey Kong.

  • Mario Bros.: The earthshaking block, POW block, makes a return appearance in this game, and is used the same way it was used before, to shake the ground and sometimes make things flip and drop. It can be carried and thrown to the ground, just like in Super Mario Bros. 2. There is an arena in Coin Battle the takes the look of the arena in Mario Bros.

  • Super Mario Bros.: There is a secret tune in the game that will give you the Level Clear music from the original Super Mario Bros game, and if you are familiar with the game, you will also recognize the fireworks at the end of the levels, which was also taken from the aforementioned game. One of the most famous of all the tunes in Mario history, which is the overworld theme from Super Mario Bros, also can be heard in the staff roll of the New Super Mario Bros Wii. A few levels after the start of the game, a Toad will announce a letter sent by Bowser Jr. stating that he told his henchmen to take every Toad they can find and put them in ?blocks, which is said to reference the Super Mario Bros instruction manual, which says that Bowser turned the citizens of the Mushroom Kingdom (Toads) into ? blocks. You may also notice that the castle of Roy Koopa will have a corridor with 3 paths, and only one of them will let you progress, which is a homage to levels 4-4, 7-4, and 8-4 of Super Mario Bros. Also in Coin Battle, one of the levels that looks like World 1-1 appears.

  • Super Mario Bros.: The Lost Levels: The World 2-4 also features wind.

  • Super Mario Bros. 2: The characters in the Wii game have the ability to pick up, carry, and throw different items that they come across in the game, an ability that has been carried over from the Super Mario Bros. 2 game. Also, this is also the first game after Super Mario Bros. 2 to have Toad as one of the available playable characters.

  • Super Mario Bros. 3: The power up, Penguin Suit, is actually based off of the suits from this game. The theme played when battling Koopalings has been remixed and brought back to the Wii, as this is the same music played while fighting the Koopalings. Along with the Koopalings theme, the Airship theme is also covered and is the same theme that plays while you are on the Airship. The Fortresses’ design has also been influenced by the sprites of this game. The game picks up the Enemy Courses that was introduced in Super Mario Bros. 3, and the Wii game pays homage to it by playing the same music in its Enemy Courses. In addition, the item inventory makes a return, and can be used only when the player is in the World map, same as before. The Koopaling also retain their own fighting arenas that they used back in Super Mario Bros. 3.

  • Super Mario World: Players of this game might find the doors in New Super Mario Bros Wii’s fortresses might find them familiar, as they have the same design. Yoshi makes a return in the Wii game with the same sound that he makes when you mount him and also takes in the same music used from his first game. Some of the music from the castles of Super Mario World can be heard in the Wii game’s castle levels. The music played when invincibility from the Star powerup is the same music that plays when an activated P-switch is about to end. The Wii’s World 9 should be familiar to those who have played Super Mario World’s Star and Special Worlds because they have similar features. Super Mario World is the first Mario game in the series that put in checkpoints (in the form of gates) and if a small Mario got to a checkpoint, he transforms to big Mario, as if he got a mushroom, this was carried over to New Super Mario Bros. Wii, except the checkpoints are now flags.

  • Mario Kart Series: The 9th world is a bit similar to the track Rainbow Road.

  • Super Mario World 2: Yoshi’s Island: In the games last boss, Kamek is seen flying around the boss area and will use magic on Baby Bowser, this is similar to the New Super Mario Bros. Wii’s final boss scene. If playing on multiplayer, a character who dies or presses the A button while other players are still alive will be put in a bubble, similar to baby Mario in Yoshi’s Island when Yoshi takes damage.

  • Donkey Kong Country: Mario and the gang can use Yoshi’s only on specific stages and levels and the Yoshi’s will be left behind at the end of the level, this is the same mechanic with the Donkey Kong Country’s animal buddies and is clearly taken from that game.

  • Super Mario 64: the level named “Inside the Castle Walls” is a level that is played inside the castle of Princess Peach. When you lose the Powerup Panel minigame, the short melody that can be heard is the same tune that plays when you try to enter a door that is locked in Super Mario 64.

  • Mario Kart 64: Around thirty seconds, if you are playing the level Rainbow Path, theme from Mario Kart 64’s Rainbow Road will be heard.

  • New Super Mario Bros.: This is the prequel to the Wii game, and many of the music heard in the Wii game are remixes or covers of the one from the DS game, most notably the tune that plays when you clear a level.

  • Yoshi’s Island DS: Kamek will once again use magic on Bowser to turn him into a Giant.

  • Mario Kart Wii: The same icons that are in New Super Mario Bros. Wii is used as their respective icons in Mario Kart Wii.

Interesting Facts


  • Four player side scrolling fun!

  • Propeller suit added

  • New power-ups Penguin suit and Propeller suit makes their debut appearances

  • First previews of New Super Mario Bros. Wii was at E3 2009

  • Enemies and powerups sometimes move to the beat of the soundtrack - could this be a reference to how the Goombas moved to the music in Mario Bros. The Movie?

  • Upon completion of a level if the last two numbers of the timelimit are the same (ie it ends in 22) then the original SMB Soundtrack plays

  • Character appearances from Dorrie and Sushi last seen in Super Mario 64 (and its DS version)

  • When a player has collected all the Star coins from all the different worlds and beats the end boss nothing will say 'new' in the end credits

  • As the credits are scrolling if the player presses letters in the credits sounds will play, each letter makes a different sound.

Reference / Information


Media / Downloads


Mario & Sonic at the Winter Olympic Games

Release dates

Australia October 15th, 2009
Europe October 16th, 2009
Japan November 5th, 2009
N.America October 13th, 2009


General information

Platform: Nintendo Wii

Developed by Sega

Published by Sega/Nintendo

Players: 1-4



Overview / Storyline


The biggest Olympic superstars are back and the only country they're representing is video game land. The team-up that fans could previously only dream of is back, as the worlds of Mario and Sonic the Hedgehog combine at the 2010 Olympic Winter Games in Vancouver.

Donkey Kong is added to the line-up of gaming's biggest superstars

  • New addition Metal Sonic faces off against Mario in the ice hockey game

  • The Dream Ski Cross event looks suspiciously similar to Mario Kart Wii

  • Princess Peach looks particularly fetching during the figure skating

  • Following the same format of the 2008 summer games tie-in you and your friends can choose to compete in authentic Olympics disciplines as everyone from Mario and Sonic to Bowser, Dr Eggman, Yoshi and Tails.

All the disciplines you'd expect are here, including alpine skiing, ice hockey, speed skating, bobsleigh, figure skating and snowboard halfpipe. There will also be new fantasy events such as Dream Ski Cross, which sees everyone competing in a Mario Kart style race complete with familiar looking power-ups and speed boosts. Realism isn't the goal here, just good old fashioned multiplayer fun.

Key Features

  • Superstar team-up: Only the second game to include Mario and Sonic characters together, featuring the official Olympics license and input from Mario creator Shigeru Miyamoto.

  • Worlds collide: Play as any of the characters from the original game - from Prince Peach to Vector the Crocodile, as well as first-timers Donkey Kong and Metal Sonic.

  • Added balance: For the first time in a Sonic & Mario game you'll be able to use the Balance Board for some events, if you have one.

  • The full monty: The new Festival mode lets you play through the whole of the Olympic Winter Games, including all the disciplines and an opening and closing ceremony.

  • Friendly rivalry: Mountains of multiplayer options, including four-player competitive tournaments and co-operative games.


A video of Mario & Sonic at the Olympic Winter Games - this was originally released by Nintendo as a gameplay teaser prior to it's release.


Reference / Information

Media / Downloads

Mario Kart Wii game, course and track information

Release dates

Australia April 24, 2008
Europe April 11, 2008
Japan April 10, 2008
N.America April 27, 2008


General information

Platform: Nintendo Wii

Developed by Nintendo

Published by Nintendo

Players: Up to 12 via Wi-Fi



Drivers, start your engines!


Nintendo is bringing Mario and his friends with their finely tuned racing machines back and this time to the Nintendo Wii. With 3 different control styles and a Wii Wheel included in the box, Mario Kart Wii is bound to be the best in the series. The worldwide race is on with a whole new set of tricks, tracks, and ways to play! Place first in Grand Prix circuits or clear skill-based missions.



Mario Kart Wii draws on courses and battle arenas from every game in the series – not to mention tons of new ones – the true king of the Mushroom Kingdom racing circuits will finally be crowned.


Mario and his friends are back and ready to race once again in Mario Kart Wii! Experience new tracks, enhanced Wii graphics, extraordinary gameplay and much more! Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. .


Players can have multiplayer races on any open courses or battle in arenas. Also included with Mario Kart Wii is the Wii Wheel! Now you can feel like your Mario and steering to avoid obstacles and doing incredible stunts - in the safety of your home of course

Game Features:

  • The Wii Wheel transforms the Wii Remote; controller into a steering wheel that feels natural in anyone's hands, while the Wii Remote and Nunchuk; controller offer a classic control style for the Mario Kart veteran. In either configuration, players can perform speed-boosting tricks with a shake of the Wii Remote.

  • Players can race as their favourite Nintendo character, or even as themselves! Mario Kart Wii lets players race with their personalized Mii; characters. And racers will see other Mii characters they have created cheering from the sidelines on some race courses.

  • Players can compete with up to three friends in their living room. Or challenge up to 11 opponents via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet. All tracks and modes of play are available via Nintendo Wi-Fi Connection, and players can visit the Mario Kart Channel to compete in tournaments, check rankings, see when their friends are playing and download ghost data.

  • Cruise new tracks and arenas or tour classic courses from Super Mario Kart;, Mario Kart; 64, Mario Kart;: Super Circuit;, Mario Kart;: Double Dash!!; and Mario Kart; DS. Tired of riding on four wheels? Bust out one of the new motorbikes for special tricks and techniques.

Nintendo favourites Mario;, Luigi;, Peach;, Yoshi;, Donkey Kong;, Wario;, Bowser; and Toad;, plus a host of new faces-including your own! Get into the game and put your Mii; character behind the wheel.

Special Powers/Weapons/Moves/Features

Whether racing around an obstacle-filled track or battling in an arena, drifting and tossing items are the keys to Mario Kart success.

Players can shake the Wii Remote while launching off a ramp to pull off a trick that will temporarily boost their speed. When riding a bike, players can gain additional speed by flicking the Wii Remote up and popping a wheelie



Nintendo Wi-Fi Connection:
Keeping in the tradition of Mario Kart, Nintendo has pushed multiplayer racing even further utilizing the Wii's built in Wi-Fi Connection. There are two options for races and battles over Nintendo Wi-Fi Connection: up to 12 people via Nintendo Wi-Fi Connection or up to 10 people via Nintendo Wi-Fi Connection with two people playing locally.



Other games in this series

Tracks in Mario Kart Wii

All of the tracks in Mario Kart Wii are raced over three laps. There are 32 tracks in total - 16 new ones and 16 resurrected retro tracks from other Mario Kart games.


Heres the 16 new courses

The 16 new courses in Mario Kart Wii are broken down into Mushroom Cup, Flower Cup, Star Cup and Special Cup.


Mushroom Cup Flower Cup Star Cup
Luigi Circuit small Mario Circuit small Daisy Circuit small
Luigi Circuit Mario Circuit Daisy Circuit
Mushroom Gorge small Coconut Mall small Grumble Volcano small
Mushroom Gorge Coconut Mall Grumble Volcano
Moo Moo Meadows small DK Summit small Koopa Cape small
Moo Moo Meadows DK Summit Koopa Cape
Toads Factory small Wario's Goldmine small Maple Treeway small
Toad's Factory Wario's Goldmine Maple Treeway

Special cup

Bowsers Castle small Dry Dry Ruins small Moon View Highway small
Bowsers Castle Dry Dry Ruins Moon View Highway

Rainbow Road small

Rainbow Road


And the old courses...

A big bunch of courses you might recognise from many different periods in Mario Kart history, we've got two from the SNES, four from the N64, two from the GBA, four from the Gamecube and four from the DS. Classic courses enhanced by the power of the Wii and with little tweaks like new shortcuts, tricks you can do etc.


Shell Cup Banana Cup Leaf Cup
Peach Beach small Sherbet Land N64 Desert Hills DS
Peach Beach (GCN) Sherbet Land (N64) Desert Hills (DS)
Yoshi Falls DS Shy Guy Beach GBA Bowsers Castle 3 GBA
Yoshi Falls (DS) Shy Guy Beach (GBA) Bowsers Castle 3 (GBA)
Ghost Valley 2 SNES Delfino Square DS DK's Jungle Parkway N64
Ghost Valley 2 (SNES) Deflino Square (DS) DK's Jungle Parkway (N64)
Mario Raceway N64 Waluigi Stadium GCN Mario Circuit GCN
Mario Raceway (N64) Waluigi Stadium (GCN) Mario Circuit (GCN)

Lightning Cup

Mario Circuit 3 SNES Peach Gardens DS DK Mountain GCN
Mario Circuit 3 (SNES) Peach Gardens (DS) DK Mountain (GCN)

Bowsers Castle N64

Bowser's Castle (N64)


Battle-mode courses

The left column shows new battle mode courses in Mario Kart Wii where the right column shows classic Battlemode courses that have been bought back from other games in the Mario Kart series.


Block Plaza Battle Course 4 (SNES)  
Delfino Pier Battle Course 3 (GBA)  
Funky Stadium Skyscraper (N64)  
Chain Chomp Wheel Cookie Land (GCN)  
Thwomp Desert Twilight House (DS)  


Interesting facts

  • The second Mario Kart to use the Nintendo Wi-Fi connection.

  • People who bought the game also recieved the Wii Wheel accessory intended to house the wii remote and give a more "genuine" feel to the steering/driving.

  • Up to 12 players can play together online

  • Motorbikes are introduced to the Mario Kart series - maybe the next one will be Mario's Motocross?!

  • 3 Different weight classes (vehicles, players)

  • First shown at E3 in 2007.

  • 24 Characters to choose from

  • 36 Vehicles to choose from

  • While being developed the game was known as Mario Kart X

  • The games slogan was "Get behind the wheel" intended to push the sales of the Wii Wheel

  • Lots of the scenery on Rainbow road is from Super Mario Galaxy

  • When racing on Daisy Circuit you can see the Daisy Cruiser in the background.

  • There is an unlockable ability to play as a Mii!

Reference / Information

Media / Downloads

Yoshi's Safari (SNES)

Release dates

Australia N/A
Europe Unconfirmed
Japan July 14th, 1993
N.America September 3rd, 1993


General information

Platform: Super NES (SNES) & Scope

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player




Yoshi's Safari was the only Mario game to feature Nintendo Scope Compatibility.

Bowser and his army have taken over Jewellery land and imprisoned its rulers King Fret and Prince Pine... not only that, but they've stolen the twelve gems which keep Jewellery land stable - shortly after these gems were stolen the land was torn into two by a powerful earthquake and split into two zones Light Realm and Dark Realm.

So what're you waiting for? Hop onto Yoshi, grab the Nintendo Scope given to you by Princess Peach and set off on a journey to get those gems back. Blast enemies with your Nintendo scope until they surrender the gems to you. Using Nintendo's Mode 7 technology which can recognise exactly where the scope is pointing, bringing an extra dimension to the way the game is controlled and played. Bring a friend and two players can join forces and one can control Yoshi while the other blasts away at the enemies.


Reference / Information

Media / Downloads

Wrecking Crew '98 (SNES)

Release dates

Australia N/A
Europe Unconfirmed
Japan May 23rd, 1998
N.America Unconfirmed


General information

Platform: Super Nintendo (SNES)

Developed by Nintendo R&D1

Published by Nintendo

Players: Single-player




Wrecking Crew 98' was only released in Japan, it was based on the classic Nintendo game Wrecking Crew. This game bought in an enhanced version of the previous Wrecking crew block-dropping puzzle games. Help our heroes smash through the blocks as quickly as you can.

You can also go head-to-head with a friend to see who can survive against the blocky onslaught the longest!


Reference / Information

Media / Downloads

Super Mario World 2: Yoshi's Island

Release dates

Australia N/A
Europe October 6th, 1995
Japan August 5th, 1995
N.America October 1st, 1995

General information

Platform: Super Nintendo (SNES)

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player




Super Mario World 2: Yoshi's Island is the first Mario adventure game to star Yoshi, the game was designed as a prequel to all of the Mario games and goes back to when Mario was a baby. Your aim as Yoshi is to get Baby Mario back to his parents in the Mushroom Kingdom, while avoiding a Magikoopa sent by Bowser to kidnap Baby Mario - the Evil Kamek.

The graphics don't conform to any Mario games before it, and feature a unique hand-drawn look to colourful levels and scenery. Yoshi's Island has six different worlds, each of which has eight different stages, it also features six different bonus games which reward a player with items and extra lives. This title utilised the Super FX2 chip allowing for more powerful and smoother graphical elements such as smooth scrolling, zooming in and out, bigger bosses and much more.


Interesting Facts

  • GameInformer's top 200 videogames of all time rated this game 185th, one of the lowest ranked Mario Games, despite being 'technically' one of the most advanced games that the SNES would ever see.

  • Despite its relatively poor overall rating from GameInformer the 100th issue of Nintendo Power magazines "Top 100 Titles of all time" placed SMW2: Yoshi's Island a respectable 18th.

  • The "?" blocks of the original Super Mario World did not feature in this game

  • Sees the return of POW-Blocks unseen since SMB2.

  • The player controls Yoshi throughout the entire game

  • This game was actually more of a prequel than a sequel

  • Reference to "Loch Ness" the Scottish lake in which the legendary Loch Ness monster resides in the fish enemy called "Loch Nestor"

  • There was a comic series called Super Mario-Kun in Japan which featured stories based around various Super Mario videogames that were out at the time. The comic had an edition whereby it featured around the story of Super Mario World 2: Yoshi's Island whereby the Adult versions of the Mario Brothers as we know them went back in time with the Adult version of Bowser, stopped Kamek from kidnapping Baby Mario and help Yoshi complete his mission to reunite the Baby Mario Bros.

Reference / Information

Media / Downloads

Super Mario RPG: Legend of the Seven stars

Release dates

Australia N/A
Europe Never released
Japan March 9th, 1996
N.America May 13th, 1996

General information

Platform: Super Nintendo (SNES)

Developed by Square Enix

Published by Nintendo

Players: Single-player



Super Mario RPG: Legend of the Seven Stars (known only as Super Mario RPG in Japan) was the first Mario RPG Title, it was also the first time Nintendo and Squaresoft would work together on a title.

In this game, a sinister new enemy called Smithy is the main antagonist in this title - Smithy crashes into the star road and causes seven stars to be scattered far and wide throughout the land. Mario and his cohorts must travel across the land, searching far and wide in a bid to restore the Star Road and confront Smithy at Bowsers Castle.

With the help of Princess Toadstool, Mallow, Geno and surprisingly-so .. Bowser, Mario sets about trying to restore peace to the Mushroom Kingdom. Super Mario RPG was a superb addition to the Mario franchise but poorly timed, four months later came Paper Mario on the Nintendo 64. Not only that, but the game was never released in Europe. The game features seven stages, 29 areas and a unique design with puzzle and action play rolled into one.


Interesting Facts

  • There is a cameo of Samus Aran (Metroid series) in both doll form, and later on in person. The doll version is found in Boosters Box of dolls. There is also some other dolls in the box including what look to be a Goomba and Princess Toadstool.

  • Bowser becomes an ally

  • F-Zero and Starfox vehicles featured in Hinopios shop! The Arwing (Starfox), Pink Stingray (F-Zero) and Blue Falcon. (F-Zero)

  • Nintendo Power rated this game 21st in it's 100th edition magazine's "100 Best Nintendo games of all time" in 1997.

  • No voiceovers for Mario - its all in the hand actions!!

  • Sleep at the Rose Town Inn and the next morning you wake up and LINK (Zelda series) is asleep in the other bed!

  • The final game that Square would do on a Nintendo platform based on their initial contract with Nintendo.

  • Luigi is very scaresly involved in Super Mario RPG: Legend of the Seven stars and appears only in the ending sequence and as a Narrator in the instruction booklet.

  • The game was not released in Europe but became available on the Virtual Console later on.

Much in the way that the Koopa Kids were named after real world people, there were a lot of references to the outside world in Super Mario RPG: Legend of the Seven Stars such as:-

  • In the forest Maze when Mario approaches Bowyer, Mallow asks Mario "Who do you think you are, Bruce Lee? You can't just go in there with your fists flying!" (Bruce Lee is arguably the most famous martial arts film star known to the Western World)

  • Frogfucious - Mallow's Grandfather is a parody of Confucious, a Philosopher from China famed for his quotes "I hear and I forget. I see and I remember. I do and I understand"

  • King Midas was a famed character from Greek Mythology who desired riches so much that everything he touched turned to gold. The "Midas River" is named after this man, and is ironically filled with GOLD coins!

  • The Axem rangers are for us, blatantly a spin off of the then popular Mighty Morphin Power Rangers, for a start, there are five of them, they also share the same colours as the power rangers - and are led by the red ranger.

  • Toadofsky the composer of the Tadpole pond is based on famous musician Tchaikovsky.

Reference / Information

Media / Downloads

Super Mario Kart (SNES) - the original karting masterpiece

Super Mario Kart for the SNES, title screen

Release dates

Australia N/A
Europe January 21st, 1993
Japan August 27th, 1992
N.America September 1st, 1992

General information

Platform: Super Nintendo (SNES)

Developed by Nintendo EAD

Published by Nintendo

Players: 1-2

on Buy Super Mario Kart on


Quick links: Overview / Gameplay & Modes / Cups & Tracks / Playable Characters / Items and Powerups / Reception / Videos: Trailers, Commercials & Gameplay / References in other games / Trivia & Facts / Reference & Information / Media & Downloads




Lakitu holding the traffic lights

Mario games almost always brings backs the memories of childhood, if you were brought up in the 80’s and 90’s. Sonic was the reason most of gamers brought the Sega consoles and Mario did exact same favor for Japanese Nintendo consoles. Among the tons of variations that followed Super Mario Bros in the Super Nintendo Entertainment Systems (SNES) era, a few were improvised for racing game lovers.


Super Mario Kart, one of the earliest kart game predecessors made it possible to enjoy the enthralling racing games with your favorite Mario game characters for the first time. Topping the tables shortly after its SNES release in 1992, the game deservingly earned its re-release in Wii gaming consoles in 2009 and in Wii U console in 2013.


From the Super Mario Kart manual


Hi everybody! Thanks for dropping to by the Super Mario Kart race track. My name is Lakitu, I run this track. If you need my help, I'll be around.

We race one seater, metal pipe frame go carts here. There are two engine sizes to choose from: 50cc or 100cc. All of the go carts are more or less the same, it's the individual drivers that make the difference when it comes to winning. Each driver has their strengths and weaknesses. Try using different drivers until you find the best one for you.


A scene featuring lots of the main characters in a karting melee


Gameplay & Modes


The SNES game is available in four different modes with two of them supporting two player gameplay.

Main mode


Mario Kart GP
This single player mode allows you to race against seven CPU players in a 5 Course Trophy. Six CPU players are generated in case of two player gameplay. Top four finishers are awarded driver credits with top finisher ending up with 9 points, first runner up with 6 points and lesser points to third and fourth finishers. This is the default mode of Mario kart, hence filled with lot of fun.

Single Player modes


Time trial:
This is a time based mode where a single player plays without competitors. The aim is to finish with the lowest time score. Fastest five times are recorded in high score list or typically goes down the mini Hall of Fame. The fastest Mario character for each track gets to be used by default. This is a classic alternative to helpful training mode.

Two Player only modes


Vs. Mode:
The ‘Vs’ mode fits as the gameplay where you can get back at your older sibling. It helps compete against your BFF without any other computer generated racers joining the race. You are free to choose the racing track as per your preference. Obstacles come in the form of sliding black objects which makes your kart to spin and lose time. Thanks largely to SNES console, you can keep tract of win-loss record amongst two players.

Unleash the Spartan in you against your opponent in battle mode. Every player has 3 balloons during the start of race. The first player to pop out all three balloons of his opponent becomes the victor. There are four sets of selectable squared tracks for this mode. The balloons popped could not be recovered.

Mario and Bowser go head to head in battle mode


Cups & Tracks


Mario Kart encompasses 20 game tracks and four battle tracks. The game tracks are categorized into four cups. All tracks are numbered with Rainbow road as the only exception. The battle mode has four squared tracks to choose from. The squared tracks resemble the famous Pac Man fields where the race is intense. Race tracks reflect the stereotypical Mario themes, notably the one is Bowser castle. The track circuits range from sandy Mario circuit to grassy Donut plains to icy Vanilla Lake. Terrains vary from stone to chocolate to wood. Every track or circuit has different types of obstacles in them to make the race more challenging. Obstacles can spin you out, make you fall in pits, smash karts and hence cost time for the unfortunate racer.

Listed are the four cups in the entire game play:


Mushroom Cup:

The cup is represented by the giant Super Mushroom icon. Mushroom cup is characterized by shortest tracks in Mario cart games. It consists of four primary level race courses.


Flower Cup:

A fire flower logo iconizes flower cup. Unlike mushroom cup, this is a relatively challenging trophy. It represents four to five courses of Mario Kart games. Winning this cup unlocks the Star cup challenge.


Star Cup:
Star symbol represents the challenging Star cup. Victors of the trophy are able to unlock the most difficult Special cup. The tracks tend to be longer with more boost pads and jumps all over the circuit.


Special Cup:
This is the ultimate trophy, defining the grand finale of Mario Kart games. The icon of the Special cup is a combination of symbols from Mushroom, Flower and Star cups. It has the vintage bowser castle to enhance course’s difficulty.



Playable Characters


All your favorite Mario characters are back. There are eight different characters available to be chosen as drivers. The eight characters are divided into four sets with varying skills and parameters including acceleration, top speed, weight etc… Heavy weights tend to accelerate slow, nevertheless have an excellent top speed. The villainy Bowser and Donkey Kong falls into the heavy weight category termed as Showdown. The small guys include Koopa Troopa and Toad who are excellent at handling karts. Our beloved Mario brothers, Mario and Luigi are all-rounders with a middling capacity in all fronts. Princess Toadstool and Yoshi are speedsters with low control.


Mario driving his kartLuigi driving his kart, rather dangerously

Mario and Luigi showing their karting prowess


Peach driving her kart, looking real calmYoshi driving his kart

Peach and Yoshi looking calm and composed in their karts.


Toad smiling as he drives his kartKoopa Troopa taken out by a banana peel

Toad smiling and Koopa Troopa falling foul of one of DK Juniors infernal Bananas. I feel for you bro.


Bowser with his hands on his head in defeatDK Junior smiling, perhaps just after getting Koopa with a banana peel

The big boys, Bowser and DK Junior.


Items and Powerups


Panels all over the track can earn you items as you pass through them. Listed here are the helpful items you can get in gameplay:


Banana Peel:
Peel is a sneaky obstacle to spin your cart upon passing it and thus costs time in a race. It can be thrown backward as well as forward as a weapon.


Green Shell:
Upon hit, it sends your enemy to a kart spin. It is Koopa Troopa’s deadly weapon when he is your CPU generated competitor.


Red Shell:
Unlike green shell, red shell can be homed on target. It can be only thrown forward.


Poison Mushroom:
It causes victim to shrink when hit. A CPU generated Toad and dragon princess uses this item on opponents more often than not.


Dash Mushroom:
It allows a player to boost, thus can be used to slam your enemy. It comes in handy to help you drive over sand or grass.


It works similar to a green shell. This is Bowser’s default weapon, when controlled by CPU.


Yoshi Egg:
This is green shell version for Yoshi. A CPU generated enemy Yoshi slows you down with plenty of these.


Lightning Bolt:
Like poison mushroom, the bold shrinks you down to make you vulnerable to get squashed by medium sized racers. Lightning bolt doesn’t come into play in battle mode.


Feather enables you to make crazy high jumps, thereby creating tricky shortcuts. This is an exclusive Super Mart Kart item that doesn’t appear in other Mario kart games.


Ghost helps you run on stealth mode to assist stealing items from other racers. This cheesy item appears in battle mode only.

Coin item adds more coin on your purse. More coins translate to improved top speed. Again this is a battle mode forbidden item.


Star provides combined benefits of coin and invincible power. It increases your top speed as well as makes you invulnerable to any attack. This ultimate power belongs to CPU controlled Mario and Luigi.




Super Mario Kart received mostly positive reviews from game critics. It goes down the list as third best-selling SNES game. By the end of 2009, it grossed over the charts with 8.7 million copies globally. Game Rankings gave it an aggregate score of 93.60%. MobyGames concurred a similar 90 plus score. IGN described the games as the original karting masterpiece. It has topped the listing on several game review sites and forums for best karting games of all time.

Guinness World Records rankings had Super Mario Kart as table topper for 50 best console games based on initial impact plus lasting intensity on its all-time list. The game was placed 33rd in 200th GameInformer copy. A close 32nd place was what this amazing kart game got on “100 best NES games of all time” in its 100th copy released in 1997.

Videos: Trailers, Commercials & Gameplay



Japanese TV commercial for Super Mario Kart



A North American TV commercial for Super Mario Kart



A playthrough of the Star Cup at 150cc



References in other games


  • Later installation of Super Mario game, Super Mario Bros.: The Lost Levels has CPU generated Position Mushrooms throwing Toad and Peach.

  • Music inside Bowser Castle in Super Mario Kart is similar to the ones used in final stages of Super Mario World.

  • Lakitu bear holds close resemblance to sprites from Super Mario World.

Interesting Facts


  • If you look carefully at the Mario Kart manual you will see that the picture of Mario Circuit is upside down.Lakitu rescues Mario from the water

  • In the Guinness book of records gamers edition 2009 - Mario Kart SNES was awarded Number 1 Video Game of all time status

  • Nintendo Powers 100th edition in 1997 rated this game 32nd in the Top 100 Best Nintendo games of all time

  • Uncensored Japanese version had animated champagne drinking scenes for Peach and Bowser. American version had to censor the animated scenes to suit younger audience.

  • Super Mario Kart is the only game to contain five courses as opposed to the upper limit of four in its sequels.

  • The Flower cup is replaced with fire cup in later games like Mario Power Tennis, represented by fire flower symbol.

Reference / Information


Media / Downloads


Mario's Early Years: Preschool Fun

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America November 7th, 1994


General information

Platform: Super Nintendo (SNES)

Developed by Software Toolworks

Published by Mindscape

Players: Single-player




Mario's Preschool fun is an edutainment title designed to help children under 6 years old with basic concepts such as shapes, colors, sounds, opposites and numbers

This was part of the three part "Mario's Early Years" series which included other titles Fun with Letters and Fun with numbers.

The games slogan was "Kid-tastic fun with Mario in diapers"


Reference / Information

Media / Downloads

Mario Paint (SNES)

Release dates

Australia N/A
Europe December 10th, 1992
Japan July 14th, 1992
N.America August 5th, 1992


General information

Platform: Super Nintendo (SNES)

Developed by Nintendo

Published by Nintendo

Players: Single-player




Mario Paint is an edutainment title designed to encourage artistic imagination in children, the title speaks for itself, using a mouse pointer the player can
paint on the screen, animate Mario and more.



The following modes were available:-

  • Art mode - starting with a blank canvas a player can choose from a number of tools such as three sizes of pencils, straight line tool, number and letter tool, paint or stamps. Stamps are a predefined set of pictures loaded into the game including things like trees, houses and Mario pictures from games such as Super Mario World.

  • Stamp mode - as mentioned under the art mode section a stamp is a pre created picture you can add to your canvas. By using stamp mode
    a player can create up to 15 of their own custom stamps and save them to use in their future art work. Using an easy to use grid, a player can change the colours pixel by pixel to create their own stamps.

  • Music mode - A player can also compose their own music if they want a break from painting by selecting the music mode. There are three songs by default including a remix of the Super Mario Bros. main theme by Koji Kondo. A player can create their own music by selecting icons (each of which represent an instrument) from the toolbar and dragging them onto the music score.

  • Animation mode - A player can create animations integrating their artwork and music using animation mode!

  • There was also a mini game included in Mario Paint called Gnat Attack, a player would control Mario's hand which is holding a fly (gnat) swatter in order to swat many flying gnats. It is notable that this mini game was later released in WarioWare, Inc.: Minigame Mania.

There were a number of options available to change the users experience:-

  • The option to choose a background theme, or turn off music completely. (If turned off completely a sneeze sound plays in the background every so often)

  • A player can adjust the mouse speed between three settings; slow, medium, fast

  • Frame mode - when activated this creates a black frame around your canvas and disables the toolbars with icons on

Mario paint was one of the only games to use the SNES-Mouse.



Reference / Information

Media / Downloads

Mario No Super Picross (Japan only)

Release dates

Australia N/A
Europe N/A
Japan September 14th, 1995
N.America N/A


General information

Platform: Super Nintendo

Developed by Jupiter

Published by Nintendo

Players: Single-player




Mario no Super Picross is a logic puzzle game which was only released in Japan. This title was compatible with the SNES mouse.


Reference / Information

Media / Downloads

Mario & Wario

Mario & Wario title screen

Release dates

Australia N/A
Europe N/A
Japan August 27, 1993
N.America N/A

General information

Platform: Super Famicom

Developed by Game Freak

Published by Nintendo

Players: Single-player


Mario & Wario is a single-player only title which was only released in Japan, it was another title that utilised the SNES mouse which didn't make it out of Japan.

In this game the player plays as a fairy named Wanda, guiding Mario (who is blinded by the Barrel or other object that Wario stuck on his head at the time) to his brother Luigi before time runs out! If Mario falls into any traps or dies, the level is restarted. Mario & Wario features more than 100 challenging levels.


There is no save feature for this title which is maybe another contributor to the reasons that this otherwise fun and unique game was not published in the rest of the world.


This title consisted of 11 different worlds as below

  • World 1 - The Fairy's Woods - This world is comparatively short and simple - it acts as a good level to break a new player into what the game is about. There arent any enemies here.

  • World 2 - Loch Yoss - This world is based in Yoshi's Island next to a lake

  • World 3 - Cloud Mountain - This world shows the introduction of the first Block Panels which expire, after they expire Mario can fall through them again so beware.

  • World 4 - Ice Cave - A world based on Vanilla Dome from Super Mario World, this icy wasteland has sticky blocks that appear at random.

  • World 5 - Fire Cave - Things start to heat up a little in these caverns with the introduction of Tsuboons which breathe fire at you.

  • World 6 - Cheep Cheep Ocean - This world is set in the sea and features the introduction of Switch Blocks

  • World 7 - Balloon Bridge - This sky based world introduces Balloon Blocks which contract and expand from time to time

  • World 8 - Dry Dry Desert - This arid desert features the introduction of Guriguri enemies

  • World 9 - Wario's Garden - In World 9 you have reached the grounds surrounding Wario's Castle

  • World 10 - Wario's Castle - After successfully completing your adventure through Wario's garden you are able to take on the "final" level, Wario's Castle.

  • Extra World - This bonus world is unlocked after beating Wario's Castle.

It should also be noted that after beating each world you get to play a bonus stage where Wario flies past on his plane, each hit on Wario and his plane will gain the player a coin. If Wario is hit enough times the plane will blow and Wario will be blown out of the sky.



A gameplay video of Mario & Wario


An article about Mario & Wario from Nintendo Power Magazine Vol. 52


Reference / Information

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Mario's Early Years: Fun with Numbers (SNES)

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America June 15th, 1993


General information

Platform: Super Nintendo (SNES)

Developed by Software Toolworks

Published by Mindscape

Players: Single-player




Mario's Early Years: Fun with numbers is an edutainment title intended to help children learn basic numeric skills in an unconventional way. The player can choose from the following "worlds":-

  • Shape

  • Number

  • Same and Different

  • Counting

  • Comparing

  • How many

  • Pattern

When the player points to a specific object, Mario will illustrate the maths behind it. Mario invites parents to join in the fun. Designed for children up to six years old.


Reference / Information

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Mario's Early Years: Fun with Letters (SNES)

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America June 1st, 1993

General information

Platform: Super Nintendo (SNES)

Developed by Software Toolworks

Published by Mindscape

Players: Single-player



Fun with letters is an edutainment title on the Super Nintendo which is intended to introduce children to basic reading. Guide Mario through the following worlds:-

  • Alphabet

  • Vowel

  • First Letter

  • Last Letter

  • Building

  • Sound

  • Sentence

  • Many more

They will have to select items to give their answers and Mario will interact with the selected item if it is correct. Mario invites parents to come and join in the fun also. Designed for children up to age 6.


Reference / Information

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Mario Tennis (VBoy)

Release dates

Australia N/A
Europe Unconfirmed
Japan July 21st, 1995
N.America August, 1995


General information

Platform: Virtual Boy

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player




Mario Tennis is a Mario sport title for the Virtual Boy. There has never been a tennis game like Mario's Tennis. Mario, Yoshi, and a whole cast of your favourite characters move freely around a completely three dimensional tennis court.

If you move to the net, and your opponent lobs, the ball seems to actually fly over your head. There has never been a game that was able to so realistically create the feeling of depth on the court.

You'll find yourself trying to turn around and check the line when your opponent slams a passing shot down the line. it's time to prove that you can serve, volley and rally with the best of them!

Playable characters:

  • Mario

  • Luigi

  • Princess Toadstool

  • Yoshi

  • Toad

  • Koopa (Troopa)

  • Donkey Kong Jr.

Reference / Information

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Mario Clash (VBoy)

Release dates

Australia N/A
Europe Unconfirmed
Japan September 28th, 1995
N.America October, 1995


General information

Platform: Virtual Boy

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player




Mario Clash on the Virtual boy is very similar in its style to the original Mario Bros with a 3-D twist. The aim of the game is for Mario to knock enemies off platforms, he can do so by using Koopa shells. The level designs vary much more from level to level than those in Mario Bros, giving the game arguably better replayability than the original Mario Bros.

The game features the following familiar enemies:-

  • Koopa Troopa

  • Spike Top

  • Thorny

  • Paragoomba

  • Lobb

  • Sidestepper

  • Boo

  • Snake

  • Pokey

Reference / Information

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Super Mario Bros & Friends: When I grow up (PC)

Release dates

Australia Unconfirmed
Europe Unconfirmed
Japan 1991
N.America March 24th, 1992


General information

Platform: Personal computer

Developed by Brian A. Rice, Inc.

Published by Merit Software

Players: Single-player




Super Mario Bros & Friends: When I grow up was an edutainment title released on the PC. This is a colouring in game for children starring Mario and Luigi where the aim is to encourage children's artistic development by having them paint Mario and other Nintendo characters.


An article featuring Super Mario Bros. & Friends from Nintendo Power magazine Vol. 27


Reference / Information

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Mario Teaches Typing 2 (PC)

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America 1997


General information

Platform: Personal computer

Developed by Logicware, Inc.

Published by Interplay

Players: Single-player




Mario Teaches Typing 2 was an edutainment title released on the PC and MAC intended to teach the user how to type, but sprinkled on some Mario
to make the learning less sour.

The plot for Mario Teaches Typing 2 is that Mario and Luigi had been using a magical typewriter, with which they intended to destroy Bowser's castle by using it to cast a spell. Mario mistyped the spell and blew up the typewriter instead, now the brothers need to set about finding all of the pieces of the magical typewriter and putting it back together.

Once this task is performed Mario is able to type the phrase correctly and destroy Bowser's castle. A player can choose to take a placement test which will be rated on accuracy and speed or participate in lessons. There are other features in the second Mario Typing title such as the ability to produce customizable certificates of achievement, a colour coded on screen keyboard and the ability to customize lesson plans.

The voice of Mario in the voiceovers in this title is by Charles Martinet.


Click below to see a short introduction video for Mario Teaches Typing 2


Reference / Information

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Mario Teaches Typing (PC)

Release dates

Australia November 23rd, 1991
Europe December 1st, 1991
Japan March 8th, 1991
N.America November 13th, 1991


General information

Platform: Personal computer

Developed by Interplay productions

Published by Nintendo

Players: Single-player




Mario Teaches Typing was an edutainment title released on the PC and MAC intended to teach the user how to type, but sprinkle on some Mario
to make the learning less painful.

The player can choose to play as either Mario, Luigi or Princess Toadstool, two pairs of hands are shown throughout which indicate which fingers
should be used for each keystroke. If an error is made the cursor will not move along until the correct letter has been pressed. When time runs out the exercise ends and stats of how well the player did are shown on the chalkboard with their stats.


Reference / Information

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Mario's Game Gallery (PC)

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America 1995


General information

Platform: Personal computer

Developed by Presage software

Published by Interplay Productions

Players: Single-player




Mario's Game Gallery is a compilation title released on the PC. Play five of the world's most popular games with one of the world's most beloved characters.

Your family will love playing with Mario in these easy-to-play games for kids of all ages. Play checkers with Yoshi and the Koopa Troopers. Match the pictures in Dominoes. Test your memory with Go Fish. Wake the turtles in backgammon, or roll the dice against Mario in Yaucht.

Using digitized voice, Mario actually talks you through each game with friendly and encouraging assistance, and easy-to-read on screen instructions and brilliantly detailed graphics, you'll be king of the game gallery in no time!

  • Features Backgammon, Go fish, Checkers, Dominoes and Yaucht in one fun-filled package.

  • Original music based on the familiar Mario themes.

  • State-of-the-art voice technology brings Mario to life with Phonetic mouth movements.

  • Includes the familiar "voice of Mario" as he jokes and encourages you to play.

  • Animated sequences to delight and entertain the child in all of us.

  • Recognizable game pieces from the world of Mario. Play checkers with Koopas and Yoshis and Go fish with all the familiar faces..
    or just roll the dice against Mario in a game of Yaucht... every game is custom fit to Mario and his realm.

  • Help screens available for all the games with on-screen rules and directions

Reference / Information

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Mario Bros: Punch Ball (FM7)

Release dates

Australia N/A
Europe Unconfirmed
Japan 1984
N.America Unconfirmed


General information

Platform: FM-7

Developed by Hudson

Published by Nintendo

Players: 1-2




Punch Ball Mario Bros. was released on the FM7 and various other similar systems of the time. The basis of the game was very similar to that of Mario Bros. except this time Mario has the ability to Punch balls - bet you didn't see that one coming.

These balls when thrown at an enemy would stun them, giving another option to beat them than hitting them from beneath. Mario and Luigi starred in this title, and many of the more common enemies from Mario Bros were also featured for example Shellcreepers and Sidesteppers.


Reference / Information

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Super Mario Bros. Special (FM7)

Release dates

Australia N/A
Europe Unconfirmed
Japan 1984
N.America Unconfirmed


General information

Platform: FM-7

Developed by Hudson

Published by Nintendo

Players: Single-player




Super Mario Bros. Special was a 2D Mario platform title for the FM7 which was never released outside Japan.

This was intended to be a port of Super Mario Bros, but Hudson modified various elements of the games, they added enemies from other games, as well as abilities and weapons - for example the hammer, barrels and fireball enemies from Donkey Kong are featured in this game.

This was the first licensed sequel to Super Mario Brothers and was released shortly before the LOST LEVELS, though fate would have it that Super Mario Bros. Special would end up being the true lost Mario title.

Another difference between this and the game it was intended to transcend - this game featured no Luigi, and no multiplayer mode. Hudson even put the bee from their logo in the game as an item, if Mario finds it he gains 8,000 points.


Reference / Information

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Hotel Mario (Phillips CD-i)

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America December 31st, 1994


General information

Platform: Philips CD-i

Developed by Philips Media

Published by Philips Media

Players: 1-2 Players



Overview / Storyline

Hotel Mario on the Phillips CD-i was a unique title, although only enjoyed limited success. Bowser and his kids have again kidnapped the Princess, but not only that, this time they have ruined travel and tourism in the Mushroom Kingdom for good, by taking over all the hotels too!

Each Koopa kid has taken over a hotel, with the exception of Iggy Koopa who is in the final Hotel with Bowser.

The aim of the game is for you as Mario to close all the doors on every floor of each hotel to free them from the Koopa kids, but its not as easy as it sounds, many of Bowsers minions also infest the hotel floors and rooms.

The Story
It's a dark day in the Mushroom Kingdom. Mario and Luigi have come to visit their friend Princess Toadstool, only to discover that the Princess has been kidnapped by Bowser, King of the evil Koopaling clan!

Bowser has turned the beautiful Mushroom Kingdom into a personal resort for himself and his seven Koopaling children. Each Koopaling has taken over a hotel in the Kingdom. To top it off, Bowser has challenged Mario and Luigi to save the princess from the Koopaling's clutches.

Beware of the Koopalings and their nasty pals as they try to stop Mario and Luigi from searching the seven hotels. Mario and Luigi have to use
their ability to jump and stomp --- and throw fireballs --- to avoid or defeat these enemies. It's up to Mario and Luigi to outsmart the Koopalings' clever traps.

Are you ready to check in to Hotel Mario?


Reference / Information

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Yoshi: Touch & Go

Release dates

Australia May 19, 2005
Europe May 6, 2005
Japan January 27, 2005
N.America March 14, 2005


General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: Single & Multi player




Yoshi and Baby Mario are about to embark on another wild adventure, this time on the Nintendo DS! Using the Nintendo DS system's two screens and touch-screen capability, you'll have to help Yoshi guard Baby Mario and guide him to safety.

On vertical-action levels, players must use the stylus to draw clouds on the touch screen to protect Baby Mario from enemies and lead him
to Yoshi. On horizontal side-scrolling levels, players must use the stylus to look out for Yoshi as he gallops across the countryside. On top of all that, Yoshi Touch & Go (temporary title) also features two-player wireless play.


Reference / Information

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Super Mario 64 DS

Release dates

Australia February 24, 2005
Europe March 11, 2005
Japan December 2, 2004
N.America November 21, 2004


General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: 1-4




Super Mario 64 was a genre-defining classic. Now it arrives on the Nintendo DS with all-new features that take advantage of the new portable system's dual screens, touch screen and wireless features!


Mario, Luigi and Wario are invited to a royal party for Princess Peach. When they arrive at the castle, it is strangely empty and the 3 of them try to learn what happened. When they disappear too, Yoshi must rescue them from their old enemy Bowser.

  •             Play as Yoshi, Mario, Luigi or Wario -- each has their own unique abilities and you'll need them all
  •       Collect the 150 Power Star Bowser hid on the castle grounds
  • In Adventure Mode, you'll control the four friends by using the stylus on the touch-screen
  • Play and win fun touch-sensitive mini-games
  • Battle up to three friends in Wireless Versus mode, which can be played with only one Super Mario 64 DS game card



Reference / Information

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New Super Mario Bros DS

Release dates

Australia June 30, 2006
Europe June 30, 2006
Japan May 25, 2006
N.America May 15, 2006


General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: Single & Mutli player




Twenty years after Nintendo's biggest franchise was born, the Mario Bros. return in a dazzling, all-new platformer sure to set players' fingers twitching. Fans from Mario's classic days will see their dreams answered in this return to the Mushroom Kingdom, while a new generation of Mario" players will learn what true platforming greatness means.

Game Storyline: Bowser and Bowser Jr. have kidnapped Princess Peach again, and only Mario can save her.

Characters: Mario, Luigi, a ton of Mushroom Kingdom enemies, both new and old, Peach, Bowser and Bowser Jr.

How to progress through the game: Run, jump and battle enemies through multiple levels in each world. Every time players finish one world, they can move onto the next, but each level features impediments in the forms of fortresses, Hammer Bros. and bosses. After defeating the boss of each world, players can move on to the next, culminating in the final fight in the last world.

Special powers/weapons/moves/features: Mario and Luigi can do all kinds of jump manoeuvres: increasingly high triple jumps, wall jumps and high bounces off enemies. Mario also can use power-ups like Mushrooms (grow big), Fire Flowers (throw fireballs), Starmen (become invincible), Blue Shells (turn into a speedy, blue Koopa shell) and other mushrooms that make him tiny or huge.

In addition to the main game and the wireless two-player mode, players also can use the touch screen to play tons of minigames (either by themselves or over DS Local Area Network with 1 to 4 players via DS Download Play). These include card games, targetbopping-type games and much more.

  • Jump, bounce and power-up through visually stunning side-scrolling worlds filled with Mushroom Kingdom madness

  • The worlds are swarming with classic enemies like Goombas and Koopas, but watch out for new foes, big bosses and unbelievable challenges

  • As Mario and Luigi, two players can battle for stars on specially designed levels over local wireless. The game won't end until one bro. reigns supreme.

Reference / Information

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Mario vs Donkey Kong 2: March of the Minis

Release dates

Australia January 18, 2007
Europe March 9, 2007
Japan April 12, 2007
N.America September 25, 2006


General information

Platform: Nintendo DS

Developed by NST

Published by Nintendo

Players: Single player




Official description from Nintendo

Rave up fanatics! Our favorite duo, Mario Vs Donkey Kong, is back! And they mean business! If finding all the Mini Mario’s was up to Mario to save the day in our last outing, this time, they have been reversed the roles, it means Mario relies on the Mini Mario’s. In over 80 different levels and to utilize the Nintendo Wi-Fi Connection Service, it features the easy accessible touch screen controls.

The whole hosts of Nintendo’s world famous characters made a welcome return in this game, and this includes Mario, Donkey Kong and Donkey Kong's long lasting love Pauline. The story was started when Donkey Kong kidnaps Pauline because he was enraged and jealous of her fondness for Mini Mario over Mini DK that occurred during the ceremony of the new theme park of Mario, the Super Mini Mario World. Now, upon orders from Mario, it is up to Mini Mario to brave levels filled with mind bending obstacles and reach the top floor of the theme park, this is where Pauline was kept and waits for her mini heroes to rescue her.

The player will influence and guide the path that Mini Mario takes by their simple touch on the Nintendo DS’ touch screen using the stylus. Players can also create new paths by moving blocks, ride elevators and conveyor belts and avoiding hazards like fireballs. More so, there are lethal lavas and deadly water traps all lies waiting for our mini heroes on their march, therefore, in order to stand in a good stead, you must have a quick reactions, puzzle skills and a steady hand in this game. Playing fair isn’t Donkey Kong’s cup of tea in this game; he has his new weapons in the form of Crash Kong and Capture Kong that he will use against our heroes. Also, everything in the power of his sidekicks Mummy Guy and Snap Claw will be used up to ensure that the Mini Mario's will not be able to reach the exit door preventing them from moving onto the next level.

New challenges will be presented to all players in this game, featuring over 8 themes, 80 diverse, rich levels with bunch of hazards and puzzles. What's more enticing is that players can also create their own levels and maps using the 'new level editor' where in you could be able to share with other players all over the world, using the distinctive Nintendo Wi-Fi Connection service. A whole new dimension is what this features introduced to gameplay that creates a very interactive gaming milieu where in you and the others can compete in the levels you have both created. Using Friend Code system, players cannot only download levels from friends but can do so from anyone around the world and ensures that are spoilt with endless fun without any restriction.

A perfect combination of retro action and progressive modern-day puzzles and surely will be even more exciting and fun than its previous versions.



Reference / Information

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Mario Party DS

Release dates

Australia December 6, 2007
Europe November 23, 2007
Japan November 8, 2007
N.America November 19, 2007


General information

Platform: Nintendo DS

Developed by Hudson Soft

Published by Nintendo

Players: Single & Multi player




Mario Party DS is a collection of 70 different mini games which break the mould from the classic Mini-games from the Mario party series due to being the first touch screen based mini games. Players can play multiplayer against one another in the same room with only one cartridge (allowing up to four players to join the Party!).

The dreaded button bashing of the past Mario Party series titles is all but eliminated due to the touch screen technology of the DS. Nintendo and Hudson have done their very best to utilise this in making the game easier and more fun than ever before, but without the inevitably RSI risk of the previous games!

The traditional Mario Party mini games have been easy to use and enjoyable by players of all skill pallets - and this is no different. The mini games are broken down into categories as below:-

  • One-on-one - a simple duel setup

  • Free-for all - every man for him (or her) self

  • Two v two - tag teams

  • Three v one - a quick way of eliminating that guy who always wins!!

The mini games can be played individually or as part of a larger competition/event.

There are a total of forty-nine mini games in Mario Party DS, featuring eight Duel mini games, six Bowser mini games, five Gamble mini games and forty single player games.

Single-player mini-games

Chomp Walker
Cloud Climb
Barrel Peril
Big Popper
Forest Jump
Switch Way?
Spooky Spike
Reel Cheep
Shell Stack
Bill Bounce
Bunny Belt
Pest Aside
Melon Folley
Sort Stack
On the Spot
Koopa Krunch
Floor It!
Stompbot XL
Go-Go Pogo
Sled Slide
Flippin' Out
See Monkey?
Outta My Way!
Broom Zoom

Duel mini-games
Stair Scare
Chain Saw
Koopa Kurl

Bowser mini-games
Mush Rush
Crushed Ice
Trap Floor
Koopa Kappa

Gamble mini-games
Match 'em
Watch 'em
Drop 'em
Stop 'em
Pair 'em


Reference / Information

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Mario & Luigi: Partners in Time

Release dates

Australia February 22, 2006
Europe February 10, 2006
Japan December 29, 2005
N.America November 28, 2005


General information

Platform: Nintendo DS

Developed by AlphaDream

Published by Nintendo

Players: Single player




If you thought their last adventure was insane? In this sequel to Mario & Luigi: Superstar Saga, the brothers travel back in time to retrieve Princess Peach, only to come face to face with baby versions of themselves, the princess and Bowser.


Teaming up with their young selves will soon send Mario and Luigi on a quest of lunatic proportions as players must control both the adult AND baby versions of the Mushroom Kingdom heroes.


Players use the top screen to study the land, keep track of the pair of brothers not under their control or maximize combo moves in battle. With twice the Mario brothers and twice the laughs, this massive side-splitting adventure could only find a home on the dual screens of the Nintendo DS.


Reference / Information

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Mario & Luigi: Bowsers Inside Story

Release dates

Australia October 22, 2009
Europe October 9, 2009
Japan February 11, 2009
N.America September 14, 2009


General information

Platform: Nintendo DS

Developed by AlphaDream

Published by Nintendo

Players: Single player




Enter the belly of the beast with the Mario Brothers! In his evil plot to take over the Mushroom Kingdom, Fawful tricks Bowser into eating a magic mushroom. The mushroom causes Bowser to begin inhaling everything around him, including Mario, Luigi and Princess Peach! Do the Mario Bros. have the guts to rescue Peach and escape?

Players are in control of two separate storylines. One features Bowser and his efforts to stop an arch-villain from taking over his castle.
The microbe-sized Mario & Luigi must muscle their way through challenges and keep their nerve if they want to find a way out. They take action to control Bowser from the inside - but without his knowledge.

Players can switch between storylines at will. What happens inside Bowser affects what he's doing on the outside. Sometimes Mario & Luigi must solve puzzles and challenges behind the scenes to help Bowser overcome various obstacles and advance the plot.
Players must make well-timed button presses to enhance their performance during battles and challenges.


Reference / Information

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Mario Kart DS

Release dates

Australia November 17, 2005
Europe November 25, 2005
Japan December 8, 2005
N.America November 14, 2005


General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: Up to 8




The next step in Mario's popular racer the Mario Kart series is Mario Kart DS which utilises online play for the first time so you can go head to head with gamers in other countries with ease!

There are a variety of single player grand prix options available giving a total of 32 different races, many of which are not initially available and will need to be unlocked by beating the earlier cups/races.

Of the grand-prix tracks, there are more than a few that you'll recognise from past Mario games such as Mario Kart 64, and the SNES version of the game but there are also four brand new tracks. The classic difficulty modes of 50cc, 100cc and 150cc have been maintained in Mario Kart DS.

To begin with you get to choose between eight classic Nintendo characters, but as you progress through the game there are a lot of new characters to unlock. Each racer has their own set of stats some are faster than others, some will corner better, and some will accelerate quicker - these are all things to take into account when choosing your character.

Not only are there new tracks and characters, there some imaginative new powerups too including the new Bullet Bill power-up, when a player gets this they transform into a Bullet Bill and for a brief time the computer takes control of your player and quickly aids you in catching up with and overtaking your opponents. Also, remember the Blooper squids from Mario's past? They're back and this time not as an enemy but a power up
that if used properly can get ink all over the players ahead of you's screen - its not easy to drive with a windscreen covered in ink... the final new addition to the power ups is bob-omb, another classic Mario enemy reintroduced as a powerup - this is self explanatory, you can launch it ahead of yourself, and like most bombs.. it explodes!

Aside from the classic grand-prix modes there has also been a new mode introduced whereby the player must complete a number of tasks within certain time limits to succeed. There's all sorts of new challenges adding yet another element to an already great racer such as driving around circuits backwards, hitting every boost while taking corners and much more. At the end of each set of tasks you'll get a "boss" fight, which must be beaten before doing the next group of tasks - this may involve a 1 on 1 race against the 'boss' of that set of tasks!

Undeniably though the Main advancement from its predecessors is the outstanding multiplayer capabilities of the game.


Reference / Information

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Mario Hoops 3 on 3

Release dates

Australia October 26, 2006
Europe February 16, 2007
Japan July 27, 2006
N.America September 11, 2006


General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: Single player / Multiplayer




In this Mario themed basketball title you choose from a selection of your favourite Mario characters to make a team of 3 (hence the 3 on 3) to play against either a computer opponent or another player!

You can choose from Mario, Luigi, Bowser, Wario, Peach, Yoshi amongst other characters. There are a couple of different types of player - some faster than others, some stronger than others etc.

The scoring system isn't fixed, and the more coins you have and more showboating when you get that basket the more you seem to score for it! While in play you will notice question mark tiles around the floor of the courts, going over these while on the ball will earn you coins.

When you use the charge dunk move and leave your player swinging from the basket you gain loads of coins (unless you get hit by one of the opposition players). Due to the touch screen control system on this game, you will quite accidentally discover a whole host of moves (and counter moves) as you go along.

The top screen of the DS shows the ingame 3d court view whereas the touch screen acts as a 'map' view of the court giving indication of where the question mark tiles and other players are.


Reference / Information

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Game & Watch Collection

Release dates

Australia Unconfirmed
Europe December 8, 2009
Japan July 28, 2006
N.America December 15, 2008


General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: 1




Game & Watch Collection on the Nintendo DS is a game bought out for Club Nintendo members. It features three of the game and watch multi-screen games: Donkey Kong, Green House and Oil Panic. The games featured are unchanged ports of their original versions.


Reference / Information

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Super Smash Bros. (Nintendo 64)

Release dates

Australia Unconfirmed
Europe November 19th, 1999
Japan January 21st, 1999
N.America April 26th, 1999


General information

Platform: Nintendo 64

Developed by HAL Laboratory

Published by Nintendo

Players: 1-4




Super Smash Bros. on the Nintendo 64 pits the stars of all Nintendo's biggest stars against each other in the ultimate showdown.
It's a Bumpin, Bruisin, Brawling Bash! The many worlds of Nintendo collide in the ultimate showdown of strength and skill! Up to 4 players can choose their favourite characters - complete with signature attacks - and go at it in Team battles and free-for-alls. Or venture out on your own to conquer the 14 stages in single-player mode. Either way, Super Smash Bros. is a no-holds barred action-fest that will keep you coming back for more.

Plunge headlong into battle with your favourite Nintendo characters...

  • Mario

  • Donkey Kong

  • Link

  • Samus Aran

  • Yoshi

  • Kirby

  • Fox McCloud

  • Pikachu

  • Luigi (unlockable)

  • Jigglypuff (unlockable)

  • Ness (unlockable)

  • Captain Falcon (unlockable)

There are also a lot of non-playable characters from the Pokemon series such as Beedrill, Blastoise, Chansey, Charizard, Clefairy
Hitmonlee, Koffing, Meowth, Mew, Snorlax, Starmie.

Each playable character uses their very own trademark attacks such as Mario's fireballs and Link's sword. Grab a fire flower or Poké Ball and send your opponent sailing out of the arena. Compete in 8 different settings, each from a characters home world, and each with its own dangers.


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Super Mario 64 (Nintendo 64) game information, media, videos, glitches and more

Super Mario 64 for the N64 title screen

Release dates

Australia Unconfirmed
Europe March 1st, 1997
Japan June 23rd, 1996
N.America September 29th, 1996

General information

Platform: Nintendo 64

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

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Quick links: Overview / Story / Gameplay / Levels and Zones / Enemies & Bosses / Mario's Abilities / Glitches, Mistakes and Bloopers / Reception / Videos: Trailers, Commercials & Gameplay / Mentions in other games / Trivia & Facts / Reference & Information / Media & Downloads




The N64's groundbreaking Super Mario 64 was the first 'true' 360 degree 3D game; released into a market that had been fiercely contested by Sega's Saturn and Sony's Playstation this was the title was oneMario ready for action in Super Mario 64 of three launch titles for the Nintendo 64 that really helped to turn heads in the direction of Nintendo's new console particularly in the U.S and Europe.


Graphics aside, a lot of new physics and moves were introduced as a result of the N64's enhanced controls and capabilities over its predecessor the SNES; we saw Mario's triple jump, ground pound, long jump and somersaults for the first time and not only that, but you didn't necessarily have to jump on an enemy anymore to kill them; Mario returned extra violent this time with kicking and punching finally becoming a viable means of disposing of his foes!


Originally this title had been intended for the SNES (or Famicom in Japan) but although this 16-Bit behemoth was strong, the development team decided that the SNES was not the right platform for this game, and as such Super Mario 64 was used to showcase the best use of the new N64 hardware whilst also acting as the basis for the N64 controller design; making this game potentially the most important factor in how well the Nintendo 64 would do.


Super Mario 64 has since been re-released, first of all as Super Mario 64 DS on the Nintendo DS on November 21st, 2004; largely similar to the original but with the added playable characters of Wario, Yoshi and of course Luigi; as most people were pretty perplexed about his absence from the original. Further down the line Super Mario 64 was released on the Wii's virtual console in November 2006, and as a VC title has only been outsold by Super Mario Bros (NES) to date.



Super Mario 64 on the Nintendo 64 brings a long awaited third dimension to the classic Mario adventure games. The story goes as follows..


The letter that the Princess sent to Mario at the start of Super Mario 64

Peach: "Mario, please come to the castle. I've baked a cake for you. Yours truly, Princess Toadstool."
Mario: "Wow, an invitation from Peach! I'll head out right away. I hope she can wait for me!"

Mario is so excited to receive the invitation from the Princess, who lives in the Mushroom Castle, that he quickly dresses in his best and leaves right away

Mario: "Hmmm, something's not quite right here... It's so quiet..."
Shaking off his uneasy premonition, Mario steps into the silent castle, where he is greeted by gruff words.

Bowser: "No ones home! Now scram! Bwa, ha ha"
The sounds seem to come from everywhere.

Mario: "Who's there?! I've heard that voice somewhere before..."
Mario begins searching all over the castle. Most of the doors are locked, but finding one open, he peeks inside. Hanging on the wall is the largest painting he has ever seen, and from behind the painting comes the strangest sound that he has ever...

Mario: "I think I hear someone calling. What secrets does this painting hold?"
Without a second thought, Mario jumps at the painting. As he is drawn into it, another world opens before his very eyes.

And so begins the grandest of all adventures!

Once inside the painting, Mario finds himself in the midst of battling Bob-ombs. According to the Bob-omb Buddies, someone... or something.. has suddenly attacked the castle and stolen the "Power Stars." These stars protect the castle; with the stars in his control, the beast plans to take over the Mushroom Castle. To help him accomplish this, he plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting.

Mario: "A plan this maniacal, this cunning... this must be the work of Bowser!"
Princess Toadstool and Toad are missing, too. Bowser must have taken them and sealed them inside the painting. Unless Mario recovers the Power Stars immediately, the inhabitants of this world will become Bowser's army.

Mario: "Well, Bowser's not going to get away with it, not as long as I'm around!"
Stolen Power Stars are hidden throughout the painting world. Use your wisdom and strength to recover the Power Stars and restore peace to the Mushroom Castle.

"Mario! You are the only one we can count on."


Gameplay & Controls


At first sight, there are many differences between Mario 64 and its predecessors. Players who were used to the 2-bit side scrolling action have had to adapt to many changes. The biggest one is the look. Now you can see Mario at every angle. Manoeuvring with the analog stick instead of the standard D-Pad the biggest adjustment that many players have had to work with. This isn’t considered a game flaw by any means, adapting to the new console was a standard issue for many gamers who were used to playing on the standard NES or SNES systems previously. The 360 degree analog control of the N64 controller was considered both innovative and challenging at the time.

We got used to Mario having to run, jump and shoot his way through levels that were clearly marked, searching for the flag to annotate the course has been cleared. Mario 64 puts you directly in the middle of the action…Now considered classic RPG mode, you find yourself wandering aimlessly, unlocking keys, stumbling across coins, and excited to find that you have reached your target (for that moment).

Because of this, there are no time limits. You won’t find yourself shrinking into oblivion at 0:00 mark. You will, however, be surprised by enemies who are around the corner, as well as friends and allies helping you along the way.
Stars have and always will be a central focus of every Mario game that has existed. One of the objectives of Mario 64 is to search for stars. As each star is found, another world is unlocked, some of them are secret, others are standard. Each level has six stars. A seventh star can be attained if Mario gets 100 coins before clearing the level.

Once you get used to it, the gameplay is pretty exciting. You will find your heart racing as you jump, swim and duck to make your way through levels and zones.


Levels & Zones


There are fifteen different zones in Super Mario 64. This is almost twice as many as the seven or eight levels that players may be used to. The levels are as follows:


Bob omb battlefield

  • Course 1 Bob-omb Battlefield-- This course is ruled by a guy with an explosive personality. Can you find the three extra lives in this level?

Whomps Fortress

  • Course 2 Whomp's Fortress--You can't enter the fortress until you find one star! There are certain spots where Bullet Bills will attack you unexpectedly. Watch out!

Jolly Roger Bay

  • Course 3 Jolly Roger Bay-There are seven stars and 2 extra lives in this location. Look at the Goombas for a surprise!

Cool Cool Mountain

  • Course 4 Cool, Cool Mountain--You can't get into the mountain until you've gotten three stars. Once you do, be careful! You may find yourself sliding to survive.

Big Boo's Haunt

  • Course 5 Big Boo's Haunt-- Merry-Go-Rounds are supposed to be fun. That is not the case with the ghost filled carousel located in this course. Remember, never turn your back on a ghost, or you may find yourself among the dead!

Hazy Maze Cave

  • Course 6 Hazy Maze Cave-- Have you beaten Bowser yet? Did you find the Dark Key? Great! Now it's time to get lost in this crazy hazy maze of a cave.

Lethal Lava Land

  • Course 7 Lethal Lava Land--If you're looking for silver stars, you might want to play with a yellow shell. Try to avoid the little bombers at all cost!

Shifting Sand Land

  • Course 8 Shifting Sand Land--Are you tired of mazes yet? Don't get stuck in any dead ends. If you play the level right, you should come across six extra lives.

Dire Dire Docks

  • Course 9 Dire, Dire Dock--Once you get the first star, you will come across Bowser. This dock is dangerous so tread carefully.

Snowman Land

  • Course 10 Snowman's Land--Ice is supposed to be pretty and calming. This land is anything but. Beware the giant snowman in the middle of the level!

Wet Dry World

  • Course 11 Wet-Dry World--You can control everything in this world with switches. Do you need water to help you? Do you prefer dry land? Switch it!

Tall Tall Mountain

  • Course 12 Tall, Tall--There are many secrets in this world! How many can you find?

Tiny Huge Island

  • Tiny-Huge Island-- Everything here is either very huge or quite tiny. Mario can change sizes by warping through the tunnels. Take advantage of when you are on the small side of the island and watch out for the giant Piranha Plants.

Tick Tock Clock

  • Tick Tock Clock-- If you ever wondered what the inside of a clock was like, now you will know. There are crazy gears and other things that will stand in your way.

Mario on the rooftops on the Rainbow Ride stage

  • Rainbow Ride--Rainbows should be happy and fun. Enjoy riding the carpet down the rainbow but avoid all of the enemies you may meet along the way.

Secret Levels:

  • The Princess's Secret Slide - A large slide filled with 1-Ups and coins.

  • The Secret Aquarium - A giant fish-tank filled with eight Red Coins.

  • Wing Mario Over the Rainbow - A stage in the sky where Mario must fly around using cannons to collect eight Red Coins.

Enemies & Bosses



  • Amps--These balls of electricity cannot be killed. They are tricky, so be careful when around them.

  • Bill Blasters—These guys shoot Bullet Bills out of their cannons.

  • Bob-ombs--These guys explode Watch out! They tick when you least expect it.

  • Boos-Yes, this is the same white ghost you saw in the original Mario games. Look him in the eye to make him go away. Never, ever jump on him.

  • Bookends--Don't get too close to this book or he will get you! Throw a punch to get a prize.

  • Bubs--These are mini Bubbas. They follow you and will eat you.

  • Bubbas--These fish will follow you and devour you for lunch if you let them.

  • Bullet Bills--These bullet heads come out of Bill Blasters. They are shot out when you move far away from them.

  • Bullies--These guys will push you around if you let them. That's why they are called Bullies. Stand up to them and finish the course like the hero that you are.

  • Chain Chomps--This giant ball has even bigger teeth and will try to bite you. He is located at Bob-omb's Battlefield. Unfortunately, you can't kill him. You can stun hiim and get some coins, though.

  • Chuckyas--These guys fight a bit dirty. They will pick you up and spin you around. Try to get them from behind.

  • Fire Guys--These guys are pretty interesting. Beware! They shoot fire!

  • Goombas--Yes, it's the original bad guy. You know how to defeat him, so do your thing.

  • Grand Goombas--These are bigger versions of the Goomba. They are a bit scarier but nothing that you cannot handle.

  • Heave Hos--Another indestructible foe is the Heave Ho. They can toss you around with their dustpans and recharge themselves with their keys.

  • Killer Chairs-- These wooden chairs look harmless but will float around and get you good. Try to stay away from the two that you see.

  • Kleptos--This bird will steal your cap, so look out! If you are looking for the first star in Shifting Sand Land, then look up, someone may have stolen it.

  • Koopa Troopas--Yep! We have those flying turtles again. He's easy to kill. Grab the blue coin before he makes another shell.

  • Lakitus--These guys sit in their clouds and throw Spiny Eggs at you.

  • Mad Piano--This piano is at Big Boos Haunt. Even though you cannot kill him, once he comes out to "play", he'll give you a red coin.

  • Micro-Goombas--These guys are kind of cute. They don't hurt you but can get in your way while you are on your mission.

  • Moneybags-- He looks like a regular coin but he's just a villain in disguise. Keep away from him at all cost.

  • Monty Moles--These moles pop out of the ground and attack you. You can attack him while he's still underground. They cannot be killed. However, he can give you an extra life by jumping on him repeatedly.

  • Mr. Blizzards--These snowmen pop out of the ground and throw snowballs at you.

  • Mr. Is--Giant creepy eye. Need I say more?

  • Piranha Plants--These guys like to eat people for breakfast. You have to punch him after you creep up on him to get rid of him.

  • Pokeys--Getting this guy will give you a blue coin. Attack him to make him short.

  • Scuttlebugs--This spider is crazy! If you attack him you get three coins.

  • Skeeters-- Mario sure has a lot of spiders to fight. Jump on him to demolish him.

  • Snufits--This guy has a cannon for a mouth. If you get him, he will give you yellow coins.

  • Spindrifts--These pretty pink flowers are rather deadly. Jump on them with a spin jump and you will get three coins.

  • Swoopers--These bats are more annoying than deadly. You can kill him with any attack method.

  • Thwomps—Thwomps are like Whomps, only bigger.

  • Tox Boxes--Tox Boxes are giant boxes that will roll over you and kill you if you do not watch out.

  • Tweesters--this tornado will suck you up and spin you around.

  • Ukikis--He is another cute character that likes to take stuff. This monkey will take your hat. Once he runs off, he may be hard to catch.

  • Unagis--Unagis are eels that hide in the Jolly Roger Bay. If you swim in front of him, he will come out and try to attack.

  • Venus Fire Traps--Yes, Piranha Plants can shoot fire. Punch him to defeat him.

  • Whomps--Whomps are the worst in the world. He can squash you in a matter of seconds. Jumping on his back will give you five coins. Be careful, but be quick!

Bowser burning Mario's butt



  • Big Bob-omb

  • Big Boo

  • Big Bully

  • Big Mr. I

  • Bowser

  • Chill Bully

  • Eyerok

  • Whomp King

  • Wiggler

Mario's Abilities


Of course, Mario cannot find Princess Peach without some special gear. The following items gives our hero powers that make him fierce.


  • Wing Cap—With this cap, Mario can do a triple jump, shoot himself out of cannons, and fly.

  • Vanishing Cap—This lets Mario walk through walls and gates. He isn’t invisible but he cannot be hurt as badly as if he did not have it.

  • Metal Cap—No, this isn’t Mario’s way of listening to Slayer while out on a stroll. The metal cap likens the Star in other games because it lessens his vulnerability. He can jump higher (but not by much) and can travel deeper in water (he DOES have metal on his head, after all). Most attacks by enemies don’t affect him when wearing the Metal Cap.

Wing Cap Mario flying in a Super Mario 64 artwork


Glitches, Mistakes and Bloopers


  • If Mario gets to the level exit and is still one star too few, the message will still refer to the stars in plural form; it says "You need 1 more stars" instead of "You need one more star"

  • When you approach Yoshi on the rooftop of the castle he shouts "Mario! It that really you???" instead of "Mario!! is that really you?" - I feel bad for picking this out, we should be glad he speaks any English whatsoever, he is a dinosaur after all!

Wing Cap Mario on the castle rooftop with Yoshi


  • The backwards long jump: perhaps the most well known glitch in Super Mario 64, if a player performs this correctly it enables them to climb up any flight of stairs including even the Endless Stairs.

  • Using the above method you can also enter a room which some fans know as the 'Black Room of Death' which basically has Mario stuck in the castle walls

  • There are a number of invisible walls, objects in the game that you can stand on and use for leverage, one of the most commonly known ones is situated on Tall, Tall Mountain.

  • You are supposed to only be able to access the castles rooftop using the cannon once you've collected all 120 of the power stars - but there is one other way, it'll take a few attempts in most cases but with a perfectly executed Triple Jump on the slope adjacent to the castle you CAN gain access to the roof.

  • If Mario falls off the roof he will cling onto the corner of the castle, but he'll still lose a life and worse yet, his hat will come off!



Fans were extremely excited to see their first Super Mario adventure on the Nintendo 64 console, and even more excited to see that Mario had truly entered the 3rd dimension. This game ended up being the best selling N64 time of all time, by the beginning of 2010 it had sold over 11.62 million copies across the globe.


In terms of the response from critics, this title did amazingly well with Game Informer scoring it 9.75/10, GameSpot weighing in with 9.4/10 and IGN's rather impressive 9.8/10. The main critical praise being directed at the games groundbreaking 3D graphics, and full 360 degree world - no longer was this a linear side scrolling adventure but a huge world to explore in whatever way you saw fit. The games soundtrack also received praise across the board - the only negative point that stopped this title nailing some 10/10's was the camera man; with critics pointing out that the shifting of the camera angles could interrupt gameplay (Agreed).


Videos: Trailers, Commercials & Gameplay



A full playthrough of Super Mario 64



A North American TV Commercial for Super Mario 64



The Super Mario 64 Milk Commercial


Mentions in other games


  • At the beginning of the DS version of SM64, Yoshi jumps down from the castle roof, an acknowledgement that this is where Yoshi was when the events of the original game ended

  • Paper Mario begins in much the same way as Super Mario 64 with Mario receiving a letter from Peach; once Mario arrives he sees that the main room of Peach's Castle is near exactly like it was in SM64 (though thats where the similarities end as the doors then lead to different rooms)

  • In the Royal Raceway course of Mario Kart 64, Peach's castle appears exactly as it did in Super Mario 64.

  • The fourteenth zone of SM64, Tick Tock Clock appears in Mario Kart DS as a race track.

  • A long time later on in Mario Kart 7 for the 3DS, Metal Mario appears as a playable character.

Interesting Facts


  • First Mario game in full 360 degree 3D

  • Like in the Mario Kart games, Lakitu is camera man again

Lakitu, the camera man for the events of Super Mario 64


  • Some bob-ombs are friendly!

  • MIPS the rabbit in the castle basement is named after the company who made the N64 Processor, MIPS Technologies.

  • Mario can wear different caps. (Metal Cap, Vanish Cap, Wario's Cap etc)

  • The person who did Mario's voiceovers in Super Mario 64 was Charles Martinet, it wasn't the first time he'd done a Mario voiceover, he also did Mario's FUNdamentals ( a puzzle game collection from 1995 )

  • In the games title screen you can pull Mario's face into different shapes and positions

  • When a second controller is in use player 2 can control the camera views during both the ending sequence and the credits

  • Did you know that Mario 64 was the best-selling game on the Nintendo 64 console?

  • According to the January 2005 issue of Electronic Gaming Magazine, Super Mario 64 is the game that made 3-D games popular.

  • A sequel to the game was supposed to debut on the Super Nintendo Disc Drive. However the Super Nintendo DD never made it big. It is considered the unknown, mysterious, console that never was.

The fabled and mysterious Super Nintendo Disc Drive

  • 2-player mode was in the works. However, developers thought it would be impossible for two players to agree on movements thus making gameplay and navigation nearly impossible.

  • You have to fight Bowser three times in this game.

  • In the Japanese version of the opening screen it says “Press Start”. In the US and EU versions it just says “Start”.

  • In Japan, a rumble pack was released along with the game. Unfortunately, this never made it to EU or US markets.

The Japanese Box Art for Super Mario 64, complete with rumblepak


There are references to people / events outside of the Mario universe in this game in the following forms:-


  • There is a reference to the famous song "Somewhere over the Rainbow" by Judy Garland from the Wizard of Oz in that during the Rainbow ride course the sixth star along is called "Somewhere over the Rainbow". After this song.

  • Further to the above another of the stars (the second one along in Tick Tock Clock) is called "The Pit and the Pendulums" - the same name as the story by Edgar Allan Poe.

  • MIPS the rabbit is yet another punctuality-challenged critter, much like that of the White Rabbit from Alice in Wonderland.

Reference / Information


Media / Downloads


Paper Mario (Nintendo 64)

Release dates

Australia Unconfirmed
Europe October 5th, 2001
Japan August 11th, 2000
N.America February 5th, 2001


General information

Platform: Nintendo 64

Developed by Intelligent Systems

Published by Nintendo

Players: Single-player



Overview / Storyline

The much awaited sequel to Super Mario RPG: Legend of the Seven stars on the SNES is the Paper Mario on the Nintendo 64.


The Story

Very far away, way above the clouds beyond the sky, there is a legend saying that there was a haven where the Stars lived. It is also known that the fabled treasure called the Star Rod rested in the sanctuary of Star Haven, which was known for its power to grant all kinds of wishes. The seven revered Star Spirits, using this astonishing Star Rod, watched over our peaceful world cautiously and very carefully.

Then a terrible thing happens one day, when the evil King Bowser appeared in Star Haven and stole the Star Rod! He uses the incredible power of the Star Rod and quickly imprisoned the seven Star Spirits!

Mario, as completely unaware of the troubles happening in far-off Star Haven, got back home in the Mushroom Kingdom, and he is eagerly reading a letter from Princess Peach. It was an invitation to a party at Peach’s castle! With much expectation, Mario and Luigi set off for the party, unaware to the chaos that lies ahead. 


The main characters in Paper Mario are as below:

  • Mario - our mustached marvel, must once again match his intellect and courage against Bowser's evil plans. Princess Peach - Loved by all under her jurisdiction, the princess of Mushroom Kingdom is constantly being the target of Bowser's wicked kidnapping strategies. She doesn’t give up, and even lend Mario a hand in his every adventure.
  • The Star Spirits – appears that being guarded by Bowser’s vindictive groups. After being captured by Bowser, the seven Star Spirits have been separated from each other and imprisoned in isolated reaches throughout the kingdom.
  • Mario's friends - Mario needs to combine his talents with those of his newfound friends to put a stop to Bowser's evil plan.
  • King Bowser – Do you think Bowser will use the Star Rod to become the ruler of the world? Well, it’s up to Mario and his gang to make sure that will never happen!
  • Kammy Koopa – One of Bowser's underlings, to torment Mario and his friends, she uses her mysterious magic.
  • Luigi - Mario's younger brother and friend almost plays a dynamic role in Mario's adventures. Will he be this time?
  • Twink – The Star Kid that is too young to have much power, but a determined one to help out Princess Peach and Mario however he can.

With the help of his new friends, can Mario stop Bowser? If he can’t, surely, there'll be no happy ending.



Interesting Facts

  • Luigi, who usually help his brother, doesn't help Mario on his adventures and stayed at home!
  • This is the only Mario RPG game where in Bowser poses as your main enemy.
  • "Star Haven" is the replacement for Star Road.
  • Paper Mario utilizes Chapters, a very book like format; this derives in the spirit of Paper.
  • There are no female bosses, unlike the other Paper Mario games.
  • There are no optional characters also, unlike the other Paper Mario games.
  • As the Mario games progress, more and more occasional references outside the Mario Universe. In this case, the reference is to Star Wars. As Mario starts the battle with devious Bowser, for the second time around, the latter shouts "Let us witness the power of this totally operational Star Rod!". A parody to the Emperor Palpatines line, a character in Star Wars the Empire Strikes back, telling about witnessing the power of a fully operational Death Star.
  • Tutankoopa, again, is a reference to someone outside the Mario Universe. You guessed it right! Tutankhamen, the most well-known Pharaoh of Ancient Egypt.
  • Additional to the above Star Wars reference, there is also a penguin author called "Herringway". This penguin author is, on the other hand, a parody of Ernest Hemingway an American Author.
  • Geno and Mallow were neither in this title nor were they referenced, because of the termination of Nintendo and Squares contract after Super Mario RPG: Legend of the Seven Stars, and that these characters belong to Square.
  • Goombario: a new playable Goomba character that is newly introduced in this game.


Reference / Information

Media / Downloads

Mario Tennis (Nintendo 64)

Release dates

Australia Unconfirmed
Europe November 3rd, 2000
Japan July 21st, 2000
N.America August 24th, 2000


General information

Platform: Nintendo 64

Developed by Camelot

Published by Nintendo

Players: 1-4




Enlist some of your favourite characters from the Mario universe for a game of doubles in Mario Tennis. Boo, Daisy, Bowser--even new character Waluigi, brother of Wario--and more are here for a game that sets accurate tennis physics in an unpredictable fantasy world. Where else could you play tennis on a court surrounded by lava? Play solo or with up to three friends simultaneously. Exhibition Mode provides a friendly, straightforward game, while Tournament Mode will settle the bets. There is also a Ring Shot Mode, a tennis variant that has players trying to send balls through as many golden rings as they can.

  • Tennis game for 1 to 4 players

  • Accurate tennis physics mixed with fun, fantastic themes

  • Easy-to-learn controls allow for lobs, overhead blasts, and crosscourt smashes

  • Features characters from NES, SNES, and N64 Mario-themed games

  • Includes Mini-Games and tennis variants

Reference / Information

Media / Downloads

Mario Party 3 (Nintendo 64)

Release dates

Australia Unconfirmed
Europe November 16th, 2001
Japan December 7th, 2000
N.America May 7th, 2001


General information

Platform: Nintendo 64

Developed by Hudson Soft

Published by Nintendo

Players: 1-4



Overview / Mini-Game List

A party bigger than ever! Mario and his pals are back for some more fun. And this time its more fun than ever before. Play with your friends with over 70 all-new mini games! and new characters!

The story behind Mario Party 3

A Star is Born: In the centre of the vast universe, a remarkably bright star was born. It was the star that is born only once in a thousand years, the Millennium Star. According to the legend, whoever possessed the mystical star was destined to become the Superstar of the universe. However since the Millennium Star was but a newborn, it fell from the starry sky. Around that time, Mario and his friends were all happily relaxing when suddenly the Millennium Star came crashing down.


Mario and his friends soon began arguing about who should keep the Millennium Star. Suddenly, the Millennium Star gave off a brilliantly bright flash of light. And with that bright flash, Mario and his friends were transported into a toy box! "Greetings. I am the Millennium Star. You must pass my test to prove yourself worthy of possessing me. You must journey across many lands and collect the Star Stamps. If you can collect all seven, I shall accept you as the top Superstar in the universe." Who will collect the seven Star Stamps and become the universe's top Superstar?

Mario Party 3 is made up of seventy-one Mini-Games in total comprising; twenty x four player Mini-Games, ten three-on-one Mini-Games, ten two-on-two Mini-Games, ten duel Mini-Games, eight battle Mini-Games, six Item Mini-Games and three rare Mini-Games.


Four player Mini-Games

Treadmill Grill

Ice Rink Risk

Parasol Plummet

Messy Memory

Picture Imperfect

M.P. I.Q.

Curtain Call

Cheep Cheep Chase

Snowball Summit

Toadstool Titan

Aces High

Bounce 'n' Trounce

Chip Shot Challenge

Mario's Puzzle Party

The Beat Goes On

Water Whirled

Frigid Bridges

Awful Tower

Pipe Cleaners

Rockin' Raceway


Duel Mini-Games
Vine With Me

Popgun Pick-Off

End of the Line

Baby Bowser Bonkers

Silly Screws

Crowd Cover

Tick Tock Hop

Bowser Toss

Motor Rooter

Fowl Play


Item Mini-Games

Winner's Wheel

Hey, Batter, Batter!

Bobbing Bow-loons

Dorrie Dip

Swinging with Sharks

Swing 'n' Swipe

Three on one Mini-Games

Coconut Conk

Spotlight Swim

Boulder Ball

Crazy Cogs

Hide and Sneak

River Raiders

Tidal Toss

Hand, Line and Sinker

Ridiculous Relay

Thwomp Pull


Two on two Mini-Games

Eatsa Pizza

Baby Bowser Broadside

Cosmic Coaster

Puddle Paddle

Log Jam

Pump, Pump and Away

Hyper Hydrants

Picking Panic

Etch 'n' Catch

Slot Synch


Battle mini-games

Stacked Deck

Three Door Monty


Slap Down

Locked Out

All Fired Up

Storm Chasers

Eye Sore


Rare Mini-Games

Stardust Battle

Dizzy Dinghies

Mario's Puzzle Party Pro


Interesting Facts

  • The only Mario Party not to feature a Bowser themed board anywhere throughout.

  • The final Mario game to show the Princesses in their full classic dress

  • The introduction to the Mario Party series of Waluigi and Princess Daisy.

  • Snifit appears on the N64 platform for the first time

  • The third game that Princess Daisy has appeared in

  • The second game that Waluigi has appeared in

  • Mario Party 3 was the final Mario party game on the N64, the sequel would come later on the Gamecube

  • Featuring over 70 all new mini games

  • Toad is replaced as your guide by Tumble the Magic Dye

Reference / Information

Media / Downloads

Mario Party 2 (Nintendo 64)

Release dates

Australia Unconfirmed
Europe October 13th, 2000
Japan December 17th, 1999
N.America January 24th, 2000


General information

Platform: Nintendo 64

Developed by Hudson Soft

Published by Nintendo

Players: 1-4




Overview / Mini-Game List

As set up similar to its predecessor, the original Mario Party, Mario Party 2 on the Nintendo 64 adopted its entire feature except that the party can go on even longer, with 65 totals of mini games!

Want to have a park named after you? That is totally awesome, a new amusement park will be opening soon in the Mushroom Kingdom and Mario and his friends will be fighting over who it should be named after. The bet will be, whoever defeats Bowser first will have the amusement park’s name after them!

Just got even better!
Another round of Bowser-bashin’ party action! Mario and the whole gang are back as they get into different fiasco in each of the five all new Adventure Boards. A new swing of new tricks and devices bringing to you new levels of challenge and thrill to board game plays. Explore new board maps, play new Mini-Games, new actions and surprises that brought bunch of fun!


Mario Party 2 feature's sixty-five mini games comprising: twenty-one Four Player Mini-Games, twelve Two v Two Mini-Games, eleven Three v One Mini-Games, eight Battle Mini-Games, six Item Mini-Game and a special Mini Game.



Four player Mini Games

Abandon Ship

Bombs Away

Bumper Balls

Deep Sea Salvage

Dizzy Dancing

Hexagon Heat

Honeycomb Havoc

Hot Rope Jump

Lava Tile Isle


Platform Peril

Roll Call

Shell Shocked

Shy Guy Says

Skateboard Scamper

Slot Car Derby

Sneak n' Snore

Tile Driver

Tipsy Tourney

Toad in the Box

Totem Pole Pound

Battle Mini-Games

Bowser's Big Blast

Bumper Balloon Cars

Crazy Cutter

Day at the Races

Face Lift

Grab Bag

Hot Bob-omb

Rakin' 'em In!

Special Mini-Game

  Driver's Ed

Two v Two Mini Games

Balloon Burst

Bobsled Run

Cake Factory

Destruction Duet

Dungeon Dash

Handcar Havoc

Looney Lumberjacks

Magnet Carta

Sky Pilots

Speed Hockey

Toad Bandstand

Torpedo Targets


Three v One Mini-Games


Bob-omb Barrage

Bowl Over

Crane Game

Filet Relay

Lights Out

Look Away

Move to the Music

Quicksand Cache

Rainbow Run

Shock, Drop or Roll


Item Mini-Games

Bowser Slots (Bowser Land)

Coffin Congestion (Horror Land)

Give Me A Brake (Western Land)

Hammer Slammer (Space Land)

Mallet-Go-Round (Mystery Land)

  Roll Out the Barrels (Pirate Land)
- Source: The above mini game list was officially released by Nintendo just as the game came out.


Interesting Facts

  • Outfits of the characters changes to blend in with the theme of the board they are playing on
  • In the first Mario Party game, players can store an item, however, the maximum that a player can store is one item only.
  • Remember the old Tanooki, Frog, Hammer Bros suits from SMB3? Now here is a newer suit item that has been added! Features now a 'Bowser Suit'.
  • This game also features, taken from Mario Party, a few modified versions of some mini-games.
  • Since the first game Mario party, there are no new characters added.
  • Because players evidently getting blistered hands from the original Mario Party they have changed the control of the mini game in this title, from the Control stick based games to more of a button bashing angle.

Reference / Information

Media / Downloads

Mario Party (Nintendo 64) game information, reference and media

Release dates

Australia Unconfirmed
Europe March 9th, 1999
Japan December 18th, 1998
N.America February 8th, 1999

General information

Platform: Nintendo 64

Developed by Hudson Soft

Published by Nintendo

Players: 1-4



Overview / Mini-Game List

Tensions mount for Mario and pals as each declares himself to be the one true Super Star of Mario Land. Face your friends and family in a contest of strength, wits and agility as you explore 6 thrilling Adventure boards. Reveal new levels of gaming excitement as you customize your boards with speed blocks, warp blocks and other speciality items. Jam-packed with all the electricity of an entire arcade, the action comes alive for up to four players. So grab your friends and get ready for a wild ride because this party never ends!

Mario Party is a board-game style title for the Nintendo 64. Players can choose from one of six playable characters as below:-

  • Mario

  • Luigi

  • Yoshi

  • Princess Toadstool

  • Wario

  • Donkey Kong

The game can be played in one of two modes

  • Party mode - Four players will play on a board-game style setup, taking it in turns to roll a dice which decides
    how many spaces their player will move around the board. Once everyone has taken a turn a randomly selected mini game will begin. Players
    continue rolling and playing mini games until time runs out.

  • Mini-game mode - in this mode the player can select up to seven mini-games to play back to back and customise the settings of the mini-games as required.

Shoot for the stars in 2-on-2. 3-on-1 or 4-player free-for-all action. Bash, bump and bully your way through 56 dizzying Mini-games. 9 World Maps provide a challenging single-player quest on Mini-Game Island.

Mario Party is a compilation of fifty-six Mini-Games comprising; ten single-player Mini-Games, five two-v-two Mini-Games, ten 3-v-1 Mini-Games and twenty-four four player Mini-Games.


Single-player Mini-Games

Ghost Guess

Ground Pound

Knock Block Tower

Limbo Dance

Memory Match

Pedal Power

Shell Game

Slot Machine

Teetering Towers


Two v Two player Mini-Games

Bobsled Run

Deep Sea Divers
Desert Dash
Handcar Havoc

Three v One Mini-Games

Bash 'n' Cash

Bowl Over

Coin Block Bash

Coin Shower Flower

Crane Game

Paddle Battle

Pipe Maze

Piranha's Pursuit

TightRope Treachery

Tug o' War

Four player Mini-Games

Balloon Burst

Bombs Away

Box Mountain Mayhem

Bumper Balls

Buried Treasure

Cast Aways

Coin Block Blitz

Crazy Cutter

Face Lift

Grab Bag

Hammer Drop

Hot Bob-omb

Hot Rope Jump


Mario Bandstand

Mushroom Mix-up

Musical Mushroom

Platform Peril

Running of the Bulb

Shy Guy Says

Skateboard Scamper

Slot Car Derby

Tipsy Tourney

Treasure Divers


Mini Game Playthroughs

A playthrough of each game board in Mario Party is below:-


The playlist order is as below list, but


1. Donkey Kong's Jungle Adventure

2. Peaches Birthday Cake

3. Yoshi's Tropical Island

4. Wario's Battle Canyon

5. Luigi's Engine Room

6. Mario's Rainbow Castle


You can skip to a board of your choice by clicking in the top left of the playlist and choosing a different video:-


Interesting Facts

  • Once the game is completed the tune playing while the credits are scrolling is actually a heavily remixed version of the Mario Bros. Tune.

  • The second Mario game (to Super Mario RPG: Legend of the Seven Stars) allowing you to buy items

  • The second Mario game to allow up to 4 players, the first was Mario Kart 64

  • Long after the release of Mario Party, infact even after the release of Mario Party 2, Nintendo bought out a Mario Party glove.

  • This glove was given away free and was intended for gamers who played a lot not to blister their hands due to the way the n64 controls were, Nintendo required proof of purchase of the Mario Party games to send these gloves out. The gloves were not logo bearing and had no Mario Characters on.

Some of the mini games names are puns, such as below:-

Name Pun of
Bombsketball Basketball
Bumper Balls Bumper cars
Hot Bob-omb Hot Potato
Key-pa-Way Keep away
Musical Mushroom Musical Chairs
Shy guy says Simon Says
Whack-a-plant Whack a mole


Reference / Information

Media / Downloads

Mario Golf 64

Release dates

Australia Unconfirmed
Europe September 14th, 1999
Japan June 11th, 1999
N.America July 27th, 1999


General information

Platform: Nintendo 64

Developed by Camelot

Published by Nintendo

Players: 1-4




Mario Golf on the Nintendo 64 was another successful Golfing game by Camelot who were also responsible for a similarly successful golfing title on the Sony Playstation (Hot Shots Golf). Mario Golf 64  brings the game to you with four eighteen-hole courses and eleven golfers to choose from, with the most realistic play control to date.


Level up your golfer in an RPG style, the more you play your character the more skill and experience you will gain reducing in more accurate shots and powerful swings. Mario Golf 64 is able to interact with Mario Golf on the Game Boy Colour enabling a player to use his Game Boy Colour character on the Nintendo 64 version of the game.


Interesting Facts

  • When Wario hits a power shot it sparks electricity!

  • Wario's character wears pink shoes in the game (his shoes are usually green). In the next Mario sports title "Mario Tennis" however his shoes are back to regular green!

  • When peach completes play her skirt goes back to full length

  • At the start of the Game when the intro says Welcome to Mario Golf you can hear Wario in the background say "It shoulda been Wario Golf!"

  • The European version of the game has a different into soundtrack to that of its counterparts in the rest of the world.

Reference / Information

Media / Downloads

Mario No Photopi (Japan only)

Release dates

Australia Never released
Europe Never released
Japan February 12th, 1998
N.America Never released


General information

Platform: Nintendo 64

Developed by Nintendo

Published by Nintendo

Players: Single-player




Mario no Photopi or "Mario's Photopi" is another creativity title (like the Mario Artist series) released only in Japan for the Nintendo 64. The medium for this game was a cartridge with two slots for SmartMedia cards, to allow the import and exchange of digital photos and images.

Once you've imported them into the game you can add borders and decoration, text, and artwork from the Mario series.


Media / Downloads

Mario Artist: Talent Studio (Japan only)

Release dates

Australia Never released
Europe Never released
Japan February 23rd, 2000
N.America Never released


General information

Platform: Nintendo 64 [DD]

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player




Mario Artist: Talent Studio was released on the Nintendo 64 DD in Japan only as part of the Mario Artist series.
In this title the user can insert pictures from cameras and videos onto 3-dimensional models. Not only this but through use of the Nintendo 64 Capture Cartridge players could run a VCR or Camcorder through this cart and records movies on the N64. Why not capture your own face and put it onto a 3D Model? Getting your images from the Game Boy Camera would also work.


The other games in this series:-

Media / Downloads

Mario Artist: Polygon Studio (Japan only)

Release dates

Australia Never released
Europe Never released
Japan August 29th, 2000
N.America Never released


General information

Platform: Nintendo 64 [DD]

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player




Mario Artist: Polygon Studio was released on the Nintendo 64 DD in Japan only as part of the Mario Artist series. In this title the user can construct and render 3D polygons to make their artwork. A special mode called Sound Bomber was also included, in which a player must win as many microgames as possible, all of the microgames feature the player's polygon model.

This was the final Mario Artist title to be published. Other titles from this series include:-

Media / Downloads

Mario Artist: Paint Studio (Japan only)

Release dates

Australia Never released
Europe Never released
Japan December 1st, 1999
N.America Never released


General information

Platform: Nintendo 64 [DD]

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player




Mario Artist: Paint Studio was released on the Nintendo 64 DD in Japan only as part of the Mario Artist series. The program is very much an enhanced version of Mario Paint (SNES) and was a launch title for the Nintendo 64 DD.

The game as well as having all the features of Mario Paint could also be used in conjunction with the Game Boy Camera and the Nintendo 64 Capture cartridge to import images from video tapes. This game more often than not came with the Nintendo 64 mouse, which would make using the game effectively significantly easier.


The other games in this series:-

Media / Downloads

Mario Artist: Communication Kit (Japan only)

Release dates

Australia Never released
Europe Never released
Japan June 29th, 2000
N.America Never released


General information

Platform: Nintendo 64 [DD]

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player




Mario Artist: Communication Kit was only released in Japan on the Nintendo 64 DD as an accessory intended to go with the rest of the Mario Artist series. This title allowed users to connect to Randnets online net studio which enabled users to share their creations produced by other titles in the Mario Artist range online. Sadly RandNet didn't exist for long.

The other games in this series:-

Media / Downloads

Wrecking Crew (NES)

Release dates

Australia N/A
Europe N/A
Japan February 3rd, 1989
N.America N/A


General information

Platform: Nintendo Entertainment System [FDS]

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2




This Nintendo Programmable game lets you design your own buildings, place barriers where you want them, and then get set to demolish them in record time. So you can build a different maze of obstacles to tear down every game!


You can also choose to knock through a series of walls pre-programmed by Nintendo. Each wall gets tougher, and you have to be clever to keep away from monsters like "Gotcha Wrench" and "Egg Plant Man", blazing Fireballs, and the mean "Foreman Spike".


Reference / Information

Media / Downloads

Super Mario Bros. 3 (NES) game information, story, videos, trivia and more

Super Mario Bros. 3 title screen

Release dates

Australia N/A
Europe August 29th, 1991
Japan October 23rd, 1988
N.America February 12th, 1990

General information

Platform: Nintendo Entertainment System

Developed by Nintendo EAD

Published by Nintendo

Players: 1-2

on Buy Super Mario Bros. 3 on


Quick links: Overview / Story / Gameplay & Controls / Power-ups / Zones & Levels / Enemies & Bosses / The Making of Super Mario Bros. 3 / The Wizard / Remakes & Re-releases / Videos - Gameplay, Trailers & Commercials / Reception / Legacy & Accolades / References to other Nintendo titles / Mentions in later Nintendo titles / Glitches / Trivia & Facts / Reference & Information / Media & Downloads



Super Mario Bros. 3 is the third installment in the, also, super-popular Mario franchise. It was the third and final Mario game on the NES. It was released in 1988 (in Japan), in 1990 (in the USA) and in 1991 (in Europe and Australia). After the huge and drastic changes in many core elements of the series that were seen in the previous game, this time Mario returned to his origins and the familiar setting, that is a trademark of the whole franchise. Similar patterns were seen in other popular gaming series like The Legend of Zelda and Castlevania where, also, the second game in the franchise changes almost the whole concept of its predecessor, and then the third game returns the series to its roots and improves almost everything from the original game.

If it can be said that the first game set the standards for all the future titles to come, then it can be said that this game revolutionized the whole concept. It improved pretty much everything from the original game. The graphics are much better, the levels are much more diverse and unique, the soundtrack is better, there are even more secrets than in the first game (many of them are still waiting to be discovered), there is a huge number of power-ups (it was the game with the most power-ups in the franchise, until recently), there is a world map, mini games……….the list would be too long for this section. And Bowser also returns as the main antagonist of the game. Yay!

This game is, perhaps, the closest possible achievement to something as unrealistically ideal as the “platform perfection”. By pushing the NES hardware to its limits, and by offering so many different and new elements, this game is the most popular game of all 3 that were released on the NES. It is often called – “the ultimate NES experience”. It is also one of the most revolutionary and innovative games ever, just the original Super Mario Bros. , and one can also add that it is one of the most important video games of all times. It influenced all the future releases in the franchise, in the same way as the original game. And even today many platform games, even those that don’t belong to the Mario franchise, are taking ideas from this gem. So, we can conclude that it is a platform game that ideally showcases how a great video game should be made.
Peach Toad and Luigi


The story of Super Mario Bros. 3 is below


The official story from the Super Mario Bros 3 game manual:-


The Mushroom Kingdom has been a peaceful place thanks to the brave deeds of Mario and Luigi. The Mushroom Kingdom forms an entrance to the Mushroom World where all is not well. Bowser has sent his 7 children to make mischief as they please in the normally peaceful Mushroom World. They stole the royal magic wands from each country in the Mushroom World and used them to turn their kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's 7 kids to return the kings to their true forms. "Goodbye and good luck," said the Princess and Toad as Mario and Luigi set off on their journey deep into the Mushroom World.

Above is a video showing the Super Mario Bros 3 background and plot, it's actually an official video based on The Adventures of Super Mario Bros. 3 cartoon but does bare a good deal of relevance to the game too as you might expect.


This video gives the background on the main characters; Mario, Luigi, Princess, Toad as well as Koopa and his kids/minions and shows what you can expect from them all as characters


Gameplay & Controls

As we said before, the gameplay of Super Mario Bros. 3 is identical to the gameplay of the original game. Identical but improved in almost every possible way. Once again, Mario’s basic moves are: moving left and right, jumping (Mario beats most of his enemies by stomping on them and/or their heads, just like in the original game), shooting fireballs (that are acquired after Mario gets the Fire Flower power-up) and running. Aside from the standard moves, thanks to the huge line-up of new power-ups, Mario can obtain additional abilities that were not seen in the previous games. One of the most popular ones is the ability to fly (you can get it by acquiring the Super Leaf power-up, as well as the popular Tanooki Suit). There are several other cool suits that you can use as well, and that will make your life much easier, like the Frog Suit, which allows you to control Mario much easier during the underwater sections, or the Hammer Suit, which gives Mario (and/or Luigi) the ability to throw hammers and use them as weapons (like the ones that Hammer Bros. are using). Some suits have their secondary use as well. For example, the mentioned raccoon-like Tanooki Suit gives the player the ability to fly just like the Super Leaf power-up, but it also gives the ability of transformation into a statue (and while he is in this state, Mario cannot be harmed by any of the enemies or the other obstacles), and the Hammer Suit also has another function – Mario can create a shield in order to protect himself from the fireballs. It should be noted that there is also a scale that shows how fast Mario is running (P-meter). In order to actually fly with the Super Leaf power-up or with the Tanooki Suit, you must fill up the scale to its maximum, and after that you can fly for a certain period of time. More information about all the power-ups and the suits that can be found in the game can be seen in the “power-ups” section.


Statue Mario

The objective of the game is, once again, to reach the end of the level. Instead of the typical flagpole and a castle from the first game, as well as the Hawksmouth gate from the second this time, when the player reaches the end of the level, the colors of the background lose their standard patterns and the whole background becomes mainly black, with some white lines here and there. There is also a block that has a function of a slot from the lottery machine. It has an item in it and it changes very quickly. The level is beaten when Mario jumps into it, automatically grabbing the item that was shown at that point (a correct combination of 3 acquired items gives Mario additional stuff like extra lives, for example). There are also 8 worlds, just like in the first game, but there are much more levels and all of them are very diverse. Each world has a different theme as well. For example, the first world is called “Grass Land”, and it is placed in a grassy valley. The second world is called “Desert Hill” and, as the name implies, it is a huge desert setting, etc………..The last world is called “Dark Land” and it is very dark and unique. This is the world in which Bowser’s castle is located and this is where Mario and Luigi battle him in order to rescue Princess Peach. Along with the “normal” levels, each world has fortresses as well. They are smaller castles that are usually tougher to beat than the regular levels. Each of the fortresses is guarded by Bowser’s henchman called Boom Boom. In order to beat the level, Mario and Luigi must defeat Boom Boom, who is a standard mini-boss of the game. Also, aside from the regular levels and the fortresses, each world (except of the last one) has two types of mini-games as well. One of them involves finding pairs of identical cards on the screen and the objective of the other is to form the picture of an item, by pressing the button that stops the spinning reels, where 3 different item parts are located (Spade Panels). You can get extra lives and power-ups this way (see our cheats page for how to get the most from the N-Spade game). Also, there are various Toad Houses, where you can pick which of the 3 chests you are going to open. Each chest contains a power-up and, with a bit of luck, you may just find the right one in one of them. The game has an ability to save the power-ups that you collected, so you may use any of them before starting any of the game’s levels (you may use only one of those power-ups at a time, of course). And, of course, we must not forget the addition of the world map that lets you see the entire world and all of its sections. The world map will become a standard part of the franchise in the future games as well. Time limit is, once again, a part of the game. Mario (or Luigi) can die in the same ways like in the original game (either by being killed by his enemies or their attacks, falling down into the pit or into the lava, or when the time to beat the level drops to 0). Unlike the first game, this one has continues, although once you choose that option, you will be returned to the very beginning of the world, and to the first level of that world. The ability to save your progress is, sadly, not included.

Instead of battling 7 fake Bowsers and 1 real one in the last level, as in the original game, this time the first 7 worlds of the game are guarded by the 7 Koopalings (Bowser’s children that serve as bosses ofWendy O Koopa their worlds. Their names are: Larry Koopa, Morton Koopa Jr., Wendy O. Koopa, Iggy Koopa, Roy Koopa, Lemmy Koopa and Ludwig von Koopa). The 8th world is guarded by Bowser himself. The first 7 bosses (the Koopalings) are battled on a flying airship, while the final fight with Bowser takes place in his castle. There are also mini-bosses and, in all cases, that is Boom Boom, the henchmen of Bowser, as it was previously mentioned (he is found at the end of each fortress). Once Mario and Luigi beat the Koopalings, they restore the rulers of their respective worlds to their normal form, and once they beat Bowser in his castle, they rescue Princess Peach. And, of course, she has one very familiar reference for them (“Thank you. But our Princess is in another castle! ...Just kidding!”).


2 player mode
The game also has a multiplayer mode. The first player controls Mario and the second one controls Luigi, just like it is the case with the original game. Though, this time there is one important addition. There is actually a “Battle Mode” added-on. A typical example of this is a mini-game that is, practically, an exact copy of Mario Bros. game (the popular arcade classic). In this mini-game, players can steal cards from their partner, but they can also lose their turn to play if they lose the mini-game. Other than that, the concept is the same as in the original game. The first player controls Mario until he loses a life. After that, the game switches to the second player who controls Luigi, and vice-versa.

The controls in the game are as basic as they can be. But anyway, we are going to list them for you right now:

Right - Move right
Left - Move left
Down –Duck (it can only be used when Mario is in his bigger form)
A – Jump (it is also used for swimming in the underwater levels, for flying and for selecting the level and the item on the world map)
B – Shoot fireballs when the Fire Flower power-up is collected (it is also used to bring down the items menu)
Press and hold B + Left/Right – Running
Start – Pause the game
Up/down/left/right – Move around the world map.


These are the power-ups from SMB3; each had its own unique value and was useful in certain situations. Many of the powerup's below had never been seen before in the Mario series prior to this title.


Fire Mario sprite from Super Mario Bros 3 NES Fire Flower - The staple Fire Flower powerup remains in this title, turning Fire Mario a fiery blend of red and orange, just to show his serious about toasting his foes.
Frog Suit Mario sprite from Super Mario Bros 3 NES Frog Suit - Truly gives Mario the attributes of a frog... he can swim considerably faster than normal Mario would be able to... but once out of water in this suit it can be a real hinderance impeding Mario's handling and movement speed
Hammer Suit Mario sprite from Super Mario Bros 3 NES Hammer Suit - Traditionally Hammer Bro's have gotten away with murder, hurling hammers at us aggressively wherever we go and we've simply had to accept it - well this suit gave them a taste of their own medicine... enabling the player to throw hammers right back at em!
Mario in Kuribos Shoe from Super Mario Bros 3 NES Kuribo's Shoe - Kuribo is the Japanese word for Goomba, so effectively this item is a Goomba boot, which kinda makes sense because you have to beat up a Goomba to get one. Although this power up is only available in one level in the whole game (5-3) it became iconic and was extremely memorable to people who played it at the time. Kuribo's Shoe enabled you to jump on any surface, any enemy without being harmed.
Raccoon Mario sprite from Super Mario Bros 3 NES Super Leaf - The one and only Super Leaf turns Mario into a Raccoon (well sort of) providing him with pointy racoon ears and a bushy tail, take a run up, jump and keep hammering that button and you can fly for a fairly reasonable amount of time. Mario is in his racoon form on the front cover of the Super Mario Bros. 3 box art
Tanooki Mario sprite from Super Mario Bros 3 NES

Tanooki Suit - If pointy ears and a bushy tail wasn't enough for you then wait til a little further into the game and you can get the full on Tanooki Suit cladding Mario in soft fur from head to toe... not only does this cool little suit enable flight, but you can also change into a statue!

Statue Mario sprite from Super Mario Bros 3 NES Statue form - This is an added bonus of the Tanooki Suit over the Super Leaf.... you can turn into a statue and your foes won't recognise you... they'll simply walk past. You cannot be harmed in Statue form... but beware, because you CAN be harmed when it wears off, its effects are only temporary.


Zones & Levels


As it was previously mentioned, unlike in the original game, in this one each and every world is different and unique. Each one also has a different theme attached to it, so we can safely say that every world in this game is a different and new experience. Below you can find all the information about all the worlds in the game, their characteristics, most common enemies… well as their guardians (bosses). So, here we go….

World 1: Grass Land
This is the first world in the game. It is very similar to the overworld sections of the previous two games. The dominant aspect is, as the name implies, grass, but the landscape consists of plains, hills and cliffs as well. This world has 6 levels (beating 4 is enough to access the king’s castle, though), a fortress that is guarded by Boom Boom (it is positioned exactly in the middle of this world), as well as 1 Spade Panel and 2 Toad Houses. The most regular enemies that Mario encounters in Grass Land are: Goombas, Koopa Troopas and Piranha Plants.

The boss of this world is the first son of Bowser - Larry Koopa. He stole the wand of Grass Land king and turned him into a dog (or a Cobrat from the previous game, in the remake of this one). It is Mario’s task to restore the wand and turn back the king into his original form, by defeating Larry Koopa in his flying airship.

Mario In Desert Land

World 2: Desert Hills
After the green and shiny environment, we are now switching to a desert setting - where sand, palm trees and pyramids are the dominant parts of the landscape. There are 5 levels in this world (4 levels are enough to be beaten to reach the king’s castle, but the player must also pass through the great pyramid, in order to do so), 2 Spade Panels, 3 Toad Houses, as well as a quicksand field. One of the Toad Houses lies in a secret area behind a rock, and you need to use the hammer to crush it. It hides two Fire Bros. that are holding the last Warp Whistle. The enemies you will encounter in this world are: Fire Snakes, Buzzy Beatles and even an Angry Sun that chases you through the level.

The boss of this world is Morton Koopa Jr. The ruler of the Desert Hills was turned into a spider (or a Hoopster, from the previous game, in the remake of this title), and Mario must reverse him back, restore the stolen wand and defeat Morton Koopa Jr..

Frog Mario In Water Land

World 3: Ocean Side
Are you thirsty from spending so much time in the desert? Well, thanks to the next world in the game, you will have no cravings of this nature anymore! As the name implies, Ocean Side is a world filled with water. It is the central and most dominant element of this region. There are 9 levels in this section. Some take place almost completely under the water, and some of them take place on the solid ground, but with water located beneath (the platforms are usually moving up and down here, so you better stay away from the water in this case. There are also bridges that are placed above the water, just like in the original game). There are 2 fortresses as well, of which one of them has some chambers filled with water, and there are also several Toad Huts and Spade Panels as well. They can only be reached by boat that is unlocked when you use a hammer on a rock in the south. Also, the king’s palace is located on an isolated and remote island, and the only way to access it is through the elevator-pipe. Along the way, you will encounter enemies like Cheep Cheeps and Bloopers, who are reappearing again, as well as Big Berthas (who are debuting in this game). There is also another, rarer form of Boo in this world, and it is called Stretch.

Ocean Side is taken over by Wendy O. Koopa. She turned the ruler of this region into a Kappa (or a Dino-Rhino from Super Mario World in the remake) and stole his wand. In order to save Ocean Side, Mario must, obviously, battle Wendy O. Koopa in her flying airship and restore the stolen wand.

Mario On Big Island

World 4: Big Island
As soon as you enter the first level of this world, you will notice a huge change. Everything is much bigger than you! The Enemies, the blocks……..almost everything. This is a very similar setting to the first world of this game (Grass Land), but a vast majority of its elements are in a gigantic form (hence the name: Big Island). This world is filled with 6 levels, 2 fortresses, 2 Spade Panels and 4 Toad Houses. It should be added that, even though there are 6 levels in total here, only 5 are enough to reach the king’s castle. The enemies that appear in this region are the enlarged versions of the typical and regular enemies (like Goombas, Koopa Troopas, Koopa Paratroopas, etc…..).

Just like in the previous cases, the king was thrown down and turned into an orange dinosaur (or Donkey Kong Jr. himself in the remake of the game), and his wand was stolen. The one who is responsible for this is yet another descendant of the main antagonist of the whole franchise (Bowser) - Iggy Koopa. In order to bring back the piece to the Big Island, as well as to reverse the king to his natural form, Mario must go to Iggy Koopa’s airship and defeat him there.

Mario Flying Through Sky Land

World 5: The Sky
Quite a simple name, isn’t it? Even though this world has such name, levels are not placed in the air, exclusively. Rather than that, the player starts his journey on the ground and later, once you reach the spiraling tower, it takes you up into the sky, and that is where the second half of this world’s journey takes place. In this world there are 9 levels, 3 Spade Panels, 3 Toad Houses and 2 fortresses, in total. The castle is located on the southwest part of the sky. As for the enemies, the ones that deserve the most attention are the Parabeetles. They are similar to the regular Buzzy Beetles, but they have wings and a different color too.

The boss of this world is Roy Koopa, who captured The Sky world, and turned the king into a condor (or Albatross in the remake), stealing his wand as well. The basic concept is the same, so the only way to restore peace to this world is to beat Roy Koopa in his airship and restore the wand that also enables the king to transform back into his original form.

World 6: Iced Land
It is time to wear something really hot, because the next world is freezing and cold! Snow, ice, white color……….all those elements are the basic contents of this world’s landscape. Obviously, since the platforms are filled with snow and ice, it makes the movement much tougher and it is very easy to slip off and fall down. Along the way you will encounter some ice blocks as well, and they can only be melted by using the fireballs (from the Fire Flower power-up). Ice blocks usually contain various items (such as coins), but they may contain some enemies as well. This world has 10 levels, 2 Toad Houses, 3 Spade Panels and 3 fortresses.

This was a quiet and peaceful place until Lemmy Koopa showed up. As soon as he turned the old king into a fur seal (or Monty Mole in the remake of the game), he started ruling this beautiful (yet chilling) wonderland. It is up to our hero to go all the way to his airship and end his reign.

Mario In Pipe Land

World 7: Pipe Maze
Just like the name implies, this is a series of platforming sections that are connected by various pipes. This is also the world where the game’s already high creativity reached completely new heights! This region has 9 levels, 2 fortresses, 2 Nippler Plant levels (short sections that are overloaded with these creatures), 3 Spade Panels and 3 Toad Houses. In this region, you will yet again meet with your old underwater “friends” – Cheep Cheeps, Big Berthas, and you will meet some Blooper Nannies too.

This unique world was taken over by none other than the prince himself – Ludwig Von Koopa. His ruler-ship started as soon as he turned the king into a goldenrod Venus Fire Trap (or Yoshi in the game’s remake). If he wants to reach Bowser’s land, Mario must save the Pipe Maze from the terror of Ludwig Von Koopa, in the same way like he did before.

Mario Fighting With Bowser

World 8: Dark Land
This is it – the last world. This region is completely dark and soulless, unlike any of the previous worlds. It is also quite mystic. If the previous world has improved the overall inventivity of the whole game by a huge margin, this one blasted it into the orbit! Many of the levels in this domain take place on the sections that are covered with tank brigades, that are approaching from left to right, and that are filled with cannons and various enemies with only one goal – to prevent Mario and Luigi from reaching Bowser’s castle. There are also the infamous Hand Traps that are found in the second area of the game. They unexpectedly grab Mario (and Luigi), taking him to a short level that contains a chest with the Super Leaf power-up at the end of it. Aside from these things, this world has 2 normal levels and 1 fortress.

At the end of this world we can see Bowser’s castle, and that is where the final battle with him takes place. If he wants to save the princess, Mario (or Luigi) must find a way to stop Bowser yet again.

World 9: Warp Zone
The only way to access this world is by using the Warp Whistle. In this section, you can literally skip worlds, and enter any world you want. However, the selection varies depending on the world in which you have used the Warp Whistle. If you use it in this world, it will automatically lead you to world 8 (Dark Land). It must be noted, though, that you can’t return to the world from which you have accessed the Warp Zone.

This is an e-Reader based world that is only available in Super Mario Advance 4: Super Mario Bros. 3. It can be accessed at the very beginning of the game. Players can basically use 2 different Game Boy Advance consoles or, in fact – one can use the console and the other can use the e-Reader to scan the level cards, demo cards, as well as the power-up cards.


A full Atlas of all the worlds and levels in Super Mario Bros. 3 for the NES by Atlas Videos.


The Bad Guys


Here they are, the main bad guys from SMB3. The first one you'll encounter will be Boom Boom who inhabits fortresses throughout the lands. You'll then fight a Koopa Kid at the end of each world, taking back the magic wands and restoring the ruler of each land to their human form before you finally take on Bowser in Dark Land.





The Making of Super Mario Bros. 3


The development of this game took more than two years, overall. 10 people from Nintendo Entertainment Analysis and Development were working on it and Shigeru Miyamoto was, once again, the boss of the whole project. Just like it was the case with the original game, he was closely connected to the whole project and, during the entire time of the production, he was constantly promoting a free interchange of ideas. He thought that his new game should be as fresh and innovative as the first Mario game was, so that was the main thing that the entire team was focused on.

The first idea was to make the game appealing to people of different playing habits and to people of varying skill levels. So, at the same time, the game should be easy enough so that anyone can pick it up and start playing it, but also – the more the player progresses, the tougher it gets. To make things as fresh and exciting as possible, many new items and power-ups were introduced. Some of them were truly extraordinary, especially for the time when they originally appeared. It is interesting to mention that there was even an idea to have a power-up that would turn Mario into a centaur, but it was quickly dropped, and a raccoon-tail concept was implemented instead. Many new enemies were also introduced to add even more elements to the game’s diversity, and some regular ones were re-designed and reintroduced as such (like the Goombas and the Piranha Plants). These new redesigns became the standard appearances in the future titles as well.


An extract from Nintendo Power Magazine about Super Mario Bros. 3

An extra from Nintendo Power Magazine about Super Mario Bros. 3 and its design.

It is interesting to note that some designs were actually inspired by the personal experiences of the whole team. For example, the idea for the Chain Chomp enemy came from Miyamoto’s personal (bad) experience with a dog. Also, Bowser’s children (the Koopalings) were based on personalities of 7 of his programmers, and this was basically a tribute for all the hard work they have given in order to complete the game. They also got their names after some very famous people including musicians (for example: Ludwig Von Koopa is named after the famous Ludwig Von Beethoven, while Roy Koopa was named after……….yes, you guessed it correctly – Roy Orbison himself!).

One thing that really stands out in this release is the visual aspect. It was stunning at the time. A special graphics machine (Character Generator Computer Aided Design) was used to render it. Each shape had a different number attached to it (those numbers were a part of the game’s code), and all of them combined together produced the images on the screen, in real time. The cartridge of this game uses Nintendo’s custom MMC3 (memory management controller) ASIC, in order to enhance the NES limitations. This allows the animated tiles, extra RAM for diagonal scrolling, as well as a scanline timer (to split the screen). The game uses the mentioned functions to split the screen into two parts – a playfield that is located at the top and a status bar on the bottom. This allows the top portion to scroll as the player goes through the stage, keeping the bottom part untouched (with all the information displayed on it).

There was a lack of ROM chips in 1988, and Nintendo of America had problems to perform various North American game releases, according to their original schedules. Games that were delayed because of this problem were, among others, Super Mario Bros. 3. and Zelda II: The Adventure of Link . However, this offered new opportunities, and SMB 3 was actually promoted in a movie called “The Wizard”, prior to its release. It was, so far, the only game that was promoted this way in the entire history of video games. More information about the actual connection of “The Wizard” and Super Mario Bros. 3 can be found in the next section already.


The Wizard movie


The front cover for the Wizard Movie

As it was already mentioned, in 1988 Nintendo of America struggled to release their games according to their original schedules. One of the games that was delayed because of this was also the game we are talking about here (Super Mario Bros. 3). This presented a new opportunity that Nintendo didn’t want to miss – they made an agreement with Tom Pollack of Universal Studios, who approached them about a video game movie called “The Wizard”. He wanted to include some of their most popular titles in it. And so, the agreement was made, and Nintendo gave a license for its products to be used in the movie. One of the games that appeared in this film is Super Mario Bros. 3. It was basically shown to the audience before it was actually released, and it was used in the final scene, that involved a video game competition. The movie was released in December 1999, between the release of the Japanese and the English version of the game.

We will not spoil the movie for those of you who didn’t see it yet, but we will shortly describe its plot, so that you can understand the whole thing better. The story follows Jimmy Woods (who is portrayed by Luke Edwards), a young boy who is suffering from a serious mental disorder ever since his twin sister drowned in the river, two years earlier. He is a very introvert type of person, and he spends most of his time building things out of boxes and blocks. It is later revealed that he is very passionate about video games and that he is very skillful at them. After he learns about a video game tournament called “Video Armageddon”, a competition that is offering a cash prize of $ 50 000, he decides to put his skills to the ultimate test………

Regardless of poor ratings in general, “The Wizard” will always have a special place in the history of video games. Not only did it popularize some of Nintendo’s biggest releases, it was also used to promote one of the greatest video games ever made and that is, of course, Super Mario Bros. 3. That is why this film is so important both for the Mario franchise and for video games, in general.

An image showing the Suepr Mario Bros 3 scene in The Wizard Movie

Super Mario Bros. 3 makes its appearance on the big screen in The Wizard movie back in 1989.


Remakes and Re-releases


Just like it happens with other popular games, this game got its own remake as well. The game was first revamped and included as a part of Super Mario All-Stars cartridge. It was an upgraded version of the game in terms of sound and the graphics that were adapted exclusively for the SNES. There were some minor changes in the re-release as well (Super Mario All-Stars + Super Mario World), as well as in the port to the Wii (Super Mario All-Stars Limited Edition). One of the biggest improvements in the All-Stars version of the game was the ability to save your progress (the lack of this function was often criticized in many reviews that were written for the original release). There is also a Battle Game Feature that functions in a different way than the ones featured from the maps in the 2 player co-op mode. Many glitches were also corrected, but the core gameplay remained untouched.

This game was also ported to the GameBoy Advance as the fourth (and the last) installment in the Super Mario Advance subseries (it was released as Super Mario Advance 4: Super Mario Bros. 3). It had the same sounds and the graphics like the All-Stars version + it had the option of using the e-Reader. Its function was to unlock new items and levels, including the content from the other classic Mario platform games (by scanning the appropriate cards).


Videos - Gameplay, Trailers & Commercials



Watch the cartoons based on Super Mario Bros. 3



A complete playthrough of Super Mario Bros. 3



A retro TV commercial advertising Super Mario Bros. 3  toys at McDonalds!


Other videos to check out:

">Super Mario Bros 3 NES commercial and all the
">Super Mario Bros. 3 challenges in NES Remix 2!


Reception & Sales


The game got fantastic reactions when it was released and was greatly accepted by the entire gaming community. Many people were stating that this is the best NES game ever made and one of the best video games ever made as well. It holds this status today as well. Computer and Video Games magazine rated it as 98/100, praising the gameplay, the visuals, the sound and the replay value as well. One of its editors also stated that the game is almost flawless, while the other one stated that it is the best video game of all times. He also called it “the Mona Lisa of gaming”, while also adding that it is “astoundingly brilliant in every way, shape and form”. Another editor said that this game “makes Sonic the Hedgehog look like a wet Sunday morning and even gives the (Super) Famicom's Mario 4 a run for its money” .

The Mean Machines’ Julian Rignall referred to this title as “the finest video game” that he played in his entire life, praising its depth, addictiveness and the overall challenge. A second reviewer of Mean Machines (Matt Regan) predicted that the game would the best selling title in the United Kingdom, and also added that it is a truly brilliant game. He also said that the game tested both the brain and the reflexes and that even though the graphics were simple, they were very varied and unique. In a preview of Super Mario Bros. 3 Nintendo Power gave it very high marks in the following categories: graphics, audio, gameplay, challenge and enjoyability.

This game has received universal acclaim from many modern critics, who all considered this game to be one of the best games of all time as well. Edge Magazine thought that this was the standout title in 1989 and also said that it managed to outshine the original game in terms of sales milestone (the first game sold 40 million copies, but it was also packaged with each NES console). They praised the addition of the world map and they stated that it was a great innovation that looks much better than the typical screen where you can select which level you want to play. Skyler Miller of Allgame gave a lot of compliments regarding the game’s graphics, sound, level design, as well as the introduction of non-linear gameplay. Dengeki stated that this game is a very popular title and also shared the excitement over its rerelease on the Game Boy Advance system. The hidden items in this game (such as the Warp Whistles) were very well received. Rignall added that they are playing an important role in the overall addictiveness of the game. Both GamesRadar and Screw Attack ranked it as the best NES game of all times. GamesRadar stated that the original game defined the sidescrolling platform genre, and this one perfected it.

Some of the elements got negative critics too, but all of them were very minor. One of the criticisms was that the game lacked the ability to save the player’s progress as, this way, it must be beaten in one sitting. Considering the fact how long the game actually is (especially for its time) + a ton of secrets and hidden areas to explore……it just consumes too much free time. Rignall also stated that the sound effects were outdated, especially when they are compared to the games available on the SEGA Genesis and the SNES (Super Nintendo Entertainment System) consoles. Some critics were also focused on the game being too difficult at times.


This game was a huge commercial success and it became one of the best-selling video games ever. Its official preview in The Wizard movie received a lot of anticipation in the United States before the game’s release. One of the editors from IGN stated that this was a show-stealing element, and he also disregarded the film by calling it “a commercial for the game”. By 1993, the game had sold 4 million units in Japan and 7 million units in the United States and, in the US alone, it generated over US$ 500 million in revenue for Nintendo. Author David Sheff said that this game went platinum 11 times. In 2008, Guinness Book of World Records listed this title as the best-selling game that was sold separately from the main system (on which it was released), and it also reported worldwide sales of over 18 million copies (including the remakes). In October 2009, Game Informer reported that the Virtual Console version had sold 1 million copies. As of 2011, this game remains the highest-grossing non-bundled game to date, having grossed $1.7 billion (adjusted for inflation).


Legacy & Accolades


Just like the original game introduced many elements that became the standard parts of the future Mario games, this game brought some new innovations that were standardized in the same way, as well. The world map was introduced in this game and, since then, it is a common part of many of the future releases (like Super Mario World and New Super Mario Bros.). Also, this was the first game where Mario could actually fly, after granting this ability by getting the Super Leaf power-up or the Tanooki Suit and, since then, this feature was also seen in games like Super Mario World, Super Mario 64 and Super Mario Galaxy. The Super Leaf item has made its reappearance in the 3DS exclusives – Mario Kart 7, New Super Mario Bros. 2 and Super Mario 3D Land. This was also the first game where Bowser was portrayed with a red hair and, since then, it is a standard part of his appearance.

The release of this game has also led to a creation of an animated television series called “The Adventures of Super Mario Bros. 3”. It was made by DIC Entertainment, through collaboration between Nintendo of America and NBC. The show was broadcasted on a weekly basis and it featured numerous elements from the game (such as: the enemies, the environments, the characters, etc…..). The Koopalings were also present in the game, but they had different names that were based on their personalities. They also had a different age order. Other Nintendo products that were directly inspired by this game were also released. The music from the game has appeared on Nintendo Sound Selection Koopa (a compilation of songs from various Nintendo games). The stages and the graphics from this game were also seen in the 2006 Nintendo DS release Tetris DS (they are seen in the background). The Koopalings have also appeared as bosses in Super Mario World, Mario is Missing!, Yoshi’s Safari, Hotel Mario and all New Super Mario Bros. games, except the first one (New Super Mario Bros.). A standard mini-boss of this game( Boom Boom) reappears in Super Mario 3D Land and Super Mario 3D World, along with his female counterpart – Pom Pom.

This game appeared on many top video games lists. It debuted on Nintendo Power’s Top 30 best games ever list at the spot #20 (in September 1989). And later, it managed to get into their Top 10, and even take the very first spot in May 1990. It also managed to stay within the first 20 games on their list for more than 5 years, in total. More than 10 years after its original release, the game took the 6th spot on their list of 200 Greatest Nintendo Games. In 2008, Nintendo Power listed the game as the second best NES game of all times, praising it for making the series more complex, and for taking it to a whole new level. They also praised the introduction of various new abilities that have since become standard parts of the franchise. In 2007, ScrewAttack called this game the best Mario game ever made, as well as the best NES game of all times. They went so far with the praising of this game, that they had a message for people who still didn’t play it, and it was – “If you haven’t experienced this greatness, we pity you……and your children”. In a poll that was conducted by Degeneki, the game was tied with Super Mario World as the 3rd game that their readers first played.

The game was also ranked on several different IGN lists in 2005 as well. It was rated as 23rd best game on their Top 100 Video Games List. They praised many aspects of the game, but the “spot-on” controls got the best reviews. IGN editors from the United Kingdom, United States and Australia ranked this game as 39th best game in their 2007 Top 100 games, praising the innovative concept of whole game. They also added that the game vastly improved the already extraordinary concept (that was originally set by Super Mario Bros.), by adding new enemies, new power-ups and more complex structures of the levels, in general. Users and readers of the website had similar opinions – they ranked it as 32nd best game in 2005 and 21st best game in 2006, respectively. In 2007, this game was included in the “game canon” (a list of 10 best video games that were supposed to be considered for preservation by the Library of Congress). In 2009, Game Informer placed the game at the spot #9 on their list of “The Top 200 Games of All Time”, implying that “it is a game with incredible lasting power that we won’t soon forget”. Edge ranked it as 20th best game on their list of “The 100 Best Games To Play Today”. They called it “the one 8-bit game that still shines today, no caveats required”. UGO listed it on their list of the “Top 50 Games That Belong On the 3DS”, stating that it is “arguably the greatest Mario game ever made”.

The game is also well known for spawning Commandeer Keen series that are very similar to the Super Mario Bros. series. The whole thing started when the video game developer John Carmack (from Softdisk) created the Adaptive tile refresh in the early 1990s that would run smooth, side-scrolling graphics in side-scrolling games on EGA cards. Together with his colleague Tom Hall, he kept the whole technology from the company as a secret, since they used their free time to make a clone of the first level from Super Mario Bros. 3 (in the late evening hours). They wanted to replace the popular plumber with a character from Dangerous Dave (a game that is made by Softdisk), and call it: ”

">Dangerous Dave in Copyright Infringement”. When John Romero (another developer from Softdisk. Nowadays, he is famous for creating the popular Doom franchise) saw what they are doing, he suggested that they should finish the PC port of the game, which was later taken by Nintendo, who didn’t want to sell PC copies of the game, because they wanted the game to remain as a console exclusive. In the meantime, the founder of Apogee Software Ltd. (Scott Miller) appreciated all the efforts made by ID Software team and stated that he would distribute any games that they make (this happened after Apogee stopped publishing their games). In the end, the first Mario-inspired, side-scrolling episode of Commander Keen was developed, and it was yet again made by using the Softdisk computers in the late evening hours. Soon after that, Softdisk made a proposal, stating that the team should form their own company, while they could still continue making games for them every 2 months, and that is how the popular video game company ID Software was formed (in 1991).


Raccoon Mario being attacked by an Airship Assault


References to other Nintendo titles


In this section you can see all the references of this game to other Nintendo releases:

  • Mario Bros. – The Battle Mode is basically a remake of the multiplayer mode of this game

  • Super Mario Bros. – Once you beat Bowser in the final stage of the game, Princess Peach says: “Thank you. But our Princess is in another castle! ...Just kidding!”, which is an obvious hint to the legendary reference of the original game (“Thank you Mario, but our princess is in another castle!”)

  • Super Mario Bros. 2 – Princess Peach’s character design is, practically, imported from this game.

References to SMB3 in later Nintendo titles


Just like it was the case with the previous 2 games, and like it was already mentioned, this game made a huge influence on the future titles in the franchise. In this section you can see all of its mentions in the later games that were made and published by Nintendo:

  • Super Mario RPG: The Legend of the Seven Stars – The music that is heard in Grate Guy’s Casino is a cover of the mini-games theme from this game, and the music that is heard during the battle with Bowser is a cover of the final boss theme from this game as well

  • Super Mario 64 – Many stages from Big Island resemble Tiny-Huge Island in Super Mario 64 (and Super Mario 64 DS). Changing the size by using the doors is a pretty similar concept to changing the size by entering the elevator-pipes in Super Mario Bros. 3

  • Mario Party - The music that is heard in Ghost Guess and Pedal Power is a cover of the Iced Land theme

  • Paper Mario – The jingle that is heard when Mario saves the Star Spirit is a cover of the jingle that is heard when Mario recovers the stolen wand in this game

  • Super Smash Bros. Melee – The main overworld theme has 2 covers in this game. One is heard in the Mushroom Kingdom and the other in Princess Peach’s Castle

  • Paper Mario: The Thousand Year Door – As soon as Jolene calls Mario, you can hear the Iced Land theme

  • Tetris DS – Levels 4, 5 and 6 in Marathon Mode use the gameplay of this title on the top screen. Spirtes of Racoon Mario, Frog Mario and Tanooki Mario can be seen on the touch-screen as well. Also, you can hear a cover of the overworld theme

  • Dance Dance Revolution Mario Mix – Music from the third NES game is a cover in this release

  • WarioWare: Twisted! - The Super Mario Bros. 3 microgame and Super Mario Bros. 3-Lift microgame are both based on this legendary NES classic

  • Super Mario 64 DS – The Rec Room theme is a cover of of the Grass Land theme of this game.

  • Mario Party Advance – The music that you can hear after beating Boom Boom (or the Koopaling), from the third NES game, is heard when you complete a quest in this one. Also, the mini-game Drop’em has a similar background design like the levels from Super Mario Bros. 3

  • New Super Mario Bros. – Many concepts from this game have made their reappearance in this DS release (for example, the Toad Houses). A lot of the worlds have very similar music themes as well, and the fortress theme is a cover of the same theme from Super Mario Bros. 3

  • Super Paper Mario – A cover of the underwater theme from the NES classic is heard when the Big Blooper appears

  • Super Smash Bros. Brawl – The main overworld theme of the previous Super Smash Bros. game (Melee) appears in this title as well

  • Mario Kart Wii – A license plate with the writing “SMB 3” can be found in the Moonway Highway track

  • Super Mario Galaxy – The airship and athletic music is a cover of the same theme from Super Mario Bros. 3

  • New Super Mario Bros. Wii – The Penguin Suit in this game is directly inspired by the various power-ups from the NES classic. A cover of the Koopalings battle theme can be heard in this game just like the cover of the airship theme. Fortresses in this game are made very similar to the fortresses from the third NES game, and the enemy courses are similar during the fights with a Hammer Bro., Fire Bro. Boomerang Bro., or Sledge Bro, and they even use a cover of the same song. Also, you can use the back-up power-ups from the menu, just like in Super Mario Bros. 3. The Parabeetle makes its reappearance in this game as well (and that is the only time that this enemy has appeared in another game). The Ice Flower resembles the flower that can be found in one of the Toad Houses

  • Mario & Sonic at the London 2012 Olympic Games – The Athletic theme that can be heard in this game is one of the optional tracks

  • Super Mario 3D Land - The jump blocks, the Tanooki Suit, the Super Leaf power-up, the Airships and Boom Boom all reappear in this game

  • New Super Mario Bros. 2 – Colorful blocks from SMB 3 can be found in some levels of this game. Also, the Super Leaf power-up, the jump blocks, the Tanooki Suit, as well as the Koopalings, all return in this game. In the Coin Rush Gold Classics pack, the second course is inspired by World 1-1, as well as the coin heaven

  • New Super Mario Bros. U - Boom Boom appears again, and he is the boss of the six of the Towers, Koopalings, and he also has some personalized ships in this game. The P-acorn sounds and behaves identical to the P-Wing. The first part of the Soda Jungle is inspired by the Grass Land world from the NES game, and many enemies from that game return as well

  • Mario & Luigi: Dream Team – Nipper Plants reappear in this game

  • Super Mario 3D World – The Spikes appear for the first time in a 3D Mario game. The music that is heard when Mario loses a life is a cover of this one

  • NES Remix 2 – Super Mario Bros. 3 - The game is available in this release

  • Mario Kart 8 – The Koopalings appear as playable characters for the first time.

Glitches and Bloopers


Being a programmer is everything but an easy job. When making something as complex as video games, it is perfectly natural (although of course, not recommended) to make mistakes in the final product. A term used for that is “glitches” (or “easter eggs” if you prefer). Regardless of them being added on purpose, or if they are placed there as a mistake in the game’s code, glitches are something that can be irritating, but very fun as well. And there are also people that like to find glitches in a particular game. So, just like it happens with almost every other title, Super Mario Bros. 3 has a lot of glitches. There is a huge number of them, but right now we will list the most interesting ones, as well as the ones that are extremely fun (and simple) to perform:

Walking on air
In order to activate this glitch, you must have the Super Leaf power-up or the Tanooki Suit. In the quicksand level, you must run and fill the P-meter to its maximum, or you can use the P-Wing power-up instead. You must touch the quicksand and jump as soon as you do so. If performed correctly, when flying up, you should notice that Mario looks like he is walking. This works in the original NES version and in the SNES remake.

Bricks act as coins
Near the end of world 3-3 there is a 2-by-2 assembly of coins. If you use the P-switch to turn them to bricks, and hit either of their lower sets, the upper two will behave like coins.

Immortal Bowser
In case you beat Bowser while he is in mid-air by using the hammer – he will fly upwards and never jump down. Since the time has stopped (assuming that he is defeated), there is no other way to get out of this situation but to reset the game. It should be noted that this glitch doesn’t work all the time.

Extended 1-Up theme
In order to perform this glitch you must have the Super Leaf power-up or the Tanooki Suit. You must wag your tail in, basically, the same moment when you grab the 1-Up mushroom. Since the two different sound effects will be in conflict, the game will be confused and, as a result, it will start playing the extra notes at the beginning of the 1-up theme. This glitch only works in the NES version of the game, and it was fixed in the remakes.

Gray Hammer and Tanooki Mario
As Tanooki Mario, make sure that you grab the Hammer Suit and press B at the same time, to turn into a statute. If performed correctly, you will get the Hammer Suit, but Mario will be gray from the top ‘till the bottom!

Also, the same thing will happen to your Tanooki Suit if you press B at the same time when you go down the pipe.

The first glitch is fixed in Super Mario Advance 4: Super Mario Bros. 3, and the second one stops working as soon as you leave the pipe.

Ice Block glitch
This is a very funny glitch to perform. Also it’s really easy to activate it. You just have to time it right, so that both the Buster Beetle and you grab the same ice block, and at the same time. As a result, both of you will be carrying an ice block. This works in the NES and the SNES version of the game.

Invisible Mario
In World 3-9, you need to duck on the top of the white platform. When you do this for 5 seconds, Mario will become a part of the background. You must then access the nearby elevator-pipe and Mario will get out invisible on the other side. Mario is not seen at all anymore, but also, enemies can’t take any damage on him. Also, if you run into an enemy, you will see a blue silhouette of his character in the background.

The item disappears
It is funny and interesting to mention that the game can’t operate two different items on screen, at the same time. So, in case there is 1 item on screen already, and if the second one appears at the same time, the first one will disappear. This happens both in the NES and the SNES version of the game.

Kamikaze Mario
In the second fortress of the 5th world, you can jump on top of the pipe and up the solid blocks above, so that you get stacked up between that area and the right side of the screen. If you jump to the top you will crush Mario and automatically commit suicide. This glitch is fixed in the SNES remake.

Wall Jumping
When Mario’s foot “bounces off” a wall or a pipe, he can immediately jump again and do a wall jump.


Trivia & Facts

  • The NES version of the game was released twice in English. In the second release, the names of the worlds were changed to [theme of world] Land, in order to get precise translations of the original Japanese names, while the first release used identical translation of the Japanese names, and they are seen at the end of the game. Other changes include different set of instructions in Toad’s N-spade game, as well as the different text in Peach’s letters to Mario, changing “Kuribo’s shoe” to “Goomba’s shoe”

  • In the European version of the game, Bowser calls himself “Koopa Troopa”, in his letter to Mario

  • According to the Guinness Book of World Records 2008, this game is the best-selling video game of all times. This information is not correct – at the time when this text was written, the best-selling video game of all times was Wii Sports, which has taken down the original Super Mario Bros. , a game that was the previous holder of this title

  • The image that was used in the book was actually the image of the game’s remake – Super Mario Advance 4: Super Mario Bros. 3. The same mistake appeared on the back of the box as well

  • Fire Mario’s cap and shirt were orange in the original NES version, as well as in the official illustration of Desert Hill. The remakes of the game, however, changed its color to white (the same color from the original game)

  • Until recently, this was the game with the most power-ups in any Mario platform game (a total of 9 power-ups), but it was beaten by Super Mario 3D World (this game has 16 power-ups, if you count the wearable items as well)

  • The colors of the fire suit of Mario and Luigi are the same, just like in the original game

  • This was the last game (until Super Mario Galaxy) where all Koopa Troopas were shown as quadrupeds and where Lakitus fall off the screen with their clouds still with them, if they are killed. In Super Mario World, all Koopas are bipeds (that is their standard look nowadays) and Lakitu's are separated from their clouds when they are killed

  • This is the first game where Luigi wears a green shirt and blue overalls and also the first game in the franchise where Mario wears a red shirt and blue overalls

  • A faster version of Coin Heaven/Warp Zone theme was used in Peach’s final smash in Super Smash Bros. Brawl

  • This video on YouTube explains how this game could be a stage play –


  • The Koopa Kids make their reappearances in Super Mario World, but the order in which Mario battles them is changed. Their first 3D appearance (along with Bowser Jr.) comes in New Super Mario Bros. Wii. They also appear as bosses in Mario & Luigi: Superstar Saga and that was the only time they were included in a Mario RPG game.

  • Prior to its official release date in the U.S, Super Mario Bros. 3 was shown in a movie called The Wizard. This was the first time a videogame had been shown on the big screen prior to its release.
  • Nintendo's sales figures record total sales for SMB3 at 17.3 million worldwide. Making it the biggest selling single video game to date
  • Mario flies for the first time with the introduction of the Super Leaf.
  • First Mario game with a map screen
  • This game saw the introduction of the Koopa kids.
  • Super Mario Bros. 3 ranked 1st in the top 100 NES titles list
  • iD Software had produced a PC demo version of the game, but despite Nintendo being reasonably complimentary about it, they wanted to keep the game exclusive to their own system
  • The names of most of the Koopa Kids were inspired by various people who were popular/well known at the time that SMB 3 was being developed, see the below table for examples of this.
Koopa Kid Named after
Iggy Koopa Iggy Pop
Larry Koopa Unknown
Lemmy Koopa Lemmy Kilmister (Motorhead)
Ludwig Von Koopa Ludvig Von Beethoven
Morton Koopa Jr. Morton Downey Jr
Roy Koopa Roy Orbison
Wendy O. Koopa Wendy O'Williams (Punk singer)


Reference / Information


Media / Downloads


Super Mario Bros. 2 (NES) game information, videos, enemies, items and trivia

Super Mario Bros. 2 title screen

Release dates

Australia N/A
Europe April 28th, 1989
Japan September 14th, 1992
N.America October 2nd, 1988

General information

Platform: Nintendo Entertainment System

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player


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Quick links: Overview / Story / Gameplay & Controls / Characters / Items, Objects & Powerups / Enemies & Bosses / References to other games / Mentions in later Nintendo titles / Videos - Gameplay, Trailers & Commercials / Development / Reception / Boss Fight Books: SMB 2Trivia & Facts / Reference & Information / Media & Downloads




Super Mario Bros. 2 (also known as Super Mario USA) is a side-scrolling platform game, released in 1988 (in the USA) and 1989 (in Europe). It is the second game in the legendary Super Mario franchise. While it was originally produced and developed exclusively for the NES (Nintendo Entertainment System), it was, later, re-released for other systems as well.

It must be noted that there are major differences between the Japanese version of Super Mario Bros. 2 (also known as Super Mario Bros. :The Lost Levels) and the one we are talking about here (the American/European version). The Japanese version is, basically, the same game as its predecessor. It has the same graphics, same story, same characters, same gameplay, same power-ups………..almost everything is completely the same, except of one “small” detail – the game is brutally difficult! It is muchLuigi pulling up a vegetable tougher than the original Super Mario Bros. game. People in Nintendo figured out that the game would be too difficult for American and European gamers, so, instead of launching that game in those 2 regions, they used a different approach.


They came to an idea to re-release the older Famicom title called: “Yume Kojo: Doki Doki Panic” and use the characters from Mario’s universe (not all of them, though) instead of the original ones. And that is exactly what happened in the end – Super Mario Bros 2. , that we are playing in the USA and Europe is, basically, a remake of Yume Kojo: Doki Doki Panic. As a result, this game is much different than almost every other platform game in the Mario franchise, and the player gets to experience that from the very beginning. That is also one of the reasons why it is one of the most disliked games in the whole franchise as, even though it is a Mario game, many standards that were set by its predecessor, and that were used by the later games - were not seen in this title.

The plot is also different. Instead of fighting Bowser and his army of Koopas, this time Mario, Luigi, Peach and Toad are placed in a similar, yet different, setting called Subcon (also known as “the land of dreams”), that was once a lovely place for living and a real wonderland, just like the Mushroom Kingdom, but it is now ruled by the giant frog king called Wart, and peace is no longer residing in this area. It is the task of Mario and his friends to defeat Wart and restore Subcon to its normal and natural state of living. To make things even more distinct and different, all the happenings in this game are only a dream of everyone’s favorite plumber.

Still, even despite various negative comments, Super Mario Bros. 2 is an important part of the franchise, and some elements that were introduced in this game, found their respective places in the future Mario games as well.




The official story from the Super Mario Bros. 2 game manual:Mario walking up the steps to subcon


One night, Mario had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying,

"Welcome to Subcon, the land of dreams. Our once-beautiful world now suffers at the hands of the evil Wart. Please help us! Only you can free us from his tyranny. Oh, and remember one thing: Wart hates vegetables."

However, before Mario could figure out what was happening, he suddenly awoke on his bed and realized that it was all a dream. The next day, while heading out to a picnic with his friends Luigi, Princess Toadstool, and Toad, Mario told the tale of his strange dream. Hearing this was quite a shock to his friends, who all had the very same dream the night before.

Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams!


Gameplay & Controls


As it was mentioned earlier, the gameplay of this game is much different than the gameplay of the other platform games in the franchise. Still, some basic points are identical. The objective is still the same, and that is – make it from point A to point B or, in other words, make it to the end of the level. The player can move left and right, jump and run, just like in the first game, but, instead of shooting fireballs acquired from the Fire Flower power-up, this time the player can grab various items (like the most common ones in the game – vegetables) and throw them at the enemies on screen, in order to beat them. So, the basic premise is still identical to the other platform games in the Mario franchise.

But now comes the part where we are going to introduce major different aspects of this game. First of all, instead of 8 worlds, where each of them is packed with 4 levels, this game has 7 worlds and each of them has 3 levels (the last world has 2 levels, though). Another major difference is that, at the end of each level, the player needs to beat a mini-boss in order to proceed. And that is, in all cases, a new character called Birdo. She can be beaten either by throwing back the eggs at her (the ones that she fires back and forth, in order to kill Mario and his friends), or by throwing other items at her (mushroom blocks). In order to pick-up the eggs (or other items), the player must jump/stand on them and press the “B” button. Birdo takes 3 hits to be defeated.


Mario lifting a Mushroom Block

Mario lifting a Mushroom block.


After that, the player picks-up the crystal ball, that was guarded by Birdo, and, after that, the door that leads to the end of the level is opened (the Hawkmouth gate). At the end of the 3rd level of each world (or the 2nd level in the last world), the player must defeat the boss in order to pass through. Each of them takes different tactics and strategies in order to be defeated, but all of them involve throwing various items at them to damage them. Also, at the end of the level, there is a bonus section in the form of a lottery machine, which enables the player to gain extra lives (with the right combination of slots).

Contrary to the first game (and the other platform games in the franchise), in this one Mario and his friends don’t beat the enemies by jumping on them, or by throwing fireballs at them. Instead, the player must jump on them, pick them up and throw them towards other enemies. He/she can also pickup various items (that are placed on or under the ground) and throw them towards the enemies to beat them (in the same way that was previously described). Also, it usually takes two hits to kill Mario and his friends, but after they pick-up the mushroom (it is picked up in the same way as other items), the number of allowed hits rises to 3. The mushroom also restores the health points to the maximum amount. Mario and his friends can die either by being killed by their enemies, or by falling down into the water/pit, similarly to the first game. The only main difference here is that there is no time limit to finish the level.

Also, in this game there are no elevator-pipes, but instead of that, there are certain “vases” that can serve for this purpose. Hidden areas in the game are replaced by the, so called, Subspace world. It is an alternative and dark version of Subcon. Over here, the player can find various items that will help him to beat the game (from coins to mushrooms and even a Starman power-up). It is accessed when the player finds the magic potion item (which is found after being plucked). Certain doors in the game are locked and they require the key in order to access them. Once the player finds the key, an enemy that looks like a two-colored mask (Phanto) will immediately start chasing him. However, if he/she drops the key, Phanto will retreat and leave the screen.

And finally, another major change in the game is that there are 4 playable characters (Mario, Luigi, Princess Peach and Toad), and all 4 of them have different abilities and qualities (they will be described, in detail, in the “Characters” section). The player can select one of these 4 characters at the beginning of each and every level. Whether the game will be played with only one character or with more of them, it is up to the player to decide.

The controls are basic and easy to memorize. You can see them here:

Right - Move right
Left - Move left
Down –Used for ducking, entering the vases and climbing down the vines. If you duck a bit longer, you will activate the Power Squat Jump, which enables you to jump higher than usual.
Up – Used for climbing the vines, entering the doors and various other openings.
A – Jump (the longer you press the button, the higher you will jump)
B – Pickup/throw items. It is also used for stopping the slots in the bonus levels.
Press and hold B + Left/Right – Running
Start – Pause the game.
Select – Confirm the choices after a Game Over screen.




An artwork featuring the main characters of Super Mario Bros. 2

An artwork of the main characters Mario, Luigi, Princess Toadstool and Toad from Nintendo Power Magazine.


Playable characters

In this section we are going to cover both the main (playable) characters, as well as the supporting ones. So, here is a list of all the characters that appear in this game:
Main (playable) characters

Mario – A hero of Mushroom Kingdom and the most popular plumber in the world (both the virtual and the real one) returns for yet another adventure. This time, though, he has the task to save the land of dreams called Subcon from the evil Wart. In this game, Mario has average powers and abilities, and that, on one side, makes him an ideal playable character, as he is suitable for, practically, every possible obstacle and situation in the game. But, on the other hand, there are parts that require characters with dominant abilities, and, in that case, Mario is not the one you are looking for.

Luigi - Mario’s brother and side-kick gets much more personality in this game. Instead of just remaking the same sprites of Mario, as it was the case in the original game, Luigi is taller than Mario in this game, and he can also jump much higher. And this high jump, exactly, is his strongest attribute. But, Luigi is also very slow, both in the movement and in the pick-up/throw actions, so you may want to think again before choosing him in some of the game’s levels.

Toad – As it was mentioned before, Toad gets much more personality in the games that succeeded the original Super Mario Bros., and, in this game already, he becomes another side-kick of our hero. He is completely the opposite character of Luigi in this title. He is the fastest playable character (both in the movement and in the pick-up/throw actions), but he has the lowest jump of all 4 characters, which makes getting across bigger gaps with Toad a real challenge.

Princess Peach – This is one of the rare games where she is not that “damsel in distress” that is waiting to be rescued by Mario. Even though it must be appreciated that she is also an active participant in the quest of saving Subcon, it should be noted that she is the character with the weakest stats, overall. She is even slower than Luigi in picking up and throwing the objects, as well as in the movement, however, her strong point is that she can float for a while after jumping, which makes getting over the tricky gaps much easier.


The Super Mario Bros. 2 characters in vegetable-pulling-strength order

Supporting characters

Subcon (species) – These tiny fairies, that look like flies, are inhabitants of the dreamland that carries the same name. Their land was invaded by Wart and now they need help from Mario and his friends. They also have a small role of a “mentor” in the game, as they give clues about defeating Wart (by stating that he hates vegetables).


Items, Objects & Powerups


There are many different items, objects and power-ups in this game – much more than in the original one. They all have different attributes and meanings, so compiling a detailed list of all of them is a must. In this section you can see each and every item, object and power-up that appears in this game, as well as a short description of each of them:

1 up mushroom
1-Up Mushroom – Just like the name implies, as soon as you collect this mushroom, you will get an extra life

Birdo eggs – This is one of the Birdo’s typical attacks. They shoot eggs back and forth in order to hit Mario and his friends. When the player stands on the egg, he/she can pick it up and throw it back at Birdo, in order to damage and defeat her. It should be noted, though, that not all Birdos shoot eggs. Only red and pink ones do, and the green ones use fireballs only

Bombs – Everything that you already know about the bombs, in general, applies to these items in the game as well. They are found in the ground and they are also used by Mouser in order to kill Mario and his friends. They can be picked up, but there is a time limit before they explode, so make sure that you drop them before that happens. They are used to destroy certain blocks and as a weapon (to damage the previous-mentioned Mouser, as well as the other enemies in the game)

Cherries – They can be found in every level as collectable items. When you get 5 of them, the Starman power-up will appear on the screen

Coins – These items, that were the basic collectable items in the original game, are found only in the Subspace world in this one. You can get them by plucking the vegetables. Their function is also different in this game, as they are only used in the bonus stages (in order to get extra lives).

Crystal Balls – As soon as you defeat Birdo, she will drop down the crystal ball, which opens the Hawksmouth, and you can, then, finish the level

Keys – They are, logically, used to open the doors that are locked. As soon as you pick-up the key, a two-colored mask named Phanto will start chasing you. In order to deactivate it, you need to drop down the key. Then you can pick it up again and carry it towards the door, until Phanto shows up again. Just repeat the previous strategy as many times as it is needed to finally reach the door with the key

Magic Carpets – As soon as you beat Pidgits (enemies that ride them), you can use the magic carpets yourself, and you can ride them for a short period of time, in order reach distant areas. That is, pretty much, their only function in the game

Magic Potion – It is, basically, an entrance to the Subspace world. It is found after being plucked, and once you throw it on the ground, it creates a door that leads to the Subspace world

Mushrooms – As it was previously mentioned, the mushrooms restore your health and they also add one extra health point to the player. They are only found in Subspace world

Mushroom Blocks – They are mushrooms, but in forms of a block. They can be used as weapons (to beat Birdo, for example), but they can also help you to reach higher and, by other methods, unreachable areas

Pow block
POW Blocks – As soon as you get this block and throw it on the ground, it will create a powerful earthquake that will kill all enemies that happen to be on the screen, at that point

Rockets – They can be found in the grass. They are used to transport the player to the next part of the level (that is high above the previous one)

Small hearts – They can be found after plucking the grass. They restore one health point that was previously lost. Also, if Mario and his friends are in their small forms, they will turn into the bigger ones, once they pick-up these items

Starman power-up – Just like in the original game, it gives the player temporary invincibility. With this power-up you can kill almost any enemy that you touch. It can be acquired after 5 cherries are collected

Stopwatch – It is found after plucking the grass. It stops all enemies and their movements on the screen, for a short period of time
Turtle Shells – They can be found in grass. They have the same function like the Koopa Troopa/Koopa Paratroopa shells in the original game. When you throw them on the ground they will slide and kill all enemies on their way. They will also destroy any blocks they hit.

Cobrat In The Jar
Vases – Instead of the typical elevator-pipes, vases are used for entering secret areas. They are accessed in the same way like the elevator-pipes (when the player ducks while standing on top of them). They typically contain some items (keys, POW Blocks……..), as well as some enemies (Shy Guys and Cobrats)

Vegetables – The most common and the most dominant pick/throw items in the game. They are the basic weapons in the game. After being plucked, they can be thrown at enemies, in order to kill them. Once they kill a certain enemy, they bounce, allowing them to kill some additional enemies nearby, as well. In case you manage to beat a certain amount of enemies with a single vegetable, you will get an extra life.


Enemies & Bosses


Just like it is the case with items, objects and power-ups, there is a huge number of enemies that want to prevent and stop Mario and his friends from succeeding in their mission. Also, this time there are several bosses in the game, and not just Bowser and his fake clones, like in the first game (Bowser doesn’t appear in this game at all). The following list shows all the enemies and bosses that appear in this title:




Albatoss holding Bob omb

Albatross – They are birds that fly back and forth. Sometimes they come packed with Bob-ombs, that they throw at Mario and his friends, in order to kill them. Albatross cannot be picked up and thrown away like it is the case with other enemies, but they can be ridden. Riding the Albatros makes you reach distant parts of the level

Autobombs – They are, basically, cannons on vehicles. They move back and forth and they shoot projectiles. They are ridden by Shy Guys. It is interesting to note that, as soon as you beat the Shy Guy, the Autobomb will still move, but it will not shoot projectiles anymore. You can ride them as well, but, generally, all Autobombs should be destroyed with an item


Beezos – They look similar to Subcon (species), but, unlike them, they are not friendly. They fly down and towards Mario and his friends, trying to hurt them. They can be easily defeated with an item, but you can also jump on them, pick them up, and throw them around

Bob-ombs – They are enemies that look like bombs, but they have eyes, arms and legs as well. They run back and forth, but when they get next to you, they self-destruct themselves in order to kill you. Sometimes they are carried by Albatross and then thrown on the ground. Even though they are really deadly, you can still pick them up and throw them around

Cobrats – They are giant-looking snakes. They can be found either on the ground or hidden in the vases. Their only attack is firing a small tiny projectile towards Mario and his friends. However, sometimes they can also jump and then fire the projectile (that happens when the player gets too close to them). They can be defeated just like almost every other enemy, and that is – either by throwing an item at them, or by picking them and then throwing them away, or towards other enemies

Flurries – These enemies are only located in the ice sections of the game. They run back and forth in order to damage you. However, you need to watch out, as they move much faster than the other enemies. But, luckily, just like the ice platforms are slippy for you, they are slippy for them as well. They can be defeated in the same way as most of the other enemies in the game

Hoopsters – These giant bugs surely don’t look too friendly. They are located on the vines and they slowly move down in order to damage the player. However, they are as vulnerable as majority of other enemies, so they can be beated by using any of the standard (and described) methods
Two Ninjis

Ninji's – One would expect to see a real bad-ass-looking ninja with a name like this, but these creatures are…….ehmmm, cool. And cute. They run back and forth, and they also, sometimes, jump in order to hurt you. Whether you will beat them with an item or with the classic pick/throw method, the choice is up to you

Ostros – These ostriches are ridden by the Shy Guys. As soon as you defeat the Shy Guy, Ostro will continue moving, without stopping. They can be beated just like almost any other enemy, but it should be added that, once you throw them towards other enemies, they don’t bounce off them

Pansers – they are flowers that shoot fireballs towards Mario and his friends in order to kill them. They come in 3 different color variations: red, green and gray. Red Pansers shoot fireballs without moving, and the other two move back and forth, throwing fireballs towards you, at the same time. Pink Pansers actually go after you and they fire 3 fireballs at a time. They can be defeated when you throw an item towards them

Phanto Catching Mario

Phantos – They are two-colored masks that are located near the keys. They are deactivated, by default, but as soon as Mario and his friends grab the key, Phantos wake up and they immediately start chasing them. They are deactivated as soon as the key is dropped down. They are very tough to beat, so the best solution to get rid of them (at least temporarily) is to drop down the key

Pidgits – They are tiny black birds with big eyes that always appear on carpets. They are usually located high above the player, moving back and forth very slowly, and then getting down trying to hurt Mario and his friends. You can beat them with any item, but you can also jump on them and throw them off the stage. As soon as that happens, you can ride their carpets for a certain period of time

Pokeys – They look like a mix of a caterpillar and a cactus. But it is, generally, a cactus-looking enemy. They move back and forth slowly, trying to hurt Mario and the other members of his team. You can beat them with any of the standard methods, but you need to repeat the process several times – until all of their body parts are removed


Porcupos – They are small black hedgehogs that move back and forth in a slow manner, and that is how they are trying to hurt you. You, obviously, can’t jump on them, but you can defeat them by throwing items at them

Shy Guys – They are the most common enemies in the game, and also the first enemies that you encounter in the game. There are two different variations of Shy Guys: red and pink. Red Shy Guys slowly move back and forth, trying to damage the player, and they can also fall down into the pit and off the platform, while the pink ones turn around once they reach the dead end. They are beated with any attack in the game

Snifits – They are, basically, the advanced versions of Shy Guys. They act pretty similar to them as well, however the major difference is that they are shooting projectiles from their mouth, in order to kill Mario and his friends. Green and gray Snifits jump while shooting the projectiles, the red ones move back and forth, even if it involves falling down into the pit and/or off the platform, and the pink ones turn around as soon as they reach the dead end. Just like the Shy Guys, they can be defeated in every possible way


Sparks – They are either moving around platforms in the clock-wise or anti-clockwise direction, or they are hovering in the air. They hurt the player as soon as he touches them. They can be beated with some items (like the mushroom blocks).

Trouters – They act like fishes/piranhas in majority of the other games. They jump out of the water and into the air trying to hurt Mario and his teammates. However, they only hurt them if our heroes touch them at the sides. Trouters are, actually, commonly used as platforms to pass over bigger gaps. They can also be defeated with any of the standard attacks

Tweeters – They are, like, some sort of “birdy” versions of the Shy Guys. They are slow and they hop around the platforms in both directions. They can either be picked up and thrown away, or they can be defeated after an item is thrown at them

Whales – They actually serve as platforms, and that is their primary role. The player can also jump on their waterspouts. However, the waterspouts are dangerous when they are touched at the sides.




Birdo – It is a mini-boss that appears at the end of each “first” and “second” level of each of the 7 worlds (and near the 2 actual boss fights in the second level of the last world). Birdo is a female character and she looks like a dinosaur. There are 3 different types of Birdos. Pink Birdos only shoot the eggs towards the player (they can be picked up when the player jumps on them, and they can, then, be thrown back at Birdo in order to damage her), the red ones shoot both eggs and fireballs, in a random pattern, and the green ones shoot fireballs only. As fireballs are harmful when touched, the only to defeat the green Birdos is to throw items (mushroom blocks) at them

Mario and Mouser

Mouser – This giant mouse with black glasses is the first boss in the game. He is located on an isolated platform, he moves back and forth and he throws bombs at Mario and his allies, in order to kill them. The only way to beat him is to give him a taste of his own medicine and to throw back those bombs at him before they explode.

Tryclyde – This creature looks like Hydra, a mystical beast from the Greek mythology, but it is, actually, a three-headed snake. Its only attack is throwing fireballs towards the player. In order to beat Tryclyde, you must throw a certain amount of Mushroom Blocks at it, until it is defeated

Fryguy – This is a giant flame that is flying all over the screen, throwing fireballs at Mario and his friends along the way. He is defeated in the same way as Tryclyde (by throwing the mushroom blocks at him). After he is beated, he will turn into several mini Fryguys. The player must, then, repeat the process until all of them are destroyed and until the Fryguy is ultimately defeated

Clawgrip – This giant red crab is the boss of the fifth world. He is throwing giant rocks towards Mario and his friends in order to kill them. You can pick-up these rocks and throw them back at him, in order to damage him. Once he is hit with 5 rocks, he is finished

Hawksmouth – Hawksmouths are typically used to finish the level. All of them……except the last one. The last Hawksmouth in the game is evil and it is chasing Mario and his friends in order to hurt them. To stop this Hawksmouth, you must hit it with mushroom blocks 3 times. It will be stunned for a while, after that, and you can use it to enter Wart’s chamber
Mario and Wart about to have a fight in Super Mario Bros. 2

Wart – The giant frog king is the main antagonist of this game and the final boss of the game as well. He has taken over Subcon and he is the last obstacle in this quest of Mario and his friends. He moves back and forth and he throws series of gigantic bubbles towards Mario and his teammates. However, as the Subcon species stated, he hates vegetables. A nearby machine is throwing out the vegetables from time to time, and that is your chance to grab them and throw them at Wart. He only takes damage from the vegetable, when his mouth is open, and when he actually ingests them. It takes 6 hits to finally defeat Wart and beat the whole game.


References to other games


This game had several references to other games, and in this section you can see all of those references…


  • Donkey Kong: The boss of the fifth world in this game (Clawgrip) throws rocks in a similar way like Donkey Kong throws barrels in the popular arcade classic. He even bangs his chest like the famous gorilla. Also, in the 16-bit versions of the game, you can see the warehouses that appear in this old iconic title, in the background

Clawgrip the crab enemy from Super Mario Bros. 2



  • Mario Bros. : The POW Blocks made their official debut in this title

  • Super Mario Bros. : The Starman power-up and the Mushroom power-up have debuted in this game. The ability to run was introduced in this game, and it was implemented into the sequel as well (it wasn’t present in Doki Doki Panic). The cover of the main Super Mario Bros. theme appears in the Subspace world of this game, while the title theme is a cover for the music of the underwater levels

  • Super Mario Bros.: The Lost Levels: The players are given the option to choose their character. Luigi can, also, jump higher than his brother.

Mentions in later Nintendo titles


Even though it is not as influential as the original game, this game still had a certain influence on the other Nintendo games that were later released. Right now, you will be able to see which elements of this game appeared in the later titles, as well as the names of those games:


  • Super Mario Bros. 3: Bob-ombs from the second game return in this sequel. They have the exact same attributes like Bob-ombs from this game

  • Super Mario World: Pokeys, Pidgits and Ninjis reappear in this release

  • Wario’s Woods: Birdo, a character that was a regular mini-boss in Super Mario Bros. 2 reappears in this game. Also, Toad has similar characteristics to the ones that he has in the sequel of the original game. Lastly, it should be mentioned that some items (like the Spuds) also look similar to the vegetables that appear in the second Super Mario Bros. game

  • Super Mario World 2: Yoshi’s Island: Shy Guys and Snifits return in this title

  • Super Mario 64: Magic carpets, that were ridden by Pidgits in the sequel of the original game, make their reappearance in this game

  • Super Smash Bros. Melee: A stage called Mushroom Kingdom II is greatly inspired by this game. Birdo reappears in this game as well, and she is spitting eggs at the player. The theme song, that can be heard in every overworld stage of the NES game, is present in this title as well, just like the boss theme (it can be heard in the Sudden Death matches). Also, Princess Peach’s movement was copy-pasted from the NES game. There are trophies of Pidgit, Birdo, and the vegetables as well

  • Mario vs. Donkey Kong: Shy Guys and Ninji's reappear in this game, and they are called “Mini Shy Guys” and “Mini Ninjis”. Also, the way Mario picks up the items and the enemies in this game is directly inspired by the same attribute in the NES game

  • Super Mario 64 DS: Luigi’s jumping style in this game is directly inspired by his jumping mechanic that was used in the NES game

  • Mario & Luigi – Partners in time: Pidgits make their full reappearance in this game

  • Mario Hoops 3-on-3: The final victory theme is actually a cover of the ending theme of this game

  • Super Paper Mario: In one part of the game, Francis mentions that he possesses a comic called “Cybort Wart” which is an obvious influence of the main antagonist Wart from Super Mario Bros. 2. Also, some Sammer Guys carry the following names: “Squatting Birdo”, “Pidget on Wind’s Breath”, “Sleeping Turnip”, “Plugged Snifit”, “Upward Leaping Ninji” and “Guy Who Fry”. These are the obvious references to: Birdo, Pidgit, Turnip, Snifit, Ninji and Fryguy

  • Super Smash Bros. Brawl: Just like it is the case with Super Smash Bros. Melee, Princess Peach’s movement is copied from the NES game and there are is another trophy of Birdo. You can also see the names of Birdo and Wart in the random name selection. The NES game can be played as trial game or Masterpiece as well (the character that you first get to play as, in the trial game, is Princess Peach, although, it is possible to play the trial game with different characters as well, but only if you get a Game Over screen before the trial ends)

  • Mario & Luigi: Bowser’s Inside Story: In this title, you can see Wiggler attacking you by pulling out the vegetables that look identical to those that are used in the sequel of the original game. Also, one minion that was brainwashed by Bowser calls his castle “Mouser’s castle”, by mistake

  • New Super Mario Bros. Wii: The way in which the characters pick-up the items (like the POW Blocks) is copied from Super Mario Bros. 2 . A playable Toad also reappears in this game

  • Mario vs. Donkey Kong: Mini-Land Mayhem!: You can hear the covers of the Overworld theme, Lifelost theme, Boss theme and Boss Victory theme from the NES game in this release (in the first world)

  • Super Mario Galaxy 2: Luigi’s triple jump in this game is inspired by his jumping mechanic from the second Super Mario Bros. game

  • Mario Sports Mix: The throwing animations of Toad are obviously inspired by his throwing mechanics from the NES game. Also, the huge speed of Toad from the original game’s sequel reappears in this release

  • Super Mario 3D Land: The Power Squat Jump from Super Mario Bros. 2 has inspired the crouching jumps of Mario and Luigi in this game. The back flip element from the NES game found its place in this title as well

  • Mario Kart 7: The Shy Guy Bazaar has a whole lot of references to the elements of the second NES Mario game (like the vases, magic carpets, and the Shy Guys themselves, who appear in the audience)

  • New Super Mario Bros. 2: A night level of this game has platforms that look like they are copied from the overworld levels of Super Mario Bros. 2

  • Paper Mario: Sticker Star: You can hear the jazz arrangement of the main theme of the second NES Mario game when the credits start rolling

  • Super Mario 3D World: Toad and Princess Peach reappear in this game as playable characters. Their abilities and attributes are copied directly from Super Mario Bros. 2.

Videos - Gameplay, Trailers & Commercials



A retro Super Mario Bros. 2 TV Commercial - welcome to Subcon.



A Japanese TV commercial for 'Super Mario USA' which is what the game known in Europe as SMB2 was known as in the U.S and Japan



The trailer for Super Mario Bros. 2 when it was released for the Nintendo 3DS Virtual Console



A full playthrough, played as Princess Peach. Check out our Super Mario Bros. 2 complete guide for more.




The initial concept of this game was a Mario-style platform game, made by Nintendo’s developer Kensuke Tanabe. The game was originally meant to include vertically scrolling levels, as well as the new pick/throw interaction with the objects and the enemies. It was also meant to be a two player co-op game, but because of the technical limitations of the system, this approach was abandoned. Instead of that, more elements from the original game were intended to be added to this game (like the horizontally scrolling levels). At some point in the development, Fuji Television Company wanted this game to be created with the Yume Kojo characters in it, and, thus, the initial prototype has turned into, what we know today as “Yume Kojo: Doki Doki Panic”. That title quickly became one of the best selling games on the Famicom in Japan.

In 1987, Nintendo of America was planning to launch the sequel to the original game in the USA. They originally intended to (re)launch the Japanese version of Super Mario Bros. 2 that was already released in Japan but, after a deep analysis, it was concluded that the game was too difficult for the American gamers. It was basically a clone of the original game but much, much harder. Even Shigeru Miyamoto admitted that the challenge of the game is bigger than it should have been. So, they decided to remake “Yume Kojo: Doki Doki Panic” that was already a successful title in Japan, and replace the Yume Kojo characters with the ones from the Mario universe. And that is how this game was brought to life, in the first place. The Japanese version of Super Mario Bros. 2 became available outside Japan once the remake of the 3 NES games was released for the SNES (Super Mario All Stars). That game became known as: “Super Mario Bros.: The Lost Levels”. The American/European version of SMB 2 was also released in Japan, some time before Super Mario Bros. 3 was available on the market (it was released as Super Mario USA).


An artwork from Doki Doki Panic featuring Yume Kojo characters

Many elements, as well as the characters and some of their movements in this game reappeared in the games that were later released. It is interesting to note that Wart, the final boss in this game, didn’t appear in any of the future Mario games (though he was briefly mentioned), but he managed to find his place in the Nintendo Comics System. He made reappearance in a Zelda game instead. He appeared again in The Legend of Zelda: Link’s Awakening, and, interestingly enough, he was not a villain in that game. He appeared in that release under his original Japanese name – Mamu.




Even despite mixed opinions about this game, it managed to sell ten million copies, which made it the 3rd best-selling game on the NES at that time. On the Nintendo Power’s list of best NES games, this game took the respectable 8th place. It was stated that, although it is not really a Mario game, the title is different enough, and is able to stand on its own merits. The game took the 108th position on the Electronic Gaming Monthly’s list of “Greatest Games of Their Time”. GamesRadar’s opinion was that it is the 10th best NES game ever made, and they gave a lot of compliments about the game’s concept. They also stated that this was a better sequel than the ones that were released around 2012, where only small changes and improvements were seen. IGN praised this game, calling it: “one of the best NES games ever created” and “one of the most polished and creative platformers of the era”. They also praised the game’s music, and, in their opinion, the final boss theme of this game is the best 8-bit final boss theme of all times.

The game was rereleased in 2001 as Super Mario Advance. It got positive reviews from many gaming critics. Its aggregate score on Metacritic was 84 %. However, not all reviews were positive. GameSpot’s opinion was that Super Mario Bros. 3 and/or Super Mario World would have been better choices for the launch title on the system, considering how popular both of these games are, even nowadays (they were later remade as part of the Super Mario Advance series).


Boss Fight Books: Super Mario Bros. 2 by Jon Irwin


Vegetables and Starfish depicting the items of Super Mario Bros. 2


In October 2014 a book was bought out by a gentleman called Jon Irwin about Super Mario Bros. 2 (the Doki Doki panic version, not the Japanese one!) which took a deeper look into the history of this game and how it stands in the Mario series, "pulling up a few vegetables" of his own and sharing a fresh and unique viewpoint on the Mario series' oddball.


Foreword by Howard Phillips the Game Master
In perhaps the most famous switcheroo in all of game history, the Japanese version of Super Mario Bros. 2 was declared “too hard” by Nintendo of America and replaced with a Mario-ified port of the Famicom hit, Yume Kōjō: Doki Doki Panic. The new game (dubbed Super Mario USA in Japan) was a huge success for its four playable characters, improved graphics, immersive levels, and catchy music, and eventually became the 3rd bestselling game for the NES.

And yet. Because of its strange new villains, its wild gameplay, and its mysterious touches, SMB2 has for years been regarded as the Odd Mario Out, even as it has seen popular updates on the Super NES and Game Boy Advance. Irwin’s Mario is not a simple retelling of a 25-year-old story, but instead an examination of the game with fresh eyes: both as a product of its time and as a welcome change from the larger Super Mario franchise. Along the way he searches for clues, pulling up a few vegetables of his own. What he finds is not at all what he expected.


Trivia & Facts


  • Super Mario Bros. 2 was the 3rd best selling NES game at the time when it was released

  • It is the game that jumped out of the standards of typical Mario platform games, and it is, so far, the only game in the franchise that is, basically, a remake of the game that has, practically, nothing to do with the popular series

  • It is the first game where Toad and Princess Peach are playable characters (if we don’t count the spin-off games)

  • It is the first game in the franchise where Bowser doesn’t appear at all (the second one is Super Mario Land)

  • The picture of Mario that appears on the cover art of this game is an edited and modified version of the same picture, but on the cover art of the original game

  • This was the last game where Mario was wearing a blue shirt and red overalls (the colors were switched in the succeeding games). It is, also, the only game where Luigi is wearing a blue shirt and green overalls

  • In case you decide to fast-forward the whole game and take the biggest possible shortcut, you will face only 3 bosses (Tryclyde, Hawksmouth and Wart) + Birdo as a standard mini-boss

  • In case you move one screen away after defeating the enemies and then return – they will re-spawn again (the same happens with Birdo).

An image of Mario sleeping from Super Mario Bros. 2

Mario in his bed, where the game truly took place!


Reference, Information & Reviews


Media / Downloads


Super Mario Bros. (NES) saviour of videogames & Nintendo's breaker of America

Super Mario Bros. for NES, title screen

Release dates

Australia N/A
Europe May 15th, 1987
Japan September 13th, 1985
N.America October 18th, 1985

General information

Platform: Nintendo Entertainment System

Developed by Nintendo EAD

Published by Nintendo

Players: 1-2

 on Buy Super Mario Bros on


Quick links: Overview / Story / Gameplay & Controls / Hard mode / Characters / Glitches / Re-releases / The Making of SMB / Reception / References in later Nintendo titles / Trivia & Facts / Reference & Information / Media & Downloads




Super Mario Bros. is a side-scrolling platform game. It was released in 1985 (for the Japanese Famicom) and 1987 (for the NES). It is the first game in the 'Super Mario' adventure game franchise and the game that really placed Nintendo on the map of the gaming world (and in the highest possible position, back at the time). While it is not the first game where everyone’s favorite plumber appeared (he debuted back in 1981 in the arcade classic Donkey Kong as Jumpman), it certainly is a game where Mario got his personality, a story and the gameplay that became a trademark of the series up to this day. That same gameplay has also established the standards, that were later used, not only by the later games in the Mario franchise, but all the other platform games as well. Super MarioMario and Luigi shaking hands Bros. is a revolutionary game, by all means, and it is the game that, almost single-handedly, managed to save the video game industry. The reason why we have other popular franchises like Halo, Call of Duty, Sonic the Hedgehog, Crash Bandicoot…, mostly, because of this game.

The plot of the game is very simple. It is placed in the lovely setting of Mushroom Kingdom. The Mushroom Kingdom is attacked by a horde of the evil Koopas (turtle-like creatures) who were led by a Godzilla-like beast named Bowser (also referred to as “King of the Koopa”). He also kidnapped Princess Peach (also known as Princess Toadstool), the ruler of this wonderland. It is Mario’s task to save the princess from Bowser and to bring back the peace that the evil Koopas and their leader took away from the inhabitants of the Mushroom Kingdom.




The official story from the Super Mario Bros. game manual is below:-


One day the kingdom of the peaceful mushroom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horse-hair plants, and the Mushroom Kingdom fell into ruin.

The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king.

Mario, the hero of this story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People. You are Mario! It's up to you to save the Mushroom People from the black power of the Koopa.



The art used on the front cover of Super Mario Bros for NES in Japan

The artwork used on the Japanese cover of Super Mario Bros, originally drawn by Shigeru Miyamoto.


Gameplay & Controls


The gameplay is very simple, but also really addictive, and this is where all the accent was put during the making of the game. You control Mario in the series of levels that were divided by 8 different “worlds”. Each world has 4 levels and your objective is to reach the end of the level (basically: “make it from point A to point B”). Majority of levels are a mix of platforming sections, although there are 2 underwater levels in the game as well (the objective is still the same, though). The first 3 levels of each world are completed when Mario jumps on the flagpole, and when he takes down Bowser’s flag that is placed above the castle. The 4th level of each world is different. Not only are Bowser’s castles bigger this time, but the objective is not only to make it until the end of the level, but you have to fight with Bowser as well. Bowser is defeated either by shooting the fireballs at him, or by removing the hammer that holds the bridge where he is located, and that is placed behind his back. The Bowsers, that the player battles at the end of the first 7 worlds, are not the real Bowsers. The only real Bowser is located at the end of the 8th world (level 8-4), and that is also the castle where Princess Peach is held as a prisoner. At the end of the first 7 worlds, and after each of the “fake” Bowsers is defeated, Mario releases Toad (a mushroom-walking creature and inhabitant of the Mushroom Kingdom) who thanks him, but also says that the princess is in another castle. This reference is one of the things why this game is so iconic even today.

Mario can jump (used for moving across gaps and as an attack for killing the enemies), shoot fireballs (that are acquired once he picks up the Fire Flower power up) and run (which is used for faster movement and also for jumping across bigger gaps). He can also navigate through pipes, which are used to enter secret and hidden areas and also it is sometimes necessary to do this in order to reach the end of the level.

The art used on the front cover of Super Mario Bros for NES

Fire Mario jumping, the iconic artwork used in the front cover of the European version of Super Mario Bros.


The main items, that Mario collects in the game, are coins. Coins increase the number of points in the game and they can also give Mario extra lives (100 coins give 1 extra life), and they can be found floating above the platforms of each level or under the coin boxes or certain blocks (in that case, Mario has to jump beneath the block to get the coins). However, Mario can pick up several power-ups as well. One of them is a Mushroom power-up, which makes Mario grow in size. In the normal form, Mario takes only 1 hit by the enemy to be killed off, and in his bigger form, he is killed with 2 hits (the first one reverts him to his normal form and the second one kills him). The second power-up is the Fire Flower power up. It changes the color of Mario’s attire from red to white and it gives him the ability to kill the enemies from distance with a single shot. It should be noted, though, that there are enemies that can’t be killed with fireballs (Buzzy Beetles), and Bowser takes multiple hits to be killed. There is also a Starman power-up. It is a power-up that looks like a star and it gives Mario temporary invincibility. Also, with this power-up, Mario kills all of his enemies as soon as he touches them. There are also mushrooms that give Mario extra lives and they are different in color from the classic Mushroom power-ups (the classic Mushroom power-up has an orange cap with red dots on it and the mushroom that gives extra lives has an orange cap, but with green dots instead). Mario dies when he gets touched/hit by any enemy on screen or by their attacks. It takes 1 hit to kill Mario in his normal form (or 2 hits when he is in his bigger form after granting either the Mushroom or the Fire Flower power-up). The second way of dying is falling down into the pits, and the third one happens when the time to beat the level runs out.


Items from Super Mario Bros sitting on blocks including Fire Flower, Coin, Mushroom and Star man

Items sitting on top of blocks including a Fire Flower, Gold Coin, Mushroom and Star man.


There is also a multi-player mode, in which the first player controls Mario and the second one controls Luigi. There is no difference between their abilities in this game, except that the color of Luigi’s attire is green and Mario’s is red. The two players don’t appear at the same time on the screen and it is not a classical co-op mode. Rather than that, the game starts off with the first player controlling Mario. As soon as he loses a life, the game switches to the second player who takes control of Luigi and vice-versa. Luigi’s gameplay is identical to Mario’s and there are no changes at all.

The controls in the game are:

Right - Move right
Left - Move left
Down –Duck (it can only be used when Mario is in his bigger form)
Up – Used for climbing the vines
A – Jump (it is also used for swimming in the underwater levels)
B – Shoot fireballs (it can only be used when Mario has acquired a Fire Flower power-up)
Press and hold B + Left/Right – Running
Start – Pause the game.

Hard mode


Once he beats Bowser in the final stage of the game, Mario (or Luigi) rescues Princess Peach (Princess Toadstool). She thanks him for saving her and the player gets the ability to play through the entire game again, but in a higher difficulty called “Hard mode”.

Hard mode is similar to the normal mode of the game, but it plays different and it is, as the name implies, tougher than the normal mode.

Here are the major changes in the Hard mode of the game:

  • All Goombas in the game are replaced by Buzzy Beetles

  • The music is much faster

  • All enemies in the game walk much faster

  • Firebars appear on every possible location in the game

  • Pipe-elevators are much smaller

  • Mario and Luigi cannot acquire any special powers in this mode and they don’t get any extra points when they kill an enemy.

  • The time to finish each level is the same as in the normal mode of the game and it is unaffected. The plot is also the same. When the game is beaten in the Hard mode, nothing new is unlocked, so the only option that the player has is to play the entire game all over again.



Unlike its successors in the franchise, the original Super Mario Bros. doesn’t have a huge number of characters. But, anyway, here is the list of the main and supporting characters, as well as the enemies that the player encounters during the game:

Main and supporting characters

Mario – This Italian plumber is the main protagonist of the game (and the whole franchise) and the hero of Mushroom Kingdom. Outside his domain, Mario (originally known as Jumpman) is a mascot of Nintendo and the most popular video game character of all times. Mario’s mission is straight-forward and simple – to save Princess Peach and the Mushroom Kingdom from the evil Bowser and his army of Koopas.

Luigi – He is Mario’s younger (and taller) brother and he is his sidekick in the quest of saving the princess and the Mushroom Kingdom from the Koopas. While having some heroic qualities just like our previous mentioned hero, Luigi is not as brave as him when it comes to fights with Bowser and dealing with the ghosts. Still, he became popular enough to get his own game as well (actually, not just one), which is an achievement. Even though the only difference between the two brothers in this game is in the color of the attire, later games introduce differences between them, and it is not the same whether the player controls Mario or Luigi.

Princess Peach – Also known as Princess Toadstool, she is that female character that must be saved by her “Romeo”, or, in this case, Mario. She is the ruler of Mushroom Kingdom and she is Mario’s love interest, while she is a good friend with Luigi. She isn’t a playable character in the first game, but in some of the later games, the players can take control of her. For example, in Super Mario Bros. 2 she is one of the 4 playable characters. She is always one of the playable characters in the Mario Kart and Smash Bros. sub-series. Even though she appears as a shy and charming young lady, she knows how to kick one’s butt, so better not mess with her!


Mario jumping, Super Mushroom in handPrincess Toadstool aka PeachToad the Mushroom Retainer jumping for joy

Mario, Princess Toadstool and Toad.


Toad – Originally known as Mushroom Retainer, Toad is a member of the most dominant specie in the Mushroom Kingdom. These cute “humanoid mushrooms” are loyal servants of the kingdom and they are a typical example of why Mushroom Kingdom has such name. While in the first game they are passive characters that are also the ones that Mario and Luigi are saving, in the future games they gain more personality, and there is a difference in the color on the mushroom caps placed on their heads. One Toad also gets to be Mario’s sidekick along with Luigi (and Yoshi).

Bowser – He is the “King of the Koopa”, the main antagonist of the whole franchise. He is the one who keeps kidnapping Princess Peach over and over, and he is the one who makes Mario go after him to stop his evil ambitions. He looks like a dragon, but with a shell of a turtle on his back and with spikes on it (he is a Koopa after all). The main ambitions of the villains are usually to rule the world, to be the most powerful people in the universe, etc etc……..and Bowser wants to take over and control the entire Mushroom Kingdom. He has also attempted to take control of the entire Mushroom World and even the whole universe, in the later games. In this game, there are 7 of his fake clones and Mario must first battle and defeat them in order to reach the real Bowser and save the princess. In some occasions, Bowser was an ally of Mario and his friends, but that doesn’t change the fact that his nature is utterly evil.


Bloopers - They are the enemies that look like squids. They are located in the underwater levels and sections of the game and they swim towards Mario and Luigi in order to kill them. They can be defeated with fireballs acquired from the Fire Flower power-up and also with the Starman power-up.

Bill Blasters – They are cannons that cannot be defeated. They are stationary and they fire bullets left and right in order to kill Mario/Luigi. However when they are just next to them, the cannons don’t fire any bullets.

Bullet Bills - The bullets fired by Bill Blasters. They have both the eyes and the arms. They are defeated when Mario and Luigi jump on them or with a Starman power up. They cannot be defeated with fireballs.

Buzzy Beetles – They are small black turtle-like creatures with huge shells that walk back and forth. Fireballs can’t harm them, but when Mario and Luigi stomp on them, they retreat into their shells just like the Koopa Troopas and they can then be tossed around.

Cheep CheepLakituGoomba

A Cheep Cheep, Lakitu and Goomba.


Cheep Cheeps – They are fishes found in the underwater levels and also in the bridge levels, where they jump out of the water in order to attack Mario and Luigi. They come in 3 color combinations: red, green and gray.

Firebars – A bunch of fireballs placed one next to another, rotating around in either the clockwise or counter clockwise direction. There are firebars that are short in length, but there are also those that are very long and that are difficult to dodge.

Goombas – These are the first enemies that Mario and Luigi encounter in the game. They are shaped like mushrooms and the only thing they do in the game is to walk back and forth, but in a very slow manner. They are the easiest enemies to beat in the game and all the attacks are effective against them.

Hammer Bros. – Some people (those that are not fans of Mario, of course) call these enemies “Ninja Turtles”. And not without a reason. They are green turtle-like creatures and their only attack is to throw a countless number of hammers at Mario and Luigi in order to kill them. They also jump from time to time and this makes the whole process of dodging their hammers much harder. Still, they are also vulnerable to all attacks and can be killed either by stomping on their heads, with the fireballs or with invincibility from the Starman power-up.

Koopa Troopas – They are turtles that move back and forth. They come in two color variations: green and red. Green Koopa Troopas move back and forth without any boundaries and even if that means that they will commit suicide by falling down into the pit. Red Koopa Troopas move back and forth and their movement is limited to a platform on which they are standing on only. They can be killed with any attack. Once Mario and Luigi stomp on them, they hide under their shells and they can then be tossed around.

Koopa Paratroopas – They are Koopa Troopas, but with wings. There are also two species of Koopa Paratroopas: green and red. Green Koopa Paratroopas jump up in the air and down to the platform, in both directions and the red ones fly back and forth/up and down in a straight horizontal/vertical path. Every attack is effective against them as well.


Red Koopa ParatroopaPiranha plantBullet Bill

A Koopa Paratroopa, Piranha Plant and Bullet Bill.

Piranha Plants – They are carnivorous plants that are located exclusively in the elevator-pipes. They rise up from the pipes in order to catch and eat Mario and Luigi. The interesting fact is that, when Mario and Luigi jump and stand at the top of the elevator-pipe blocking the entrance, Piranha Plants don’t rise up at all. They can’t be killed by stomping, but they can be killed with fireballs and invincibility.

Lakitu's – These creatures are Koopas shifted with glasses and they have small clouds that they use for riding. They chase Mario and Luigi all through the levels that they appear in, and they throw “red bubbles” (Spinny Eggs) at them. They can be killed with with any of the attacks, but, of course, the player must be on a very high platform in order to reach Lakitu.

Podoboos – They are big fireballs from Bowser’s castle. They jump up and down in order to kill Mario and Luigi.

Spiny – This is a small red Koopa with a shield on its shell. It “hatches” from the Spiny Eggs that Lakitu is throwing. It can’t be killed by stomping but fireballs and invincibility are more than effective.

Spiny Eggs – They look like red bubbles, but they are, in fact, eggs that are hatched into a Spiny as soon as they fall to the ground.




Creating any video game is a tough process and the programmers are not robots, so mistakes happen. There is no video game today that is free of glitches and that is the case with Super Mario Bros. as well. In some cases, though, glitches are added with a reason and intentionally. Whether that is the case here or not, some of the most “popular” and most interesting glitches will be listed now….

World -1/ Minus World

Yes, there is actually a level/world like this. This is, practically, an endless underwater level. You can swim until you fall asleep in front of the screen, exhausted, but the level will never end. Actually, when you think you have reached the end and when you enter the pipe, it takes you back to the very beginning of the stage. This is a pointless glitch but it is still fun to perform.

In order to activate it, you need to enter World 1-2 and stand on the pipe that takes you out of the water and into the end of the level. But only jump on the pipe, don’t enter it. The next step is to smash the second and third block from the pipe. Only those two, and leave the one on the far right unaffected. Then move closer to the left edge of the pipe, turn left and duck. You need to jump while in the ducking position (press and hold the “down” button and press “A” at the same time) and quickly turn to the right while in mid-air. If you do this correctly, Mario (or Luigi) will go through the block that is located to the far right of the screen and he will pass through the wall that will lead him to the Warp Zone. Now, instead of starting World 2-1 or World 4-1 from their corresponding pipes, you will enter the Minus World.


A video showing how to get to Minus World in Super Mario Bros.

Get over the flagpole

Majority of players, even in their earliest stage, were dying from curiosity to find out what would happen if they jump over the flagpole at the end of the level. Even though it would seem logical that such thing is not possible….guess what – it is! And do you know what happens when you manage to jump over the flagpole? Nothing……….just like in the Minus World level, you have entered the section that has no end. This time instead of the swimming, you will run and run and run and run……..and the only way to get out is either to let the time run out or to reset the game. Again, a pointless glitch, but at least it is now known what happens when you manage to jump over the flagpole.

To perform this glitch in the very first level of the game (World 1-1), you need to get to the second pit. Now wait for the Koopa Troopa to fall down into the pit, but while this is happening, you must be at the very top of the level high above the Koopa Troopa and jump at the same time when it falls into the pit. The Koopa Troopa is now stuck underneath the level, but you can still see it. It will start moving towards the end of the level and you must follow it. You must also get the Mushroom power-up while doing this. When the Koopa Troopa passes the stairs, and when it is about halfway between the stairs and the flagpole, you must quickly repeat the glitch and, as a result, Mario will jump over the flagpole.

To do this in World 3-3, you must stand on the last lift, near the end of the level, until its pair lift is completely lifted. Now, quickly run and jump from the far edge of the lift that was just risen up to its maximum. But watch out that the lift doesn’t fall while doing this. If you do everything properly, Mario (or Luigi) will jump over the flagpole.

Get killed and beat the level at the same time

This is a very funny and interesting glitch. It kinda makes losing a life at least a bit satisfactory. This glitch can be performed in the castle levels, during the fights with Bowser. The first thing you must do is to reach Bowser without any power-ups. Jump over Bowser and get yourself next to the hammer. Try to get Bowser next to you and try to touch the hammer, but also try to make the Bowser kill you at the same time. Mario (or Luigi) will then lose a life but he will also beat the level. In case this is your last life, just after the classic message that you get when beating Bowser (“Thank you Mario! But our princess in another castle”), you will get the “Game Over” screen. Isn’t it epic?

Flag remains up after beating the level

In order to activate this glitch you must jump next to the block, that holds the flagpole, and then quickly jump again. If you succeed, Mario (or Luigi) will grab the flagpole as he normally does, but the flag will stay unaffected.

Touch the hammer and it stays there

In order to make this glitch work, you must reach Bowser with fireballs and defeat him that way. After that, go to the far left, run and then jump to the far right of the hammer. You will touch it, but it will stay where it has been, and the bridge will not fall down. You will normally proceed further.

Immediate “Game over” screen

As soon as you get 128 lives and as soon as you die the first time, you will instantly get the “Game Over” screen. This happens, probably, because of the limited data systems back at the time. Even though it sounds insane, it is possible to get this number of lives, especially if you perform the old “Koopa Troopa tipping trick” (it is done when Koopa Troopa is on the staircase. You must stomp on it to make it hide to its shell. After that, stomp to the left side of the shell and it will keep hitting the block constantly, earning new points for you and, of course, new extra lives).




  • Just like it happens with every other successful title, Super Mario Bros. was re-released numerous times, for other gaming systems, as well as for the NES, but as a part of the compilation cartridges (for example with Duck Hunt, and also with World Class Track Meet as a treble pack). Here is the list of all the alternative versions and re-releases of the game, as well as the years when they were launched:

  • 1985 – The game was ported to Nintendo PlayChoice 10 (It is an American arcade machine)

  • 1986 – The game was re-released in Japan (on the Famicom Disk System)

  • 1986 - The game was re-released in the form of the “Game & Watch” title

Super Mario Bros. Game & Watch release box art

The box art for the Game & Watch release of Super Mario Bros.


  • 1986 – It was re-released in the arcades as the game called “Vs. Super Mario Bros.”

  • 1986 – It was re-released as “All Night Nippon Super Mario Bros.” (on the Famicom Disk System)

  • 1988 – it was re-released on its original system (the NES) in the United States, as part of the “2-in-1 Super Mario Bros./Duck Hunt” combo cartridge, and with the NES Action Set added on

  • 1988 – it was re-released on its original system (the NES) in Europe, as part of the “Super Mario Bros./Tetris/Nintendo World Cup” compilation cartridge. It was sold either alone or packaged with the Top Loader

  • 1990 – It was re-released, again, on the NES in the United States as part of the “3-in-1 Super Mario Bros./Duck Hunt/ World Class Track Meet ” compilation cartridge. It also came in pack with the NES Power Set

  • 1990 – Yet another re-release on the NES as part of “Nintendo World Championships 1990

Nintendo World Championships 1990

A poster advertising the 1990 Nintendo World Championships, in which Super Mario Bros (NES) featured.


  • 1993 – A remake of the game became available on the SNES (Super Nintendo Entertainment System) as part of the “Super Mario All-Stars + Super Mario World” compilation cartridge (the visuals and the sound were updated, and many glitches were fixed)

  • 1994 – The same game became available on the SNES in the United States as part of the “Super Mario All-Stars + Super Mario World” compilation cartridge. It was sold together with the SNES Mario Set

  • 1999 – The game was released on the Game Boy Color, as a remake called “Super Mario Bros. Deluxe”. It had the same visuals as the original game, but a lot of the additional content was added

  • 2002 – The original game was available as an unlockable game in the Nintendo Game Cube title: “Animal Crossing”. However, nowadays, it can only be unlocked by cheating

  • 2004 – The original game gets re-released on the Game Boy Advance as part of the “NES Classics/Famicom Mini Collection”. This compilation was released in order to celebrate the 20 years of the Japanese Famicom. It was also released in Japan, the following year, in order to celebrate 20 years of the original NES classic

  • 2006 – The game became available on the Nintendo Wii as part of the Virtual Console

  • 2008 – The game became available as part of the ultra-popular “Super Smash Bros. Brawl”, but it was only a demo version

  • 2010 – The game was remade, once again, as part of the “Super Mario All-Stars Limited Edition” compilation for the Nintendo Wii

  • 2010 – The game was released as a remake on the Virtual Console. It replaced the question marks on the blocks with a number (25). It was also packaged together with a red Nintendo Wii console

  • 2011 – The game was released on the 3DS as part of the Virtual Console. It can also be downloaded for free, but only the 3DS users who bought the console before 12th August have this privilege. The full version of the game was released on 5th

  • January, 2012 in Japan, on 16th February, 2012 in North America and on 1st March, 2012 in Australia and Europe

  • 2013 – The game was re-released on the Nintendo Wii U as part of the Virtual Console service via the Wii U eShop in Japan on 5th June, and in Australia, United States and Europe on September. It also appeared in the “NES Remix” compilation

  • 2014 – The game was re-released as part of the “NES Remix 2” compilation as “Super Luigi Bros.”.


Super Mario Bros. for NES, title screen
Original title screen on NES

The modernised title screen

of the Super Mario Allstars version


The Making of Super Mario Bros.


Super Mario Bros. is developed and produced by Shigeru Miyamoto and Takashi Tezuka, two members of Nintendo’s Creative Department. The gaming mastermind, Shigeru Miyamoto, is considered as the father of Mario, as he is the one who developed the original idea and the concept of the moustache-wearing plumber. As Famicom was just released in Japan, and it was still a new system, it needed a game to “launch it into the orbit”. That is when Miyamoto and Tezuka came to an idea to develop the game that will be extraordinary in every aspect and that will become a trademark of the Famicom.


A photo of Shigeru Miyamoto at a seminar with a Super Mario Bros backdrop

Shigeru Miyamoto speaking at a conference, with a Super Mario Bros backdrop behind him.

The base for making this game was the previously released Mario Bros. . It was a platform game but with a slightly different gameplay. The original concept of Super Mario Bros. was mostly revolving around shooting and much less around jumping and platforming, in general. However, this approach was dropped and new ideas were born. The developers were focused on all the bad aspects from the Mario Bros. game, and that gave them ideas for improvements in the new game, and those improvements have also set the standards for all the future games to come. For example, they realized that Mario getting hurt when he jumps on the turtle is a lame segment. So, in the new game, when Mario stomps on the turtle (Koopa Troopa), it retreats into its shell. Also, they figured out that Mario was, simply, too small in the previous game and that is how they got an idea to make him bigger. As the development of Super Mario Bros. was going on simultaneously with The Legend of Zelda (the other “child” of Shigeru Miyamoto), and as Miyamoto was getting inspirations from his childhood stories (for both games), he got an idea to include mushrooms in the game. When this idea was developed even more, power-ups were born and the Mushroom power-up was only one of them. The levels are made in a way that, first Miyamoto and Tezuka were drawing them on pieces of paper, and then people from the Systems Research and Development (SRD) would implement them into the game. All stages had less than 40 screens in total, with 32 being the highest amount.

The soundtrack of the game was composed by the (now) legendary Koji Kondo. He is the one that made every single tune of this game sound so iconic, that even people who are not involved in video games at all, could recognize them and know what game that comes from. His basic idea was that short pieces of music (6 of them) could be repeated without causing any frustration. And the legacy that all these iconic sounds later received just proved that he was spot-on. It is interesting to note that all the music in the game is played on the synthesizer.


Videos - Gameplay, Trailers & Commercials



A playthrough of Super Mario Bros from the start screen through to the ending.



Super Mario Bros 1, 2 and 3 commercial



A Japanese TV Commercial for the 25th Anniversary since Super Mario Bros' original release on the FDS



The official Super Mario Bros 25th Anniversary TV Commercial





Super Mario Bros. got great reviews and it was greatly accepted by the entire gamming community. It is the game that revolutionized the side-scrolling platform sub-genre and the entire video game industry. It can be said that the gaming industry was back on track after this game was released. The game has set the standards for all the future games, not only games in the Mario franchise, but all games, in general.

The trademark of the game is the gameplay, and especially the controls – they are tight and “spot-on”. This was one of those aspects that was mostly praised by the majority of the gaming critics, and this became the trademark of the whole franchise later as well. The soundtrack of the game also got fantastic reviews, and a clear sign of how good the music in this game is, is the fact that every single sound of this game is iconic and recognized by everyone, worldwide.

The article called “100 best Nintendo games of all time ” from Nintendo Power ranked this game as 14th best game of all times. Electronic Gaming Monthly’s “Greatest 200 Games of Their Time” has put it on the very first spot, and the popular IGN ranked it as the 3rd best game on their list of 100 best NES games ever made. It must be noted that, with the number of sold games of 40.24 million copies, Super Mario Bros. is the second best selling game of all times, as well as the best selling Mario game ever.

Lastly, it is interesting to know that one street in Zaragoza (Spain) changed its name, inspired by this game. The name of the street is, of course - “Super Mario Bros.”.



References in later Nintendo titles


As a highly influential game, its elements have found their respective places in the future games. This list shows every single mention in the later Nintendo releases:


  • Super Mario Bros. Special – this is a sequel of the original game that was developed by Hudson Soft

  • Super Mario Bros: The Lost Levels – This was supposed to be a direct sequel to the original game, but because it was thought that it is too hard, it was only released in Japan. It is basically identical to the original game, but the levels are much tougher

  • Vs. Super Mario Bros. – a harder version of the original game developed for the arcades

  • All Night Nippon Super Mario Bros. – It is a remake of the original game but with one exception. Elements and motives from the radio program called “All Night Nippon” replaced some elements and motives from the original game

  • Super Mario Bros. 2 – This is the actual sequel of the original game. It is often considered as “the black sheep” of the franchise, mostly because it doesn’t play and/or feel as a real Mario game. The gameplay is much different than the gameplay of the classic Mario games. It is no wonder why this is the case, as it is actually a remake of the Japanese game called “Doki Doki Panic”

  • Super Mario Bros. 3 - Most elements of the original game return in this one. Many people consider this game as the true follow-up, instead of the actual Super Mario Bros. 2. When the player beats the game, Princess Peach says: “Thank you! But our Princess is in another castle!…Just kidding!”, which is actually the same reference that is so well known in the original game, but this time it is used in a comic kind of way

  • Super Mario Land – Even though this game was released for the original Gameboy (and the Gameboy Color) and even though it has a different gameplay, many of the elements from the original game appear in this title

  • Alleyway – Some sprites from the original game appear in the bonus levels of this release

  • Super Mario World – In case you don’t do anything for 2 minutes, while standing on the Special World Map, you will hear the remix of the overworld theme from the NES original.

  • Super Mario RPG: Legend of the Seven Stars – If you go behind a curtain in Booster Tower, Mario will transform into his 8-bit sprite from the original game, for a short period of time. Also, the overworld theme of the original game in Mario’s interpretation can be heard when he takes a shower at Marrymoore

  • Super Mario 64 – Outside the elevator-pipe that leads to the final boss fight, sprites of Mario and Bowser from the original game can be seen on the pillars

  • Paper Mario – In case that Mario jumps into a vase, that is located in a room on the first floor in the Boo’s Mansion, he will transform into his 8-bit form. His allies, though, stay unaffected

  • Super Smash Bros. – The main theme of the original game can be heard in the Peach’s castle stage and the Mushroom Kingdom level can be unlocked

  • Luigi’s Mansion – The 7 fake clone Bowsers that appear in the original game are an inspiration for Bowser’s decoy in this game

  • Super Smash Bros. Melee – Just like in the original Smash Bros. game, the main theme of the original game can be heard in the Peach’s castle stage. The underground theme can also be heard in that level. The underwater theme of the original NES classic can be heard in the Rainbow Cruise stage

  • Super Mario Sunshine – When you first meet F.L.U.D.D. you should be able to see a castle level. Also, in the secret levels of the game, you can hear the main theme from the original game, and you can see various 8-bit sprites from the original game as well

  • Super Mario Advance 4: Super Mario Bros. 3 – Some levels from the original game are remade in the World-e in this game

  • Mario & Luigi: Superstar Saga – A minigame called Border Jump has the level endings of most stages from the original game

  • Paper Mario: The Thousand-Year Door – If you drop down from the vent into the X-Naut Fortress, Mario and his friends will become 8-bit

  • Mario Superstar Baseball – On the loading screen you can see Mario hitting the block with a question mark on it, and you can notice the graphics from the original game

  • Mario Tennis Power Tour – At the end of the game, you can hear the remix of the original main theme song

  • Mario & Luigi Partners in Time – As soon as you hear Toadsworth the Younger saying: “You will save her, won't you? I assure you she's NOT in another castle” you will recognize this legendary reference from the original NES game


Interesting Facts


  • Nintendo power magazine in 1997 rated this game as being the 18th best Nintendo game of all time

  • At the end of May 2007 a Super Mario Bros. Stamp set was released in Japan, these stamps featured graphics of the sprites from Super Mario Bros.

  • Second best selling game of all time

  • Biggest selling Mario game of all time

  • The theme music for this game is famous in its own right even to people who have never played the game, this music was by Koji Kondo

  • Super Mario Bros. is the first actual game in the franchise and the first real side-scrolling platform game. It is a revolutionary game that set up the standards for both the future games in the franchise and all the future games in general

  • Super Mario Bros. is the second best selling game of all times and the best selling game in the Mario franchise

  • Due to technical limitations of the system, the second playable character (Luigi) was basically only a remake of Mario’s sprites, but in a different color

  • The manuals of the original game and Super Mario Bros. Deluxe, as well as the Virtual Console page of the game all say that Koopas used black magic in order to turn inhabitants of the Mushroom Kingdom into stones, plants and bricks, while the real fact is that only Koopalings did this in Super Mario Bros. 3 and Bowser did it in Paper Mario and in Mario Party 8

  • The Guinness Book of World Records 2011: Gamer's Edition says that the remake of this game was also released on the Nintendo 64. This information is not correct

  • The sprites of Mario on the game’s cover and on the re-releases of Donkey Kong and Mario Bros. on the NES are the sameAn SMB artwork of Bowser

  • There are numerous ROM hacks of the game. It can be noticed that, in each of them, the titles and sprites all have at least 4 color templates, and one is used for each setting (for example – brown, black and beige or yellow, green and white are used for overworld levels)

  • The bushes and clouds are, in fact, the same sprites, but in different colors.


Reference / Information


Media / Downloads


Punch-Out! (Cameo) game information, videos, and the legendary appearance of Mario as referee

Punch Out NES title screen

Release dates

Australia N/A
Europe December 15th, 1987
Japan November 21st, 1987
N.America October 12th, 1987

General information

Platform: Nintendo Entertainment System

Developed by Nintendo R&D 3

Published by Nintendo

Players: 1-2

on Buy Punch-Out on


Quick links: Overview / Gameplay & Controls / The Referee (It's Mario!) / Videos / Trivia & Facts / Reception / Reference & Information / Media & Downloads




Punch-Out!! (also known as Mike Tyson’s Punch-Out!!) is a boxing sports fighting video game released on the NES in 1987. The game was a huge hit on the arcade machines, and when the NES was released, it was just obvious that a port of the game has to be released for this console as well.

As it is a sports game, basically, it doesn’t have much of a story. But anyway, since you came to this page to discover everything that is possible about this game, we are going to explain the whole plot, shortly. The main character of this game is a “new boxer in the city” called Little Mac. His ambitions are clear - he wants to become a new boxing champion. Together with his mentor (Doc Louis), he has to pass over various challenges and beat all kinds of tricky boxers……all the way to the “big daddy” himself – Mike Tyson (in the later version of the game, due to licence's expiration, he is replaced with a fictional boxer named “Mr. Dream”). His journey to the top will not be easy, but a real champion must come out to the field and prove himself when occasions are the hardest. And there is no doubt that Little Mac has everything he needs to be a champion, but he has to prove himself in the ring.

This is also the boss game in the Sports folder in WarioWare, Inc.: Mega Microgame

Little Mac vs. Mr. Dream Mario referees Little Mac v Von Kaiser


Gameplay & Controls


Even though it is often classified as a simulation of a boxing game, this title can hardly be given the attribute “simulation”. It is an arcade game. But a very fun one, that is!

As it is said before, the objective of the game is to become the world boxing champion. In order to do that, Little Mac has to fight a whole lot of different and tough fighters in order to reach the big Mike Tyson himself. So, the whole game is a series of “boss fights” between you and your rival in a boxing ring.

Even though it looks and sounds like a typical fighting game, trust us on this – it is not. In order to beat your rivals, you don’t have to act like a frustrated button masher, smashing your controller all the way through (though we cannot say that you will not get pissed off from time to time, but the accent is on something else, entirely). Instead, you have to carefully observe the way your rival moves and find his “weak spot”. Since Little Mac’s movements are very limited compared to the whole arsenal of different combat strikes of his rivals (he only has several attacks – left and right uppercuts, left and right jabs and a power-uppercut, that is available once you acquire the star), you need to use your brain as well in order to ultimately succeed in your mission. So this game has, sort of a, puzzle element in it as well. It is not so tough to beat the first couple of boxers, and it is rather easy to find their weak spots, as well as to dodge their attacks, but as the game progresses, fights will become much tougher, and the attack patterns of your rivals are much tougher to predict, plus they are much faster! This game will, undoubtedly, put your reflexes to the ultimate test. It is a very tough game, but it is never unfair, so even though you will be frustrated at times, you will still have the motivation to “try to beat this guy just one more time”.


From the Punch Out manual

The match can end either by knockout (KO), in case the knocked-down boxer doesn’t stand up in 10 seconds, by technical knockout (TKO), if the boxer is knocked down 3 times in one round, or by decision (when there is no clear winner after 3 rounds, the winner is declared by decision). In order for you to be the one who wins the match “on the green table”, you must get a higher than usual number of points, by repeatedly punching your rival or by knocking him down, also more than usual. But this doesn’t work all the time. When the round ends, you will get to hear some advices from your mentor, as well as the comical “threats”, that you will be getting from your rivals.

Little Mac can be knocked down 3 times. But once he is knocked-down the 4th time, he automatically loses the match by knockdown. Once you lose the match, you have the right on a rematch, but if you lose a Title Bout, you will fall in the rankings (one place for the Minor and Major Circuits and two places for the World Circuit). Losing a rematch, thus, makes you lose one place, and the third loss results in the “Game Over” screen. A defeat in the final showdown with Mike Tyson/Mr. Dream automatically results in the “Game Over” screen. Little Mac is knocked down as soon as his health meter drops to zero. However, once he stands up after a knockdown, he regains some health, although everything remains the same, and the next dropping of the health meter to 0 will result in another knockout. After a certain number of points that you get by punching your rival, you will acquire a star, which enables you to use the power-uppercut.

Also, we must not forget to add that the cast of your rivals is really creative. All of them are fictional characters (except of Mike Tyson himself), but they are greatly designed. You will encounter various types of boxers from the typical “macho-men wannabes”, huge fat warriors who could try sumo wrestling as well, a huge Russian boxer whose biggest passion is, as you can guess, Vodka…all the way to the Indian boxer with a turban on his head, and with a bunch of magic tricks up his sleeve! Isn’t that awesome?

The Referee (It's Mario!)


It is very possible that you were asking yourself “What the hell does this boxing game have to do with Mario?” And well, it is not strange. But we will tell you – it has a lot to do with Mario, because he appears as the referee! Yeah! Isn’t that cool? He has a different appearance in this game though, but it is still that familiar Mario we all know and love. Instead of having his usual red and blue combination, Mario is wearing a white shirt and dark pants. He is not seen in the ring during the battle, but as soon as one of the boxers is knocked out, he pops in and starts counting for the knocked down fighter to stand up. He is also here to announce the winner, of course, and also to allow the match to start/resume.


Punch Out has been out a very long time; at the time of writing this 27 years and by now most people know who the referee is; the unmistakable plumber from our favourite platformer/adventure and racing games... but it wasn't always known that Mario would even take the role as referee, infact judging from an Iwata asks session about the NES version of Punch Out back in 2009 Shigeru Miyamoto himself didn't even know! Check out the dialogues below on the subject!


Makoto Wada one of the designers of Punch Out on the NES


A designer by the name of Makoto Wada (pictured above) who had joined Nintendo in the late 1980's just in time to be involved in the Punch Out project. At this time Mario Mania was in full swing and Wada-San took it upon himself to make the games referee a little more interesting than the standard generic guy in black and white; noting that his companies mascot was at the height of popularity in the gaming world it seemed like a no brainer for Mario to step in, in the form of the referee. Here's some dialog on the subject:-


Satoru Iwata: You could get away with a lot then. (laughs)
Shigeru Miyamoto: We didn't have an approval system when using Mario images back then and it went right past my check. (laughs)
Wada: That's why it is a slightly strange looking Mario.



It might not have been an authorised appearance for Mario but is none the less another famed cameo. Here is another interesting extract from the same interview which includes a little inside tip which had been secret for more than two decades after the games release.


Wada: This is a great opportunity, so I have something I'd like to say. In Punch-Out!!, the game gives you a lot of hints about effective timing of punches. There is a big boxer called Bald Bull in the NES version as well and a light flashes to the right in the audience when he charges. If you punch when it flashes you will land a body blow.
Tanabe: What? Really?
Wada: No one has known about that for about 22 years…
Everyone: (laughter)
Wada: I was wondering when I would have a chance to tell people that.
Iwata: You've been holding that information for 22 years since the release. (laughs)
Wada: Now that I had the chance. (laughs) There are a lot of hidden elements in the NES version.


Videos - Gameplay, Trailers & Commercials



A North American TV commercial for Punch Out



A showcase of the gameplay in Punch Out!


Trivia & Facts


  • The game is inspired by the legendary Rocky. There is even a scene where his mentor Doc Louis is driving a bicycle and where Little Mac is running behind him in the odd-looking pink suit. The idea for this part is taken directly from the film

  • Many people share the opinion that this is one of the best NES games of all time, one of the best overall games of all time and one of the best sports/beat-em-up games of all time. The success that it achieved confirms that these claims are everything but unfounded

  • It is one of the first video games ever to have a licensed real-life character in it

  • The name of the microgame, as well as the whole game is, basically, a reference to the Punch-Out!! franchise

  • This microgame also served as an inspiration for the third level of the microgames “Button Masher” and “WarioWare: Touched!”

  • The music of this microgame can be heard in the “

">WarioWare, Inc. Medley”. It is a music theme for the WarioWare, Inc. stage in Super Smash Bros. Brawl.




The game was greatly accepted from the entire gaming community. A reader poll on GameSpot ranked it as the 6th best NES game ever made, and it was ranked as 17th best game on a Nintendo System in Nintendo Power’s Top 200 Games List. In 2008, the same magazine listed it as the 6th best NES game ever, praising its arcade-style fun over realism. Author Steve L. Kent called this game – “the second major game of 1987”. Another author (Nathan Lockard) cited the controls, the graphics, the violence, as well as the variety for it being a “true classic” and one of the best NES games ever made. GamesRadar ranked it as the 11th best NES game of all times. They called it “a brilliant puzzle game disguised as a sports game”. GameInformer ranked the original version of the game (the one with Mike Tyson in it) as its 14th favorite game ever in 2001. And, it should be concluded that this game managed to sell 2 million copies, in excess. All this is more than enough for the game to earn the cult status, and it still holds it proudly today as well.


Reference / Information


Media / Downloads


Pinball (NES) game information, Mario & Pauline cameo and more

Pinball, featuring Super Mario for the Nintendo NES

Release dates

Australia N/A
Europe September 1st, 1986
Japan February 2nd, 1984
N.America October 18th, 1985

General information

Platform: Nintendo Entertainment System

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2

on Buy Pinball on


Quick links: Overview / Gameplay & Controls / Re-releases / Mario in Pinball / Videos / Trivia & Facts / Reception / Reference & Information / Media & Downloads




Pinball is, as the name suggests, a pinball video game (or a simulation of a pinball machine, if you prefer), developed by Nintendo for the NES. It was released in 1984 (in Japan), just before the actual console made its rushing breakthrough on the market. After the original release, the game reached North America in 1985, as well as Europe in 1986.

The game is based on a 1983 Game & Watch unit of the same name. Its original version was made exclusively for the arcade machines (and it became one of the biggest arcade classics, along with the original Donkey Kong), but as soon as Nintendo launched their new console, it was just a logical move that this arcade gem will also be one of those games that will be ported to the new system. The NES version of the game added an alternating two-player mode, and this version was also later re-released as an e-Reader card game. It is also an unlockable mini-game in Animal Crossing (a title developed exclusively for the Nintendo GameCube).


The Game & Watch version of Pinball from 1983

You may be asking yourself – “What the hell does Mario have to do with this?” And if we tell you that he has a cameo appearance in this game as well (though, in a different image then the one we got used to….but hey, this was the period before he actually “became” Mario), along with the damsel-in-distress from Donkey Kong – Pauline…would you continue reading this article and would you play the game as well? You would, admit it……….we know you would.


Gameplay & Controls


We believe that a vast majority of you already know what pinball is, and how the pinball machine functions, but we are going to make a short recap in this section anyway, and describe what is different in this exact version of Pinball.

This game is, basically, a simulation of the pinball board. The objective is to score as many points as possible, by not letting the pinball to fall under the paddles and by hitting various spots on the board. All that brings extra points to you. You control those two paddles, and they are placed at the bottom of the pinball machine. There are 2 sections of the board, in total, so above the mentioned pair of the paddles, there is another pair that functions the same way. Above the paddles on the first screen, there are 2 bumpers and 3 circles that, when hit, give 100 points each time when this happens. Just beneath the orange circle there are 3 eggs. When one of them is hit, a baby chick will pop-out, and as soon as it is hit again, it will disappear. In case all 3 eggs are hit at once, the 2 stoppers will show up at the sides of the board. To the left of the mentioned 3 circles, there are 7 numbered targets. If all of them are hit, the 6 pink lines to the right will disappear, and it will allow the pinball to go back to the top. Above the 3 circles, there are 5 cards with the letter “N” on them, and in case that all of them are turned over, you will get a stopper, and the color of the board will be turned to yellow. To the right side of the cards, there is a brown hole that leads to the bonus area.


The bonus stage in the NES's Pinball featuring Mario and Pauline VS Mode. in Pinball

The bonus mini-game is a secondary Breakout-like mode game of the game. Over here you control Mario who is holding a platform that looks like a grid, and your objective is to rescue Pauline (a girl that was previously seen in the legendary Donkey Kong game) by bouncing the ball off the platform, hitting various targets on this part of the course. The destruction of those targets brings extra points. When the blocks on which Pauline is standing are removed, she will drop down, and you must carry her safely to one of the either exits, to get extra points. By not managing to achieve this, you automatically lose this mini-game.

The controls in the game are very basic. You can see them right here:


  • Up/Down/Left/Right – Moves the D-pad in any direction, in order to activate the left paddle. In the bonus mini-game, “Left” and “Right” buttons are used to navigate Mario on the board

  • A/B – Activates the right paddle. By holding either of the two buttons, you will pull down the plunger, and once you release it, it will launch the pinball onto the board

  • Start – Pause the game.



A total of four different versions of this game have been released since the NES version spotted the light of the day. A complete, playable version of “Pinball” was a part of the Nintendo 64 title called “Doubutsu no Mori” , as well as the remake of the game on the Nintendo GameCube “Animal Crossing”. In 2002, the game was re-released as one of the several e-Reader games under the name Pinball-e. Just before the official release of the Nintendo Wii console (in 2006) it became available as a part of the Virtual Console for that system.


">Family BASIC (a software made for the Japanese Famicom), the penguin that appears in this game makes a short appearance in Game 1, as well as the sidesteppers from the well-known arcade classic Mario Bros.

In the Game Boy Advance release WarioWare Twisted!, this game appears as a microgame. It is very similar to the Breakout-styled mini-game that is present in the NES version of the game. There is a change in the surface, though, as it is circular and not flat like in the NES release. Also, in order to control Mario, you must twist your Game Boy Advance or the Nintendo DS. There are 3 stages in total, and each of them lasts a couple of seconds only. Also, they become progressively harder, as the speed is increasing and, on the other hand, the size of the paddles becomes smaller in size.

The game was also included in the NES Remix compilation.


A different spin on Pin Ball, in NES Remix for the Wii U


Mario in Pinball


Like we said already, this isn’t just an ordinary pinball game, it is a pinball game that has Mario in it! Before his well-known cameo appearance in the cult title “Punch Out!!” and even before he actually got recognized as Mario that we know today, he made his first cameo appearance in this game. Pauline, the girl you were saving from Donkey Kong in the arcade classic that carries the same name, returned in this game as well.

So, just like in Donkey Kong, in this mini-game Mario has to save Pauline as well. But things are slightly different this time around. In order for you to actually get the chance to play as Mario, you need to make the ball enter the hole on the right side of the table, on the bottom screen. As soon as you manage to do this, you will take control of Mario who is holding a grid above his head. You can see Pauline above, as she is trapped in a cage by 3 blue barriers. Your goal is to release her by bouncing the ball to remove those barriers. You must catch her after that, as she falls, and move her towards either of the two exists for bonus points (this is only a bonus game).

We must add that Mario also appears on the official cover-art of the game. He is also carrying the grid above his head, just like in the bonus mini-game, but he has a different appearance here (he is wearing a combination of blue and orange, instead of the standard red-and-blue combination).


Mario catching a pinball, in the NES version of Pinball


Videos - Gameplay, Trailers & Commercials



A video showing the gameplay in Pinball


Trivia & Facts


  • This was the first game where Mario made a cameo appearance

  • It is also the last game where we get to see Pauline as Mario’s love interest (before she was replaced with Princess Peach). It is not her last appearance in the franchise, however

  • Even though the game was (and still is) very popular among the players, it received mixed opinions from the gaming critics, and its rankings are very variable

  • The game was one of the 18 launch titles, and an official launch title for the NES in North America

  • This game was one of the first ones that were ported to the e-Reader (it was released in 2002 along with the following games: Baloon Fight-e, Donkey Kong Jr.-e, Excitebike-e and Tennis-e).

Pinball e-Reader




Since pinball was widely popular in the 80s, the game had a huge success when it was released and, being one of the first games of the genre, it is still dear to many NES players, as well as pinball-lovers and gamers, in general.

But, it must be noted that it didn’t manage to get a cult status like most of the other games where our favorite plumber appeared in, both as the lead character or as a cameo. Gaming critics also had different opinions about it. While some of them praised it for being a great simulation of pinball and for being a very fun experience, others criticized it because it was too basic and ordinary, stating that the game doesn’t have much to offer to the players.

Retro Nintendo Reviews rated the game with 3/10, concluding the following: “Feel free to pass this one up, unless you are a die hard trying every NES game. The gameplay is decent for what it is, but very little variety means boredom sets in quickly. I’ve heard there are better Pinball games out there (Pin*Bot, Pinball Quest), so give something else a try if you are looking to satisfy your pinball itch”. IGN ranked the Virtual Console version of the game with 5/10, stating that “Pinball only has one table and one bonus stage, and that's not a lot of depth for your dollars. Fans of inclined tables may be better served putting their money toward more robust or unique pinball experiences, like the playable-on-the-Wii-through-backwards-compatibility GameCube title Odama.”. On the other hand, reviewers from Classic Game Room praised the game, nothing that it “plays extremely well for an old school, 8-bit pinball game and provides hours of good fun”.


Reference / Information


Media / Downloads


NES Open Tournament Golf

NES Open Tournament golf title screen

Release dates

Australia N/A
Europe June 18th, 1992
Japan September 20th, 1991
N.America September 1st, 1991


General information

Platform: Nintendo Entertainment System

Developed by Nintendo R&D2

Published by Nintendo

Players: Multi-player

 on NES Open Tournament Golf on


Quick links: Overview / Gameplay & Controls / Playable Characters / Other Characters / Golf Courses / Videos - Gameplay, Trailers & Commercials / Reception & Sales / Trivia / Reference & Information / Media & Downloads




NES Open Golf Tournament (also known as Mario Open Golf in Japan) is a sports video game developed by Nintendo and released on the NES in 1991. It is not the first golf simulation game on the system, as we already had one huge game before this release (that game is guess it – Golf. It was released and developed in 1985, and it was made by Nintendo as well). There were also 2 additional golf-based games developed by Nintendo, but they were released in Japan only (they are: Family Computer Golf: Japan Course and Family Computer Golf: U.S. Course).

As the name implies, and like it is already stated, this game is a simulation of golf. The biggest difference compared to the previous mentioned releases is that, in this game, instead of the regular humanoid sprites, we get to see sprites of our dear Mario and other inhabitants of the Mushroom Kingdom. And this difference alone is possibly the best explanation why this game was much more popular than its predecessors. However, instead of the familiar setting of Mushroom Kingdom, in this game, Mario and his friends are stationed in the real world (and the locations where this game takes place are: Japan, Australia, France, the United Kingdom and the United States).

The game was considered as almost 100% identical to the Famicom version of the game (Mario Open Golf), because both the graphics and the gameplay are almost completely the same. The truth is that they are nowhere near 100% similar, and there are many differences between these two releases. For example, Mario Open Golf has 5 playable courses, while NES Open Golf Tournament has only 3. The background music of these two games is also slightly different (only a few themes were used in both of them). Mario Open Golf was also much tougher than NES Open Golf Tournament. Most holes that appear in the Famicom release are not seen in the NES game, although there are a couple of them that can be seen in both titles. Also, some obstacles from Mario Open Golf are removed in NES Open Golf Tournament, in order to make the game easier and more suitable for the western gamers (just remember the controversy about Doki Doki Panic! and Super Mario Bros. 2, and things will become even clearer). So, it should be concluded that, while they do run on the same engine, there are many differences between Mario Open Golf and NES Open Golf Tournament.

NES Open Tournament Golf was released for the 3DS Virtual Console in 2011 for ambassadors, and it was released in 2012, as a full version. Another thing that should also be mentioned is that Mario’s outfit from this game appears as an alternate costume for the same character in Super Smash Bros. for Nintendo 3DS and Super Smash. Bros. for Nintendo Wii U.


Gameplay & Controls


As this is a golf-based game, the objective is to make the ball enter the hole that is located on a particular distance. You are equipped with your club, and that is what you are using to hit the ball. Your success will depend on your skills, the type of the club, the angle from which you are hitting the ball (you can hit it high, low and in the middle, which is a standard hit), the way you are swinging your club (slow, fast or normal), as well as the weather conditions (in this game, the only factor that influences the gameplay is the wind, though). You can play the game either solo or against a rival (either the computer who takes control of one of the characters or a real-life player).


Mario swinging his golf clubs, with lots of smaller versions in different poses in the background

Artwork from the Japanese version of NES Open Tournament Golf featuring Mario in lots of poses.

What makes the game especially interesting and what makes it stand out from the other golf-based games are several different modes in which you can play the game. We are now going to describe each and every one of them:

Stroke Play
You must play this mode (not in a tournament) in order to be promoted to the next rank. In case you show the appropriate skills, the game will offer you the chance to advance to the next level (this typically requires playing two 18 hole rounds). You start playing as a beginner and then, depending on your progress, you can level up and play as an amateur, semi-professional and professional at the end. Your rank is displayed on the title screen.

Match Play
In this mode, the one who wins the most holes is the winner. In order to actually win a hole, you must get a lower score than your rival. If you and your opponent win the same number of holes, the duel ends as a tie. At the end of all 18 holes, the one who won the most of them wins this duel. In case of a tie, both players will be transferred to the first hole, and the duel will resume until the winner is known. In the single player mode your first rival is Luigi, and once you beat him you will get to play against 4 new characters: Steve (Beginner), Mark (Amateur), Tony (Semi-Professional) and Billy (professional).

An artwork of Mario playing golf from the U.S/European versions of NES Open Tournament Golf.

An artwork of Mario playing golf from the U.S/European versions of NES Open Tournament Golf.

In this mode you can play either the Stroke Play or the Match Play modes. Depending on your rank (it is ranged between 1st and 37th place) and the score of the particular round, you will earn prize money. Obviously, the higher the rank is, the more money you will earn. At the end of each round, the ranks are shown on the scoreboard. Prize money can be viewed in the Clubhouse, by selecting the Prize Money option. A record of your complete earnings is saved even after the system is turned off.

“Bet on 1 hole” is a sub-mode that can select if you choose Match Play. Right here you can play against the computer who takes control of one of the game’s characters, and he challenges you on a duel to one hole. As it was previously noted, the one who gets the lower score wins the duel. If you manage to win, you will earn prize money, as your reward, as well as the option to play the next hole for a bigger amount of money. In case of a draw, you can continue playing for the same amount of money from the previous hole. If you lose the hole, you will lose whatever amount of prize money that was set for the particular hole, and it’s Game Over.

In this mode you can choose between several different options and you can also view various game data. We are now going to list everything that Clubhouse has to offer:

- Register Name
- Choose Clubs
- Options
- Player Stats
- Prize Money
- Tournament Roster
- Training
- Hall of Fame Holes
- Clear Saved Data.


A Golf Ball not quite making it to the hole in NES Open Tournament Golf

So near, yet so far away.

The controls of this game are simple, basic and very easy to memorize. You can see them right here:

D-Pad Right – hit right
D-Pad Left – hit left
D-Pad Up – hit the ball high
D-Pad Down – hit the ball low
A – hit the ball
B – go back one screen, show lie
Start – pause the game
Select – options menu.


Playable Characters


As we said already, the game is based in the Mario universe, but with characters that are located in the real world, instead of the fictional and familiar setting of Mushroom Kingdom. As even from the first game we didn’t have Mario only as a playable character, it is not so hard to guess that in this, sort of a, spin-off title, it is the same case. So, along with our favorite plumber, we have other characters that we can play with as well, and in this section we will cover all playable characters in this game…

Mario & Peach, Luigi and Daisy

Do we need to say anything about him really? Everyone who came to this site knows who he is, just like all people who didn’t come here know as well. Come on, it’s Mario, goddamn it! Instead of writing his entire biography (that you know already), we will just say that, instead of having a regular daily routine of saving Princess Peach from Bowser, our hero decided to relax a little and play some golf. Video game heroes have soul as well you know.

Where there is Mario, there is Luigi as well. Mario’s younger and taller brother, and a regular side-kick just has to be there, otherwise it wouldn’t be a real Mario game. Just like his brother, he is one of the playable characters in this game as well.

This is a “new” character and he appears in the North American version of the game only. He has a cowboy-like appearance. He wears a black vest, black pants and he has a brown hat that covers his eyes. You can play against him in bet on 1 hole mode, in case you have $500.

Another new character. He is a red-haired boy who wears blue baseball clothes and the blue hat as well. He has a huge “1” printed on the back of his shirt. You can play against him in the match play.

Yet another new character and yet another character that you can play against in the match play mode. He is a semi-professional golfer and, after Billy, he is the second hardest character to beat. He has kind of a “nerdy” appearance. He wears a shirt with orange stripes, orange pants and black shoes. He also has a brown hair.

The last new character in the game and the hardest golfer to beat. Billy is a real professional and is a grown-up older male who wears a black shirt and white pants. He has a blue hair as well.

Other Characters


Along with the playable characters, the game consists of several non-playable ones as well, and we are going to introduce them straight away:

Princess Peach
Mario’s love interest just has to appear in this game. She isn’t a playable character in this title, but her cameo appearance is significant enough and it is worthy of a status that she is holding. In this game, both Mario and Luigi have their “fan girls” and Peach is, logically, Mario’s fan girl.

Princess Daisy
A female character that made her official debut in Super Mario Land ( a game released for the Game Boy) returns in this game. Just like Peach, she is another notable character with a cameo appearance, and she is portrayed as Luigi’s fan girl in this game (for the first time).

Donkey Kong
A giant humanoid monkey, who was originally seen in the arcade classic Donkey Kong, makes his appearance in this game as well. He has a different image though, and he is wearing his new white clothes. His role in this game is to tell you how much money you have.

Princess Peach’s protector and one of the standard allies of Mario and his friends makes his reappearance in this title as well. You can see him carrying a blue flag here, and informing you that you are “out of bounds”, as soon as the ball leaves the court.

Monty Mole
One of the common enemies in the Mario franchise. It made its first “major” role in the SNES classic Super Mario World. Monty Mole doesn’t appear in the game directly, but instead, it shows up on the box artwork of the game.


Golf Courses


Like we said already, the game takes place in the real world and, having said that, it is logical that it has a certain number of different courses that are located on various locations throughout the world.

Depending on which version of the game we are talking about, we have the following courses:

Japanese version (Mario Open Golf)
- Japan course
- Australia course
- France course
- Hawaii course
- UK course
- Extra course.

North American and European versions (NES Open Tournament Golf)
- US course
- Japan course
- UK course.

There is no particular visual difference between all these courses, except in the design of the court itself, the distance between the ball and the hole and the soundtrack. Of course, we musn’t mention that they are different in terms of difficulty as well.


Videos - Gameplay, Trailers & Commercials



A video showing the gameplay in various modes of NES Open Tournament Golf


Reception & Sales


NES Open Golf Tournament received mostly positive critics and it was very well received from the entire gaming community. It managed to outshine the original Golf from 1985, in terms of popularity. The Video Game Critic gave the game an A rating, stating that it is “one terrific golf game that was well ahead of its time”. IGN rated the game with a score of 7.5, and this is what they concluded: “Who knew that a top-notch plumber could also be a world-class golfer? In NES Open Golf Tournament, you can see just how good Mario really is, as you hit the links on three fantasy courses in the USA, UK, and Japan and try to win big money. You can challenge another player in Stroke (lowest overall score wins), Match (whoever wins the most holes is the victor), and Tournament play. Remember to keep an eye on the wind and distance to the hole when you select your club, or else you'll be racking up some high scores which is exactly what you don't want to do in this game! Whether you're a hacker or a hustler, NES Open Golf Tournament is perfect for those days when you just can't get to the local golf course”.

On the other hand, although GameSpot editor Aaron Thomas gave it a solid mark (6/10), this was his summary of the game: “NES Open Golf Tournament has aged better than a lot of old sports games, but with so many other golf games out there there’s little reason to buy this one”.

As of the end of October 2014, this game managed to sell 1 million units across the entire world. From that number: 41,4% (0,41 million) units were sold in North America, 10,1% (0,10 million) units were sold in Europe, 47,0% (0,47 million) units were sold in Japan and 1,6% (0,02 million) units were sold in the rest of the world.




As the game was very popular, and as it introduced some very new and interesting elements (to the Mario universe, in general), it managed to influence some of the later releases. In this section you can see which ones exactly…


  • WarioWare: Twisted! – A microgame that is based off of this game appears in this release

  • Super Smash Bros. for Nintendo 3DS/Wii U – One of Mario’s costumes is based on his clothing from this game.

Mario in his Mario Golf inspired outfit in Super Smash Bros for 3DS and Wii U

Mario in his Mario Golf inspired outfit in Super Smash Bros for 3DS and Wii U


Reference / Information



Media / Downloads


Mario's Time Machine (NES, SNES, PC): Better check your watch! Bowser's out to turn back the clock.

Mario's Time Machine NES title screen

Release dates

Australia Unconfirmed
Europe Unconfirmed
Japan Unconfirmed
N.America June 22nd, 1994

General information

Platform: Nintendo Entertainment System

Developed by Radical Entertainment

Published by Nintendo

Players: Single player

Mario's Time Machine SNES title screen

Release dates

Australia Unconfirmed
Europe Unconfirmed
Japan Unconfirmed
N.America December 5th,. 1993

General information

Platform: SNES

Developed by The Software Toolworks

Published by Mindscape

Players: Single player

Mario's Time Machine PC title screen

Release dates

Australia Unconfirmed
Europe Unconfirmed
Japan Unconfirmed
N.America February, 1993

General information

Platform: Personal Computer (PC)

Developed by The Software Toolworks

Published by Mindscape

Players: Single player

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Quick links: Overview / Story / Gameplay & Object / Time Periods / Videos: Trailers, Commercials & Gameplay / References to other Mario games / Reception & Sales / Trivia & Facts / Reference & Information / Media




Mario’s Time Machine is an educational video game developed and produced for multiple platforms (MS-DOS, NES and SNES consoles). It was originally released for MS-DOS and after that for the later two consoles. The Software Toolworks was in charge of the MS-DOS and SNES versions of the game (they were both published in 1993), while Radical Entertainment developed the NES version, and its publisher was Nintendo itself (the game came out in 1994). The MS-DOS version of the game was rereleased in 1996 under the name – Mario’s Time Machine Deluxe. The PC version of the game was distributed via floppy disks, while Mario’s Time Machine Deluxe came in a form of a CD-ROM. It had voice acting added on, as well as a referenceMario flying the timulator as he travels through time file that featured Bowser’s mother.

This was one of the several Mario educational games that were released in the 90s. Needless to say, all of them received quite negative critics from both the media and the gaming community itself. Educational games are a very unpopular genre for the industry, and even though developers gave their best effort into this game (as well as the other Mario educational games like Mario is Missing! and Mario’s Early Years!), it couldn’t escape the fate of other educational games and that is a collapse on the market. This title holds an aggregate score of 60.25% on GameRankings based on two reviews, and it is compared to another similar educational game called Where in Time is Carmen Sandiego?



The storyline of the game is pretty basic and simple – Mario’s arch-nemesis Bowser (who else?) is up to no good yet again, and this time with the help of a time machine that he developed. He uses this time machine to travel back to different significant historical points in order to steal various artifacts and keep them in his own personal museum inside his castle. Mario soon learns about his intentions and realizes that history will change forever if he does nothing, so it is up to him to stop Bowser yet again. So yeah, as you can guess………..the educational role of this game is to teach you some history.

There are some differences in the plot between different versions of the game, though. For example, both the NES and the SNES versions of the game add that Bowser has intentions to destroy his time machine (that is referred to as Timulator in the manuals), in order to permanently change history and send the world back to the Dark Ages. In the NES version, Bowser’s Museum is already fully built and it is equipped with the greatest historical artifacts. Yoshi joins Mario in order to stop him, but he is captured and taken as a prisoner while he is scouting ahead. So, in addition to the original storyline, Mario also has to save Yoshi.


Mario flying the timulator on a Mario's Time Machine poster

Official story from the SNES version of the instruction booklet.


Better check your watch! Bowser's out to turn back the clock. Not to Daylight Savings. No! To the Dark Ages!

That terrible turtle is using a time machine, called a Timulator, to loot historical artefacts from the past. His twisted intent? To build Bowser's Museum, fill it with historic booty, then destroy the time machine. This dastardly plan will turn time inside out, make the future bend over backwards, and change the course of history. Forever.

This is no time to let bygones be bygones. Help Mario stop Bowser before he warps time and puts hiccups in history. If not, it's back to stone tools and hieroglyphics! This quest is hot. If you're too late, it'll be lights out. Time's up.


The NES version of the instruction booklet contains the same story.


As for the PC version, the manual (the manual that doesn't seem to exist) doesn't contain a story. It was merely an insert in the jewel case telling you how to install the game, however the opening dialog of the Deluxe edition acts as it's back story of the PC version:-


Bowser and his Koopas using the Timulator to steal artifacts Mario vows to stop Bowser!


Bowser: It's time, my cunning koopas, to use the time machine and steal the most valuable artifacts that history has to offer...

Bowser: Mario, my collection is almost complete ... and there's not a thing that you can do to stop me!

Mario: Bowsers museum is inside his castle, I have to get in there and return all the stolen artifacts before history is changed forever!

Mario: At last, Bowsers castle! I'll show that no good reptile! he can't mess with history, as long as I'm around to set things right!

Bowser: The greatest collection of ALL time is nearly complete and it's all mine! No one can stop me now! Not even Mario!


Mario arrives at Bowsers Castle / Museum

And so it begins.


Gameplay & Object of the Game


As it was already mentioned in the previous section, the objective of the game is to return the historical artifacts to their proper time periods, and this is mutual for all 3 versions of the game. However, the overall gameplay varies between the 3 versions, so we will divide this section into 3 different parts and describe the gameplay for each of them:

MS-DOS version
The central hub in this game is the museum inside Bowser’s castle. It has 3 floors and each of them has 5 artifacts to be found. You need to take the artifact from a pedestal, look at its date and location, and then add that information into the time machine, in order to access the appropriate time period.

As soon as you enter a certain time period you need to explore and interact with various residents of the area in order to get more information about the artifact, the period itself and the person connected to it. To do so, you must get the items from certain residents and give them to others, in order to satisfy their needs. After you speak with everyone, you will automatically fill out a History answer sheet (it is a two-page biography about the person who is connected to the artifact and the time period, and it has some blanks which replace certain words). You must use the information that you have acquired in order to correctly fill out the blanks. If you miss the correct answer 3 times (or more), you will return to the present time, and you will be forced to play through the same time period from the beginning. However, if you manage to get the correct answer, you can return the artifact to its owner and return back to the present time, having the mission accomplished. Once you get all the artifacts on a certain floor, you automatically advance to the next one.


Mario walks through a corridor of Bowser's museum in Mario's Time Machine for PC

A hidden checklist as well as a timer are both used in the game. How long you spend in each of the time periods, and the order in which you acquire the artifacts all trigger one of several different endings of the game (there are 3 of them, in total). If you spend too much time to return the artifacts and/or if you return even one of the artifacts in the wrong order, Bowser manages to escape to Paradise (a tropical island first and last seen in this game), or he gets teleported to the Cretaceous period, where he looks confused and waves his head all over the screen. Also, a message that reminds you to return the artifacts to their correct order appears as well. Basically, you must start over from the beginning, or you can use a password to go back to the preceding point. In case you meet the 2 objective conditions, the time machine will overload and it will destroy itself, sending Bowser to the Cretaceous period, only for him to get stomped by a Tyrannosaurus Rex.

SNES version
As this is, basically, a port of the original game it has some changes. The amount of overall content is much lower so, automatically, that means that there is a smaller number of time periods as well. There are some changes in terms of the overall design of the time machine as well. On time’s waves, you can move in all directions, and not just forward, thanks to the SNES’ Mode 7, which is an improvement from the original game.

NES version
Unlike its predecessor (Mario is Missing!), this is a completely different game and overall experience than the previous 2 versions, as neither do you travel to the same time periods as in the MS-DOS and the SNES versions of the game, nor do you restore the same artifacts either. Bowser’s castle is a hall that consists of seven chambers, and at the end of it there is Bowser’s chamber. Behind each of these doors, there is a mini-game that resembles the Mario Bros. style of gameplay. It involves beating the Koopa Troopas and getting a special item in case you manage to beat all of them. The Timulator is located in the bottom centre of each room, and it is a typical elevator-pipe with a transparent box added on. Inside the Timulator, you can select time periods in a linear fashion (you can’t access them manually like in the previous 2 versions). Once you enter a certain time period, you will see short platforming elements with some enemies and, often, indigenous inhabitants of that time period as well. There are some message blocks scattered across the area, and their function is to describe the entire location. In order to get the item, you must win a mini-game and then return it to the correct spot. If the spot is not correct, the item will return to the Koopas, but if you get it right, you will beat the stage. There are 2 artifacts in each of the doors, so you must go through each of the doors at least twice in order to close that part of the museum. After all doors of the museum are closed, a deeper part of the castle becomes available as soon as you pass a history test about what you have learned until that point (what is this, school?). After you defeat Bowser, Mario acquires the key and he releases Yoshi from the cage. The ending sequence has both Mario and Yoshi posing next to a sad and crying Bowser.


Mario rides Yoshi up to Bowsers Museum in the NES version of Mario's Time Machine

Bowser and his koopas have built the greatest museum in history, but to do it they have stolen many important items from the past.


Time Periods


As much as the gameplay varies between the 3 versions of this game, it should be noted that time periods in all these versions are also different, and that should be no surprise knowing all of the circumstances. In this section you can find out what time periods you will encounter in each of the 3 different releases of this game:

MS-DOS version

369 BC — Athens (Plato's book, The Republic)
47 BC — Alexandria (Cleopatra's Royal Staff)
105 AD — Luoyang (T'sai Lun's Bamboo)
1292 — Gobi Desert (Marco Polo's Printing Block)
1429 — Orleans (Joan of Arc's Shield)
1455 — Mainz (Johann Gutenburg's Printing Machine)
1503 — Florence (Michaelangelo's Chisel)
1505 — Florence (Leonardo Da Vinci's Papers)
1521 — Pacific Ocean (Ferdinand Magellen's Astrolabe)
1595 — London (Crown of Queen Elizabeth I of England)
1601 — Stratford-Upon-Avon (William Shakespeare's Skull)
1610 — Padua (Galileo's Telescope)
1687 — Cambridge (Sir Isaac Newton's Apple)
1752 — Philadelphia (Benjamin Franklin's Key)
1776 — Philadelphia (Thomas Jefferson's Declaration of Independence)
1791 — Vienna (Wolfgang Mozart's Flute)
1824 — Vienna (Ludwig van Beethoven's Music Sheet)
1831 — London (Michael Faraday's Magnet)
1843 — London (Charles Dickens' Inkwell)
1863 — Washington (Abraham Lincoln's Glasses)
1879 — Menlo Park (Thomas Edison's Filament)
1885 — Paris (Louis Pasteur's Flask)
1915 — Tuskegee (George Washington Carver's Crank Handle)
1947 — Calcutta (Mahatma Gandhi's Indian Flag)
1994 — Novato (Software Toolworks' Floppy Disk)

SNES version

369 BC — Athens (The Republic)
47 BC — Alexandria (Cleopatra's Royal Staff)
1292 — Gobi Desert (Marco Polo's Printing Block)
1429 — Orleans (Joan of Arc's Shield)
1455 — Mainz (Gutenberg's Printing Machine)
1503 — Florence (Michelangelo's Chisel)
1505 — Florence (Da Vinci's Papers)
1521 — Pacific Ocean (Magellan's Globe)
1595 — England (Elizabeth I's Crown)
1601 — Stratford upon Avon (Shakespeare's Skull)
1687 — Cambridge (Newton's Apple)
1776 — Philadelphia (Declaration of Independence)
1824 — Vienna (Beethoven's Music Sheet)
1879 — Menlo Park (Edison's Filament)
1947 — Calcutta (Gandhi's Indian Flag)

NES version

80M BC — Prehistoric dinosaur egg
776 BC — Olympic torch
31 BC — Marc Antony's throne
1192 — Crusader's sword
1520 — Magellan's steering wheel
1602 — Shakespeare's quill pen
1687 — Newton's apple
1862 — Lincoln's stovepipe hat
1879 — Edison's light bulb
1903 — Wright Brothers' propeller
1905 — Einstein's physics equation
1947 — Gandhi's Indian flag
1969 — Armstrong's U.S. flag
1989 — Sledgehammer that destroyed the Berlin Wall


Videos: Trailers, Commercials & Gameplay



The Ending from the NES version of Mario's Time Machine.



The slow-completion ending from the PC version (if you weren't quick enough for the next ending shown beneath)



The optimal ending for the PC version of Mario's Time Machine.



A full playthrough of the NES version of Mario's Time Machine.


References to other Mario games


Even though not as successful and popular as most of the other games from the franchise, it still brought some elements that had their references in the other Mario titles. Which elements? And which games? You will now find out…..


  • Mario Bros. – A way of collecting objects in the NES version of the game involves beating 3 Koopa Troopas in a similar manner to the style used in this game. Unlike in the original game, in this one Mario can enter the pipes, and they can also be used to access the main part of the museum

  • Super Mario Bros. 3 – A sprite of Bowser from the NES version of the game is basically a modified version of the same sprite from this title

  • Super Mario World – Most of the sprites from the NES version of the game (including the ones for Mario, Yoshi and the Koopas) are those from this game, with the exception that they are modified for an 8-bit system. A number of additional elements also directly reference this game. For example, the opening sequence where Mario and Yoshi walk up to Bowser’s museum is the same as the sequence before Mario enters Ghost Town or the Castle, with the exception that Yoshi runs inside the museum after Mario gets off his back, instead of waiting for him outside

Mario using a recoloured version of the Bowser's door sprites from Super Mario World & the Bowser sprite from SMB3 Mario Bros style stage in Mario's Time Machine

Mario using a recoloured version of the Bowser's door sprites from Super Mario World & the Bowser sprite from SMB3 (left screenshot), and the full setup of the original Mario Bros (right screenshot). I actually think some real effort went into designing some of these levels.


Reception & Sales


Since the game was officially released, it has received mixed reviews, although the negative ones are dominating. It has an aggregate score of 60.25% on GameRankings based on 2 reviews. GamePro praised its dialogues with various historical figures, stating that “the scenarios make flesh-and blood human beings out of people who are usually just static pictures in textbooks”. Their critics were focused on the Timulator controls (they called them “too confusing, especially for the game’s targeted age group”, but still their summary was that the game was both educational and enjoyable at the same time. On the other hand, Nintendo Power gave it a mark of 2.65 (out of 5), while Electronic Gaming Monthly liked the game better, and they gave it 6.75 out of 10.

Two reviewers from GameSpy (Brian Altano and Brian Miggels) stated that the ending of the game is one of the worst ones ever seen in a video game, and they criticized it for showing Bowser crying. Another editor of GameSpy (Mike Drucker) described the whole game with a single line: “half-assed”. GameRadar concluded that those who like this game may as well like Night at the Museum: Battle of the Smithsonian, a game that got a bad review from them. They also added that it is an unpopular game and that “five, maybe six people played the NES version of Mario’s Time Machine”. ABC Good Game stated that the game is awful and added that its concept is way too complicated for any school-aged youngster to understand. Nintendo of Canada included a sealed copy of the NES version of the game as part of a charity auction, along with several other NES games (they were also sealed). In the book Video Games: A Guide for Savvy Parents, author called David Sheff stated that he liked the educational side of the game, but he criticized the gameplay. Andy Slaven, author of Video Game Bible accused the game of ripping off the elements from Where in time is Carmen Sandiego?, also adding that, although it isn’t a bad game, it is not a good educational one either.

Authors Gloria Basczak and David Wesley associated this game with the “flood of ill-conceived Mario spin-offs”, adding that these games almost destroyed the whole franchise. Janet Swift of The Independent wrote about this game in her article about the latest generation of educational titles in 1994. She compared it to its prequel (Mario is Missing!), and she stated that it has an educational value for children. She praised its execution and she called it “special”. Brett Allan Weiss of Allgame called the action scenes from this game “dreadfully dull”, and the presentation was “merely average”. He said that while he doesn’t have anything against educational games, they need to be both “entertaining and enlightening” in order to win the hearts of its players. IGN’s editor Levi Buchanan included it in the assessment of the “other Mario games”, adding that the whole premise is boring and that the game lacks any real platform gameplay. He said that it had “honorable intentions” but that the whole realization was “decidedly shallow”. He also complained about the whole idea of putting Mario in realistic historical time periods, saying that he “occupies the imagination, a place with Star Festivals and giant piranha plants ”.

The game was also considered as one of the worst Mario games ever released by many people from the gamming community and many players themselves as well. That is why it is often found on top-lists of worst Mario games ever (both the lists that were made by official gaming companies and/or websites and those that are fan-made). For example, on Screwattack’s list of “Top 10 Worst Mario Games”, Mario’s Time Machine was put on spot #4. This line perfectly describes what they think of the game: “Nintendo, please take this concept, re-do it and make it the way it should be done…not crappy!”


Bowser crying that he doesn't want to be Edutained anymore in Mario's Time Machine

Looks like Bowser could take no more.

Trivia & Facts


  • One of the first educational or "Edutainment" titles

  • Intended to teach basic history

  • Fifteen periods of time to travel to and between

  • Like in "Mario is Missing", Mario cannot die.

  • This game was released on the NES, SNES, and PC for MS-DOS.

Reference / Information


Media / Downloads


Mario is Missing (NES, SNES, PC) - a once in a lifetime (hopefully) edutainment journey

Mario is Missing titlescreen PC version

PC Version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America 1992

General information

Platform: Personal computer

Developed by The Software Toolworks

Published by Mindscape

Players: Single-player

Mario is Missing titlescreen NES version

NES Version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America July 22nd, 1993

General information

Platform: Nintendo Entertainment System

Developed by Mindscape

Published by Nintendo

Players: Single-player

Mario is Missing titlescreen SNES version

SNES Version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America June 8th, 1993

General information

Platform: Super Nintendo (SNES)

Developed by Software Toolworks

Published by Mindscape

Players: Single-player

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Quick links: Overview / Story / Gameplay / Locations / Videos: Trailers, Commercials & Gameplay / Reception & Sales / References to other Mario games / Trivia & Facts / Reference & Information / Media & Downloads




Mario is Missing! is an educational video game developed and produced for multiple systems and platforms (PC, NES and SNES). The PC and SNES versions of the game were released in 1992, and they were made by Software Toolworks, while the NES version of the game was released in 1993, and it was developed by Radical Entertainment. A French software publishing company Mindscape published the first two versions of the game and the NES version was published by Nintendo. It should also be noted that the PC version of the game was released on a floppy disk, and that there was also a CD-ROM Deluxe version, that came in a form of a CD (it was released the following year).

This is a geography-learning game and also the first game where Luigi became a starring character (yay!). However, based on the overall reception from the players, the critics and the gaming community in general, this was a very bad debut for Mario’s brother and side-kick. Despite the fact that some elements from the widely popular installments (Super Mario Bros. 3 and Super Mario World) were present in this game, it failed to attract many players and its gameplay was widely slammed by both the gamers and the critics. The only things that stood out are the remixes of the popular themes from Super Mario World, and they received mostly positive comments from the whole community in general. However, it was not enough for this title to escape the label of a huge failure on almost every possible level.


A poster advertising the SNES version of Mario is Missing

A two page fold out advertising the SNES version of Mario is Missing.



The usual antagonist Bowser returns to this game as well and, again, he is up to no good! This time he wants to flood the entire Earth by melting the Antarctica with hairdryers from Hafta Havit Mail-Order. In order to buy the hairdryers, he sends his minions (Koopa Troopas) to steal various notable landmarks scattered around the globe, so that he could sell them and get the needed amount of money.

Mario, Luigi and Yoshi learn about his intentions and travel all the way to Antarctica to stop him, but then things start going in the wrong direction. Bowser manages to capture Mario! There are differences in the way the Mario is captured in each of the 3 versions of the game, and we will now describe each of them. In the PC version of the game, Luigi is too scared and refuses to go inside the castle, so Mario enters it alone. Luigi warns Mario and tells him that he shouldn’t take candies from strangers, but he doesn’t want to listen and takes the candy that is offered to him by a butler (Bowser in disguise), only to be scooped up in the net. In the SNES version, as soon as Mario, Luigi and Yoshi reach the castle, a pit opens beneath them and “swallows” Mario. In the NES version, Mario is captured in a bag that is thrown at him by the Koopa.

As his brother is captured, it is up to Luigi to recover the stolen artifacts and save Mario. Before the game begins, he enters the castle, leaving Yoshi behind him.


Luigi searching for Mario, who is being kidnapped by Bowser just behind him!

Check out the official story overview from the manual below:-

Bowser's Plot
Oh no! Bowser and his bad boys are back to a life of crime. This time, it's not Mario World -- it's your world! From his Antarctic castle, Bowser hustles his cold-blooded crew of cantankerous Koopas into his powerful Passcode Operated Remote Transport And Larceny System (PORTALS). The twisted turtles transport themselves throughout the globe, where celebrated cities suffer shocking crime waves, as turtles trash landmarks and loot ancient artefacts. With dough from his slimy sales, Bowser hoards hair dryers from the Hafta- Havit Hotline. His plot? Melt Antarctica and flood the planet! Whoa!

Mario's Fate
Will the brave brothers from Brooklyn permit this abominable snow plan? The boys say "Not!" Mario, Luigi and Yoshi trek across ice and snow to shellac the shelled ones' schemes. But Bowser's slick; in one last trick, he takes the dearest thing of all.. Mario is Missing!

Luigi's Mission
Luigi must stop the Koopas, foil Bowser's plan, and find Mario. Sneaking into each Portal, Luigi is transported to a city in trouble. There, Luigi needs to nab each Koopa, grab its loot, and return the artefact to its proper landmark. Along the way, Luigi explores the city, chats with the locals, reads the maps, and solves puzzles. Help him do this before time runs out! Once he figures out where he is on the globe, Luigi must use the "Globulator" to call Yoshi. Only after Yoshi scares Pokey away, can Luigi return to Bowser's castle and lock the Portal for that city.


Mario being kidnapped by Bowser, Lemmy and Wendy O Koopa.

The deluxe version of Mario's kidnap.


Gameplay & Controls


This game has a slightly different gameplay than the usual games from the Mario franchise (well, it is an educational game after all). In order to make your life easier, this section will describe what kind of experience you may get while playing the game…

As it was already mentioned, Luigi is the lead character of the game so, obviously, he is the character you are controlling here. In order to beat the level, you need to retrieve several stolen artifacts in each of them, and return them to their rightful places. In order to do so, you will have to confront Bowser’s minions who stole them. You have to beat them in a standard way that is familiar and that is commonly used in the platform games of the franchise – you need to stomp on them. After you do so, and before the artifacts are properly put to their corresponding places, you need to take the quiz and answer several trivia questions about the landmarks themselves. Some people claim that a woman who asks you those questions, and who appears in the kiosks in the SNES version of the game is Princess Daisy herself. However, this is not a confirmed appearance.

The PC version of the game has a videophone aspect added to the gameplay, and you need to call the help number to be in touch with his friends, answer the questions, retrieve the artifact, and receive a money award. The mayor of the city contacts Luigi as soon as he arrives, and asks him to stop Bowser’s minions. He also contacts him when Luigi manages to save the city, in order to thank him and wish him good luck in finding his brother. Mario also phones Luigi, giving him various hints about his journey, the Koopas and his own status as well. The PC version also has a Taxi feature in it. You need to collect the taxi coins scattered across the city, and then exchange them for drive-troughs across the town. The SNES version doesn’t have a Taxi feature, but it has elevator-pipes as a method of faster transportation instead.

Retrieving the artifacts is not the only objective in the game. You also need to find out in which city you are located, in order to use the Globulator and call Yoshi to help you on your journey. You cannot beat the level without Yoshi, since the last elevator-pipe has a large Pokey who is guarding it. Yoshi goes to gobble him up in the PC version of the game, while he gets merely scared by Yoshi’s presence in the SNES version of the game.


The Mario is Missing map as seen by the Globulator in the SNES version

The map as it appears when viewed through the Globulator on the SNES version. Look familiar? It's in the exact same style as the Super Mario World map!

As soon as you secure all the cities whose doors are located on a certain floor of the castle, you need to get a Fire Flower power-up, while in the SNES version of the game there is a small boss fight instead. The main thing, though, is that none of the bosses can hurt you, and you can easily beat them by stomping on them several times (this applies to both the NES and the SNES versions of the game). The console versions of the game are also different in a way that the Koopa Troopas are not beated when they are knocked out, but when they are soundly stomped on.

After the original PC version of the game, an enhanced version of the game (CD-Rom Deluxe) was also released. It had voice acting added on, just like the dialogues (not all of the text was synchronized with the audio though). There are voice actors as well, and they are: Kathy Fitzgerald, Bob Sorenson, Rob Wallace, David Giller and Nicholas Glaeser. It is not known which of these actors had which roles though. There are some graphical modifications in this version of the game as well, such as the loading screens when the screen is black and, also, the icons of Toad, Donkey Kong and Princess Peach replace a phone call NPC (although the dialogue from the previous version remain unscratched). Each of the historical spots in the game was originally recreated and shown in garish coloring mode. This version also replaces most of these pictures with real photographic images and even some video sequences that represent the landmarks (there are some exceptions carried over from the previous version of the game though).




As this is a game where the player gets to learn some geography, it is only logical that there are various real-life locations in it. On this place you can take a look at the list of all the game’s locations and, as they are different in all 3 versions of it, this section will be divided in 3 parts, covering the locations from each of them separately:

PC version
Rome, Italy (Europe) 1 floor, 1st door
Nairobi, Kenya (Africa) 1 floor, 2nd door
Beijing, China (Asia) 1 floor, 3rd door
Moscow, Russia (Europe) 1 floor, 4th door
San Francisco, United States (North America) 1st floor, 5th door
Athens, Greece (Europe) 2nd floor, 1st door
Madrid, Spain (Europe) 2nd floor, 2nd door
Marrakech, Morocco (Africa) 2nd floor, 3rd door
Mexico City, Mexico (North America) 2nd floor, 4th door
Paris, France (Europe) 2nd floor, 5th door
Berlin, Germany (Europe) 3rd floor, 1st door
Buenos Aires, Argentina (South America) 3rd floor, 2nd door
Dublin, Ireland (Europe) 3rd floor, 3rd door
Kathmandu, Nepal (Asia) 3rd floor, 4th door
Sydney, Australia (Oceania) 3rd floor, 5th door
Amsterdam, Netherlands (Europe) 4th floor, 1st door
Bombay, India (Asia) 4th floor, 2nd door
Cairo, Egypt (Africa) 4th floor, 3rd door
Tokyo, Japan (Asia) 4th Floor, 4th door
Toronto, Canada (North America) 4th floor, 5th door
Istanbul, Turkey (Europe), 5th floor, 1st door
Jerusalem, Israel (Asia) 5th floor, 2nd door
London, United Kingdom (Europe) 5th floor, 3rd door
New York City, United States (North America) 5th floor, 4th door
Rio de Janeiro, Brazil (South America) 5th floor, 5th door

SNES version
First floor
San Francisco, California, USA (North America)
Moscow, Russia (Europe)
Nairobi, Kenya (Africa)
Beijing, China (Asia)
Rome, Italy (Europe)

Second floor
Paris, France (Europe)
Mexico City, Mexico (North America)
Sydney, Australia (Oceania)
Buenos Aires, Argentina (South America)
Athens, Greece (Europe)

Third floor
London, United Kingdom (Europe)
Cairo, Egypt (Africa)
Tokyo, Japan (Asia)
Rio de Janeiro, Brazil (South America)
New York City, New York, USA (North America)

NES version
First room
New York City, New York (United States)
Rome, Italy

Second room
Sydney, Australia
San Francisco, California (United States)

Third room
Tokyo, Japan
Paris, France

Fourth room
Montreal, Canada
Moscow, Russia

Fifth room
London, England
Buenos Aires, Argentina

Sixth room
Mexico City, Mexico
Cairo, Egypt

Seventh room
Nairobi, Kenya
Beijing, China


Videos: Trailers, Commercials & Gameplay



Our full playthrough of the SNES version, starting with the intro cinematic.



The ending for the PC version *spoiler alert* ;-)


Reception & Sales


As we already mentioned, the game has received mostly negative reception from the entire gaming community and it is considered as one of the worst Mario games of all time (it can be found on almost every top-list of worst Mario games ever, no matter if they are made by the critics or the players). Most people’s comments were that the game was “not fun”, “confusing”, “unbalanced”, “pointless” and “awful”. The gameplay suffered the worst critics and many authors, in general, stated that, while being educational doesn’t mean it is not fun, this game fails to deliver any entertainment whatsoever. They also generally state that it has confusing mechanics, that the gameplay is completely bland and that players (hardcore Mario fans included) should avoid the game. They praise the music though - the remixes of music themes from Super Mario World, that were used in this game, got high credits for the most part, and they were considered as the best aspect of the whole game.

Many popular gaming websites didn’t even bother to write a full review about this game. IGN doesn’t have any actual review, although the game was rated with 5,9/10 from the readers of the website. The same applies to GameSpot. No editor from the particular website wrote a review about this game, however users’ reviews are accessible. Even though one could find some positive reviews as well, extremely negative ones are much more likely to be found. An editor from Classic Game Room was throwing various sarcastic remarks during the video review of the game, such as: “Mario is Missing………man, good for him” and “Sometimes you can guess where you are just by listening to the horrible renditions of Mario music adapted to each location ”. He also added that “this game is sooooo boring” and that “it just might eat your soul”. His conclusion was: “Mario is missing because this game is awful…, poor Luigi”.


Meanwhile our own user reviews were equally punishing with Javeman scoring the NES version 1/10 and quoting "The Mario saga hit rock bottom with this game", whilst David Guzman called it "simple and dull" with small redemption coming from the classic Mario series control style and final score of 4/10.  And the SNES version didn't get off any better landing a 3 out of 10 from Mike Spags and 4 out of 10 from XCommander.



In its August 1993 press release, Software Toolworks announced that the sales of the console versions of the game (both the NES and the SNES versions) exceeded $ 7 000 000 for the fiscal quarter and that the game was an important factor in boosting the company’s revenues.

References to other Mario games


Even though it is a very unpopular title, it still has some references to other games in the franchise. Namely…….

  • Super Mario Bros. – Koopa Troopas from the PC version of this game are very similar to the Koopa Troopas in the original game. The only difference is the way they move (in the original game they just walk around back and forth, and in this game they use various methods of transportation, like skateboarding and parachuting for example

  • Super Mario Bros. 3 – Similar sprites of the game appear in this title

  • Super Mario World – Almost identical sprites from this game appear in this release and some musical themes are mutual for both games.

Trivia & Facts


  • One of the first educational or "Edutainment" titles

  • Intended to teach basic Geography

  • In a rare turn of events Mario is captured by Bowser!

  • Impossible to die

  • Set in the real world instead of the Mushroom Kingdom etc

  • This game was released on the NES, SNES and PC for MS-DOS.

  • Throughout all the three released versions of the game each Koopa Kid is featured somewhere with the exception of Morton and Lemmy.

  • Throughout the version of the game for MS-DOS Mario is referred to as "M" by Luigi

Mario, Luigi and Yoshi in agreement, never again will they participate in Edutainment


Reference / Information


Media / Downloads


Mario Bros. (Atari, NES and beyond) the first starring Mario title and the debut of Luigi!

Mario Bros. NES title screen

NES Version

Release dates

Australia N/A
Europe September 1st, 1986
Japan September 9th, 1983
N.America June 8th, 1986


General information

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2

Mario Bros Atari 2600 version title screen

Atari 2600 Version

Release dates

Australia N/A
Europe N/A
Japan N/A
N.America 1983

General information

Developed by Atari

Published by Nintendo

Players: 1-2

Mario Bros Atari 5200 title screen

Atari 5200 Version

Release dates

Australia N/A
Europe N/A
Japan N/A
N.America 1983

General information

Developed by Atari

Published by Nintendo

Players: 1-2

Mario Bros title screen from the Atari 7800

Atari 7800 Version

Release dates









General information

Developed by Atari

Published by Nintendo

Players: 1-2

Mario Bros Amstrad CPC title screen

Amstrad CPC Version

Release dates









General information

Developed by Ocean Software

Published by Nintendo

Players: 1-2

Commodore 64 Version

Release dates









General information

Developed by Ocean Software

Published by Nintendo

Players: 1-2


 Buy Mario Bros (NES) on

Quick links: Overview / Story / Gameplay / Characters / Enemies / Releases / Notable differences between console versions / References in later games / Videos - Gameplay, Trailers & Commercials / Reception and Sales / Trivia and Facts / Reference & Information / Media & Downloads





Mario Bros. is a game produced and developed by Nintendo in 1983. It was released on multiple systems (namely: the arcade, NES, Atari 2600, Atari 5200, Atari 7800, Apple II, Commodore 64, FM-7, NESPC88, Amstrad CPC, Atari 8-bit, Game Boy Advance/e-Reader and the Virtual Console (Wii, Wii U, Nintendo 3DS)). Even though many people still don’t consider it as the “first” game in the ultra-popular Mario franchise, its significance is undeniable. First of all, it was the first real game where Mario became Mario as we know him today. You see, long before he started eating mushrooms on a regular basis, long before his epic battles against Bowser and long before Princess Peach became his damsel-in-distress…………long before all that, there was Jumpman.

Yeah, you heard us, Jumpman. That was an early prototype of Mario, and that was him actually. He wasn’t a plumber back in 1981 when he made his official debut on the arcades, in the cult classic Donkey Kong. He was an ordinary guyMario in his blue and red suit from the original Mario Bros atari version. (carpenter) who had to save the girl (called Pauline) from a gigantic King Kong-like monkey called Donkey Kong. The monkey had a lot of barrels and other traps in store for our Jumpman, and he had to outrun all of them (by jumping, obviously), reach Pauline and save her from Donkey Kong.

This jumping concept from the Donkey Kong series was an early guidepost towards the overall development of the character of Jumpman. That is why this game is so important. Apart from the notable improvement in the whole concept of how a platform game should look like, this title saw Mario’s first official appearance in the same way as we know him today. Jumpman (from before) got more personality, a new profession, a trademark in form of a moustache and the jumping attribute was further developed and way more personalized – Mario was jumping on and under various blocks, collecting coins and beating various enemies.

Of course, since he is a plumber, there were some pipes here and there as well………….Oh, and it wasn’t the first game where Mario made his “official” debut. His brother and side-kick Luigi debuted in this game as well, just like some enemies that later became the standard enemies in the whole franchise as well (like the Koopa Troopas). So, if we could say that Jumpman was an early prototype for the character of Mario, then we can also safely conclude that Mario Bros. was not only a prototype for the original Super Mario Bros. and for the Mario franchise in general……….but also for the entire platform genre and the whole video game industry trends from 1985 and onwards.

Needless to say, the game was a huge commercial success. Although it was overshadowed by its (superior) successors, and although there are mixed reactions on various versions of the game, its popularity is undeniable. The fact that it was released on so many different systems and platforms, the fact that it had many different remakes, as well as the fact that it even appeared as part of other games (in form of a mini-game for example)……..all of this just makes this game extremely easy to pick-up and play at any time. Speaking of one of these facts, we should note that the game also appeared as part of the GameFighter Fly from Mario Bros arcade & Watch series (though, in a monochromatic form, and utilized on 2 screens), as a minigame with improved visuals in Super Mario Bros. 3, Mario & Luigi: Superstar Saga and all games from the Super Mario Advance series (right here we can see that the original multiplayer mode is further improved and that up to 4 players can play the game at once). The NES version of the game was also ported to the e-Reader (and it was titled: “Mario Bros.-e”).

Since the game was, obviously, popular enough, it got sequels as well. Punch Ball Mario Bros. and Mario Bros. Special were developed and released in 1994, and the third sequel (Mario Clash) was released on 1995 for the Virtual Boy. Though, to say the least……….. none of these games were even close to the original Mario Bros.



As we said in the previous section, this was the time period before Mario started battling Bowser in order to save Princess Peach and the Mushroom Kingdom. There was no actual story here – Mario and Luigi are just 2 typical plumbers………ok, well maybe not so typical, but anywaaaay…………they are plumbers and they need to earn some money for living – by working in the sewers (duh!). Things start going in a wrong way when a horde of various different creatures starts invading these sewers, preventing our heroes in performing their regular duties. So, they must beat these enemies and eradicate them from their domain! Those folks need to learn a lesson – never mess with the plumber! Or plumbers………..whatever.

Mario and Luigi getting attacked in their retro Atari style outfits in the original Mario Bros

The bros getting accosted by a shell creeper (wow, thats so much more sinister sounding than Koopa Troopa) and a sidestepper crab... while slipping on ice. I seriously hope they were getting danger-premiums in their wages for this job! Seriously though, who lets their sewer get this bad.



Just like we said already, this is a platform game and, even though it is not as advanced as its successors, its mechanics are simple, basic and addictive. They involve moving back and forth and jumping on and under the platforms. Those are the basic elements and the other ones are just an upgrade.

You play as Mario (and/or Luigi in the 2 players mode), and your objective is very clear – to clean the sewers of all the enemies that appear in it. Each level (or phase) has a certain number of enemies that will appear, and as soon as you beat all of them you will get the right to proceed to the next phase. The first phases are not so tricky, but as the game progresses you will face tougher and tougher challenges.

Each phase has a different and unique set of static platforms and pipes in it (it is not a side-scrolling platform game, but just a platform game after all) and you will need a lot of jumping and moving around in order to achieve your task. Also, in this early stage, it’s interesting to note that once you walk towards one of the edges of the screen, you will continue walking, but you will “reappear” at the opposite edge automatically and continue from there. So, basically, the levels have no actual boundaries. In order to beat your enemies, you don’t just stomp on their heads and/or shoot them with fireballs like in the future games. Instead, you need to position yourself under the platform on which they are standing on and hit the above block as soon as they get to that point. They will be knocked down for a while and that is your chance to run towards them and kick them off the screen. If you don’t do so in a certain amount of time, the enemies will recover, change colour and increase their speed (however, the last enemy of each phase has a different colour and a faster speed than the others, regardless of other factors).

There are different types of enemies (4 of them, in total), and each of them is beaten in a little different way, but the basic premise is the same. As soon as you score enough points (by defeating the enemies and/or picking up the coins that also bring you points, and that appear as soon as you beat each enemy), you will clear the stage and move on, and if the score is high enough, you will have a chance to play a bonus round as well (basically, you have a certain amount of coins scattered throughout the level and there is a time limit to pick them up, so you have to aim to get as many of them as possible). You start with 3 lives just like in Donkey Kong, and as soon as you are touched by an enemy, you die. If you lose all of your lives, you will automatically get a Game Over screen and you will have to start playing all over again.

Aside from the regular enemies, there are some fireballs that appear on one side of the screen or the other, and they either move randomly across the screen trying to hurt you, or they move up and down in a “bouncing” pattern from one side of the screen to the other. There are some icicles in the later stages as well, and they are placed under the platforms and they fall down as soon as you get near. These elements all contribute to the game’s overall difficulty.

One last element that is very important to be mentioned is the POW block that is located at the bottom of each level. It originally debuted in this game (and reappeared in some of the later installments). Once you hit the POW block from underneath, it will cause an earthquake and knock down all the enemies that appear on the screen at that time (and that are standing on platforms as well). This is a very useful add-on that helps a lot when there’s a lot of enemies on the screen.


In this section you can find out more about the only 2 characters that appear in the game (Mario and Luigi). It’s not that you don’t know enough already, but……..every additional information can’t hurt you, can it?

Is there really anything to say about him that you don’t know already? This is the actual game where our favourite plumber was born in the way we know him today. Sure, he existed as Jumpman in the first two Donkey Kong games, but look at it this way - we know what happens in the process of giving birth, the foetus is first “conceived” and then born. Our hero was conceived in those 2 games, and the baby was finally born in this game! Needless to say, this baby is healthier than ever!

Instead of saving Princess Peach from Bowser, in this game, Mario is located in the sewers and, together with his brother Luigi, he must stop a stampede of various enemies and earn some money to survive. A profession of a plumber is not easy, you know.

A true Mario game is not a true Mario game if we don’t have him in it. Mario’s brother and sidekick also makes his first appearance in this game. Since he is also a plumber, he has the same issues like his brother, so in order for all those nasty enemies who appear in the sewers to finally disappear, the two brothers must cooperate and work together to eradicate all of them. People don’t say that nothing is stronger than when two brothers are united for nothing, don’t they?

A flyer showing the main cast of Mario Bros, including Mario, Luigi, Sidestepper, Fighterfly and Shellcreeper

A flyer showing the main cast of Mario Bros, including Mario, Luigi, Sidestepper, Fighterfly and Shellcreeper



As you already know by now, the goal of this game is to clean the sewers of various nasty creatures who simply don’t belong there. In this section you can see a detailed view of all the enemies that appear in the game, and you can also see what they are doing and how you can beat each of them as well.Shellcreeper from Mario Bros

Shellcreeper – Many will mistake this one for a Koopa Troopa and, well, it’s not that big of a deal, since this is really some sort of its distant cousin. This is a turtle-like enemy that walks back and forth in a slow manner, trying to hurt you. As we already mentioned before, you can’t beat this enemy by stomping on its head. You need to hit it from underneath to knock it on its back, so that you can ultimately kick it off the screen afterwards.

Sidestepper – This is an enemy that looks like a red crab and it is everything but friendly. It comes out of the pipes and then starts going from the top all the way to the bottom of the stage. It is a tougher enemy to beat than the Shellcreeper, since you need to hit it 2 times from underneath to flip it over (after you hit it the first time, it will become angry and start going faster, but when you hit it the second time, you will manage to flip it over). After that you can kick it off the screen as usual. Once again, you can’t kill it by stomping on its head.
Fighterfly – Since we can agree that there are a lot of pesky and annoying creatures right here, one musn’t be surprised that there are some flies in this game as well. After all, they are some of the most annoying creatures on this planet!
Sidestepper from Mario Bros
Just like the Sidesteppers, these enemies come out of the pipes. Instead of navigating towards the bottom of the screen they move in a “bouncing” manner: up-down, up-down………When they are “up”, they are in the air and when they are “down”, they are standing on a platform. Logically, in order to flip them over, you have to time it right, so that you hit them from underneath when they are touching the platform. If they are in the air, they cannot be harmed in any way (not even with POW blocks). After they are flipped over, you can beat them in the usual way.

Slipice – This is probably the toughest enemy in the game, but also different than the regular ones, since you don’t need to beat any of them to clear the stage. As the name implies, it is an ice creature. It navigates along the platforms just like the rest of the enemies, but when it comes to the middle of a platform, it will freeze it completely! Slipice can freeze 3 platforms at a time, so you better kill it before it freezes any of the platforms. As soon as you hit it from underneath you will automatically destroy it, and you will get an award of 500 bonus points.

Icicles – This is not a real “enemy”, it is more of a stage hazard, but anyway, since it can hurt you, it surely isn’t your “friend”. They are placed on a ceiling and sometimes on pipes as well, and once you get close, they will fall down in order to kill you. You better watch out and avoid them.

Fireballs – Yet another stage hazard. There are 2 types of fireballs in this game – the green ones (that move horizontally from one side of the screen to the other) and the red ones (that move across the entire stage). You can beat them in the same fashion as the Fighterflies – as soon as they touch the platform, hit them from underneath. They can be beaten with a POW block as well.


Remake exclusives

Along with these standard enemies, there are some additional ones that appear in the various remakes of this game. Here you can find out which enemies are the “remake exclusives”:

  • Koopa Troopas – They appear in the Super Mario All-Stars version of the game. They behave in the same way like the Shellcreepers.

  • Spinies – You thought you can get rid of these spiky pests? Well, in case you play a remake of the game in Super Mario Bros. 3, Super Mario Advance series, and Mario & Luigi: Superstar Saga, there is no escape and you will have to deal with them!

  • Boos – They are the standard baddies in the Mario franchise, so yeah……..not even Mario Bros. can end up without it. Just like the Koopa Troopas, they appear in the Super Mario All-Stars version of the game.

  • Bowser – He just had to find a way to make it into this game as well. You were naïve if you thought otherwise. Bowser is seen in the Super Mario Advance series, as well as in the multiplayer Battle Mode of Mario & Luigi: Superstar Saga.


This classic was not an exclusive of a single platform and/or system – it was, instead, released on multiple different systems. Along with the arcade version, this game was released in forms of various home versions as well (such as: Apple II, Atari 2600, Atari 5200, Atari 7800, Atari 8-bit, Amstrad CPC and ZX Spectrum). Commodore 64 was packed with 2 different versions: the Atarisoft version (which never saw the light of the day in a commercial form) and the Ocean Software version. It is interesting to note that the Apple II version of the game was, in fact, the only home version that had falling icicles in it.

Mario Bros. was also re-released on the Virtual Console for the Wii, Nintendo 3DS and Wii U. It was also remade on the Game Boy Advance, as part of the Super Mario Advance games, as well as Mario & Luigi: Superstar Saga. It was also included as a minigame in the multiplayer mode of Super Mario Bros. 3. There are some indications that we may see a 3D version of this game as well. If this happens, it would be the second release of the game, and it would be released in form of 3D Classics remake, on the Nintendo 3DS. The game would have a camera support, full 3D support and/or analog support. Segments from this release were seen among segments of other games from the NES and the SNES that were meant to be rereleased on the Nintendo 3DS on a tech demo titled: “Classic Games” at E3 2010 in Los Angeles.

The NES version of the game appeared as part of furniture in the Nintendo GameCube title Animal Crossing. Even though it wasn’t the only NES game that appeared here, this was the only game that required a Nintendo e-Reader (the add-on for Game Boy Advance) as well as the exclusive Animal Crossing e-Card. This version later came out as part of the NES e-Cards, and it was also re-released via Famicom Mini series (that means that it never came out outside Japan). An improved version of the game called Kaette Kita Mario Bros. was released on the Famicom in Japan. It had improvements in both graphics and the gameplay. It also had cutscenes and some Nagatanien advertisements as well (Nagatanien is a Japanese food company). It should be mentioned that this is a very rare game, and it comes as no surprise, since it was only available in a form of a Disk Writer promotion. Another NES version of the game was released as late as 1993. It was named Mario Bros. Classic. This version was a better port than its predecessor and it was much closer to the original arcade version, both in terms of controls and level design as well as the intermissions.

1984 saw two different versions of Mario Bros. being released, and both were made by the same developer (Hudson Soft). The first game was called Mario Bros. Special and it was basically a classic remake of the original game, only with new elements and with a bit different gameplay. The second game is Punch Ball Mario Bros. which was significant for adding a new concept to the original gameplay (it was an ability to stun your enemies by punching small balls towards them). Both of these games were released for the PC-8801, FM-7 and X1 and both of them were described as average games (they were not the best games in the series, but not the worst either). Mario Bros. got a sequel as well. It was called Mario Clash and it was released in 1995 for the Virtual Boy. It is actually the first 3D Mario game directly inspired by the original concept of Mario Bros. The goal of this game is to knock off all the enemies on screen in a certain and correct pattern. However, instead of knocking them on their backs by hitting them from underneath like in the Mario Bros. game, in Mario Clash you knock off your enemies by hitting them with Koopa Shells.

The Wii U exclusive Super Mario 3D World has Luigi Bros, a remake of the original Mario Bros. where you get to play with Luigi instead of Mario. This feature is unlocked if the console itself contains save files from New Super Luigi U or if you beat Meowser in The Great Tower of Bowser Land in World 8.

This game is also a part of the Game & Watch series. However, even though it has the same title, this is a completely different experience than the actual Mario Bros. Instead of doing their plumbing jobs, Mario and Luigi work in a bottling factory and they must prepare and load bottle packages onto a delivery truck. The gameplay is also slightly different. First of all, it is played on two screens (Luigi is controlled on the left screen and Mario on the right). Basically, Mario needs to get the package towards the end of the conveyor belt, so that Luigi can take it and place it on the above conveyer belt, which will return it to Mario……….the process repeats until the package is sealed. After this happens, Luigi needs to carry it into the truck that leaves after it gets filled, which gives you some time to take a break, until it returns ready for new deliveries. It is also interesting to add that the game has no ending. You literally play it until you get bored. Of course, the challenges become tougher and tougher……..but that’s about it.

An advertisement flyer by Nintendo of America for 2 player Mario Bros on the arcade machine

An advertisement flyer by Nintendo of America for 2 player Mario Bros on the arcade machine


Notable differences between console versions

By now, you already know that there are various versions of Mario Bros. available for many different platforms and systems. What has to be noted and/or repeated is that (almost) every time you play a different version of the game, you will get a, more or less, different experience. So, there are differences between each of the versions, especially between the console versions of the game. And since it is our duty to educate you as much as we can about all of those differences, we dedicated the following lines to explain you all the notable differences between each of the console versions of this game, in order to describe what can you actually expect from each of them………

Please note: We will also present our personal opinion about the differences in each of the games, as well as the games themselves, so don’t take it bad if we say something bad about the game that you like. This is only our personal opinion. Once we have cleared all that up, we can get straight to business…

Whatever may be read and/or heard about the NES version, it is safe to say that, while not a perfect port, it is still the closest it could be to the arcade original. It is also the version that majority of us played, at one point or another. The level design is pretty similar to the original version, the frame rate is good, the controls are also good. Some special elements (such as the cut scenes, POW block’s color changing ability, etc…) were left off, and there is something strange in the way Mario looks in this game. While he does have the usual and standard look, he looks a bit overweight in this game. His whole body is disproportional, and he simply looks……..weird. But, when all those things are put aside, this is a good game, very playable, and a pretty decent port of the original game, in our personal opinion.

Apart from the official NES game, there is also a Mario Bros. minigame that is a part of Super Mario Bros. 3. It looks similar to the recognizable title, but it is available only in the multiplayer mode of the game (where one player controls Mario and the other one Luigi). Also, instead of the usual objective (clear the stage of all the enemies in order to beat it), this version of Mario Bros. is played in a versus mode, and the player who becomes first to beat 3 or 5 enemies, or the first one to survive - wins the minigame. Another change to the official NES game is that there are Spinies in this version and they replace Shellcreepers. The rest of the enemies are the same. Whatever you may think of this version, it cannot be denied that it is a very interesting add-on to the (already) brilliant game, that Super Mario Bros. 3 definitely is.

Atari 2600
There were 3 different versions of this game on the Atari systems and this one, logically, is the weakest one. Considering the overall standards of the particular console, this is a “good” game, but it is so much inferior to pretty much every other version that we don’t even know where to start. It is as basic as it can be, which is not a bad thing per se, but the levels just feel monotone, soulless and non-inspirative. Mario looks like he is hand-drawn by somebody who has reeeeally poor drawing skills. And this is the case with other things in this game as well. What was supposed to be a coin, for example, looks like a random blinking square, and what was supposed to be a POW block is just a yellow single line. Not to mention the sound effects that were reasonable for the time (at some point), but nowadays they are just very annoying (for example, when Mario is walking you get to hear something that sounds like a horse that is galloping, and it is very irritating).

Generally, for Atari 2600 ( the same console that gave us the infamous E.T.), this is a good game, but it is a very poor imitation of Mario Bros. on almost every level, so our advice is to avoid it, unless you are a really huge fan of the game.

Atari 5200
A huge difference compared to the previous version is seen from the first moment when you start playing the game. The graphics are improved, the sound is better, the gameplay is better and the controls feel much more smooth. The characters’ and items’ design is vastly improved and you can now easily differentiate what is what in the game. Sure, it’s not a perfect port and there are flaws (Mario is disproportioned in this game as well, and once again, he looks overweight. His head is rather small compared to the body that is huge. He also doesn’t look like actual Mario at all), but it’s a better game than the Atari 2600 version and definitely a better experience as well.

Atari 7800
And this is, hands down, the best version of Mario Bros. on Atari. As much as the Atari 5200 version was a huge improvement compared to the 2600 version, this version is a huge improvement over the 5200 version, and a drastic improvement in every single way compared to the 2600 version. This version pretty much got it all right. It has more complexity than the previous 2 games, it has that good old arcade feel to it (it looks and sounds very similar like the original arcade version of the game), the gameplay is fun and challenging, the framerate is also good, the enemies are finally designed in a way they should have been done even in the 2600 version, and Mario finally has the appropriate and familiar look.

Our personal opinion is that this is also not only the best version on Atari, but the best non-arcade version as well. It was the closest try to reach the heights of the original. Of course, you are free to disagree.

Atari 8-bit
This is a huge step backwards compared to the version that we previously described. While it definitely IS better than the 2600 version, it is worse than the 5200 version and much worse than the 7800 version (at least in our opinion). There are many things that don’t seem right here. For example, Mario and Luigi look extremely weird here. You could barely differentiate and say who is who here. The colors of their outfits are almost identical. Also, they appear to have no moustaches at all! When we speak of a Mario game, and Mario doesn’t have moustaches……..then everything is said. The colors are very messed up. Even the colors of the environment and the enemies are way off. For example, Shellcreepers have yellow (?!) shells in the first level and the pipes are yellow as well, while the color of the bricks at the bottom of the first level is purple. The controls are also quite messy and the sound effects are annoying and disturbing.

Unless you really love the game, it would be better to skip this version because, trust us on this, you won’t miss anything.

An comic style advertising poster for the Atari version of Mario Bros.

An comic style advertising poster for the Atari version of Mario Bros.

Commodore 64
Since we are sticking to the console versions , and Commodore 64 isn’t a console, you have all rights to complain about our description of Mario Bros. for Commodore 64. However, it was a very influential sort-of-a console back at the time, just like PC is now, so we’ll make a little exception here.

Generally, this is a good port. Even though the colors are also a bit off, just like in the Atari 8-bit version (the pipes are yellow again, for example), the rest of the visuals are spot on. Mario looks a bit weird in this version, but he doesn’t look like an obese grumpy old man like in the NES and the Atari 5200 versions of the game. You can easily differentiate between Mario and Luigi as well. The controls are good, the sounds are also very good, and the POW block is changing colors just like in the arcade original! Hooray!

Not the best version of Mario Bros. but a good one, and it is definitely worth a try.

On the SNES, you can find a Mario Bros. minigame on the Super Mario All-Stars cartridge, as a Battle Mode in Super Mario Bros. 3. It is the same game like the one we can find in the NES version of SMB 3, but it has updated graphics, updated sprites of Mario and Luigi, a background and improved sound effects as well. The goal is still the same, just like the enemies.

Game Boy Advance
There wasn’t a sole Mario Bros. game on the Game Boy Advance, but instead, they came as part of the other games (every game from Super Mario Advance series + Mario & Luigi Superstar Saga). First thing that has to be noted is that, from the technical side, this is the most superior version of the game. The graphics are drastically improved in every possible way, the sound effects are awesome, Mario and Luigi have new sprites (that remind of those from Super Mario Bros. 3), and they have voices as well! Not to mention that levels have backgrounds as well.

Still, even though it all looks, sounds and plays really well, we have to say that the old-school flavor of the traditional Mario Bros. game(s) is almost completely lost. This feels like an entirely different experience, even though it is still the same game. However, if you want to play a modern version of Mario Bros. and if you are not a retro gamer (or at least not a REAL retro gamer), you have to try this.

Yes, there is even a version for the e-Reader. This is a direct port of the NES version so it is almost completely identical to that version. The only difference is that there are 4 types of Shellcreepers in this game (red, green, yellow and blue) and there is no multiplayer. Everything else is completely the same, so if you like the NES version, you will definetly love this one as well.

Virtual Console
The newest installment of this game was launched on a Virtual Console (for the Wii, Nintendo 3DS and Wii U). Just like the e-Reader version, this is yet another recycle of an old NES version. This one is actually completely identical, so it retains all the positive and negative aspects of the NES original. So, the only difference here is that you are playing the game on a Virtual Console service and not on the NES. They could have added some variety, couldn’t they?


References in later games


As this was the first huge game where our favorite plumber appeared (and where he made his debut as Mario), it is just obvious that this title has many references in the later releases. We will now mention each and every one of them………..


  • Super Mario Bros. 3 – The game appears as a “minigame” in the multiplayer mode of this game (the “Battle Mode”)

  • Mario & Luigi: Superstar Saga – There is a level that is heavily influenced by this game and its elements in this title. Also, a version of this game (as in the Advance ports) is added on, along with Fighterfly as an enemy

  • Mario Power Tennis – One court got its name after this game, and many of its elements reappear in this title (POW blocks, Shellcreepers, etc….)

Mario Power Tennis: Mario Bros themed course


  • Dance Dance Revolution: Mario Mix: The “Underground Mozart” music theme is actually a cover of the first “Stage Start” theme from this game

  • WarioWare: Twisted! – A microgame based on this game can be seen in 9-Volt’s stage

  • Super Smash Bros. Brawl. – One stage in this game is directly inspired by the starting stages of this game. A cover of the title music theme can be heard as well

  • Mario’s Time Machine – One stage in the NES version of the game is based on the severs from this game

  • WarioWare D.I.Y. Showcase: A microgame based on this game can be seen in 18-Volt’s stage

  • New Super Mario Bros. Wii – One of the underground coin battle arenas is based on the overall level design of this game

  • New Super Mario Bros. 2 – The first round was remade as part of the Gold Classics Pack (a downloadable course package). Also, White Racoon Mario looks almost completely identical to Player 3

  • New Super Mario Bros. U – The second Coin Battle level is directly inspired by the overall level design of this game

  • Super Mario 3D World – Luigi Bros. (a remake of the original Super Mario Bros. with Luigi as a starring character), appears in this game. It is unlocked as soon as you beat The Great Tower of Bowser Land stage. Also, if you have save data for New Super Luigi U on your Wii U, Luigi Bros becomes available from the very beginning of the game

  • Super Smash Bros. for Nintendo 3DS/Wii U – Mario’s blue combination is identical to the color scheme that he is wearing in the Japanese artwork of this game.

Videos - Gameplay, Trailers & Commercials



A showcase of the 2 player gameplay in Mario Bros (NES version)



A North American TV commercial from back in 1983 advertising Mario Bros' launch on the Atari 2600 and 5200.


Reception and Sales


The game was very successful and it got many great reviews from both the players and the gaming critics. However, the reactions were, generally, quite mixed in different parts of the world. For example, it was only mildly successful in Japan, mainly because of a certain shortage of arcade cabinets back at the time. Still, the NES version of the game managed to sell more than 1.63 million copies, while the Famicom mini re-release of the same game has sold more than 90 000 copies in this country. Even though it was released in the time period when the North American video game crash of 1983 was happening, this game didn’t suffer any bad consequences because of this fact. Editor Dave Ellis stated that this is one of the more memorable classic games.

Opinions on the NES version of the game were mostly mixed as well, but the positive opinions (especially among the players themselves) are dominating here. However, in a review of the Virtual Console version of the game, GameSpot stated that the NES version is only a bad port of the arcade original, and the Virtual Console version itself got a pretty bad review. It was said that not only it is a port of an already badly ported game, but it also has all the technical flaws of its predecessor. The same source also criticizes all ports of this game, in general as well, and adds that this is just one of the many ports that Nintendo has made throughout its long history, and that the game simply doesn’t stand out. On the other hand, IGN gave a lot of compliments about the gameplay of the Virtual Console version of the game, while they also criticized the decision to make an additional port of an inferior Mario Bros. game. They also agreed with GameSpot about the number of different ports of this game. They also added that since many people posses Mario Bros. as part of at least one of the games from the Super Mario Advance series, this version isn’t worth 500 Wii points. The e-Reader version of the game received better critics from IGN. They praised the gameplay, but they also criticized the lack of the multiplayer option and they added that people have no reason to buy it, since they can literally play the same game in either of the Super Mario Advance games.


Artwork from the e-Reader version of Mario Bros.

Artwork from the e-Reader version of Mario Bros.

The games from the Super Mario Advance series, as well as Mario & Luigi: Superstar Saga were all packed with the same version of this game in them. The game was originally added to the first Super Mario Advance game, and IGN praised this aspect for being simple and fun, but they added that it would have been better if the developers implemented a new and different game instead. IGN’s review of Yoshi’s Island: Super Mario Advance 3 criticizes it even more since the multiplayer option was completely left off in this release. A review of GameSpot on Super Mario Bros. 3: Super Mario Advance 4 states that it is “a throwaway feature that could have simply been gutted”. Other editors were not so critical about it. Even though its use was bashed in many reviews of Super Mario Advance games, a GameSpy review stated that the version that can be played in Super Mario Advance 2 is “a blast to play in multiplayer”, as it involves at least 2 Game Boy Advance consoles, one copy of the game itself and a link cable as well.


The NES version of the game managed to sell 2.28 million copies globally. Of that number, 22.5 % (0.51 million) copies were sold in North America, 5.2 % (0.12 million) copies were sold in Europe and 71.5% (1.63 million) copies were sold in Japan. 0.8% (0.02 million) copies were sold in rest of the world.

The Atari 2600 version of the game sold 1.59 million copies globally. Of that number, 93.4% (1.48 million) copies were sold in North America, 5.6 % (0.09 million) copies were sold in Europe and 1.0% (0.02 million) copies were sold in rest of the world.

Trivia and Facts


  • This is the first game where Mario appears as Mario (and not as Jumpman), and it is the first game where he got the personality that is familiar even nowadays.

  • It is the game where Mario’s brother Luigi makes his debut appearance.

  • This game is a prototype for all the future Mario games. It is the first game that implemented the con