Alleyway (Game Boy) Level Layouts & Bonus Level Layouts

Mario piloting the paddle in Alleyway, breakin some blocks

 

Layouts of all the standard levels and bonus levels featured in the Tetris-esque Game Boy block-breaker: Alleyway. Complete with scoring code per block shade/colour and info on each level.

 

All produced by and (c) Christopher Long (LtCmdData) - originally produced in 2007.

 

Standard Level layouts

 

Alleyway Levels 1-3 layout and guide

Levels 1-3

 

Alleyway Levels 4-6 layout and guide

Levels 4-6

 

Alleyway Levels 7-9 layout and guide

Levels 7-9

 

Alleyway Levels 10-12 layout and guide

Levels 10-12

 

Alleyway Levels 13-15 layout and guide

Levels 13-15

 

Alleyway Levels 16-18 layout and guide

Levels 16-18

 

Alleyway Levels 19-21 layout and guide

Levels 19-21

 

Alleyway Levels 22-24 layout and guide

Levels 22-24

 

Bonus Level layouts

 

Alleyway Bonus level layout: Mario

Bonus level 1 - featuring Mario

 

Alleyway Bonus level layout: Koopa Troopa

Bonus level 2 features a Koopa Troopa

 

Alleyway Bonus level layout: Blooper

Bonus level 3 features a Bloober

 

Alleyway Bonus level layout: Piranha Plant

Bonus level 4 features a Piranha Plant

 

Alleyway Bonus level layout: Bullet Bill

Bonus level 5 features a Bullet Bill

 

Alleyway Bonus level layout: Goomba

Bonus level 6 features a Goomba

 

Alleyway Bonus level layout: Cheep Cheep

Bonus level 7 features a Cheep Cheep

 

Alleyway Bonus level layout: Bowser

Bonus level 8 features Bowser

 

Encyclopedia of Mario - #

1-Up Heart
Mario Gains an extra life - hearts were used in Game Boy games because with the limited graphical capabilities of the gameboy it would have been difficult to tell Super Mushrooms and 1 Up Mushrooms apart.
Games featured:  Donkey Kong (Gameboy), Super Mario Land, Super Mario Land 2: 6 Golden Coins

1-Up Mushroom
Green Mushrooms that give you an extra life if you eat it, less common than Super Mushrooms. More often than not these mushrooms will be hidden in blocks, or in a position that's difficult to get to for the player. This is true for most Super Mario platform games however things differed a little in some of the non-platform Mario titles for example;
  • Mario Baseball series - The 1-Up Mushroom can only be found in a slot in Toy Field. A player who gets a 1-Up Mushroom in these games gets a second go at batting, even if the fielders caught them out the first time.
  • Mario Kart Double Dash - The 1-Up Mushroom although it isnt a useful item, is referenced as the logo on the front of Toadettes kart.
Games featured: Since Super Mario Bros (1985) the 1-Up Mushroom has been commonplace in Mario games right the way up to the modern day games such as Super Mario Galaxy 2 (2010)

10 Point star
The 10 Point star is gained by winning some mini-games in Super Mario World 2: Yoshi's Island and its remade GBA version. It can raise Yoshi's stars by ten points, there is also a 20 Point star.
Games featured: Super Mario World 2: Yoshi's Island (SNES), Yoshi's Island (Super Mario Advance 3)

20 Point star
The 20 Point star is gained by winning some mini-games and mini-battles in Super Mario World 2: Yoshi's Island and its remade GBA version. It can raise Yoshi's stars by twenty points, there is also a weaker but more easily obtained version of this item called the 10 Point star.
Games featured: Super Mario World 2: Yoshi's Island (SNES), Yoshi's Island (Super Mario Advance 3)

3-Up Moon
This item gives three lives to whoever finds it. The 3-Up moon is, as you would expect, moon-like in appearance and has eyes and a smiling face - the moons are very rare and can be found on shelves of cloud in the sky, but also on the ground. Each moon can only be collected once, if a player re-loads the level it wont be there.
Games featured: Super Mario World (SNES), Super Mario Advance 4: Super Mario Bros. 3 (GBA)

 

Search Results

Mario Kart 64 Cheats & Tips

Cheats & Tips


You can find below all the cheats and tips we have available in our database for Mario Kart (Nintendo 64)

 

Course ghost racers
Enter time trial mode and complete a course, beating the time indicated below. Then, select "Retry" to race the course again. The phrase "Now Meet the Course Ghost" will appear. The course ghosts are automatically saved to the cartridge for future replay without beating the course time again.

Course Time
Banshee Boardwalk 2:02.4
Bowser's Castle 2:11.2
Choco Mountain 1:57.7
D.K.'s Jungle Pkwy. 2:18.6
Frappe Snowland 2:00.9
Koopa Troopa Beach 1:57.0
Luigi Raceway 1:53.9
Mario Raceway 1:31.9
Moomoo Farm 1:26.5
Rainbow Road 5:19.9
Royal Raceway 1:31.9
Sherbet Land 1:58.9
Toad's Turnpike 2:48.4
Wario Stadium 2:34.6
Yoshi Valley 2:07.0

 

Item select
This trick is very useful in battle mode, versus mode, and grand prix. While controlling your character, drive into an item box and immediately pause the game as soon as the items start to change in the box. The roulette action of the items will stop. Resume the game and immediately press Z or C-Down. The box will usually stop on the item after the item that was displayed on the pause screen.

 

Mario 64 castle
Follow the yellow road to the right of the big jump on the Royal Raceway course to reach the castle from Mario 64.


Quick start
Press A to accelerate at the instant between the dimming of the second light and the flashing of the blue light at the start of the race. Performed correctly, your kart will rapidly accelerate ahead of the other racers. Note that accelerating too soon will result in a spin out.


Quick restart
After falling off a course, watch as Lukita places your kart back on the track. Press A when your kart is two or three tire widths from the track to immediately resume the race.


Turn off music
Press L during game play to make the music softer. Do it again to turn off the music completely. Do it once more and the music will be back on. A sound will confirm correct code entry.

View Mario Raceway record
Press R at the title screen to see the best time trial record for Mario Raceway.



If you know about any cheats we don't have, or you have some tips not listed below please let us know and we will add them, crediting the submitter.

The History of Nintendo: Japanese playing card company to global videogame giant

The Nintendo Co. Ltd began over a century ago as a Japanese playing card company founded in 1889 by Fusajiro Koppai.

We have compiled a timeline for you below to help understand how the transition took place from Nintendo being a small playing card company to becoming the videogame giants we know as today.


1889 - Fusajiro founds Nintendo Koppai to sell his Hanafuda cards, these cards were special collectable playing cards. The deck consisted of only 48 cards which were divided into 12 different suits - each of the twelve suits represented a month of the year and had a designated flower to identify it. These cards became a big hit and soon Fusajiro couldn't keep up with demand, he began training a few apprentices - as his company continued to expand and demand continued to rise Fusajiro knew he was onto a good thing.

Hanafunda cards or Flower cards

The name Hanafuda cards roughly translates to mean "Flower Cards".

Modern versions of Hanafunda cards featuring Nintendos own popular videogame characters

To this day Nintendo still make Hanafuda cards - now featuring characters from their own hit video game series such as the Super Mario Franchise.

1907 - The beginning of Nintendo's expansion...
Fusajiro introduced western-style playing cards to the Japanese and foreign markets, and they sold successfully! Next Fusajiro negotiated a deal with Japan Tobacco & Salt Public Corporation so that they'd sell trading cards from there stores.

1929 - Following the retirement of company founder Fusajiro the new runner of the company takes over his name being Sekiryo Yamauchi. At this point in time, Nintendo had become the largest playing card company in Japan.

1933 - Nintendo established an unlimited partnership and became known as Yamauchi Nintendo & Co.

1947 - A distribution company called Marufuku Co. Ltd. was formed. This was used to distribute there new styles of cards, such as poker decks.

1949 - Hiroshi Yamauchi took over as president of the rapidly growing company Nintendo. It would've been his father Shikanojo who took over but he ran away when Hiroshi was very young. Leaving him and his mother (named Kimi) alone. A lot of the Nintendo staff sadly held him in disregard. So he removed the people who questioned him and got new staff.

1951 - This year saw the change of the companies name once more, the company would now be known as Nintendo Playing Cards Co. Ltd. by order of Hiroshi, president of the company.

1952 - Hiroshi decided it was time things changed, he ordered for the production facilities to be optimized, he also changed the location of the HQ to a newer building on the Takamatsu-cho street.

1953 - This was the beginning of the era of plastic coated cards, this increased card value and helped keep them in good condition.

1959 - Nintendo and Disney do a deal for Nintendo to produce cards featuring Disney's characters. With some mass advertising campaigns these sold like hot cakes all over Japan. 600,000 packs were sold that same year!

1963 - The company decided expansion was on the cards (haha! the cards, get it.. sorry) they began design and production of toys and games. Nintendo tried to produce a brand of instant rice (who'd have thought it) which failed quite badly, who'd have thought a company that makes such great games would have so much problem making instant rice! Hiroshi then went on to open a 'love hotel' where rooms were paid for by the hour (your guess as good as mine), he was a very frequent customer (despite that he had a wife, and she knew all about his antics but ignored them). He also tried to branch out a taxi company known as "Daia".

1973 - a Laser clay shooting system was created by Nintendo - this would surpass bowling as a hobby/pastime.

1974 - Nintendo developed an image projection system which used a 16mm~ film projector, this was put to use in amusement arcades, they exported these to Europe and the United states.

1977 - Partnered with Mitsubishi Electric, Nintendo began to develop home use video game systems using an Electronic Video Recording player, the microprocessor was introduced to this system a year later.

Color TV Game 6 by Nintendo

Nintendo's first video game system was released in 1977, the "Color TV Game 6"

1978 - The first coin operated video game systems began to be produced.

1979 - Coin operated games became a large part of the Nintendo line of products, and they set aside an operations division for it.

1980 - Nintendo of America began selling GAME & WATCH sets in New York, these were watches, of course, that you could play games on.

1981 - Developed the now famed coin operating game known as "Donkey Kong", this particular game was the most sought after one in the industry at the time.

1983 - Nintendo released the Famicom or "Family Computer" this was Nintendo's first attempt at a cartridge based videogame system. The system did not take off straight away, not even in Japan - and it wasn't until the release of Super Mario Bros which sold 500,000 units in only two months that they realised the potential of this new system.

The Famicom

The Famicom enjoyed a good level of success in the Japanese market.

1984 - Began to design a unique 2 screen arcade console known as "Vs. System".

1985 - Released a home version of the famed video game system "Family Computer" (Famicon) onto the USA Market, known as the "Nintendo Entertainment System", it included games we still hear of today such as Duck Hunt and Mario Bros. Mario and Luigi are good examples of the innovative and creative characters that helped Nintendo become the worlds favourite video game company as we know it today.

Nintendo NES

Nintendo re-designed and re-released the Famicom to the rest of the world as the Nintendo Entertainment System which would soon become a part of videogame history and one of the most popular consoles of all time.

1989 - Nintendo released the Gameboy; an 8-bit handheld console; it first came out in Japan on April 21st 1989 followed in North America in August 1989 and finally in Europe on September 28, 1990. This was the second handheld console released by Nintendo (the first being the Game & Watch series). Although the Gameboy was less advanced than the Sega Game Gear, Atari Lynx and TurboExpress it was a huge global success with over 118 million units being sold between the Gameboy and its successor the Gameboy colour.

1990 - The SNES "Super Nintendo Entertainment System" was first released in Japan in 1990 where it was known as the "Super Famicom". The console was then released on the 23rd of August 1991 in North America and followed in Europe and Australia in early 1992. This system evolved from the NES. This was the most successful console of the 16-Bit era and continued to be popular well into the 32-bit era. Many Super Mario titles on the SNES have since been re-released due to their huge popularity; example being Super Mario Allstars 25th Anniversary edition on the Wii.

1995 - The Virtual Boy was supposedly the first console that could display "true 3D graphics". It came out in Japan in July, 1995 and followed shortly after in America, because the console did very badly in terms of commercial sales a PAL (European) version was never released.

Nintendo 64

(Left) Nintendo 64 logo, (Right) Standard Nintendo 64 console and the different coloured controller variations.

1996 - Nintendo released the Nintendo 64 in June 1996 in Japan, September 1996 in North America, March 1997 in Europe then eventually followed in Australia in September 1997. The Nintendo 64 aka N64 was so named because of its 64-bit processor. Launch titles included Super Mario 64 and Pilot Wings 64.

The Nintendo 64 although moderately successful and the most technologically capable of the 64-Bit era was held back by the fact that it still used cartridge based medium whereas some of the more advanced consoles in competition at the time had begun to use compact disc's which had more storage capacity.

Limited edition versions of the Nintendo 64 console

Different variations of the N64, from left to right: Pikachu Ltd Edition PAL/JAP console, Pikachu Ltd Edition JAP console, U.S Ltd Edition Gold Toys R Us Edition console, AUS only Pokemon Edition console.

2001 - Nintendo released the Gamecube known as NGC in Japan and GCN in North America and Europe. It first arrived in Japan on September 15th 2001, then into North America on November 18th 2001 and then finally Europe and Australia on May 3rd/17th respectively. The Gamecube was the first Nintendo home console that used optical discs and finally stepped away from the cartridge medium we had been so used to seeing utilised by past Nintendo consoles.

This was the first home Nintendo console to offer internet multiplayer capabilities; although they were limited to only a handful of games and required the GameCube broadband adapter and modem adapter which were sold separately. The main competitors in this sixth generation of console were; Microsofts XBox and Sony's Playstation 2; additionally Sega had also released the Dreamcast but this had been written off before the GameCube even made its release in North America. The GameCubes total global sales fell just short of 22 million units. Another feature of note is that the GameCube offered connectivity with the Gameboy Advance; in some games resulting in access to exclusive features which could only be reached by connecting the two consoles.

2006 - The Nintendo Wii arrives to compete with Microsofts XBox 360 and Sony's playstation 3. The Wii was the first console to utilise wireless controller devices with movement sensitivity; detecting the movements of the user. Some versions of the Wii were also backwards compatible with its predecessor the GameCube and were capable of playing GameCube games.

A reconfigured edition of the console known as the "Wii Family Edition" was later released in Europe and North America that did not have backwards compatibility with GameCube titles. The console broke the record for most videogames sold in December 2009 in the USA.

Super Mario Allstars 25th Anniversary edition

Super Mario Bros; the most prominent Nintendo character franchise celebrates its 25th birthday in Retro style.

2010 - Nintendo Celebrates the 25th Anniversary of the Super Mario Bros with the re-release of classic SNES Super Mario titles; Super Mario Bros 1,2,3 and Super Mario Bros the Lost Levels. (these titles were previously released as a compilation called Super Mario Allstars for the SNES in 1993). They were re-released as Super Mario Allstars 25th Anniversary edition on the Wii.

2011 - The Nintendo 3DS; the first handheld console that gives 3D Graphics without the use of any sort of 3D graphics is released; this console has backwards compatibility with the Nintendo DS and Nintendo DSi. This eighth generation console was to compete with the Sony PlayStation Vita. After 6 months of being released the price of the console was dropped quite significantly globally due to disappointing sales. Later on in 2012 a modified version of the Nintendo 3DS the 3DS XL would be released, this was fundamentally the same console but with a much larger display.

Wii U Controllers

(Left) Wii-U white "basic", (Right) Wii-U black "deluxe".

2012 - The Wii U arrives to succeed the Wii, first released in North America on November 18th, 2012 and then in Europe on November 30th. The first entrant into the eighth generation console market and the first console to allow full 1080P HD display output. The Wii U was released in two versions a "basic" white version with 8gb of flash storage space and a "deluxe" black version with 32gb of storage space. The deluxe version also includes a stand which charges the controller. The Wii U is backwards compatible with its predecessor the Wii. Launch titles included New Super Mario Bros U.

The gamepad for the Wii U was the first of Nintendo's home console controllers to feature touch screen; the controller also features an accelerometer, gyroscope, camera and two analog sticks with a built in sensor strip and microphone.

The Wii U had an extremely slow start in terms of sales for a number of reasons including weak advertisement of the console and its concept, to the point where there was actually some ambiguity as to whether the Wii U was a console in its own right or an addon for the original Wii console. Further compounding the Wii U's problems was a very weak game catalogue.

Meanwhile in July 2012, the 3DS XL was released, a 90% larger screened version of the original, it had been released globally by the start of August 2012.

Nintendo 3DS vs. Nintendo 3DS XL

The Nintendo 3DS (left) and the Nintendo 3DS XL (right)

2013 - The Year of Luigi, this Year celebrated the anniversary of the 30th year since Luigi appeared in a videogame - and the previously understated bro had a year of marketing, starring appearances in games, special cameos and much more increasing his popularity as a character exponentially (or maybe just realising how popular he already really was) - Read our Timeline of the Year of Luigi for more information.

The Nintendo 3DS & XL continued their steady sales success and domination of the handheld market whilst the Nintendo 2DS, a budget version of the console aimed at first time gamers was released in the U.S, Europe and Australasia on the 12th of October, 2013. The Nintendo 3DS adds popular games to its catalogue including: Mario & Luigi: Dream Team Bros and Luigi's Mansion 2: Dark Moon.

E3 2013 saw some renewed hope for the fortunes of the Wii U, with the announcement of major first party titles such as Mario Kart 8, Super Mario 3D World and Super Smash Bros for both the 3DS and Wii U although competition from rivals Sony and Microsoft remained fierce.

The release of Super Mario 3D World in November 2013 saw a small spike of Wii U pre-Christmas sales, but nothing major enough to turn things around & make the console profitable.

Probably as a result of the marketing ambiguity which harmed the Wii U launch so badly Nintendo vowed to make a much greater effort with marketing, advertising and getting themselves and their franchises back into the public eye in 2014.

Mario Kart 8 made a major impact to the Wii U's fortunes 

Mario Kart 8 is the biggest selling title on the Wii U to date, and increased sales significantly across the globe on its release.

2014 - The hype train for Mario Kart 8 and Super Smash Bros 3DS / Wii U continued with frequent teaser videos, screenshots and facts about the game as well as regular Nintendo Direct updates.

A plethora of promotions and special offers on Nintendo consoles, games and specially put together bundles began, to help tempt those 'on the fence' gamers over to the Wii U and 3DS. Nintendo also began to sell merchandise on their own websites stores including models, figurines and clothing where traditionally they have only really sold games and consoles there. They also licensed much more official Super Mario merchandise in neglected areas such as the UK & Europe which has scarcely seen more than an overpriced plush toy or small figure set in decades.

Nintendo also made a much better effort on marketing, striking the first deal since the early 90's with McDonalds for Happy Meal toys featuring Mario and the gang, as well as holding lots of live events and publicising them with the help of their partners, independent media sites and increased television advertising. There was particular emphasis on the advertising and marketing of Mario Kart 8, with lots of Nintendo Direct coverage, a multitude of TV commercials, a free game promotion and even a Mario Kart 8 themed car at the Charlotte Speedway NASCAR races driven by Matt Kenseth.

Mario and Luigi admiring the Mario Kart 8 themed NASCAR driven by Matt Kenseth

The arrival of Mario Kart 8 at the end of May 2014 gave the considerable sales boost that Super Mario 3D world was unable to provide (despite being an excellent, critically acclaimed game in its own right), selling over 1.2 million copies in its first weekend. Mario Kart 8's arrival increased Wii U hardware sales by around 600% - an impact that even the Xbox One's mighty Titanfall didn't match.

Super Smash Bros for the Wii U and 3DS soon followed which was relatively succesful selling 8.72 million units on the Nintendo 3DS and a further 5.2 million units on the Wii U. The Wii U had pretty much achieved what it was going to achieve by this point though Splatoon for Wii U did reasonably well to move 4.5 million units on a console which was, despite it's big first party games being pretty successful was nstill earing the end of it's life.

2015 - After many years of loyal servitude Toad finally got his first starring role in Captain Toad: Treasure Tracker for Wii U. The still very popular Nintendo 3DS & XL version were re-released with a number of enhancements including increased processing power.Toad

Tatsumi Kimishima became the president of the Nintendo Co Ltd in September, 2015. Another landmark of note is that Super Mario Maker released this year and for the very first time fans of the Super Mario series were able not only to play their way through preexisting levels but to craft their own and share them with the world.  The year continued to be a success for the globally loved Nintendo 3DS with major titles such as The Legend of Zelda: Majora's Mask being remastered in 3D for the console.

2016 - In November, 2016 Nintendo released the Nintendo Mini Classic NES which sold out all over the place seriously quickly and shows no sign of being restocked in a hurry. Want one? like myself you should've been quicker... these retailed at 60USD / 60GBP and can now be obtained basically via eBay for the bargain price of £189.99 as I write this now. The console contains 30 games and Mario fans certainly weren't left out with Super Mario Bros 1,2,3, Dr. Mario all being included. 

Nintendo Switch Console

2017 - Nintendo unveiled the Nintendo Switch as it's next console at a press event in Tokyo on January 13th, 2017. The console was launched less than 3 months later on March 3rd, 2017 with the best first party title being The Legend of Zelda: Breath of the Wild which is highly regarded by critics and players as one of the great games of all time. In terms of Mario we didn't get much new on release other than the Mario Kart 8 Deluxe Edition.

Shigeru Miyamoto Biography: His early life & career to modern day

Profile

Name: Shigeru Miyamoto
Date of birth: November 16th, 1952
Place of birth: Sonobe Cho nr. Kyoto, Japan
Occupation: Game design and cartoonist
Marital status: Married
Spouse: Yasuko Miyamoto
Children: 2
Favourite videogame character: Pac-man
Favourite Mario game: Super Mario World, as revealed in an interview with USAToday
 
The man behind the Mario Franchise is none other than Shigeru Miyamoto! A Japanese videogame designer and producer who became famous mostly for his work with Nintendo, his Mario franchise is perhaps the most successful videogames franchise of all time.

Donkey Kong, The Legend of Zelda, Star Fox, Animal Crossing and F-Zero are the other popular Nintendo franchises Miyamoto is in some way responsible for. No doubt that on every Nintendo console you will see the work of Miyamoto, from the earliest arcade machines up to the modern day consoles like Wii U and 3DS.
 

Acknowledgement and tributes to Shigeru Miyamoto's work

  • In a PC game called Daikatana the main character is called Hiro Miyamoto as homage to Shigeru Miyamoto.
  • Gary Oak the rival of Ash Ketchum in the Pokemon series is known as SHIGERU in Japan. (Ash was known as Satoshi in Japan - the namesake of Pokemon creator Satoshi Tajiri)
  • Shigeru Miyamoto was mentor to the Pokemon creator Satoyshi Tajiri.
  • Miyamoto was the first person to be inducted into the Academy of Interactive Arts and Sciences Hall of Fame.
  • The French minister of Culture, Renaud Donnedieu de Vabres made Miyamoto a Chevalier (Knight) of the French Ordre des Arts et des Lettres.
  • In 2006 Miyamoto was named in TIME ASIA's "60 years of Asian heroes" list alongside Mahatma Gandhi, Hayao Miyazaki, Mother Teresa, Bruce Lee and the Dalai Lama.
  • Time Magazine had Miyamoto featured in their top 100 most influential people list in both 2007 and 2008.
  • Miyamoto was given a lifetime achievement award at the Game Developers Choice Awards in 2007.
  • There was an article about Shigeru Miyamoto's work on Super Mario Bros. 3 in the tenth edition of Nintendo Power magazine
  • In 2009 the Escapist Magazine reported that in a survey taken by videogame developers that Shigeru Miyamoto topped the Ultimate Game Development Hero vote with 30% (the largest majority by far) of the total votes.
  • On March 19th, 2010 at the British videogame awards Shigeru Miyamoto was made a fellow of BAFTA
  • Regarded by many gamers and industry professional as the Grandfather of Videogames
  • Has been referred to as the Steven Spielberg or videogames

 

Shigeru Miyamoto with a very fat faced Super Mario

 

Background

Born in the town of Sonobe, Kyoto, Japan on November 16th, 1952, Miyamoto's surroundings and upbringing influenced his work greatly. Sonobe was a rural town surrounded by forest. His sense of adventure and willingness to explore these surrounding forests and caves as a child was a key element to his success.

Other hobbies of the Miyamoto as a child included painting and reading. He also enjoyed softball and swimming as well as the guitar and piano. Miyamoto graduated from Kanazawa Municipal College of Industrial arts. He had no job waiting for him after graduation and was at first a freelancer.

 

Early Career (1979-1984)

As Nintendo tried its hands at various different projects, Miyamoto was part of the design team who worked on the first coin operated arcade game called Sheriff. At this same time, Nintendo was having good success in the Japanese market and was trying to break into the North American market for video games. Unfortunately Nintendo's initial attempt to break the North American market with their Radar Scope had flopped terribly. There were such high volumes of unsold units that the company was at risk of total financial collapse.

The president of Nintendo at that time, Mr. Hiroshi Yamauchi, entrusted Miyamoto under the supervision of Gunpei Yokoi (head engineer) with the task of converting these unsold Radar Scope units into an all new arcade game. Miyamoto trawled his rich imagination for a tapestry of ideas as to what the plot of this game could be about, coming up with a love triangle between an Ape, a carpenter and a girl. Had he worded it like this in the modern day, I'm sure he'd have been arrested.

After much going back and forth with the small team of design engineers he had to work with, they had finally come up with the idea of a game which was not too complex to program - a game featuring ladders and levels to move about on with barrels as obstacles. This game if you didn't guess already was the original Donkey Kong.

After the success of Donkey Kong, helping Nintendo break the North American market at last, Miyamoto soon set to work on sequels, Donkey Kong Jr. (The first game to feature "Mario" as opposed to Jump Man) and Donkey Kong 3. Nintendo recognised and rewarded Miyamoto's talent and allowed him to work on other titles such as Excitebike and Devil World.

Keen to return to the characters that gave Nintendo such great success in Donkey Kong, Miyamoto then looked back at Jumpman, who was now known as Mario. He gave Mario a brother, Luigi who would also get a starring role in his next game--Mario Bros. Due to the graphical restrictions of Donkey Kong, Jumpman was seen to have overalls and a cap, and looked more like a plumber than a carpenter. So that was it - Mario was from then on a plumber. To this date Miyamoto's "Mario Bros" has been seen on over a dozen consoles.
 

Classic gaming in the making (1985-1989)

Still working alongside Gunpei Yokoi his friend and mentor, Miyamoto set out to work on several different projects including Ice Climber and Kid Icarus. There was to be another game based on his obvious favourite character too; Super Mario Bros would soon be released. Not only that but this was around the time the original Legend of Zelda began production.

A photo of Shigeru Miyamoto at a seminar with a Super Mario Bros backdrop

A photo of Shigeru Miyamoto at a seminar with a Super Mario Bros backdrop

Miyamoto's continued focus on games which were played for the enjoyment and fun of playing them as opposed to being played in an attempt to gain high scores was what made his titles memorable and unique.

A lot of the inspiration for the Legend of Zelda was taken from exploring the forests and lands around his home as a child. Miyamoto set out to provide a sense of adventure and exploration as he created magical lands that gamers would enjoy for years to come. Later Miyamoto worked on sequels to the Legend of Zelda and Super Mario Bros. - the sequel to Super Mario Bros. known in Japan as Super Mario Bros. The Lost Levels, which was perceived as being too difficult to release in North America. 

It is for this reason that a little known title called Doki Doki Panic would be revamped with Mario characters & released as Super Mario Bros. 2 in the rest of the world. The Zelda sequel the Adventure of Link featured more rpg elements such as magic spells and experience points as well as much more contact and communication with NPC's (non player characters) adding more of a story element to games. The sequel to Super Mario Bros. 2 (Or the Lost Levels as it was known in Japan) was developed by a core group of Nintendo R&D Team 4 and was two years+ in the making. The development team thrashed out various ideas during this time such as the idea of Mario becoming a centaur - this idea was dropped and replaced by a racoon tail and limited flying ability.

For Super Mario Bros. 3, Miyamoto's aim was to spice up the series with the addition of new enemies while holding onto the classic Mario enemies we'd come to know such as Goombas, Koopa Troopas, etc. This title also featured seven Koopa kids; Miyamoto based each Koopa Kid on a member of the programming team as tribute and acknowledgement to their work and efforts. In the English localization versions of the games, however, the Koopa kids names were changed to resemble names of Western Musicians. ie. Iggy Koopa as Iggy Pop etc..

 

Nintendo EAD (1990-2000)

The separate departments for research and development merged, creating the Nintendo Entertainment Analysis and Development department which was overseen by Miyamoto. This team would test its true potential by making early SNES titles starting with Super Mario World and F-Zero, which was fifteen months in the making. Miyamoto also had a hand in the development and design of Star Fox. Next, Miyamoto and the merged Nintendo EAD department that he oversaw teamed up with Square Co to work on a SNES Mario title called Super Mario RPG: Legend of the Seven Stars.

Together, Square and Nintendo took a year to develop the graphics engine - the story for this game was set in The Mushroom Kingdom which they tried to portray as best they could to be exactly how players of the Super Mario Bros. series would have expected to see it. In October 1995 Square announced that the game was 70% complete. The technique used for the graphics in Super Mario RPG was called ACM or Advanced Computer Modelling this was particularly vital in the internal design of the buildings and the objects within them throughout the game.

Shigeru Miyamoto with a Mario soft toy in 1995

A photo from Edge Magazine issue 21 in June, 1995.

With the pace of videogame technologies advancement increasing by the day the Nintendo 64 was soon released, and there was no better a man to harness the power of this new platform than Miyamoto, he continued his ever popular Mario franchise with the release of Super Mario 64 as his debut for this console. Top priorities for Miyamoto on the development of Super Mario 64 would be character design and a revolutionary camera view system.

It took many long months for Shigeru Miyamoto and his team of designers to agree on the appropriate camera view and layout for the game before they all settled on the free-roaming 3D design which was eventually implemented. There were still however some underlying linear elements to the game pushing players to eventually end up at Bowser's Lair rather than simply explore the 3D world the game was based in. After this, Miyamoto then worked on the production of The Legend of Zelda: Ocarina of Time with the original intention of the game being played from a first person perspective to enable players to better observe the vast lands of Hyrule better. 

The Nintendo 64 would also see another couple of titles of note from Miyamoto's two most successful franchises including Mario Kart 64, Mario Party and The Legend of Zelda: Majora's Mask. Miyamoto also acted as the producer of Star Fox 64.

 

Gamecube and beyond (2000-2008)

Miyamoto was responsible for many games on the Gamecube including its launch title Luigi's Mansion - the first title-role for Mario's brother Luigi, this game was first revealed at Nintendo Space World in 2000 as a tech demo which was designed to demonstrate the gamecubes graphical capabilities.

Shigeru Miyamoto proudly presents, the Gamecube

Shigeru Miyamoto proudly presents, the Gamecube console.

Miyamoto while still aiding the development of Mario spinoff titles also produced a 3d game series called Metroid Prime. Sadly it was in this same time period that Gunpei Yokoi, Miyamoto's friend and mentor passed away.

Other titles on this system that Miyamoto had a hand in included Pikmin and its sequel - Pikmin 2, Star Fox, Donkey Kong, F-Zero. Miyamoto was also an influence in the development of the Gameboy Advance and Nintendo DS consoles. On the Nintendo DS he helped with Super Mario 64 DS (a remake of his hit Nintendo 64 title) as well as Nintendogs.

The newest Nintendo console at the time, the Nintendo Wii was still in its development stages and known as the "Revolution" when it was announced that there would be continuation of Miyamoto's Zelda and Mario franchises in the form of new games such as Super Mario Galaxy. Miyamoto's Shetland Sheepdog named Pikku was one of his inspirations for the Nintendogs title. Another note of interest is that Miyamoto was also a semi professional dog breeder at this point.

It was around this time that Shigeru Miyamoto was noted to say "Video games are bad for you? That's what they said about Rock N Roll" in one of his press conferences - as well as confessing that it was a hobby of his to guess measurements of objects then check whether or not he was correct and that's the reason he always carries around a tape measure with him!

 

2011 onward - the 3DS and Wii U era

Since the Wii U and 3DS era began in 2011 Miyamoto is still very much playing an active role; he acted as the producer for both Super Mario 3D Land and Luigi's Mansion 2: Dark Moon for the 3DS and for Pikmin 3 on the Wii U.

After producing the above mentioned titles directly, Miyamoto has taken on more of the role of an overseer and guide, presumably to help instil a little of his unique creativity into the Nintendo producers of tomorrow in order to try and leave Nintendo in a good position when he eventually retires.

In June 2014 it was rumoured that Miyamoto, an admirer of the Minecraft series was interested in bringing the title to the Wii U though this has not yet come into fruition.

 Shigeru Miyamoto holding the Basic Wii U gamepad (left) and Premium Wii U gamepad (right)

Shigeru Miyamoto holding the Basic Wii U gamepad (left) and Premium Wii U gamepad (right)

 

Shigeru Miyamoto Gameography

Shigeru had a role in the production of all the following titles be that on the games concepts, as a general producer, senior producer or in later years even as a supervisor. As you'd expect from the guy responsible for both the Super Mario and Legend of Zelda series' it's one hell of a list!

  • 1990 - Super Mario World (Nintendo)
  • 1990 - F-Zero (Nintendo)
  • 1991 - The Legend of Zelda - A Link to the past (Nintendo)
  • 1993 - Starfox (Nintendo)
  • 1993 - The Legend of Zelda - Links awakening (Nintendo)
  • 1994 - DonkeyKong on the Gameboy (Nintendo)
  • 1994 - DonkeyKong Country (Nintendo)
  • 1995 - Super Mario World 2: Yoshi's Island (Nintendo)
  • 1995 - Kirbys Dreamland 2 (Nintendo)
  • 1995 - DonkeyKong land (Nintendo)
  • 1995 - DonkeyKong country 2 - Diddys Kong Quest (Nintendo)
  • 1996 - Super Mario RPG: Legend of the 7 Stars (Nintendo)
  • 1996 - Super Mario 64 (Nintendo)
  • 1996 - Star Wars: Shadows of the empire (Nintendo)
  • 1996 - PilotWings 64 (Nintendo)
  • 1996 - Donkey Kong Country 3: Dixie Kongs Double Trouble (Nintendo)
  • 1997 - StarFox 64 (Nintendo)
  • 1998 - The Legend of Zelda: Ocarina of time (Nintendo)
  • 1998 - Esoteria (Kirin Entertainments Inc)
  • 1998 - 1080º Ten Eighty Snowboarding (Nintendo)
  • 2000 - The Legend of Zelda: Majora's Mask (Nintendo)
  • 2000 - Mario Tennis 64 (Nintendo)
  • 2000 - Excitebike 64 (Nintendo)
  • 2001 - Wave Race: Blue Storm (Nintendo)
  • 2001 - Pikmin (Nintendo)
  • 2002 - Super Mario Sunshine (Nintendo)
  • 2002 - Star fox adventures (Nintendo)
  • 2002 - Metroid prime (Nintendo)
  • 2002 - Eternal Darkness: Sanity's Requiem (Nintendo)
  • 2002 - Disneys Magical Mirror Starring Mickey Mouse (Nintendo)
  • 2003 - The Legend of Zelda: The Wind Waker (Nintendo)
  • 2003 - F-Zero GX (Nintendo)
  • 2003 - Mario Golf: Toadstool Tour
  • 2003 - Donkey Konga
  • 2003 1080 Avalanche
  • 2003 - Pac-Man Vs.
  • 2003 - The Legend of Zelda: Four Swords Adventures
  • 2003 - Kirby Air Ride
  • 2003 - Donkey Kong Country
  • 2003 - Mario Kart: Double Dash
  • 2003 - Mario & Luigi: Superstar Saga
  • 2003 - GiFTPiA
  • 2003 - Hamtaro: Rainbow Rescue
  • 2004 - The Legend of Zelda: The Minish Cap
  • 2004 - Metal Gear Solid: The Twin Snakes
  • 2004 - Metroid Prime 2: Echoes
  • 2004 - Pikmin 2
  • 2004 - Paper Mario: The Thousand-Year Door
  • 2004 - Donkey Kong Jungle Beat
  • 2004 - Mario Vs. Donkey Kong
  • 2004 - Super Mario 64 DS
  • 2005 - Star Fox: Assault
  • 2005 - Geist
  • 2005 - Chibi-Robo!
  • 2005 - Nintendogs
  • 2005 - Mario Kart DS
  • 2006 - Mario vs. Donkey Kong 2: March of the Minis
  • 2006 - New Super Mario Bros
  • 2006 - Wii Sports
  • 2006 - The Legend of Zelda: Twilight Princess
  • 2007 - Super Paper Mario
  • 2007 - Mario Strikers Charged
  • 2007 - The Legend of Zelda: Phantom Hourglass
  • 2007 - Metroid Prime 3: Corruption
  • 2007 - Super Mario Galaxy
  • 2007 - Mario & Sonic at the Olympic Games
  • 2007 - Link's Crossbow Training
  • 2007 - Wii Fit
  • 2008 - Super Smash Bros. Brawl
  • 2008 - Mario Kart Wii
  • 2008 - Wii Music
  • 2009 - Punch-Out!!
  • 2009 - Mario vs. Donkey Kong: Minis March Again!
  • 2009 - New Super Mario Bros. Wii
  • 2010 - Super Mario Galaxy 2
  • 2010 - Donkey Kong Country Returns
  • 2011 - Nintendogs + Cats
  • 2011 - Steel Diver
  • 2011 - The Legend of Zelda Ocarina of Time 3D
  • 2011 - Star Fox 64 3D
  • 2011 - Super Mario 3D Land
  • 2011 - Mario Kart 7
  • 2011 - The Legend of Zelda: Skyward Sword
  • 2012 - Nintendo Land
  • 2012 - New Super Mario Bros. U
  • 2013 - Luigi's Mansion: Dark Moon
  • 2013 - Pikmin 3
  • 2013 - The Legend of Zelda: The Wind Waker HD
  • 2013 - Super Mario 3D World
  • 2014 - Mario Golf: World Tour
  • 2014 - Mario Kart 8
  • 2014 - Super Smash Bros. for Wii U
  • 2014 - Super Smash Bros for 3DS
  • 2015 - The Legend of Zelda: Majora's Mask 3D on 3DS
  • 2015 - Mario vs. Donkey Kong: Tipping Stars on Wii U & 3DS
  • 2015 - Puzzles & Dragons: Super Mario Bros Edition on Nintendo 3DS
  • 2015 - Platoon on the Wii U
  • 2015 - Super Mario Maker on the Wii U
  • 2015 - The Legend of Zelda: Tri Force Heroes on the 3DS
  • 2015 - Mario Tennis Ultra Smash on the Wii U
  • 2015 - Mario & Luigi: Paper Jam on the 3DS
  • 2016 - The Legend of Zelda: Twilight Princess HD on the Wii U
  • 2016 - Star Fox Zero on Wii U
  • 2016 - Star Fox Guard on Wii U
  • 2016 - Paper Mario: Color Splash on Wii U
  • 2016 - Super Mario Run on iOS and Android
  • 2017 - The Legend of Zelda: Breath of the Wild on Wii U/Switch
  • 2017 - Mario Kart 8 Deluxe on Switch

Super Mario Kart Ending (SNES)

Super Mario Kart (SNES) - The Ending


When you finish in 1st-3rd in a cup, it shows the top three characters in that cup on a pedestal, a huge floating fish then floats by and barfs up a trophy to you. The 1st place guy then pops the cork and it hits the floating fish. Then the character who won does a celebratory animation.

 

A video of the ending sequence from Super Mario Kart (SNES)


 

Images from the Super Mario Kart (SNES) Ending


 

The Fire of Hercufleas Episode Guide

General information

First Aired
26th September 1989
Written by
Mark McCorkle, Bob Schooley
Guest Stars
David Horowitz (Himself)

Episode 14 - The Fire of Hercufleas

Hercufleas, a legendary hero and Toad’s friend, who, just recently, became overweight and lazy, was met by Mario and friends. His job is to guard The Great Balls of Fire but ends up being stolen by some Beezos.
When the Mario Bros. failed to get the thing back they return to Hercufleas and ask for help. But before that, they need to turn back Toad into shape.

/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas/the_fire_of_hercufleas

The Mario's Fight Back (Live Action Sketch)

A monster was accidentally created after Mario and Luigi gave a demonstration of their expertise plumbing skills for David Horowitz's news report.

/mariosfightback/mariosfightback/mariosfightback/mariosfightback/mariosfightback/mariosfightback/mariosfightback/mariosfightback/mariosfightback/mariosfightback/mariosfightback/mariosfightback

Watch this episode online

Super Paper Mario Credits

Super Paper Mario credits - The people who made the game


 

Producer

Shigeru Miyamoto


Voice of Mario

Charles Martinet


Director

Satoru Iwata


Voice of Peach

Leslie Swan


Voice of Bowser

Scott Burns


Voice of Luigi

Charles Martinet


Executive Producer

Satoru Iwata


Chief Director

Ryota Kawade


Music

Naoko Mitome, Chika Sekigawa

Assistant Director

Kaoru Kita, Ai Tsujimura, Naoya Inui, Atsunori Ina

Map Design

Hitami Nakana, Akiko Takato

Programming

Naoki Habu, Kazuhiru Tamura


Technical Support

Shingo Okamoto


Debug

Yuuki Tanikawa


Translation

Martina Deimel

 

Artwork

Hisayo Osanai, Chiharu Sakiyama, Masanori Sato, Yusuke Nakano, Kutsuyuki Hoshino

 

Art Director

Chie Kawabe

Mario Super Sluggers Cheats & Tips (Wii)

Mario Super Sluggers (Wii) - Cheats & Tips


You can find below all the cheats and tips we have available in our database for Mario Super Sluggers (Wii)

 

Final ending
To unlock a different ending you have to beat Bowser twice.

Graffiti the Koopa Troopa's billboard

Obtain the paintbrush in challenge mode then go to Wario city and talk to the Koopa who is stood next to the billboard. When the Koopa joins your team he will let you paint / graffiti / whatever you like all over his billboard - what you paint here will serve as your icon to help you remember that saved file apart from another one.

 

Lots of bonus characters to unlock

Here's a table showing all the unlockable characters in Mario Super Sluggers and how to access them

Character How to unlock
Baby Donkey Kong In the Peach Garden use Wario's Magnet to pull Daisys baby rattle from the fountain. Now use Yoshi to head through the manhole cover on the left side of the garden, which will bring you to a location where a baby is crying. Hand her the rattle and she will join your team.
Baby Donkey Kong In DK's jungle use Yoshi's power to free Baby DK from the tree he's stuck in.
Baby Luigi Use the levers in Mario stadium to adjust the bridge, Luigi will then join your team
Baby Mario After getting baby Luigi go to the field where you battle Bowser Jr's team and save Baby Mario.
Baby Peach Head over to Peach Garden and use Princess Peach's heart power on the grass Toad statue
Birdo Beat Bowser Jr in Yoshi Park
Blooper Go through all the tutorials in the practise section
Blue Noki In Wario's stadium Blue Noki gives you a task, complete the task to unlock him
Blue Pianta Find the key that opens the shop in Mario's stadium where he is trapped to save him.
Blue Shy Guy Shoot the Piranha plants in Yoshi's ballpark
Boo In Wario City, use DK and Wario to solve the block puzzle and unlock Boo.
Daisy Complete Peach's stadium
Funky Kong Save him  from the Hammer Bros. in DK Jungle
Green Koopa Free the Koopa from the poster in Wario City
Green Noki With Blue Noki already in your team, speak to Green Noki and he will join you
Green Toad Beat Toadettes Puzzle and then search the bush in Peach's stadium
Green Yoshi While in Yoshi's ballpark, unlock the manhole, and Green Yoshi will join your team.
King Boo Find the Tiny boo's in the chest in Wario City then speak to King Boo
King K. Rool Defeat all four Kritters in the DK Jungle, go to the waterfall and defeat King K. Rool for him to join you.
Kritter Defeating King K. Rool in the DK Jungle will unlock Kritter.
Monty Mole At Mario Stadium's beach use Peach on Monty Outline.
Paragoomba Use Yoshi's ground pound move near one of the palm trees in Wario City
Paratroopa Defeat the minion guarding the lighthouse in Wario City
Peach Complete Peach Stadium
Red Noki Have Green Noki and Blue Noki and speak to Red Noki, he will then join you.
Red Paratroopa Get the Giant Paintbrush found in Yoshi Park and paint the billboard in Wario City to unlock the Red Paratroopa
Red Shy Guy Shoot the Piranha plants in Yoshi's Ballpark
Red Yoshi After finding Red Yoshi's lost brush, speak to him in Yoshi's Stadium
Tiny Kong Defeat Bowser Jr. in Donkey Kongs jungle
Toad Start Peaches Stadium and Toad will join you.
Toadette In Peach's Stadium speak to her and she will join you.
Waluigi Can be found on top of a skyscraper in Wario City
Wiggler Help Wiggler get to Toy Field pass by answering all of Dark Blue Yoshi's questions correctly and he will join you.
Yellow Yoshi Use Yoshi to help rescue Yellow Yoshi from a tree in Yoshi Park and he will join you.

 

Night games

In order to unlock the Night games you must first beat Bowser Jr's playroom in challenge mode.


If you know about any cheats we don't have, or you have some tips not listed below please let us know and we will add them, crediting the submitter.

Donkey Kong Cheats & Tips (e-Reader)

Donkey Kong (e-Reader) - Cheats & Tips


You can find below all the cheats and tips we have available in our database for Donkey Kong (eReader)

 

None yet

 


If you know about any cheats we don't have, or you have some tips not listed below please let us know and we will add them, crediting the submitter.

Mario Party 7 Cheats & Tips (Gamecube)

Mario Party 7 (Gamecube) - Cheats & Tips


You can find below all the cheats and tips we have available in our database for Mario Party 7 (Gamecube)

 

Items available in the Duty Free Shop with prices
Birdo (playable character): Pay 1000 mileage points
Dry Bones (playable character): Pay 1000 mileage points
Brutal difficulty: Pay 1000 mileage points
King of the River (minigame mode): Pay 2000 mileage points
Stunning Background: Pay 2000 mileage points
Staff Records: Pay 3000 mileage points
Ice Moves (Rare Minigame): Pay 3000 mileage points
Stick and Spin (Rare Minigame): Pay 3000 mileage points
Annoy Mode (All Taunts): Pay 500 mileage points
Map Sounds (Solo Cruise Only): Pay 1000 mileage points
Tour Sounds: Pay 1000 mileage points
Character Voices: Pay 1000 mileage points
Cruise Mileage Secret 1: Pay 500 mileage points
Cruise Mileage Secret 2: Pay 500 mileage points
Aquarium Secret: Pay 500 mileage points
Orb Shop Secret: Pay 500 mileage points
Team Secret: Pay 500 mileage points
Souvenir Secret: Pay 500 mileage points

 

Special Orbs
There are 5 special orbs for each board.

Grand Canal/Bowser's Enchanted Inferno: Flutter Orb, Brings you to star space
Pagoda Peak: Cannon Orb, Brings you further up the mountain
Pyramid Park: Snack Orb, Stops Chain Chomp from stealing from you for 3 turns
Neon Heights: Lakitu Orb, Gives you nearest treasure chest
Windmillville: Bandit Orb, Whoever lands on it loses coins from one of their windmills

 

Unlockable Souvenirs
(CMP = Cruise Milage Points; purchase in the Duty-free shop)

Miracle Treasure Chest - Complete the Easy course in King of the River mode.
Magic Lamp - Complete the Normal course in King of the River mode.
Power Star Statue - Complete the Hard course in King of the River mode.
1000 CMP - Chop Chop Helicopter - Play the Deluxe Cruise many times
1000 CMP - Free Play Sub - Play every type of game in the Minigame Cruise
1000 CMP - MSS Sea Star souvenir - Play every board in Party Mode

 

Unlock Bowser's Enchanted Inferno Board
To unlock this secret board, win all of the battles in solo cruise, and defeat Bowser. Bowser's Enchanted Inferno will be playable in party mode.

 


If you know about any cheats we don't have, or you have some tips not listed below please let us know and we will add them, crediting the submitter.

All Night Nippon Super Mario Bros (FDS) Screenshots

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Mario Kart 64

Release dates

Australia N/A
Europe June 24th, 1997
Japan December 14th, 1996
N.America February 12th, 1997

 

General information

Platform: Nintendo EAD

Developed by Camelot

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview


Three... Two... One... GO! The signal light changes and you drop the pedal to the metal. Take on up to three friends in the split-screen VS games, or race solo in the Mario GP. Tell your friends to bring it on in the highly competitive Battle mode. Advanced features allow you to race with your "Ghost". The driving data from your best run appears as a transparent character on the screen. No longer must you simply race against the clock - you can actually race against yourself!

 

Mario Kart 64 is the sequel to Super Mario Kart (SNES) on the Nintendo 64, it features enhanced graphics compared to its predecessor with a 3D element not seen before in a Kart Racer. It was one of the first games to be released on the Nintendo 64.

 

 

The game could be played with up to 4 players at once and had the following available modes of play:-

  • vs. Mode

  • Time Trial Mode

  • Grand Prix Mode - available in 50cc class, 100cc class or 150cc class as in its predecessor.

  • Battle Mode

There are eight players available to choose from including Peach, Yoshi, Mario, Luigi, Donkey Kong, Toad, Bowser and Wario, each player was slightly different in their stats - but the karts were all pretty much statistically the same.

 

 

Interesting Facts


  • Luigi's first feature on the Nintendo 64

  • Super Mario 64's Castle is part of the scenery on Royal Raceway

  • Royal Raceway was known as Peach Circuit in Japan

  • In America, Europe and Australia the "Circuits" in the race courses titles were renamed to "Raceways"

  • In the development stage Mario Kart 64 wasn't as we know it, it was going to be titled "Super Mario Kart R." and wasn't going to feature Donkey Kong, but Magikoopa in his place, Donkey Kong replaced him however before the games eventual release

  • Kalimari desert is named after the South African Kalahari desert.

  • Released on Nintendo's Virtual Console service for the wii in January 2007.

  • When released on Nintendo's Virtual Console service for the wii the flash effect from the lightning powerup was less intense so as to avoid finger pointing at Nintendo regarding seizures etc.

  • Charles Martinet the voiceover for Mario in many a title also did the voice of Luigi and Wario. He was the voiceover for Mario in Super Mario 64 also.

  • Some of the characters voiceovers from Mario Kart were re-used in Mario Party.

  • Fake item boxes can block enemy projectiles! This is the only Mario Kart game where this works.

  • The only Mario game where Special Cup is selectable from the start

Reference / Information


Media / Downloads


Mario Super Sluggers!

Release dates

Australia Unconfirmed
Europe Unconfirmed
Japan June 19th, 2008
N.America August 25th, 2008

 

General information

Platform: Nintendo Wii

Developed by Namco Bandai

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Continuing the tradition started by such games as Mario Power Tennis and Mario Golf: Toadstool Tour, Mario Baseball brings a new brand of fun to the world of baseball. The game combines an intuitive hitting system with easy-to-learn fielding and pitching controls making it an arcade-like experience that will appeal to baseball novices and hard-core fans alike.

 

 

Players can try their hands at Challenge Mode, where they must wander the land clearing baseball-related trials. Or they can sit down for a game in the Toy Field, where they hit balls at circles in the outfield to earn coins and other prizes.

 

 

Mario Super Sluggers official trailer

 

 

With multiplayer options for up to four players, wild, character-specific power moves, crazy mini-games and more than 50 characters from the Mario universe, Mario Baseball is sure to be the new favourite pastime.

 

 

Reference / Information


Media / Downloads


Super Paper Mario

Release dates

Australia September 14th, 2007
Europe April 14th, 2007
Japan April 19th, 2007
N.America April 9th, 2007

 

General information

Platform: Nintendo Wii

Developed by Intelligent Systems

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Terrible news interrupted Mario and Luigi while they are enjoying one lazy afternoon at their house. It is said that Princess Peach has been kidnapped! The two brothers’ headed straight for Bowser's castle to confront him and get her back. But to their surprise, Bowser is just as shocked about Peach's kidnapping as they are. Meanwhile, everyone was abducted by a strange top-hated villain, everyone, except Mario.

 

Peach and Bowser was forced by this mysterious villain to get married, that creates a rift of dark force threatening to tear apart the universe! The only one who can save the day is none other than Mario! Yet, he can't do it alone!
This game appeared at first glance to be a classic 2-D adventure that breaks out straight from the artistic pages of the Paper Mario universe but soon turns out into a hysterical 3-D action game, which is possible only on Wii!


Earlier, 2-D side-scrolling game play appeared to be reminiscent of New Super Mario Bros. But players will be constantly flipping between 2-D and 3-D, as soon as Mario learns the ability to flip between dimensions. To pass dangerous pits, search for hidden coins and passages, and even talk to characters that are visible only in 3-D.

 

In The Super Paper Mario there are eight chapters: 

  • Chapter 1. Lineland

  • Chapter 2. Gloam Valley

  • Chapter 3. The Bitlands

  • Chapter 4. Outer Space

  • Chapter 5. Land of the Cragnons

  • Chapter 6. Sammer's Kingdom

  • Chapter 7. The Underwhere

  • Chapter 8. Castle Bleck

 

A video of the full story introduction to Super Paper Mario

 

One of the official TV commercials that advertised Super Paper Mario

 

Interesting Facts


  • At the beginning of the game, you can see pictures of Marios partners from the other Paper Mario games, if you look closely in Mario's house.
  • Originally, this game was designed for Gamecube, but, it had been released on the Wii instead, due to prolonged development.
  • 32 Levels split up into eight chapters.
  • A script change on one line in the European/PAL version of Super Paper Mario compared to the versions released elsewhere. In the version of Pal/European, Dimentio said that Luigi is a pushover, while other versions of the game, Dimentio said, as translated into English, that Luigi's moustache was“shag”.
  • As an upcoming game, reference to Super Paper Mario was made in Paper Mario TTYD.
  • RPG with side scrolling.
  • As items of importance, Stars replaced by Hearts, unlike in the other Mario RPG Games.
  • The only game in the Super Mario Series, Super Paper Mario, where in Mario and co's max attack can go as far as 150,000 and it is not capped at 99.
  • There is no gold fuzzy in the game yet there was a picture of gold fuzzy on the back of the games manual.

 

 

Bowser in Super Paper Mario

Bowser in Super Paper Mario

 

Reference / Information


Media / Downloads


Super Smash Bros. Brawl

Release dates

Australia June 26th, 2008
Europe June 27th, 2008
Japan January 31st, 2008
N.America March 9th, 2008

 

General information

Platform: Nintendo Wii

Developed by Game Arts

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

The Brawl to End Them All: An action-packed fighting game that features an outrageous number of characters that have appeared on different Nintendo platforms. From Mario to Link to Pikachu and even to Solid Snake! As they battles in famous milieus drawn from the rich history of Nintendo, literally anything is possible, and usually does happen. With infinite customizing options, items and weapons that astonished the mind and a rich modes, this game has truly endless replay ability.

 

Super Smash Bros. Brawl, the game that features an extensive adventure mode which was called The Subspace Emissary, is a full game in and of itself. Players can jump and brawl their way through a side-scrolling levels with full of enemies, meeting other characters, watching incredible cinematic and takes on massive bosses.

 

This celebrated series is going Wi-Fi for the first time, allowing up to four players to brawl no matter where they are.

Welcome! To a brawl for the ages, where all bets are off, anyone can show up and anything can happen. 


Storyline


Characters from all Nintendo universes meet up in Nintendo locales to fight it out in multiplayer games. In the solo mode called The Subspace Emissary, Smash Bros. world was invaded by The Primid, the army of creatures called by the entities known as the Ancient Minister. Usually, characters in the world of Smash Bros. come alive in order to do battle, and then turn back into trophies when they are defeated. On the other hand, the Ancient Minister started turning characters into trophies to be able to harness their powers, after that detonates bombs that suck pieces of the world back into the his kingdom of Subspace. Finally, all the characters, to defeat the invading creatures from Subspace, must unite to work together. This can be accomplished by playing through side-scrolling levels.


How to progress through the game

Players pick for their characters, set the rules and locations where they want to play and duke out for multiplayer games. While in Solo Mode, players can play their characters through long, side-scrolling adventures, beating up their enemies along the way as they watch short cinematic, starring their favorite characters.

Playable characters

  • The sword-manipulator adversary of Kirby - Meta Knight.

  • The virtuous archer from Kid Icarus – Pit.

  • The powerful heroine of Metroid series, minus her flexible armour - Zero Suit Samus.

  • Wario: with his lethal attacks of gastronomic proportions.

  • Snake: the determined soldier from Konami's hugely popular Metal Gear series and Mario

Special powers/weapons/moves/features

Anything that a Nintendo game could have is conceivably is in this game. Be it a musical score, a vague item or any character that shows up to help the fighters. Super Smash Bros. Brawl is tremendously customizable that players can choose the frequency of items appeared, can adjust the musical scores and basically play the game however they want to. Items that range from baseball bats to proximity mines, to Poké Balls, to Assist Trophies, that produced characters like Sim City's Dr. Wright and Hammer Bros. to assault others.

 

 

Super Smash Bros. Brawl official trailer U.S release.

 

 

Super Smash Bros TV Commercial advertisement as aired in the USA

 

 

Reference / Information


Media / Downloads


Mario Strikers Charged

Release dates

Australia June 7th, 2007
Europe May 25th, 2007
Japan September 20th, 2007
N.America July 30th, 2007

General information

Platform: Nintendo Wii

Developed by Next Level Games

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Mario Strikers: Charged Football is different from the average football game and is even more exciting and engaging than ever before, with a strong emphasis on each team’s captain. These star players each have unique abilities and enhanced skills, which allow them to really influence the outcome of a game.

 

The team captains all feature a Super Ability which can be used to devastate their opponents, ranging from Mario growing to giant proportions and trampling other players, to Peach taking a photo and freezing the entire opposing team on the spot. Tactical use of these super abilities can break down even the most stubborn defence. To top this off, in Mario Strikers: Charged Football players can choose 3 side-kicks (from a total of 8) who each have their own unique features which allows for tactical team customisation.

 

Bowser looking particularly menacing in Mario Strikers Charged Football


The Wiimote brings a dynamic new element to Mario Strikers: Charged Football, encouraging the player to make instinctive physical movements to achieve the desired effect within the game. Basic movement and strikes are executed using the analogue stick and buttons on the Wiimote and Nunchuk, but when the pressure is on, players can use their instinctive movements to affect the gameplay. Flicking the Wiimote will cause the character to check their opponent, hopefully stealing the ball in the process. Players can also use the Wiimote to perform cat-like saves, defending their goal from Megastrikes by grabbing the balls out of the air.


In Mario Strikers: Charged Football the sense of fair play is thrown out the window along with the rulebook. Fouled players get special treats with which to avenge themselves, ranging from Red Spiky Shells, which knock everything out of their path, to the Chain Chomp that chases players from the opposing team around the pitch.

One of the many modes this game features is the multiplayer mode which can see up to four players in any one game (players must split between two teams). Players can also utilise Nintendo Wi-Fi Connection Service to take on players from across the globe. Multiplayer modes include Ranked mode where players can compete to climb up leaderboards and Unranked mode where they can quickly select and play friends.

The game’s main mode, Road to the Striker Cup, pits players against increasingly difficult opposition as they compete to win three different cups. For quicker pick-up and play action the game’s Domination Mode allows players to set-up a game to suit them, defining the rules as well as selecting stadium and cheats. With an in-depth main mode and a plethora of extra features you won’t take your eye off the ball in Mario Strikers: Charged Football. There is a wide and varied choice of 17 stadiums in which to defend your crown. Many of them have varying features and characteristics to put you off your game and challenge you to even greater heights.

 

 

The introduction video for Mario Strikers Charged

 

Reference / Information


Media / Downloads


Super Mario Galaxy

Super Mario Galaxy Wii title screen

Release dates

Australia November 29th, 2007
Europe November 16th, 2007
Japan November 1st, 2007
N.America November 12th, 2007

General information

Platform: Wii

Developed by Nintendo

Published by Nintendo

Players: 1-2

 

 

Quick links: Overview / Story / Gameplay / Galaxies & Worlds / Characters / Enemies & Bosses / Items & Power-Ups / Mini Games / The Making of Super Mario Bros. 3 / The Wizard / Videos - Gameplay, Trailers & Commercials / Reception / Glitches / References to other Nintendo titles / References in other games / Trivia & Facts / Reference & Information / Media & Downloads

 

Overview

 

What's the one place large enough to stage Mario's biggest adventure? Outer space, of course. Super Mario Galaxy is the latest in a long line of Mario platformers that will make you change the way you look at video games. From the amazing diversity of galaxies and a new array of special suits for Mario to the incredible control scheme offered through the Wii Remote, Super Mario Galaxy is the ultimate Mario experience.

 

Whether you're a Mario master or playing one of his adventures for the first time, you'll actively jump from planet to planet with the motion-sensing and pointing capabilities of the controller. Mario's newest move - the spin move - is performed by giving the Wii Remote a quick shake. It's the most versatile move in the game and can aide Mario in his many discoveries. Additionally, the Wii Remote's pointer is used to collect Star Bits, which can be thrown at enemies to stun them.

 

Story & Plot

 

 

 

Gameplay & Controls

 

 

 

Galaxies & Worlds

 

 

 

Characters

 

 

 

Enemies & Bosses

 

 

 

Items, Power-Ups and Stars

 

 

 

 

Mini Games

 

 

 

 

The Making of Super Mario Bros. 3

 

 

 

 

The Wizard movie

 

 

 

 

Videos - Gameplay, Trailers & Commercials

 

A gameplay video of Super Mario Galaxy released at Nintendo's Press conference at E3 2007.

 

 

A North American TV commercial for Super Mario Galaxy

 

 

A Super Mario Galaxy "Lets Play Together" commercial targetted at couples

 

Reception, Sales & Accolades

 

 

 

Glitches

 

 

 

References to other Nintendo titles

 

 

 

References to Super Mario Galaxy in other games

 

 

 

 

Trivia & Facts

 

  • Super Mario Galaxy begins with a letter being sent from Peach to Mario, as in Super Mario 64 and Super Mario 64 DS.

  • The first playable version of Super Mario Galaxy was at E3 in 2006.

  • This was the first 3D Mario game where a Wiggler was not a boss, but a standard enemy.

  • The game was released under a slightly different name in Korea, roughly translating to Super Mario Wii: Galaxy Adventure

  • The third 3D Based platformer of the Mario series.

  • Super Mario Galaxy won a BAFTA.

  • The sequel to Super Mario Galaxy was announced at E3 in 2009.

  • A trading card game based on Super Mario Galaxy was released featuring items, characters etc from the game.

  • There are distinct similarities between Ricco Harbor minigame Blooper Safari from Super Mario Sunshine and Super Mario Galaxy's Surfing 101 and the Galaxy's Greatest Wave.

  • A planet in SMG looks very much like a huge version of a Megavitamin from Dr. Mario

  • Yoshi (well his head at least) can be seen as a small planet in Space Junk Galaxy. There are also eggs which are very much alike to that of Yoshi's in the Good Egg Galaxy.

  • The soundtrack for Super Mario Galaxy includes many remixes (albeit heavily remixed) of the Super Mario Bros. 3 soundtrack

  • Like in Paper Mario, Bowser steals the whole castle in order to capture Princess Peach.

 

Reference / Information

 

Media / Downloads

 

New Super Mario Bros. Wii game information, media, videos, trivia and more

New Super Mario Bros. Wii title screen

Release dates

Australia November 12th, 2009
Europe November 20th, 2009
Japan December 3rd, 2009
N.America November 15th, 2009

General information

Platform: Wii

Developed by Nintendo

Published by Nintendo

Players: 1-4

 on Buy New Super Mario Bros

 

Quick links: Overview / Story / Gameplay & Controls / Enemies & Bosses / Items & Objects / Reception / Videos: Trailers, Commercials & Gameplay / Mentions in later Nintendo games / Trivia & Facts / Reference & Information / Media & Downloads

 

Overview

 

While everyone in 2009 were basically fighting over and blurting out stuff like 1080p, or better horsepower and graphics, or next gen everything, our famous Italian plumber was just laughing it off as he went out to release his next game that would go on to sell millions and millions of copies, even making it the fastest ever selling game in the gaming market. New Super Mario Bros. Wii is, well, the new Super Mario game for the Wii, which is the successor of the 2006 Nintendo DS game, New Super Mario Bros, and is followed by New Super Mario Bros 2 for the 3DS. It’s got everything that one who has experience with the different Mario platformers would expect, with added extra features that would make it even more enjoyable. Aside from giving it the new and revamped look that was given to the DS (which by the way is just awesome), the game also receives a Drop-in Drop-out multiplayer mode (making it the first ever Mario platformer that lets you play simultaneously with other players), letting 3 more other players join in on the fun as Luigi and 2 other Toads at any point in the game. The fun platforming adventure becomes even more fun with more people, but be warned though, this also turns the pace of the game into complete chaos, but not without the laughs and giggles.


New Super Mario Bros Wii just captures what we loved about the original Super Mario Bros games, puts in a pinch of the gameplay of Super Mario World, and then mushes them all together to create one game that feels fresh and new, but nostalgic at the same time. That formula is what took me by surprise, as this is a game that took a whole generation of gamers by storm, and that generation enjoyed the storm to its fullest, and seeing and playing New Super Mario Bros Wii proves to me that this franchise, no matter how old it gets, has not aged one bit.


The game puts you in the same premise as almost all of the Super Mario games in the past. The Princess of the Mushroom Kingdom, Princess Peach, is once again kidnapped by the game’s main antagonist, Bowser the Koopa King. You would think that by now, she’d have better security. In any case, you control Mario, the italian plumber mentioned earlier, and lead him through different worlds and castles to save Peach. Mario will go through Koopas, Goombas, Hammer Bros, and a lot more of the usual cast of Bowser’s henchmen with the help of all his usual power ups like the Star, the Mushroom, and the Fire Flower, but also with new items like the Penguin Suit (which lets the player shoot out Ice balls that freeze the enemy and also lets the user slide through ice or water) and the Ice Flower (same as Penguin Suit, but without the ability to slide). It’s everything you have come to know and love in a Mario game, but with a few additional twists, including the chaotic yet totally amazing simultaneous multiplayer.

 

The startup screen for NSMB Wii

 

Story

 

The story of Super Mario Bros. Wii begins with Mario in Peach’s castle along with Luigi and a couple of Toads to celebrate the Princess’ birthday. Gifts can be seen around them, but suddenly, a huge birthday cake comes in next to them. When they come closer to inspect the cake, Bowser Jr. pops out of it, along with the other Koopalings, and proceeds to pick up the enormous cake and throw it at Princess Peach, effectively trapping her inside the cake, and they take her out to their airship. As they are chasing the ship, the Toads left in the castle are then shown and takes out a cannon to shoot out two of the gifts that were supposed to be presented to the Princess, and the gifts explode in mid-air, revealing a bunch of powerups (the Penguin Suit and the Propeller Head), and the four continue on the chase for the kidnapped Princess.


At one point in their adventure, Mario with Luigi and the Toads will eventually get to the last castle where Bowser would be waiting for them. The platforming and dodging battle ensues and one of the 4 will have to step on the !switch that can be found behind the Koopa King Bowser, and he is sent plummeting to the lava underneath him. The 4 celebrate the defeat of Bowser and approach the Princess, who is on the other side, caged, and crying. They soon realize that it was Kamek, acting as the Princess while wearing a different variation of his robe, having it the same color as the one Princess Peach regularly wears. While they are shocked, Kamek helps out Bowser by powering him up and turns him into a larger, scarier Bowser. A chase ensues as the huge Bowser tries to chase our heroes down, and would successfully do as he brings them to a dead-end. But at that dead-end, they find a new switch with the same !mark, only a bit bigger. The moment they pressed it, Bowser comes falling down through the very floor he was standing on, and they spot the Princess in a cage, for real this time. After all of this, we see Luigi and the 2 toads that came along with them arrive with how air balloons. Luigi opens his balloons basket to let both Mario and the Princess in, but the balloon flies up before Luigi can get it with them. The toads does offer Luigi a ride though.

 

The next scene will show Peach and Mario as the Princess asks our moustached hero if she has already told Mario about the Secret World hidden in the kingdom (she will say “Tell me about your adventures again” if you have already finished the game twice), and we later see Larry Koopa who limps toward the castle that Mario and Peach just came out of. He sees Bowser Jr. who then points out to show the Koopaling crew trying to prop up Bowser, who is now back to being a normal sized version of himself. They get the job done, but with Bowser being too heavy, the impact of flipping him over causes a thunderous thud, making the castle quake a bit, and ultimately falls on Bowser and Bowser Jr., along with the Koopalings.

 

A group artwork featuring the playable characters of New Super Mario Bros Wii

Mario, Luigi and the Toads set out to rescue the Princess.

 

Gameplay & Controls

 

The gameplay is the same as the Mario games starting from Super Mario Bros 3, where you start off in an overworld and move through a fixed path to get to a level. You finish a level and you are back on the overworld with a path opened, letting another level become available. It is something that many of the Mario fans are familiar with, but is also at the same time, something that’s pretty easy to get into if you are new to the franchise, which is really, a very strong point for the Mario franchise, it’s a pretty simple game, with a pretty simple premise, with a ton of fun to be had. Every level starts you off at the right of the screen, giving you the hint that you need to go left. Along the way you’ll see a lot of intractable stuff like bricks and blocks with different signs on it. Most of them can be busted or opened by jumping and hitting it with Mario, and will sometimes reveal coins. Coins can be collected all throughout the game, and will give you an extra life if you can collect up to a hundred. There are new gameplay mechanics here that was introduced in the New Super Mario Bros for the DS that was carried over to the Wii, like the mini mushroom and the Star Coins, a larger version of the generic coin scattered throughout each level (usually 3 pieces each level) that you can collect and use in different parts of the overworld map. Aside from those mentioned, there is nothing really new in terms of gameplay in this Mario game, which is surprisingly nice with all the people looking for new stuff in old franchises, Mario has kept to his roots, but added features that will become a main stay feature for the newer Mario games to come.


The controls are as simple as it was back in the NES days. You hold your Wii remote sideways and use is like you would a NES controller. The few additions for this is the use of the motion controls, where you would shake to make your character spin (useful for some power ups and giving your character a very slight boost in his jump). The controls are as precise as ever, giving you great control over you character. The D-pad is used to move your character in the direction you are pressing. The 1 button is your dash and attack button (if you have a power up that allows it). The 2 button is you jump button. It’s a simple control scheme, and it works well the entire game. Precise movement has always been a key skill in playing Mario games, and the controls for the New Super Maro Bros Wii does not slip up in this category.


The world and level design in the game is as anyone who has every played Mario would expect. It has that gorgeous, colorful feel that would make you want to be just lost in it. The backgrounds are absolutely beautiful and the attention to detail is superb, but that’s not to say the foreground isn’t as great. The level designs are wacky and fun and refreshing. There’s really never a dull moment in every world that it makes you keep coming back for more at times. There are 8 worlds overall (not including the bonus world) which gives you a lot of levels to go through. The game holds your hand at first, giving you a bit of an easy platforming experience during the first few levels, but will later on become more and more challenging as the game progresses.

 

Enemies & Bosses

 

Bosses & Encounters

 

New Super Mario Bros Wii, World 1: Grass Land

 

World 1

  • Enemy Courses – Goombas – can be seen roaming in the overworld. Going to their spot will start an enemy encounter (will be the same for all enemy encounters).

  • Boss in Fortress – Larry Koopa – mid overworld Fortress. The fight will have Larry Koopa with a wand that shoots out a blue magic type shot. Jump on his head 3 times to defeat.

  • Boss in Castle – Larry Koopa – World 1 end castle. Larry will have the same ability as in the fortress, but the floor will be divided into 5 and will alternate going up and down.

New Super Mario Bros Wii, World 2: Desert Land

 

World 2

  • Enemy Courses – Spinies

  • Boss in Fortress - Roy Koopa – Both Mario and Roy will be on a platform on lava while fighting. Will also have a wand which shoots out purple magic, but will mostly use his air stomps

  • Boss in Castle – Roy Koopa – Roy will jump up into one of 5 warp pipes on the ceiling and will pop out of one, stomping to the ground. Jump on head 3 times to beat Roy.

New Super Mario Bros Wii, World 3: Ice Land

 

World 3

  • Enemy Courses – Ice Bros.

  • Boss in Fortress – Lemmy Koopa – Lemmy and Mario will be on a platform covered in ice (making it slippery) and Lemmy will be on a ball while he shoots out yellow balls that bounce, it can be jumped on and Mario will bounce upward. Jump on Lemmy three times to end battle.

  • Boss in Castle – Lemmy Koopa – You are once again pitted with Lemmy on an icy platform, but this time Lemmy will be on a much bigger ball, making him even harder to reach. Use the balls that Lemmy will shoot out to reach him and stomp on his head 3 times to progress to next world.

New Super Mario Bros Wii, World 4: Water Land

 

World 4

  • Enemy Courses – Porcupuffer

  • Boss in Fortress – Wendy Koopa – Wendy will shoot out rings that will bounce off the floor and walls that can damage Mario. Stomp on her head 3 times to defeat.

  • Boss in Castle – Wendy Koopa – She will still shoot out bouncing rings, but both Mario and Wendy will be submerged underwater every few seconds (the water will drain out in a moment)

  • Airship Battle – Bowser Jr. – Bowser Jr. will be up in the air with his Mini Clown Copter, and Mario will need to use the Propeller Boxes in the room to reach him. Stomping his head 3 times will end the battle.

New Super Mario Bros Wii, World 5: Forest Land

 

World 5

  • Enemy Courses – Stalking Piranha Plants

  • Boss in Fortress – Iggy Koopa – The room will have 3 platforms that move up and down, the middle one being different in timing (while the two on the sides are on top, the middle will be on bottom) while Iggy shoots out green magic. Stomp on his head 3 times to defeat him.

  • Boss in Castle – Iggy Koopa – Iggy will be on a platform that is chained to a Chain Chomp, which pulls the platform in the direction he is facing every time he jumps. Jumping on Iggy’s head will trigger the Chomp to get angry and chase you down. Avoid the Chomp until Iggy is back up, and jump on him again. Do this 3 times to beat Iggy.

New Super Mario Bros Wii, World 6: Sky Land

 

World 6

  • Enemy Courses – Bullet Bills

  • Boss in Fortress – Morton Koopa Jr. – The battlefield will be a platform on lava, but with the 2 sides elevated slightly. Morton will shoot out magic, step on him as he charges his magic. The elevated platforms will have a log (shaped like a pencil) with spikes that will go down on it (similar to the logs in the whole fortress) so be careful when on those elevated platforms. Jump on his head 3 times to defeat Morton.

  • Boss in Castle – Morton Koopa Jr. – The arena is a room that has 6 log shaped floors. Every time Morton stomps on one of them, the ones directly adjacent to it will push up into the ceiling, which may kill Mario or any other character, so avoid the adjacent logs when Morton starts to jump. Stomp on his head 3 times to beat him.

  • Airship Battle – Bowser Jr. – This time both of you will be riding Mini Clown Copters (with a slight variation to the look for your characters), and you will have to push Bowser Jr. to the side of the room, which is rigged with electricity. Push him to the electricity to shock him. Do this 3 times to defeat him.

 

New Super Mario Bros Wii, World 7: Sky Land

 

World 7

  • Enemy Courses – Lakitu

  • Boss in Fortress – Ludwig Von Koopa – Ludwig will shoot out blue magic shots and will jump up to try and stomp on Mario, he will flutter a bit in his jump the same way Yoshi does. Stomp on his head when he lands. Do this 3 times to beat Ludwig.

  • Boss in Castle – Ludwig Von Koopa – This time, Mario and Ludwig will be fighting on 3 platforms that are moving upward, and will alternate speeds giving each platform a different height. Ludwig will shoot out a spread of 5 blue magic shots and then jump off screen. He will flutter above the platform that Mario is standing on in an attempt to stomp on him, so move platforms, then stomp his head when he lands. Make sure to move to a different platform after stomping as he will shell slide on the small platform and you may get hit. Do this 3 times to defeat Ludwig and move on.

New Super Mario Bros Wii, World 8: Bowsers Lava Land

 

World 8

  • Enemy Courses – Podoboos

  • Boss in Fortress – Kamek – The battle will be in a room with platform blocks of different sizes moving from the right of the room to the left. Kamek will be teleporting in and out of the screen, and then shoot out a blue magic shot, if his shot hits a platform, it is transformed into a Koopa. Stomp on him as he charges or fires his shot 3 times to defeat him.

  • Airship Battle – Bowser Jr. – Bowser Jr.will be riding a larger Clown Copter. His Clown Copter will now spit out a huge spiked ball on the ground and the ball will keep rolling. Mario will have to ground pound the floor, creating a wave on either side that will launch the ball up. You will need to hit Bowser Jr. with the ball 3 times to defeat him.

  • Boss in Castle – Bowser – Before reaching Bowser’s room, you will be running in a corridor where Bowser will shoot fire at you, similar to the Super Mario Bros. game from the NES. When the battle begins Bowser will slowly walk forward, shoot a fireball, then walk slowly backwards. Wait until he jumps high into the air and dash under him to reach the button on the other side. Jump on the button to defeat Bowser.

  • Boss in Castle – Bowser – After defeating Bowser the first time, Kamek will appear and power up Bowser, turning him into a giant. Bowser will chase you and you will have to dodge his fireballs. His fireballs will wreck the walls, giving you a way to move on. Keep running until you see Princess Peach in a cage with a switch under her. Jump on the switch to finish off Bowser.
     

The Koopa Kids as they appear in New Super Mario Bros. Wii

The Koopa Kids, a whole lotta trouble.

 

Items & Objects

 

  • Super Mushroom: Turns any regular charater into a larger version, also called super i.e. Super Mario.

  • 1 UP Mushroom: Grants player that takes it an additional life.

  • Coins: Can be collected from different sources like ? Blocks and shooting fireballs at enemies. If players can collect a hundred coins, the coin counter will reset and players will be given an additional life.

  • Fire Flower: Turns any character who touches it into a Fire character (Fire Mario, Fire Luigi, etc.), and will be able to shoot out fireballs.

  • Red Ring: A ring that when passed through, will make 8 red coins appear in varying places.

  • Red Coins: Coins that pop out once a Red Ring is passed. Collecting all 8 of these coins before the timer runs out will give the players either a Powerup or a 1 UP Mushroom, depending on the characters state.

  • Blue Coins: Pretty much like regular coins, but these appear in troves and only appear when a P-Switch is activated.

  • Star – Makes any character that touches it invincible, letting them pass through enemies and boosting their jumps slightly.

  • Star Coins: A larger variation of the regular coins, Star Coins are 3 coins that can be collected per level and can be used to buy various stuff, and can also be used to unlock different paths in the overworld.

  • Mini Mushroom: Will turn a character into a mini character. Mini’s can walk through very tight spaces and can run on water. They can also jump very high.

  • Propeller Mushroom: These mushrooms will give a character a propeller hat. Propeller hats can be used by shaking the Wii remote, in which the character will spin and fly upwards.

  • Penguin Suit: Transforms any character into a Penguin character. Penguin characters can slide on ice and can shoot iceballs.

  • Ice Flower: Will turn character who touches it into an Ice character, which will let them shoot out iceballs.

  • Dash Coins: In some levels, there will be outlines of a regular coin. These outlines will turn into coins if a character dashes through them.

  • Berry: Berries can be eaten by Yoshi’s. A Yoshi will release an egg containing an item if they have eaten 5 berries.

  • Barrels: Barrels can be picked up and thrown at enemies by shaking the Wii remote while pressing the dash button.

  • Tilt Lift: These are platforms that can be tilted in any direction by tilting the Wii remote to the desired position.

  • Toad Balloons: Balloons that must be collected in Enemy Courses to release a Toad and clear that course.

  • P-Switch: If pressed, will turn brick blocks into coins, and coins will turn to brick blocks, until the timer runs out. Will also reveal hidden Silver coins.

  • ?-Switch: This switch will alter an area for a brief amount of time, mostly to help out the character.

  • !-Switch: When activated, the !-Switch will turn all dotted lines into platforms that can be used to cross gaps. This can be seen in World 3-4 and the final battle with Bowser.

  • Spring Boards: A board with a spring that will let any character jump higher if jumped on while pressing the jump button.

  • Donut Lifts: A little yellow platform with a hole in it. It will drop if a players stays on it for a couple of seconds. Mini characters will not trigger it to drop.

  • Midway Checkpoints: Flags that works as a checkpoint, places where you will be brought to if everyone dies and repeats the level. It is usually a black flag with the Bowser logo, and will change to the symbol of the character who touches it. Any character that is regular sized that changes the flags state will be turned to a Super character, as if he used a Super Mushroom.

  • Beanstalks: Stalks that will grow and can be climbed to reach secret areas or Coin Heaven. They will pop out of designated secret brick blocks and some ? blocks.

  • Ice Blocks: Blocks that are created by hitting an enemy with an iceball. Can be picked up and thrown at enemies.

  • Mario Clown Copter: Clown Copters that look like the copters used by Bowser and Bowser Jr., but used by Mario and the gang. Used in one Airship battle to fight Bowser Jr.

  • Water Balls: A floating ball of water. Any character caught in it will act as if they are underwater.

  • Yoshi Eggs: An egg that Yoshi will release after eating 5 berries. They hatch and reveal a random powerup.

An underground scene featuring Roy and Wendy O' Koopa.

 

Reception

 

Though a lot of praise is in order for the game because it actually deserves it, there are a few flaws that can be noticed in the game. This game was obviously made with multiplayer in mind, and as I said, the multiplayer aspect of the game is fun and addictive if you can get a family member or a friend in on the fun by coming over to your house, and there lies the problem. Mario Kart Wii was a game released earlier than New Super Mario Bros Wii and it had online functionality that would let you play with your friends or anyone else across the globe in the comfort of your couch, so it was a bit of a headscratcher that New Super Mario Bros Wii did not have online functionality, even if it was just with friends, or even forget about the online multiplayer, at least add an online scoreboard with high scores. This would have probably made the game even better and added a lot of replayability. Also, another gripe of mine is that they give the 3rd and 4th player 2 generic Toad characters. Super Mario Bros. 2 had 4 characters each with their own abilities, and they just give you generic filler characters for the newer game. Granted though that you cannot use Princess Peach since she has been held captive, I kind of wish that Nintendo at least put in a bit of effort and thought with the character as there have been a massive amount of different characters for the entire franchise now.


All of these flaws though are minor and unimportant when compared to the awesomeness that this game sets out to give. In every mode you can play in this game, you’d be sure to have fun. The controls are tight, the 2.5D graphics is absolutely gorgeous in every respect, and the gameplay is simply delightful, for both the new and old players of Mario alike. For those that are looking for a nostalgic trip to the past where games where all about sitting on a couch with friends and laughing your butts off instead of this generations push for blood and gore and better graphics, then New Super Mario Bros Wii is just the right trip for you. For those looking for a challenging platformer that every other platformer has tried to be, this game can get you to where you want to be. And that is whats good about New Super Mario Bros Wii, it caters to all types of audiences, and it does so without letting go of its roots, all the while become a new game that everyone and anyone can enjoy.

 

Sales

The game was a huge hit, and was such a success that it sold almost 937 thousand copies in just 4 days or release in JUST Japan, and it has hit a record as the biggest and fastest selling debut as a Wii game for Japan, as the sales bump up to over 1.4 million copies the next week. The game also sold out 3 million copies in Japan, making it the fastest selling game in the shortest time ever, making it to 3 million with only 7 weeks out in the market. After it’s release in the North American market, it sold 1.39 million copies in November of 2009, putting it in the 3rd spot as the best selling game for that month. The game will continue on to sell 4 million copies in the United States and help the game get to the 10 million mark of sales, giving it the title of the fastest single-system selling game throughout history. In March of 2014, the game reached more than 28.65 million units sold. This made the game the 4th best selling game on the Wii, and the 2nd best selling game in the Mario series for the Wii, in which the first place holder is Mario Kart Wii.

A New Super Mario Bros Wii happy new year sketch

A New Super Mario Bros Wii art sketch the text on the image roughly translates to Please enjoy playing multiplayer in 2010

 

Videos: Trailers, Commercials & Gameplay

 

New Super Mario Bros Wii official trailer from E3

 

 

A commercial advertising the 4 player mode of the game

 

 

A TV commercial advertising family fun in New Super Mario Bros. Wii

 

 

A general TV advertisement for New Super Mario Bros Wii

 

 

Mentions in later games

 

  • Alleyway: The design for Ice Mario strikes an uncanny resemblance to an appearance he made in the game Alleyway’s cover art.

  • Donkey Kong: In some of the stages in New Super Mario Bros. Wii, we can see Broozer throw out barrels at Mario in a similar fashion to Donkey Kong.

  • Mario Bros.: The earthshaking block, POW block, makes a return appearance in this game, and is used the same way it was used before, to shake the ground and sometimes make things flip and drop. It can be carried and thrown to the ground, just like in Super Mario Bros. 2. There is an arena in Coin Battle the takes the look of the arena in Mario Bros.

  • Super Mario Bros.: There is a secret tune in the game that will give you the Level Clear music from the original Super Mario Bros game, and if you are familiar with the game, you will also recognize the fireworks at the end of the levels, which was also taken from the aforementioned game. One of the most famous of all the tunes in Mario history, which is the overworld theme from Super Mario Bros, also can be heard in the staff roll of the New Super Mario Bros Wii. A few levels after the start of the game, a Toad will announce a letter sent by Bowser Jr. stating that he told his henchmen to take every Toad they can find and put them in ?blocks, which is said to reference the Super Mario Bros instruction manual, which says that Bowser turned the citizens of the Mushroom Kingdom (Toads) into ? blocks. You may also notice that the castle of Roy Koopa will have a corridor with 3 paths, and only one of them will let you progress, which is a homage to levels 4-4, 7-4, and 8-4 of Super Mario Bros. Also in Coin Battle, one of the levels that looks like World 1-1 appears.

  • Super Mario Bros.: The Lost Levels: The World 2-4 also features wind.

  • Super Mario Bros. 2: The characters in the Wii game have the ability to pick up, carry, and throw different items that they come across in the game, an ability that has been carried over from the Super Mario Bros. 2 game. Also, this is also the first game after Super Mario Bros. 2 to have Toad as one of the available playable characters.

  • Super Mario Bros. 3: The power up, Penguin Suit, is actually based off of the suits from this game. The theme played when battling Koopalings has been remixed and brought back to the Wii, as this is the same music played while fighting the Koopalings. Along with the Koopalings theme, the Airship theme is also covered and is the same theme that plays while you are on the Airship. The Fortresses’ design has also been influenced by the sprites of this game. The game picks up the Enemy Courses that was introduced in Super Mario Bros. 3, and the Wii game pays homage to it by playing the same music in its Enemy Courses. In addition, the item inventory makes a return, and can be used only when the player is in the World map, same as before. The Koopaling also retain their own fighting arenas that they used back in Super Mario Bros. 3.

  • Super Mario World: Players of this game might find the doors in New Super Mario Bros Wii’s fortresses might find them familiar, as they have the same design. Yoshi makes a return in the Wii game with the same sound that he makes when you mount him and also takes in the same music used from his first game. Some of the music from the castles of Super Mario World can be heard in the Wii game’s castle levels. The music played when invincibility from the Star powerup is the same music that plays when an activated P-switch is about to end. The Wii’s World 9 should be familiar to those who have played Super Mario World’s Star and Special Worlds because they have similar features. Super Mario World is the first Mario game in the series that put in checkpoints (in the form of gates) and if a small Mario got to a checkpoint, he transforms to big Mario, as if he got a mushroom, this was carried over to New Super Mario Bros. Wii, except the checkpoints are now flags.

  • Mario Kart Series: The 9th world is a bit similar to the track Rainbow Road.

  • Super Mario World 2: Yoshi’s Island: In the games last boss, Kamek is seen flying around the boss area and will use magic on Baby Bowser, this is similar to the New Super Mario Bros. Wii’s final boss scene. If playing on multiplayer, a character who dies or presses the A button while other players are still alive will be put in a bubble, similar to baby Mario in Yoshi’s Island when Yoshi takes damage.

  • Donkey Kong Country: Mario and the gang can use Yoshi’s only on specific stages and levels and the Yoshi’s will be left behind at the end of the level, this is the same mechanic with the Donkey Kong Country’s animal buddies and is clearly taken from that game.

  • Super Mario 64: the level named “Inside the Castle Walls” is a level that is played inside the castle of Princess Peach. When you lose the Powerup Panel minigame, the short melody that can be heard is the same tune that plays when you try to enter a door that is locked in Super Mario 64.

  • Mario Kart 64: Around thirty seconds, if you are playing the level Rainbow Path, theme from Mario Kart 64’s Rainbow Road will be heard.

  • New Super Mario Bros.: This is the prequel to the Wii game, and many of the music heard in the Wii game are remixes or covers of the one from the DS game, most notably the tune that plays when you clear a level.

  • Yoshi’s Island DS: Kamek will once again use magic on Bowser to turn him into a Giant.

  • Mario Kart Wii: The same icons that are in New Super Mario Bros. Wii is used as their respective icons in Mario Kart Wii.

Interesting Facts

 

  • Four player side scrolling fun!

  • Propeller suit added

  • New power-ups Penguin suit and Propeller suit makes their debut appearances

  • First previews of New Super Mario Bros. Wii was at E3 2009

  • Enemies and powerups sometimes move to the beat of the soundtrack - could this be a reference to how the Goombas moved to the music in Mario Bros. The Movie?

  • Upon completion of a level if the last two numbers of the timelimit are the same (ie it ends in 22) then the original SMB Soundtrack plays

  • Character appearances from Dorrie and Sushi last seen in Super Mario 64 (and its DS version)

  • When a player has collected all the Star coins from all the different worlds and beats the end boss nothing will say 'new' in the end credits

  • As the credits are scrolling if the player presses letters in the credits sounds will play, each letter makes a different sound.

Reference / Information

 

Media / Downloads

 

Mario & Sonic at the Winter Olympic Games

Release dates

Australia October 15th, 2009
Europe October 16th, 2009
Japan November 5th, 2009
N.America October 13th, 2009

 

General information

Platform: Nintendo Wii

Developed by Sega

Published by Sega/Nintendo

Players: 1-4

GAME INFORMATION

 

Overview / Storyline

 

The biggest Olympic superstars are back and the only country they're representing is video game land. The team-up that fans could previously only dream of is back, as the worlds of Mario and Sonic the Hedgehog combine at the 2010 Olympic Winter Games in Vancouver.

Donkey Kong is added to the line-up of gaming's biggest superstars

  • New addition Metal Sonic faces off against Mario in the ice hockey game

  • The Dream Ski Cross event looks suspiciously similar to Mario Kart Wii

  • Princess Peach looks particularly fetching during the figure skating

  • Following the same format of the 2008 summer games tie-in you and your friends can choose to compete in authentic Olympics disciplines as everyone from Mario and Sonic to Bowser, Dr Eggman, Yoshi and Tails.

All the disciplines you'd expect are here, including alpine skiing, ice hockey, speed skating, bobsleigh, figure skating and snowboard halfpipe. There will also be new fantasy events such as Dream Ski Cross, which sees everyone competing in a Mario Kart style race complete with familiar looking power-ups and speed boosts. Realism isn't the goal here, just good old fashioned multiplayer fun.

Key Features

  • Superstar team-up: Only the second game to include Mario and Sonic characters together, featuring the official Olympics license and input from Mario creator Shigeru Miyamoto.

  • Worlds collide: Play as any of the characters from the original game - from Prince Peach to Vector the Crocodile, as well as first-timers Donkey Kong and Metal Sonic.

  • Added balance: For the first time in a Sonic & Mario game you'll be able to use the Balance Board for some events, if you have one.

  • The full monty: The new Festival mode lets you play through the whole of the Olympic Winter Games, including all the disciplines and an opening and closing ceremony.

  • Friendly rivalry: Mountains of multiplayer options, including four-player competitive tournaments and co-operative games.

 

A video of Mario & Sonic at the Olympic Winter Games - this was originally released by Nintendo as a gameplay teaser prior to it's release.

 

Reference / Information


Media / Downloads


Mario Kart Wii game, course and track information

Release dates

Australia April 24, 2008
Europe April 11, 2008
Japan April 10, 2008
N.America April 27, 2008

 

General information

Platform: Nintendo Wii

Developed by Nintendo

Published by Nintendo

Players: Up to 12 via Wi-Fi

GAME INFORMATION

 

Drivers, start your engines!

 

Nintendo is bringing Mario and his friends with their finely tuned racing machines back and this time to the Nintendo Wii. With 3 different control styles and a Wii Wheel included in the box, Mario Kart Wii is bound to be the best in the series. The worldwide race is on with a whole new set of tricks, tracks, and ways to play! Place first in Grand Prix circuits or clear skill-based missions.

 

 

Mario Kart Wii draws on courses and battle arenas from every game in the series – not to mention tons of new ones – the true king of the Mushroom Kingdom racing circuits will finally be crowned.

 

Mario and his friends are back and ready to race once again in Mario Kart Wii! Experience new tracks, enhanced Wii graphics, extraordinary gameplay and much more! Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. .

 

Players can have multiplayer races on any open courses or battle in arenas. Also included with Mario Kart Wii is the Wii Wheel! Now you can feel like your Mario and steering to avoid obstacles and doing incredible stunts - in the safety of your home of course


Game Features:

  • The Wii Wheel transforms the Wii Remote; controller into a steering wheel that feels natural in anyone's hands, while the Wii Remote and Nunchuk; controller offer a classic control style for the Mario Kart veteran. In either configuration, players can perform speed-boosting tricks with a shake of the Wii Remote.

  • Players can race as their favourite Nintendo character, or even as themselves! Mario Kart Wii lets players race with their personalized Mii; characters. And racers will see other Mii characters they have created cheering from the sidelines on some race courses.

  • Players can compete with up to three friends in their living room. Or challenge up to 11 opponents via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet. All tracks and modes of play are available via Nintendo Wi-Fi Connection, and players can visit the Mario Kart Channel to compete in tournaments, check rankings, see when their friends are playing and download ghost data.

  • Cruise new tracks and arenas or tour classic courses from Super Mario Kart;, Mario Kart; 64, Mario Kart;: Super Circuit;, Mario Kart;: Double Dash!!; and Mario Kart; DS. Tired of riding on four wheels? Bust out one of the new motorbikes for special tricks and techniques.

Characters
Nintendo favourites Mario;, Luigi;, Peach;, Yoshi;, Donkey Kong;, Wario;, Bowser; and Toad;, plus a host of new faces-including your own! Get into the game and put your Mii; character behind the wheel.

Special Powers/Weapons/Moves/Features

Whether racing around an obstacle-filled track or battling in an arena, drifting and tossing items are the keys to Mario Kart success.

Players can shake the Wii Remote while launching off a ramp to pull off a trick that will temporarily boost their speed. When riding a bike, players can gain additional speed by flicking the Wii Remote up and popping a wheelie

 

 

Nintendo Wi-Fi Connection:
Keeping in the tradition of Mario Kart, Nintendo has pushed multiplayer racing even further utilizing the Wii's built in Wi-Fi Connection. There are two options for races and battles over Nintendo Wi-Fi Connection: up to 12 people via Nintendo Wi-Fi Connection or up to 10 people via Nintendo Wi-Fi Connection with two people playing locally.

 

 

Other games in this series


Tracks in Mario Kart Wii


All of the tracks in Mario Kart Wii are raced over three laps. There are 32 tracks in total - 16 new ones and 16 resurrected retro tracks from other Mario Kart games.

 

Heres the 16 new courses

The 16 new courses in Mario Kart Wii are broken down into Mushroom Cup, Flower Cup, Star Cup and Special Cup.

 

Mushroom Cup Flower Cup Star Cup
Luigi Circuit small Mario Circuit small Daisy Circuit small
Luigi Circuit Mario Circuit Daisy Circuit
Mushroom Gorge small Coconut Mall small Grumble Volcano small
Mushroom Gorge Coconut Mall Grumble Volcano
Moo Moo Meadows small DK Summit small Koopa Cape small
Moo Moo Meadows DK Summit Koopa Cape
Toads Factory small Wario's Goldmine small Maple Treeway small
Toad's Factory Wario's Goldmine Maple Treeway

Special cup

Bowsers Castle small Dry Dry Ruins small Moon View Highway small
Bowsers Castle Dry Dry Ruins Moon View Highway

Rainbow Road small

Rainbow Road

 

And the old courses...

A big bunch of courses you might recognise from many different periods in Mario Kart history, we've got two from the SNES, four from the N64, two from the GBA, four from the Gamecube and four from the DS. Classic courses enhanced by the power of the Wii and with little tweaks like new shortcuts, tricks you can do etc.

 

Shell Cup Banana Cup Leaf Cup
Peach Beach small Sherbet Land N64 Desert Hills DS
Peach Beach (GCN) Sherbet Land (N64) Desert Hills (DS)
Yoshi Falls DS Shy Guy Beach GBA Bowsers Castle 3 GBA
Yoshi Falls (DS) Shy Guy Beach (GBA) Bowsers Castle 3 (GBA)
Ghost Valley 2 SNES Delfino Square DS DK's Jungle Parkway N64
Ghost Valley 2 (SNES) Deflino Square (DS) DK's Jungle Parkway (N64)
Mario Raceway N64 Waluigi Stadium GCN Mario Circuit GCN
Mario Raceway (N64) Waluigi Stadium (GCN) Mario Circuit (GCN)

Lightning Cup

Mario Circuit 3 SNES Peach Gardens DS DK Mountain GCN
Mario Circuit 3 (SNES) Peach Gardens (DS) DK Mountain (GCN)

Bowsers Castle N64

Bowser's Castle (N64)

 

Battle-mode courses

The left column shows new battle mode courses in Mario Kart Wii where the right column shows classic Battlemode courses that have been bought back from other games in the Mario Kart series.

 

 
Block Plaza Battle Course 4 (SNES)  
 
Delfino Pier Battle Course 3 (GBA)  
 
Funky Stadium Skyscraper (N64)  
 
Chain Chomp Wheel Cookie Land (GCN)  
 
Thwomp Desert Twilight House (DS)  

 

Interesting facts


  • The second Mario Kart to use the Nintendo Wi-Fi connection.

  • People who bought the game also recieved the Wii Wheel accessory intended to house the wii remote and give a more "genuine" feel to the steering/driving.

  • Up to 12 players can play together online

  • Motorbikes are introduced to the Mario Kart series - maybe the next one will be Mario's Motocross?!

  • 3 Different weight classes (vehicles, players)

  • First shown at E3 in 2007.

  • 24 Characters to choose from

  • 36 Vehicles to choose from

  • While being developed the game was known as Mario Kart X

  • The games slogan was "Get behind the wheel" intended to push the sales of the Wii Wheel

  • Lots of the scenery on Rainbow road is from Super Mario Galaxy

  • When racing on Daisy Circuit you can see the Daisy Cruiser in the background.

  • There is an unlockable ability to play as a Mii!

Reference / Information


Media / Downloads


Yoshi's Safari (SNES)

Release dates

Australia N/A
Europe Unconfirmed
Japan July 14th, 1993
N.America September 3rd, 1993

 

General information

Platform: Super NES (SNES) & Scope

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Yoshi's Safari was the only Mario game to feature Nintendo Scope Compatibility.

Bowser and his army have taken over Jewellery land and imprisoned its rulers King Fret and Prince Pine... not only that, but they've stolen the twelve gems which keep Jewellery land stable - shortly after these gems were stolen the land was torn into two by a powerful earthquake and split into two zones Light Realm and Dark Realm.

So what're you waiting for? Hop onto Yoshi, grab the Nintendo Scope given to you by Princess Peach and set off on a journey to get those gems back. Blast enemies with your Nintendo scope until they surrender the gems to you. Using Nintendo's Mode 7 technology which can recognise exactly where the scope is pointing, bringing an extra dimension to the way the game is controlled and played. Bring a friend and two players can join forces and one can control Yoshi while the other blasts away at the enemies.

 

Reference / Information


Media / Downloads


Wrecking Crew '98 (SNES)

Release dates

Australia N/A
Europe Unconfirmed
Japan May 23rd, 1998
N.America Unconfirmed

 

General information

Platform: Super Nintendo (SNES)

Developed by Nintendo R&D1

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Wrecking Crew 98' was only released in Japan, it was based on the classic Nintendo game Wrecking Crew. This game bought in an enhanced version of the previous Wrecking crew block-dropping puzzle games. Help our heroes smash through the blocks as quickly as you can.

You can also go head-to-head with a friend to see who can survive against the blocky onslaught the longest!

 

Reference / Information


Media / Downloads


Super Mario World 2: Yoshi's Island

Release dates

Australia N/A
Europe October 6th, 1995
Japan August 5th, 1995
N.America October 1st, 1995

General information

Platform: Super Nintendo (SNES)

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Super Mario World 2: Yoshi's Island is the first Mario adventure game to star Yoshi, the game was designed as a prequel to all of the Mario games and goes back to when Mario was a baby. Your aim as Yoshi is to get Baby Mario back to his parents in the Mushroom Kingdom, while avoiding a Magikoopa sent by Bowser to kidnap Baby Mario - the Evil Kamek.

The graphics don't conform to any Mario games before it, and feature a unique hand-drawn look to colourful levels and scenery. Yoshi's Island has six different worlds, each of which has eight different stages, it also features six different bonus games which reward a player with items and extra lives. This title utilised the Super FX2 chip allowing for more powerful and smoother graphical elements such as smooth scrolling, zooming in and out, bigger bosses and much more.

 

Interesting Facts


  • GameInformer's top 200 videogames of all time rated this game 185th, one of the lowest ranked Mario Games, despite being 'technically' one of the most advanced games that the SNES would ever see.

  • Despite its relatively poor overall rating from GameInformer the 100th issue of Nintendo Power magazines "Top 100 Titles of all time" placed SMW2: Yoshi's Island a respectable 18th.

  • The "?" blocks of the original Super Mario World did not feature in this game

  • Sees the return of POW-Blocks unseen since SMB2.

  • The player controls Yoshi throughout the entire game

  • This game was actually more of a prequel than a sequel

  • Reference to "Loch Ness" the Scottish lake in which the legendary Loch Ness monster resides in the fish enemy called "Loch Nestor"

  • There was a comic series called Super Mario-Kun in Japan which featured stories based around various Super Mario videogames that were out at the time. The comic had an edition whereby it featured around the story of Super Mario World 2: Yoshi's Island whereby the Adult versions of the Mario Brothers as we know them went back in time with the Adult version of Bowser, stopped Kamek from kidnapping Baby Mario and help Yoshi complete his mission to reunite the Baby Mario Bros.

Reference / Information


Media / Downloads


Super Mario RPG: Legend of the Seven stars

Release dates

Australia N/A
Europe Never released
Japan March 9th, 1996
N.America May 13th, 1996

General information

Platform: Super Nintendo (SNES)

Developed by Square Enix

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Super Mario RPG: Legend of the Seven Stars (known only as Super Mario RPG in Japan) was the first Mario RPG Title, it was also the first time Nintendo and Squaresoft would work together on a title.

In this game, a sinister new enemy called Smithy is the main antagonist in this title - Smithy crashes into the star road and causes seven stars to be scattered far and wide throughout the land. Mario and his cohorts must travel across the land, searching far and wide in a bid to restore the Star Road and confront Smithy at Bowsers Castle.

With the help of Princess Toadstool, Mallow, Geno and surprisingly-so .. Bowser, Mario sets about trying to restore peace to the Mushroom Kingdom. Super Mario RPG was a superb addition to the Mario franchise but poorly timed, four months later came Paper Mario on the Nintendo 64. Not only that, but the game was never released in Europe. The game features seven stages, 29 areas and a unique design with puzzle and action play rolled into one.

 

Interesting Facts


  • There is a cameo of Samus Aran (Metroid series) in both doll form, and later on in person. The doll version is found in Boosters Box of dolls. There is also some other dolls in the box including what look to be a Goomba and Princess Toadstool.

  • Bowser becomes an ally

  • F-Zero and Starfox vehicles featured in Hinopios shop! The Arwing (Starfox), Pink Stingray (F-Zero) and Blue Falcon. (F-Zero)

  • Nintendo Power rated this game 21st in it's 100th edition magazine's "100 Best Nintendo games of all time" in 1997.

  • No voiceovers for Mario - its all in the hand actions!!

  • Sleep at the Rose Town Inn and the next morning you wake up and LINK (Zelda series) is asleep in the other bed!

  • The final game that Square would do on a Nintendo platform based on their initial contract with Nintendo.

  • Luigi is very scaresly involved in Super Mario RPG: Legend of the Seven stars and appears only in the ending sequence and as a Narrator in the instruction booklet.

  • The game was not released in Europe but became available on the Virtual Console later on.

Much in the way that the Koopa Kids were named after real world people, there were a lot of references to the outside world in Super Mario RPG: Legend of the Seven Stars such as:-

  • In the forest Maze when Mario approaches Bowyer, Mallow asks Mario "Who do you think you are, Bruce Lee? You can't just go in there with your fists flying!" (Bruce Lee is arguably the most famous martial arts film star known to the Western World)

  • Frogfucious - Mallow's Grandfather is a parody of Confucious, a Philosopher from China famed for his quotes "I hear and I forget. I see and I remember. I do and I understand"

  • King Midas was a famed character from Greek Mythology who desired riches so much that everything he touched turned to gold. The "Midas River" is named after this man, and is ironically filled with GOLD coins!

  • The Axem rangers are for us, blatantly a spin off of the then popular Mighty Morphin Power Rangers, for a start, there are five of them, they also share the same colours as the power rangers - and are led by the red ranger.

  • Toadofsky the composer of the Tadpole pond is based on famous musician Tchaikovsky.

Reference / Information


Media / Downloads


Super Mario Kart (SNES) - the original karting masterpiece

Super Mario Kart for the SNES, title screen

Release dates

Australia N/A
Europe January 21st, 1993
Japan August 27th, 1992
N.America September 1st, 1992

General information

Platform: Super Nintendo (SNES)

Developed by Nintendo EAD

Published by Nintendo

Players: 1-2

on Buy Super Mario Kart on

 

Quick links: Overview / Gameplay & Modes / Cups & Tracks / Playable Characters / Items and Powerups / Reception / Videos: Trailers, Commercials & Gameplay / References in other games / Trivia & Facts / Reference & Information / Media & Downloads

 

Overview

 

Lakitu holding the traffic lights

Mario games almost always brings backs the memories of childhood, if you were brought up in the 80’s and 90’s. Sonic was the reason most of gamers brought the Sega consoles and Mario did exact same favor for Japanese Nintendo consoles. Among the tons of variations that followed Super Mario Bros in the Super Nintendo Entertainment Systems (SNES) era, a few were improvised for racing game lovers.

 

Super Mario Kart, one of the earliest kart game predecessors made it possible to enjoy the enthralling racing games with your favorite Mario game characters for the first time. Topping the tables shortly after its SNES release in 1992, the game deservingly earned its re-release in Wii gaming consoles in 2009 and in Wii U console in 2013.

 

From the Super Mario Kart manual

 

Hi everybody! Thanks for dropping to by the Super Mario Kart race track. My name is Lakitu, I run this track. If you need my help, I'll be around.

We race one seater, metal pipe frame go carts here. There are two engine sizes to choose from: 50cc or 100cc. All of the go carts are more or less the same, it's the individual drivers that make the difference when it comes to winning. Each driver has their strengths and weaknesses. Try using different drivers until you find the best one for you.

 

A scene featuring lots of the main characters in a karting melee

 

Gameplay & Modes

 

The SNES game is available in four different modes with two of them supporting two player gameplay.


Main mode

 

Mario Kart GP
This single player mode allows you to race against seven CPU players in a 5 Course Trophy. Six CPU players are generated in case of two player gameplay. Top four finishers are awarded driver credits with top finisher ending up with 9 points, first runner up with 6 points and lesser points to third and fourth finishers. This is the default mode of Mario kart, hence filled with lot of fun.
 

Single Player modes

 

Time trial:
This is a time based mode where a single player plays without competitors. The aim is to finish with the lowest time score. Fastest five times are recorded in high score list or typically goes down the mini Hall of Fame. The fastest Mario character for each track gets to be used by default. This is a classic alternative to helpful training mode.
 

Two Player only modes

 

Vs. Mode:
The ‘Vs’ mode fits as the gameplay where you can get back at your older sibling. It helps compete against your BFF without any other computer generated racers joining the race. You are free to choose the racing track as per your preference. Obstacles come in the form of sliding black objects which makes your kart to spin and lose time. Thanks largely to SNES console, you can keep tract of win-loss record amongst two players.
 

Battle:
Unleash the Spartan in you against your opponent in battle mode. Every player has 3 balloons during the start of race. The first player to pop out all three balloons of his opponent becomes the victor. There are four sets of selectable squared tracks for this mode. The balloons popped could not be recovered.


Mario and Bowser go head to head in battle mode

 

Cups & Tracks

 

Mario Kart encompasses 20 game tracks and four battle tracks. The game tracks are categorized into four cups. All tracks are numbered with Rainbow road as the only exception. The battle mode has four squared tracks to choose from. The squared tracks resemble the famous Pac Man fields where the race is intense. Race tracks reflect the stereotypical Mario themes, notably the one is Bowser castle. The track circuits range from sandy Mario circuit to grassy Donut plains to icy Vanilla Lake. Terrains vary from stone to chocolate to wood. Every track or circuit has different types of obstacles in them to make the race more challenging. Obstacles can spin you out, make you fall in pits, smash karts and hence cost time for the unfortunate racer.


Listed are the four cups in the entire game play:

 

Mushroom Cup:

The cup is represented by the giant Super Mushroom icon. Mushroom cup is characterized by shortest tracks in Mario cart games. It consists of four primary level race courses.

 

Flower Cup:

A fire flower logo iconizes flower cup. Unlike mushroom cup, this is a relatively challenging trophy. It represents four to five courses of Mario Kart games. Winning this cup unlocks the Star cup challenge.

 

Star Cup:
Star symbol represents the challenging Star cup. Victors of the trophy are able to unlock the most difficult Special cup. The tracks tend to be longer with more boost pads and jumps all over the circuit.

 

Special Cup:
This is the ultimate trophy, defining the grand finale of Mario Kart games. The icon of the Special cup is a combination of symbols from Mushroom, Flower and Star cups. It has the vintage bowser castle to enhance course’s difficulty.

 

 

Playable Characters

 

All your favorite Mario characters are back. There are eight different characters available to be chosen as drivers. The eight characters are divided into four sets with varying skills and parameters including acceleration, top speed, weight etc… Heavy weights tend to accelerate slow, nevertheless have an excellent top speed. The villainy Bowser and Donkey Kong falls into the heavy weight category termed as Showdown. The small guys include Koopa Troopa and Toad who are excellent at handling karts. Our beloved Mario brothers, Mario and Luigi are all-rounders with a middling capacity in all fronts. Princess Toadstool and Yoshi are speedsters with low control.

 

Mario driving his kartLuigi driving his kart, rather dangerously

Mario and Luigi showing their karting prowess

 

Peach driving her kart, looking real calmYoshi driving his kart

Peach and Yoshi looking calm and composed in their karts.

 

Toad smiling as he drives his kartKoopa Troopa taken out by a banana peel

Toad smiling and Koopa Troopa falling foul of one of DK Juniors infernal Bananas. I feel for you bro.

 

Bowser with his hands on his head in defeatDK Junior smiling, perhaps just after getting Koopa with a banana peel

The big boys, Bowser and DK Junior.

 

Items and Powerups

 

Panels all over the track can earn you items as you pass through them. Listed here are the helpful items you can get in gameplay:

 

Banana Peel:
Peel is a sneaky obstacle to spin your cart upon passing it and thus costs time in a race. It can be thrown backward as well as forward as a weapon.

 

Green Shell:
Upon hit, it sends your enemy to a kart spin. It is Koopa Troopa’s deadly weapon when he is your CPU generated competitor.

 

Red Shell:
Unlike green shell, red shell can be homed on target. It can be only thrown forward.

 

Poison Mushroom:
It causes victim to shrink when hit. A CPU generated Toad and dragon princess uses this item on opponents more often than not.

 

Dash Mushroom:
It allows a player to boost, thus can be used to slam your enemy. It comes in handy to help you drive over sand or grass.

 

Fireball:
It works similar to a green shell. This is Bowser’s default weapon, when controlled by CPU.

 

Yoshi Egg:
This is green shell version for Yoshi. A CPU generated enemy Yoshi slows you down with plenty of these.

 

Lightning Bolt:
Like poison mushroom, the bold shrinks you down to make you vulnerable to get squashed by medium sized racers. Lightning bolt doesn’t come into play in battle mode.

 

Feather:
Feather enables you to make crazy high jumps, thereby creating tricky shortcuts. This is an exclusive Super Mart Kart item that doesn’t appear in other Mario kart games.

 

Ghost:
Ghost helps you run on stealth mode to assist stealing items from other racers. This cheesy item appears in battle mode only.
 

Coin:
Coin item adds more coin on your purse. More coins translate to improved top speed. Again this is a battle mode forbidden item.

 

Star:
Star provides combined benefits of coin and invincible power. It increases your top speed as well as makes you invulnerable to any attack. This ultimate power belongs to CPU controlled Mario and Luigi.

 

Reception

 

Super Mario Kart received mostly positive reviews from game critics. It goes down the list as third best-selling SNES game. By the end of 2009, it grossed over the charts with 8.7 million copies globally. Game Rankings gave it an aggregate score of 93.60%. MobyGames concurred a similar 90 plus score. IGN described the games as the original karting masterpiece. It has topped the listing on several game review sites and forums for best karting games of all time.
 

Accolades:
Guinness World Records rankings had Super Mario Kart as table topper for 50 best console games based on initial impact plus lasting intensity on its all-time list. The game was placed 33rd in 200th GameInformer copy. A close 32nd place was what this amazing kart game got on “100 best NES games of all time” in its 100th copy released in 1997.
 

Videos: Trailers, Commercials & Gameplay

 

 

Japanese TV commercial for Super Mario Kart

 

 

A North American TV commercial for Super Mario Kart

 

 

A playthrough of the Star Cup at 150cc

 

 

References in other games

 

  • Later installation of Super Mario game, Super Mario Bros.: The Lost Levels has CPU generated Position Mushrooms throwing Toad and Peach.

  • Music inside Bowser Castle in Super Mario Kart is similar to the ones used in final stages of Super Mario World.

  • Lakitu bear holds close resemblance to sprites from Super Mario World.

Interesting Facts

 

  • If you look carefully at the Mario Kart manual you will see that the picture of Mario Circuit is upside down.Lakitu rescues Mario from the water

  • In the Guinness book of records gamers edition 2009 - Mario Kart SNES was awarded Number 1 Video Game of all time status

  • Nintendo Powers 100th edition in 1997 rated this game 32nd in the Top 100 Best Nintendo games of all time

  • Uncensored Japanese version had animated champagne drinking scenes for Peach and Bowser. American version had to censor the animated scenes to suit younger audience.

  • Super Mario Kart is the only game to contain five courses as opposed to the upper limit of four in its sequels.

  • The Flower cup is replaced with fire cup in later games like Mario Power Tennis, represented by fire flower symbol.
     

Reference / Information

 

Media / Downloads

 

Mario's Early Years: Preschool Fun

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America November 7th, 1994

 

General information

Platform: Super Nintendo (SNES)

Developed by Software Toolworks

Published by Mindscape

Players: Single-player

GAME INFORMATION

 

Overview


Mario's Preschool fun is an edutainment title designed to help children under 6 years old with basic concepts such as shapes, colors, sounds, opposites and numbers

This was part of the three part "Mario's Early Years" series which included other titles Fun with Letters and Fun with numbers.

The games slogan was "Kid-tastic fun with Mario in diapers"

 

Reference / Information


Media / Downloads


Mario Paint (SNES)

Release dates

Australia N/A
Europe December 10th, 1992
Japan July 14th, 1992
N.America August 5th, 1992

 

General information

Platform: Super Nintendo (SNES)

Developed by Nintendo

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Mario Paint is an edutainment title designed to encourage artistic imagination in children, the title speaks for itself, using a mouse pointer the player can
paint on the screen, animate Mario and more.

 

 

The following modes were available:-

  • Art mode - starting with a blank canvas a player can choose from a number of tools such as three sizes of pencils, straight line tool, number and letter tool, paint or stamps. Stamps are a predefined set of pictures loaded into the game including things like trees, houses and Mario pictures from games such as Super Mario World.

  • Stamp mode - as mentioned under the art mode section a stamp is a pre created picture you can add to your canvas. By using stamp mode
    a player can create up to 15 of their own custom stamps and save them to use in their future art work. Using an easy to use grid, a player can change the colours pixel by pixel to create their own stamps.

  • Music mode - A player can also compose their own music if they want a break from painting by selecting the music mode. There are three songs by default including a remix of the Super Mario Bros. main theme by Koji Kondo. A player can create their own music by selecting icons (each of which represent an instrument) from the toolbar and dragging them onto the music score.

  • Animation mode - A player can create animations integrating their artwork and music using animation mode!

  • There was also a mini game included in Mario Paint called Gnat Attack, a player would control Mario's hand which is holding a fly (gnat) swatter in order to swat many flying gnats. It is notable that this mini game was later released in WarioWare, Inc.: Minigame Mania.

There were a number of options available to change the users experience:-

  • The option to choose a background theme, or turn off music completely. (If turned off completely a sneeze sound plays in the background every so often)

  • A player can adjust the mouse speed between three settings; slow, medium, fast

  • Frame mode - when activated this creates a black frame around your canvas and disables the toolbars with icons on

Mario paint was one of the only games to use the SNES-Mouse.

 

 

Reference / Information


Media / Downloads


Mario No Super Picross (Japan only)

Release dates

Australia N/A
Europe N/A
Japan September 14th, 1995
N.America N/A

 

General information

Platform: Super Nintendo

Developed by Jupiter

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Mario no Super Picross is a logic puzzle game which was only released in Japan. This title was compatible with the SNES mouse.

 

Reference / Information


Media / Downloads


Mario & Wario

Mario & Wario title screen

Release dates

Australia N/A
Europe N/A
Japan August 27, 1993
N.America N/A

General information

Platform: Super Famicom

Developed by Game Freak

Published by Nintendo

Players: Single-player

 

Mario & Wario is a single-player only title which was only released in Japan, it was another title that utilised the SNES mouse which didn't make it out of Japan.

In this game the player plays as a fairy named Wanda, guiding Mario (who is blinded by the Barrel or other object that Wario stuck on his head at the time) to his brother Luigi before time runs out! If Mario falls into any traps or dies, the level is restarted. Mario & Wario features more than 100 challenging levels.

 

There is no save feature for this title which is maybe another contributor to the reasons that this otherwise fun and unique game was not published in the rest of the world.

 

This title consisted of 11 different worlds as below

  • World 1 - The Fairy's Woods - This world is comparatively short and simple - it acts as a good level to break a new player into what the game is about. There arent any enemies here.

  • World 2 - Loch Yoss - This world is based in Yoshi's Island next to a lake

  • World 3 - Cloud Mountain - This world shows the introduction of the first Block Panels which expire, after they expire Mario can fall through them again so beware.

  • World 4 - Ice Cave - A world based on Vanilla Dome from Super Mario World, this icy wasteland has sticky blocks that appear at random.

  • World 5 - Fire Cave - Things start to heat up a little in these caverns with the introduction of Tsuboons which breathe fire at you.

  • World 6 - Cheep Cheep Ocean - This world is set in the sea and features the introduction of Switch Blocks

  • World 7 - Balloon Bridge - This sky based world introduces Balloon Blocks which contract and expand from time to time

  • World 8 - Dry Dry Desert - This arid desert features the introduction of Guriguri enemies

  • World 9 - Wario's Garden - In World 9 you have reached the grounds surrounding Wario's Castle

  • World 10 - Wario's Castle - After successfully completing your adventure through Wario's garden you are able to take on the "final" level, Wario's Castle.

  • Extra World - This bonus world is unlocked after beating Wario's Castle.

It should also be noted that after beating each world you get to play a bonus stage where Wario flies past on his plane, each hit on Wario and his plane will gain the player a coin. If Wario is hit enough times the plane will blow and Wario will be blown out of the sky.

 

 

A gameplay video of Mario & Wario

 

An article about Mario & Wario from Nintendo Power Magazine Vol. 52

 

Reference / Information


Media / Downloads


Mario's Early Years: Fun with Numbers (SNES)

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America June 15th, 1993

 

General information

Platform: Super Nintendo (SNES)

Developed by Software Toolworks

Published by Mindscape

Players: Single-player

GAME INFORMATION

 

Overview


Mario's Early Years: Fun with numbers is an edutainment title intended to help children learn basic numeric skills in an unconventional way. The player can choose from the following "worlds":-

  • Shape

  • Number

  • Same and Different

  • Counting

  • Comparing

  • How many

  • Pattern

When the player points to a specific object, Mario will illustrate the maths behind it. Mario invites parents to join in the fun. Designed for children up to six years old.

 

Reference / Information


Media / Downloads


Mario's Early Years: Fun with Letters (SNES)

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America June 1st, 1993

General information

Platform: Super Nintendo (SNES)

Developed by Software Toolworks

Published by Mindscape

Players: Single-player

GAME INFORMATION

 

Fun with letters is an edutainment title on the Super Nintendo which is intended to introduce children to basic reading. Guide Mario through the following worlds:-

  • Alphabet

  • Vowel

  • First Letter

  • Last Letter

  • Building

  • Sound

  • Sentence

  • Many more

They will have to select items to give their answers and Mario will interact with the selected item if it is correct. Mario invites parents to come and join in the fun also. Designed for children up to age 6.

 

Reference / Information


Media / Downloads


Mario Tennis (VBoy)

Release dates

Australia N/A
Europe Unconfirmed
Japan July 21st, 1995
N.America August, 1995

 

General information

Platform: Virtual Boy

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Mario Tennis is a Mario sport title for the Virtual Boy. There has never been a tennis game like Mario's Tennis. Mario, Yoshi, and a whole cast of your favourite characters move freely around a completely three dimensional tennis court.

If you move to the net, and your opponent lobs, the ball seems to actually fly over your head. There has never been a game that was able to so realistically create the feeling of depth on the court.

You'll find yourself trying to turn around and check the line when your opponent slams a passing shot down the line. it's time to prove that you can serve, volley and rally with the best of them!

Playable characters:

  • Mario

  • Luigi

  • Princess Toadstool

  • Yoshi

  • Toad

  • Koopa (Troopa)

  • Donkey Kong Jr.

Reference / Information


Media / Downloads


Mario Clash (VBoy)

Release dates

Australia N/A
Europe Unconfirmed
Japan September 28th, 1995
N.America October, 1995

 

General information

Platform: Virtual Boy

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Mario Clash on the Virtual boy is very similar in its style to the original Mario Bros with a 3-D twist. The aim of the game is for Mario to knock enemies off platforms, he can do so by using Koopa shells. The level designs vary much more from level to level than those in Mario Bros, giving the game arguably better replayability than the original Mario Bros.

The game features the following familiar enemies:-

  • Koopa Troopa

  • Spike Top

  • Thorny

  • Paragoomba

  • Lobb

  • Sidestepper

  • Boo

  • Snake

  • Pokey

Reference / Information


Media / Downloads


Super Mario Bros & Friends: When I grow up (PC)

Release dates

Australia Unconfirmed
Europe Unconfirmed
Japan 1991
N.America March 24th, 1992

 

General information

Platform: Personal computer

Developed by Brian A. Rice, Inc.

Published by Merit Software

Players: Single-player

GAME INFORMATION

 

Overview


Super Mario Bros & Friends: When I grow up was an edutainment title released on the PC. This is a colouring in game for children starring Mario and Luigi where the aim is to encourage children's artistic development by having them paint Mario and other Nintendo characters.

 

An article featuring Super Mario Bros. & Friends from Nintendo Power magazine Vol. 27

 

Reference / Information


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Mario Teaches Typing 2 (PC)

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America 1997

 

General information

Platform: Personal computer

Developed by Logicware, Inc.

Published by Interplay

Players: Single-player

GAME INFORMATION

 

Overview


Mario Teaches Typing 2 was an edutainment title released on the PC and MAC intended to teach the user how to type, but sprinkled on some Mario
to make the learning less sour.

The plot for Mario Teaches Typing 2 is that Mario and Luigi had been using a magical typewriter, with which they intended to destroy Bowser's castle by using it to cast a spell. Mario mistyped the spell and blew up the typewriter instead, now the brothers need to set about finding all of the pieces of the magical typewriter and putting it back together.

Once this task is performed Mario is able to type the phrase correctly and destroy Bowser's castle. A player can choose to take a placement test which will be rated on accuracy and speed or participate in lessons. There are other features in the second Mario Typing title such as the ability to produce customizable certificates of achievement, a colour coded on screen keyboard and the ability to customize lesson plans.

The voice of Mario in the voiceovers in this title is by Charles Martinet.

 

Click below to see a short introduction video for Mario Teaches Typing 2

 

Reference / Information


Media / Downloads


Mario Teaches Typing (PC)

Release dates

Australia November 23rd, 1991
Europe December 1st, 1991
Japan March 8th, 1991
N.America November 13th, 1991

 

General information

Platform: Personal computer

Developed by Interplay productions

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Mario Teaches Typing was an edutainment title released on the PC and MAC intended to teach the user how to type, but sprinkle on some Mario
to make the learning less painful.

The player can choose to play as either Mario, Luigi or Princess Toadstool, two pairs of hands are shown throughout which indicate which fingers
should be used for each keystroke. If an error is made the cursor will not move along until the correct letter has been pressed. When time runs out the exercise ends and stats of how well the player did are shown on the chalkboard with their stats.

 

Reference / Information


Media / Downloads


Mario's Game Gallery (PC)

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America 1995

 

General information

Platform: Personal computer

Developed by Presage software

Published by Interplay Productions

Players: Single-player

GAME INFORMATION

 

Overview


Mario's Game Gallery is a compilation title released on the PC. Play five of the world's most popular games with one of the world's most beloved characters.

Your family will love playing with Mario in these easy-to-play games for kids of all ages. Play checkers with Yoshi and the Koopa Troopers. Match the pictures in Dominoes. Test your memory with Go Fish. Wake the turtles in backgammon, or roll the dice against Mario in Yaucht.

Using digitized voice, Mario actually talks you through each game with friendly and encouraging assistance, and easy-to-read on screen instructions and brilliantly detailed graphics, you'll be king of the game gallery in no time!

  • Features Backgammon, Go fish, Checkers, Dominoes and Yaucht in one fun-filled package.

  • Original music based on the familiar Mario themes.

  • State-of-the-art voice technology brings Mario to life with Phonetic mouth movements.

  • Includes the familiar "voice of Mario" as he jokes and encourages you to play.

  • Animated sequences to delight and entertain the child in all of us.

  • Recognizable game pieces from the world of Mario. Play checkers with Koopas and Yoshis and Go fish with all the familiar faces..
    or just roll the dice against Mario in a game of Yaucht... every game is custom fit to Mario and his realm.

  • Help screens available for all the games with on-screen rules and directions

Reference / Information


Media / Downloads


Mario Bros: Punch Ball (FM7)

Release dates

Australia N/A
Europe Unconfirmed
Japan 1984
N.America Unconfirmed

 

General information

Platform: FM-7

Developed by Hudson

Published by Nintendo

Players: 1-2

GAME INFORMATION

 

Overview


Punch Ball Mario Bros. was released on the FM7 and various other similar systems of the time. The basis of the game was very similar to that of Mario Bros. except this time Mario has the ability to Punch balls - bet you didn't see that one coming.

These balls when thrown at an enemy would stun them, giving another option to beat them than hitting them from beneath. Mario and Luigi starred in this title, and many of the more common enemies from Mario Bros were also featured for example Shellcreepers and Sidesteppers.

 

Reference / Information


Media / Downloads


Super Mario Bros. Special (FM7)

Release dates

Australia N/A
Europe Unconfirmed
Japan 1984
N.America Unconfirmed

 

General information

Platform: FM-7

Developed by Hudson

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Super Mario Bros. Special was a 2D Mario platform title for the FM7 which was never released outside Japan.


This was intended to be a port of Super Mario Bros, but Hudson modified various elements of the games, they added enemies from other games, as well as abilities and weapons - for example the hammer, barrels and fireball enemies from Donkey Kong are featured in this game.

This was the first licensed sequel to Super Mario Brothers and was released shortly before the LOST LEVELS, though fate would have it that Super Mario Bros. Special would end up being the true lost Mario title.

Another difference between this and the game it was intended to transcend - this game featured no Luigi, and no multiplayer mode. Hudson even put the bee from their logo in the game as an item, if Mario finds it he gains 8,000 points.

 

Reference / Information


Media / Downloads


Hotel Mario (Phillips CD-i)

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America December 31st, 1994

 

General information

Platform: Philips CD-i

Developed by Philips Media

Published by Philips Media

Players: 1-2 Players

GAME INFORMATION

 

Overview / Storyline


Hotel Mario on the Phillips CD-i was a unique title, although only enjoyed limited success. Bowser and his kids have again kidnapped the Princess, but not only that, this time they have ruined travel and tourism in the Mushroom Kingdom for good, by taking over all the hotels too!

Each Koopa kid has taken over a hotel, with the exception of Iggy Koopa who is in the final Hotel with Bowser.

The aim of the game is for you as Mario to close all the doors on every floor of each hotel to free them from the Koopa kids, but its not as easy as it sounds, many of Bowsers minions also infest the hotel floors and rooms.

The Story
It's a dark day in the Mushroom Kingdom. Mario and Luigi have come to visit their friend Princess Toadstool, only to discover that the Princess has been kidnapped by Bowser, King of the evil Koopaling clan!

Bowser has turned the beautiful Mushroom Kingdom into a personal resort for himself and his seven Koopaling children. Each Koopaling has taken over a hotel in the Kingdom. To top it off, Bowser has challenged Mario and Luigi to save the princess from the Koopaling's clutches.

Beware of the Koopalings and their nasty pals as they try to stop Mario and Luigi from searching the seven hotels. Mario and Luigi have to use
their ability to jump and stomp --- and throw fireballs --- to avoid or defeat these enemies. It's up to Mario and Luigi to outsmart the Koopalings' clever traps.

Are you ready to check in to Hotel Mario?

 

Reference / Information


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Yoshi: Touch & Go

Release dates

Australia May 19, 2005
Europe May 6, 2005
Japan January 27, 2005
N.America March 14, 2005

 

General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: Single & Multi player

GAME INFORMATION

 

Overview


Yoshi and Baby Mario are about to embark on another wild adventure, this time on the Nintendo DS! Using the Nintendo DS system's two screens and touch-screen capability, you'll have to help Yoshi guard Baby Mario and guide him to safety.


On vertical-action levels, players must use the stylus to draw clouds on the touch screen to protect Baby Mario from enemies and lead him
to Yoshi. On horizontal side-scrolling levels, players must use the stylus to look out for Yoshi as he gallops across the countryside. On top of all that, Yoshi Touch & Go (temporary title) also features two-player wireless play.

 

Reference / Information


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Super Mario 64 DS

Release dates

Australia February 24, 2005
Europe March 11, 2005
Japan December 2, 2004
N.America November 21, 2004

 

General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview


Super Mario 64 was a genre-defining classic. Now it arrives on the Nintendo DS with all-new features that take advantage of the new portable system's dual screens, touch screen and wireless features!

 

Mario, Luigi and Wario are invited to a royal party for Princess Peach. When they arrive at the castle, it is strangely empty and the 3 of them try to learn what happened. When they disappear too, Yoshi must rescue them from their old enemy Bowser.

  •             Play as Yoshi, Mario, Luigi or Wario -- each has their own unique abilities and you'll need them all
  •       Collect the 150 Power Star Bowser hid on the castle grounds
  • In Adventure Mode, you'll control the four friends by using the stylus on the touch-screen
  • Play and win fun touch-sensitive mini-games
  • Battle up to three friends in Wireless Versus mode, which can be played with only one Super Mario 64 DS game card

 

 

Reference / Information


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New Super Mario Bros DS

Release dates

Australia June 30, 2006
Europe June 30, 2006
Japan May 25, 2006
N.America May 15, 2006

 

General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: Single & Mutli player

GAME INFORMATION

 

Overview


Twenty years after Nintendo's biggest franchise was born, the Mario Bros. return in a dazzling, all-new platformer sure to set players' fingers twitching. Fans from Mario's classic days will see their dreams answered in this return to the Mushroom Kingdom, while a new generation of Mario" players will learn what true platforming greatness means.

Game Storyline: Bowser and Bowser Jr. have kidnapped Princess Peach again, and only Mario can save her.

Characters: Mario, Luigi, a ton of Mushroom Kingdom enemies, both new and old, Peach, Bowser and Bowser Jr.

How to progress through the game: Run, jump and battle enemies through multiple levels in each world. Every time players finish one world, they can move onto the next, but each level features impediments in the forms of fortresses, Hammer Bros. and bosses. After defeating the boss of each world, players can move on to the next, culminating in the final fight in the last world.

Special powers/weapons/moves/features: Mario and Luigi can do all kinds of jump manoeuvres: increasingly high triple jumps, wall jumps and high bounces off enemies. Mario also can use power-ups like Mushrooms (grow big), Fire Flowers (throw fireballs), Starmen (become invincible), Blue Shells (turn into a speedy, blue Koopa shell) and other mushrooms that make him tiny or huge.

In addition to the main game and the wireless two-player mode, players also can use the touch screen to play tons of minigames (either by themselves or over DS Local Area Network with 1 to 4 players via DS Download Play). These include card games, targetbopping-type games and much more.

  • Jump, bounce and power-up through visually stunning side-scrolling worlds filled with Mushroom Kingdom madness

  • The worlds are swarming with classic enemies like Goombas and Koopas, but watch out for new foes, big bosses and unbelievable challenges

  • As Mario and Luigi, two players can battle for stars on specially designed levels over local wireless. The game won't end until one bro. reigns supreme.

Reference / Information


Media / Downloads


Mario vs Donkey Kong 2: March of the Minis

Release dates

Australia January 18, 2007
Europe March 9, 2007
Japan April 12, 2007
N.America September 25, 2006

 

General information

Platform: Nintendo DS

Developed by NST

Published by Nintendo

Players: Single player

GAME INFORMATION

 

Overview


Official description from Nintendo

Rave up fanatics! Our favorite duo, Mario Vs Donkey Kong, is back! And they mean business! If finding all the Mini Mario’s was up to Mario to save the day in our last outing, this time, they have been reversed the roles, it means Mario relies on the Mini Mario’s. In over 80 different levels and to utilize the Nintendo Wi-Fi Connection Service, it features the easy accessible touch screen controls.

 
The whole hosts of Nintendo’s world famous characters made a welcome return in this game, and this includes Mario, Donkey Kong and Donkey Kong's long lasting love Pauline. The story was started when Donkey Kong kidnaps Pauline because he was enraged and jealous of her fondness for Mini Mario over Mini DK that occurred during the ceremony of the new theme park of Mario, the Super Mini Mario World. Now, upon orders from Mario, it is up to Mini Mario to brave levels filled with mind bending obstacles and reach the top floor of the theme park, this is where Pauline was kept and waits for her mini heroes to rescue her.

The player will influence and guide the path that Mini Mario takes by their simple touch on the Nintendo DS’ touch screen using the stylus. Players can also create new paths by moving blocks, ride elevators and conveyor belts and avoiding hazards like fireballs. More so, there are lethal lavas and deadly water traps all lies waiting for our mini heroes on their march, therefore, in order to stand in a good stead, you must have a quick reactions, puzzle skills and a steady hand in this game. Playing fair isn’t Donkey Kong’s cup of tea in this game; he has his new weapons in the form of Crash Kong and Capture Kong that he will use against our heroes. Also, everything in the power of his sidekicks Mummy Guy and Snap Claw will be used up to ensure that the Mini Mario's will not be able to reach the exit door preventing them from moving onto the next level.

New challenges will be presented to all players in this game, featuring over 8 themes, 80 diverse, rich levels with bunch of hazards and puzzles. What's more enticing is that players can also create their own levels and maps using the 'new level editor' where in you could be able to share with other players all over the world, using the distinctive Nintendo Wi-Fi Connection service. A whole new dimension is what this features introduced to gameplay that creates a very interactive gaming milieu where in you and the others can compete in the levels you have both created. Using Friend Code system, players cannot only download levels from friends but can do so from anyone around the world and ensures that are spoilt with endless fun without any restriction.

A perfect combination of retro action and progressive modern-day puzzles and surely will be even more exciting and fun than its previous versions.

 

 

Reference / Information


Media / Downloads


Mario Party DS

Release dates

Australia December 6, 2007
Europe November 23, 2007
Japan November 8, 2007
N.America November 19, 2007

 

General information

Platform: Nintendo DS

Developed by Hudson Soft

Published by Nintendo

Players: Single & Multi player

GAME INFORMATION

 

Overview


Mario Party DS is a collection of 70 different mini games which break the mould from the classic Mini-games from the Mario party series due to being the first touch screen based mini games. Players can play multiplayer against one another in the same room with only one cartridge (allowing up to four players to join the Party!).

The dreaded button bashing of the past Mario Party series titles is all but eliminated due to the touch screen technology of the DS. Nintendo and Hudson have done their very best to utilise this in making the game easier and more fun than ever before, but without the inevitably RSI risk of the previous games!

The traditional Mario Party mini games have been easy to use and enjoyable by players of all skill pallets - and this is no different. The mini games are broken down into categories as below:-

  • One-on-one - a simple duel setup

  • Free-for all - every man for him (or her) self

  • Two v two - tag teams

  • Three v one - a quick way of eliminating that guy who always wins!!

The mini games can be played individually or as part of a larger competition/event.

There are a total of forty-nine mini games in Mario Party DS, featuring eight Duel mini games, six Bowser mini games, five Gamble mini games and forty single player games.

Single-player mini-games

Boo-Bye
Grabbit
Chomp Walker
Cloud Climb
Barrel Peril
Big Popper
Forest Jump
Switch Way?
Amplified
Flingshot
Spooky Spike
Bob-OOOM!
Reel Cheep
Shell Stack
Bill Bounce
Bunny Belt
Pest Aside
Melon Folley
Sort Stack
On the Spot
Koopa Krunch
Floor It!
Dreadmill
Stompbot XL
Go-Go Pogo
Sled Slide
Flippin' Out
See Monkey?
Outta My Way!
Broom Zoom

Duel mini-games
Tank-Down
Hammergeddon
Stair Scare
Chicken!
Chain Saw
Volleybomb
Koopa Kurl
Slammer

Bowser mini-games
Mush Rush
Crushed Ice
Peek-N-Sneak
Splatterball
Trap Floor
Koopa Kappa

Gamble mini-games
Match 'em
Watch 'em
Drop 'em
Stop 'em
Pair 'em

 

Reference / Information


Media / Downloads


Mario & Luigi: Partners in Time

Release dates

Australia February 22, 2006
Europe February 10, 2006
Japan December 29, 2005
N.America November 28, 2005

 

General information

Platform: Nintendo DS

Developed by AlphaDream

Published by Nintendo

Players: Single player

GAME INFORMATION

 

Overview


If you thought their last adventure was insane? In this sequel to Mario & Luigi: Superstar Saga, the brothers travel back in time to retrieve Princess Peach, only to come face to face with baby versions of themselves, the princess and Bowser.

 

Teaming up with their young selves will soon send Mario and Luigi on a quest of lunatic proportions as players must control both the adult AND baby versions of the Mushroom Kingdom heroes.

 

Players use the top screen to study the land, keep track of the pair of brothers not under their control or maximize combo moves in battle. With twice the Mario brothers and twice the laughs, this massive side-splitting adventure could only find a home on the dual screens of the Nintendo DS.

 

Reference / Information


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Mario & Luigi: Bowsers Inside Story

Release dates

Australia October 22, 2009
Europe October 9, 2009
Japan February 11, 2009
N.America September 14, 2009

 

General information

Platform: Nintendo DS

Developed by AlphaDream

Published by Nintendo

Players: Single player

GAME INFORMATION

 

Overview


Enter the belly of the beast with the Mario Brothers! In his evil plot to take over the Mushroom Kingdom, Fawful tricks Bowser into eating a magic mushroom. The mushroom causes Bowser to begin inhaling everything around him, including Mario, Luigi and Princess Peach! Do the Mario Bros. have the guts to rescue Peach and escape?

Players are in control of two separate storylines. One features Bowser and his efforts to stop an arch-villain from taking over his castle.
The microbe-sized Mario & Luigi must muscle their way through challenges and keep their nerve if they want to find a way out. They take action to control Bowser from the inside - but without his knowledge.


Players can switch between storylines at will. What happens inside Bowser affects what he's doing on the outside. Sometimes Mario & Luigi must solve puzzles and challenges behind the scenes to help Bowser overcome various obstacles and advance the plot.
Players must make well-timed button presses to enhance their performance during battles and challenges.

 

Reference / Information


Media / Downloads


Mario Kart DS

Release dates

Australia November 17, 2005
Europe November 25, 2005
Japan December 8, 2005
N.America November 14, 2005

 

General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: Up to 8

GAME INFORMATION

 

Overview


The next step in Mario's popular racer the Mario Kart series is Mario Kart DS which utilises online play for the first time so you can go head to head with gamers in other countries with ease!

There are a variety of single player grand prix options available giving a total of 32 different races, many of which are not initially available and will need to be unlocked by beating the earlier cups/races.

Of the grand-prix tracks, there are more than a few that you'll recognise from past Mario games such as Mario Kart 64, and the SNES version of the game but there are also four brand new tracks. The classic difficulty modes of 50cc, 100cc and 150cc have been maintained in Mario Kart DS.

To begin with you get to choose between eight classic Nintendo characters, but as you progress through the game there are a lot of new characters to unlock. Each racer has their own set of stats some are faster than others, some will corner better, and some will accelerate quicker - these are all things to take into account when choosing your character.

Not only are there new tracks and characters, there some imaginative new powerups too including the new Bullet Bill power-up, when a player gets this they transform into a Bullet Bill and for a brief time the computer takes control of your player and quickly aids you in catching up with and overtaking your opponents. Also, remember the Blooper squids from Mario's past? They're back and this time not as an enemy but a power up
that if used properly can get ink all over the players ahead of you's screen - its not easy to drive with a windscreen covered in ink... the final new addition to the power ups is bob-omb, another classic Mario enemy reintroduced as a powerup - this is self explanatory, you can launch it ahead of yourself, and like most bombs.. it explodes!

Aside from the classic grand-prix modes there has also been a new mode introduced whereby the player must complete a number of tasks within certain time limits to succeed. There's all sorts of new challenges adding yet another element to an already great racer such as driving around circuits backwards, hitting every boost while taking corners and much more. At the end of each set of tasks you'll get a "boss" fight, which must be beaten before doing the next group of tasks - this may involve a 1 on 1 race against the 'boss' of that set of tasks!

Undeniably though the Main advancement from its predecessors is the outstanding multiplayer capabilities of the game.

 

Reference / Information


Media / Downloads


Mario Hoops 3 on 3

Release dates

Australia October 26, 2006
Europe February 16, 2007
Japan July 27, 2006
N.America September 11, 2006

 

General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: Single player / Multiplayer

GAME INFORMATION

 

Overview


In this Mario themed basketball title you choose from a selection of your favourite Mario characters to make a team of 3 (hence the 3 on 3) to play against either a computer opponent or another player!

You can choose from Mario, Luigi, Bowser, Wario, Peach, Yoshi amongst other characters. There are a couple of different types of player - some faster than others, some stronger than others etc.

The scoring system isn't fixed, and the more coins you have and more showboating when you get that basket the more you seem to score for it! While in play you will notice question mark tiles around the floor of the courts, going over these while on the ball will earn you coins.

When you use the charge dunk move and leave your player swinging from the basket you gain loads of coins (unless you get hit by one of the opposition players). Due to the touch screen control system on this game, you will quite accidentally discover a whole host of moves (and counter moves) as you go along.

The top screen of the DS shows the ingame 3d court view whereas the touch screen acts as a 'map' view of the court giving indication of where the question mark tiles and other players are.

 

Reference / Information


Media / Downloads


Game & Watch Collection

Release dates

Australia Unconfirmed
Europe December 8, 2009
Japan July 28, 2006
N.America December 15, 2008

 

General information

Platform: Nintendo DS

Developed by Nintendo

Published by Nintendo

Players: 1

GAME INFORMATION

 

Overview


Game & Watch Collection on the Nintendo DS is a game bought out for Club Nintendo members. It features three of the game and watch multi-screen games: Donkey Kong, Green House and Oil Panic. The games featured are unchanged ports of their original versions.

 

Reference / Information


Media / Downloads


Super Smash Bros. (Nintendo 64)

Release dates

Australia Unconfirmed
Europe November 19th, 1999
Japan January 21st, 1999
N.America April 26th, 1999

 

General information

Platform: Nintendo 64

Developed by HAL Laboratory

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview


Super Smash Bros. on the Nintendo 64 pits the stars of all Nintendo's biggest stars against each other in the ultimate showdown.
It's a Bumpin, Bruisin, Brawling Bash! The many worlds of Nintendo collide in the ultimate showdown of strength and skill! Up to 4 players can choose their favourite characters - complete with signature attacks - and go at it in Team battles and free-for-alls. Or venture out on your own to conquer the 14 stages in single-player mode. Either way, Super Smash Bros. is a no-holds barred action-fest that will keep you coming back for more.

Plunge headlong into battle with your favourite Nintendo characters...

  • Mario

  • Donkey Kong

  • Link

  • Samus Aran

  • Yoshi

  • Kirby

  • Fox McCloud

  • Pikachu

  • Luigi (unlockable)

  • Jigglypuff (unlockable)

  • Ness (unlockable)

  • Captain Falcon (unlockable)

There are also a lot of non-playable characters from the Pokemon series such as Beedrill, Blastoise, Chansey, Charizard, Clefairy
Hitmonlee, Koffing, Meowth, Mew, Snorlax, Starmie.

Each playable character uses their very own trademark attacks such as Mario's fireballs and Link's sword. Grab a fire flower or Poké Ball and send your opponent sailing out of the arena. Compete in 8 different settings, each from a characters home world, and each with its own dangers.

 

Reference / Information


Media / Downloads


Super Mario 64 (Nintendo 64) game information, media, videos, glitches and more

Super Mario 64 for the N64 title screen

Release dates

Australia Unconfirmed
Europe March 1st, 1997
Japan June 23rd, 1996
N.America September 29th, 1996

General information

Platform: Nintendo 64

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

 on  Buy Super Mario 64 on

 

Quick links: Overview / Story / Gameplay / Levels and Zones / Enemies & Bosses / Mario's Abilities / Glitches, Mistakes and Bloopers / Reception / Videos: Trailers, Commercials & Gameplay / Mentions in other games / Trivia & Facts / Reference & Information / Media & Downloads

 

Overview

 

The N64's groundbreaking Super Mario 64 was the first 'true' 360 degree 3D game; released into a market that had been fiercely contested by Sega's Saturn and Sony's Playstation this was the title was oneMario ready for action in Super Mario 64 of three launch titles for the Nintendo 64 that really helped to turn heads in the direction of Nintendo's new console particularly in the U.S and Europe.

 

Graphics aside, a lot of new physics and moves were introduced as a result of the N64's enhanced controls and capabilities over its predecessor the SNES; we saw Mario's triple jump, ground pound, long jump and somersaults for the first time and not only that, but you didn't necessarily have to jump on an enemy anymore to kill them; Mario returned extra violent this time with kicking and punching finally becoming a viable means of disposing of his foes!

 

Originally this title had been intended for the SNES (or Famicom in Japan) but although this 16-Bit behemoth was strong, the development team decided that the SNES was not the right platform for this game, and as such Super Mario 64 was used to showcase the best use of the new N64 hardware whilst also acting as the basis for the N64 controller design; making this game potentially the most important factor in how well the Nintendo 64 would do.

 

Super Mario 64 has since been re-released, first of all as Super Mario 64 DS on the Nintendo DS on November 21st, 2004; largely similar to the original but with the added playable characters of Wario, Yoshi and of course Luigi; as most people were pretty perplexed about his absence from the original. Further down the line Super Mario 64 was released on the Wii's virtual console in November 2006, and as a VC title has only been outsold by Super Mario Bros (NES) to date.
 

Story

 

Super Mario 64 on the Nintendo 64 brings a long awaited third dimension to the classic Mario adventure games. The story goes as follows..

 

The letter that the Princess sent to Mario at the start of Super Mario 64

Peach: "Mario, please come to the castle. I've baked a cake for you. Yours truly, Princess Toadstool."
Mario: "Wow, an invitation from Peach! I'll head out right away. I hope she can wait for me!"

Mario is so excited to receive the invitation from the Princess, who lives in the Mushroom Castle, that he quickly dresses in his best and leaves right away

Mario: "Hmmm, something's not quite right here... It's so quiet..."
Shaking off his uneasy premonition, Mario steps into the silent castle, where he is greeted by gruff words.

Bowser: "No ones home! Now scram! Bwa, ha ha"
The sounds seem to come from everywhere.

Mario: "Who's there?! I've heard that voice somewhere before..."
Mario begins searching all over the castle. Most of the doors are locked, but finding one open, he peeks inside. Hanging on the wall is the largest painting he has ever seen, and from behind the painting comes the strangest sound that he has ever...

Mario: "I think I hear someone calling. What secrets does this painting hold?"
Without a second thought, Mario jumps at the painting. As he is drawn into it, another world opens before his very eyes.

And so begins the grandest of all adventures!

Once inside the painting, Mario finds himself in the midst of battling Bob-ombs. According to the Bob-omb Buddies, someone... or something.. has suddenly attacked the castle and stolen the "Power Stars." These stars protect the castle; with the stars in his control, the beast plans to take over the Mushroom Castle. To help him accomplish this, he plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting.

Mario: "A plan this maniacal, this cunning... this must be the work of Bowser!"
Princess Toadstool and Toad are missing, too. Bowser must have taken them and sealed them inside the painting. Unless Mario recovers the Power Stars immediately, the inhabitants of this world will become Bowser's army.

Mario: "Well, Bowser's not going to get away with it, not as long as I'm around!"
Stolen Power Stars are hidden throughout the painting world. Use your wisdom and strength to recover the Power Stars and restore peace to the Mushroom Castle.

"Mario! You are the only one we can count on."

 

Gameplay & Controls

 

At first sight, there are many differences between Mario 64 and its predecessors. Players who were used to the 2-bit side scrolling action have had to adapt to many changes. The biggest one is the look. Now you can see Mario at every angle. Manoeuvring with the analog stick instead of the standard D-Pad the biggest adjustment that many players have had to work with. This isn’t considered a game flaw by any means, adapting to the new console was a standard issue for many gamers who were used to playing on the standard NES or SNES systems previously. The 360 degree analog control of the N64 controller was considered both innovative and challenging at the time.


We got used to Mario having to run, jump and shoot his way through levels that were clearly marked, searching for the flag to annotate the course has been cleared. Mario 64 puts you directly in the middle of the action…Now considered classic RPG mode, you find yourself wandering aimlessly, unlocking keys, stumbling across coins, and excited to find that you have reached your target (for that moment).


Because of this, there are no time limits. You won’t find yourself shrinking into oblivion at 0:00 mark. You will, however, be surprised by enemies who are around the corner, as well as friends and allies helping you along the way.
Stars have and always will be a central focus of every Mario game that has existed. One of the objectives of Mario 64 is to search for stars. As each star is found, another world is unlocked, some of them are secret, others are standard. Each level has six stars. A seventh star can be attained if Mario gets 100 coins before clearing the level.


Once you get used to it, the gameplay is pretty exciting. You will find your heart racing as you jump, swim and duck to make your way through levels and zones.

 

Levels & Zones

 

There are fifteen different zones in Super Mario 64. This is almost twice as many as the seven or eight levels that players may be used to. The levels are as follows:

 

Bob omb battlefield

  • Course 1 Bob-omb Battlefield-- This course is ruled by a guy with an explosive personality. Can you find the three extra lives in this level?

Whomps Fortress

  • Course 2 Whomp's Fortress--You can't enter the fortress until you find one star! There are certain spots where Bullet Bills will attack you unexpectedly. Watch out!

Jolly Roger Bay

  • Course 3 Jolly Roger Bay-There are seven stars and 2 extra lives in this location. Look at the Goombas for a surprise!

Cool Cool Mountain

  • Course 4 Cool, Cool Mountain--You can't get into the mountain until you've gotten three stars. Once you do, be careful! You may find yourself sliding to survive.

Big Boo's Haunt

  • Course 5 Big Boo's Haunt-- Merry-Go-Rounds are supposed to be fun. That is not the case with the ghost filled carousel located in this course. Remember, never turn your back on a ghost, or you may find yourself among the dead!

Hazy Maze Cave

  • Course 6 Hazy Maze Cave-- Have you beaten Bowser yet? Did you find the Dark Key? Great! Now it's time to get lost in this crazy hazy maze of a cave.

Lethal Lava Land

  • Course 7 Lethal Lava Land--If you're looking for silver stars, you might want to play with a yellow shell. Try to avoid the little bombers at all cost!

Shifting Sand Land

  • Course 8 Shifting Sand Land--Are you tired of mazes yet? Don't get stuck in any dead ends. If you play the level right, you should come across six extra lives.

Dire Dire Docks

  • Course 9 Dire, Dire Dock--Once you get the first star, you will come across Bowser. This dock is dangerous so tread carefully.

Snowman Land

  • Course 10 Snowman's Land--Ice is supposed to be pretty and calming. This land is anything but. Beware the giant snowman in the middle of the level!

Wet Dry World

  • Course 11 Wet-Dry World--You can control everything in this world with switches. Do you need water to help you? Do you prefer dry land? Switch it!

Tall Tall Mountain

  • Course 12 Tall, Tall--There are many secrets in this world! How many can you find?

Tiny Huge Island

  • Tiny-Huge Island-- Everything here is either very huge or quite tiny. Mario can change sizes by warping through the tunnels. Take advantage of when you are on the small side of the island and watch out for the giant Piranha Plants.

Tick Tock Clock

  • Tick Tock Clock-- If you ever wondered what the inside of a clock was like, now you will know. There are crazy gears and other things that will stand in your way.

Mario on the rooftops on the Rainbow Ride stage

  • Rainbow Ride--Rainbows should be happy and fun. Enjoy riding the carpet down the rainbow but avoid all of the enemies you may meet along the way.

Secret Levels:

  • The Princess's Secret Slide - A large slide filled with 1-Ups and coins.

  • The Secret Aquarium - A giant fish-tank filled with eight Red Coins.

  • Wing Mario Over the Rainbow - A stage in the sky where Mario must fly around using cannons to collect eight Red Coins.

Enemies & Bosses

 

Enemies:

  • Amps--These balls of electricity cannot be killed. They are tricky, so be careful when around them.

  • Bill Blasters—These guys shoot Bullet Bills out of their cannons.

  • Bob-ombs--These guys explode Watch out! They tick when you least expect it.

  • Boos-Yes, this is the same white ghost you saw in the original Mario games. Look him in the eye to make him go away. Never, ever jump on him.

  • Bookends--Don't get too close to this book or he will get you! Throw a punch to get a prize.

  • Bubs--These are mini Bubbas. They follow you and will eat you.

  • Bubbas--These fish will follow you and devour you for lunch if you let them.

  • Bullet Bills--These bullet heads come out of Bill Blasters. They are shot out when you move far away from them.

  • Bullies--These guys will push you around if you let them. That's why they are called Bullies. Stand up to them and finish the course like the hero that you are.

  • Chain Chomps--This giant ball has even bigger teeth and will try to bite you. He is located at Bob-omb's Battlefield. Unfortunately, you can't kill him. You can stun hiim and get some coins, though.

  • Chuckyas--These guys fight a bit dirty. They will pick you up and spin you around. Try to get them from behind.

  • Fire Guys--These guys are pretty interesting. Beware! They shoot fire!

  • Goombas--Yes, it's the original bad guy. You know how to defeat him, so do your thing.

  • Grand Goombas--These are bigger versions of the Goomba. They are a bit scarier but nothing that you cannot handle.

  • Heave Hos--Another indestructible foe is the Heave Ho. They can toss you around with their dustpans and recharge themselves with their keys.

  • Killer Chairs-- These wooden chairs look harmless but will float around and get you good. Try to stay away from the two that you see.

  • Kleptos--This bird will steal your cap, so look out! If you are looking for the first star in Shifting Sand Land, then look up, someone may have stolen it.

  • Koopa Troopas--Yep! We have those flying turtles again. He's easy to kill. Grab the blue coin before he makes another shell.

  • Lakitus--These guys sit in their clouds and throw Spiny Eggs at you.

  • Mad Piano--This piano is at Big Boos Haunt. Even though you cannot kill him, once he comes out to "play", he'll give you a red coin.

  • Micro-Goombas--These guys are kind of cute. They don't hurt you but can get in your way while you are on your mission.

  • Moneybags-- He looks like a regular coin but he's just a villain in disguise. Keep away from him at all cost.

  • Monty Moles--These moles pop out of the ground and attack you. You can attack him while he's still underground. They cannot be killed. However, he can give you an extra life by jumping on him repeatedly.

  • Mr. Blizzards--These snowmen pop out of the ground and throw snowballs at you.

  • Mr. Is--Giant creepy eye. Need I say more?

  • Piranha Plants--These guys like to eat people for breakfast. You have to punch him after you creep up on him to get rid of him.

  • Pokeys--Getting this guy will give you a blue coin. Attack him to make him short.

  • Scuttlebugs--This spider is crazy! If you attack him you get three coins.

  • Skeeters-- Mario sure has a lot of spiders to fight. Jump on him to demolish him.

  • Snufits--This guy has a cannon for a mouth. If you get him, he will give you yellow coins.

  • Spindrifts--These pretty pink flowers are rather deadly. Jump on them with a spin jump and you will get three coins.

  • Swoopers--These bats are more annoying than deadly. You can kill him with any attack method.

  • Thwomps—Thwomps are like Whomps, only bigger.

  • Tox Boxes--Tox Boxes are giant boxes that will roll over you and kill you if you do not watch out.

  • Tweesters--this tornado will suck you up and spin you around.

  • Ukikis--He is another cute character that likes to take stuff. This monkey will take your hat. Once he runs off, he may be hard to catch.

  • Unagis--Unagis are eels that hide in the Jolly Roger Bay. If you swim in front of him, he will come out and try to attack.

  • Venus Fire Traps--Yes, Piranha Plants can shoot fire. Punch him to defeat him.

  • Whomps--Whomps are the worst in the world. He can squash you in a matter of seconds. Jumping on his back will give you five coins. Be careful, but be quick!

Bowser burning Mario's butt

 

Bosses:

  • Big Bob-omb

  • Big Boo

  • Big Bully

  • Big Mr. I

  • Bowser

  • Chill Bully

  • Eyerok

  • Whomp King

  • Wiggler

Mario's Abilities

 

Of course, Mario cannot find Princess Peach without some special gear. The following items gives our hero powers that make him fierce.

 

  • Wing Cap—With this cap, Mario can do a triple jump, shoot himself out of cannons, and fly.

  • Vanishing Cap—This lets Mario walk through walls and gates. He isn’t invisible but he cannot be hurt as badly as if he did not have it.

  • Metal Cap—No, this isn’t Mario’s way of listening to Slayer while out on a stroll. The metal cap likens the Star in other games because it lessens his vulnerability. He can jump higher (but not by much) and can travel deeper in water (he DOES have metal on his head, after all). Most attacks by enemies don’t affect him when wearing the Metal Cap.

Wing Cap Mario flying in a Super Mario 64 artwork

 

Glitches, Mistakes and Bloopers

 

  • If Mario gets to the level exit and is still one star too few, the message will still refer to the stars in plural form; it says "You need 1 more stars" instead of "You need one more star"

  • When you approach Yoshi on the rooftop of the castle he shouts "Mario! It that really you???" instead of "Mario!! is that really you?" - I feel bad for picking this out, we should be glad he speaks any English whatsoever, he is a dinosaur after all!

Wing Cap Mario on the castle rooftop with Yoshi

 

  • The backwards long jump: perhaps the most well known glitch in Super Mario 64, if a player performs this correctly it enables them to climb up any flight of stairs including even the Endless Stairs.

  • Using the above method you can also enter a room which some fans know as the 'Black Room of Death' which basically has Mario stuck in the castle walls

  • There are a number of invisible walls, objects in the game that you can stand on and use for leverage, one of the most commonly known ones is situated on Tall, Tall Mountain.

  • You are supposed to only be able to access the castles rooftop using the cannon once you've collected all 120 of the power stars - but there is one other way, it'll take a few attempts in most cases but with a perfectly executed Triple Jump on the slope adjacent to the castle you CAN gain access to the roof.

  • If Mario falls off the roof he will cling onto the corner of the castle, but he'll still lose a life and worse yet, his hat will come off!

Reception

 

Fans were extremely excited to see their first Super Mario adventure on the Nintendo 64 console, and even more excited to see that Mario had truly entered the 3rd dimension. This game ended up being the best selling N64 time of all time, by the beginning of 2010 it had sold over 11.62 million copies across the globe.

 

In terms of the response from critics, this title did amazingly well with Game Informer scoring it 9.75/10, GameSpot weighing in with 9.4/10 and IGN's rather impressive 9.8/10. The main critical praise being directed at the games groundbreaking 3D graphics, and full 360 degree world - no longer was this a linear side scrolling adventure but a huge world to explore in whatever way you saw fit. The games soundtrack also received praise across the board - the only negative point that stopped this title nailing some 10/10's was the camera man; with critics pointing out that the shifting of the camera angles could interrupt gameplay (Agreed).

 

Videos: Trailers, Commercials & Gameplay

 

 

A full playthrough of Super Mario 64

 

 

A North American TV Commercial for Super Mario 64

 

 

The Super Mario 64 Milk Commercial

 

Mentions in other games

 

  • At the beginning of the DS version of SM64, Yoshi jumps down from the castle roof, an acknowledgement that this is where Yoshi was when the events of the original game ended

  • Paper Mario begins in much the same way as Super Mario 64 with Mario receiving a letter from Peach; once Mario arrives he sees that the main room of Peach's Castle is near exactly like it was in SM64 (though thats where the similarities end as the doors then lead to different rooms)

  • In the Royal Raceway course of Mario Kart 64, Peach's castle appears exactly as it did in Super Mario 64.

  • The fourteenth zone of SM64, Tick Tock Clock appears in Mario Kart DS as a race track.

  • A long time later on in Mario Kart 7 for the 3DS, Metal Mario appears as a playable character.

Interesting Facts

 

  • First Mario game in full 360 degree 3D

  • Like in the Mario Kart games, Lakitu is camera man again

Lakitu, the camera man for the events of Super Mario 64

 

  • Some bob-ombs are friendly!

  • MIPS the rabbit in the castle basement is named after the company who made the N64 Processor, MIPS Technologies.

  • Mario can wear different caps. (Metal Cap, Vanish Cap, Wario's Cap etc)

  • The person who did Mario's voiceovers in Super Mario 64 was Charles Martinet, it wasn't the first time he'd done a Mario voiceover, he also did Mario's FUNdamentals ( a puzzle game collection from 1995 )

  • In the games title screen you can pull Mario's face into different shapes and positions

  • When a second controller is in use player 2 can control the camera views during both the ending sequence and the credits

  • Did you know that Mario 64 was the best-selling game on the Nintendo 64 console?

  • According to the January 2005 issue of Electronic Gaming Magazine, Super Mario 64 is the game that made 3-D games popular.

  • A sequel to the game was supposed to debut on the Super Nintendo Disc Drive. However the Super Nintendo DD never made it big. It is considered the unknown, mysterious, console that never was.

The fabled and mysterious Super Nintendo Disc Drive

  • 2-player mode was in the works. However, developers thought it would be impossible for two players to agree on movements thus making gameplay and navigation nearly impossible.

  • You have to fight Bowser three times in this game.

  • In the Japanese version of the opening screen it says “Press Start”. In the US and EU versions it just says “Start”.

  • In Japan, a rumble pack was released along with the game. Unfortunately, this never made it to EU or US markets.

The Japanese Box Art for Super Mario 64, complete with rumblepak

 

There are references to people / events outside of the Mario universe in this game in the following forms:-

 

  • There is a reference to the famous song "Somewhere over the Rainbow" by Judy Garland from the Wizard of Oz in that during the Rainbow ride course the sixth star along is called "Somewhere over the Rainbow". After this song.

  • Further to the above another of the stars (the second one along in Tick Tock Clock) is called "The Pit and the Pendulums" - the same name as the story by Edgar Allan Poe.

  • MIPS the rabbit is yet another punctuality-challenged critter, much like that of the White Rabbit from Alice in Wonderland.

Reference / Information

 

Media / Downloads

 

Paper Mario (Nintendo 64)

Release dates

Australia Unconfirmed
Europe October 5th, 2001
Japan August 11th, 2000
N.America February 5th, 2001

 

General information

Platform: Nintendo 64

Developed by Intelligent Systems

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview / Storyline


The much awaited sequel to Super Mario RPG: Legend of the Seven stars on the SNES is the Paper Mario on the Nintendo 64.

 

The Story


Very far away, way above the clouds beyond the sky, there is a legend saying that there was a haven where the Stars lived. It is also known that the fabled treasure called the Star Rod rested in the sanctuary of Star Haven, which was known for its power to grant all kinds of wishes. The seven revered Star Spirits, using this astonishing Star Rod, watched over our peaceful world cautiously and very carefully.


Then a terrible thing happens one day, when the evil King Bowser appeared in Star Haven and stole the Star Rod! He uses the incredible power of the Star Rod and quickly imprisoned the seven Star Spirits!

Mario, as completely unaware of the troubles happening in far-off Star Haven, got back home in the Mushroom Kingdom, and he is eagerly reading a letter from Princess Peach. It was an invitation to a party at Peach’s castle! With much expectation, Mario and Luigi set off for the party, unaware to the chaos that lies ahead. 

 


The main characters in Paper Mario are as below:

  • Mario - our mustached marvel, must once again match his intellect and courage against Bowser's evil plans. Princess Peach - Loved by all under her jurisdiction, the princess of Mushroom Kingdom is constantly being the target of Bowser's wicked kidnapping strategies. She doesn’t give up, and even lend Mario a hand in his every adventure.
  • The Star Spirits – appears that being guarded by Bowser’s vindictive groups. After being captured by Bowser, the seven Star Spirits have been separated from each other and imprisoned in isolated reaches throughout the kingdom.
  • Mario's friends - Mario needs to combine his talents with those of his newfound friends to put a stop to Bowser's evil plan.
  • King Bowser – Do you think Bowser will use the Star Rod to become the ruler of the world? Well, it’s up to Mario and his gang to make sure that will never happen!
  • Kammy Koopa – One of Bowser's underlings, to torment Mario and his friends, she uses her mysterious magic.
  • Luigi - Mario's younger brother and friend almost plays a dynamic role in Mario's adventures. Will he be this time?
  • Twink – The Star Kid that is too young to have much power, but a determined one to help out Princess Peach and Mario however he can.

With the help of his new friends, can Mario stop Bowser? If he can’t, surely, there'll be no happy ending.

 

 

Interesting Facts


  • Luigi, who usually help his brother, doesn't help Mario on his adventures and stayed at home!
  • This is the only Mario RPG game where in Bowser poses as your main enemy.
  • "Star Haven" is the replacement for Star Road.
  • Paper Mario utilizes Chapters, a very book like format; this derives in the spirit of Paper.
  • There are no female bosses, unlike the other Paper Mario games.
  • There are no optional characters also, unlike the other Paper Mario games.
  • As the Mario games progress, more and more occasional references outside the Mario Universe. In this case, the reference is to Star Wars. As Mario starts the battle with devious Bowser, for the second time around, the latter shouts "Let us witness the power of this totally operational Star Rod!". A parody to the Emperor Palpatines line, a character in Star Wars the Empire Strikes back, telling about witnessing the power of a fully operational Death Star.
  • Tutankoopa, again, is a reference to someone outside the Mario Universe. You guessed it right! Tutankhamen, the most well-known Pharaoh of Ancient Egypt.
  • Additional to the above Star Wars reference, there is also a penguin author called "Herringway". This penguin author is, on the other hand, a parody of Ernest Hemingway an American Author.
  • Geno and Mallow were neither in this title nor were they referenced, because of the termination of Nintendo and Squares contract after Super Mario RPG: Legend of the Seven Stars, and that these characters belong to Square.
  • Goombario: a new playable Goomba character that is newly introduced in this game.

 

Reference / Information


Media / Downloads


Mario Tennis (Nintendo 64)

Release dates

Australia Unconfirmed
Europe November 3rd, 2000
Japan July 21st, 2000
N.America August 24th, 2000

 

General information

Platform: Nintendo 64

Developed by Camelot

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview


Enlist some of your favourite characters from the Mario universe for a game of doubles in Mario Tennis. Boo, Daisy, Bowser--even new character Waluigi, brother of Wario--and more are here for a game that sets accurate tennis physics in an unpredictable fantasy world. Where else could you play tennis on a court surrounded by lava? Play solo or with up to three friends simultaneously. Exhibition Mode provides a friendly, straightforward game, while Tournament Mode will settle the bets. There is also a Ring Shot Mode, a tennis variant that has players trying to send balls through as many golden rings as they can.

  • Tennis game for 1 to 4 players

  • Accurate tennis physics mixed with fun, fantastic themes

  • Easy-to-learn controls allow for lobs, overhead blasts, and crosscourt smashes

  • Features characters from NES, SNES, and N64 Mario-themed games

  • Includes Mini-Games and tennis variants

Reference / Information


Media / Downloads


Mario Party 3 (Nintendo 64)

Release dates

Australia Unconfirmed
Europe November 16th, 2001
Japan December 7th, 2000
N.America May 7th, 2001

 

General information

Platform: Nintendo 64

Developed by Hudson Soft

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview / Mini-Game List


A party bigger than ever! Mario and his pals are back for some more fun. And this time its more fun than ever before. Play with your friends with over 70 all-new mini games! and new characters!

The story behind Mario Party 3

A Star is Born: In the centre of the vast universe, a remarkably bright star was born. It was the star that is born only once in a thousand years, the Millennium Star. According to the legend, whoever possessed the mystical star was destined to become the Superstar of the universe. However since the Millennium Star was but a newborn, it fell from the starry sky. Around that time, Mario and his friends were all happily relaxing when suddenly the Millennium Star came crashing down.

 

Mario and his friends soon began arguing about who should keep the Millennium Star. Suddenly, the Millennium Star gave off a brilliantly bright flash of light. And with that bright flash, Mario and his friends were transported into a toy box! "Greetings. I am the Millennium Star. You must pass my test to prove yourself worthy of possessing me. You must journey across many lands and collect the Star Stamps. If you can collect all seven, I shall accept you as the top Superstar in the universe." Who will collect the seven Star Stamps and become the universe's top Superstar?

Mario Party 3 is made up of seventy-one Mini-Games in total comprising; twenty x four player Mini-Games, ten three-on-one Mini-Games, ten two-on-two Mini-Games, ten duel Mini-Games, eight battle Mini-Games, six Item Mini-Games and three rare Mini-Games.

 

Four player Mini-Games

Treadmill Grill

Ice Rink Risk

Parasol Plummet

Messy Memory

Picture Imperfect

M.P. I.Q.

Curtain Call

Cheep Cheep Chase

Snowball Summit

Toadstool Titan

Aces High

Bounce 'n' Trounce

Chip Shot Challenge

Mario's Puzzle Party

The Beat Goes On

Water Whirled

Frigid Bridges

Awful Tower

Pipe Cleaners

Rockin' Raceway

 

Duel Mini-Games
Vine With Me

Popgun Pick-Off

End of the Line

Baby Bowser Bonkers

Silly Screws

Crowd Cover

Tick Tock Hop

Bowser Toss

Motor Rooter

Fowl Play

 

Item Mini-Games

Winner's Wheel

Hey, Batter, Batter!

Bobbing Bow-loons

Dorrie Dip

Swinging with Sharks

Swing 'n' Swipe

Three on one Mini-Games

Coconut Conk

Spotlight Swim

Boulder Ball

Crazy Cogs

Hide and Sneak

River Raiders

Tidal Toss

Hand, Line and Sinker

Ridiculous Relay

Thwomp Pull

 

Two on two Mini-Games

Eatsa Pizza

Baby Bowser Broadside

Cosmic Coaster

Puddle Paddle

Log Jam

Pump, Pump and Away

Hyper Hydrants

Picking Panic

Etch 'n' Catch

Slot Synch

 

Battle mini-games

Stacked Deck

Three Door Monty

Merry-Go-Chomp

Slap Down

Locked Out

All Fired Up

Storm Chasers

Eye Sore

 

Rare Mini-Games

Stardust Battle

Dizzy Dinghies

Mario's Puzzle Party Pro

 

Interesting Facts


  • The only Mario Party not to feature a Bowser themed board anywhere throughout.

  • The final Mario game to show the Princesses in their full classic dress

  • The introduction to the Mario Party series of Waluigi and Princess Daisy.

  • Snifit appears on the N64 platform for the first time

  • The third game that Princess Daisy has appeared in

  • The second game that Waluigi has appeared in

  • Mario Party 3 was the final Mario party game on the N64, the sequel would come later on the Gamecube

  • Featuring over 70 all new mini games

  • Toad is replaced as your guide by Tumble the Magic Dye

Reference / Information


Media / Downloads


Mario Party 2 (Nintendo 64)

Release dates

Australia Unconfirmed
Europe October 13th, 2000
Japan December 17th, 1999
N.America January 24th, 2000

 

General information

Platform: Nintendo 64

Developed by Hudson Soft

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

 

Overview / Mini-Game List


As set up similar to its predecessor, the original Mario Party, Mario Party 2 on the Nintendo 64 adopted its entire feature except that the party can go on even longer, with 65 totals of mini games!

Want to have a park named after you? That is totally awesome, a new amusement park will be opening soon in the Mushroom Kingdom and Mario and his friends will be fighting over who it should be named after. The bet will be, whoever defeats Bowser first will have the amusement park’s name after them!

Just got even better!
Another round of Bowser-bashin’ party action! Mario and the whole gang are back as they get into different fiasco in each of the five all new Adventure Boards. A new swing of new tricks and devices bringing to you new levels of challenge and thrill to board game plays. Explore new board maps, play new Mini-Games, new actions and surprises that brought bunch of fun!


 

Mario Party 2 feature's sixty-five mini games comprising: twenty-one Four Player Mini-Games, twelve Two v Two Mini-Games, eleven Three v One Mini-Games, eight Battle Mini-Games, six Item Mini-Game and a special Mini Game.

 

 

Four player Mini Games

Abandon Ship

Bombs Away

Bumper Balls

Deep Sea Salvage

Dizzy Dancing

Hexagon Heat

Honeycomb Havoc

Hot Rope Jump

Lava Tile Isle

Mecha-Marathon

Platform Peril

Roll Call

Shell Shocked

Shy Guy Says

Skateboard Scamper

Slot Car Derby

Sneak n' Snore

Tile Driver

Tipsy Tourney

Toad in the Box

Totem Pole Pound


Battle Mini-Games

Bowser's Big Blast

Bumper Balloon Cars

Crazy Cutter

Day at the Races

Face Lift

Grab Bag

Hot Bob-omb

Rakin' 'em In!


Special Mini-Game

  Driver's Ed

Two v Two Mini Games

Balloon Burst

Bobsled Run

Cake Factory

Destruction Duet

Dungeon Dash

Handcar Havoc

Looney Lumberjacks

Magnet Carta

Sky Pilots

Speed Hockey

Toad Bandstand

Torpedo Targets

 

Three v One Mini-Games

Archer-ival

Bob-omb Barrage

Bowl Over

Crane Game

Filet Relay

Lights Out

Look Away

Move to the Music

Quicksand Cache

Rainbow Run

Shock, Drop or Roll

 

Item Mini-Games

Bowser Slots (Bowser Land)

Coffin Congestion (Horror Land)

Give Me A Brake (Western Land)

Hammer Slammer (Space Land)

Mallet-Go-Round (Mystery Land)

  Roll Out the Barrels (Pirate Land)
- Source: The above mini game list was officially released by Nintendo just as the game came out.

 

Interesting Facts


  • Outfits of the characters changes to blend in with the theme of the board they are playing on
  • In the first Mario Party game, players can store an item, however, the maximum that a player can store is one item only.
  • Remember the old Tanooki, Frog, Hammer Bros suits from SMB3? Now here is a newer suit item that has been added! Features now a 'Bowser Suit'.
  • This game also features, taken from Mario Party, a few modified versions of some mini-games.
  • Since the first game Mario party, there are no new characters added.
  • Because players evidently getting blistered hands from the original Mario Party they have changed the control of the mini game in this title, from the Control stick based games to more of a button bashing angle.


Reference / Information


Media / Downloads


Mario Party (Nintendo 64) game information, reference and media

Release dates

Australia Unconfirmed
Europe March 9th, 1999
Japan December 18th, 1998
N.America February 8th, 1999

General information

Platform: Nintendo 64

Developed by Hudson Soft

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview / Mini-Game List


Tensions mount for Mario and pals as each declares himself to be the one true Super Star of Mario Land. Face your friends and family in a contest of strength, wits and agility as you explore 6 thrilling Adventure boards. Reveal new levels of gaming excitement as you customize your boards with speed blocks, warp blocks and other speciality items. Jam-packed with all the electricity of an entire arcade, the action comes alive for up to four players. So grab your friends and get ready for a wild ride because this party never ends!

Mario Party is a board-game style title for the Nintendo 64. Players can choose from one of six playable characters as below:-

  • Mario

  • Luigi

  • Yoshi

  • Princess Toadstool

  • Wario

  • Donkey Kong

The game can be played in one of two modes

  • Party mode - Four players will play on a board-game style setup, taking it in turns to roll a dice which decides
    how many spaces their player will move around the board. Once everyone has taken a turn a randomly selected mini game will begin. Players
    continue rolling and playing mini games until time runs out.

  • Mini-game mode - in this mode the player can select up to seven mini-games to play back to back and customise the settings of the mini-games as required.

Shoot for the stars in 2-on-2. 3-on-1 or 4-player free-for-all action. Bash, bump and bully your way through 56 dizzying Mini-games. 9 World Maps provide a challenging single-player quest on Mini-Game Island.

Mario Party is a compilation of fifty-six Mini-Games comprising; ten single-player Mini-Games, five two-v-two Mini-Games, ten 3-v-1 Mini-Games and twenty-four four player Mini-Games.

 

Single-player Mini-Games

Ghost Guess

Ground Pound

Knock Block Tower

Limbo Dance

Memory Match

Pedal Power

Shell Game

Slot Machine

Teetering Towers

Whack-a-Plant

Two v Two player Mini-Games

Bobsled Run
Bombsketball

Deep Sea Divers
Desert Dash
Handcar Havoc

Three v One Mini-Games

Bash 'n' Cash

Bowl Over

Coin Block Bash

Coin Shower Flower

Crane Game

Paddle Battle

Pipe Maze

Piranha's Pursuit

TightRope Treachery

Tug o' War

Four player Mini-Games

Balloon Burst

Bombs Away

Box Mountain Mayhem

Bumper Balls

Buried Treasure

Cast Aways

Coin Block Blitz

Crazy Cutter

Face Lift

Grab Bag

Hammer Drop

Hot Bob-omb

Hot Rope Jump

Key-pa-Way

Mario Bandstand

Mushroom Mix-up

Musical Mushroom

Platform Peril

Running of the Bulb

Shy Guy Says

Skateboard Scamper

Slot Car Derby

Tipsy Tourney

Treasure Divers

 

Mini Game Playthroughs

A playthrough of each game board in Mario Party is below:-

 

The playlist order is as below list, but

 

1. Donkey Kong's Jungle Adventure

2. Peaches Birthday Cake

3. Yoshi's Tropical Island

4. Wario's Battle Canyon

5. Luigi's Engine Room

6. Mario's Rainbow Castle

 

You can skip to a board of your choice by clicking in the top left of the playlist and choosing a different video:-

 

Interesting Facts


  • Once the game is completed the tune playing while the credits are scrolling is actually a heavily remixed version of the Mario Bros. Tune.

  • The second Mario game (to Super Mario RPG: Legend of the Seven Stars) allowing you to buy items

  • The second Mario game to allow up to 4 players, the first was Mario Kart 64

  • Long after the release of Mario Party, infact even after the release of Mario Party 2, Nintendo bought out a Mario Party glove.

  • This glove was given away free and was intended for gamers who played a lot not to blister their hands due to the way the n64 controls were, Nintendo required proof of purchase of the Mario Party games to send these gloves out. The gloves were not logo bearing and had no Mario Characters on.

Some of the mini games names are puns, such as below:-

Name Pun of
Bombsketball Basketball
Bumper Balls Bumper cars
Hot Bob-omb Hot Potato
Key-pa-Way Keep away
Musical Mushroom Musical Chairs
Shy guy says Simon Says
Whack-a-plant Whack a mole

 

Reference / Information


Media / Downloads


Mario Golf 64

Release dates

Australia Unconfirmed
Europe September 14th, 1999
Japan June 11th, 1999
N.America July 27th, 1999

 

General information

Platform: Nintendo 64

Developed by Camelot

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview


Mario Golf on the Nintendo 64 was another successful Golfing game by Camelot who were also responsible for a similarly successful golfing title on the Sony Playstation (Hot Shots Golf). Mario Golf 64  brings the game to you with four eighteen-hole courses and eleven golfers to choose from, with the most realistic play control to date.

 

Level up your golfer in an RPG style, the more you play your character the more skill and experience you will gain reducing in more accurate shots and powerful swings. Mario Golf 64 is able to interact with Mario Golf on the Game Boy Colour enabling a player to use his Game Boy Colour character on the Nintendo 64 version of the game.

 

Interesting Facts


  • When Wario hits a power shot it sparks electricity!

  • Wario's character wears pink shoes in the game (his shoes are usually green). In the next Mario sports title "Mario Tennis" however his shoes are back to regular green!

  • When peach completes play her skirt goes back to full length

  • At the start of the Game when the intro says Welcome to Mario Golf you can hear Wario in the background say "It shoulda been Wario Golf!"

  • The European version of the game has a different into soundtrack to that of its counterparts in the rest of the world.

Reference / Information


Media / Downloads


Mario No Photopi (Japan only)

Release dates

Australia Never released
Europe Never released
Japan February 12th, 1998
N.America Never released

 

General information

Platform: Nintendo 64

Developed by Nintendo

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Mario no Photopi or "Mario's Photopi" is another creativity title (like the Mario Artist series) released only in Japan for the Nintendo 64. The medium for this game was a cartridge with two slots for SmartMedia cards, to allow the import and exchange of digital photos and images.

Once you've imported them into the game you can add borders and decoration, text, and artwork from the Mario series.

 

Media / Downloads


Mario Artist: Talent Studio (Japan only)

Release dates

Australia Never released
Europe Never released
Japan February 23rd, 2000
N.America Never released

 

General information

Platform: Nintendo 64 [DD]

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Mario Artist: Talent Studio was released on the Nintendo 64 DD in Japan only as part of the Mario Artist series.
In this title the user can insert pictures from cameras and videos onto 3-dimensional models. Not only this but through use of the Nintendo 64 Capture Cartridge players could run a VCR or Camcorder through this cart and records movies on the N64. Why not capture your own face and put it onto a 3D Model? Getting your images from the Game Boy Camera would also work.

 

The other games in this series:-

Media / Downloads


Mario Artist: Polygon Studio (Japan only)

Release dates

Australia Never released
Europe Never released
Japan August 29th, 2000
N.America Never released

 

General information

Platform: Nintendo 64 [DD]

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Mario Artist: Polygon Studio was released on the Nintendo 64 DD in Japan only as part of the Mario Artist series. In this title the user can construct and render 3D polygons to make their artwork. A special mode called Sound Bomber was also included, in which a player must win as many microgames as possible, all of the microgames feature the player's polygon model.

This was the final Mario Artist title to be published. Other titles from this series include:-

Media / Downloads


Mario Artist: Paint Studio (Japan only)

Release dates

Australia Never released
Europe Never released
Japan December 1st, 1999
N.America Never released

 

General information

Platform: Nintendo 64 [DD]

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Mario Artist: Paint Studio was released on the Nintendo 64 DD in Japan only as part of the Mario Artist series. The program is very much an enhanced version of Mario Paint (SNES) and was a launch title for the Nintendo 64 DD.

The game as well as having all the features of Mario Paint could also be used in conjunction with the Game Boy Camera and the Nintendo 64 Capture cartridge to import images from video tapes. This game more often than not came with the Nintendo 64 mouse, which would make using the game effectively significantly easier.

 

The other games in this series:-

Media / Downloads


Mario Artist: Communication Kit (Japan only)

Release dates

Australia Never released
Europe Never released
Japan June 29th, 2000
N.America Never released

 

General information

Platform: Nintendo 64 [DD]

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Mario Artist: Communication Kit was only released in Japan on the Nintendo 64 DD as an accessory intended to go with the rest of the Mario Artist series. This title allowed users to connect to Randnets online net studio which enabled users to share their creations produced by other titles in the Mario Artist range online. Sadly RandNet didn't exist for long.

The other games in this series:-

Media / Downloads


Wrecking Crew (NES)

Release dates

Australia N/A
Europe N/A
Japan February 3rd, 1989
N.America N/A

 

General information

Platform: Nintendo Entertainment System [FDS]

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2

GAME INFORMATION

 

Overview


This Nintendo Programmable game lets you design your own buildings, place barriers where you want them, and then get set to demolish them in record time. So you can build a different maze of obstacles to tear down every game!

 

You can also choose to knock through a series of walls pre-programmed by Nintendo. Each wall gets tougher, and you have to be clever to keep away from monsters like "Gotcha Wrench" and "Egg Plant Man", blazing Fireballs, and the mean "Foreman Spike".

 

Reference / Information


Media / Downloads


Super Mario Bros. 3 (NES) game information, story, videos, trivia and more

Super Mario Bros. 3 title screen

Release dates

Australia N/A
Europe August 29th, 1991
Japan October 23rd, 1988
N.America February 12th, 1990

General information

Platform: Nintendo Entertainment System

Developed by Nintendo EAD

Published by Nintendo

Players: 1-2

on Buy Super Mario Bros. 3 on

 

Quick links: Overview / Story / Gameplay & Controls / Power-ups / Zones & Levels / Enemies & Bosses / The Making of Super Mario Bros. 3 / The Wizard / Remakes & Re-releases / Videos - Gameplay, Trailers & Commercials / Reception / Legacy & Accolades / References to other Nintendo titles / Mentions in later Nintendo titles / Glitches / Trivia & Facts / Reference & Information / Media & Downloads

 

Overview

Super Mario Bros. 3 is the third installment in the, also, super-popular Mario franchise. It was the third and final Mario game on the NES. It was released in 1988 (in Japan), in 1990 (in the USA) and in 1991 (in Europe and Australia). After the huge and drastic changes in many core elements of the series that were seen in the previous game, this time Mario returned to his origins and the familiar setting, that is a trademark of the whole franchise. Similar patterns were seen in other popular gaming series like The Legend of Zelda and Castlevania where, also, the second game in the franchise changes almost the whole concept of its predecessor, and then the third game returns the series to its roots and improves almost everything from the original game.

If it can be said that the first game set the standards for all the future titles to come, then it can be said that this game revolutionized the whole concept. It improved pretty much everything from the original game. The graphics are much better, the levels are much more diverse and unique, the soundtrack is better, there are even more secrets than in the first game (many of them are still waiting to be discovered), there is a huge number of power-ups (it was the game with the most power-ups in the franchise, until recently), there is a world map, mini games……….the list would be too long for this section. And Bowser also returns as the main antagonist of the game. Yay!

This game is, perhaps, the closest possible achievement to something as unrealistically ideal as the “platform perfection”. By pushing the NES hardware to its limits, and by offering so many different and new elements, this game is the most popular game of all 3 that were released on the NES. It is often called – “the ultimate NES experience”. It is also one of the most revolutionary and innovative games ever, just the original Super Mario Bros. , and one can also add that it is one of the most important video games of all times. It influenced all the future releases in the franchise, in the same way as the original game. And even today many platform games, even those that don’t belong to the Mario franchise, are taking ideas from this gem. So, we can conclude that it is a platform game that ideally showcases how a great video game should be made.
Peach Toad and Luigi

 

The story of Super Mario Bros. 3 is below

 

The official story from the Super Mario Bros 3 game manual:-

 

The Mushroom Kingdom has been a peaceful place thanks to the brave deeds of Mario and Luigi. The Mushroom Kingdom forms an entrance to the Mushroom World where all is not well. Bowser has sent his 7 children to make mischief as they please in the normally peaceful Mushroom World. They stole the royal magic wands from each country in the Mushroom World and used them to turn their kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's 7 kids to return the kings to their true forms. "Goodbye and good luck," said the Princess and Toad as Mario and Luigi set off on their journey deep into the Mushroom World.


Above is a video showing the Super Mario Bros 3 background and plot, it's actually an official video based on The Adventures of Super Mario Bros. 3 cartoon but does bare a good deal of relevance to the game too as you might expect.

 

This video gives the background on the main characters; Mario, Luigi, Princess, Toad as well as Koopa and his kids/minions and shows what you can expect from them all as characters

 

Gameplay & Controls

As we said before, the gameplay of Super Mario Bros. 3 is identical to the gameplay of the original game. Identical but improved in almost every possible way. Once again, Mario’s basic moves are: moving left and right, jumping (Mario beats most of his enemies by stomping on them and/or their heads, just like in the original game), shooting fireballs (that are acquired after Mario gets the Fire Flower power-up) and running. Aside from the standard moves, thanks to the huge line-up of new power-ups, Mario can obtain additional abilities that were not seen in the previous games. One of the most popular ones is the ability to fly (you can get it by acquiring the Super Leaf power-up, as well as the popular Tanooki Suit). There are several other cool suits that you can use as well, and that will make your life much easier, like the Frog Suit, which allows you to control Mario much easier during the underwater sections, or the Hammer Suit, which gives Mario (and/or Luigi) the ability to throw hammers and use them as weapons (like the ones that Hammer Bros. are using). Some suits have their secondary use as well. For example, the mentioned raccoon-like Tanooki Suit gives the player the ability to fly just like the Super Leaf power-up, but it also gives the ability of transformation into a statue (and while he is in this state, Mario cannot be harmed by any of the enemies or the other obstacles), and the Hammer Suit also has another function – Mario can create a shield in order to protect himself from the fireballs. It should be noted that there is also a scale that shows how fast Mario is running (P-meter). In order to actually fly with the Super Leaf power-up or with the Tanooki Suit, you must fill up the scale to its maximum, and after that you can fly for a certain period of time. More information about all the power-ups and the suits that can be found in the game can be seen in the “power-ups” section.

 

Statue Mario

The objective of the game is, once again, to reach the end of the level. Instead of the typical flagpole and a castle from the first game, as well as the Hawksmouth gate from the second this time, when the player reaches the end of the level, the colors of the background lose their standard patterns and the whole background becomes mainly black, with some white lines here and there. There is also a block that has a function of a slot from the lottery machine. It has an item in it and it changes very quickly. The level is beaten when Mario jumps into it, automatically grabbing the item that was shown at that point (a correct combination of 3 acquired items gives Mario additional stuff like extra lives, for example). There are also 8 worlds, just like in the first game, but there are much more levels and all of them are very diverse. Each world has a different theme as well. For example, the first world is called “Grass Land”, and it is placed in a grassy valley. The second world is called “Desert Hill” and, as the name implies, it is a huge desert setting, etc………..The last world is called “Dark Land” and it is very dark and unique. This is the world in which Bowser’s castle is located and this is where Mario and Luigi battle him in order to rescue Princess Peach. Along with the “normal” levels, each world has fortresses as well. They are smaller castles that are usually tougher to beat than the regular levels. Each of the fortresses is guarded by Bowser’s henchman called Boom Boom. In order to beat the level, Mario and Luigi must defeat Boom Boom, who is a standard mini-boss of the game. Also, aside from the regular levels and the fortresses, each world (except of the last one) has two types of mini-games as well. One of them involves finding pairs of identical cards on the screen and the objective of the other is to form the picture of an item, by pressing the button that stops the spinning reels, where 3 different item parts are located (Spade Panels). You can get extra lives and power-ups this way (see our cheats page for how to get the most from the N-Spade game). Also, there are various Toad Houses, where you can pick which of the 3 chests you are going to open. Each chest contains a power-up and, with a bit of luck, you may just find the right one in one of them. The game has an ability to save the power-ups that you collected, so you may use any of them before starting any of the game’s levels (you may use only one of those power-ups at a time, of course). And, of course, we must not forget the addition of the world map that lets you see the entire world and all of its sections. The world map will become a standard part of the franchise in the future games as well. Time limit is, once again, a part of the game. Mario (or Luigi) can die in the same ways like in the original game (either by being killed by his enemies or their attacks, falling down into the pit or into the lava, or when the time to beat the level drops to 0). Unlike the first game, this one has continues, although once you choose that option, you will be returned to the very beginning of the world, and to the first level of that world. The ability to save your progress is, sadly, not included.

Instead of battling 7 fake Bowsers and 1 real one in the last level, as in the original game, this time the first 7 worlds of the game are guarded by the 7 Koopalings (Bowser’s children that serve as bosses ofWendy O Koopa their worlds. Their names are: Larry Koopa, Morton Koopa Jr., Wendy O. Koopa, Iggy Koopa, Roy Koopa, Lemmy Koopa and Ludwig von Koopa). The 8th world is guarded by Bowser himself. The first 7 bosses (the Koopalings) are battled on a flying airship, while the final fight with Bowser takes place in his castle. There are also mini-bosses and, in all cases, that is Boom Boom, the henchmen of Bowser, as it was previously mentioned (he is found at the end of each fortress). Once Mario and Luigi beat the Koopalings, they restore the rulers of their respective worlds to their normal form, and once they beat Bowser in his castle, they rescue Princess Peach. And, of course, she has one very familiar reference for them (“Thank you. But our Princess is in another castle! ...Just kidding!”).

 

2 player mode
The game also has a multiplayer mode. The first player controls Mario and the second one controls Luigi, just like it is the case with the original game. Though, this time there is one important addition. There is actually a “Battle Mode” added-on. A typical example of this is a mini-game that is, practically, an exact copy of Mario Bros. game (the popular arcade classic). In this mini-game, players can steal cards from their partner, but they can also lose their turn to play if they lose the mini-game. Other than that, the concept is the same as in the original game. The first player controls Mario until he loses a life. After that, the game switches to the second player who controls Luigi, and vice-versa.

Controls
The controls in the game are as basic as they can be. But anyway, we are going to list them for you right now:

Right - Move right
Left - Move left
Down –Duck (it can only be used when Mario is in his bigger form)
A – Jump (it is also used for swimming in the underwater levels, for flying and for selecting the level and the item on the world map)
B – Shoot fireballs when the Fire Flower power-up is collected (it is also used to bring down the items menu)
Press and hold B + Left/Right – Running
Start – Pause the game
Up/down/left/right – Move around the world map.
 

Power-ups

These are the power-ups from SMB3; each had its own unique value and was useful in certain situations. Many of the powerup's below had never been seen before in the Mario series prior to this title.

 

Fire Mario sprite from Super Mario Bros 3 NES Fire Flower - The staple Fire Flower powerup remains in this title, turning Fire Mario a fiery blend of red and orange, just to show his serious about toasting his foes.
Frog Suit Mario sprite from Super Mario Bros 3 NES Frog Suit - Truly gives Mario the attributes of a frog... he can swim considerably faster than normal Mario would be able to... but once out of water in this suit it can be a real hinderance impeding Mario's handling and movement speed
Hammer Suit Mario sprite from Super Mario Bros 3 NES Hammer Suit - Traditionally Hammer Bro's have gotten away with murder, hurling hammers at us aggressively wherever we go and we've simply had to accept it - well this suit gave them a taste of their own medicine... enabling the player to throw hammers right back at em!
Mario in Kuribos Shoe from Super Mario Bros 3 NES Kuribo's Shoe - Kuribo is the Japanese word for Goomba, so effectively this item is a Goomba boot, which kinda makes sense because you have to beat up a Goomba to get one. Although this power up is only available in one level in the whole game (5-3) it became iconic and was extremely memorable to people who played it at the time. Kuribo's Shoe enabled you to jump on any surface, any enemy without being harmed.
Raccoon Mario sprite from Super Mario Bros 3 NES Super Leaf - The one and only Super Leaf turns Mario into a Raccoon (well sort of) providing him with pointy racoon ears and a bushy tail, take a run up, jump and keep hammering that button and you can fly for a fairly reasonable amount of time. Mario is in his racoon form on the front cover of the Super Mario Bros. 3 box art
Tanooki Mario sprite from Super Mario Bros 3 NES

Tanooki Suit - If pointy ears and a bushy tail wasn't enough for you then wait til a little further into the game and you can get the full on Tanooki Suit cladding Mario in soft fur from head to toe... not only does this cool little suit enable flight, but you can also change into a statue!

Statue Mario sprite from Super Mario Bros 3 NES Statue form - This is an added bonus of the Tanooki Suit over the Super Leaf.... you can turn into a statue and your foes won't recognise you... they'll simply walk past. You cannot be harmed in Statue form... but beware, because you CAN be harmed when it wears off, its effects are only temporary.

 

Zones & Levels

 

As it was previously mentioned, unlike in the original game, in this one each and every world is different and unique. Each one also has a different theme attached to it, so we can safely say that every world in this game is a different and new experience. Below you can find all the information about all the worlds in the game, their characteristics, most common enemies…..as well as their guardians (bosses). So, here we go….

World 1: Grass Land
This is the first world in the game. It is very similar to the overworld sections of the previous two games. The dominant aspect is, as the name implies, grass, but the landscape consists of plains, hills and cliffs as well. This world has 6 levels (beating 4 is enough to access the king’s castle, though), a fortress that is guarded by Boom Boom (it is positioned exactly in the middle of this world), as well as 1 Spade Panel and 2 Toad Houses. The most regular enemies that Mario encounters in Grass Land are: Goombas, Koopa Troopas and Piranha Plants.

The boss of this world is the first son of Bowser - Larry Koopa. He stole the wand of Grass Land king and turned him into a dog (or a Cobrat from the previous game, in the remake of this one). It is Mario’s task to restore the wand and turn back the king into his original form, by defeating Larry Koopa in his flying airship.
 

Mario In Desert Land


World 2: Desert Hills
After the green and shiny environment, we are now switching to a desert setting - where sand, palm trees and pyramids are the dominant parts of the landscape. There are 5 levels in this world (4 levels are enough to be beaten to reach the king’s castle, but the player must also pass through the great pyramid, in order to do so), 2 Spade Panels, 3 Toad Houses, as well as a quicksand field. One of the Toad Houses lies in a secret area behind a rock, and you need to use the hammer to crush it. It hides two Fire Bros. that are holding the last Warp Whistle. The enemies you will encounter in this world are: Fire Snakes, Buzzy Beatles and even an Angry Sun that chases you through the level.

The boss of this world is Morton Koopa Jr. The ruler of the Desert Hills was turned into a spider (or a Hoopster, from the previous game, in the remake of this title), and Mario must reverse him back, restore the stolen wand and defeat Morton Koopa Jr..
 

Frog Mario In Water Land


World 3: Ocean Side
Are you thirsty from spending so much time in the desert? Well, thanks to the next world in the game, you will have no cravings of this nature anymore! As the name implies, Ocean Side is a world filled with water. It is the central and most dominant element of this region. There are 9 levels in this section. Some take place almost completely under the water, and some of them take place on the solid ground, but with water located beneath (the platforms are usually moving up and down here, so you better stay away from the water in this case. There are also bridges that are placed above the water, just like in the original game). There are 2 fortresses as well, of which one of them has some chambers filled with water, and there are also several Toad Huts and Spade Panels as well. They can only be reached by boat that is unlocked when you use a hammer on a rock in the south. Also, the king’s palace is located on an isolated and remote island, and the only way to access it is through the elevator-pipe. Along the way, you will encounter enemies like Cheep Cheeps and Bloopers, who are reappearing again, as well as Big Berthas (who are debuting in this game). There is also another, rarer form of Boo in this world, and it is called Stretch.

Ocean Side is taken over by Wendy O. Koopa. She turned the ruler of this region into a Kappa (or a Dino-Rhino from Super Mario World in the remake) and stole his wand. In order to save Ocean Side, Mario must, obviously, battle Wendy O. Koopa in her flying airship and restore the stolen wand.
 

Mario On Big Island


World 4: Big Island
As soon as you enter the first level of this world, you will notice a huge change. Everything is much bigger than you! The Enemies, the blocks……..almost everything. This is a very similar setting to the first world of this game (Grass Land), but a vast majority of its elements are in a gigantic form (hence the name: Big Island). This world is filled with 6 levels, 2 fortresses, 2 Spade Panels and 4 Toad Houses. It should be added that, even though there are 6 levels in total here, only 5 are enough to reach the king’s castle. The enemies that appear in this region are the enlarged versions of the typical and regular enemies (like Goombas, Koopa Troopas, Koopa Paratroopas, etc…..).


Just like in the previous cases, the king was thrown down and turned into an orange dinosaur (or Donkey Kong Jr. himself in the remake of the game), and his wand was stolen. The one who is responsible for this is yet another descendant of the main antagonist of the whole franchise (Bowser) - Iggy Koopa. In order to bring back the piece to the Big Island, as well as to reverse the king to his natural form, Mario must go to Iggy Koopa’s airship and defeat him there.
 

Mario Flying Through Sky Land


World 5: The Sky
Quite a simple name, isn’t it? Even though this world has such name, levels are not placed in the air, exclusively. Rather than that, the player starts his journey on the ground and later, once you reach the spiraling tower, it takes you up into the sky, and that is where the second half of this world’s journey takes place. In this world there are 9 levels, 3 Spade Panels, 3 Toad Houses and 2 fortresses, in total. The castle is located on the southwest part of the sky. As for the enemies, the ones that deserve the most attention are the Parabeetles. They are similar to the regular Buzzy Beetles, but they have wings and a different color too.

The boss of this world is Roy Koopa, who captured The Sky world, and turned the king into a condor (or Albatross in the remake), stealing his wand as well. The basic concept is the same, so the only way to restore peace to this world is to beat Roy Koopa in his airship and restore the wand that also enables the king to transform back into his original form.

World 6: Iced Land
It is time to wear something really hot, because the next world is freezing and cold! Snow, ice, white color……….all those elements are the basic contents of this world’s landscape. Obviously, since the platforms are filled with snow and ice, it makes the movement much tougher and it is very easy to slip off and fall down. Along the way you will encounter some ice blocks as well, and they can only be melted by using the fireballs (from the Fire Flower power-up). Ice blocks usually contain various items (such as coins), but they may contain some enemies as well. This world has 10 levels, 2 Toad Houses, 3 Spade Panels and 3 fortresses.

This was a quiet and peaceful place until Lemmy Koopa showed up. As soon as he turned the old king into a fur seal (or Monty Mole in the remake of the game), he started ruling this beautiful (yet chilling) wonderland. It is up to our hero to go all the way to his airship and end his reign.
 

Mario In Pipe Land


World 7: Pipe Maze
Just like the name implies, this is a series of platforming sections that are connected by various pipes. This is also the world where the game’s already high creativity reached completely new heights! This region has 9 levels, 2 fortresses, 2 Nippler Plant levels (short sections that are overloaded with these creatures), 3 Spade Panels and 3 Toad Houses. In this region, you will yet again meet with your old underwater “friends” – Cheep Cheeps, Big Berthas, and you will meet some Blooper Nannies too.

This unique world was taken over by none other than the prince himself – Ludwig Von Koopa. His ruler-ship started as soon as he turned the king into a goldenrod Venus Fire Trap (or Yoshi in the game’s remake). If he wants to reach Bowser’s land, Mario must save the Pipe Maze from the terror of Ludwig Von Koopa, in the same way like he did before.
 

Mario Fighting With Bowser


World 8: Dark Land
This is it – the last world. This region is completely dark and soulless, unlike any of the previous worlds. It is also quite mystic. If the previous world has improved the overall inventivity of the whole game by a huge margin, this one blasted it into the orbit! Many of the levels in this domain take place on the sections that are covered with tank brigades, that are approaching from left to right, and that are filled with cannons and various enemies with only one goal – to prevent Mario and Luigi from reaching Bowser’s castle. There are also the infamous Hand Traps that are found in the second area of the game. They unexpectedly grab Mario (and Luigi), taking him to a short level that contains a chest with the Super Leaf power-up at the end of it. Aside from these things, this world has 2 normal levels and 1 fortress.

At the end of this world we can see Bowser’s castle, and that is where the final battle with him takes place. If he wants to save the princess, Mario (or Luigi) must find a way to stop Bowser yet again.

World 9: Warp Zone
The only way to access this world is by using the Warp Whistle. In this section, you can literally skip worlds, and enter any world you want. However, the selection varies depending on the world in which you have used the Warp Whistle. If you use it in this world, it will automatically lead you to world 8 (Dark Land). It must be noted, though, that you can’t return to the world from which you have accessed the Warp Zone.

World-e
This is an e-Reader based world that is only available in Super Mario Advance 4: Super Mario Bros. 3. It can be accessed at the very beginning of the game. Players can basically use 2 different Game Boy Advance consoles or, in fact – one can use the console and the other can use the e-Reader to scan the level cards, demo cards, as well as the power-up cards.

 

A full Atlas of all the worlds and levels in Super Mario Bros. 3 for the NES by Atlas Videos.

 

The Bad Guys

 

Here they are, the main bad guys from SMB3. The first one you'll encounter will be Boom Boom who inhabits fortresses throughout the lands. You'll then fight a Koopa Kid at the end of each world, taking back the magic wands and restoring the ruler of each land to their human form before you finally take on Bowser in Dark Land.

 

/Bosses/Bosses/Bosses/Bosses/Bosses/Bosses/Bosses/Bosses/Bosses/Bosses/Bosses

 

 

The Making of Super Mario Bros. 3

 

The development of this game took more than two years, overall. 10 people from Nintendo Entertainment Analysis and Development were working on it and Shigeru Miyamoto was, once again, the boss of the whole project. Just like it was the case with the original game, he was closely connected to the whole project and, during the entire time of the production, he was constantly promoting a free interchange of ideas. He thought that his new game should be as fresh and innovative as the first Mario game was, so that was the main thing that the entire team was focused on.

The first idea was to make the game appealing to people of different playing habits and to people of varying skill levels. So, at the same time, the game should be easy enough so that anyone can pick it up and start playing it, but also – the more the player progresses, the tougher it gets. To make things as fresh and exciting as possible, many new items and power-ups were introduced. Some of them were truly extraordinary, especially for the time when they originally appeared. It is interesting to mention that there was even an idea to have a power-up that would turn Mario into a centaur, but it was quickly dropped, and a raccoon-tail concept was implemented instead. Many new enemies were also introduced to add even more elements to the game’s diversity, and some regular ones were re-designed and reintroduced as such (like the Goombas and the Piranha Plants). These new redesigns became the standard appearances in the future titles as well.

 

An extract from Nintendo Power Magazine about Super Mario Bros. 3

An extra from Nintendo Power Magazine about Super Mario Bros. 3 and its design.

It is interesting to note that some designs were actually inspired by the personal experiences of the whole team. For example, the idea for the Chain Chomp enemy came from Miyamoto’s personal (bad) experience with a dog. Also, Bowser’s children (the Koopalings) were based on personalities of 7 of his programmers, and this was basically a tribute for all the hard work they have given in order to complete the game. They also got their names after some very famous people including musicians (for example: Ludwig Von Koopa is named after the famous Ludwig Von Beethoven, while Roy Koopa was named after……….yes, you guessed it correctly – Roy Orbison himself!).

One thing that really stands out in this release is the visual aspect. It was stunning at the time. A special graphics machine (Character Generator Computer Aided Design) was used to render it. Each shape had a different number attached to it (those numbers were a part of the game’s code), and all of them combined together produced the images on the screen, in real time. The cartridge of this game uses Nintendo’s custom MMC3 (memory management controller) ASIC, in order to enhance the NES limitations. This allows the animated tiles, extra RAM for diagonal scrolling, as well as a scanline timer (to split the screen). The game uses the mentioned functions to split the screen into two parts – a playfield that is located at the top and a status bar on the bottom. This allows the top portion to scroll as the player goes through the stage, keeping the bottom part untouched (with all the information displayed on it).


There was a lack of ROM chips in 1988, and Nintendo of America had problems to perform various North American game releases, according to their original schedules. Games that were delayed because of this problem were, among others, Super Mario Bros. 3. and Zelda II: The Adventure of Link . However, this offered new opportunities, and SMB 3 was actually promoted in a movie called “The Wizard”, prior to its release. It was, so far, the only game that was promoted this way in the entire history of video games. More information about the actual connection of “The Wizard” and Super Mario Bros. 3 can be found in the next section already.

 

The Wizard movie

 

The front cover for the Wizard Movie

As it was already mentioned, in 1988 Nintendo of America struggled to release their games according to their original schedules. One of the games that was delayed because of this was also the game we are talking about here (Super Mario Bros. 3). This presented a new opportunity that Nintendo didn’t want to miss – they made an agreement with Tom Pollack of Universal Studios, who approached them about a video game movie called “The Wizard”. He wanted to include some of their most popular titles in it. And so, the agreement was made, and Nintendo gave a license for its products to be used in the movie. One of the games that appeared in this film is Super Mario Bros. 3. It was basically shown to the audience before it was actually released, and it was used in the final scene, that involved a video game competition. The movie was released in December 1999, between the release of the Japanese and the English version of the game.

We will not spoil the movie for those of you who didn’t see it yet, but we will shortly describe its plot, so that you can understand the whole thing better. The story follows Jimmy Woods (who is portrayed by Luke Edwards), a young boy who is suffering from a serious mental disorder ever since his twin sister drowned in the river, two years earlier. He is a very introvert type of person, and he spends most of his time building things out of boxes and blocks. It is later revealed that he is very passionate about video games and that he is very skillful at them. After he learns about a video game tournament called “Video Armageddon”, a competition that is offering a cash prize of $ 50 000, he decides to put his skills to the ultimate test………

Regardless of poor ratings in general, “The Wizard” will always have a special place in the history of video games. Not only did it popularize some of Nintendo’s biggest releases, it was also used to promote one of the greatest video games ever made and that is, of course, Super Mario Bros. 3. That is why this film is so important both for the Mario franchise and for video games, in general.
 

An image showing the Suepr Mario Bros 3 scene in The Wizard Movie

Super Mario Bros. 3 makes its appearance on the big screen in The Wizard movie back in 1989.

 

Remakes and Re-releases

 

Just like it happens with other popular games, this game got its own remake as well. The game was first revamped and included as a part of Super Mario All-Stars cartridge. It was an upgraded version of the game in terms of sound and the graphics that were adapted exclusively for the SNES. There were some minor changes in the re-release as well (Super Mario All-Stars + Super Mario World), as well as in the port to the Wii (Super Mario All-Stars Limited Edition). One of the biggest improvements in the All-Stars version of the game was the ability to save your progress (the lack of this function was often criticized in many reviews that were written for the original release). There is also a Battle Game Feature that functions in a different way than the ones featured from the maps in the 2 player co-op mode. Many glitches were also corrected, but the core gameplay remained untouched.

This game was also ported to the GameBoy Advance as the fourth (and the last) installment in the Super Mario Advance subseries (it was released as Super Mario Advance 4: Super Mario Bros. 3). It had the same sounds and the graphics like the All-Stars version + it had the option of using the e-Reader. Its function was to unlock new items and levels, including the content from the other classic Mario platform games (by scanning the appropriate cards).

 

Videos - Gameplay, Trailers & Commercials

 

 

Watch the cartoons based on Super Mario Bros. 3

 

 

A complete playthrough of Super Mario Bros. 3

 

 

A retro TV commercial advertising Super Mario Bros. 3  toys at McDonalds!

 

Other videos to check out:

">Super Mario Bros 3 NES commercial and all the
">Super Mario Bros. 3 challenges in NES Remix 2!

 

Reception & Sales

 

The game got fantastic reactions when it was released and was greatly accepted by the entire gaming community. Many people were stating that this is the best NES game ever made and one of the best video games ever made as well. It holds this status today as well. Computer and Video Games magazine rated it as 98/100, praising the gameplay, the visuals, the sound and the replay value as well. One of its editors also stated that the game is almost flawless, while the other one stated that it is the best video game of all times. He also called it “the Mona Lisa of gaming”, while also adding that it is “astoundingly brilliant in every way, shape and form”. Another editor said that this game “makes Sonic the Hedgehog look like a wet Sunday morning and even gives the (Super) Famicom's Mario 4 a run for its money” .

The Mean Machines’ Julian Rignall referred to this title as “the finest video game” that he played in his entire life, praising its depth, addictiveness and the overall challenge. A second reviewer of Mean Machines (Matt Regan) predicted that the game would the best selling title in the United Kingdom, and also added that it is a truly brilliant game. He also said that the game tested both the brain and the reflexes and that even though the graphics were simple, they were very varied and unique. In a preview of Super Mario Bros. 3 Nintendo Power gave it very high marks in the following categories: graphics, audio, gameplay, challenge and enjoyability.

This game has received universal acclaim from many modern critics, who all considered this game to be one of the best games of all time as well. Edge Magazine thought that this was the standout title in 1989 and also said that it managed to outshine the original game in terms of sales milestone (the first game sold 40 million copies, but it was also packaged with each NES console). They praised the addition of the world map and they stated that it was a great innovation that looks much better than the typical screen where you can select which level you want to play. Skyler Miller of Allgame gave a lot of compliments regarding the game’s graphics, sound, level design, as well as the introduction of non-linear gameplay. Dengeki stated that this game is a very popular title and also shared the excitement over its rerelease on the Game Boy Advance system. The hidden items in this game (such as the Warp Whistles) were very well received. Rignall added that they are playing an important role in the overall addictiveness of the game. Both GamesRadar and Screw Attack ranked it as the best NES game of all times. GamesRadar stated that the original game defined the sidescrolling platform genre, and this one perfected it.

Some of the elements got negative critics too, but all of them were very minor. One of the criticisms was that the game lacked the ability to save the player’s progress as, this way, it must be beaten in one sitting. Considering the fact how long the game actually is (especially for its time) + a ton of secrets and hidden areas to explore……it just consumes too much free time. Rignall also stated that the sound effects were outdated, especially when they are compared to the games available on the SEGA Genesis and the SNES (Super Nintendo Entertainment System) consoles. Some critics were also focused on the game being too difficult at times.
 

Sales

This game was a huge commercial success and it became one of the best-selling video games ever. Its official preview in The Wizard movie received a lot of anticipation in the United States before the game’s release. One of the editors from IGN stated that this was a show-stealing element, and he also disregarded the film by calling it “a commercial for the game”. By 1993, the game had sold 4 million units in Japan and 7 million units in the United States and, in the US alone, it generated over US$ 500 million in revenue for Nintendo. Author David Sheff said that this game went platinum 11 times. In 2008, Guinness Book of World Records listed this title as the best-selling game that was sold separately from the main system (on which it was released), and it also reported worldwide sales of over 18 million copies (including the remakes). In October 2009, Game Informer reported that the Virtual Console version had sold 1 million copies. As of 2011, this game remains the highest-grossing non-bundled game to date, having grossed $1.7 billion (adjusted for inflation).

 

Legacy & Accolades

 

Just like the original game introduced many elements that became the standard parts of the future Mario games, this game brought some new innovations that were standardized in the same way, as well. The world map was introduced in this game and, since then, it is a common part of many of the future releases (like Super Mario World and New Super Mario Bros.). Also, this was the first game where Mario could actually fly, after granting this ability by getting the Super Leaf power-up or the Tanooki Suit and, since then, this feature was also seen in games like Super Mario World, Super Mario 64 and Super Mario Galaxy. The Super Leaf item has made its reappearance in the 3DS exclusives – Mario Kart 7, New Super Mario Bros. 2 and Super Mario 3D Land. This was also the first game where Bowser was portrayed with a red hair and, since then, it is a standard part of his appearance.

The release of this game has also led to a creation of an animated television series called “The Adventures of Super Mario Bros. 3”. It was made by DIC Entertainment, through collaboration between Nintendo of America and NBC. The show was broadcasted on a weekly basis and it featured numerous elements from the game (such as: the enemies, the environments, the characters, etc…..). The Koopalings were also present in the game, but they had different names that were based on their personalities. They also had a different age order. Other Nintendo products that were directly inspired by this game were also released. The music from the game has appeared on Nintendo Sound Selection Koopa (a compilation of songs from various Nintendo games). The stages and the graphics from this game were also seen in the 2006 Nintendo DS release Tetris DS (they are seen in the background). The Koopalings have also appeared as bosses in Super Mario World, Mario is Missing!, Yoshi’s Safari, Hotel Mario and all New Super Mario Bros. games, except the first one (New Super Mario Bros.). A standard mini-boss of this game( Boom Boom) reappears in Super Mario 3D Land and Super Mario 3D World, along with his female counterpart – Pom Pom.
 


This game appeared on many top video games lists. It debuted on Nintendo Power’s Top 30 best games ever list at the spot #20 (in September 1989). And later, it managed to get into their Top 10, and even take the very first spot in May 1990. It also managed to stay within the first 20 games on their list for more than 5 years, in total. More than 10 years after its original release, the game took the 6th spot on their list of 200 Greatest Nintendo Games. In 2008, Nintendo Power listed the game as the second best NES game of all times, praising it for making the series more complex, and for taking it to a whole new level. They also praised the introduction of various new abilities that have since become standard parts of the franchise. In 2007, ScrewAttack called this game the best Mario game ever made, as well as the best NES game of all times. They went so far with the praising of this game, that they had a message for people who still didn’t play it, and it was – “If you haven’t experienced this greatness, we pity you……and your children”. In a poll that was conducted by Degeneki, the game was tied with Super Mario World as the 3rd game that their readers first played.

The game was also ranked on several different IGN lists in 2005 as well. It was rated as 23rd best game on their Top 100 Video Games List. They praised many aspects of the game, but the “spot-on” controls got the best reviews. IGN editors from the United Kingdom, United States and Australia ranked this game as 39th best game in their 2007 Top 100 games, praising the innovative concept of whole game. They also added that the game vastly improved the already extraordinary concept (that was originally set by Super Mario Bros.), by adding new enemies, new power-ups and more complex structures of the levels, in general. Users and readers of the website had similar opinions – they ranked it as 32nd best game in 2005 and 21st best game in 2006, respectively. In 2007, this game was included in the “game canon” (a list of 10 best video games that were supposed to be considered for preservation by the Library of Congress). In 2009, Game Informer placed the game at the spot #9 on their list of “The Top 200 Games of All Time”, implying that “it is a game with incredible lasting power that we won’t soon forget”. Edge ranked it as 20th best game on their list of “The 100 Best Games To Play Today”. They called it “the one 8-bit game that still shines today, no caveats required”. UGO listed it on their list of the “Top 50 Games That Belong On the 3DS”, stating that it is “arguably the greatest Mario game ever made”.

The game is also well known for spawning Commandeer Keen series that are very similar to the Super Mario Bros. series. The whole thing started when the video game developer John Carmack (from Softdisk) created the Adaptive tile refresh in the early 1990s that would run smooth, side-scrolling graphics in side-scrolling games on EGA cards. Together with his colleague Tom Hall, he kept the whole technology from the company as a secret, since they used their free time to make a clone of the first level from Super Mario Bros. 3 (in the late evening hours). They wanted to replace the popular plumber with a character from Dangerous Dave (a game that is made by Softdisk), and call it: ”

">Dangerous Dave in Copyright Infringement”. When John Romero (another developer from Softdisk. Nowadays, he is famous for creating the popular Doom franchise) saw what they are doing, he suggested that they should finish the PC port of the game, which was later taken by Nintendo, who didn’t want to sell PC copies of the game, because they wanted the game to remain as a console exclusive. In the meantime, the founder of Apogee Software Ltd. (Scott Miller) appreciated all the efforts made by ID Software team and stated that he would distribute any games that they make (this happened after Apogee stopped publishing their games). In the end, the first Mario-inspired, side-scrolling episode of Commander Keen was developed, and it was yet again made by using the Softdisk computers in the late evening hours. Soon after that, Softdisk made a proposal, stating that the team should form their own company, while they could still continue making games for them every 2 months, and that is how the popular video game company ID Software was formed (in 1991).
 

 

Raccoon Mario being attacked by an Airship Assault

 

References to other Nintendo titles

 

In this section you can see all the references of this game to other Nintendo releases:

  • Mario Bros. – The Battle Mode is basically a remake of the multiplayer mode of this game

  • Super Mario Bros. – Once you beat Bowser in the final stage of the game, Princess Peach says: “Thank you. But our Princess is in another castle! ...Just kidding!”, which is an obvious hint to the legendary reference of the original game (“Thank you Mario, but our princess is in another castle!”)

  • Super Mario Bros. 2 – Princess Peach’s character design is, practically, imported from this game.

References to SMB3 in later Nintendo titles

 

Just like it was the case with the previous 2 games, and like it was already mentioned, this game made a huge influence on the future titles in the franchise. In this section you can see all of its mentions in the later games that were made and published by Nintendo:

  • Super Mario RPG: The Legend of the Seven Stars – The music that is heard in Grate Guy’s Casino is a cover of the mini-games theme from this game, and the music that is heard during the battle with Bowser is a cover of the final boss theme from this game as well

  • Super Mario 64 – Many stages from Big Island resemble Tiny-Huge Island in Super Mario 64 (and Super Mario 64 DS). Changing the size by using the doors is a pretty similar concept to changing the size by entering the elevator-pipes in Super Mario Bros. 3

  • Mario Party - The music that is heard in Ghost Guess and Pedal Power is a cover of the Iced Land theme

  • Paper Mario – The jingle that is heard when Mario saves the Star Spirit is a cover of the jingle that is heard when Mario recovers the stolen wand in this game

  • Super Smash Bros. Melee – The main overworld theme has 2 covers in this game. One is heard in the Mushroom Kingdom and the other in Princess Peach’s Castle

  • Paper Mario: The Thousand Year Door – As soon as Jolene calls Mario, you can hear the Iced Land theme

  • Tetris DS – Levels 4, 5 and 6 in Marathon Mode use the gameplay of this title on the top screen. Spirtes of Racoon Mario, Frog Mario and Tanooki Mario can be seen on the touch-screen as well. Also, you can hear a cover of the overworld theme

  • Dance Dance Revolution Mario Mix – Music from the third NES game is a cover in this release

  • WarioWare: Twisted! - The Super Mario Bros. 3 microgame and Super Mario Bros. 3-Lift microgame are both based on this legendary NES classic

  • Super Mario 64 DS – The Rec Room theme is a cover of of the Grass Land theme of this game.

  • Mario Party Advance – The music that you can hear after beating Boom Boom (or the Koopaling), from the third NES game, is heard when you complete a quest in this one. Also, the mini-game Drop’em has a similar background design like the levels from Super Mario Bros. 3

  • New Super Mario Bros. – Many concepts from this game have made their reappearance in this DS release (for example, the Toad Houses). A lot of the worlds have very similar music themes as well, and the fortress theme is a cover of the same theme from Super Mario Bros. 3

  • Super Paper Mario – A cover of the underwater theme from the NES classic is heard when the Big Blooper appears

  • Super Smash Bros. Brawl – The main overworld theme of the previous Super Smash Bros. game (Melee) appears in this title as well

  • Mario Kart Wii – A license plate with the writing “SMB 3” can be found in the Moonway Highway track

  • Super Mario Galaxy – The airship and athletic music is a cover of the same theme from Super Mario Bros. 3

  • New Super Mario Bros. Wii – The Penguin Suit in this game is directly inspired by the various power-ups from the NES classic. A cover of the Koopalings battle theme can be heard in this game just like the cover of the airship theme. Fortresses in this game are made very similar to the fortresses from the third NES game, and the enemy courses are similar during the fights with a Hammer Bro., Fire Bro. Boomerang Bro., or Sledge Bro, and they even use a cover of the same song. Also, you can use the back-up power-ups from the menu, just like in Super Mario Bros. 3. The Parabeetle makes its reappearance in this game as well (and that is the only time that this enemy has appeared in another game). The Ice Flower resembles the flower that can be found in one of the Toad Houses

  • Mario & Sonic at the London 2012 Olympic Games – The Athletic theme that can be heard in this game is one of the optional tracks

  • Super Mario 3D Land - The jump blocks, the Tanooki Suit, the Super Leaf power-up, the Airships and Boom Boom all reappear in this game

  • New Super Mario Bros. 2 – Colorful blocks from SMB 3 can be found in some levels of this game. Also, the Super Leaf power-up, the jump blocks, the Tanooki Suit, as well as the Koopalings, all return in this game. In the Coin Rush Gold Classics pack, the second course is inspired by World 1-1, as well as the coin heaven

  • New Super Mario Bros. U - Boom Boom appears again, and he is the boss of the six of the Towers, Koopalings, and he also has some personalized ships in this game. The P-acorn sounds and behaves identical to the P-Wing. The first part of the Soda Jungle is inspired by the Grass Land world from the NES game, and many enemies from that game return as well

  • Mario & Luigi: Dream Team – Nipper Plants reappear in this game

  • Super Mario 3D World – The Spikes appear for the first time in a 3D Mario game. The music that is heard when Mario loses a life is a cover of this one

  • NES Remix 2 – Super Mario Bros. 3 - The game is available in this release

  • Mario Kart 8 – The Koopalings appear as playable characters for the first time.

Glitches and Bloopers

 

Being a programmer is everything but an easy job. When making something as complex as video games, it is perfectly natural (although of course, not recommended) to make mistakes in the final product. A term used for that is “glitches” (or “easter eggs” if you prefer). Regardless of them being added on purpose, or if they are placed there as a mistake in the game’s code, glitches are something that can be irritating, but very fun as well. And there are also people that like to find glitches in a particular game. So, just like it happens with almost every other title, Super Mario Bros. 3 has a lot of glitches. There is a huge number of them, but right now we will list the most interesting ones, as well as the ones that are extremely fun (and simple) to perform:

Walking on air
In order to activate this glitch, you must have the Super Leaf power-up or the Tanooki Suit. In the quicksand level, you must run and fill the P-meter to its maximum, or you can use the P-Wing power-up instead. You must touch the quicksand and jump as soon as you do so. If performed correctly, when flying up, you should notice that Mario looks like he is walking. This works in the original NES version and in the SNES remake.

Bricks act as coins
Near the end of world 3-3 there is a 2-by-2 assembly of coins. If you use the P-switch to turn them to bricks, and hit either of their lower sets, the upper two will behave like coins.

Immortal Bowser
In case you beat Bowser while he is in mid-air by using the hammer – he will fly upwards and never jump down. Since the time has stopped (assuming that he is defeated), there is no other way to get out of this situation but to reset the game. It should be noted that this glitch doesn’t work all the time.

Extended 1-Up theme
In order to perform this glitch you must have the Super Leaf power-up or the Tanooki Suit. You must wag your tail in, basically, the same moment when you grab the 1-Up mushroom. Since the two different sound effects will be in conflict, the game will be confused and, as a result, it will start playing the extra notes at the beginning of the 1-up theme. This glitch only works in the NES version of the game, and it was fixed in the remakes.

Gray Hammer and Tanooki Mario
As Tanooki Mario, make sure that you grab the Hammer Suit and press B at the same time, to turn into a statute. If performed correctly, you will get the Hammer Suit, but Mario will be gray from the top ‘till the bottom!

Also, the same thing will happen to your Tanooki Suit if you press B at the same time when you go down the pipe.

The first glitch is fixed in Super Mario Advance 4: Super Mario Bros. 3, and the second one stops working as soon as you leave the pipe.

Ice Block glitch
This is a very funny glitch to perform. Also it’s really easy to activate it. You just have to time it right, so that both the Buster Beetle and you grab the same ice block, and at the same time. As a result, both of you will be carrying an ice block. This works in the NES and the SNES version of the game.

Invisible Mario
In World 3-9, you need to duck on the top of the white platform. When you do this for 5 seconds, Mario will become a part of the background. You must then access the nearby elevator-pipe and Mario will get out invisible on the other side. Mario is not seen at all anymore, but also, enemies can’t take any damage on him. Also, if you run into an enemy, you will see a blue silhouette of his character in the background.

The item disappears
It is funny and interesting to mention that the game can’t operate two different items on screen, at the same time. So, in case there is 1 item on screen already, and if the second one appears at the same time, the first one will disappear. This happens both in the NES and the SNES version of the game.

Kamikaze Mario
In the second fortress of the 5th world, you can jump on top of the pipe and up the solid blocks above, so that you get stacked up between that area and the right side of the screen. If you jump to the top you will crush Mario and automatically commit suicide. This glitch is fixed in the SNES remake.

Wall Jumping
When Mario’s foot “bounces off” a wall or a pipe, he can immediately jump again and do a wall jump.

 

Trivia & Facts

  • The NES version of the game was released twice in English. In the second release, the names of the worlds were changed to [theme of world] Land, in order to get precise translations of the original Japanese names, while the first release used identical translation of the Japanese names, and they are seen at the end of the game. Other changes include different set of instructions in Toad’s N-spade game, as well as the different text in Peach’s letters to Mario, changing “Kuribo’s shoe” to “Goomba’s shoe”

  • In the European version of the game, Bowser calls himself “Koopa Troopa”, in his letter to Mario

  • According to the Guinness Book of World Records 2008, this game is the best-selling video game of all times. This information is not correct – at the time when this text was written, the best-selling video game of all times was Wii Sports, which has taken down the original Super Mario Bros. , a game that was the previous holder of this title

  • The image that was used in the book was actually the image of the game’s remake – Super Mario Advance 4: Super Mario Bros. 3. The same mistake appeared on the back of the box as well

  • Fire Mario’s cap and shirt were orange in the original NES version, as well as in the official illustration of Desert Hill. The remakes of the game, however, changed its color to white (the same color from the original game)

  • Until recently, this was the game with the most power-ups in any Mario platform game (a total of 9 power-ups), but it was beaten by Super Mario 3D World (this game has 16 power-ups, if you count the wearable items as well)

  • The colors of the fire suit of Mario and Luigi are the same, just like in the original game

  • This was the last game (until Super Mario Galaxy) where all Koopa Troopas were shown as quadrupeds and where Lakitus fall off the screen with their clouds still with them, if they are killed. In Super Mario World, all Koopas are bipeds (that is their standard look nowadays) and Lakitu's are separated from their clouds when they are killed

  • This is the first game where Luigi wears a green shirt and blue overalls and also the first game in the franchise where Mario wears a red shirt and blue overalls

  • A faster version of Coin Heaven/Warp Zone theme was used in Peach’s final smash in Super Smash Bros. Brawl

  • This video on YouTube explains how this game could be a stage play –

    (8:31-9:25)

  • The Koopa Kids make their reappearances in Super Mario World, but the order in which Mario battles them is changed. Their first 3D appearance (along with Bowser Jr.) comes in New Super Mario Bros. Wii. They also appear as bosses in Mario & Luigi: Superstar Saga and that was the only time they were included in a Mario RPG game.

  • Prior to its official release date in the U.S, Super Mario Bros. 3 was shown in a movie called The Wizard. This was the first time a videogame had been shown on the big screen prior to its release.
  • Nintendo's sales figures record total sales for SMB3 at 17.3 million worldwide. Making it the biggest selling single video game to date
  • Mario flies for the first time with the introduction of the Super Leaf.
  • First Mario game with a map screen
  • This game saw the introduction of the Koopa kids.
  • Super Mario Bros. 3 ranked 1st in the IGN.com top 100 NES titles list
  • iD Software had produced a PC demo version of the game, but despite Nintendo being reasonably complimentary about it, they wanted to keep the game exclusive to their own system
  • The names of most of the Koopa Kids were inspired by various people who were popular/well known at the time that SMB 3 was being developed, see the below table for examples of this.
Koopa Kid Named after
Iggy Koopa Iggy Pop
Larry Koopa Unknown
Lemmy Koopa Lemmy Kilmister (Motorhead)
Ludwig Von Koopa Ludvig Von Beethoven
Morton Koopa Jr. Morton Downey Jr
Roy Koopa Roy Orbison
Wendy O. Koopa Wendy O'Williams (Punk singer)

 

Reference / Information

 

Media / Downloads

 

Super Mario Bros. 2 (NES) game information, videos, enemies, items and trivia

Super Mario Bros. 2 title screen

Release dates

Australia N/A
Europe April 28th, 1989
Japan September 14th, 1992
N.America October 2nd, 1988

General information

Platform: Nintendo Entertainment System

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

 

Buy Super Mario Bros 2 on

 

Quick links: Overview / Story / Gameplay & Controls / Characters / Items, Objects & Powerups / Enemies & Bosses / References to other games / Mentions in later Nintendo titles / Videos - Gameplay, Trailers & Commercials / Development / Reception / Boss Fight Books: SMB 2Trivia & Facts / Reference & Information / Media & Downloads

 

Overview

 

Super Mario Bros. 2 (also known as Super Mario USA) is a side-scrolling platform game, released in 1988 (in the USA) and 1989 (in Europe). It is the second game in the legendary Super Mario franchise. While it was originally produced and developed exclusively for the NES (Nintendo Entertainment System), it was, later, re-released for other systems as well.

It must be noted that there are major differences between the Japanese version of Super Mario Bros. 2 (also known as Super Mario Bros. :The Lost Levels) and the one we are talking about here (the American/European version). The Japanese version is, basically, the same game as its predecessor. It has the same graphics, same story, same characters, same gameplay, same power-ups………..almost everything is completely the same, except of one “small” detail – the game is brutally difficult! It is muchLuigi pulling up a vegetable tougher than the original Super Mario Bros. game. People in Nintendo figured out that the game would be too difficult for American and European gamers, so, instead of launching that game in those 2 regions, they used a different approach.

 

They came to an idea to re-release the older Famicom title called: “Yume Kojo: Doki Doki Panic” and use the characters from Mario’s universe (not all of them, though) instead of the original ones. And that is exactly what happened in the end – Super Mario Bros 2. , that we are playing in the USA and Europe is, basically, a remake of Yume Kojo: Doki Doki Panic. As a result, this game is much different than almost every other platform game in the Mario franchise, and the player gets to experience that from the very beginning. That is also one of the reasons why it is one of the most disliked games in the whole franchise as, even though it is a Mario game, many standards that were set by its predecessor, and that were used by the later games - were not seen in this title.

The plot is also different. Instead of fighting Bowser and his army of Koopas, this time Mario, Luigi, Peach and Toad are placed in a similar, yet different, setting called Subcon (also known as “the land of dreams”), that was once a lovely place for living and a real wonderland, just like the Mushroom Kingdom, but it is now ruled by the giant frog king called Wart, and peace is no longer residing in this area. It is the task of Mario and his friends to defeat Wart and restore Subcon to its normal and natural state of living. To make things even more distinct and different, all the happenings in this game are only a dream of everyone’s favorite plumber.

Still, even despite various negative comments, Super Mario Bros. 2 is an important part of the franchise, and some elements that were introduced in this game, found their respective places in the future Mario games as well.

 

Story

 

The official story from the Super Mario Bros. 2 game manual:Mario walking up the steps to subcon

 

One night, Mario had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying,

"Welcome to Subcon, the land of dreams. Our once-beautiful world now suffers at the hands of the evil Wart. Please help us! Only you can free us from his tyranny. Oh, and remember one thing: Wart hates vegetables."

However, before Mario could figure out what was happening, he suddenly awoke on his bed and realized that it was all a dream. The next day, while heading out to a picnic with his friends Luigi, Princess Toadstool, and Toad, Mario told the tale of his strange dream. Hearing this was quite a shock to his friends, who all had the very same dream the night before.

Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams!

 

Gameplay & Controls

 

As it was mentioned earlier, the gameplay of this game is much different than the gameplay of the other platform games in the franchise. Still, some basic points are identical. The objective is still the same, and that is – make it from point A to point B or, in other words, make it to the end of the level. The player can move left and right, jump and run, just like in the first game, but, instead of shooting fireballs acquired from the Fire Flower power-up, this time the player can grab various items (like the most common ones in the game – vegetables) and throw them at the enemies on screen, in order to beat them. So, the basic premise is still identical to the other platform games in the Mario franchise.

But now comes the part where we are going to introduce major different aspects of this game. First of all, instead of 8 worlds, where each of them is packed with 4 levels, this game has 7 worlds and each of them has 3 levels (the last world has 2 levels, though). Another major difference is that, at the end of each level, the player needs to beat a mini-boss in order to proceed. And that is, in all cases, a new character called Birdo. She can be beaten either by throwing back the eggs at her (the ones that she fires back and forth, in order to kill Mario and his friends), or by throwing other items at her (mushroom blocks). In order to pick-up the eggs (or other items), the player must jump/stand on them and press the “B” button. Birdo takes 3 hits to be defeated.

 

Mario lifting a Mushroom Block

Mario lifting a Mushroom block.

 

After that, the player picks-up the crystal ball, that was guarded by Birdo, and, after that, the door that leads to the end of the level is opened (the Hawkmouth gate). At the end of the 3rd level of each world (or the 2nd level in the last world), the player must defeat the boss in order to pass through. Each of them takes different tactics and strategies in order to be defeated, but all of them involve throwing various items at them to damage them. Also, at the end of the level, there is a bonus section in the form of a lottery machine, which enables the player to gain extra lives (with the right combination of slots).

Contrary to the first game (and the other platform games in the franchise), in this one Mario and his friends don’t beat the enemies by jumping on them, or by throwing fireballs at them. Instead, the player must jump on them, pick them up and throw them towards other enemies. He/she can also pickup various items (that are placed on or under the ground) and throw them towards the enemies to beat them (in the same way that was previously described). Also, it usually takes two hits to kill Mario and his friends, but after they pick-up the mushroom (it is picked up in the same way as other items), the number of allowed hits rises to 3. The mushroom also restores the health points to the maximum amount. Mario and his friends can die either by being killed by their enemies, or by falling down into the water/pit, similarly to the first game. The only main difference here is that there is no time limit to finish the level.

Also, in this game there are no elevator-pipes, but instead of that, there are certain “vases” that can serve for this purpose. Hidden areas in the game are replaced by the, so called, Subspace world. It is an alternative and dark version of Subcon. Over here, the player can find various items that will help him to beat the game (from coins to mushrooms and even a Starman power-up). It is accessed when the player finds the magic potion item (which is found after being plucked). Certain doors in the game are locked and they require the key in order to access them. Once the player finds the key, an enemy that looks like a two-colored mask (Phanto) will immediately start chasing him. However, if he/she drops the key, Phanto will retreat and leave the screen.

And finally, another major change in the game is that there are 4 playable characters (Mario, Luigi, Princess Peach and Toad), and all 4 of them have different abilities and qualities (they will be described, in detail, in the “Characters” section). The player can select one of these 4 characters at the beginning of each and every level. Whether the game will be played with only one character or with more of them, it is up to the player to decide.

The controls are basic and easy to memorize. You can see them here:

Right - Move right
Left - Move left
Down –Used for ducking, entering the vases and climbing down the vines. If you duck a bit longer, you will activate the Power Squat Jump, which enables you to jump higher than usual.
Up – Used for climbing the vines, entering the doors and various other openings.
A – Jump (the longer you press the button, the higher you will jump)
B – Pickup/throw items. It is also used for stopping the slots in the bonus levels.
Press and hold B + Left/Right – Running
Start – Pause the game.
Select – Confirm the choices after a Game Over screen.

 

Characters

 

An artwork featuring the main characters of Super Mario Bros. 2

An artwork of the main characters Mario, Luigi, Princess Toadstool and Toad from Nintendo Power Magazine.

 

Playable characters

In this section we are going to cover both the main (playable) characters, as well as the supporting ones. So, here is a list of all the characters that appear in this game:
Main (playable) characters

Mario – A hero of Mushroom Kingdom and the most popular plumber in the world (both the virtual and the real one) returns for yet another adventure. This time, though, he has the task to save the land of dreams called Subcon from the evil Wart. In this game, Mario has average powers and abilities, and that, on one side, makes him an ideal playable character, as he is suitable for, practically, every possible obstacle and situation in the game. But, on the other hand, there are parts that require characters with dominant abilities, and, in that case, Mario is not the one you are looking for.

Luigi - Mario’s brother and side-kick gets much more personality in this game. Instead of just remaking the same sprites of Mario, as it was the case in the original game, Luigi is taller than Mario in this game, and he can also jump much higher. And this high jump, exactly, is his strongest attribute. But, Luigi is also very slow, both in the movement and in the pick-up/throw actions, so you may want to think again before choosing him in some of the game’s levels.

Toad – As it was mentioned before, Toad gets much more personality in the games that succeeded the original Super Mario Bros., and, in this game already, he becomes another side-kick of our hero. He is completely the opposite character of Luigi in this title. He is the fastest playable character (both in the movement and in the pick-up/throw actions), but he has the lowest jump of all 4 characters, which makes getting across bigger gaps with Toad a real challenge.

Princess Peach – This is one of the rare games where she is not that “damsel in distress” that is waiting to be rescued by Mario. Even though it must be appreciated that she is also an active participant in the quest of saving Subcon, it should be noted that she is the character with the weakest stats, overall. She is even slower than Luigi in picking up and throwing the objects, as well as in the movement, however, her strong point is that she can float for a while after jumping, which makes getting over the tricky gaps much easier.

 

The Super Mario Bros. 2 characters in vegetable-pulling-strength order

Supporting characters
 

Subcon (species) – These tiny fairies, that look like flies, are inhabitants of the dreamland that carries the same name. Their land was invaded by Wart and now they need help from Mario and his friends. They also have a small role of a “mentor” in the game, as they give clues about defeating Wart (by stating that he hates vegetables).

 

Items, Objects & Powerups

 

There are many different items, objects and power-ups in this game – much more than in the original one. They all have different attributes and meanings, so compiling a detailed list of all of them is a must. In this section you can see each and every item, object and power-up that appears in this game, as well as a short description of each of them:
 

1 up mushroom
1-Up Mushroom – Just like the name implies, as soon as you collect this mushroom, you will get an extra life

Birdo eggs – This is one of the Birdo’s typical attacks. They shoot eggs back and forth in order to hit Mario and his friends. When the player stands on the egg, he/she can pick it up and throw it back at Birdo, in order to damage and defeat her. It should be noted, though, that not all Birdos shoot eggs. Only red and pink ones do, and the green ones use fireballs only

Bombs – Everything that you already know about the bombs, in general, applies to these items in the game as well. They are found in the ground and they are also used by Mouser in order to kill Mario and his friends. They can be picked up, but there is a time limit before they explode, so make sure that you drop them before that happens. They are used to destroy certain blocks and as a weapon (to damage the previous-mentioned Mouser, as well as the other enemies in the game)

Cherries – They can be found in every level as collectable items. When you get 5 of them, the Starman power-up will appear on the screen

Coins – These items, that were the basic collectable items in the original game, are found only in the Subspace world in this one. You can get them by plucking the vegetables. Their function is also different in this game, as they are only used in the bonus stages (in order to get extra lives).

Crystal Balls – As soon as you defeat Birdo, she will drop down the crystal ball, which opens the Hawksmouth, and you can, then, finish the level
 

Key
Keys – They are, logically, used to open the doors that are locked. As soon as you pick-up the key, a two-colored mask named Phanto will start chasing you. In order to deactivate it, you need to drop down the key. Then you can pick it up again and carry it towards the door, until Phanto shows up again. Just repeat the previous strategy as many times as it is needed to finally reach the door with the key

Magic Carpets – As soon as you beat Pidgits (enemies that ride them), you can use the magic carpets yourself, and you can ride them for a short period of time, in order reach distant areas. That is, pretty much, their only function in the game

Magic Potion – It is, basically, an entrance to the Subspace world. It is found after being plucked, and once you throw it on the ground, it creates a door that leads to the Subspace world

Mushrooms – As it was previously mentioned, the mushrooms restore your health and they also add one extra health point to the player. They are only found in Subspace world

Mushroom Blocks – They are mushrooms, but in forms of a block. They can be used as weapons (to beat Birdo, for example), but they can also help you to reach higher and, by other methods, unreachable areas
 

Pow block
POW Blocks – As soon as you get this block and throw it on the ground, it will create a powerful earthquake that will kill all enemies that happen to be on the screen, at that point

Rockets – They can be found in the grass. They are used to transport the player to the next part of the level (that is high above the previous one)

Small hearts – They can be found after plucking the grass. They restore one health point that was previously lost. Also, if Mario and his friends are in their small forms, they will turn into the bigger ones, once they pick-up these items

Starman power-up – Just like in the original game, it gives the player temporary invincibility. With this power-up you can kill almost any enemy that you touch. It can be acquired after 5 cherries are collected

Stopwatch – It is found after plucking the grass. It stops all enemies and their movements on the screen, for a short period of time
Turtle Shells – They can be found in grass. They have the same function like the Koopa Troopa/Koopa Paratroopa shells in the original game. When you throw them on the ground they will slide and kill all enemies on their way. They will also destroy any blocks they hit.
 

Cobrat In The Jar
Vases – Instead of the typical elevator-pipes, vases are used for entering secret areas. They are accessed in the same way like the elevator-pipes (when the player ducks while standing on top of them). They typically contain some items (keys, POW Blocks……..), as well as some enemies (Shy Guys and Cobrats)

Vegetables – The most common and the most dominant pick/throw items in the game. They are the basic weapons in the game. After being plucked, they can be thrown at enemies, in order to kill them. Once they kill a certain enemy, they bounce, allowing them to kill some additional enemies nearby, as well. In case you manage to beat a certain amount of enemies with a single vegetable, you will get an extra life.

 

Enemies & Bosses

 

Just like it is the case with items, objects and power-ups, there is a huge number of enemies that want to prevent and stop Mario and his friends from succeeding in their mission. Also, this time there are several bosses in the game, and not just Bowser and his fake clones, like in the first game (Bowser doesn’t appear in this game at all). The following list shows all the enemies and bosses that appear in this title:

 

Enemies

 

Albatoss holding Bob omb

Albatross – They are birds that fly back and forth. Sometimes they come packed with Bob-ombs, that they throw at Mario and his friends, in order to kill them. Albatross cannot be picked up and thrown away like it is the case with other enemies, but they can be ridden. Riding the Albatros makes you reach distant parts of the level

Autobombs – They are, basically, cannons on vehicles. They move back and forth and they shoot projectiles. They are ridden by Shy Guys. It is interesting to note that, as soon as you beat the Shy Guy, the Autobomb will still move, but it will not shoot projectiles anymore. You can ride them as well, but, generally, all Autobombs should be destroyed with an item
 

Beezo


Beezos – They look similar to Subcon (species), but, unlike them, they are not friendly. They fly down and towards Mario and his friends, trying to hurt them. They can be easily defeated with an item, but you can also jump on them, pick them up, and throw them around

Bob-ombs – They are enemies that look like bombs, but they have eyes, arms and legs as well. They run back and forth, but when they get next to you, they self-destruct themselves in order to kill you. Sometimes they are carried by Albatross and then thrown on the ground. Even though they are really deadly, you can still pick them up and throw them around

Cobrats – They are giant-looking snakes. They can be found either on the ground or hidden in the vases. Their only attack is firing a small tiny projectile towards Mario and his friends. However, sometimes they can also jump and then fire the projectile (that happens when the player gets too close to them). They can be defeated just like almost every other enemy, and that is – either by throwing an item at them, or by picking them and then throwing them away, or towards other enemies

Flurries – These enemies are only located in the ice sections of the game. They run back and forth in order to damage you. However, you need to watch out, as they move much faster than the other enemies. But, luckily, just like the ice platforms are slippy for you, they are slippy for them as well. They can be defeated in the same way as most of the other enemies in the game

Hoopsters – These giant bugs surely don’t look too friendly. They are located on the vines and they slowly move down in order to damage the player. However, they are as vulnerable as majority of other enemies, so they can be beated by using any of the standard (and described) methods
Two Ninjis


Ninji's – One would expect to see a real bad-ass-looking ninja with a name like this, but these creatures are…….ehmmm, cool. And cute. They run back and forth, and they also, sometimes, jump in order to hurt you. Whether you will beat them with an item or with the classic pick/throw method, the choice is up to you

Ostros – These ostriches are ridden by the Shy Guys. As soon as you defeat the Shy Guy, Ostro will continue moving, without stopping. They can be beated just like almost any other enemy, but it should be added that, once you throw them towards other enemies, they don’t bounce off them

Pansers – they are flowers that shoot fireballs towards Mario and his friends in order to kill them. They come in 3 different color variations: red, green and gray. Red Pansers shoot fireballs without moving, and the other two move back and forth, throwing fireballs towards you, at the same time. Pink Pansers actually go after you and they fire 3 fireballs at a time. They can be defeated when you throw an item towards them
 

Phanto Catching Mario


Phantos – They are two-colored masks that are located near the keys. They are deactivated, by default, but as soon as Mario and his friends grab the key, Phantos wake up and they immediately start chasing them. They are deactivated as soon as the key is dropped down. They are very tough to beat, so the best solution to get rid of them (at least temporarily) is to drop down the key

Pidgits – They are tiny black birds with big eyes that always appear on carpets. They are usually located high above the player, moving back and forth very slowly, and then getting down trying to hurt Mario and his friends. You can beat them with any item, but you can also jump on them and throw them off the stage. As soon as that happens, you can ride their carpets for a certain period of time

Pokeys – They look like a mix of a caterpillar and a cactus. But it is, generally, a cactus-looking enemy. They move back and forth slowly, trying to hurt Mario and the other members of his team. You can beat them with any of the standard methods, but you need to repeat the process several times – until all of their body parts are removed
 

Porcupo


Porcupos – They are small black hedgehogs that move back and forth in a slow manner, and that is how they are trying to hurt you. You, obviously, can’t jump on them, but you can defeat them by throwing items at them

Shy Guys – They are the most common enemies in the game, and also the first enemies that you encounter in the game. There are two different variations of Shy Guys: red and pink. Red Shy Guys slowly move back and forth, trying to damage the player, and they can also fall down into the pit and off the platform, while the pink ones turn around once they reach the dead end. They are beated with any attack in the game

Snifits – They are, basically, the advanced versions of Shy Guys. They act pretty similar to them as well, however the major difference is that they are shooting projectiles from their mouth, in order to kill Mario and his friends. Green and gray Snifits jump while shooting the projectiles, the red ones move back and forth, even if it involves falling down into the pit and/or off the platform, and the pink ones turn around as soon as they reach the dead end. Just like the Shy Guys, they can be defeated in every possible way
 

Sparl


Sparks – They are either moving around platforms in the clock-wise or anti-clockwise direction, or they are hovering in the air. They hurt the player as soon as he touches them. They can be beated with some items (like the mushroom blocks).

Trouters – They act like fishes/piranhas in majority of the other games. They jump out of the water and into the air trying to hurt Mario and his teammates. However, they only hurt them if our heroes touch them at the sides. Trouters are, actually, commonly used as platforms to pass over bigger gaps. They can also be defeated with any of the standard attacks

Tweeters – They are, like, some sort of “birdy” versions of the Shy Guys. They are slow and they hop around the platforms in both directions. They can either be picked up and thrown away, or they can be defeated after an item is thrown at them

Whales – They actually serve as platforms, and that is their primary role. The player can also jump on their waterspouts. However, the waterspouts are dangerous when they are touched at the sides.

 

Bosses

 

Birdo – It is a mini-boss that appears at the end of each “first” and “second” level of each of the 7 worlds (and near the 2 actual boss fights in the second level of the last world). Birdo is a female character and she looks like a dinosaur. There are 3 different types of Birdos. Pink Birdos only shoot the eggs towards the player (they can be picked up when the player jumps on them, and they can, then, be thrown back at Birdo in order to damage her), the red ones shoot both eggs and fireballs, in a random pattern, and the green ones shoot fireballs only. As fireballs are harmful when touched, the only to defeat the green Birdos is to throw items (mushroom blocks) at them
 

Mario and Mouser


Mouser – This giant mouse with black glasses is the first boss in the game. He is located on an isolated platform, he moves back and forth and he throws bombs at Mario and his allies, in order to kill them. The only way to beat him is to give him a taste of his own medicine and to throw back those bombs at him before they explode.

Tryclyde – This creature looks like Hydra, a mystical beast from the Greek mythology, but it is, actually, a three-headed snake. Its only attack is throwing fireballs towards the player. In order to beat Tryclyde, you must throw a certain amount of Mushroom Blocks at it, until it is defeated

Fryguy – This is a giant flame that is flying all over the screen, throwing fireballs at Mario and his friends along the way. He is defeated in the same way as Tryclyde (by throwing the mushroom blocks at him). After he is beated, he will turn into several mini Fryguys. The player must, then, repeat the process until all of them are destroyed and until the Fryguy is ultimately defeated

Clawgrip – This giant red crab is the boss of the fifth world. He is throwing giant rocks towards Mario and his friends in order to kill them. You can pick-up these rocks and throw them back at him, in order to damage him. Once he is hit with 5 rocks, he is finished

Hawksmouth – Hawksmouths are typically used to finish the level. All of them……except the last one. The last Hawksmouth in the game is evil and it is chasing Mario and his friends in order to hurt them. To stop this Hawksmouth, you must hit it with mushroom blocks 3 times. It will be stunned for a while, after that, and you can use it to enter Wart’s chamber
Mario and Wart about to have a fight in Super Mario Bros. 2


Wart – The giant frog king is the main antagonist of this game and the final boss of the game as well. He has taken over Subcon and he is the last obstacle in this quest of Mario and his friends. He moves back and forth and he throws series of gigantic bubbles towards Mario and his teammates. However, as the Subcon species stated, he hates vegetables. A nearby machine is throwing out the vegetables from time to time, and that is your chance to grab them and throw them at Wart. He only takes damage from the vegetable, when his mouth is open, and when he actually ingests them. It takes 6 hits to finally defeat Wart and beat the whole game.

 

References to other games

 

This game had several references to other games, and in this section you can see all of those references…

 

  • Donkey Kong: The boss of the fifth world in this game (Clawgrip) throws rocks in a similar way like Donkey Kong throws barrels in the popular arcade classic. He even bangs his chest like the famous gorilla. Also, in the 16-bit versions of the game, you can see the warehouses that appear in this old iconic title, in the background

Clawgrip the crab enemy from Super Mario Bros. 2

Clawgrip

 

  • Mario Bros. : The POW Blocks made their official debut in this title

  • Super Mario Bros. : The Starman power-up and the Mushroom power-up have debuted in this game. The ability to run was introduced in this game, and it was implemented into the sequel as well (it wasn’t present in Doki Doki Panic). The cover of the main Super Mario Bros. theme appears in the Subspace world of this game, while the title theme is a cover for the music of the underwater levels

  • Super Mario Bros.: The Lost Levels: The players are given the option to choose their character. Luigi can, also, jump higher than his brother.

Mentions in later Nintendo titles

 

Even though it is not as influential as the original game, this game still had a certain influence on the other Nintendo games that were later released. Right now, you will be able to see which elements of this game appeared in the later titles, as well as the names of those games:

 

  • Super Mario Bros. 3: Bob-ombs from the second game return in this sequel. They have the exact same attributes like Bob-ombs from this game

  • Super Mario World: Pokeys, Pidgits and Ninjis reappear in this release

  • Wario’s Woods: Birdo, a character that was a regular mini-boss in Super Mario Bros. 2 reappears in this game. Also, Toad has similar characteristics to the ones that he has in the sequel of the original game. Lastly, it should be mentioned that some items (like the Spuds) also look similar to the vegetables that appear in the second Super Mario Bros. game

  • Super Mario World 2: Yoshi’s Island: Shy Guys and Snifits return in this title

  • Super Mario 64: Magic carpets, that were ridden by Pidgits in the sequel of the original game, make their reappearance in this game

  • Super Smash Bros. Melee: A stage called Mushroom Kingdom II is greatly inspired by this game. Birdo reappears in this game as well, and she is spitting eggs at the player. The theme song, that can be heard in every overworld stage of the NES game, is present in this title as well, just like the boss theme (it can be heard in the Sudden Death matches). Also, Princess Peach’s movement was copy-pasted from the NES game. There are trophies of Pidgit, Birdo, and the vegetables as well

  • Mario vs. Donkey Kong: Shy Guys and Ninji's reappear in this game, and they are called “Mini Shy Guys” and “Mini Ninjis”. Also, the way Mario picks up the items and the enemies in this game is directly inspired by the same attribute in the NES game

  • Super Mario 64 DS: Luigi’s jumping style in this game is directly inspired by his jumping mechanic that was used in the NES game

  • Mario & Luigi – Partners in time: Pidgits make their full reappearance in this game

  • Mario Hoops 3-on-3: The final victory theme is actually a cover of the ending theme of this game

  • Super Paper Mario: In one part of the game, Francis mentions that he possesses a comic called “Cybort Wart” which is an obvious influence of the main antagonist Wart from Super Mario Bros. 2. Also, some Sammer Guys carry the following names: “Squatting Birdo”, “Pidget on Wind’s Breath”, “Sleeping Turnip”, “Plugged Snifit”, “Upward Leaping Ninji” and “Guy Who Fry”. These are the obvious references to: Birdo, Pidgit, Turnip, Snifit, Ninji and Fryguy

  • Super Smash Bros. Brawl: Just like it is the case with Super Smash Bros. Melee, Princess Peach’s movement is copied from the NES game and there are is another trophy of Birdo. You can also see the names of Birdo and Wart in the random name selection. The NES game can be played as trial game or Masterpiece as well (the character that you first get to play as, in the trial game, is Princess Peach, although, it is possible to play the trial game with different characters as well, but only if you get a Game Over screen before the trial ends)

  • Mario & Luigi: Bowser’s Inside Story: In this title, you can see Wiggler attacking you by pulling out the vegetables that look identical to those that are used in the sequel of the original game. Also, one minion that was brainwashed by Bowser calls his castle “Mouser’s castle”, by mistake

  • New Super Mario Bros. Wii: The way in which the characters pick-up the items (like the POW Blocks) is copied from Super Mario Bros. 2 . A playable Toad also reappears in this game

  • Mario vs. Donkey Kong: Mini-Land Mayhem!: You can hear the covers of the Overworld theme, Lifelost theme, Boss theme and Boss Victory theme from the NES game in this release (in the first world)

  • Super Mario Galaxy 2: Luigi’s triple jump in this game is inspired by his jumping mechanic from the second Super Mario Bros. game

  • Mario Sports Mix: The throwing animations of Toad are obviously inspired by his throwing mechanics from the NES game. Also, the huge speed of Toad from the original game’s sequel reappears in this release

  • Super Mario 3D Land: The Power Squat Jump from Super Mario Bros. 2 has inspired the crouching jumps of Mario and Luigi in this game. The back flip element from the NES game found its place in this title as well

  • Mario Kart 7: The Shy Guy Bazaar has a whole lot of references to the elements of the second NES Mario game (like the vases, magic carpets, and the Shy Guys themselves, who appear in the audience)

  • New Super Mario Bros. 2: A night level of this game has platforms that look like they are copied from the overworld levels of Super Mario Bros. 2

  • Paper Mario: Sticker Star: You can hear the jazz arrangement of the main theme of the second NES Mario game when the credits start rolling

  • Super Mario 3D World: Toad and Princess Peach reappear in this game as playable characters. Their abilities and attributes are copied directly from Super Mario Bros. 2.

Videos - Gameplay, Trailers & Commercials

 

 

A retro Super Mario Bros. 2 TV Commercial - welcome to Subcon.

 

 

A Japanese TV commercial for 'Super Mario USA' which is what the game known in Europe as SMB2 was known as in the U.S and Japan

 

 

The trailer for Super Mario Bros. 2 when it was released for the Nintendo 3DS Virtual Console

 

 

A full playthrough, played as Princess Peach. Check out our Super Mario Bros. 2 complete guide for more.

 

Development

 

The initial concept of this game was a Mario-style platform game, made by Nintendo’s developer Kensuke Tanabe. The game was originally meant to include vertically scrolling levels, as well as the new pick/throw interaction with the objects and the enemies. It was also meant to be a two player co-op game, but because of the technical limitations of the system, this approach was abandoned. Instead of that, more elements from the original game were intended to be added to this game (like the horizontally scrolling levels). At some point in the development, Fuji Television Company wanted this game to be created with the Yume Kojo characters in it, and, thus, the initial prototype has turned into, what we know today as “Yume Kojo: Doki Doki Panic”. That title quickly became one of the best selling games on the Famicom in Japan.

In 1987, Nintendo of America was planning to launch the sequel to the original game in the USA. They originally intended to (re)launch the Japanese version of Super Mario Bros. 2 that was already released in Japan but, after a deep analysis, it was concluded that the game was too difficult for the American gamers. It was basically a clone of the original game but much, much harder. Even Shigeru Miyamoto admitted that the challenge of the game is bigger than it should have been. So, they decided to remake “Yume Kojo: Doki Doki Panic” that was already a successful title in Japan, and replace the Yume Kojo characters with the ones from the Mario universe. And that is how this game was brought to life, in the first place. The Japanese version of Super Mario Bros. 2 became available outside Japan once the remake of the 3 NES games was released for the SNES (Super Mario All Stars). That game became known as: “Super Mario Bros.: The Lost Levels”. The American/European version of SMB 2 was also released in Japan, some time before Super Mario Bros. 3 was available on the market (it was released as Super Mario USA).

 

An artwork from Doki Doki Panic featuring Yume Kojo characters

Many elements, as well as the characters and some of their movements in this game reappeared in the games that were later released. It is interesting to note that Wart, the final boss in this game, didn’t appear in any of the future Mario games (though he was briefly mentioned), but he managed to find his place in the Nintendo Comics System. He made reappearance in a Zelda game instead. He appeared again in The Legend of Zelda: Link’s Awakening, and, interestingly enough, he was not a villain in that game. He appeared in that release under his original Japanese name – Mamu.

 

Reception

 

Even despite mixed opinions about this game, it managed to sell ten million copies, which made it the 3rd best-selling game on the NES at that time. On the Nintendo Power’s list of best NES games, this game took the respectable 8th place. It was stated that, although it is not really a Mario game, the title is different enough, and is able to stand on its own merits. The game took the 108th position on the Electronic Gaming Monthly’s list of “Greatest Games of Their Time”. GamesRadar’s opinion was that it is the 10th best NES game ever made, and they gave a lot of compliments about the game’s concept. They also stated that this was a better sequel than the ones that were released around 2012, where only small changes and improvements were seen. IGN praised this game, calling it: “one of the best NES games ever created” and “one of the most polished and creative platformers of the era”. They also praised the game’s music, and, in their opinion, the final boss theme of this game is the best 8-bit final boss theme of all times.

The game was rereleased in 2001 as Super Mario Advance. It got positive reviews from many gaming critics. Its aggregate score on Metacritic was 84 %. However, not all reviews were positive. GameSpot’s opinion was that Super Mario Bros. 3 and/or Super Mario World would have been better choices for the launch title on the system, considering how popular both of these games are, even nowadays (they were later remade as part of the Super Mario Advance series).

 

Boss Fight Books: Super Mario Bros. 2 by Jon Irwin

 

Vegetables and Starfish depicting the items of Super Mario Bros. 2

 

In October 2014 a book was bought out by a gentleman called Jon Irwin about Super Mario Bros. 2 (the Doki Doki panic version, not the Japanese one!) which took a deeper look into the history of this game and how it stands in the Mario series, "pulling up a few vegetables" of his own and sharing a fresh and unique viewpoint on the Mario series' oddball.

 

Foreword by Howard Phillips the Game Master
In perhaps the most famous switcheroo in all of game history, the Japanese version of Super Mario Bros. 2 was declared “too hard” by Nintendo of America and replaced with a Mario-ified port of the Famicom hit, Yume Kōjō: Doki Doki Panic. The new game (dubbed Super Mario USA in Japan) was a huge success for its four playable characters, improved graphics, immersive levels, and catchy music, and eventually became the 3rd bestselling game for the NES.


And yet. Because of its strange new villains, its wild gameplay, and its mysterious touches, SMB2 has for years been regarded as the Odd Mario Out, even as it has seen popular updates on the Super NES and Game Boy Advance. Irwin’s Mario is not a simple retelling of a 25-year-old story, but instead an examination of the game with fresh eyes: both as a product of its time and as a welcome change from the larger Super Mario franchise. Along the way he searches for clues, pulling up a few vegetables of his own. What he finds is not at all what he expected.

 

Trivia & Facts

 

  • Super Mario Bros. 2 was the 3rd best selling NES game at the time when it was released

  • It is the game that jumped out of the standards of typical Mario platform games, and it is, so far, the only game in the franchise that is, basically, a remake of the game that has, practically, nothing to do with the popular series

  • It is the first game where Toad and Princess Peach are playable characters (if we don’t count the spin-off games)

  • It is the first game in the franchise where Bowser doesn’t appear at all (the second one is Super Mario Land)

  • The picture of Mario that appears on the cover art of this game is an edited and modified version of the same picture, but on the cover art of the original game

  • This was the last game where Mario was wearing a blue shirt and red overalls (the colors were switched in the succeeding games). It is, also, the only game where Luigi is wearing a blue shirt and green overalls

  • In case you decide to fast-forward the whole game and take the biggest possible shortcut, you will face only 3 bosses (Tryclyde, Hawksmouth and Wart) + Birdo as a standard mini-boss

  • In case you move one screen away after defeating the enemies and then return – they will re-spawn again (the same happens with Birdo).

An image of Mario sleeping from Super Mario Bros. 2

Mario in his bed, where the game truly took place!

 

Reference, Information & Reviews

 

Media / Downloads

 

Super Mario Bros. (NES) saviour of videogames & Nintendo's breaker of America

Super Mario Bros. for NES, title screen

Release dates

Australia N/A
Europe May 15th, 1987
Japan September 13th, 1985
N.America October 18th, 1985

General information

Platform: Nintendo Entertainment System

Developed by Nintendo EAD

Published by Nintendo

Players: 1-2

 on Buy Super Mario Bros on

 

Quick links: Overview / Story / Gameplay & Controls / Hard mode / Characters / Glitches / Re-releases / The Making of SMB / Reception / References in later Nintendo titles / Trivia & Facts / Reference & Information / Media & Downloads

 

Overview

 

Super Mario Bros. is a side-scrolling platform game. It was released in 1985 (for the Japanese Famicom) and 1987 (for the NES). It is the first game in the 'Super Mario' adventure game franchise and the game that really placed Nintendo on the map of the gaming world (and in the highest possible position, back at the time). While it is not the first game where everyone’s favorite plumber appeared (he debuted back in 1981 in the arcade classic Donkey Kong as Jumpman), it certainly is a game where Mario got his personality, a story and the gameplay that became a trademark of the series up to this day. That same gameplay has also established the standards, that were later used, not only by the later games in the Mario franchise, but all the other platform games as well. Super MarioMario and Luigi shaking hands Bros. is a revolutionary game, by all means, and it is the game that, almost single-handedly, managed to save the video game industry. The reason why we have other popular franchises like Halo, Call of Duty, Sonic the Hedgehog, Crash Bandicoot…..is, mostly, because of this game.

The plot of the game is very simple. It is placed in the lovely setting of Mushroom Kingdom. The Mushroom Kingdom is attacked by a horde of the evil Koopas (turtle-like creatures) who were led by a Godzilla-like beast named Bowser (also referred to as “King of the Koopa”). He also kidnapped Princess Peach (also known as Princess Toadstool), the ruler of this wonderland. It is Mario’s task to save the princess from Bowser and to bring back the peace that the evil Koopas and their leader took away from the inhabitants of the Mushroom Kingdom.

 

Story

 

The official story from the Super Mario Bros. game manual is below:-

 

One day the kingdom of the peaceful mushroom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horse-hair plants, and the Mushroom Kingdom fell into ruin.

The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king.

Mario, the hero of this story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People. You are Mario! It's up to you to save the Mushroom People from the black power of the Koopa.

 

 

The art used on the front cover of Super Mario Bros for NES in Japan

The artwork used on the Japanese cover of Super Mario Bros, originally drawn by Shigeru Miyamoto.

 

Gameplay & Controls

 

The gameplay is very simple, but also really addictive, and this is where all the accent was put during the making of the game. You control Mario in the series of levels that were divided by 8 different “worlds”. Each world has 4 levels and your objective is to reach the end of the level (basically: “make it from point A to point B”). Majority of levels are a mix of platforming sections, although there are 2 underwater levels in the game as well (the objective is still the same, though). The first 3 levels of each world are completed when Mario jumps on the flagpole, and when he takes down Bowser’s flag that is placed above the castle. The 4th level of each world is different. Not only are Bowser’s castles bigger this time, but the objective is not only to make it until the end of the level, but you have to fight with Bowser as well. Bowser is defeated either by shooting the fireballs at him, or by removing the hammer that holds the bridge where he is located, and that is placed behind his back. The Bowsers, that the player battles at the end of the first 7 worlds, are not the real Bowsers. The only real Bowser is located at the end of the 8th world (level 8-4), and that is also the castle where Princess Peach is held as a prisoner. At the end of the first 7 worlds, and after each of the “fake” Bowsers is defeated, Mario releases Toad (a mushroom-walking creature and inhabitant of the Mushroom Kingdom) who thanks him, but also says that the princess is in another castle. This reference is one of the things why this game is so iconic even today.

Mario can jump (used for moving across gaps and as an attack for killing the enemies), shoot fireballs (that are acquired once he picks up the Fire Flower power up) and run (which is used for faster movement and also for jumping across bigger gaps). He can also navigate through pipes, which are used to enter secret and hidden areas and also it is sometimes necessary to do this in order to reach the end of the level.
 

The art used on the front cover of Super Mario Bros for NES

Fire Mario jumping, the iconic artwork used in the front cover of the European version of Super Mario Bros.

 

The main items, that Mario collects in the game, are coins. Coins increase the number of points in the game and they can also give Mario extra lives (100 coins give 1 extra life), and they can be found floating above the platforms of each level or under the coin boxes or certain blocks (in that case, Mario has to jump beneath the block to get the coins). However, Mario can pick up several power-ups as well. One of them is a Mushroom power-up, which makes Mario grow in size. In the normal form, Mario takes only 1 hit by the enemy to be killed off, and in his bigger form, he is killed with 2 hits (the first one reverts him to his normal form and the second one kills him). The second power-up is the Fire Flower power up. It changes the color of Mario’s attire from red to white and it gives him the ability to kill the enemies from distance with a single shot. It should be noted, though, that there are enemies that can’t be killed with fireballs (Buzzy Beetles), and Bowser takes multiple hits to be killed. There is also a Starman power-up. It is a power-up that looks like a star and it gives Mario temporary invincibility. Also, with this power-up, Mario kills all of his enemies as soon as he touches them. There are also mushrooms that give Mario extra lives and they are different in color from the classic Mushroom power-ups (the classic Mushroom power-up has an orange cap with red dots on it and the mushroom that gives extra lives has an orange cap, but with green dots instead). Mario dies when he gets touched/hit by any enemy on screen or by their attacks. It takes 1 hit to kill Mario in his normal form (or 2 hits when he is in his bigger form after granting either the Mushroom or the Fire Flower power-up). The second way of dying is falling down into the pits, and the third one happens when the time to beat the level runs out.

 

Items from Super Mario Bros sitting on blocks including Fire Flower, Coin, Mushroom and Star man

Items sitting on top of blocks including a Fire Flower, Gold Coin, Mushroom and Star man.

 


There is also a multi-player mode, in which the first player controls Mario and the second one controls Luigi. There is no difference between their abilities in this game, except that the color of Luigi’s attire is green and Mario’s is red. The two players don’t appear at the same time on the screen and it is not a classical co-op mode. Rather than that, the game starts off with the first player controlling Mario. As soon as he loses a life, the game switches to the second player who takes control of Luigi and vice-versa. Luigi’s gameplay is identical to Mario’s and there are no changes at all.

The controls in the game are:

Right - Move right
Left - Move left
Down –Duck (it can only be used when Mario is in his bigger form)
Up – Used for climbing the vines
A – Jump (it is also used for swimming in the underwater levels)
B – Shoot fireballs (it can only be used when Mario has acquired a Fire Flower power-up)
Press and hold B + Left/Right – Running
Start – Pause the game.
 

Hard mode

 

Once he beats Bowser in the final stage of the game, Mario (or Luigi) rescues Princess Peach (Princess Toadstool). She thanks him for saving her and the player gets the ability to play through the entire game again, but in a higher difficulty called “Hard mode”.

Hard mode is similar to the normal mode of the game, but it plays different and it is, as the name implies, tougher than the normal mode.

Here are the major changes in the Hard mode of the game:
 

  • All Goombas in the game are replaced by Buzzy Beetles

  • The music is much faster

  • All enemies in the game walk much faster

  • Firebars appear on every possible location in the game

  • Pipe-elevators are much smaller

  • Mario and Luigi cannot acquire any special powers in this mode and they don’t get any extra points when they kill an enemy.

  • The time to finish each level is the same as in the normal mode of the game and it is unaffected. The plot is also the same. When the game is beaten in the Hard mode, nothing new is unlocked, so the only option that the player has is to play the entire game all over again.

Characters

 

Unlike its successors in the franchise, the original Super Mario Bros. doesn’t have a huge number of characters. But, anyway, here is the list of the main and supporting characters, as well as the enemies that the player encounters during the game:

Main and supporting characters

Mario – This Italian plumber is the main protagonist of the game (and the whole franchise) and the hero of Mushroom Kingdom. Outside his domain, Mario (originally known as Jumpman) is a mascot of Nintendo and the most popular video game character of all times. Mario’s mission is straight-forward and simple – to save Princess Peach and the Mushroom Kingdom from the evil Bowser and his army of Koopas.

Luigi – He is Mario’s younger (and taller) brother and he is his sidekick in the quest of saving the princess and the Mushroom Kingdom from the Koopas. While having some heroic qualities just like our previous mentioned hero, Luigi is not as brave as him when it comes to fights with Bowser and dealing with the ghosts. Still, he became popular enough to get his own game as well (actually, not just one), which is an achievement. Even though the only difference between the two brothers in this game is in the color of the attire, later games introduce differences between them, and it is not the same whether the player controls Mario or Luigi.

Princess Peach – Also known as Princess Toadstool, she is that female character that must be saved by her “Romeo”, or, in this case, Mario. She is the ruler of Mushroom Kingdom and she is Mario’s love interest, while she is a good friend with Luigi. She isn’t a playable character in the first game, but in some of the later games, the players can take control of her. For example, in Super Mario Bros. 2 she is one of the 4 playable characters. She is always one of the playable characters in the Mario Kart and Smash Bros. sub-series. Even though she appears as a shy and charming young lady, she knows how to kick one’s butt, so better not mess with her!

 

Mario jumping, Super Mushroom in handPrincess Toadstool aka PeachToad the Mushroom Retainer jumping for joy

Mario, Princess Toadstool and Toad.

 


Toad – Originally known as Mushroom Retainer, Toad is a member of the most dominant specie in the Mushroom Kingdom. These cute “humanoid mushrooms” are loyal servants of the kingdom and they are a typical example of why Mushroom Kingdom has such name. While in the first game they are passive characters that are also the ones that Mario and Luigi are saving, in the future games they gain more personality, and there is a difference in the color on the mushroom caps placed on their heads. One Toad also gets to be Mario’s sidekick along with Luigi (and Yoshi).


Bowser – He is the “King of the Koopa”, the main antagonist of the whole franchise. He is the one who keeps kidnapping Princess Peach over and over, and he is the one who makes Mario go after him to stop his evil ambitions. He looks like a dragon, but with a shell of a turtle on his back and with spikes on it (he is a Koopa after all). The main ambitions of the villains are usually to rule the world, to be the most powerful people in the universe, etc etc……..and Bowser wants to take over and control the entire Mushroom Kingdom. He has also attempted to take control of the entire Mushroom World and even the whole universe, in the later games. In this game, there are 7 of his fake clones and Mario must first battle and defeat them in order to reach the real Bowser and save the princess. In some occasions, Bowser was an ally of Mario and his friends, but that doesn’t change the fact that his nature is utterly evil.

Enemies

Bloopers - They are the enemies that look like squids. They are located in the underwater levels and sections of the game and they swim towards Mario and Luigi in order to kill them. They can be defeated with fireballs acquired from the Fire Flower power-up and also with the Starman power-up.

Bill Blasters – They are cannons that cannot be defeated. They are stationary and they fire bullets left and right in order to kill Mario/Luigi. However when they are just next to them, the cannons don’t fire any bullets.

Bullet Bills - The bullets fired by Bill Blasters. They have both the eyes and the arms. They are defeated when Mario and Luigi jump on them or with a Starman power up. They cannot be defeated with fireballs.

Buzzy Beetles – They are small black turtle-like creatures with huge shells that walk back and forth. Fireballs can’t harm them, but when Mario and Luigi stomp on them, they retreat into their shells just like the Koopa Troopas and they can then be tossed around.
 

Cheep CheepLakituGoomba

A Cheep Cheep, Lakitu and Goomba.

 


Cheep Cheeps – They are fishes found in the underwater levels and also in the bridge levels, where they jump out of the water in order to attack Mario and Luigi. They come in 3 color combinations: red, green and gray.

Firebars – A bunch of fireballs placed one next to another, rotating around in either the clockwise or counter clockwise direction. There are firebars that are short in length, but there are also those that are very long and that are difficult to dodge.

Goombas – These are the first enemies that Mario and Luigi encounter in the game. They are shaped like mushrooms and the only thing they do in the game is to walk back and forth, but in a very slow manner. They are the easiest enemies to beat in the game and all the attacks are effective against them.

Hammer Bros. – Some people (those that are not fans of Mario, of course) call these enemies “Ninja Turtles”. And not without a reason. They are green turtle-like creatures and their only attack is to throw a countless number of hammers at Mario and Luigi in order to kill them. They also jump from time to time and this makes the whole process of dodging their hammers much harder. Still, they are also vulnerable to all attacks and can be killed either by stomping on their heads, with the fireballs or with invincibility from the Starman power-up.

Koopa Troopas – They are turtles that move back and forth. They come in two color variations: green and red. Green Koopa Troopas move back and forth without any boundaries and even if that means that they will commit suicide by falling down into the pit. Red Koopa Troopas move back and forth and their movement is limited to a platform on which they are standing on only. They can be killed with any attack. Once Mario and Luigi stomp on them, they hide under their shells and they can then be tossed around.

Koopa Paratroopas – They are Koopa Troopas, but with wings. There are also two species of Koopa Paratroopas: green and red. Green Koopa Paratroopas jump up in the air and down to the platform, in both directions and the red ones fly back and forth/up and down in a straight horizontal/vertical path. Every attack is effective against them as well.

 

Red Koopa ParatroopaPiranha plantBullet Bill

A Koopa Paratroopa, Piranha Plant and Bullet Bill.



Piranha Plants – They are carnivorous plants that are located exclusively in the elevator-pipes. They rise up from the pipes in order to catch and eat Mario and Luigi. The interesting fact is that, when Mario and Luigi jump and stand at the top of the elevator-pipe blocking the entrance, Piranha Plants don’t rise up at all. They can’t be killed by stomping, but they can be killed with fireballs and invincibility.

Lakitu's – These creatures are Koopas shifted with glasses and they have small clouds that they use for riding. They chase Mario and Luigi all through the levels that they appear in, and they throw “red bubbles” (Spinny Eggs) at them. They can be killed with with any of the attacks, but, of course, the player must be on a very high platform in order to reach Lakitu.

Podoboos – They are big fireballs from Bowser’s castle. They jump up and down in order to kill Mario and Luigi.

Spiny – This is a small red Koopa with a shield on its shell. It “hatches” from the Spiny Eggs that Lakitu is throwing. It can’t be killed by stomping but fireballs and invincibility are more than effective.

Spiny Eggs – They look like red bubbles, but they are, in fact, eggs that are hatched into a Spiny as soon as they fall to the ground.
 

 

Glitches

 

Creating any video game is a tough process and the programmers are not robots, so mistakes happen. There is no video game today that is free of glitches and that is the case with Super Mario Bros. as well. In some cases, though, glitches are added with a reason and intentionally. Whether that is the case here or not, some of the most “popular” and most interesting glitches will be listed now….

World -1/ Minus World

Yes, there is actually a level/world like this. This is, practically, an endless underwater level. You can swim until you fall asleep in front of the screen, exhausted, but the level will never end. Actually, when you think you have reached the end and when you enter the pipe, it takes you back to the very beginning of the stage. This is a pointless glitch but it is still fun to perform.

In order to activate it, you need to enter World 1-2 and stand on the pipe that takes you out of the water and into the end of the level. But only jump on the pipe, don’t enter it. The next step is to smash the second and third block from the pipe. Only those two, and leave the one on the far right unaffected. Then move closer to the left edge of the pipe, turn left and duck. You need to jump while in the ducking position (press and hold the “down” button and press “A” at the same time) and quickly turn to the right while in mid-air. If you do this correctly, Mario (or Luigi) will go through the block that is located to the far right of the screen and he will pass through the wall that will lead him to the Warp Zone. Now, instead of starting World 2-1 or World 4-1 from their corresponding pipes, you will enter the Minus World.

 

A video showing how to get to Minus World in Super Mario Bros.

Get over the flagpole

Majority of players, even in their earliest stage, were dying from curiosity to find out what would happen if they jump over the flagpole at the end of the level. Even though it would seem logical that such thing is not possible….guess what – it is! And do you know what happens when you manage to jump over the flagpole? Nothing……….just like in the Minus World level, you have entered the section that has no end. This time instead of the swimming, you will run and run and run and run……..and the only way to get out is either to let the time run out or to reset the game. Again, a pointless glitch, but at least it is now known what happens when you manage to jump over the flagpole.

To perform this glitch in the very first level of the game (World 1-1), you need to get to the second pit. Now wait for the Koopa Troopa to fall down into the pit, but while this is happening, you must be at the very top of the level high above the Koopa Troopa and jump at the same time when it falls into the pit. The Koopa Troopa is now stuck underneath the level, but you can still see it. It will start moving towards the end of the level and you must follow it. You must also get the Mushroom power-up while doing this. When the Koopa Troopa passes the stairs, and when it is about halfway between the stairs and the flagpole, you must quickly repeat the glitch and, as a result, Mario will jump over the flagpole.

To do this in World 3-3, you must stand on the last lift, near the end of the level, until its pair lift is completely lifted. Now, quickly run and jump from the far edge of the lift that was just risen up to its maximum. But watch out that the lift doesn’t fall while doing this. If you do everything properly, Mario (or Luigi) will jump over the flagpole.

Get killed and beat the level at the same time

This is a very funny and interesting glitch. It kinda makes losing a life at least a bit satisfactory. This glitch can be performed in the castle levels, during the fights with Bowser. The first thing you must do is to reach Bowser without any power-ups. Jump over Bowser and get yourself next to the hammer. Try to get Bowser next to you and try to touch the hammer, but also try to make the Bowser kill you at the same time. Mario (or Luigi) will then lose a life but he will also beat the level. In case this is your last life, just after the classic message that you get when beating Bowser (“Thank you Mario! But our princess in another castle”), you will get the “Game Over” screen. Isn’t it epic?

Flag remains up after beating the level

In order to activate this glitch you must jump next to the block, that holds the flagpole, and then quickly jump again. If you succeed, Mario (or Luigi) will grab the flagpole as he normally does, but the flag will stay unaffected.

Touch the hammer and it stays there

In order to make this glitch work, you must reach Bowser with fireballs and defeat him that way. After that, go to the far left, run and then jump to the far right of the hammer. You will touch it, but it will stay where it has been, and the bridge will not fall down. You will normally proceed further.

Immediate “Game over” screen

As soon as you get 128 lives and as soon as you die the first time, you will instantly get the “Game Over” screen. This happens, probably, because of the limited data systems back at the time. Even though it sounds insane, it is possible to get this number of lives, especially if you perform the old “Koopa Troopa tipping trick” (it is done when Koopa Troopa is on the staircase. You must stomp on it to make it hide to its shell. After that, stomp to the left side of the shell and it will keep hitting the block constantly, earning new points for you and, of course, new extra lives).
 

 

Re-releases

 

  • Just like it happens with every other successful title, Super Mario Bros. was re-released numerous times, for other gaming systems, as well as for the NES, but as a part of the compilation cartridges (for example with Duck Hunt, and also with World Class Track Meet as a treble pack). Here is the list of all the alternative versions and re-releases of the game, as well as the years when they were launched:

  • 1985 – The game was ported to Nintendo PlayChoice 10 (It is an American arcade machine)

  • 1986 – The game was re-released in Japan (on the Famicom Disk System)

  • 1986 - The game was re-released in the form of the “Game & Watch” title

Super Mario Bros. Game & Watch release box art

The box art for the Game & Watch release of Super Mario Bros.

 

  • 1986 – It was re-released in the arcades as the game called “Vs. Super Mario Bros.”

  • 1986 – It was re-released as “All Night Nippon Super Mario Bros.” (on the Famicom Disk System)

  • 1988 – it was re-released on its original system (the NES) in the United States, as part of the “2-in-1 Super Mario Bros./Duck Hunt” combo cartridge, and with the NES Action Set added on

  • 1988 – it was re-released on its original system (the NES) in Europe, as part of the “Super Mario Bros./Tetris/Nintendo World Cup” compilation cartridge. It was sold either alone or packaged with the Top Loader

  • 1990 – It was re-released, again, on the NES in the United States as part of the “3-in-1 Super Mario Bros./Duck Hunt/ World Class Track Meet ” compilation cartridge. It also came in pack with the NES Power Set

  • 1990 – Yet another re-release on the NES as part of “Nintendo World Championships 1990

Nintendo World Championships 1990

A poster advertising the 1990 Nintendo World Championships, in which Super Mario Bros (NES) featured.

 

  • 1993 – A remake of the game became available on the SNES (Super Nintendo Entertainment System) as part of the “Super Mario All-Stars + Super Mario World” compilation cartridge (the visuals and the sound were updated, and many glitches were fixed)

  • 1994 – The same game became available on the SNES in the United States as part of the “Super Mario All-Stars + Super Mario World” compilation cartridge. It was sold together with the SNES Mario Set

  • 1999 – The game was released on the Game Boy Color, as a remake called “Super Mario Bros. Deluxe”. It had the same visuals as the original game, but a lot of the additional content was added

  • 2002 – The original game was available as an unlockable game in the Nintendo Game Cube title: “Animal Crossing”. However, nowadays, it can only be unlocked by cheating

  • 2004 – The original game gets re-released on the Game Boy Advance as part of the “NES Classics/Famicom Mini Collection”. This compilation was released in order to celebrate the 20 years of the Japanese Famicom. It was also released in Japan, the following year, in order to celebrate 20 years of the original NES classic

  • 2006 – The game became available on the Nintendo Wii as part of the Virtual Console

  • 2008 – The game became available as part of the ultra-popular “Super Smash Bros. Brawl”, but it was only a demo version

  • 2010 – The game was remade, once again, as part of the “Super Mario All-Stars Limited Edition” compilation for the Nintendo Wii

  • 2010 – The game was released as a remake on the Virtual Console. It replaced the question marks on the blocks with a number (25). It was also packaged together with a red Nintendo Wii console

  • 2011 – The game was released on the 3DS as part of the Virtual Console. It can also be downloaded for free, but only the 3DS users who bought the console before 12th August have this privilege. The full version of the game was released on 5th

  • January, 2012 in Japan, on 16th February, 2012 in North America and on 1st March, 2012 in Australia and Europe

  • 2013 – The game was re-released on the Nintendo Wii U as part of the Virtual Console service via the Wii U eShop in Japan on 5th June, and in Australia, United States and Europe on September. It also appeared in the “NES Remix” compilation

  • 2014 – The game was re-released as part of the “NES Remix 2” compilation as “Super Luigi Bros.”.

 

Super Mario Bros. for NES, title screen
Original title screen on NES

The modernised title screen

of the Super Mario Allstars version

 

The Making of Super Mario Bros.

 

Super Mario Bros. is developed and produced by Shigeru Miyamoto and Takashi Tezuka, two members of Nintendo’s Creative Department. The gaming mastermind, Shigeru Miyamoto, is considered as the father of Mario, as he is the one who developed the original idea and the concept of the moustache-wearing plumber. As Famicom was just released in Japan, and it was still a new system, it needed a game to “launch it into the orbit”. That is when Miyamoto and Tezuka came to an idea to develop the game that will be extraordinary in every aspect and that will become a trademark of the Famicom.

 

A photo of Shigeru Miyamoto at a seminar with a Super Mario Bros backdrop

Shigeru Miyamoto speaking at a conference, with a Super Mario Bros backdrop behind him.

The base for making this game was the previously released Mario Bros. . It was a platform game but with a slightly different gameplay. The original concept of Super Mario Bros. was mostly revolving around shooting and much less around jumping and platforming, in general. However, this approach was dropped and new ideas were born. The developers were focused on all the bad aspects from the Mario Bros. game, and that gave them ideas for improvements in the new game, and those improvements have also set the standards for all the future games to come. For example, they realized that Mario getting hurt when he jumps on the turtle is a lame segment. So, in the new game, when Mario stomps on the turtle (Koopa Troopa), it retreats into its shell. Also, they figured out that Mario was, simply, too small in the previous game and that is how they got an idea to make him bigger. As the development of Super Mario Bros. was going on simultaneously with The Legend of Zelda (the other “child” of Shigeru Miyamoto), and as Miyamoto was getting inspirations from his childhood stories (for both games), he got an idea to include mushrooms in the game. When this idea was developed even more, power-ups were born and the Mushroom power-up was only one of them. The levels are made in a way that, first Miyamoto and Tezuka were drawing them on pieces of paper, and then people from the Systems Research and Development (SRD) would implement them into the game. All stages had less than 40 screens in total, with 32 being the highest amount.


The soundtrack of the game was composed by the (now) legendary Koji Kondo. He is the one that made every single tune of this game sound so iconic, that even people who are not involved in video games at all, could recognize them and know what game that comes from. His basic idea was that short pieces of music (6 of them) could be repeated without causing any frustration. And the legacy that all these iconic sounds later received just proved that he was spot-on. It is interesting to note that all the music in the game is played on the synthesizer.

 

Videos - Gameplay, Trailers & Commercials

 

 

A playthrough of Super Mario Bros from the start screen through to the ending.

 

 

Super Mario Bros 1, 2 and 3 commercial

 

 

A Japanese TV Commercial for the 25th Anniversary since Super Mario Bros' original release on the FDS

 

 

The official Super Mario Bros 25th Anniversary TV Commercial

 

 

Reception

 

Super Mario Bros. got great reviews and it was greatly accepted by the entire gamming community. It is the game that revolutionized the side-scrolling platform sub-genre and the entire video game industry. It can be said that the gaming industry was back on track after this game was released. The game has set the standards for all the future games, not only games in the Mario franchise, but all games, in general.

The trademark of the game is the gameplay, and especially the controls – they are tight and “spot-on”. This was one of those aspects that was mostly praised by the majority of the gaming critics, and this became the trademark of the whole franchise later as well. The soundtrack of the game also got fantastic reviews, and a clear sign of how good the music in this game is, is the fact that every single sound of this game is iconic and recognized by everyone, worldwide.

The article called “100 best Nintendo games of all time ” from Nintendo Power ranked this game as 14th best game of all times. Electronic Gaming Monthly’s “Greatest 200 Games of Their Time” has put it on the very first spot, and the popular IGN ranked it as the 3rd best game on their list of 100 best NES games ever made. It must be noted that, with the number of sold games of 40.24 million copies, Super Mario Bros. is the second best selling game of all times, as well as the best selling Mario game ever.

Lastly, it is interesting to know that one street in Zaragoza (Spain) changed its name, inspired by this game. The name of the street is, of course - “Super Mario Bros.”.

 

 

References in later Nintendo titles

 

As a highly influential game, its elements have found their respective places in the future games. This list shows every single mention in the later Nintendo releases:

 

  • Super Mario Bros. Special – this is a sequel of the original game that was developed by Hudson Soft

  • Super Mario Bros: The Lost Levels – This was supposed to be a direct sequel to the original game, but because it was thought that it is too hard, it was only released in Japan. It is basically identical to the original game, but the levels are much tougher

  • Vs. Super Mario Bros. – a harder version of the original game developed for the arcades

  • All Night Nippon Super Mario Bros. – It is a remake of the original game but with one exception. Elements and motives from the radio program called “All Night Nippon” replaced some elements and motives from the original game

  • Super Mario Bros. 2 – This is the actual sequel of the original game. It is often considered as “the black sheep” of the franchise, mostly because it doesn’t play and/or feel as a real Mario game. The gameplay is much different than the gameplay of the classic Mario games. It is no wonder why this is the case, as it is actually a remake of the Japanese game called “Doki Doki Panic”

  • Super Mario Bros. 3 - Most elements of the original game return in this one. Many people consider this game as the true follow-up, instead of the actual Super Mario Bros. 2. When the player beats the game, Princess Peach says: “Thank you! But our Princess is in another castle!…Just kidding!”, which is actually the same reference that is so well known in the original game, but this time it is used in a comic kind of way

  • Super Mario Land – Even though this game was released for the original Gameboy (and the Gameboy Color) and even though it has a different gameplay, many of the elements from the original game appear in this title

  • Alleyway – Some sprites from the original game appear in the bonus levels of this release

  • Super Mario World – In case you don’t do anything for 2 minutes, while standing on the Special World Map, you will hear the remix of the overworld theme from the NES original.

  • Super Mario RPG: Legend of the Seven Stars – If you go behind a curtain in Booster Tower, Mario will transform into his 8-bit sprite from the original game, for a short period of time. Also, the overworld theme of the original game in Mario’s interpretation can be heard when he takes a shower at Marrymoore

  • Super Mario 64 – Outside the elevator-pipe that leads to the final boss fight, sprites of Mario and Bowser from the original game can be seen on the pillars

  • Paper Mario – In case that Mario jumps into a vase, that is located in a room on the first floor in the Boo’s Mansion, he will transform into his 8-bit form. His allies, though, stay unaffected

  • Super Smash Bros. – The main theme of the original game can be heard in the Peach’s castle stage and the Mushroom Kingdom level can be unlocked

  • Luigi’s Mansion – The 7 fake clone Bowsers that appear in the original game are an inspiration for Bowser’s decoy in this game

  • Super Smash Bros. Melee – Just like in the original Smash Bros. game, the main theme of the original game can be heard in the Peach’s castle stage. The underground theme can also be heard in that level. The underwater theme of the original NES classic can be heard in the Rainbow Cruise stage

  • Super Mario Sunshine – When you first meet F.L.U.D.D. you should be able to see a castle level. Also, in the secret levels of the game, you can hear the main theme from the original game, and you can see various 8-bit sprites from the original game as well

  • Super Mario Advance 4: Super Mario Bros. 3 – Some levels from the original game are remade in the World-e in this game

  • Mario & Luigi: Superstar Saga – A minigame called Border Jump has the level endings of most stages from the original game

  • Paper Mario: The Thousand-Year Door – If you drop down from the vent into the X-Naut Fortress, Mario and his friends will become 8-bit

  • Mario Superstar Baseball – On the loading screen you can see Mario hitting the block with a question mark on it, and you can notice the graphics from the original game

  • Mario Tennis Power Tour – At the end of the game, you can hear the remix of the original main theme song

  • Mario & Luigi Partners in Time – As soon as you hear Toadsworth the Younger saying: “You will save her, won't you? I assure you she's NOT in another castle” you will recognize this legendary reference from the original NES game

 

Interesting Facts

 

  • Nintendo power magazine in 1997 rated this game as being the 18th best Nintendo game of all time

  • At the end of May 2007 a Super Mario Bros. Stamp set was released in Japan, these stamps featured graphics of the sprites from Super Mario Bros.

  • Second best selling game of all time

  • Biggest selling Mario game of all time

  • The theme music for this game is famous in its own right even to people who have never played the game, this music was by Koji Kondo

  • Super Mario Bros. is the first actual game in the franchise and the first real side-scrolling platform game. It is a revolutionary game that set up the standards for both the future games in the franchise and all the future games in general

  • Super Mario Bros. is the second best selling game of all times and the best selling game in the Mario franchise

  • Due to technical limitations of the system, the second playable character (Luigi) was basically only a remake of Mario’s sprites, but in a different color

  • The manuals of the original game and Super Mario Bros. Deluxe, as well as the Virtual Console page of the game all say that Koopas used black magic in order to turn inhabitants of the Mushroom Kingdom into stones, plants and bricks, while the real fact is that only Koopalings did this in Super Mario Bros. 3 and Bowser did it in Paper Mario and in Mario Party 8

  • The Guinness Book of World Records 2011: Gamer's Edition says that the remake of this game was also released on the Nintendo 64. This information is not correct

  • The sprites of Mario on the game’s cover and on the re-releases of Donkey Kong and Mario Bros. on the NES are the sameAn SMB artwork of Bowser

  • There are numerous ROM hacks of the game. It can be noticed that, in each of them, the titles and sprites all have at least 4 color templates, and one is used for each setting (for example – brown, black and beige or yellow, green and white are used for overworld levels)

  • The bushes and clouds are, in fact, the same sprites, but in different colors.

 

Reference / Information

 

Media / Downloads

 

Punch-Out! (Cameo) game information, videos, and the legendary appearance of Mario as referee

Punch Out NES title screen

Release dates

Australia N/A
Europe December 15th, 1987
Japan November 21st, 1987
N.America October 12th, 1987

General information

Platform: Nintendo Entertainment System

Developed by Nintendo R&D 3

Published by Nintendo

Players: 1-2

on Buy Punch-Out on

 

Quick links: Overview / Gameplay & Controls / The Referee (It's Mario!) / Videos / Trivia & Facts / Reception / Reference & Information / Media & Downloads

 

Overview

 

Punch-Out!! (also known as Mike Tyson’s Punch-Out!!) is a boxing sports fighting video game released on the NES in 1987. The game was a huge hit on the arcade machines, and when the NES was released, it was just obvious that a port of the game has to be released for this console as well.

As it is a sports game, basically, it doesn’t have much of a story. But anyway, since you came to this page to discover everything that is possible about this game, we are going to explain the whole plot, shortly. The main character of this game is a “new boxer in the city” called Little Mac. His ambitions are clear - he wants to become a new boxing champion. Together with his mentor (Doc Louis), he has to pass over various challenges and beat all kinds of tricky boxers……all the way to the “big daddy” himself – Mike Tyson (in the later version of the game, due to licence's expiration, he is replaced with a fictional boxer named “Mr. Dream”). His journey to the top will not be easy, but a real champion must come out to the field and prove himself when occasions are the hardest. And there is no doubt that Little Mac has everything he needs to be a champion, but he has to prove himself in the ring.

This is also the boss game in the Sports folder in WarioWare, Inc.: Mega Microgame
 

Little Mac vs. Mr. Dream Mario referees Little Mac v Von Kaiser

 

Gameplay & Controls

 

Even though it is often classified as a simulation of a boxing game, this title can hardly be given the attribute “simulation”. It is an arcade game. But a very fun one, that is!

As it is said before, the objective of the game is to become the world boxing champion. In order to do that, Little Mac has to fight a whole lot of different and tough fighters in order to reach the big Mike Tyson himself. So, the whole game is a series of “boss fights” between you and your rival in a boxing ring.

Even though it looks and sounds like a typical fighting game, trust us on this – it is not. In order to beat your rivals, you don’t have to act like a frustrated button masher, smashing your controller all the way through (though we cannot say that you will not get pissed off from time to time, but the accent is on something else, entirely). Instead, you have to carefully observe the way your rival moves and find his “weak spot”. Since Little Mac’s movements are very limited compared to the whole arsenal of different combat strikes of his rivals (he only has several attacks – left and right uppercuts, left and right jabs and a power-uppercut, that is available once you acquire the star), you need to use your brain as well in order to ultimately succeed in your mission. So this game has, sort of a, puzzle element in it as well. It is not so tough to beat the first couple of boxers, and it is rather easy to find their weak spots, as well as to dodge their attacks, but as the game progresses, fights will become much tougher, and the attack patterns of your rivals are much tougher to predict, plus they are much faster! This game will, undoubtedly, put your reflexes to the ultimate test. It is a very tough game, but it is never unfair, so even though you will be frustrated at times, you will still have the motivation to “try to beat this guy just one more time”.

 

From the Punch Out manual


The match can end either by knockout (KO), in case the knocked-down boxer doesn’t stand up in 10 seconds, by technical knockout (TKO), if the boxer is knocked down 3 times in one round, or by decision (when there is no clear winner after 3 rounds, the winner is declared by decision). In order for you to be the one who wins the match “on the green table”, you must get a higher than usual number of points, by repeatedly punching your rival or by knocking him down, also more than usual. But this doesn’t work all the time. When the round ends, you will get to hear some advices from your mentor, as well as the comical “threats”, that you will be getting from your rivals.

Little Mac can be knocked down 3 times. But once he is knocked-down the 4th time, he automatically loses the match by knockdown. Once you lose the match, you have the right on a rematch, but if you lose a Title Bout, you will fall in the rankings (one place for the Minor and Major Circuits and two places for the World Circuit). Losing a rematch, thus, makes you lose one place, and the third loss results in the “Game Over” screen. A defeat in the final showdown with Mike Tyson/Mr. Dream automatically results in the “Game Over” screen. Little Mac is knocked down as soon as his health meter drops to zero. However, once he stands up after a knockdown, he regains some health, although everything remains the same, and the next dropping of the health meter to 0 will result in another knockout. After a certain number of points that you get by punching your rival, you will acquire a star, which enables you to use the power-uppercut.

Also, we must not forget to add that the cast of your rivals is really creative. All of them are fictional characters (except of Mike Tyson himself), but they are greatly designed. You will encounter various types of boxers from the typical “macho-men wannabes”, huge fat warriors who could try sumo wrestling as well, a huge Russian boxer whose biggest passion is, as you can guess, Vodka…all the way to the Indian boxer with a turban on his head, and with a bunch of magic tricks up his sleeve! Isn’t that awesome?
 

The Referee (It's Mario!)

 

It is very possible that you were asking yourself “What the hell does this boxing game have to do with Mario?” And well, it is not strange. But we will tell you – it has a lot to do with Mario, because he appears as the referee! Yeah! Isn’t that cool? He has a different appearance in this game though, but it is still that familiar Mario we all know and love. Instead of having his usual red and blue combination, Mario is wearing a white shirt and dark pants. He is not seen in the ring during the battle, but as soon as one of the boxers is knocked out, he pops in and starts counting for the knocked down fighter to stand up. He is also here to announce the winner, of course, and also to allow the match to start/resume.

 

Punch Out has been out a very long time; at the time of writing this 27 years and by now most people know who the referee is; the unmistakable plumber from our favourite platformer/adventure and racing games... but it wasn't always known that Mario would even take the role as referee, infact judging from an Iwata asks session about the NES version of Punch Out back in 2009 Shigeru Miyamoto himself didn't even know! Check out the dialogues below on the subject!

 

Makoto Wada one of the designers of Punch Out on the NES

 

A designer by the name of Makoto Wada (pictured above) who had joined Nintendo in the late 1980's just in time to be involved in the Punch Out project. At this time Mario Mania was in full swing and Wada-San took it upon himself to make the games referee a little more interesting than the standard generic guy in black and white; noting that his companies mascot was at the height of popularity in the gaming world it seemed like a no brainer for Mario to step in, in the form of the referee. Here's some dialog on the subject:-

 

Satoru Iwata: You could get away with a lot then. (laughs)
Shigeru Miyamoto: We didn't have an approval system when using Mario images back then and it went right past my check. (laughs)
Wada: That's why it is a slightly strange looking Mario.

 

 

It might not have been an authorised appearance for Mario but is none the less another famed cameo. Here is another interesting extract from the same interview which includes a little inside tip which had been secret for more than two decades after the games release.

 

Wada: This is a great opportunity, so I have something I'd like to say. In Punch-Out!!, the game gives you a lot of hints about effective timing of punches. There is a big boxer called Bald Bull in the NES version as well and a light flashes to the right in the audience when he charges. If you punch when it flashes you will land a body blow.
Tanabe: What? Really?
Wada: No one has known about that for about 22 years…
Everyone: (laughter)
Wada: I was wondering when I would have a chance to tell people that.
Iwata: You've been holding that information for 22 years since the release. (laughs)
Wada: Now that I had the chance. (laughs) There are a lot of hidden elements in the NES version.

 

Videos - Gameplay, Trailers & Commercials

 

 

A North American TV commercial for Punch Out

 

 

A showcase of the gameplay in Punch Out!

 

Trivia & Facts

 

  • The game is inspired by the legendary Rocky. There is even a scene where his mentor Doc Louis is driving a bicycle and where Little Mac is running behind him in the odd-looking pink suit. The idea for this part is taken directly from the film

  • Many people share the opinion that this is one of the best NES games of all time, one of the best overall games of all time and one of the best sports/beat-em-up games of all time. The success that it achieved confirms that these claims are everything but unfounded

  • It is one of the first video games ever to have a licensed real-life character in it

  • The name of the microgame, as well as the whole game is, basically, a reference to the Punch-Out!! franchise

  • This microgame also served as an inspiration for the third level of the microgames “Button Masher” and “WarioWare: Touched!”

  • The music of this microgame can be heard in the “

">WarioWare, Inc. Medley”. It is a music theme for the WarioWare, Inc. stage in Super Smash Bros. Brawl.

 

Reception

 

The game was greatly accepted from the entire gaming community. A reader poll on GameSpot ranked it as the 6th best NES game ever made, and it was ranked as 17th best game on a Nintendo System in Nintendo Power’s Top 200 Games List. In 2008, the same magazine listed it as the 6th best NES game ever, praising its arcade-style fun over realism. Author Steve L. Kent called this game – “the second major game of 1987”. Another author (Nathan Lockard) cited the controls, the graphics, the violence, as well as the variety for it being a “true classic” and one of the best NES games ever made. GamesRadar ranked it as the 11th best NES game of all times. They called it “a brilliant puzzle game disguised as a sports game”. GameInformer ranked the original version of the game (the one with Mike Tyson in it) as its 14th favorite game ever in 2001. And, it should be concluded that this game managed to sell 2 million copies, in excess. All this is more than enough for the game to earn the cult status, and it still holds it proudly today as well.

 

Reference / Information

 

Media / Downloads

 

Pinball (NES) game information, Mario & Pauline cameo and more

Pinball, featuring Super Mario for the Nintendo NES

Release dates

Australia N/A
Europe September 1st, 1986
Japan February 2nd, 1984
N.America October 18th, 1985

General information

Platform: Nintendo Entertainment System

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2

on Buy Pinball on

 

Quick links: Overview / Gameplay & Controls / Re-releases / Mario in Pinball / Videos / Trivia & Facts / Reception / Reference & Information / Media & Downloads

 

Overview

 

Pinball is, as the name suggests, a pinball video game (or a simulation of a pinball machine, if you prefer), developed by Nintendo for the NES. It was released in 1984 (in Japan), just before the actual console made its rushing breakthrough on the market. After the original release, the game reached North America in 1985, as well as Europe in 1986.

The game is based on a 1983 Game & Watch unit of the same name. Its original version was made exclusively for the arcade machines (and it became one of the biggest arcade classics, along with the original Donkey Kong), but as soon as Nintendo launched their new console, it was just a logical move that this arcade gem will also be one of those games that will be ported to the new system. The NES version of the game added an alternating two-player mode, and this version was also later re-released as an e-Reader card game. It is also an unlockable mini-game in Animal Crossing (a title developed exclusively for the Nintendo GameCube).

 

The Game & Watch version of Pinball from 1983

You may be asking yourself – “What the hell does Mario have to do with this?” And if we tell you that he has a cameo appearance in this game as well (though, in a different image then the one we got used to….but hey, this was the period before he actually “became” Mario), along with the damsel-in-distress from Donkey Kong – Pauline…would you continue reading this article and would you play the game as well? You would, admit it……….we know you would.

 

Gameplay & Controls

 

We believe that a vast majority of you already know what pinball is, and how the pinball machine functions, but we are going to make a short recap in this section anyway, and describe what is different in this exact version of Pinball.

This game is, basically, a simulation of the pinball board. The objective is to score as many points as possible, by not letting the pinball to fall under the paddles and by hitting various spots on the board. All that brings extra points to you. You control those two paddles, and they are placed at the bottom of the pinball machine. There are 2 sections of the board, in total, so above the mentioned pair of the paddles, there is another pair that functions the same way. Above the paddles on the first screen, there are 2 bumpers and 3 circles that, when hit, give 100 points each time when this happens. Just beneath the orange circle there are 3 eggs. When one of them is hit, a baby chick will pop-out, and as soon as it is hit again, it will disappear. In case all 3 eggs are hit at once, the 2 stoppers will show up at the sides of the board. To the left of the mentioned 3 circles, there are 7 numbered targets. If all of them are hit, the 6 pink lines to the right will disappear, and it will allow the pinball to go back to the top. Above the 3 circles, there are 5 cards with the letter “N” on them, and in case that all of them are turned over, you will get a stopper, and the color of the board will be turned to yellow. To the right side of the cards, there is a brown hole that leads to the bonus area.

 

The bonus stage in the NES's Pinball featuring Mario and Pauline VS Mode. in Pinball

The bonus mini-game is a secondary Breakout-like mode game of the game. Over here you control Mario who is holding a platform that looks like a grid, and your objective is to rescue Pauline (a girl that was previously seen in the legendary Donkey Kong game) by bouncing the ball off the platform, hitting various targets on this part of the course. The destruction of those targets brings extra points. When the blocks on which Pauline is standing are removed, she will drop down, and you must carry her safely to one of the either exits, to get extra points. By not managing to achieve this, you automatically lose this mini-game.

The controls in the game are very basic. You can see them right here:

 

  • Up/Down/Left/Right – Moves the D-pad in any direction, in order to activate the left paddle. In the bonus mini-game, “Left” and “Right” buttons are used to navigate Mario on the board

  • A/B – Activates the right paddle. By holding either of the two buttons, you will pull down the plunger, and once you release it, it will launch the pinball onto the board

  • Start – Pause the game.

Re-releases

 

A total of four different versions of this game have been released since the NES version spotted the light of the day. A complete, playable version of “Pinball” was a part of the Nintendo 64 title called “Doubutsu no Mori” , as well as the remake of the game on the Nintendo GameCube “Animal Crossing”. In 2002, the game was re-released as one of the several e-Reader games under the name Pinball-e. Just before the official release of the Nintendo Wii console (in 2006) it became available as a part of the Virtual Console for that system.

In

">Family BASIC (a software made for the Japanese Famicom), the penguin that appears in this game makes a short appearance in Game 1, as well as the sidesteppers from the well-known arcade classic Mario Bros.

In the Game Boy Advance release WarioWare Twisted!, this game appears as a microgame. It is very similar to the Breakout-styled mini-game that is present in the NES version of the game. There is a change in the surface, though, as it is circular and not flat like in the NES release. Also, in order to control Mario, you must twist your Game Boy Advance or the Nintendo DS. There are 3 stages in total, and each of them lasts a couple of seconds only. Also, they become progressively harder, as the speed is increasing and, on the other hand, the size of the paddles becomes smaller in size.

The game was also included in the NES Remix compilation.

 

A different spin on Pin Ball, in NES Remix for the Wii U

 

Mario in Pinball

 

Like we said already, this isn’t just an ordinary pinball game, it is a pinball game that has Mario in it! Before his well-known cameo appearance in the cult title “Punch Out!!” and even before he actually got recognized as Mario that we know today, he made his first cameo appearance in this game. Pauline, the girl you were saving from Donkey Kong in the arcade classic that carries the same name, returned in this game as well.

So, just like in Donkey Kong, in this mini-game Mario has to save Pauline as well. But things are slightly different this time around. In order for you to actually get the chance to play as Mario, you need to make the ball enter the hole on the right side of the table, on the bottom screen. As soon as you manage to do this, you will take control of Mario who is holding a grid above his head. You can see Pauline above, as she is trapped in a cage by 3 blue barriers. Your goal is to release her by bouncing the ball to remove those barriers. You must catch her after that, as she falls, and move her towards either of the two exists for bonus points (this is only a bonus game).

We must add that Mario also appears on the official cover-art of the game. He is also carrying the grid above his head, just like in the bonus mini-game, but he has a different appearance here (he is wearing a combination of blue and orange, instead of the standard red-and-blue combination).

 

Mario catching a pinball, in the NES version of Pinball

 

Videos - Gameplay, Trailers & Commercials

 

 

A video showing the gameplay in Pinball

 

Trivia & Facts

 

  • This was the first game where Mario made a cameo appearance

  • It is also the last game where we get to see Pauline as Mario’s love interest (before she was replaced with Princess Peach). It is not her last appearance in the franchise, however

  • Even though the game was (and still is) very popular among the players, it received mixed opinions from the gaming critics, and its rankings are very variable

  • The game was one of the 18 launch titles, and an official launch title for the NES in North America

  • This game was one of the first ones that were ported to the e-Reader (it was released in 2002 along with the following games: Baloon Fight-e, Donkey Kong Jr.-e, Excitebike-e and Tennis-e).

Pinball e-Reader

 

Reception

 

Since pinball was widely popular in the 80s, the game had a huge success when it was released and, being one of the first games of the genre, it is still dear to many NES players, as well as pinball-lovers and gamers, in general.

But, it must be noted that it didn’t manage to get a cult status like most of the other games where our favorite plumber appeared in, both as the lead character or as a cameo. Gaming critics also had different opinions about it. While some of them praised it for being a great simulation of pinball and for being a very fun experience, others criticized it because it was too basic and ordinary, stating that the game doesn’t have much to offer to the players.

Retro Nintendo Reviews rated the game with 3/10, concluding the following: “Feel free to pass this one up, unless you are a die hard trying every NES game. The gameplay is decent for what it is, but very little variety means boredom sets in quickly. I’ve heard there are better Pinball games out there (Pin*Bot, Pinball Quest), so give something else a try if you are looking to satisfy your pinball itch”. IGN ranked the Virtual Console version of the game with 5/10, stating that “Pinball only has one table and one bonus stage, and that's not a lot of depth for your dollars. Fans of inclined tables may be better served putting their money toward more robust or unique pinball experiences, like the playable-on-the-Wii-through-backwards-compatibility GameCube title Odama.”. On the other hand, reviewers from Classic Game Room praised the game, nothing that it “plays extremely well for an old school, 8-bit pinball game and provides hours of good fun”.

 

Reference / Information

 

Media / Downloads

 

NES Open Tournament Golf

NES Open Tournament golf title screen

Release dates

Australia N/A
Europe June 18th, 1992
Japan September 20th, 1991
N.America September 1st, 1991

 

General information

Platform: Nintendo Entertainment System

Developed by Nintendo R&D2

Published by Nintendo

Players: Multi-player

 on NES Open Tournament Golf on

 

Quick links: Overview / Gameplay & Controls / Playable Characters / Other Characters / Golf Courses / Videos - Gameplay, Trailers & Commercials / Reception & Sales / Trivia / Reference & Information / Media & Downloads

 

Overview

 

NES Open Golf Tournament (also known as Mario Open Golf in Japan) is a sports video game developed by Nintendo and released on the NES in 1991. It is not the first golf simulation game on the system, as we already had one huge game before this release (that game is called...you guess it – Golf. It was released and developed in 1985, and it was made by Nintendo as well). There were also 2 additional golf-based games developed by Nintendo, but they were released in Japan only (they are: Family Computer Golf: Japan Course and Family Computer Golf: U.S. Course).

As the name implies, and like it is already stated, this game is a simulation of golf. The biggest difference compared to the previous mentioned releases is that, in this game, instead of the regular humanoid sprites, we get to see sprites of our dear Mario and other inhabitants of the Mushroom Kingdom. And this difference alone is possibly the best explanation why this game was much more popular than its predecessors. However, instead of the familiar setting of Mushroom Kingdom, in this game, Mario and his friends are stationed in the real world (and the locations where this game takes place are: Japan, Australia, France, the United Kingdom and the United States).

The game was considered as almost 100% identical to the Famicom version of the game (Mario Open Golf), because both the graphics and the gameplay are almost completely the same. The truth is that they are nowhere near 100% similar, and there are many differences between these two releases. For example, Mario Open Golf has 5 playable courses, while NES Open Golf Tournament has only 3. The background music of these two games is also slightly different (only a few themes were used in both of them). Mario Open Golf was also much tougher than NES Open Golf Tournament. Most holes that appear in the Famicom release are not seen in the NES game, although there are a couple of them that can be seen in both titles. Also, some obstacles from Mario Open Golf are removed in NES Open Golf Tournament, in order to make the game easier and more suitable for the western gamers (just remember the controversy about Doki Doki Panic! and Super Mario Bros. 2, and things will become even clearer). So, it should be concluded that, while they do run on the same engine, there are many differences between Mario Open Golf and NES Open Golf Tournament.

NES Open Tournament Golf was released for the 3DS Virtual Console in 2011 for ambassadors, and it was released in 2012, as a full version. Another thing that should also be mentioned is that Mario’s outfit from this game appears as an alternate costume for the same character in Super Smash Bros. for Nintendo 3DS and Super Smash. Bros. for Nintendo Wii U.

 

Gameplay & Controls

 

As this is a golf-based game, the objective is to make the ball enter the hole that is located on a particular distance. You are equipped with your club, and that is what you are using to hit the ball. Your success will depend on your skills, the type of the club, the angle from which you are hitting the ball (you can hit it high, low and in the middle, which is a standard hit), the way you are swinging your club (slow, fast or normal), as well as the weather conditions (in this game, the only factor that influences the gameplay is the wind, though). You can play the game either solo or against a rival (either the computer who takes control of one of the characters or a real-life player).

 

Mario swinging his golf clubs, with lots of smaller versions in different poses in the background

Artwork from the Japanese version of NES Open Tournament Golf featuring Mario in lots of poses.

What makes the game especially interesting and what makes it stand out from the other golf-based games are several different modes in which you can play the game. We are now going to describe each and every one of them:

Stroke Play
You must play this mode (not in a tournament) in order to be promoted to the next rank. In case you show the appropriate skills, the game will offer you the chance to advance to the next level (this typically requires playing two 18 hole rounds). You start playing as a beginner and then, depending on your progress, you can level up and play as an amateur, semi-professional and professional at the end. Your rank is displayed on the title screen.

Match Play
In this mode, the one who wins the most holes is the winner. In order to actually win a hole, you must get a lower score than your rival. If you and your opponent win the same number of holes, the duel ends as a tie. At the end of all 18 holes, the one who won the most of them wins this duel. In case of a tie, both players will be transferred to the first hole, and the duel will resume until the winner is known. In the single player mode your first rival is Luigi, and once you beat him you will get to play against 4 new characters: Steve (Beginner), Mark (Amateur), Tony (Semi-Professional) and Billy (professional).
 

An artwork of Mario playing golf from the U.S/European versions of NES Open Tournament Golf.

An artwork of Mario playing golf from the U.S/European versions of NES Open Tournament Golf.


Tournament
In this mode you can play either the Stroke Play or the Match Play modes. Depending on your rank (it is ranged between 1st and 37th place) and the score of the particular round, you will earn prize money. Obviously, the higher the rank is, the more money you will earn. At the end of each round, the ranks are shown on the scoreboard. Prize money can be viewed in the Clubhouse, by selecting the Prize Money option. A record of your complete earnings is saved even after the system is turned off.

“Bet on 1 hole” is a sub-mode that can select if you choose Match Play. Right here you can play against the computer who takes control of one of the game’s characters, and he challenges you on a duel to one hole. As it was previously noted, the one who gets the lower score wins the duel. If you manage to win, you will earn prize money, as your reward, as well as the option to play the next hole for a bigger amount of money. In case of a draw, you can continue playing for the same amount of money from the previous hole. If you lose the hole, you will lose whatever amount of prize money that was set for the particular hole, and it’s Game Over.

Clubhouse
In this mode you can choose between several different options and you can also view various game data. We are now going to list everything that Clubhouse has to offer:

- Register Name
- Choose Clubs
- Options
- Player Stats
- Prize Money
- Tournament Roster
- Training
- Hall of Fame Holes
- Clear Saved Data.

 

A Golf Ball not quite making it to the hole in NES Open Tournament Golf

So near, yet so far away.

Controls
The controls of this game are simple, basic and very easy to memorize. You can see them right here:

D-Pad Right – hit right
D-Pad Left – hit left
D-Pad Up – hit the ball high
D-Pad Down – hit the ball low
A – hit the ball
B – go back one screen, show lie
Start – pause the game
Select – options menu.

 

Playable Characters

 

As we said already, the game is based in the Mario universe, but with characters that are located in the real world, instead of the fictional and familiar setting of Mushroom Kingdom. As even from the first game we didn’t have Mario only as a playable character, it is not so hard to guess that in this, sort of a, spin-off title, it is the same case. So, along with our favorite plumber, we have other characters that we can play with as well, and in this section we will cover all playable characters in this game…
 

Mario & Peach, Luigi and Daisy


Mario
Do we need to say anything about him really? Everyone who came to this site knows who he is, just like all people who didn’t come here know as well. Come on, it’s Mario, goddamn it! Instead of writing his entire biography (that you know already), we will just say that, instead of having a regular daily routine of saving Princess Peach from Bowser, our hero decided to relax a little and play some golf. Video game heroes have soul as well you know.

Luigi
Where there is Mario, there is Luigi as well. Mario’s younger and taller brother, and a regular side-kick just has to be there, otherwise it wouldn’t be a real Mario game. Just like his brother, he is one of the playable characters in this game as well.

Steve
This is a “new” character and he appears in the North American version of the game only. He has a cowboy-like appearance. He wears a black vest, black pants and he has a brown hat that covers his eyes. You can play against him in bet on 1 hole mode, in case you have $500.

Mark
Another new character. He is a red-haired boy who wears blue baseball clothes and the blue hat as well. He has a huge “1” printed on the back of his shirt. You can play against him in the match play.

Tony
Yet another new character and yet another character that you can play against in the match play mode. He is a semi-professional golfer and, after Billy, he is the second hardest character to beat. He has kind of a “nerdy” appearance. He wears a shirt with orange stripes, orange pants and black shoes. He also has a brown hair.

Billy
The last new character in the game and the hardest golfer to beat. Billy is a real professional and is a grown-up older male who wears a black shirt and white pants. He has a blue hair as well.
 

Other Characters

 

Along with the playable characters, the game consists of several non-playable ones as well, and we are going to introduce them straight away:

Princess Peach
Mario’s love interest just has to appear in this game. She isn’t a playable character in this title, but her cameo appearance is significant enough and it is worthy of a status that she is holding. In this game, both Mario and Luigi have their “fan girls” and Peach is, logically, Mario’s fan girl.

Princess Daisy
A female character that made her official debut in Super Mario Land ( a game released for the Game Boy) returns in this game. Just like Peach, she is another notable character with a cameo appearance, and she is portrayed as Luigi’s fan girl in this game (for the first time).

Donkey Kong
A giant humanoid monkey, who was originally seen in the arcade classic Donkey Kong, makes his appearance in this game as well. He has a different image though, and he is wearing his new white clothes. His role in this game is to tell you how much money you have.

Toad
Princess Peach’s protector and one of the standard allies of Mario and his friends makes his reappearance in this title as well. You can see him carrying a blue flag here, and informing you that you are “out of bounds”, as soon as the ball leaves the court.

Monty Mole
One of the common enemies in the Mario franchise. It made its first “major” role in the SNES classic Super Mario World. Monty Mole doesn’t appear in the game directly, but instead, it shows up on the box artwork of the game.

 

Golf Courses

 

Like we said already, the game takes place in the real world and, having said that, it is logical that it has a certain number of different courses that are located on various locations throughout the world.

Depending on which version of the game we are talking about, we have the following courses:

Japanese version (Mario Open Golf)
- Japan course
- Australia course
- France course
- Hawaii course
- UK course
- Extra course.

North American and European versions (NES Open Tournament Golf)
- US course
- Japan course
- UK course.

There is no particular visual difference between all these courses, except in the design of the court itself, the distance between the ball and the hole and the soundtrack. Of course, we musn’t mention that they are different in terms of difficulty as well.

 

Videos - Gameplay, Trailers & Commercials

 

 

A video showing the gameplay in various modes of NES Open Tournament Golf

 

Reception & Sales

 

NES Open Golf Tournament received mostly positive critics and it was very well received from the entire gaming community. It managed to outshine the original Golf from 1985, in terms of popularity. The Video Game Critic gave the game an A rating, stating that it is “one terrific golf game that was well ahead of its time”. IGN rated the game with a score of 7.5, and this is what they concluded: “Who knew that a top-notch plumber could also be a world-class golfer? In NES Open Golf Tournament, you can see just how good Mario really is, as you hit the links on three fantasy courses in the USA, UK, and Japan and try to win big money. You can challenge another player in Stroke (lowest overall score wins), Match (whoever wins the most holes is the victor), and Tournament play. Remember to keep an eye on the wind and distance to the hole when you select your club, or else you'll be racking up some high scores which is exactly what you don't want to do in this game! Whether you're a hacker or a hustler, NES Open Golf Tournament is perfect for those days when you just can't get to the local golf course”.

On the other hand, although GameSpot editor Aaron Thomas gave it a solid mark (6/10), this was his summary of the game: “NES Open Golf Tournament has aged better than a lot of old sports games, but with so many other golf games out there there’s little reason to buy this one”.

Sales
As of the end of October 2014, this game managed to sell 1 million units across the entire world. From that number: 41,4% (0,41 million) units were sold in North America, 10,1% (0,10 million) units were sold in Europe, 47,0% (0,47 million) units were sold in Japan and 1,6% (0,02 million) units were sold in the rest of the world.

 

Trivia

 

As the game was very popular, and as it introduced some very new and interesting elements (to the Mario universe, in general), it managed to influence some of the later releases. In this section you can see which ones exactly…

 

  • WarioWare: Twisted! – A microgame that is based off of this game appears in this release

  • Super Smash Bros. for Nintendo 3DS/Wii U – One of Mario’s costumes is based on his clothing from this game.

Mario in his Mario Golf inspired outfit in Super Smash Bros for 3DS and Wii U

Mario in his Mario Golf inspired outfit in Super Smash Bros for 3DS and Wii U

 

Reference / Information

 

 

Media / Downloads

 

Mario's Time Machine (NES, SNES, PC): Better check your watch! Bowser's out to turn back the clock.

Mario's Time Machine NES title screen

Release dates

Australia Unconfirmed
Europe Unconfirmed
Japan Unconfirmed
N.America June 22nd, 1994

General information

Platform: Nintendo Entertainment System

Developed by Radical Entertainment

Published by Nintendo

Players: Single player

Mario's Time Machine SNES title screen

Release dates

Australia Unconfirmed
Europe Unconfirmed
Japan Unconfirmed
N.America December 5th,. 1993

General information

Platform: SNES

Developed by The Software Toolworks

Published by Mindscape

Players: Single player

Mario's Time Machine PC title screen

Release dates

Australia Unconfirmed
Europe Unconfirmed
Japan Unconfirmed
N.America February, 1993

General information

Platform: Personal Computer (PC)

Developed by The Software Toolworks

Published by Mindscape

Players: Single player

 on Buy Mario's Time Machine on

 

Quick links: Overview / Story / Gameplay & Object / Time Periods / Videos: Trailers, Commercials & Gameplay / References to other Mario games / Reception & Sales / Trivia & Facts / Reference & Information / Media

 

Overview

 

Mario’s Time Machine is an educational video game developed and produced for multiple platforms (MS-DOS, NES and SNES consoles). It was originally released for MS-DOS and after that for the later two consoles. The Software Toolworks was in charge of the MS-DOS and SNES versions of the game (they were both published in 1993), while Radical Entertainment developed the NES version, and its publisher was Nintendo itself (the game came out in 1994). The MS-DOS version of the game was rereleased in 1996 under the name – Mario’s Time Machine Deluxe. The PC version of the game was distributed via floppy disks, while Mario’s Time Machine Deluxe came in a form of a CD-ROM. It had voice acting added on, as well as a referenceMario flying the timulator as he travels through time file that featured Bowser’s mother.

This was one of the several Mario educational games that were released in the 90s. Needless to say, all of them received quite negative critics from both the media and the gaming community itself. Educational games are a very unpopular genre for the industry, and even though developers gave their best effort into this game (as well as the other Mario educational games like Mario is Missing! and Mario’s Early Years!), it couldn’t escape the fate of other educational games and that is a collapse on the market. This title holds an aggregate score of 60.25% on GameRankings based on two reviews, and it is compared to another similar educational game called Where in Time is Carmen Sandiego?
 

Story

 

The storyline of the game is pretty basic and simple – Mario’s arch-nemesis Bowser (who else?) is up to no good yet again, and this time with the help of a time machine that he developed. He uses this time machine to travel back to different significant historical points in order to steal various artifacts and keep them in his own personal museum inside his castle. Mario soon learns about his intentions and realizes that history will change forever if he does nothing, so it is up to him to stop Bowser yet again. So yeah, as you can guess………..the educational role of this game is to teach you some history.

There are some differences in the plot between different versions of the game, though. For example, both the NES and the SNES versions of the game add that Bowser has intentions to destroy his time machine (that is referred to as Timulator in the manuals), in order to permanently change history and send the world back to the Dark Ages. In the NES version, Bowser’s Museum is already fully built and it is equipped with the greatest historical artifacts. Yoshi joins Mario in order to stop him, but he is captured and taken as a prisoner while he is scouting ahead. So, in addition to the original storyline, Mario also has to save Yoshi.

 

Mario flying the timulator on a Mario's Time Machine poster
 

Official story from the SNES version of the instruction booklet.

 

Better check your watch! Bowser's out to turn back the clock. Not to Daylight Savings. No! To the Dark Ages!

That terrible turtle is using a time machine, called a Timulator, to loot historical artefacts from the past. His twisted intent? To build Bowser's Museum, fill it with historic booty, then destroy the time machine. This dastardly plan will turn time inside out, make the future bend over backwards, and change the course of history. Forever.

This is no time to let bygones be bygones. Help Mario stop Bowser before he warps time and puts hiccups in history. If not, it's back to stone tools and hieroglyphics! This quest is hot. If you're too late, it'll be lights out. Time's up.

 

The NES version of the instruction booklet contains the same story.

 

As for the PC version, the manual (the manual that doesn't seem to exist) doesn't contain a story. It was merely an insert in the jewel case telling you how to install the game, however the opening dialog of the Deluxe edition acts as it's back story of the PC version:-

 

Bowser and his Koopas using the Timulator to steal artifacts Mario vows to stop Bowser!

 

Bowser: It's time, my cunning koopas, to use the time machine and steal the most valuable artifacts that history has to offer...

Bowser: Mario, my collection is almost complete ... and there's not a thing that you can do to stop me!

Mario: Bowsers museum is inside his castle, I have to get in there and return all the stolen artifacts before history is changed forever!


Mario: At last, Bowsers castle! I'll show that no good reptile! he can't mess with history, as long as I'm around to set things right!

Bowser: The greatest collection of ALL time is nearly complete and it's all mine! No one can stop me now! Not even Mario!

 

Mario arrives at Bowsers Castle / Museum

And so it begins.

 

Gameplay & Object of the Game

 

As it was already mentioned in the previous section, the objective of the game is to return the historical artifacts to their proper time periods, and this is mutual for all 3 versions of the game. However, the overall gameplay varies between the 3 versions, so we will divide this section into 3 different parts and describe the gameplay for each of them:

MS-DOS version
The central hub in this game is the museum inside Bowser’s castle. It has 3 floors and each of them has 5 artifacts to be found. You need to take the artifact from a pedestal, look at its date and location, and then add that information into the time machine, in order to access the appropriate time period.

As soon as you enter a certain time period you need to explore and interact with various residents of the area in order to get more information about the artifact, the period itself and the person connected to it. To do so, you must get the items from certain residents and give them to others, in order to satisfy their needs. After you speak with everyone, you will automatically fill out a History answer sheet (it is a two-page biography about the person who is connected to the artifact and the time period, and it has some blanks which replace certain words). You must use the information that you have acquired in order to correctly fill out the blanks. If you miss the correct answer 3 times (or more), you will return to the present time, and you will be forced to play through the same time period from the beginning. However, if you manage to get the correct answer, you can return the artifact to its owner and return back to the present time, having the mission accomplished. Once you get all the artifacts on a certain floor, you automatically advance to the next one.

 

Mario walks through a corridor of Bowser's museum in Mario's Time Machine for PC

A hidden checklist as well as a timer are both used in the game. How long you spend in each of the time periods, and the order in which you acquire the artifacts all trigger one of several different endings of the game (there are 3 of them, in total). If you spend too much time to return the artifacts and/or if you return even one of the artifacts in the wrong order, Bowser manages to escape to Paradise (a tropical island first and last seen in this game), or he gets teleported to the Cretaceous period, where he looks confused and waves his head all over the screen. Also, a message that reminds you to return the artifacts to their correct order appears as well. Basically, you must start over from the beginning, or you can use a password to go back to the preceding point. In case you meet the 2 objective conditions, the time machine will overload and it will destroy itself, sending Bowser to the Cretaceous period, only for him to get stomped by a Tyrannosaurus Rex.

SNES version
As this is, basically, a port of the original game it has some changes. The amount of overall content is much lower so, automatically, that means that there is a smaller number of time periods as well. There are some changes in terms of the overall design of the time machine as well. On time’s waves, you can move in all directions, and not just forward, thanks to the SNES’ Mode 7, which is an improvement from the original game.

NES version
Unlike its predecessor (Mario is Missing!), this is a completely different game and overall experience than the previous 2 versions, as neither do you travel to the same time periods as in the MS-DOS and the SNES versions of the game, nor do you restore the same artifacts either. Bowser’s castle is a hall that consists of seven chambers, and at the end of it there is Bowser’s chamber. Behind each of these doors, there is a mini-game that resembles the Mario Bros. style of gameplay. It involves beating the Koopa Troopas and getting a special item in case you manage to beat all of them. The Timulator is located in the bottom centre of each room, and it is a typical elevator-pipe with a transparent box added on. Inside the Timulator, you can select time periods in a linear fashion (you can’t access them manually like in the previous 2 versions). Once you enter a certain time period, you will see short platforming elements with some enemies and, often, indigenous inhabitants of that time period as well. There are some message blocks scattered across the area, and their function is to describe the entire location. In order to get the item, you must win a mini-game and then return it to the correct spot. If the spot is not correct, the item will return to the Koopas, but if you get it right, you will beat the stage. There are 2 artifacts in each of the doors, so you must go through each of the doors at least twice in order to close that part of the museum. After all doors of the museum are closed, a deeper part of the castle becomes available as soon as you pass a history test about what you have learned until that point (what is this, school?). After you defeat Bowser, Mario acquires the key and he releases Yoshi from the cage. The ending sequence has both Mario and Yoshi posing next to a sad and crying Bowser.

 

Mario rides Yoshi up to Bowsers Museum in the NES version of Mario's Time Machine

Bowser and his koopas have built the greatest museum in history, but to do it they have stolen many important items from the past.

 

Time Periods

 

As much as the gameplay varies between the 3 versions of this game, it should be noted that time periods in all these versions are also different, and that should be no surprise knowing all of the circumstances. In this section you can find out what time periods you will encounter in each of the 3 different releases of this game:


MS-DOS version

369 BC — Athens (Plato's book, The Republic)
47 BC — Alexandria (Cleopatra's Royal Staff)
105 AD — Luoyang (T'sai Lun's Bamboo)
1292 — Gobi Desert (Marco Polo's Printing Block)
1429 — Orleans (Joan of Arc's Shield)
1455 — Mainz (Johann Gutenburg's Printing Machine)
1503 — Florence (Michaelangelo's Chisel)
1505 — Florence (Leonardo Da Vinci's Papers)
1521 — Pacific Ocean (Ferdinand Magellen's Astrolabe)
1595 — London (Crown of Queen Elizabeth I of England)
1601 — Stratford-Upon-Avon (William Shakespeare's Skull)
1610 — Padua (Galileo's Telescope)
1687 — Cambridge (Sir Isaac Newton's Apple)
1752 — Philadelphia (Benjamin Franklin's Key)
1776 — Philadelphia (Thomas Jefferson's Declaration of Independence)
1791 — Vienna (Wolfgang Mozart's Flute)
1824 — Vienna (Ludwig van Beethoven's Music Sheet)
1831 — London (Michael Faraday's Magnet)
1843 — London (Charles Dickens' Inkwell)
1863 — Washington (Abraham Lincoln's Glasses)
1879 — Menlo Park (Thomas Edison's Filament)
1885 — Paris (Louis Pasteur's Flask)
1915 — Tuskegee (George Washington Carver's Crank Handle)
1947 — Calcutta (Mahatma Gandhi's Indian Flag)
1994 — Novato (Software Toolworks' Floppy Disk)

SNES version

369 BC — Athens (The Republic)
47 BC — Alexandria (Cleopatra's Royal Staff)
1292 — Gobi Desert (Marco Polo's Printing Block)
1429 — Orleans (Joan of Arc's Shield)
1455 — Mainz (Gutenberg's Printing Machine)
1503 — Florence (Michelangelo's Chisel)
1505 — Florence (Da Vinci's Papers)
1521 — Pacific Ocean (Magellan's Globe)
1595 — England (Elizabeth I's Crown)
1601 — Stratford upon Avon (Shakespeare's Skull)
1687 — Cambridge (Newton's Apple)
1776 — Philadelphia (Declaration of Independence)
1824 — Vienna (Beethoven's Music Sheet)
1879 — Menlo Park (Edison's Filament)
1947 — Calcutta (Gandhi's Indian Flag)

NES version

80M BC — Prehistoric dinosaur egg
776 BC — Olympic torch
31 BC — Marc Antony's throne
1192 — Crusader's sword
1520 — Magellan's steering wheel
1602 — Shakespeare's quill pen
1687 — Newton's apple
1862 — Lincoln's stovepipe hat
1879 — Edison's light bulb
1903 — Wright Brothers' propeller
1905 — Einstein's physics equation
1947 — Gandhi's Indian flag
1969 — Armstrong's U.S. flag
1989 — Sledgehammer that destroyed the Berlin Wall

 

Videos: Trailers, Commercials & Gameplay

 

 

The Ending from the NES version of Mario's Time Machine.

 

 

The slow-completion ending from the PC version (if you weren't quick enough for the next ending shown beneath)

 

 

The optimal ending for the PC version of Mario's Time Machine.

 

 

A full playthrough of the NES version of Mario's Time Machine.

 

References to other Mario games

 

Even though not as successful and popular as most of the other games from the franchise, it still brought some elements that had their references in the other Mario titles. Which elements? And which games? You will now find out…..

 

  • Mario Bros. – A way of collecting objects in the NES version of the game involves beating 3 Koopa Troopas in a similar manner to the style used in this game. Unlike in the original game, in this one Mario can enter the pipes, and they can also be used to access the main part of the museum

  • Super Mario Bros. 3 – A sprite of Bowser from the NES version of the game is basically a modified version of the same sprite from this title

  • Super Mario World – Most of the sprites from the NES version of the game (including the ones for Mario, Yoshi and the Koopas) are those from this game, with the exception that they are modified for an 8-bit system. A number of additional elements also directly reference this game. For example, the opening sequence where Mario and Yoshi walk up to Bowser’s museum is the same as the sequence before Mario enters Ghost Town or the Castle, with the exception that Yoshi runs inside the museum after Mario gets off his back, instead of waiting for him outside

Mario using a recoloured version of the Bowser's door sprites from Super Mario World & the Bowser sprite from SMB3 Mario Bros style stage in Mario's Time Machine

Mario using a recoloured version of the Bowser's door sprites from Super Mario World & the Bowser sprite from SMB3 (left screenshot), and the full setup of the original Mario Bros (right screenshot). I actually think some real effort went into designing some of these levels.

 

Reception & Sales

 

Since the game was officially released, it has received mixed reviews, although the negative ones are dominating. It has an aggregate score of 60.25% on GameRankings based on 2 reviews. GamePro praised its dialogues with various historical figures, stating that “the scenarios make flesh-and blood human beings out of people who are usually just static pictures in textbooks”. Their critics were focused on the Timulator controls (they called them “too confusing, especially for the game’s targeted age group”, but still their summary was that the game was both educational and enjoyable at the same time. On the other hand, Nintendo Power gave it a mark of 2.65 (out of 5), while Electronic Gaming Monthly liked the game better, and they gave it 6.75 out of 10.

Two reviewers from GameSpy (Brian Altano and Brian Miggels) stated that the ending of the game is one of the worst ones ever seen in a video game, and they criticized it for showing Bowser crying. Another editor of GameSpy (Mike Drucker) described the whole game with a single line: “half-assed”. GameRadar concluded that those who like this game may as well like Night at the Museum: Battle of the Smithsonian, a game that got a bad review from them. They also added that it is an unpopular game and that “five, maybe six people played the NES version of Mario’s Time Machine”. ABC Good Game stated that the game is awful and added that its concept is way too complicated for any school-aged youngster to understand. Nintendo of Canada included a sealed copy of the NES version of the game as part of a charity auction, along with several other NES games (they were also sealed). In the book Video Games: A Guide for Savvy Parents, author called David Sheff stated that he liked the educational side of the game, but he criticized the gameplay. Andy Slaven, author of Video Game Bible accused the game of ripping off the elements from Where in time is Carmen Sandiego?, also adding that, although it isn’t a bad game, it is not a good educational one either.

Authors Gloria Basczak and David Wesley associated this game with the “flood of ill-conceived Mario spin-offs”, adding that these games almost destroyed the whole franchise. Janet Swift of The Independent wrote about this game in her article about the latest generation of educational titles in 1994. She compared it to its prequel (Mario is Missing!), and she stated that it has an educational value for children. She praised its execution and she called it “special”. Brett Allan Weiss of Allgame called the action scenes from this game “dreadfully dull”, and the presentation was “merely average”. He said that while he doesn’t have anything against educational games, they need to be both “entertaining and enlightening” in order to win the hearts of its players. IGN’s editor Levi Buchanan included it in the assessment of the “other Mario games”, adding that the whole premise is boring and that the game lacks any real platform gameplay. He said that it had “honorable intentions” but that the whole realization was “decidedly shallow”. He also complained about the whole idea of putting Mario in realistic historical time periods, saying that he “occupies the imagination, a place with Star Festivals and giant piranha plants ”.

The game was also considered as one of the worst Mario games ever released by many people from the gamming community and many players themselves as well. That is why it is often found on top-lists of worst Mario games ever (both the lists that were made by official gaming companies and/or websites and those that are fan-made). For example, on Screwattack’s list of “Top 10 Worst Mario Games”, Mario’s Time Machine was put on spot #4. This line perfectly describes what they think of the game: “Nintendo, please take this concept, re-do it and make it the way it should be done…not crappy!”

 

Bowser crying that he doesn't want to be Edutained anymore in Mario's Time Machine

Looks like Bowser could take no more.
 

Trivia & Facts

 

  • One of the first educational or "Edutainment" titles

  • Intended to teach basic history

  • Fifteen periods of time to travel to and between

  • Like in "Mario is Missing", Mario cannot die.

  • This game was released on the NES, SNES, and PC for MS-DOS.

Reference / Information

 

Media / Downloads

 

Mario is Missing (NES, SNES, PC) - a once in a lifetime (hopefully) edutainment journey

Mario is Missing titlescreen PC version

PC Version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America 1992

General information

Platform: Personal computer

Developed by The Software Toolworks

Published by Mindscape

Players: Single-player

Mario is Missing titlescreen NES version

NES Version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America July 22nd, 1993

General information

Platform: Nintendo Entertainment System

Developed by Mindscape

Published by Nintendo

Players: Single-player

Mario is Missing titlescreen SNES version

SNES Version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America June 8th, 1993

General information

Platform: Super Nintendo (SNES)

Developed by Software Toolworks

Published by Mindscape

Players: Single-player

 on  Buy Mario is Missing on

 

Quick links: Overview / Story / Gameplay / Locations / Videos: Trailers, Commercials & Gameplay / Reception & Sales / References to other Mario games / Trivia & Facts / Reference & Information / Media & Downloads

 

Overview

 

Mario is Missing! is an educational video game developed and produced for multiple systems and platforms (PC, NES and SNES). The PC and SNES versions of the game were released in 1992, and they were made by Software Toolworks, while the NES version of the game was released in 1993, and it was developed by Radical Entertainment. A French software publishing company Mindscape published the first two versions of the game and the NES version was published by Nintendo. It should also be noted that the PC version of the game was released on a floppy disk, and that there was also a CD-ROM Deluxe version, that came in a form of a CD (it was released the following year).

This is a geography-learning game and also the first game where Luigi became a starring character (yay!). However, based on the overall reception from the players, the critics and the gaming community in general, this was a very bad debut for Mario’s brother and side-kick. Despite the fact that some elements from the widely popular installments (Super Mario Bros. 3 and Super Mario World) were present in this game, it failed to attract many players and its gameplay was widely slammed by both the gamers and the critics. The only things that stood out are the remixes of the popular themes from Super Mario World, and they received mostly positive comments from the whole community in general. However, it was not enough for this title to escape the label of a huge failure on almost every possible level.

 

A poster advertising the SNES version of Mario is Missing

A two page fold out advertising the SNES version of Mario is Missing.
 

Story

 

The usual antagonist Bowser returns to this game as well and, again, he is up to no good! This time he wants to flood the entire Earth by melting the Antarctica with hairdryers from Hafta Havit Mail-Order. In order to buy the hairdryers, he sends his minions (Koopa Troopas) to steal various notable landmarks scattered around the globe, so that he could sell them and get the needed amount of money.

Mario, Luigi and Yoshi learn about his intentions and travel all the way to Antarctica to stop him, but then things start going in the wrong direction. Bowser manages to capture Mario! There are differences in the way the Mario is captured in each of the 3 versions of the game, and we will now describe each of them. In the PC version of the game, Luigi is too scared and refuses to go inside the castle, so Mario enters it alone. Luigi warns Mario and tells him that he shouldn’t take candies from strangers, but he doesn’t want to listen and takes the candy that is offered to him by a butler (Bowser in disguise), only to be scooped up in the net. In the SNES version, as soon as Mario, Luigi and Yoshi reach the castle, a pit opens beneath them and “swallows” Mario. In the NES version, Mario is captured in a bag that is thrown at him by the Koopa.


As his brother is captured, it is up to Luigi to recover the stolen artifacts and save Mario. Before the game begins, he enters the castle, leaving Yoshi behind him.

 

Luigi searching for Mario, who is being kidnapped by Bowser just behind him!
 

Check out the official story overview from the manual below:-


Bowser's Plot
Oh no! Bowser and his bad boys are back to a life of crime. This time, it's not Mario World -- it's your world! From his Antarctic castle, Bowser hustles his cold-blooded crew of cantankerous Koopas into his powerful Passcode Operated Remote Transport And Larceny System (PORTALS). The twisted turtles transport themselves throughout the globe, where celebrated cities suffer shocking crime waves, as turtles trash landmarks and loot ancient artefacts. With dough from his slimy sales, Bowser hoards hair dryers from the Hafta- Havit Hotline. His plot? Melt Antarctica and flood the planet! Whoa!

Mario's Fate
Will the brave brothers from Brooklyn permit this abominable snow plan? The boys say "Not!" Mario, Luigi and Yoshi trek across ice and snow to shellac the shelled ones' schemes. But Bowser's slick; in one last trick, he takes the dearest thing of all.. Mario is Missing!

Luigi's Mission
Luigi must stop the Koopas, foil Bowser's plan, and find Mario. Sneaking into each Portal, Luigi is transported to a city in trouble. There, Luigi needs to nab each Koopa, grab its loot, and return the artefact to its proper landmark. Along the way, Luigi explores the city, chats with the locals, reads the maps, and solves puzzles. Help him do this before time runs out! Once he figures out where he is on the globe, Luigi must use the "Globulator" to call Yoshi. Only after Yoshi scares Pokey away, can Luigi return to Bowser's castle and lock the Portal for that city.

 

Mario being kidnapped by Bowser, Lemmy and Wendy O Koopa.

The deluxe version of Mario's kidnap.

 

Gameplay & Controls

 

This game has a slightly different gameplay than the usual games from the Mario franchise (well, it is an educational game after all). In order to make your life easier, this section will describe what kind of experience you may get while playing the game…

As it was already mentioned, Luigi is the lead character of the game so, obviously, he is the character you are controlling here. In order to beat the level, you need to retrieve several stolen artifacts in each of them, and return them to their rightful places. In order to do so, you will have to confront Bowser’s minions who stole them. You have to beat them in a standard way that is familiar and that is commonly used in the platform games of the franchise – you need to stomp on them. After you do so, and before the artifacts are properly put to their corresponding places, you need to take the quiz and answer several trivia questions about the landmarks themselves. Some people claim that a woman who asks you those questions, and who appears in the kiosks in the SNES version of the game is Princess Daisy herself. However, this is not a confirmed appearance.

The PC version of the game has a videophone aspect added to the gameplay, and you need to call the help number to be in touch with his friends, answer the questions, retrieve the artifact, and receive a money award. The mayor of the city contacts Luigi as soon as he arrives, and asks him to stop Bowser’s minions. He also contacts him when Luigi manages to save the city, in order to thank him and wish him good luck in finding his brother. Mario also phones Luigi, giving him various hints about his journey, the Koopas and his own status as well. The PC version also has a Taxi feature in it. You need to collect the taxi coins scattered across the city, and then exchange them for drive-troughs across the town. The SNES version doesn’t have a Taxi feature, but it has elevator-pipes as a method of faster transportation instead.

Retrieving the artifacts is not the only objective in the game. You also need to find out in which city you are located, in order to use the Globulator and call Yoshi to help you on your journey. You cannot beat the level without Yoshi, since the last elevator-pipe has a large Pokey who is guarding it. Yoshi goes to gobble him up in the PC version of the game, while he gets merely scared by Yoshi’s presence in the SNES version of the game.

 

The Mario is Missing map as seen by the Globulator in the SNES version

The map as it appears when viewed through the Globulator on the SNES version. Look familiar? It's in the exact same style as the Super Mario World map!

As soon as you secure all the cities whose doors are located on a certain floor of the castle, you need to get a Fire Flower power-up, while in the SNES version of the game there is a small boss fight instead. The main thing, though, is that none of the bosses can hurt you, and you can easily beat them by stomping on them several times (this applies to both the NES and the SNES versions of the game). The console versions of the game are also different in a way that the Koopa Troopas are not beated when they are knocked out, but when they are soundly stomped on.


After the original PC version of the game, an enhanced version of the game (CD-Rom Deluxe) was also released. It had voice acting added on, just like the dialogues (not all of the text was synchronized with the audio though). There are voice actors as well, and they are: Kathy Fitzgerald, Bob Sorenson, Rob Wallace, David Giller and Nicholas Glaeser. It is not known which of these actors had which roles though. There are some graphical modifications in this version of the game as well, such as the loading screens when the screen is black and, also, the icons of Toad, Donkey Kong and Princess Peach replace a phone call NPC (although the dialogue from the previous version remain unscratched). Each of the historical spots in the game was originally recreated and shown in garish coloring mode. This version also replaces most of these pictures with real photographic images and even some video sequences that represent the landmarks (there are some exceptions carried over from the previous version of the game though).

 

Locations

 

As this is a game where the player gets to learn some geography, it is only logical that there are various real-life locations in it. On this place you can take a look at the list of all the game’s locations and, as they are different in all 3 versions of it, this section will be divided in 3 parts, covering the locations from each of them separately:

PC version
Rome, Italy (Europe) 1 floor, 1st door
Nairobi, Kenya (Africa) 1 floor, 2nd door
Beijing, China (Asia) 1 floor, 3rd door
Moscow, Russia (Europe) 1 floor, 4th door
San Francisco, United States (North America) 1st floor, 5th door
Athens, Greece (Europe) 2nd floor, 1st door
Madrid, Spain (Europe) 2nd floor, 2nd door
Marrakech, Morocco (Africa) 2nd floor, 3rd door
Mexico City, Mexico (North America) 2nd floor, 4th door
Paris, France (Europe) 2nd floor, 5th door
Berlin, Germany (Europe) 3rd floor, 1st door
Buenos Aires, Argentina (South America) 3rd floor, 2nd door
Dublin, Ireland (Europe) 3rd floor, 3rd door
Kathmandu, Nepal (Asia) 3rd floor, 4th door
Sydney, Australia (Oceania) 3rd floor, 5th door
Amsterdam, Netherlands (Europe) 4th floor, 1st door
Bombay, India (Asia) 4th floor, 2nd door
Cairo, Egypt (Africa) 4th floor, 3rd door
Tokyo, Japan (Asia) 4th Floor, 4th door
Toronto, Canada (North America) 4th floor, 5th door
Istanbul, Turkey (Europe), 5th floor, 1st door
Jerusalem, Israel (Asia) 5th floor, 2nd door
London, United Kingdom (Europe) 5th floor, 3rd door
New York City, United States (North America) 5th floor, 4th door
Rio de Janeiro, Brazil (South America) 5th floor, 5th door


SNES version
First floor
San Francisco, California, USA (North America)
Moscow, Russia (Europe)
Nairobi, Kenya (Africa)
Beijing, China (Asia)
Rome, Italy (Europe)

Second floor
Paris, France (Europe)
Mexico City, Mexico (North America)
Sydney, Australia (Oceania)
Buenos Aires, Argentina (South America)
Athens, Greece (Europe)

Third floor
London, United Kingdom (Europe)
Cairo, Egypt (Africa)
Tokyo, Japan (Asia)
Rio de Janeiro, Brazil (South America)
New York City, New York, USA (North America)


NES version
First room
New York City, New York (United States)
Rome, Italy

Second room
Sydney, Australia
San Francisco, California (United States)

Third room
Tokyo, Japan
Paris, France

Fourth room
Montreal, Canada
Moscow, Russia

Fifth room
London, England
Buenos Aires, Argentina

Sixth room
Mexico City, Mexico
Cairo, Egypt

Seventh room
Nairobi, Kenya
Beijing, China

 

Videos: Trailers, Commercials & Gameplay

 

 

Our full playthrough of the SNES version, starting with the intro cinematic.

 

 

The ending for the PC version *spoiler alert* ;-)

 

Reception & Sales

 

As we already mentioned, the game has received mostly negative reception from the entire gaming community and it is considered as one of the worst Mario games of all time (it can be found on almost every top-list of worst Mario games ever, no matter if they are made by the critics or the players). Most people’s comments were that the game was “not fun”, “confusing”, “unbalanced”, “pointless” and “awful”. The gameplay suffered the worst critics and many authors, in general, stated that, while being educational doesn’t mean it is not fun, this game fails to deliver any entertainment whatsoever. They also generally state that it has confusing mechanics, that the gameplay is completely bland and that players (hardcore Mario fans included) should avoid the game. They praise the music though - the remixes of music themes from Super Mario World, that were used in this game, got high credits for the most part, and they were considered as the best aspect of the whole game.

Many popular gaming websites didn’t even bother to write a full review about this game. IGN doesn’t have any actual review, although the game was rated with 5,9/10 from the readers of the website. The same applies to GameSpot. No editor from the particular website wrote a review about this game, however users’ reviews are accessible. Even though one could find some positive reviews as well, extremely negative ones are much more likely to be found. An editor from Classic Game Room was throwing various sarcastic remarks during the video review of the game, such as: “Mario is Missing………man, good for him” and “Sometimes you can guess where you are just by listening to the horrible renditions of Mario music adapted to each location ”. He also added that “this game is sooooo boring” and that “it just might eat your soul”. His conclusion was: “Mario is missing because this game is awful…..man, poor Luigi”.

 

Meanwhile our own user reviews were equally punishing with Javeman scoring the NES version 1/10 and quoting "The Mario saga hit rock bottom with this game", whilst David Guzman called it "simple and dull" with small redemption coming from the classic Mario series control style and final score of 4/10.  And the SNES version didn't get off any better landing a 3 out of 10 from Mike Spags and 4 out of 10 from XCommander.

 

Sales

In its August 1993 press release, Software Toolworks announced that the sales of the console versions of the game (both the NES and the SNES versions) exceeded $ 7 000 000 for the fiscal quarter and that the game was an important factor in boosting the company’s revenues.
 

References to other Mario games

 

Even though it is a very unpopular title, it still has some references to other games in the franchise. Namely…….

  • Super Mario Bros. – Koopa Troopas from the PC version of this game are very similar to the Koopa Troopas in the original game. The only difference is the way they move (in the original game they just walk around back and forth, and in this game they use various methods of transportation, like skateboarding and parachuting for example

  • Super Mario Bros. 3 – Similar sprites of the game appear in this title

  • Super Mario World – Almost identical sprites from this game appear in this release and some musical themes are mutual for both games.

Trivia & Facts

 

  • One of the first educational or "Edutainment" titles

  • Intended to teach basic Geography

  • In a rare turn of events Mario is captured by Bowser!

  • Impossible to die

  • Set in the real world instead of the Mushroom Kingdom etc

  • This game was released on the NES, SNES and PC for MS-DOS.

  • Throughout all the three released versions of the game each Koopa Kid is featured somewhere with the exception of Morton and Lemmy.

  • Throughout the version of the game for MS-DOS Mario is referred to as "M" by Luigi

Mario, Luigi and Yoshi in agreement, never again will they participate in Edutainment

 

Reference / Information

 

Media / Downloads

 

Mario Bros. (Atari, NES and beyond) the first starring Mario title and the debut of Luigi!

Mario Bros. NES title screen

NES Version

Release dates

Australia N/A
Europe September 1st, 1986
Japan September 9th, 1983
N.America June 8th, 1986

 

General information

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2

Mario Bros Atari 2600 version title screen

Atari 2600 Version

Release dates

Australia N/A
Europe N/A
Japan N/A
N.America 1983

General information

Developed by Atari

Published by Nintendo

Players: 1-2

Mario Bros Atari 5200 title screen

Atari 5200 Version

Release dates

Australia N/A
Europe N/A
Japan N/A
N.America 1983

General information

Developed by Atari

Published by Nintendo

Players: 1-2

Mario Bros title screen from the Atari 7800

Atari 7800 Version

Release dates

Australia

N/A

Europe

N/A

Japan

N/A

N.America

1987

General information

Developed by Atari

Published by Nintendo

Players: 1-2

Mario Bros Amstrad CPC title screen

Amstrad CPC Version

Release dates

Australia

N/A

Europe

1987

Japan

N/A

N.America

1987

General information

Developed by Ocean Software

Published by Nintendo

Players: 1-2

Commodore 64 Version

Release dates

Australia

N/A

Europe

1984

Japan

N/A

N.America

1984

General information

Developed by Ocean Software

Published by Nintendo

Players: 1-2

 

 Buy Mario Bros (NES) on

Quick links: Overview / Story / Gameplay / Characters / Enemies / Releases / Notable differences between console versions / References in later games / Videos - Gameplay, Trailers & Commercials / Reception and Sales / Trivia and Facts / Reference & Information / Media & Downloads

 

 

Overview

 

Mario Bros. is a game produced and developed by Nintendo in 1983. It was released on multiple systems (namely: the arcade, NES, Atari 2600, Atari 5200, Atari 7800, Apple II, Commodore 64, FM-7, NESPC88, Amstrad CPC, Atari 8-bit, Game Boy Advance/e-Reader and the Virtual Console (Wii, Wii U, Nintendo 3DS)). Even though many people still don’t consider it as the “first” game in the ultra-popular Mario franchise, its significance is undeniable. First of all, it was the first real game where Mario became Mario as we know him today. You see, long before he started eating mushrooms on a regular basis, long before his epic battles against Bowser and long before Princess Peach became his damsel-in-distress…………long before all that, there was Jumpman.

Yeah, you heard us, Jumpman. That was an early prototype of Mario, and that was him actually. He wasn’t a plumber back in 1981 when he made his official debut on the arcades, in the cult classic Donkey Kong. He was an ordinary guyMario in his blue and red suit from the original Mario Bros atari version. (carpenter) who had to save the girl (called Pauline) from a gigantic King Kong-like monkey called Donkey Kong. The monkey had a lot of barrels and other traps in store for our Jumpman, and he had to outrun all of them (by jumping, obviously), reach Pauline and save her from Donkey Kong.

This jumping concept from the Donkey Kong series was an early guidepost towards the overall development of the character of Jumpman. That is why this game is so important. Apart from the notable improvement in the whole concept of how a platform game should look like, this title saw Mario’s first official appearance in the same way as we know him today. Jumpman (from before) got more personality, a new profession, a trademark in form of a moustache and the jumping attribute was further developed and way more personalized – Mario was jumping on and under various blocks, collecting coins and beating various enemies.

Of course, since he is a plumber, there were some pipes here and there as well………….Oh, and it wasn’t the first game where Mario made his “official” debut. His brother and side-kick Luigi debuted in this game as well, just like some enemies that later became the standard enemies in the whole franchise as well (like the Koopa Troopas). So, if we could say that Jumpman was an early prototype for the character of Mario, then we can also safely conclude that Mario Bros. was not only a prototype for the original Super Mario Bros. and for the Mario franchise in general……….but also for the entire platform genre and the whole video game industry trends from 1985 and onwards.

Needless to say, the game was a huge commercial success. Although it was overshadowed by its (superior) successors, and although there are mixed reactions on various versions of the game, its popularity is undeniable. The fact that it was released on so many different systems and platforms, the fact that it had many different remakes, as well as the fact that it even appeared as part of other games (in form of a mini-game for example)……..all of this just makes this game extremely easy to pick-up and play at any time. Speaking of one of these facts, we should note that the game also appeared as part of the GameFighter Fly from Mario Bros arcade & Watch series (though, in a monochromatic form, and utilized on 2 screens), as a minigame with improved visuals in Super Mario Bros. 3, Mario & Luigi: Superstar Saga and all games from the Super Mario Advance series (right here we can see that the original multiplayer mode is further improved and that up to 4 players can play the game at once). The NES version of the game was also ported to the e-Reader (and it was titled: “Mario Bros.-e”).


Since the game was, obviously, popular enough, it got sequels as well. Punch Ball Mario Bros. and Mario Bros. Special were developed and released in 1994, and the third sequel (Mario Clash) was released on 1995 for the Virtual Boy. Though, to say the least……….. none of these games were even close to the original Mario Bros.

 

Story

As we said in the previous section, this was the time period before Mario started battling Bowser in order to save Princess Peach and the Mushroom Kingdom. There was no actual story here – Mario and Luigi are just 2 typical plumbers………ok, well maybe not so typical, but anywaaaay…………they are plumbers and they need to earn some money for living – by working in the sewers (duh!). Things start going in a wrong way when a horde of various different creatures starts invading these sewers, preventing our heroes in performing their regular duties. So, they must beat these enemies and eradicate them from their domain! Those folks need to learn a lesson – never mess with the plumber! Or plumbers………..whatever.

Mario and Luigi getting attacked in their retro Atari style outfits in the original Mario Bros

The bros getting accosted by a shell creeper (wow, thats so much more sinister sounding than Koopa Troopa) and a sidestepper crab... while slipping on ice. I seriously hope they were getting danger-premiums in their wages for this job! Seriously though, who lets their sewer get this bad.

 

Gameplay

Just like we said already, this is a platform game and, even though it is not as advanced as its successors, its mechanics are simple, basic and addictive. They involve moving back and forth and jumping on and under the platforms. Those are the basic elements and the other ones are just an upgrade.

You play as Mario (and/or Luigi in the 2 players mode), and your objective is very clear – to clean the sewers of all the enemies that appear in it. Each level (or phase) has a certain number of enemies that will appear, and as soon as you beat all of them you will get the right to proceed to the next phase. The first phases are not so tricky, but as the game progresses you will face tougher and tougher challenges.

Each phase has a different and unique set of static platforms and pipes in it (it is not a side-scrolling platform game, but just a platform game after all) and you will need a lot of jumping and moving around in order to achieve your task. Also, in this early stage, it’s interesting to note that once you walk towards one of the edges of the screen, you will continue walking, but you will “reappear” at the opposite edge automatically and continue from there. So, basically, the levels have no actual boundaries. In order to beat your enemies, you don’t just stomp on their heads and/or shoot them with fireballs like in the future games. Instead, you need to position yourself under the platform on which they are standing on and hit the above block as soon as they get to that point. They will be knocked down for a while and that is your chance to run towards them and kick them off the screen. If you don’t do so in a certain amount of time, the enemies will recover, change colour and increase their speed (however, the last enemy of each phase has a different colour and a faster speed than the others, regardless of other factors).

There are different types of enemies (4 of them, in total), and each of them is beaten in a little different way, but the basic premise is the same. As soon as you score enough points (by defeating the enemies and/or picking up the coins that also bring you points, and that appear as soon as you beat each enemy), you will clear the stage and move on, and if the score is high enough, you will have a chance to play a bonus round as well (basically, you have a certain amount of coins scattered throughout the level and there is a time limit to pick them up, so you have to aim to get as many of them as possible). You start with 3 lives just like in Donkey Kong, and as soon as you are touched by an enemy, you die. If you lose all of your lives, you will automatically get a Game Over screen and you will have to start playing all over again.

Aside from the regular enemies, there are some fireballs that appear on one side of the screen or the other, and they either move randomly across the screen trying to hurt you, or they move up and down in a “bouncing” pattern from one side of the screen to the other. There are some icicles in the later stages as well, and they are placed under the platforms and they fall down as soon as you get near. These elements all contribute to the game’s overall difficulty.

One last element that is very important to be mentioned is the POW block that is located at the bottom of each level. It originally debuted in this game (and reappeared in some of the later installments). Once you hit the POW block from underneath, it will cause an earthquake and knock down all the enemies that appear on the screen at that time (and that are standing on platforms as well). This is a very useful add-on that helps a lot when there’s a lot of enemies on the screen.
 

Characters

In this section you can find out more about the only 2 characters that appear in the game (Mario and Luigi). It’s not that you don’t know enough already, but……..every additional information can’t hurt you, can it?

Mario
Is there really anything to say about him that you don’t know already? This is the actual game where our favourite plumber was born in the way we know him today. Sure, he existed as Jumpman in the first two Donkey Kong games, but look at it this way - we know what happens in the process of giving birth, the foetus is first “conceived” and then born. Our hero was conceived in those 2 games, and the baby was finally born in this game! Needless to say, this baby is healthier than ever!

Instead of saving Princess Peach from Bowser, in this game, Mario is located in the sewers and, together with his brother Luigi, he must stop a stampede of various enemies and earn some money to survive. A profession of a plumber is not easy, you know.

Luigi
A true Mario game is not a true Mario game if we don’t have him in it. Mario’s brother and sidekick also makes his first appearance in this game. Since he is also a plumber, he has the same issues like his brother, so in order for all those nasty enemies who appear in the sewers to finally disappear, the two brothers must cooperate and work together to eradicate all of them. People don’t say that nothing is stronger than when two brothers are united for nothing, don’t they?

A flyer showing the main cast of Mario Bros, including Mario, Luigi, Sidestepper, Fighterfly and Shellcreeper

A flyer showing the main cast of Mario Bros, including Mario, Luigi, Sidestepper, Fighterfly and Shellcreeper

 

Enemies

As you already know by now, the goal of this game is to clean the sewers of various nasty creatures who simply don’t belong there. In this section you can see a detailed view of all the enemies that appear in the game, and you can also see what they are doing and how you can beat each of them as well.Shellcreeper from Mario Bros

Shellcreeper – Many will mistake this one for a Koopa Troopa and, well, it’s not that big of a deal, since this is really some sort of its distant cousin. This is a turtle-like enemy that walks back and forth in a slow manner, trying to hurt you. As we already mentioned before, you can’t beat this enemy by stomping on its head. You need to hit it from underneath to knock it on its back, so that you can ultimately kick it off the screen afterwards.

Sidestepper – This is an enemy that looks like a red crab and it is everything but friendly. It comes out of the pipes and then starts going from the top all the way to the bottom of the stage. It is a tougher enemy to beat than the Shellcreeper, since you need to hit it 2 times from underneath to flip it over (after you hit it the first time, it will become angry and start going faster, but when you hit it the second time, you will manage to flip it over). After that you can kick it off the screen as usual. Once again, you can’t kill it by stomping on its head.
Fighterfly – Since we can agree that there are a lot of pesky and annoying creatures right here, one musn’t be surprised that there are some flies in this game as well. After all, they are some of the most annoying creatures on this planet!
Sidestepper from Mario Bros
Just like the Sidesteppers, these enemies come out of the pipes. Instead of navigating towards the bottom of the screen they move in a “bouncing” manner: up-down, up-down………When they are “up”, they are in the air and when they are “down”, they are standing on a platform. Logically, in order to flip them over, you have to time it right, so that you hit them from underneath when they are touching the platform. If they are in the air, they cannot be harmed in any way (not even with POW blocks). After they are flipped over, you can beat them in the usual way.

Slipice – This is probably the toughest enemy in the game, but also different than the regular ones, since you don’t need to beat any of them to clear the stage. As the name implies, it is an ice creature. It navigates along the platforms just like the rest of the enemies, but when it comes to the middle of a platform, it will freeze it completely! Slipice can freeze 3 platforms at a time, so you better kill it before it freezes any of the platforms. As soon as you hit it from underneath you will automatically destroy it, and you will get an award of 500 bonus points.

Icicles – This is not a real “enemy”, it is more of a stage hazard, but anyway, since it can hurt you, it surely isn’t your “friend”. They are placed on a ceiling and sometimes on pipes as well, and once you get close, they will fall down in order to kill you. You better watch out and avoid them.

Fireballs – Yet another stage hazard. There are 2 types of fireballs in this game – the green ones (that move horizontally from one side of the screen to the other) and the red ones (that move across the entire stage). You can beat them in the same fashion as the Fighterflies – as soon as they touch the platform, hit them from underneath. They can be beaten with a POW block as well.

 

Remake exclusives

Along with these standard enemies, there are some additional ones that appear in the various remakes of this game. Here you can find out which enemies are the “remake exclusives”:

  • Koopa Troopas – They appear in the Super Mario All-Stars version of the game. They behave in the same way like the Shellcreepers.

  • Spinies – You thought you can get rid of these spiky pests? Well, in case you play a remake of the game in Super Mario Bros. 3, Super Mario Advance series, and Mario & Luigi: Superstar Saga, there is no escape and you will have to deal with them!

  • Boos – They are the standard baddies in the Mario franchise, so yeah……..not even Mario Bros. can end up without it. Just like the Koopa Troopas, they appear in the Super Mario All-Stars version of the game.

  • Bowser – He just had to find a way to make it into this game as well. You were naïve if you thought otherwise. Bowser is seen in the Super Mario Advance series, as well as in the multiplayer Battle Mode of Mario & Luigi: Superstar Saga.

Releases

This classic was not an exclusive of a single platform and/or system – it was, instead, released on multiple different systems. Along with the arcade version, this game was released in forms of various home versions as well (such as: Apple II, Atari 2600, Atari 5200, Atari 7800, Atari 8-bit, Amstrad CPC and ZX Spectrum). Commodore 64 was packed with 2 different versions: the Atarisoft version (which never saw the light of the day in a commercial form) and the Ocean Software version. It is interesting to note that the Apple II version of the game was, in fact, the only home version that had falling icicles in it.

Mario Bros. was also re-released on the Virtual Console for the Wii, Nintendo 3DS and Wii U. It was also remade on the Game Boy Advance, as part of the Super Mario Advance games, as well as Mario & Luigi: Superstar Saga. It was also included as a minigame in the multiplayer mode of Super Mario Bros. 3. There are some indications that we may see a 3D version of this game as well. If this happens, it would be the second release of the game, and it would be released in form of 3D Classics remake, on the Nintendo 3DS. The game would have a camera support, full 3D support and/or analog support. Segments from this release were seen among segments of other games from the NES and the SNES that were meant to be rereleased on the Nintendo 3DS on a tech demo titled: “Classic Games” at E3 2010 in Los Angeles.

The NES version of the game appeared as part of furniture in the Nintendo GameCube title Animal Crossing. Even though it wasn’t the only NES game that appeared here, this was the only game that required a Nintendo e-Reader (the add-on for Game Boy Advance) as well as the exclusive Animal Crossing e-Card. This version later came out as part of the NES e-Cards, and it was also re-released via Famicom Mini series (that means that it never came out outside Japan). An improved version of the game called Kaette Kita Mario Bros. was released on the Famicom in Japan. It had improvements in both graphics and the gameplay. It also had cutscenes and some Nagatanien advertisements as well (Nagatanien is a Japanese food company). It should be mentioned that this is a very rare game, and it comes as no surprise, since it was only available in a form of a Disk Writer promotion. Another NES version of the game was released as late as 1993. It was named Mario Bros. Classic. This version was a better port than its predecessor and it was much closer to the original arcade version, both in terms of controls and level design as well as the intermissions.

1984 saw two different versions of Mario Bros. being released, and both were made by the same developer (Hudson Soft). The first game was called Mario Bros. Special and it was basically a classic remake of the original game, only with new elements and with a bit different gameplay. The second game is Punch Ball Mario Bros. which was significant for adding a new concept to the original gameplay (it was an ability to stun your enemies by punching small balls towards them). Both of these games were released for the PC-8801, FM-7 and X1 and both of them were described as average games (they were not the best games in the series, but not the worst either). Mario Bros. got a sequel as well. It was called Mario Clash and it was released in 1995 for the Virtual Boy. It is actually the first 3D Mario game directly inspired by the original concept of Mario Bros. The goal of this game is to knock off all the enemies on screen in a certain and correct pattern. However, instead of knocking them on their backs by hitting them from underneath like in the Mario Bros. game, in Mario Clash you knock off your enemies by hitting them with Koopa Shells.

The Wii U exclusive Super Mario 3D World has Luigi Bros, a remake of the original Mario Bros. where you get to play with Luigi instead of Mario. This feature is unlocked if the console itself contains save files from New Super Luigi U or if you beat Meowser in The Great Tower of Bowser Land in World 8.

This game is also a part of the Game & Watch series. However, even though it has the same title, this is a completely different experience than the actual Mario Bros. Instead of doing their plumbing jobs, Mario and Luigi work in a bottling factory and they must prepare and load bottle packages onto a delivery truck. The gameplay is also slightly different. First of all, it is played on two screens (Luigi is controlled on the left screen and Mario on the right). Basically, Mario needs to get the package towards the end of the conveyor belt, so that Luigi can take it and place it on the above conveyer belt, which will return it to Mario……….the process repeats until the package is sealed. After this happens, Luigi needs to carry it into the truck that leaves after it gets filled, which gives you some time to take a break, until it returns ready for new deliveries. It is also interesting to add that the game has no ending. You literally play it until you get bored. Of course, the challenges become tougher and tougher……..but that’s about it.

An advertisement flyer by Nintendo of America for 2 player Mario Bros on the arcade machine

An advertisement flyer by Nintendo of America for 2 player Mario Bros on the arcade machine

 

Notable differences between console versions

By now, you already know that there are various versions of Mario Bros. available for many different platforms and systems. What has to be noted and/or repeated is that (almost) every time you play a different version of the game, you will get a, more or less, different experience. So, there are differences between each of the versions, especially between the console versions of the game. And since it is our duty to educate you as much as we can about all of those differences, we dedicated the following lines to explain you all the notable differences between each of the console versions of this game, in order to describe what can you actually expect from each of them………

Please note: We will also present our personal opinion about the differences in each of the games, as well as the games themselves, so don’t take it bad if we say something bad about the game that you like. This is only our personal opinion. Once we have cleared all that up, we can get straight to business…

NES
Whatever may be read and/or heard about the NES version, it is safe to say that, while not a perfect port, it is still the closest it could be to the arcade original. It is also the version that majority of us played, at one point or another. The level design is pretty similar to the original version, the frame rate is good, the controls are also good. Some special elements (such as the cut scenes, POW block’s color changing ability, etc…) were left off, and there is something strange in the way Mario looks in this game. While he does have the usual and standard look, he looks a bit overweight in this game. His whole body is disproportional, and he simply looks……..weird. But, when all those things are put aside, this is a good game, very playable, and a pretty decent port of the original game, in our personal opinion.

Apart from the official NES game, there is also a Mario Bros. minigame that is a part of Super Mario Bros. 3. It looks similar to the recognizable title, but it is available only in the multiplayer mode of the game (where one player controls Mario and the other one Luigi). Also, instead of the usual objective (clear the stage of all the enemies in order to beat it), this version of Mario Bros. is played in a versus mode, and the player who becomes first to beat 3 or 5 enemies, or the first one to survive - wins the minigame. Another change to the official NES game is that there are Spinies in this version and they replace Shellcreepers. The rest of the enemies are the same. Whatever you may think of this version, it cannot be denied that it is a very interesting add-on to the (already) brilliant game, that Super Mario Bros. 3 definitely is.

Atari 2600
There were 3 different versions of this game on the Atari systems and this one, logically, is the weakest one. Considering the overall standards of the particular console, this is a “good” game, but it is so much inferior to pretty much every other version that we don’t even know where to start. It is as basic as it can be, which is not a bad thing per se, but the levels just feel monotone, soulless and non-inspirative. Mario looks like he is hand-drawn by somebody who has reeeeally poor drawing skills. And this is the case with other things in this game as well. What was supposed to be a coin, for example, looks like a random blinking square, and what was supposed to be a POW block is just a yellow single line. Not to mention the sound effects that were reasonable for the time (at some point), but nowadays they are just very annoying (for example, when Mario is walking you get to hear something that sounds like a horse that is galloping, and it is very irritating).

Generally, for Atari 2600 ( the same console that gave us the infamous E.T.), this is a good game, but it is a very poor imitation of Mario Bros. on almost every level, so our advice is to avoid it, unless you are a really huge fan of the game.

Atari 5200
A huge difference compared to the previous version is seen from the first moment when you start playing the game. The graphics are improved, the sound is better, the gameplay is better and the controls feel much more smooth. The characters’ and items’ design is vastly improved and you can now easily differentiate what is what in the game. Sure, it’s not a perfect port and there are flaws (Mario is disproportioned in this game as well, and once again, he looks overweight. His head is rather small compared to the body that is huge. He also doesn’t look like actual Mario at all), but it’s a better game than the Atari 2600 version and definitely a better experience as well.

Atari 7800
And this is, hands down, the best version of Mario Bros. on Atari. As much as the Atari 5200 version was a huge improvement compared to the 2600 version, this version is a huge improvement over the 5200 version, and a drastic improvement in every single way compared to the 2600 version. This version pretty much got it all right. It has more complexity than the previous 2 games, it has that good old arcade feel to it (it looks and sounds very similar like the original arcade version of the game), the gameplay is fun and challenging, the framerate is also good, the enemies are finally designed in a way they should have been done even in the 2600 version, and Mario finally has the appropriate and familiar look.


Our personal opinion is that this is also not only the best version on Atari, but the best non-arcade version as well. It was the closest try to reach the heights of the original. Of course, you are free to disagree.

Atari 8-bit
This is a huge step backwards compared to the version that we previously described. While it definitely IS better than the 2600 version, it is worse than the 5200 version and much worse than the 7800 version (at least in our opinion). There are many things that don’t seem right here. For example, Mario and Luigi look extremely weird here. You could barely differentiate and say who is who here. The colors of their outfits are almost identical. Also, they appear to have no moustaches at all! When we speak of a Mario game, and Mario doesn’t have moustaches……..then everything is said. The colors are very messed up. Even the colors of the environment and the enemies are way off. For example, Shellcreepers have yellow (?!) shells in the first level and the pipes are yellow as well, while the color of the bricks at the bottom of the first level is purple. The controls are also quite messy and the sound effects are annoying and disturbing.

Unless you really love the game, it would be better to skip this version because, trust us on this, you won’t miss anything.

An comic style advertising poster for the Atari version of Mario Bros.

An comic style advertising poster for the Atari version of Mario Bros.

Commodore 64
Since we are sticking to the console versions , and Commodore 64 isn’t a console, you have all rights to complain about our description of Mario Bros. for Commodore 64. However, it was a very influential sort-of-a console back at the time, just like PC is now, so we’ll make a little exception here.

Generally, this is a good port. Even though the colors are also a bit off, just like in the Atari 8-bit version (the pipes are yellow again, for example), the rest of the visuals are spot on. Mario looks a bit weird in this version, but he doesn’t look like an obese grumpy old man like in the NES and the Atari 5200 versions of the game. You can easily differentiate between Mario and Luigi as well. The controls are good, the sounds are also very good, and the POW block is changing colors just like in the arcade original! Hooray!

Not the best version of Mario Bros. but a good one, and it is definitely worth a try.


SNES
On the SNES, you can find a Mario Bros. minigame on the Super Mario All-Stars cartridge, as a Battle Mode in Super Mario Bros. 3. It is the same game like the one we can find in the NES version of SMB 3, but it has updated graphics, updated sprites of Mario and Luigi, a background and improved sound effects as well. The goal is still the same, just like the enemies.

Game Boy Advance
There wasn’t a sole Mario Bros. game on the Game Boy Advance, but instead, they came as part of the other games (every game from Super Mario Advance series + Mario & Luigi Superstar Saga). First thing that has to be noted is that, from the technical side, this is the most superior version of the game. The graphics are drastically improved in every possible way, the sound effects are awesome, Mario and Luigi have new sprites (that remind of those from Super Mario Bros. 3), and they have voices as well! Not to mention that levels have backgrounds as well.

Still, even though it all looks, sounds and plays really well, we have to say that the old-school flavor of the traditional Mario Bros. game(s) is almost completely lost. This feels like an entirely different experience, even though it is still the same game. However, if you want to play a modern version of Mario Bros. and if you are not a retro gamer (or at least not a REAL retro gamer), you have to try this.

e-Reader
Yes, there is even a version for the e-Reader. This is a direct port of the NES version so it is almost completely identical to that version. The only difference is that there are 4 types of Shellcreepers in this game (red, green, yellow and blue) and there is no multiplayer. Everything else is completely the same, so if you like the NES version, you will definetly love this one as well.

Virtual Console
The newest installment of this game was launched on a Virtual Console (for the Wii, Nintendo 3DS and Wii U). Just like the e-Reader version, this is yet another recycle of an old NES version. This one is actually completely identical, so it retains all the positive and negative aspects of the NES original. So, the only difference here is that you are playing the game on a Virtual Console service and not on the NES. They could have added some variety, couldn’t they?

 

References in later games

 

As this was the first huge game where our favorite plumber appeared (and where he made his debut as Mario), it is just obvious that this title has many references in the later releases. We will now mention each and every one of them………..

 

  • Super Mario Bros. 3 – The game appears as a “minigame” in the multiplayer mode of this game (the “Battle Mode”)

  • Mario & Luigi: Superstar Saga – There is a level that is heavily influenced by this game and its elements in this title. Also, a version of this game (as in the Advance ports) is added on, along with Fighterfly as an enemy

  • Mario Power Tennis – One court got its name after this game, and many of its elements reappear in this title (POW blocks, Shellcreepers, etc….)

Mario Power Tennis: Mario Bros themed course

 

  • Dance Dance Revolution: Mario Mix: The “Underground Mozart” music theme is actually a cover of the first “Stage Start” theme from this game

  • WarioWare: Twisted! – A microgame based on this game can be seen in 9-Volt’s stage

  • Super Smash Bros. Brawl. – One stage in this game is directly inspired by the starting stages of this game. A cover of the title music theme can be heard as well

  • Mario’s Time Machine – One stage in the NES version of the game is based on the severs from this game

  • WarioWare D.I.Y. Showcase: A microgame based on this game can be seen in 18-Volt’s stage

  • New Super Mario Bros. Wii – One of the underground coin battle arenas is based on the overall level design of this game

  • New Super Mario Bros. 2 – The first round was remade as part of the Gold Classics Pack (a downloadable course package). Also, White Racoon Mario looks almost completely identical to Player 3

  • New Super Mario Bros. U – The second Coin Battle level is directly inspired by the overall level design of this game

  • Super Mario 3D World – Luigi Bros. (a remake of the original Super Mario Bros. with Luigi as a starring character), appears in this game. It is unlocked as soon as you beat The Great Tower of Bowser Land stage. Also, if you have save data for New Super Luigi U on your Wii U, Luigi Bros becomes available from the very beginning of the game

  • Super Smash Bros. for Nintendo 3DS/Wii U – Mario’s blue combination is identical to the color scheme that he is wearing in the Japanese artwork of this game.

Videos - Gameplay, Trailers & Commercials

 

 

A showcase of the 2 player gameplay in Mario Bros (NES version)

 

 

A North American TV commercial from back in 1983 advertising Mario Bros' launch on the Atari 2600 and 5200.

 

Reception and Sales

 

The game was very successful and it got many great reviews from both the players and the gaming critics. However, the reactions were, generally, quite mixed in different parts of the world. For example, it was only mildly successful in Japan, mainly because of a certain shortage of arcade cabinets back at the time. Still, the NES version of the game managed to sell more than 1.63 million copies, while the Famicom mini re-release of the same game has sold more than 90 000 copies in this country. Even though it was released in the time period when the North American video game crash of 1983 was happening, this game didn’t suffer any bad consequences because of this fact. Editor Dave Ellis stated that this is one of the more memorable classic games.

Opinions on the NES version of the game were mostly mixed as well, but the positive opinions (especially among the players themselves) are dominating here. However, in a review of the Virtual Console version of the game, GameSpot stated that the NES version is only a bad port of the arcade original, and the Virtual Console version itself got a pretty bad review. It was said that not only it is a port of an already badly ported game, but it also has all the technical flaws of its predecessor. The same source also criticizes all ports of this game, in general as well, and adds that this is just one of the many ports that Nintendo has made throughout its long history, and that the game simply doesn’t stand out. On the other hand, IGN gave a lot of compliments about the gameplay of the Virtual Console version of the game, while they also criticized the decision to make an additional port of an inferior Mario Bros. game. They also agreed with GameSpot about the number of different ports of this game. They also added that since many people posses Mario Bros. as part of at least one of the games from the Super Mario Advance series, this version isn’t worth 500 Wii points. The e-Reader version of the game received better critics from IGN. They praised the gameplay, but they also criticized the lack of the multiplayer option and they added that people have no reason to buy it, since they can literally play the same game in either of the Super Mario Advance games.

 

Artwork from the e-Reader version of Mario Bros.

Artwork from the e-Reader version of Mario Bros.

The games from the Super Mario Advance series, as well as Mario & Luigi: Superstar Saga were all packed with the same version of this game in them. The game was originally added to the first Super Mario Advance game, and IGN praised this aspect for being simple and fun, but they added that it would have been better if the developers implemented a new and different game instead. IGN’s review of Yoshi’s Island: Super Mario Advance 3 criticizes it even more since the multiplayer option was completely left off in this release. A review of GameSpot on Super Mario Bros. 3: Super Mario Advance 4 states that it is “a throwaway feature that could have simply been gutted”. Other editors were not so critical about it. Even though its use was bashed in many reviews of Super Mario Advance games, a GameSpy review stated that the version that can be played in Super Mario Advance 2 is “a blast to play in multiplayer”, as it involves at least 2 Game Boy Advance consoles, one copy of the game itself and a link cable as well.
 

Sales

The NES version of the game managed to sell 2.28 million copies globally. Of that number, 22.5 % (0.51 million) copies were sold in North America, 5.2 % (0.12 million) copies were sold in Europe and 71.5% (1.63 million) copies were sold in Japan. 0.8% (0.02 million) copies were sold in rest of the world.

The Atari 2600 version of the game sold 1.59 million copies globally. Of that number, 93.4% (1.48 million) copies were sold in North America, 5.6 % (0.09 million) copies were sold in Europe and 1.0% (0.02 million) copies were sold in rest of the world.
 

Trivia and Facts

 

  • This is the first game where Mario appears as Mario (and not as Jumpman), and it is the first game where he got the personality that is familiar even nowadays.

  • It is the game where Mario’s brother Luigi makes his debut appearance.

  • This game is a prototype for all the future Mario games. It is the first game that implemented the concept of jumping on and around the platforms and picking up the coins. It is also the first game that introduced “pipes”.

  • Enemies such as: Shellcreepers, Sidesteppers, Fighter Flies, Slipices, Icicles and Fireballs all made their debuts in this game, respectively.

  • The second stage (Phase 2) was removed from the non-Japanese versions of the game.

  • The music theme that you can hear once you start playing the first level is actually a composition of Mozart (Eine Kleine Nachtmusik). The same theme can be heard in Dance Dance Revolution: Mario Mix as well as Super Smash Bros. Brawl.

  • No home port of this game can actually match the experience that you get while playing the arcade version of it. The closest version to the arcade original is the Classic Series of the game for the NES. That version was released in 1993 and it was based on Kaettekita Mario Bros. (an updated version of Mario Bros. that was released in Japan only).

Kaettekita Mario Bros title screen Kaettekita Mario Bros slot machine mini game

Kaettekita Mario Bros; a direct descendant of Mario Bros, the title roughly translates to "Return of the Mario Bros"

 

Reference / Information

 

Media / Downloads

 

Dr. Mario (NES)

Release dates

Australia Unconfirmed
Europe June 27th, 1991
Japan July 27th, 1990
N.America October 4th, 1990

 

General information

Platform: Nintendo Entertainment System

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2

GAME INFORMATION

 

Overview


In Dr. Mario for the Nintendo Entertainment System (NES) the Mushroom Kingdom is riddled with disease, the work of a triad of deadly viruses! Dr. Mario has the antidote, but he needs your help to administer it. Players need to act quickly in this fast-paced-puzzler for the NES. Help Dr. Mario throw multi-coloured vitamin capsules into the infected vials of viruses to eliminate them.

As the game progresses each level will contain more viruses and the pace will become faster.

 

Interesting Facts


  • The NES Version of Dr. Mario was ported over to the Nintendo Playchoice 10 arcade machines in America.

  • Tetris gets the Mario treatment

  • Very few differences between the NES and GBA versions

Reference / Information


Media / Downloads


Donkey Kong Classics (NES)

Release dates

Australia N/A
Europe October 15th, 1986
Japan July 15th, 1983
N.America June 21st, 1986

General information

Platform: Nintendo Entertainment System

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2

GAME INFORMATION

 

Donkey Kong classics is a double-game cartridge featuring Donkey Kong and Donkey Kong Jr.

Donkey Kong
Donkey Kong is back in the Nintendo Arcade Classics series for your Nintendo Entertainment System. Save Pauline from the clutches of a giant ape who has taken her to the top of a huge construction site. You've gotta battle your way to the top, but its not going to be easy - Donkey Kong has a few tricks up his sleeve in the forms of barrels, barrel bombs and flaming fireballs amongst other ammunition.

A taste of the arcade, from the comfort of your own home!

Donkey Kong Jr
After defeating Donkey Kong in the original 'Donkey Kong' and becoming sick and tired of the infernal ape's paws being all over his girlfriend, Mario has took his revenge and captured Donkey Kong in a cage. His only hope for escape is in the form of Donkey Kong Jr.

In this game the player controls DK JR and Mario is the enemy. Jump across platforms, climb vines and avoid the traps and enemies which have been unleashed by Mario on your route to rescue Donkey Kong! There's no time for Monkey Business, get those keys back off Mario to rescue Donkey Kong from his cage.

Years after this original title another version of Donkey Kong Jr was released (2002) for the e-Reader (Game Boy Advance)

 

Reference / Information


Media / Downloads


Donkey Kong (Atari, Amstrad, e-Reader, Intellivison) - One Ape, an army of remakes

Donkey Kong NES title screen

NES Version

Release dates

Australia N/A
Europe October 15th, 1986
Japan July 15th, 1983
N.America June 22nd, 1986

General information

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2

A screenshot from Donkey Kong on the Atari 2600

Atari 2600 Version

Release dates

Australia N/A
Europe 1982
Japan N/A
N.America 1982

General information

Developed by AtariSoft

Published by Nintendo

Players: 1-2

Donkey Kong Atari 7800 title screen

Atari 7800 Version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America 1988

General information

Developed by AtariSoft

Published by Nintendo

Players: 1-2

Donkey Kong Atari 800 title screen

Atari 800 Version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America March 1983

General information

Developed by AtariSoft

Published by Nintendo

Players: 1-2

Donkey Kong Amstrad CPC title screen

Amstrad CPC Version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America 1986

General information

Developed by Ocean Software

Published by Nintendo

Players: 1-2

Donkey Kong Apple II version title screen

Apple II Version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America 1983

General information

Developed by AtariSoft

Published by AtariSoft

Players: 1-2

Donkey Kong e-Reader GBA version title screen

e-Reader version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America November 11th, 2002

General information

Developed by Nintendo

Published by Nintendo

Players: 1-2

Donkey Kong Intellivision version screenshot

Intellivision Version

Release dates

Australia N/A
Europe Unconfirmed
Japan Unconfirmed
N.America 1982

General information

Developed by Coleco

Published by Nintendo

Players: 1-2

on Buy Donkey Kong (NES) on

 

Quick links: Overview / Story / Mario's Origin / Gameplay and Controls / Characters and Enemies / Items, Objects and Power-ups / Stages / Releases / The King of Kong: A Fist Full of Quarters / References in later games / Legal issues / Videos - Gameplay, Trailers & Commercials / Reception and Sales / World Records / Trivia and Facts / Reference & Information / Media & Downloads

 

Overview

 

Donkey Kong is a platform video game developed by Nintendo. It was originally released in 1981 (on the arcades). Following the success and popularity of the arcade original, there were many otherDonkey Kong throwing barrel again versions of this title as well (it was later released on: Intellivision, Colecovision, Atari 2600, Atari 8-bit computers, TI-99/4a, IBM PC Booster, Commodore 64 & VIC 20, NES/Famicom, MSX, ZX Spectrum, Amstrad CPC, Atari 7800, e-Reader, Game Boy Advance and the Virtual Console on the Wii, 3DS and the Wii U).

This is, undoubtedly, one of the most important video games of all time, if not THE most important one. There are numerous reasons why this is the case. First of all, this was the first video game EVER that had a story. Now sure, it wasn’t anything epic but it was a story. Inspired by Popeye, Beauty and the Beast and King Kong, the story of this game revolves around the lead protagonist called Jumpman, who needs to save a girl called Pauline (or Lady, which was her first name) from the vicious evil gorilla called Donkey Kong. In order to do so, he must navigate along various platforms and jump over numerous traps and obstacles in order to reach her. As you can see, this is the first real platform game (even though it was officially the 2nd platform game to grace the Earth). Until this point, we only had generic and simple games like Pinball and Arkanoid, but this is the first game that offered us the characters, the story and a whole new concept of playing games. At this time, there was no way to figure out the whole importance of this title and there was no way to see how this game was so ahead of its time, even though it was extremely basic. Along with being a prototype for the new platform and sidescrolling platform genres, it was also the game where the biggest gaming icon made his official debut! Yep, that weird carpenter Jumpman is actually Mario! You probably know about this already, but anyway………it won’t harm you if we repeat it.

Do you now realize why this game is so important? Video games were not such a huge thing back in the day and many people were sceptic about this whole idea of electronic entertainment that was still “in the flower of its youth”. It was also a new field, relatively unknown and potentially dangerous. It required a lot of resources in order to establish a successful business on this market. Nintendo, a company that was once a toy manufacturer, was the first company that saw a huge potential in this area, but more importantly, they had an idea of HOW things should be done. Let’s face it, if it wasn’t for them, the infamous video game crash of 1983 would have killed off the entire industry sooner or later. Even though they managed to revolutionize the gaming industry more than once and even though the original Super Mario Bros. brought them the title of a household name, It was this game that positioned them as the #1 video game company in the world. Even this early, it could have been seen that the various innovations of this company would potentially have a huge impact on the entire gaming world and change the way we are playing games forever. So yes, Donkey Kong is the reason why we have Mario, why we have this website, why you are reading this article………and most importantly, why we have something as great as video games, in general.

 

Concept Art for Donkey Kong Walking

A concept artwork of Donkey Kong from the design stages.

And last but not least, we must mention Shigeru Miyamoto. This was the first official work of this gaming mastermind and it was a clear signpost for all of his future games. With this game, Miyamoto showed only a small part of his overall innovation skills and creativity, but he also showed that he understands the gaming business better than any other “player” on the field. It was the case in the 80s and it is still the case nowadays. The only thing that we can tell him is “Thank you, mr Miyamoto!”.

 

Story

 

As we already said, this is the first video game ever to feature the story (even though it was pretty basic). A girl called Lady (she was later renamed to Pauline) is kidnapped by a giant humanoid gorilla called Donkey Kong, who took her to a place that looks like a giant construction site. And now, a carpenter named Jumpman is Pauline’s only hope. He must climb to the top of this construction site and rescue the girl.

As you can see, the story is pretty common and it drew inspirations from various other films such as Beauty and the Beast and Popeye (there was even an idea to include the Popeye characters in the game instead of Jumpman, Pauline and Donkey Kong, but that was quickly scrapped). And more than anything, it drew inspirations from King Kong (even the character of Donkey Kong was inspired by this giant monkey). Speaking of this, Universal City Studios (creators of the King Kong movie) also saw the opportunity to earn some money on court, by accusing Nintendo for violating their trademark of King Kong. They charged a lawsuit against the company, but the whole thing was a complete failure. You can read more about this case in the “Legal Issues” section.

So there you have it, that is our short interpretation of this simple and basic story of the game. And if you want to see what Nintendo of America has to say about it, check the following lines:

“HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously res-cued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."
 

Donkey Kong kidnapping pauline, Atari 2600 style

Donkey Kong kidnaps a blonde rendition of Pauline with Jump man in pursuit.


Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty for-tress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles- fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst the beautiful girl's constant pleas for help, your challenge is to manoeuvre little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way.

As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom. Leaving Little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH."


So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong.”

 

Mario's Origin

 

Like it was mentioned numerous times before, this is the game where our favorite video game hero made his official debut. Sure, it wasn’t exactly the shape and form like the one we know today, but it was the first game where he appeared in the spotlight and as the lead character.

The whole thing is very interesting, as his original appearance was slightly different compared to the character he would later become. First of all, he isn’t referred to as “Mario” in this game, but “Jumpman”.Jumpman Even though this name may indeed sound silly at first, it has a big importance. This name basically illustrated the original concept of Mario’s movement in all of his future games – jumping. Even though he still wasn’t a plumber in this game (he is a carpenter here) and even though he doesn’t have much of a personality in this game, the introduction of the jumping mechanic quickly became one of his trademarks.

So, even though there was no way to see such things back at the time, the importance of this game for the whole franchise is more than huge. We can safely say that this is also the most important game in the franchise (even though it isn’t the most popular title). Sure, we owe a lot to the game that saved and revolutionized the video game industry ( the original Super Mario Bros.), we also owe a lot to the game that brought us the third dimension to video games and that introduced us a whole new way of playing video games (Super Mario 64), but if it wasn’t for Donkey Kong and “Jumpman” there would be no Mario either. Based on the rules of logic, you can easily get the overall conclusion.

 

Gameplay & Controls

 

As this is the first real platform game ever, its mechanics are as simple and as basic as they can be. You start off from the bottom of the construction site and your objective is to climb up, all the way to Donkey Kong. Of course, this road will not be easy, as he has plenty of traps for you, so on your way to the top you will have to dodge barrels that he is throwing, as well as the other obstacles. Anything you touch kills you instantly. You will also lose a life if you fall down from a big height. You have 3 lives when you start the game and if you lose all of them, it’s “Game Over” and you have to start playing the entire game all over again.

The only way to get past the obstacles is to jump over them. And that is basically one of the two things you will be doing all the time. The other one involves climbing the ladders. Some of the obstacles (springboards) bounce up and down, so in that case it is better to time it correctly, so that you move “underneath” them (when they are up in the air). Along with jumping over/getting under the obstacles, moving and jumping, there is an item that can help you destroy those hazards, and that is the hammer. It is placed on one of the two sides of a platform, and once you get it, you can destroy anything you touch (except the huge monkey himself). What is the sad thing about it, you may ask? It lasts only temporarily *sigh*.

 

Donkey Kong, going ape.

When we speak of the gameplay, we must also note that the game is really short. It is understandable though, as it was still the pioneer age of the video game industry, and this was THE biggest thing back at the time. There are only 4 levels in total. After you beat the 4th level, you will save Pauline and ultimately “beat” the game. The game doesn’t end though, it resumes with replaying all the levels in a higher difficulty. And this happens every time you beat the game again and again, you just continue playing, but all levels become harder and harder. Once you reach “the 22nd level”, you will realize that there is a programming bug and the game will kill you off completely. That is the very end of the whole thing. If you want to find out more about the stages themselves, you can check out the “Stages” section.

As for the controls themselves, they are also as basic as they can be, adding even more to the simplistic, addictive gameplay that was so popular at the time:

Left/right on the D-Pad - Move left/right
Up on the D-Pad – Used for climbing the ladders
A – Jump
Start – Pause the game.

 

Characters & Enemies

 

On this list you can find more information about the characters and enemies that appear in this game. There are very few of them in both categories, but anyway………..
 

Characters

Jumpman – Our hero himself. With a different name, different profession (do we really need to repeat again that he is a carpenter in this game?) and a different mission, it is still the character we love the most. We can’t tell him to say hi to Princess Peach, as he is still with his old girl here, we can’t tell him to eat as many mushrooms as he likes, as that is what comes later in the timeline, but we can tell him: “Jump Mario, jump”! Remember “Forrest Gump” and the legendary “Run Forrest, run”? Well, it’s that sort of thing…….

Lady – Later known as Pauline, she is the original damsel-in-distress and Mario’s first love interest. She is the girl that is kidnapped by the giant monkey and she is the one that our Mario has to save. She is not a princess like Peach, she is a normal civilian and a normal human being. We don’t have many details about her personality, but since our Jumpman falls in love with her……….eeeh, we can at least say that she is handsome, can’t we? She has a different look and a different role in the newer Mario games, but her character is still the same.
 

With malice in his pixelated eyes Donkey Kong hurls fireballs

With malice in his pixelated eyes, Donkey Kong hurls fireballs at a blue-white clad rendition of Jump Man (from the cover of the GBA's Classic NES series release of Donkey Kong)


Donkey Kong – The main antagonist of this game. A giant King Kong-like monkey is not an animal you should mess with! Unless you are THE Jumpman and unless your love interest is kidnapped. He is the only one who can beat the giant monkey and save the day.

Even though many believe that this is the same Donkey Kong as the one in the Donkey Kong Country franchise, we must tell you that it is not. It is, in fact, his grandfather – Cranky Kong! Yes, the same old senile monkey with long and boring stories and a huge life experience to back it up. Shocked? Surprised? Well, don’t be, because you have just learned something new thanks to us, and now you can mock the fellow Donkey Kong Country fans who, we guarantee you, have no idea about this!

Enemies

Barrels – The standard enemies in the game. They are thrown by Donkey Kong and they roll from the top all the way down to the bottom of the stage. You can dodge them by jumping over them and you can also destroy them by using the hammer.

Fireballs – Originally seen in the second stage of this game (50 m), they emerge from oil stations that are set on fire. They move left and right and they can also climb up or down the ladders. You can jump over them to dodge them and get points, or you can destroy them with the hammer.

Sand Piles – They are only seen in the second stage of the game (50 m) and they are found on the conveyer belts. You can destroy them with the hammer, just like the other enemies.

Springboards – Perhaps the trickiest enemies, as they bounce up and down in a very fast manner, so you need to be very careful if you want to avoid them! Contrary to what you are doing to dodge other enemies, to safely evade springboards you must pass underneath them when they are up in the air. You can ultimately destroy them with the hammer.

 

Items, Objects and Power-ups

 

There is not a huge amount of items, objects and power-ups that you will encounter in this game, but we will now list them anyway……….

Hammer – The most useful item in this game. Once you acquire it, you are practically invincible and you can destroy all the obstacles that happen to be on your way. The only bad thing is that it lasts for a short period of time. But anyway, it is better that you have something like this than nothing at all, right?

Pauline’s lost items – These are the items that Pauline dropped after Donkey Kong took her away. There are 3 types of Pauline’s lost items: umbrellas, hats and purses. They are optional collectable items, which means that you can recover them if you want (in order to earn some extra points by doing so), but it is not a must, so the choice is really up to you. It should be added that the NES version of the game doesn’t have hats in it (they are replaced with second umbrellas).


Rivets - These yellow items appear in the final stage of the game (100 m) and you need to collect each and every rivet in order to make the platform on which Donkey Kong is standing collapse. There are 8 of them in total (6 in the Game Boy version of the game).

 

Stages

 

We already wrote some things about the stages of this game, but this section will cover all the information you need about this topic…

The game has 4 levels in total:

1. 25 m
2. 50 m
3. 75 m
4. 100 m

As you might have noticed, each new section is 25 m taller than the previous one.
 

Donkey Kong NES Version 25m stage Donkey Kong NES Version 50m stage

The 25m stage (left) and 50m stage (right) of Donkey Kong for the NES


The first section (25 m) consists of seven floors filled with grids and ladders. The enemies you will encounter in this level are the barrels that Donkey Kong is throwing as well as the fireballs (that emerge once the barrel smashes the oil station at the bottom left corner of the level). Once you manage to climb to the top, Donkey Kong will take Pauline to the next section and the game continues there.

The second section (50 m) is similar to the previous one. There are grids and ladders once again, but this time there are some conveyor belts that carry cement bags as well, and you can use them as elevators. Fireballs reappear in this level, and for the first time there are some springboards as well. The level is beat in the same way as the previous one – by making it to the top without getting killed by the obstacles you encounter on your way up.

 

Donkey Kong NES Version 75m stage Donkey Kong NES Version 100m stage

The 75m stage (left) and 100m stage (right) of Donkey Kong for the NES

The third section (75 m) is a tougher version of the previous section. You need to go up by riding the elevators and avoiding numerous springboards and fireballs. Interesting fact about this level is that it is an unlockable stage in Super Smash Bros. Brawl.

The fourth and final section of the game (100 m) is the one where you finally get to take down the big and ugly monkey. You need to remove 8 rivets that support the platform on which Donkey Kong is standing, which will cause him to fall down. By doing so, you need to dodge fireballs that reappear in this stage as well. After you manage to do so, Donkey Kong will fall down and Jumpman will reunite with his love interest.

After you beat the 4th level, you will start playing the entire game all over again, but in a higher difficulty. And this repeats until you reach the 22nd level. Once you start playing that one, the game will kill you off because of a programming glitch and it will ultimately end the game.

 

Releases

 

Following a huge success of the arcade original, plenty of other versions of the game were released, and even the spin-off content as well. The game inspired a cartoon series as well, and it started as early as 1983. It was produced by Ruby-Spears studio who also made a Donkey Kong Jr cartoon series. The plot of the show revolves around solving mysteries and Mario and Pauline chasing after Donkey Kong who escaped from the circus. It had 2 seasons.

 

The intro to the Donkey Kong Jr. cartoon series

Due to the game’s immense popularity back at the time, many video game companies wanted to have it on their own consoles. Among others, Nintendo refused to hand over the rights to Taito, who offered a huge amount of money to buy them. Coleco and Atari had more success though. They approached both the Nintendo in United States and Japan and the negotiations were successful. Coleco was granted an exclusive console and the rights on the game. They were, thus, the first company that was granted with permission to port the game to their own console. Nintendo believed that they were an ambitious company with a strong marketing department, so they saw a chance to receive undisclosed lump sum plus additional profit from game cartridges and from tabletop units as well. The contract was drafted by Howard Lincoln near the end of 1981 and it had an interesting clause- Coleco would be responsible for anything that is found on the game’s cartridges. Nintendo’s representative signed the document the following day, while the representative of Coleco did so in the first day of February 1982.

Coleco did not distribute the game in the form of stand-alone cartridges. It came as part of their Colecovision system, which went on sale in Q2 1982. Six months later, the same company offered Intellivision and Atari 2600 versions of the game as well (though, an interesting thing has to be noted and that is they didn’t port it to Atari 5200, and that was probably because the specifications of that system were similar to the one of their own console). The sales increased in the following months, and Coleco’s console versions of the game managed to sell 6 million cartridges in total, earning the profit of $153 million. The same company released stand-alone Mini-Arcade tabletop versions of the game. They managed to sell 3 million units together with Pac-Man, Frogger and Galaxian. In the meantime, Atari got the license for the PC versions of the game. As a result, the game was released on the Atari 8-bit computers. Along with that, Atari developed several other ports of the game under the label of Atarisoft (in 1983). All of those versions had the cement factory level (that was missing in many console versions, including the NES one), so they were complete games. None of the home versions of the game had all the cutscenes and/or the animations from the arcade original. Along with that, some versions have Donkey Kong on the left side in the 25 m stage, and some have reversed 25 m stages with Donkey Kong on the right side.

 

The table top mini arcade version of Donkey Kong

A mini-arcade tabletop version of Donkey Kong, courtesy of Retroist.

Shigeru Miyamoto created another exclusive version of the game, this time for the Game & Watch system. It had the same core and the same gameplay as the arcade original, however the overall design was slightly different and it was played on 2 screens (just like the rest of the Game & Watch titles). Along with that, ports of the game became available on Amiga, Atari 7800, Intellivision, Commodore 64 & VIC 20, Famicom Disk System, IBM PC Booster, ZX Spectrum, Amstard CPC, MSX, Atari 8-bit family and in form of the Mini-Arcade versions. A Famicom port was released in 1983 as one of the console’s several launch titles. Along with that, it was an early title for the NES in North America. The cement factory, as it was already noted, was not included in these versions of the game, and most of the cutscenes and animations from the arcade original were left off as well, because Nintendo didn’t have cartridges with enough memory back at the time. However, what these 2 versions do have is a new title screen theme, composed by Yunio Kaneoka. This tune also appears in Donkey Kong Country on the SNES (in a rearranged form though). Both this game and its sequel (Donkey Kong Jr.) were included on the 1988 compilation cartridge Donkey Kong Classics, for the NES. The NES version of the game was later also re-released as part of the Animal Crossing game on the Nintendo GameCube, and also as a purchasable item on the Virtual Console for the Wii, 3DS and the Wii U. The Wii U version is, up to this date, the last version of the game and it was released to celebrate 30 years of the Famicom Disk System. The NES version was also released on the e-Reader and on the Game Boy Advance Classic NES series in 2002 and 2004. The Famicom version managed to sell 840 000 units in Japan. The original arcade version also appears as part of Donkey Kong 64 on the Nintendo 64.

Last but not least, there was another port of the game. It is called Donkey Kong – Original Edition and it came as part of 25th Anniversary PAL region red Wii systems in 2010. It was also given to the 3DS users who registered the selected 3DS titles on the Nintendo eShop until 6th January 2013. This version is a classic rip-off of the NES version, however it was packed with the cement factory stage and the animations and intermissions that was previously left off. The game became available for purchase in Europe as well (in September 2014).

 

Donkey Kong throwing barrel on Mario

A poster advertising the arcade version of Donkey Kong
 

Differences between versions

 

Although the basic concept of the game is the same, regardless of the version that you are playing, the overall experience is different. There are some notable differences between each and every version of the game, and all of them affect the overall impression of the whole package.

So, on this place you can find out what you can expect from each version of the game and what are the notable differences between them. Also, be aware, we are going to state our personal opinion of the changes and/or the games themselves as well, so don’t get upset if your opinion is different.

Arcade version
“Nothing beats the original”. This is something that all of us often hear at one point or another, and this is something that is very true. In this case, the arcade original is indeed the best version of the game and also the only version where you can really feel that you are getting the maximum from this game. The game plays and feels great, especially for its time. The controls are tight and responsive, the framerate is very good and the animation is fluid. There are some short cutscenes as well (like the one where Donkey Kong takes Pauline and climbs the ladder as soon as Jumpman gets near) that additionally contribute to the overall enjoyment factor.

This is the best version of the game and the one that all the others are trying to be.
 

Donkey Kong Intellivision screenshot


Intellivision version
OK, before we can say anything about this version in particular, let’s get this thing straight and loud……..YOU DON’T WANT TO PLAY IT! TRUST US ON THIS, YOU DON’T WANT TO!

Words cannot describe how horrible this version is. It is horrible and it fails on every possible level. The graphics are so bad that we can’t stop getting the impression that they would’ve looked better if they were drawn by a 1 year old kid. The characters in the game look nothing like them. Jumpman looks like a completely random dude, Donkey Kong doesn’t even look like a monkey at all in the first place, he is just some green…….strange thing here and Pauline is completely pink, from the top ‘till the bottom! And when we say that she is actually the closest they managed to get to the original………..it says it all. But, visuals aside, it would be acceptable if the gameplay is fun and if the game is functional. But guess what? The gameplay is horrendous and the game is barely functional. The controls are horrible and the whole game is almost unplayable.

It is no wonder why even the developers were ashamed to put a screenshot of their own game on the cover art. This excuse for a video game is the worst version of Donkey Kong out there. Avoid it at all costs!
 

Donkey Kong ColecoVision version screenshot


Colecovision version
Miles above the previous mentioned version. Aside from the fact that some colors are changed (for example, the hammers have green tops and umbrellas are white with red stripes) and that there are no cutscenes at all (even when you die you don’t see Jumpman falling down, but instead you just hear the “life lost” theme and the game pauses), this is quite a solid version of the game, especially for its system. The controls feel a bit stiff at times, but it’s nothing terrible. The visuals are good, just like the sprites too, however Donkey Kong himself looks a bit…….weird…….and angry. Also, it is interesting to note that both Colecovision and Intellivision versions have “reversed” 25 m stages.

Overall, this is a good version that is worth playing, especially for people who are fans of retro gaming.
 

Donkey Kong Atari 2600 version


Atari 2600 version
It is very hard not to burst into a laughing marathon as soon as you start playing this one. It is a tough question what version fails more, this one or the Intellivision version, but one thing is certain – this is a very bad version of the game.

Just like Mario Bros. is massacred heavily on this system, Donkey Kong suffered the same fate. The stage design is ridiculous. There are some obvious mistakes in the drawing, and you will either see the ladders that are “stuck” in the air and that lead nowhere, or the ladders that are incomplete. Interestingly enough, Jumpman is designed appropriately (to some degree), but Pauline and Donkey Kong are so out of place that it hurts to watch! Pauline looks nothing like she looks in the arcade version, and Donkey Kong looks like………we don’t even know how to describe it, but the closest we can get to is E.T. (I know what you are thinking right now…….. “please don’t mention that game”). The controls are all out of place again and the sound effects are a real pain for one’s ears.

Do yourself a favor and avoid this version.
 

Donkey Kong 8 Bit version


Atari 8-bit version
Well……….the only thing we can say is that it is better than the Atari 2600 version but it lacks many things to be a decent port. First of all, even though the visuals are quite good, the character design is slightly off. Donkey Kong has a really strange appearance, and judging to the way his face looks here, we can as well call him “Baby Kong”. Pauline is completely off and she looks like a totally different character. One may ask if this is really her or it is another girl. And Jumpman………well, the color combination is correct, but he also has a strange appearance, and his head looks bigger than his body. The sound is also quite off and the whole game sounds like a disoriented orchestra. The gameplay is solid, but with the above things mentioned, we can’t say that this is really a version that you must play.
 

Donkey Kong TI-99/4a version screenshot


TI-99/4a version
Some parts of this port are really good and some are not. We can’t escape from the fact that it looks, feels, plays and sounds like an incomplete package. The gameplay is solid, the animations are also ok, but some things are quite off. While the sprites of Jumpman and Pauline are adequately taken over from the arcade original, Donkey Kong once again has a ridiculous appearance and he looks even more “baby-face” than in the previous version. He also appears to be holding a heart (?!). There are no animations of him throwing the barrels and he looks like he is someone who is observing the environment and not like the game’s antagonist. Barrels also look like they are carried over from the Atari 2600, while the overall level design (the platforms, the grids, etc…….) is quite good. When you look at those 2 things alone…….it just doesn’t work. Also, there is no cutscene where Donkey Kong takes Pauline with him, but after Jumpman gets near, we see the two of them starring at each other and a heart in the middle - the same thing that comes after the 100 m stage is beaten.

Generally, this is a poor port, but at least it is functional and it plays somewhat good compared to Atari 2600 and Intellivision versions, for example.

IBM PC-Booster version
One thing that we can guarantee you is that your first reaction to this will be “WTF???”. As soon as you see the gigantic pink letters that look like they are designed with calcimine, as well as the ultra-miniscule sprite of……..well, Jumpman we guess, on the title screen.

This could easily be thrown in the same basket with the Atari 2600 and Intellivision versions of the game. Pretty much everything is completely wrong here. The whole game is so slow, and when Jumpman is moving you have an impression like he is going to have a bowel movement on foot. He looks like an ugly Pinocchio (although, even that is a compliment for this) when he walks, and he looks like a scarecrow when he is climbing the ladders. Pauline looks like a tiny 5 year old girl, and she looks like she is Jumpman’s daughter and not his love interest. And don’t even get us started with Donkey Kong! This is, perhaps, the worst sprite of Donkey Kong EVER! At least the Atari 2600 and Intellivision versions had sprites to laugh at, but this is scary! He looks more like Chesire Cat than Donkey Kong. He is pink and looks twisted and scary! Whoever designed him must have been on some sort of drugs. No offence, but it’s true! The sound effects are also totally out of place and it hurts to listen to them.

We can’t think of any excuse why you should try this version of the game. So, if you don’t want to be a masochist and hurt yourself………avoid this one.
 

Donkey Kong commodore 64 screenshot

Commodore 64 version

 

Donkey Kong VIC20 screenshot

VIC 20 version


Commodore 64 & Vic 20
A good port for a change! This version is actually quite good. The only real problem is that the visuals are poor (both the character design and the level design) but it plays and feels very good. The framerate is really good, especially for the system, the controls are very responsive and there are some nice animations as well.

So, if we leave out the poor visuals, this is a very good version and it is definitely worth playing.
 


NES version
One of the best versions of the game out there. This is almost a perfect port. It looks, feels and plays almost identical like the arcade version. The only things that are missing are the cutscenes when you beat the first two stages, and the fact that this game has 3 stages instead of 4. And this is the biggest problem with this version, as it is, basically, an incomplete game.

Still, gameplay-wise this is a great version and it resembles the same addictiveness of the arcade original.

MSX version
Generally, a solid attempt but a port with many problems. It definetly has them, but it’s not terrible or unplayable. The visuals are (again) a huge problem, and while Jumpman’s sprite is designed appropriately, Donkey Kong is completely off. He does look like a monkey, but he has a completely different appearance. And Pauline? She looks like that symbol you can find on the toilet doors. The overall level design is also poor and things get discolored at times. The hit detection is poor and the gameplay is much slower than the one in the arcade original and the NES, for example. It has fluid animations though, and some cool cutscenes too (even though they are poor imitations of the original ones).

You can try it if you want, it is not terrible, but it’s not amazing either.

ZX Spectrum version
Almost identical to the MSX version, with the only exception that the visuals are even worse and the sound effects are way more annoying. In this version, even Jumpman is completely screwed in his appearance. His look in this version reminds us of those pink elephants from the Dumbo cartoon.

So, what you have read about the MSX version you can apply here as well, with addition that the MSX version is the better one (in our opinion).

Amstrad CPC version
Almost completely spot-on! This is more than a decent port of the arcade original and this is definetly one of the best versions of the game you can play. The graphics are very good, especially for the system, just like the sound effects. The game has all the cutscenes like the original version and generally, it really feels like a complete package. The level and character designs are spot-on.

This version is a “must play” since it manages to recapture the whole original feel of the arcade version. This is also THE best port of the arcade version, in our personal opinion.

Famicom version
As Famicom was the Japanese NES it is obvious that this version is identical to the NES version. So, everything that you can read for that port applies to this one as well.

Atari 7800 version
A very good version. Definitely the best version of the game on the Atari systems, and if it had all 4 stages + all of the “cutscenes”, it would have been the best port of the arcade original, hands down. It is almost identical to the NES port with one addition. The sound effects are better and much closer to the original, while the visuals are a bit worse (they are not bad in any way). So, whether you choose to play the NES port or this one…………you won’t make a huge difference since both are great versions. And yet, both are incomplete. But, regardless of that, it is still extremely fun to play.

e-Reader version
Since this is a direct port of the NES version to the e-Reader it has the same good and bad sides of it. If you skipped that part, scroll up and then return here.

Game Boy Advance version
Yet another good port of the game and yet another one that is pretty identical to the NES version. Just like in the case of Atari 7800 version, it has better sound effects than the NES version (it even has sound in the background) while the visuals are inferior compared to the NES port. Not much though, but they are not as good. And yet again, this version doesn’t have all 4 stages in it.
Still, since it manages to recapture the feeling of the arcade version in a very good way, you won’t make a mistake if you decide to play this one.

Virtual Console version
Regardless whether we speak about the Virtual Console on the WII, 3DS or the Wii U, this version is yet another rip-off of the NES port, so everything you need to know is already listed in the “NES version” subsection.

 

The King of Kong: A Fist Full of Quarters

 

The impact of this game is really huge to be measured in words, and that is something that you probably figured out on your own without reading this page. It is so huge that it actually got…….well, sort of a documentary about it.

 

The King of Kong a fist full of quarters dvd cover - a film about Donkey Kong

The King of Kong, a fist full of quarters DVD.

Yep, you heard well. It even got its own documentary. It was released in 2007 and it’s called “The King of Kong: A Fist Full of Quarters”. The film is dedicated to this game, and the plot revolves around Steve Wiebe who wants to break the previous world high score in Donkey Kong (set by Billy Mitchell). Director of the movie (Seth Gordon) stated that the movie could be a sequel instead of a remake. A sequel that explains how the lives of both of these men changed after the premiere of this film and how their rivalry is alive and going. The movie was also dedicated to “the world’s oldest video game champion” Doris Self, who made an appearance in the movie, but passed away shortly before its release.

The movie got very good reactions from various critics. Metacritic gave it a score of 83 out of 100, Rotten Tomatoes gave it a score of 97% while IMDB gave it a score of 8.2. The movie has also entered several “top 10 best movies of 2007” lists.

 

References in later games

 

As a highly influential game, it is just obvious that there are plenty of references in the later titles. If you want to find out more about each of them, then you came to the right place…….

 

  • Donkey Kong II – This is a direct sequel of the original game

  • Donkey Kong Game & Watch – A special version of the game developed for the Game & Watch system

  • Super Mario Bros. 2 – Clawgrip’s movement is directly inspired by the movement of Donkey Kong from this game. The remakes of this title also have grids in the background of the indoor sections

  • Donkey Kong (Game Boy) - 4 levels from the arcade original are remade in this version of the game. The hammer item, as well as Pauline’s lost items reappear in this game as well. The plot is also ripped off from the original

  • Donkey Kong Country – Donkey Kong reappears in this game, and we get to learn that he is actually the old chump Cranky Kong! So, what we had before was, basically, a younger version of Cranky Kong himself. Cranky also plays the title theme of the arcade version of the game in the intro of this title. The oil drums that are found in Oil Drum Alley are the same oil drums that we can see in the 25 m stage of Donkey Kong

  • Donkey Kong Country 2: Diddy’s Kong Quest – When Cranky says: “Whisking off maidens and chucking barrels seven days a week, I was” he makes a direct reference to this game

  • Super Mario RPG: Legend of the Seven Stars – One of the challenge rooms that can be found in Bowser’s Keep involves Mario avoiding barrels that are thrown by a Chained Kong

  • Donkey Kong 64 – A port of the arcade version of the game can be found on an arcade machine in the Frantic Factory stage. The song that you can hear in Creepy Castle is a cover of the theme that can be heard when Donkey Kong is climbing the ladders after the stage is cleared

  • Donkey Konga – When you get to choose whether you want the 50 Hz or 60 Hz refresh rate, you can notice that Mario’s sprite acts as a cursor and the sprite of Donkey Kong can also be seen on the left side of the screen

  • WarioWare Inc.: Mega Microgame$! – There is a minigame that is directly inspired by this title, in which Mario needs to jump over the barrels

  • Mario & Luigi: Superstar Saga – If Mario jumps when when the Border Bros. tells Luigi to jump, you will hear a direct reference to this game – “give the jumpman thing a rest”. In order to save Luigi in Woohoo Hooniversity, you need to jump over rolling barrels which is another direct reference to this game. And last but not least, there is also a skeleton-pirate that is throwing barrels in a mini-game (in the same fashion as Donkey Kong)

  • Paper Mario: The Thousand Year Door – One of the badges that you can acquire in the game is the Jumpman badge. Along with that, if you return to the Glitz Pit and get the first place again, a person from the audience will say: “JUMPMAN!!! Wait, who? ”

  • Mario Power Tennis – A theme that is heard when Donkey Kong wins the trophy is actually the title music from this game

  • Donkey Kong Jungle Beat – The battle music that plays during the battles with Ghastly King and Cactus King has some parts from this game (when Donkey Kong takes Pauline and climbs the ladder after the stage is cleared)

  • Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku – One of the themes from Donkey Kong reappears in this title as well

  • Mario Hoops 3-on-3 – Mario’s baller name in this game is…………you guessed it, Jumpman!

  • Donkey Kong Barrel Blast – The theme that plays in Cranky’s flight school as well as Cosmic Highway features the opening theme from this title

  • Super Smash Bros. Brawl – 75 m stage reappears in this game. In addition to that, there are also coves of the title theme and 25m stage theme. A demo of this game is also playable on in form of a Masterpiece

  • WarioWare D.I.Y. Showcase – There is a small microgame that is directly inspired by this game. The objective is to destroy the rolling barrel by tapping it

  • New Super Mario Bros. Wii – Broozers have the same moving patterns like Donkey Kong. They can pick-up and throw barrels in the same fashion

  • Donkey Kong Country Returns – The background of Foggy Fumes has the 25 m stage on it. You can also find a statue of the Donkey Kong sprite that holds a Wii remote in the Wonky Waterway stage. Also, some of the secret temples and stages have elements from this game as well

  • Super Mario 3D Land – At one point during the final battle with Bowser, he will start throwing barrels at Mario just like Donkey Kong

  • Donkey Kong Country: Tropical Freeze – In the Aqueduct Assault there is a statue of the Donkey Kong sprite holding a Wii-U Gamepad

  • Captain Toad: Treasure Tracker – Both the music and the animation that you experience when you pick-up the Super Pickaxe are ripped-off from this game

  • Super Smash Bros. for Wii-U – 75 m stage reappears in this game as well. The game is once again available as a Masterpiece.

Legal Issues

 

Every now and then you get to hear about various legal issues, regardless of the subject we are talking about. Video games are no exception. These problems existed since as early as 1982. The 2 different legal issues about this game happen to be the first 2 serious lawsuits in the history of video games.

What was the problem in this game you ask? Well….read the following lines to find out…
 

Donkey King Kong

Donkey King Kong by Penguinline on Deviantart - a parody of the Nintendo universal Kong based debacle of 1982.

 

Issues with Universal
About a year after the game was released (1981), folks from Universal Studios decided to sue Nintendo, claiming that the company has damaged the intellectual property rights they have on the King Kong movie. So, what they basically thought is that Donkey Kong is a direct rip-off of King Kong, or actually the big monkey himself! Yep, as silly as it may sound today, that is what happened. However, Nintendo didn’t want to step back and they had their trumps as well. The future president of the company Howard Lincoln hired one of the best lawyers available on the market to represent Nintendo in this case – John Kirby. Kirby has not only shown that Nintendo didn’t break any of the copyright laws, but also that Universal had legal issues with RKO Pictures in 1975. They sued the company to prove that the plot of King Kong was in the public domain. After this, Nintendo managed to win in this fight, and the court demanded that Universal must pay them a total sum of $ 1.8 million in legal fees. One more thing has to be noted here – It is also shown that Tiger’s King Kong video game, that was licensed by Universal, actually broke the copyrights of Donkey Kong! Now isn’t that shameful? After this case reached its conclusion, Nintendo awarded Kirby with a $ 30 000 sailboat and gave him the permission to use the name of Donkey Kong on the boat itself! Now, that’s a real happy ending.

Despite the fact that this case had a good ending for our favorite video game developers, it was one of the biggest lawsuits in the video game history. And most well-known as well. Many different websites still have records and articles about this case. The Gaming Historian has a very good retrospective of the whole case, and Techdirt has a short but spot-on article as well. And a spot-on title as well: “Historical Hypocrisy: Donkey Kong, King Kong, and The Public Domain”.

We can’t stop wondering what would happen if Universal took the victory here? On Kotaku you can find the article named “In 1983, Donkey Kong Nearly Died” that begins with the following lines: “As we celebrate what's (probably? Maybe?) Donkey Kong's 30th birthday, today let's take a look at the 1983 court case which nearly brought a premature end to Nintendo's big ape”. Whether they are right or not, we will never find out, luckily. We will never find out because, among other things, this nonsense was never supposed to happen in the first place! And since justice won in the end……who cares anyway?

Issues with Ikegami Tsushinki
There was another lawsuit here, and this time with one of the game’s programmers – Ikegami Tsushinki. Back at the time, Nintendo was lacking programming resources and they needed help from another company. Tsushinki was appointed to program the arcade version of the game. For the development of this game, 2 companies signed a contract, and that gave Tsushinki the exclusive rights to manufacture Donkey Kong arcade boards.

They sued the company in 1983, claiming that Nintendo has violated the contract by producing around 80 000 arcade boards on their own. They also demanded a compensation for the reverse-engineered Donkey Kong code in Donkey Kong Jr. They claimed that they owned the copyright on the code itself even though the contract didn’t specify who was the actual owner.

This case was processed on the Tokyo Distinct Court until 1990, when the two sides settled out of court. So, the overall conclusion is…….that there isn’t any. It is often thought that this particular lawsuit was the reason why there was an apparent lack in the number of arcade re-releases of the game and why we have Donkey Kong: Original Edition, in the first place. However, Donkey Kong 64 still had a full port of the arcade version, though with huge differences. So, as there is no real consensus here, you are free to choose your own side and decide on your own who is guilty here – Nintendo or Ikegami Tsushinki.
 

Videos - Gameplay, Trailers & Commercials

 

 

A playthrough of the NES version of Donkey Kong.

 

 

The gameplay from the Atari 2600 version of Donkey Kong

 

 

The gameplay from Donkey Kong 1994 on the Gameboy

 

 

The Arcade style intro

 

 

A TV commercial for the Game Boy version of Donkey Kong

 

Reception and Sales

 

The game received great critics and very positive opinions all over the world. It was and still is one of the most innovative games of all time. Not to mention (once again) that it is the first game that made Nintendo the leading video game developer.

Steve Bloom, the author of Video Invaders, described it as “another bizarre cartoon game, courtesy of Japan”. The game has a very solid rating on IMDB (7.8) and an excellent 10/10 on HonestGamers. IGN rated the Virtual Console version of the game with 4/10 concluding that “the original, true Donkey Kong should be made available. The original Mario Bros., or Sheriff, or even the underwhelming but historically significant Radar Scope. So don't download this version of Donkey Kong. Send a message that you want the real game. The game that saved Nintendo from bankruptcy. The game that kept the company from drowning in thousands of unmarketable arcade cabinets. Give us the real Donkey Kong, Nintendo, not the same old incomplete port.”

The game was extremely popular in the United States and Canada, and it managed to sell 2 000 units upon release. By October the game was already selling more than 4 000 units per month and by June 1982 it managed to sell 60 000 Donkey Kong machines and to earn $ 180 million. It managed to sell another $100 million in 1982, making the total profit of $ 280 million (the total profit until this time is $ 726 million). It was Nintendo’s top seller in 1983 as well. The sales in Japan were also very good.

In 1983 Arcade Awards ranked the game as “Best Solitaire Video Game”. It was also awarded with the Certificate of Merit as runner-up for Coin-Op Game of the Year.

 

A poster for the Coleco version of Donkey Kong

Sales
The NES version of the game sold a total of 1.13 million units globally. Of that number, 20% (0.23 million) of the copies were sold in North America, 4.9% (0.05 million) of the copies were sold in Europe, 74.3 % (0.84 million) were sold in Japan and 0.8 % (0.01 million) of the copies were sold in the rest of the world.

The sales figures for the Atari 2600 version were better, even though it is a technically inferior version. It sold a total of 1.46 million units globally. Of that number, 93.4% (1.36 million) of the copies were sold in North America, 5.5% (0.08 million) of the copies were sold in Europe, and 1.1% (0.02 million) of the copies were sold in the rest of the world.

 

World Records

 

This is one of those games that, even though it is very basic and simple, has a very high replay value, and it still feels strong even today. One of the things that highly contribute to this factor is that it is easy to play in order to improve the time you need to beat it, or to beat your previous high score. There were even many competitions among various players around the world in order to obtain the world record high score (there was a documentary about this too, so if you didn’t see that yet, check the section #10 on this page). And indeed, we do have an official top 20 list of world records in this game.
This is how it looks like, up to this day:

1. Robbie Lakeman 1 141 800 points (9/5/2014)
2. Dean Saglio 1 206 800 points (10/4/2013)
3. Hank Chien 1 138 600 points (11/1/2012)
4. Mark Kiehl 1 137 500 points (9/23/2014)
5. Ross Benziger 1 136 500 points (9/26/2013)
6. Vincent Lemay 1 135 900 points (1/11/2013)
7. Jeff Willms 1 107 600 points (8/15/2011)
8. Jeff Wolfe 1 103 700 points (10/30/2013)
9. Steve Wiltshire 1 100 700 points (7/28/2014)
10. Wes Copeland 1 099 500 points (9/30/2014)
11. Dave McCrary 1 091 400 points (2/23/2014)
12. Phil Tudose 1 089 400 points (8/5/2013)
13. Mike Groesbeck 1 076 000 points (5/17/2014)
14. Corey Chambers 1 072 200 points (8/26/2014)
15. Steve Wiebe 1 064 500 points (8/30/2010)
16. Billy Mitchell 1 062 800 points (7/31/2010)
17. Shaun Boyd 1 037 500 points (5/21/2012)
18. Tim Sczerby 1 034 700 points (2/24/2010)
19. Mick Winzeler 1 027 700 points (9/21/2014)
20. Jon McKinnell 1 025 200 points (7/7/2013)

 

Trivia & Facts

 

  • This is the first ACTUAL platform game ever, and second in general (the first one is Space Panic). Also, it is a game that originally set the standards that the others followed in the future (both the Mario games and the other games in general)

  • It is the first game that had a story

  • It is the game where Mario made his official debut, along with Pauline and Donkey Kong

  • Mario’s first and original name is seen in this title – It is Jumpman

  • In this game he is not a plumber like it is commonly known nowadays, but a carpenter

  • This is the first work of the legendary developer Shigeru Miyamoto

  • The 22nd level of the game is the final one. It has a programming bug where the game ultimately kills off Jumpman regardless of any of the circumstances. This is commonly referred to as “the kill screen”

  • Mario/Jumpman has a different appearance on the cover art of the NES version of the game – he wears blue and white clothing instead of the familiar red and blue combination

  • The game was originally meant to be a Popeye game. The characters of Donkey Kong, Pauline and Jumpman actually replaced Bluto, Olive Oyl and Popeye, that were originally planned to be the game’s characters

Screenshots of the Popeye game

Screenshots from the Pop Eye Videogame, bottom right looking particularly DK tier-based-level-esque

 

  • 2 of the main characters changed their names in the upcoming titles. Jumpman became Mario and Lady became Pauline.

Reference / Information

 

Media / Downloads

 

Donkey Kong Jr. Math (NES): A Young apes complicated plight for mathematical success

Donkey Kong Jr. Math title screen

Release dates

Australia N/A
Europe Unconfirmed
Japan December 12th, 1983
N.America October 15th, 1985

General information

Platform: Nintendo Entertainment System

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2

on Buy Donkey Kong Jr. Math on

 

Quick links: Overview / Gameplay & Controls / Characters / Videos - Gameplay, Trailers & Commercials / Reception & Sales / Trivia & Facts / Reference & Information / Media & Downloads

 

Overview

 

Donkey Kong Jr Math for the Nintendo Entertainment System brings numbers to life (attempts to) - help Donkey Kong Jr learn to add, subtract, divide and multiply. But its not as easy as it sounds, to select answers you've got to climb to them, jump on them etc before time runs out. Two player mode even means you can bring a friend to the fun, the game features various cameo appearances of Donkey KongDonkey Kong Jr thinking of Maths, poor guy himself.

 

Donkey Kong Jr, Math, and videogames: what could go wrong? That was the thought that went through the heads of the marketing department at Nintendo as they developed and released this game. Donkey Kong Jr. Maths was the only educational NES game to make the leap from the Japanese markets to the United States and European markets. With a complicated concept and very little in the way of entertainment value, the game was received rather poorly.

 

Gameplay & Controls

 

Donkey Kong Jr. Maths had some of the most complicated gameplay of its time. There are two modes that you can choose from in order to get started. The first mode of the game is called the Objective Mode. The basis of the objective mode is to enter the answers to math questions that are posed at the top of the screen by none other than Donkey Kong. The questions involve addition, subtraction, division, and multiplication. You answer several levels of these questions until you reach the end of the mode.


The other mode of this game is a multiplayer mode where two players can face one another. A number is shown at the top of the screen by Donkey Kong, and the two players have to run around to make a math problem that will equal the number. If the number was two, then the players would have to find a 1, then an addition symbol, and then another 1. This takes place in a platform style game, much like Donkey Kong Jr. The two players have to leap around and climb vines in order to get the numbers that they need. For some of the higher level problems, you have to get multiple numbers and symbols in order to be successful. The problem with this became the order of operations, which would not always let the person get to the number that they needed.

 

The artwork from the European box of Donkey Kong Jr Math

 

Characters

 

  • Donkey Kong Jr. The main character that you would get to play as was Donkey Kong Jr. He could leap around the levels, climb vines, and perform math at levels that is impressive for any monkey!

  • Pink Donkey Kong Jr: If you were the younger sibling or over a friend’s house, then the chances are that you would end up playing the Pink Donkey Kong Jr. While the same in terms of abilities as his brown counterpart, his shiny pink fur was a major detractor for many players.

  • Donkey Kong: Laying down some knowledge on his son is Donkey Kong Sr, who was not a playable character but had a significant role in the game as he prepared the math numbers.

  • Bird: Another non-playable character that would appear to give hints if the player was taking too long.

A screenshot from Donkey Kong Jr. Math showing both Brown and Pink versions of Donkey Kong Jr. Math

A screenshot from the NES version of DK JR Math showing standard DK JR on the left and Pink DK JR, right (player 2)

 

Donkey Kong Junior Math screenshot, player 2 has ragequit?

Player 1 swings into educational combat, whilst player 2 continues to come to terms with being landed with Pink Donkey Kong Jr. #ragequit

 

Videos - Gameplay, Trailers & Commercials

 

 

 

Reception & Sales

 

Donkey Kong Jr. Maths had abysmal sales and a reception with the general public to match. Some of the game rankings that were given out by GameRankings rate the game at 32%, saying that the game was made without enthusiasm, the movements in the game were poor, and there were few redeeming qualities about the game overall. Other game ratings gave the game a miserable 3 out of 10 and gave the game such harsh criticism that the game would be too expensive even if it were free.


In terms of sales, this game had the worst release of any NES game that was ported across the globe, and no particular sales numbers are available.

 

Donkey Kong Jr partying on down on the European cover of Donkey Kong Jr. Math

The reception might have been bad for his game but Donkey Kong Jr. looked to be in high spirits, as he partied on down to some rigorous division and multiplication.

 

Trivia & Facts

 

  • Although it experienced terrible sales, the game was eventually ported to the Wii and the Nintendo 3DS through the virtual console.

Reference / Information

 

Media / Downloads

 

Donkey Kong Jr. (NES) The plight of one young ape to save his father

Donkey Kong Jr. title screen for NES

Release dates

Australia N/A
Europe June 15th, 1987
Japan July 15th, 1983
N.America June 8th, 1986

General information

Platform: Nintendo Entertainment System

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2

 on Buy Donkey Kong Jr (NES) on

 

Quick links: Overview / Story / Gameplay & Controls / Characters & Enemies / Ports & Re-releases / Saturday Supercade / World Records / Videos - Gameplay, Trailers & Commercials / Reception & Sales / Trivia & Facts  / Reference & Information / Media & Downloads

 

Overview

 

Donkey Kong Jr. is a game on the Nintendo Entertainment System that looks a lot like an improved version of the original Donkey Kong and acts as it's sequel. This time, though, it is up to Donkey Kong Jr. to save his father fromDonkey Kong Jr holding a key being imprisoned by a victorious Mario. This game is interesting to say the least, mostly because it is the only game in which Mario appears to be the antagonist. Our red and blue friend (well! depending on which version of DK you are playing, he appears to wear a pink maternity dress in one of the Atari versions!) is holding Donkey Kong Sr. hostage in a cage at the top of the platform, and you have to take Donkey Kong Jr. to the top of the platform to set him free.
 

Story

 

After defeating Donkey Kong in the original 'Donkey Kong' and becoming sick and tired of the infernal ape's paws being all over his girlfriend, Mario has took his revenge and captured Donkey Kong in a cage. DK's only hope for escape comes in the form of Donkey Kong Jr.

In this game the player controls DK JR and Mario is the enemy. Jump across platforms, climb vines and avoid the traps and enemies which have been unleashed by Mario on your route to rescue Donkey Kong! There's no time for Monkey Business, get those keys back off Mario to rescue Donkey Kong from his cage.

 

Gameplay & Controls

 

The gameplay of Donkey Kong Jr. is remarkably similar to the earliest Donkey Kong game. You take control of Donkey Kong Jr. and have to dodge obstacles that are set out by the (nefarious?) Mario in order to reach the top of the platform. The majority of the game play involves timing jumps from platform to platform, or across a series of hanging vines, in order to successfully navigate the level. As Donkey Kong Jr. you have the ability to run left or right, jump, and grasp hanging chains, wires, and vine to get across the level. On each one of the stages are a series of locks that must be activated in order to release dear old dad. Along the way, you have the option to slide off vines with ease or even use two vines together to climb to the top even faster. Using these abilities, you have to use Donkey Kong Jr to battle Mario, but he has some tricks of his own.


There are many different ways that you can lose lives while trying to free your dad. If you touch an enemy or one of the projectiles that are flying across the level, then you will lose one of your precious lives. If you manage to fall off of a vine or miss a jump and plummet, you will lose a life. If you manage to lose all of your lives, the game will end and you will have to start the quest to save your dad all over again.
 

Artwork from the poster for the arcade version of Donkey Kong Jr.

 

Characters & Enemies

 

Characters

 

There are not many main characters in this game, but they are all familiar faces.Mario running holding a rope

  • Mario: Now bent on revenge for the imprisonment of his beloved Pauline, Mario has locked Donkey Kong Sr. in a cage and unleashes hordes of enemies to keep his son from saving him.

  • Donkey Kong Sr: After his defeat at the hands of Mario, Donkey Kong Sr is kept in a cage as punishment. However, when he is released by his son, he boots Mario off into the distance.

  • Donkey Kong Jr. : Junior takes after dear old dad in many ways, but what makes him look different is his noticeable red tie with the J on it. Dressed to handle some serious business, Donkey Kong Jr. is able to run, jump, and dodge his way across Mario’s treacherous lairs to free his father.

Enemies

  • There are many different enemies that you have to fight through and four distinct stages that you need to go through in order to pull off this daring rescue. Along the way, Mario releases many different enemies that you have to fight off or dodge in order to get to the locks on the stage.

  • Nitpickers, which look like birds, are one of the enemies that can be found in the game. If they manage to strike Donkey Kong Jr, he will lose a life.

  • Another one of the enemies that are used by Mario is the Snapjaw, a living bear trap that will snap at you across platforms. Like the Nitpickers, all they need to do is touch you once for A Snapjaw, a bear trap like enemy in Donkey Kong Jryou to lose one of your precious live.

  • The final enemy type that you have to keep away from are the Sparks which can crawl along the bottom of the platforms and shock a life out of Donkey Kong Jr. Mario sure picked up some evil friends along the way!

Ports and re-releases

 

This game has been one of the most heavily ported to other systems throughout its incredibly popular lifespan. It made it onto just about every Atari system, a stand-alone handheld version, the Nintendo Wii, and the Nintendo 3DS. Since the game has been immensely popular and is well-known for its addictive gameplay, it has made it onto just about every mobile device created by Nintendo.

 

Donkey Kong Jr (Character)

 

The Donkey Kong Jr. character has managed to appear in many other games since his successful defeat of Mario. He made his first appearance in Super Mario Kart on the SNES. Since then he has appeared in many of the Donkey Kong Series games, and has lately been seen in the Super Smash Bros. games where he rampages through his enemies with as much anger and skill as can be expected from him.

 

Due to the fact that Donkey Kong Jr. was such a commercial success, it was ported onto many different systems. Here we will take a look at some of the different places that you may have seen Donkey Kong Jr. through the years.
 

Arcade Version
Since the arcade version of the game was not as restricted by memory as the other versions, it was easier for the game to include many different features not seen in other ports. The arcade version has fuller colors and more pronounced sprite shapes than the Atari and NES versions of the game. The music in the arcade version has several more variations on the song that plays during the levels, changing at higher levels. Also, in the beginning of the game, there are two Marios seen taking Donkey Kong away in his cage. Perhaps a hint at Luigi in the future.
 

Atari 7800:
Donkey Kong Jr. was one of the most requested ports from the arcade mode onto the Atari system. While it is very similar in looks and colors with the arcade version of the game, it was noted that the sounds that were played throughout, music including, was much lower and generally weaker than on other systems. This is due to the limited capabilities of the Atari 7800 system.
 

Nintendo Entertainment System:
Donkey Kong Jr. on the Nintendo Entertainment System was one of the first widespread successes of a fledgling video game franchise, and served as a link between the growing Mario brand and several other favorite characters. It was released along many others as a part of the Arcade Classics Series. The NES version did have some notable differences including sounds that were almost exact to the arcade version of the game. Also, the ending of the game changes from the arcade version to the NES version. In the final part of the arcade game, Mario and Donkey Kong Sr. fall from a high platform, but DK is caught by his son and Mario hits the ground. He stands up to chase after them before being swatted off into the sunset by DK. In the NES version, Mario simply falls from the building to save memory space on the game.
 

Nintendo 3DS:
The Nintendo 3DS version of Donkey Kong Jr. was ported onto the online shop for the Nintendo market but it was met with mixed reviews. While the game was slightly polished and the edges on the sprites were less pronounced, there were few other changes to the game. There was some talk about introducing save points into the game so that the player could amass high scores, but that did not happen. This game did include the full introduction, with two Marios, and the full ending scene that includes Mario getting hit off into the distance.
 

Game And Watch:
The modern game and watch version of Donkey Kong Jr. had many differences compared to the others. It came in a fully-colorized game that included night time playing and all-new enemies such as Goombas, Nipper Plants, Spines, and the famous Bullet-Bills. It is a great mobile version of the game and features updated graphics that breathe new life into the classic game.

 

Release dates

 

Donkey Kong Jr was released on virtual console several times; the first of which being when it was released for the Wii virtual console in Japan on the 2nd of December 2006 after this there was a whole host of global releases including:-

04/12/2006 - arrives on the Wii virtual console in the U.S
22/12/2006 - The final Wii VC release was in Europe
18/04/2012 - released on the Nintendo 3DS virtual console in Japan
14/06/2012 - United States 3DS VC release
23/08/2012 - European 3DS VC release
26/04/2013 - United States Wii U VC release
27/04/2013 - European Wii U VC release

 

Saturday Supercade

 

On the Saturday Supercade television bloc that aired in the mid-eighties, Donkey Kong Jr. had a short television show as well. The show was based on Donkey Kong being on the run from Mario, and his son trying to catch up with him. Although this was a sad premise, Donkey Kong Jr. still met with many different friends that helped him get by on the way to find Donkey Kong Sr.

 

Saturday Supercade cartoon title screenDonkey Kong Jr cartoon title screen

Mario and Pauline in Donkey Kong Jr cartoonDonkey Kong Jr and two other guys in Donkey Kong Jr cartoon

 

 

The intro for the Donkey Kong Junior cartoon

 

World Records

 

One of the first world records that was set for the Donkey Kong Jr. game was for 957,300 points all the way back in 1983. From there, the record remained stable until 2008, when it was beaten and then beaten again for two years following. At the current time, the world record is 1,307,500 which is held by Mark Kiehl. (check out this interview with Mark Kiehl when he won the DK JR title)

 

 Videos - Gameplay, Trailers & Commercials

 

 

A two-player gameplay video of Donkey Kong Jr.

 

 

A TV commercial for the Donkey Kong Jr. breakfast cereal!

 

 

A TV Commercial for the Colecovision version of Donkey Kong Jr, from way back in 1983

 

 

Another TV commercial for the Colecovision version of Donkey Kong JR aired in the USA.

 

Reception & Sales

 

The game was positively received by many game reviewers, and was even ranked on the Killer List of Videogames as one of the best and most influential titles of its time. It was also one of the first games to be featured in an arcade videogame tournament setting back in 1983. The game was so popular that it has spawned a number of remakes and ports onto other systems as people continue to battle Mario.

 

Trivia & Facts

 

There are many facts about the game that are almost as interesting as the game itself!

  • This is Mario’s second appearance as a villain in a video game, aside from Donkey Kong Circus.

  • There are two Marios shown in the original version of the game, and some have thought that this was, perhaps, an early hint that there would be another Mario character introduced. Looking to you, Luigi.

  • Starcade famously gave this game away as a prize in 1984.

  • In the modern Game and Watch version of the game, all of the Goombas are replaced with Spines!

Reference / Information

 

 

Media / Downloads

 

Super Mario Sunshine

Release dates

Australia Unconfirmed
Europe October 4th, 2002
Japan July 19th, 2002
N.America August 26th, 2002

 

General information

Platform: GameCube

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview


Super Mario Sunshine is a 3-D action/adventure game packed with classic Mario game play and plenty of new surprises. Developed under the watchful eye of Mario's legendary creator Shigeru Miyamoto, Super Mario Sunshine is destined to break new ground and give players a gaming experience unlike anything they've encountered before.

  • The GameCube's first Mario title, developed by creator Shigeru Miyamoto

  • Explore a colourful 3-D world filled with expansive environments

  • Return the island to pristine condition using Mario's new water pump

  • Cheery graphics, real-time lighting effects and stunning reflections

  • Visit Yoshi, Toad and a host of other friends

  • Encounter a collection of enemies bent on foiling Mario's efforts

  • More mobility than ever before--different jumps, bounce off walls, run, slide, climb, and fly

  • For 1 player

The storyline is much different than what you might expect. This time, things are much more complicated than simply rescuing Princess Peach from Bowser. The adventure starts when Mario and Peach decide to take a well-deserved vacation to a beautiful island in a remote location. Since the island is perpetually sunny and inhabited by friendly locals, it seemed like the perfect choice at first.

In typical fashion, though, poor Mario never gets a chance to relax. When he arrives on the island, he notices ugly scribble marks covering the walls throughout the community. What's worse, the person responsible for the scribbling has disguised himself to look just like Mario! Mario is falsely accused by the locals, so he decides to get to the bottom of things. Armed with a new water-pumping backpack, Mario sets out to clean up the scribbling and reveal the identity of the true villain.

 

Interesting Facts


  • In this game, Mario wears a short sleeve shirt for the first time.

  • The first 3D Mario platformer since the release of Super Mario 64 in 1996

  • Mario can wear sunglasses

  • Once the game has been completed Mario can wear a Hawaiian shirt.

  • Super Mario Sunshine is the only Mario game to feature full-on character voice acting throughout

  • There was a glitch left in the game which the developers forgot to remove, there is a test level which can be accessed by using an Action Replay (cheat device).

  • The level that can be unlocked is a mass of blocks, numbers etc and also has a strange looking blob enemy with legs.

  • Mario is given a device by professor E.Gadd called FLUDD to clean up the Isle Delfino
    FLUDD is an acronym for FLUDD, Flash Liquidizer Ultra Dousing Device.

Reference / Information


Media / Downloads


SSX On Tour (Cameo)

Release dates

Australia Unconfirmed
Europe October 20th, 2005
Japan November 24th, 2005
N.America October 11th, 2005

 

General information

Platform: GameCube

Developed by EA

Published by Nintendo

Players: 1-2

GAME INFORMATION

 

Overview / Cameo Details


SSX on Tour will let you experience exciting features like reaching breakneck speeds, catching huge air, and becoming an icon. Create a skier or a rider. You can build a career as you progress, from a slope-side wannabe turning into a black-diamond-dominating Rockstar. With your reputation as stake on the line, you must make sure that you look good in competing for medals and/or especially in tearing up the massive new mountain. In order to out-style your competitors, you must pull off jaw-dropping monster tricks while hurtling down the slopes using your abilities of supersonic speeds. In SSX On Tour, you are the one to create the hype and the hype creates a legend.

SSX On Tour was built from critically acclaimed gameplay of SSX franchise. This game features all-new player customization that gives players the chance to join the Tour. This game is also packed with multiplayer options, all-new highly detailed tracks, different new stylish player customization options and exciting new monster tricks.

Key features:

  • Player must develop their ego: Create an alter ego then join the world of SSX action. You can define your style either a boarder or a skier using tons of customizable assets that includes licensed equipment, different hairstyles, and useful accessories.
  • The exciting tour: to become the ultimate black-diamond rockstar, one must create a snow-slicing and gravity defying mountain icon, also you must climb the ranks of the circuit.
  • The all-new shred challenges: by dominating off-track races that recreate the way you face off on the slopes, you can raise your status on the mountain. You’ll be ready for the first stop of the tour once you have proven yourself in the shreds
  • New stimulating tracks: There are 12 new tracks to explore day or night brought to you by SSX on Tour. Without a glitch as you explore all four unique sections of the mountain, no details is tiny in this varied environment, from full of crowd groomers to powder fields that are untouched.
  • Tips for try on twin: In all-new skiing, you can create tricks in a very unique way and/or add another dimension you can use to the racing gameplay.
  • Monster tricks and huge air: resist gravity and by using a touch of the right analog stick, you can throw down the all-new monster tricks.
  • Culture that comes alive: you can experience a life on the mountain like you never had before; experience it like a real thing with grown-up bosses, music’s pumping, fresh arts, and with new monsters of metal and style blaster events.

 

Cameo Details

Mario, Luigi and Peach are playable characters in SSX On Tour.

 

Media / Downloads


Paper Mario: The Thousand Year Door

Release dates

Australia November 18th, 2004
Europe November 12th, 2004
Japan July 22nd, 2004
N.America October 11th, 2004

 

General information

Platform: GameCube

Developed by Intelligent Systems

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

The Story


Hello Mario! I am travelling in the Mushroom Kingdom for a holiday.

Well, in my travels, I’ve got a box with a mystical map, oh actually it is a treasure map. I got it from an old merchant in a town called Rogueport.

I thought you could help me hunt for it since it would be too difficult for me to try to go find the treasures all by myself. Of course you will help me, won't you?

Please bring the map with you when you come, I've included it in this letter. See you at Rogueport. (Well, this only means you MUST come!)

~Peach

The story, continued after Mario reads Peach's letter.


Where had Peach gone? When Mario headed for Rogueport, where he knew she was waiting, and the princess was nowhere to be found!

So Mario decided to walk around town to look for her, yet he found himself in the middle of a muggy situation. Instead he ended up helping a sweet Goomba gal that was in trouble. She is Goombella, the girl claims that she is in the midst of her treasure hunting.

Goombella took Mario to see Professor Frankly, a wizened old archaeology professor and knows a lot about local legends, when Mario told her that he had a treasure map. According to Professor Frankly, they would have to find and collect first all of the seven Crystal Stars to be able to find the legendary treasure. Then that is the only time when they would be able to open the Thousand-Year Door, behind is where the treasure lays.

Fortunately, the map that Peach had sent to Mario was the very Magical Map that shows the locations of all the Crystal Stars! Then perhaps they will also find Peach upon following the Map.
What a grand adventure awaits Mario and his friends!


Interesting Facts


  • Paper Mario RPG as it is known in Japan
  • Set in a Paper Based versions of The Mushroom Kingdom
  • This is the Second game in the Paper Mario series
  • This is the Fourth game in the Mario RPG Series
  • Wins the award of "Role playing game of the year" year 2005 that is presented by Interactive Achievement Awards.
  • This game, Paper Mario The-Thousand Year door, was first make public at the Game Developers Conference of 2003
  • Cameo appearances of all of Mario's partners from Super Mario RPG: Legend of the Seven stars were planned in this game but were withdrawn during the last minute, and the only left were Parakarry and Lady Bow.
  • Mario faced with a very similar situation to that of Super Mario RPG: Legend of the Seven Stars on the fifth chapter of the game.
  • Within a seaside setting, Mario and his buddies were originally after a star object from a Pirate. But later on, the pirates also joined forces with Mario’s group.

 

 

Reference / Information


Media / Downloads


NBA Street v3

Release dates

Australia Unconfirmed
Europe February 17th, 2005
Japan May 26th, 2005
N.America February 8th, 2005

 

General information

Platform: GameCube

Developed by EA

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview / Cameo details


Soar above the rim and make your mark as NBA STREET V3 hits the pavement with basketball like you've never seen ? 3-on-3, over-the-top, and larger than life. V3 builds on the game-proven, platinum-selling gameplay of the STREET series with new tricks and high-flying dunks. The new Trick Stick and interactive new Gamebreaker moments evolve the game and bring an unmistakable style and attitude to NBA STREET V3.

 

Featuring NBA greats from yesterday and today and a Hall of Fame cast of past STREET characters pulling off hundreds of crazy moves and dunks, NBA STREET V3 is non-stop, fast-paced, action-packed, in-your-face fun. It's as simple as that. NBA STREET V3 is packed with highly-detailed authentic street courts, new player customization options, Court Creator, and sick online play. Put your rep on the line in the ultimate proving ground: the street courts of NBA STREET V3.

 

Features

  • Play on 12 authentic courts around the world

  • Includes European courts, Rucker Park in NYC to Venice Beach, California

  • Go wild with the Gamebreakers - turn combos into a 3-man aerial dunk assault

  • The Trick Stick gives you complete control of the rock

  • Take your dunk and slams further, and make up your own crazy moves

  • Show off your style with over 1,000 different custom options

  • Build and customise your home court from the ground up

Cameo

The GameCube version also includes exclusive appearances from Mario, Luigi and Princess Peach, who are all available to play as the Nintendo All-Stars team, and they are all also available to compete individually in NBA STREET V3's new slam dunk contest.

 

Reference / Information


Media / Downloads


Mario Superstar Baseball

Release dates

Australia Unconfirmed
Europe November 11th, 2005
Japan July 21st, 2005
N.America August 29th, 2005

 

General information

Platform: GameCube

Developed by Namco

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview


Continuing the tradition started by such games as Mario Power Tennis and Mario Golf: Toadstool Tour, Mario Baseball brings a new brand of fun to the world of baseball. The game combines an intuitive hitting system with easy-to-learn fielding and pitching controls making it an arcade-like experience that will appeal to baseball novices and hard-core fans alike. Players can try their hands at Challenge Mode, where they must wander the land clearing baseball-related trials.

 

Or they can sit down for a game in the Toy Field, where they hit balls at circles in the outfield to earn coins and other prizes. With multiplayer options for up to four players, wild, character-specific power moves, crazy mini-games and more than 50 characters from the Mario universe, Mario Baseball is sure to be the new favourite pastime.

 

Reference / Information


Media / Downloads


Mario Power Tennis

Release dates

Australia Unconfirmed
Europe February 25th, 2005
Japan October 28th, 2004
N.America November 8th, 2004

General information

Platform: GameCube

Developed by Camelot

Published by Nintendo

Players: Single and Multi-player

GAME INFORMATION

 

Overview


Mario Power Tennis originally came out on the Game Cube and was later released for the Wii. Of course the Wii/Gamecube were backwards compatible anyway, but the re-released version for Wii took advantage of the new style wireless play controller (and undoubtedly the tennis racket add on for that controller) and added a new dimension to gameplay.

 

As ever with the Mario Tennis series the player can choose from a wide range of popular characters from the Super Mario Bros series to play as including Mario, Princess, Yoshi, Bowser Jr. and many more. Additionally to this once you battle you're way through the singles tournaments, matches and doubles tournaments and matches you will unlock a whole host of new characters as well as other features like mini games and even more extravagant courts as well as the ultimate Mario Tennis challenge - the star tournament.

 

In the Wii re-released version; you can perform different strokes by flicking the Wii remote in the direction you want to strike from. The new motion sensitive controls mean the player can actually move like they are in a tennis match, rather than simply being seated with a gamepad. The controls for this game came in different sensitivities etc and the controls themselves even had difficult settings - the more difficult being the more real-to-tennis controls. Levels ranged from easy, medium, technical and difficult.

There is a court where players can cast aside their racquets and replace them with less elegant weapons such as massive mallets; but the chaos doesn't end there; players also need to avoid the crocs and other enemies which are running around and trying to return their opponents serve - this is what allows us to differentiate between "Tennis" and "Mario Power Tennis" Yeaaah!

 

Reference / Information


Media / Downloads


Mario Party 7

Release dates

Australia June 12th, 2006
Europe February 10th, 2006
Japan November 10th, 2005
N.America November 7th, 2005

 

General information

Platform: GameCube

Developed by Hudson Soft

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview / Mini-Game List


Get ready for the wildest and craziest party ever, so go and grab seven of your closest friends! Mario Party 7 will keep you rockin’ with its exciting features include there in are two new characters, six new boards, and dozens upon dozens of new mini-games. Mario has been invited by Toadsworth, including all her friends, to go on a luxury cruise aboard the Mss Sea Star.

 

On the contrary, someone was left behind, yes! It is Bowser. The Koopa king gets so furious at being absent from the exclusive guest list. Then, all the passengers was in a great surprised for when the cruise ship arrives at its first destination, they discovered that their vacation paradise was turned into a stress-filled madhouse by of course, Bowser!

 

  • Six brand-new game boards to choose from which you can explore.
  • Four players more than the previous Mario Party titles. That means up to eight players can participate in the action.
  • 86 new mini-games that the Mario Party 7 will feature, 11 of which use the Nintendo GameCube Mic.



Mario Party 7 features 88 Mini-Games comprising; eighteen 4-player Mini-Games, fifteen 3-v-1 Mini-Games, twelve 2-v-2 Mini-Games, five Battle Mini-Games, twelve duel-Mini-Games, twelve 8-player Mini-Games, six Donkey Kong Mini-Games, six Bowser Mini-Games three of which are single player and three of which are multiplayer, two Rare Mini-Games and a final Boss Mini-Game.

 

4-player Mini-Games

Balloon Busters

Big Dripper

Bubble Brawl

Catchy Tunes

Clock Watchers

Cointagious

Dart Attack

Fun Run

Ghost in the Hall

Kart Wheeled

Mathemortician

Oil Crisis

Picture This

Pokey Pummel

Snow Ride

Take Me Ohm

Target Tag

Track & Yield

 

Battle Mini-Games

Air Farce

Deck Hands

Helipopper

Monty's Revenge

The Final Countdown

 

Duel Mini-Games

Apes of Wrath

Bridge Work

Camp Ukiki

Fish & Cheeps

Gimme a Sign

Hip Hop Drop

Light Speed

Mad Props

Royal Rumpus

Spin Doctor

Warp Pipe Dreams

Weight for It

 

Donkey Kong Mini-Games

A Bridge Too Short

Bananas Faster

Jump, Man

Peel Out

Stump Change

Vine Country

 

Bowser Mini-Games

Funderwall! (Multiplayer)

Funstacle Course! (Multiplayer)

Magmagical Journey! (Multiplayer)

Slot-O-Whirl! (Singleplayer)

Treasure Dome! (Singleplayer)

Tunnel of Lava! (Singleplayer)

3-v-1 Mini-Games

Balloonatic

Be My Chum!

Boxing Day

Coin-op Bop

Easy Pickings

Flashfright

La Bomba

Number Crunchers

Pogo-a-Go-Go

Spinner Cell

Spray Anything

StratosFEAR!

Think Tank

Wheel of Woe

 

2-v-2 Mini-Games

Battery Ram

Bumper Crop

Buzztormer

Cardinal Rule

Herbicidal Maniac

Hop-O-Matic 4000

Pyramid Scheme

Sphere Factor

Spider Stomp

Tile and Error

Wingin' It

World Piece

 

8-player Mini-Games

Bomb-onic Plague

Bumper to Bumper

Duct & Cover

Gimme a Brake

Grin and Bar It

Hammer Spammer

Real Smoothie

Rope a Dope

Shock Absorbers

Spin Off

Synch-row-nicity

Unhappy Trails

 

Rare Mini-Games

Ice Moves
Stick and Spin

 

Boss Mini-Games

Bowser's Lovely Lift!

   

 

Reference / Information


Media / Downloads


Mario Party 6

Release dates

Australia September 15th, 2005
Europe March 18th, 2005
Japan November 18th, 2004
N.America December 6th, 2004

 

General information

Platform: GameCube

Developed by Hudson Soft

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview / Mini-Game List


Rejoice, Mario Party animals! Mario Party 6 takes the fanatics and Mario aficionados to the next level of more than 75 newest mini-games, a Nintendo GameCube Mic and six fresh game boards. Invite your friends and clash with them in party-rockin' mini-games like, Astaroad Rage, Cashapult, Catch You Letter, and Mowtown. 

Split personality? That’s what this game gives as a new day and night system seen in the game boards and mini-games! Depending on the day’s time, you will like the characters emerge from hiding, the boards transform and mini-games change dramatically, and it also comes with a Nintendo GameCube Mic. The players can control some energetically fun mini-game action, especially with the sound of their voice.

Enjoy less down time between the turns and mini games because players can move faster! Speed your character around the board!

 

This title, Mario Party 6, features eighty-two mini games. It comprises; twenty one of 4-player Mini-Games, eighteen of 3-v-1 Mini-Games, six battle of Mini-Games, fifteen duel of Mini-Games, three Donkey Kong of Mini-Games, three Bowser of Mini-Games and four rare of Mini-Games.

 

 

4-player Mini-Games

Cannonball Fun

Catch You Letter

Circuit Maximus

Daft Rafts

Freeze Frame

Granite Getaway

Memory Lane

Mowtown

Odd Card Out

Smashdance

Snow Whirled

Treasure Trawlers

Tricky Tires

What Goes Up...

 

Duel Mini-Games

Asteroad Rage

Black Hole Boogie

Boo'd Off the Stage

Boonanza

Cog Jog

Full Tilt

Light Up My Night

Lunar-tics

Mass Meteor

O-Zone

Pitifall

Something's Amist

Sumo of Doom-o

T Minus Five

Trick or Tree

 

Donkey Kong Mini-Games

Banana Shake
Pier Factor

Tally Me Banana

 

Rare Mini-Games

Block Star

Dunk Bros.
Lab Brats
Seer Terror

3-v-1 Mini-Games

Ball Dozers

Cash Flow

Conveyor Bolt

Crate and Peril

Dust 'til Dawn

Pop Star

Ray of Fright

Shoot Yer Mouth Off

Sink or Swim

Snow Brawl

Stage Fright

Surge and Destroy

Talkie Walkie

Verbal Assault

 

2-v-2 Mini-Games

Body Builder

Burnstile

Cashapult

Clean Team

Garden Grab

Gondola Glide

Jump the Gun

Light Breeze

Mole-it!
Pixel Perfect

Rocky Road
Slot Trot
 

Battle Mini-Games

Control Schtick

Hyper Snyper
Insectiride
Stamp by Me
Strawberry Shortfuse
Wrasslin' Rapids

 

Bowser Mini-Games

Dark 'n Crispy

Dizzy Rotisserie
Pit Boss

 

 

 

Reference / Information


Media / Downloads


 

Mario Party 5

Release dates

Australia December 5th, 2003
Europe December 5th, 2003
Japan November 28th, 2003
N.America November 10th, 2003

 

General information

Platform: GameCube

Developed by Hudson Soft

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview / Mini-Game List


Mario and his closest friends are trying to restore peace to Dream World by racing around a collection of all new game boards and tons of surprises await. Mario Party 5 sports new game boards, more than 60 new mini games, new playable characters, an expanded one-player mode, and, of course, the multi-player madness that made it famous in the first place.

 

New game boards and over 60 new mini games put your button mashing skills to the test. Players duke it out in traditional, new duel, or everyone vs. Bowser mini-games. A new system changes the location of event spaces, adding a whole new dimension to the game boards. More of your favourite characters are coming to the party; there are new and expanded roles for Toad, Koopa Kid, and others.

 

The single-player Story Mode unfolds much faster than before. You'll play against the Koopa Kid Brigade-a trio of Koopa Kids who take their turns simultaneously, cutting down significantly on the wait time and letting you get back to the action more quickly

  • Party game featuring multiple game boards and mini-games

  • Change the location of events on the game board to get a leg up on your competition

  • Duke it out in new duel, traditional, or everyone-vs.-Bowser mini-games

  • Compete against the Koopa Kid Brigade, a trio of Koopas who take their turns simultaneously

  • For 1 to 4 players

Mario Party 5 is a compilation of seventy-six mini games comprising; twenty-three four play mini-games, twelve three-v-one mini-games, six battle mini-games, three Donkey Kong mini-games, fifteen duel mini-games, three Bowser mini-games and the final frightmare mini-game.

 

4-player mini-games

Chimp Chase
Chomp Romp
Coin Cache
Coney Island
Dinger Derby
Dodge Bomb
Fish Sticks
Fish Upon A Star
Flower Shower
Frozen Frenzy
Ground Pound Down
Hotel Goomba
Hydrostars
Leaf Leap
Later Skater
Mazed & Confused
Night Light Fright
Pop-star Piranhas
Pushy Penguins
Rumble Fumble
Triple Jump
Vicious Vending
Will Flower

 

Duel mini-games

Blown Away
Bound of Music
Button Mashers
Countdown Pound
Get a Rope
Head Waiter
Merry Poppings
Piece Out
Pound Peril
Pump 'n' Jump
Shock Absorbers
Shy Guy Showdown
Sky Survivor
Whomp Maze
Wind Wavers

 

Final mini-game

Frightmare

3-v-1 player mini-games

Beam Team
Big Top Drop
Curvy Curbs
Fight Cards
Flatiator
Heat Stroke
Mario Mechs
Mathletes
Quilt for Speed
Revolving Fire
Squared Away
Tube It or Lose It

 

2-vs-2 player mini-games

Banking Coins
Berry Basket
Bus Buffer
Clock Stoppers
Defuse or Lose
Handy Hoppers
ID UFO
Manic Mallets
Mario Can-Can
Panic Pinball
Rumble Ready
Submarathon

 

Donkey Kong mini-games

Banana Punch
Da Vine Climb
Mass A-Peel

 

Bowser mini-games

Cage-in Cookin'
Rain of Fire
Scaldin' Cauldron

 

Battle mini-games

Astro-Logical
Bill Blasters
Lucky Lineup
Random Ride
Tug-o-Dorrie
Twist 'n' Out

 

 

Reference / Information


Media / Downloads


Mario Party 4

Release dates

Australia Unconfirmed
Europe November 21st, 2002
Japan November 8th, 2002
N.America October 21st, 2002

 

General information

Platform: GameCube

Developed by Hudson Soft

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview / Mini-Game List


Three wild celebrations on Nintendo 64 has been already hosted by our portly plumber and stakes are higher the ever with Mario Party 4 and this game features up to 50 most recent mini-games to enjoy and newest interactive game boards. Does it matter if you are a first timer in Mushroom Kingdom bash or a seasoned Mario Party vet? Of course not! No matter what, you'll have a blaze racing against your friends to go and grab every last star you can put your hands on.


With Mario Party 4's Story Mode, you can throw yourself a single-player party even when your friends are grounded. The game is an action-packed fun-fest with polished graphics, unbeatable replay value great and game play variety.
As your favorite Nintendo characters, you can compete in a series of contests. To be able to access different areas of the game boards and trigger special events, you can use items.

  • In the New Tag Battle, players can compete for stars in two-man teams.
  • For all ages and abilities, handicaps are set.
  • Can be played of 1-4 players

A total of sixty-two mini-games that make up Mario Party 4 and these are broken down as, sixteen mini games for 4 players, nine mini games for 3v1 play, nine extra room mini games, nine mini games for 2v2 play, six battle mini games, five story mini games, and two misc mini games.

 

4-player mini-games
Avalanche!
Bob-omb Breakers
Booksquirm
Domination
Long Claw of the Law
Manta Rings
Mario Medley
Mario Speedwagons
Mr. Blizzard's Brigade
Paratrooper Plunge
Photo Finish
Slime Time
Stamp Out!
Take a Breather
Three Throw
Toad's Quick Draw

  Battle mini-games
  Bowser's Bigger Blast
  Butterfly Blitz
  Chain Chomp Fever
  Paths of Peril
  Rumble Fishing
  Trace Race


  Story mini-games
  Archaeologuess
  Bowser Bop
  Goomba's Chip Flip
  Kareening Koopas
  Mystic Match 'Em

  Bowser mini-games
  Balloon of Doom
  Darts of Doom
  Fruits of Doom

1-vs-3 mini-games
Blame it on the Crane
Candlelight Flight
Fish n' Drips
GOOOOOOOAL!!
Hide and Go BOOM!
Hop or Pop
Makin' Waves
Money Belts
Tree Stomp

  2-vs-2 mini-games
  Cheep Cheep Sweep
  Cliffhangers
  Dungeon Duos
  Order Up
  Pair-a-Sailing
  Reverse-a-Bomb
  Right Oar Left?
  Team Treasure Trek
  The Great Deflate

 

  Extra Room mini-games

  Barrel Baron
  Beach Volley Folley
  Bob-omb X-ing
  Booksquirm
  Doors of Doom
  Goomba Stomp
  Jigsaw Jitters
  Mushroom Medic
  Panel Panic

  Other mini-games
  Bowser Wrestling
  The Final Battle!



Interesting Facts


  • The first Mario Party title on the Gamecube.
  • The final Mario Party game in which Donkey Kong is a fully playable character
  • Winner of "Family Game of the Year" award in 2003 from Interactive Achievement awards
  • Actually, The reason behind Mario Party 4's story is that the characters are truly having a party; this hadn't been referenced in any of the games predecessors.
  • Finally, Princess Daisy and Princess Peach change from their classic outfits.


Like the original Mario Party, many of the mini-game names were again anagrams/puns of other things:

 

Name

Pun/Anagram of

Archaeologuess

Archaeologist

Blame it on the crane

Blame it on the rain

Booksquirm

Bookworm

Domination

Dominoes / Domination

Fish n' Drips

Fish and Chips

Hide and go Boom

Hide and Go Seek

Long Claw of the Law

Long Arm of the Law

Right Oar Left?

Right or Left

 


Reference / Information


Media / Downloads


Mario Golf: Toadstool Tour

Release dates

Australia Unconfirmed
Europe June 18th, 2004
Japan September 5th, 2003
N.America July 28th, 2003

 

General information

Platform: GameCube

Developed by Camelot

Published by Nintendo

Players: Single and Multi-player

GAME INFORMATION

 

Overview


Mario Golf  Toadstool Tour is the Gamecube edition of the Mario Golf series. Mario, Peach, Donkey Kong and a cast of their cohorts have dusted off their clubs and set their sights on a new championship in Mario Golf: Toadstool Tour. Two new styles of golf course and a new swing system offer both the seasoned Mario golfer and those new to the game a fresh look at golfing in the Mushroom Kingdom.

 

Features

  • Play on conventional or all-new Mushroom Kingdom courses

  • Chip over warp pipes and avoid hazards on Mario-inspired courses

  • Expert and novice modes

  • Transfer characters with Mario Golf Advance Tour for GBA

  • For 1-4 players

Mario Golf: Toadstool Tour can be played in the following single-player modes:-

  • Character match - A one v one challenge game against a computer opponent using match rules.

  • Speed golf - Complete a course as quickly as you can

  • Tournament - the player competes to earn badges on specific holes and to finish in first place on one of many eighteen hole courses.
    The lowest scorer at the end of the tournament is the winner.

  • Training mode - practice makes perfect, you can set the weather conditions and play the hole of your choice.

    Mario Golf: Toadstool Tour can be played in the following multi-player modes:-

  • Doubles - 2v2 Golf for up to four players

  • Club slots - Complete your rounds of golf with a limited amount of clubs.

  • Coin shoot - There are coins on the floor, hit the ball as near as possible to collect them

  • Side games - Mini games designed to test your level of skill and help you improve it

There are also a whole host of unlockable game modes!

 

Interesting Facts


  • Was released and known as Mario Golf: Family Tour in Japan

  • The Fifth game in the Mario Golf series

  • There is a Pikmin Cameo in the game, when players knock the ball into the flowers/out of play a load of Pikmins go flying!

  • 16 Available characters each with varying statistics

  • The scoreboard shows lots of different past and present characters from the Mario universe such as Hammer Bro and Goombario.

  • The first time Mario and Diddy Kong appear in a title together

  • Connectivity with Mario Golf: Advance Tour for the GBA possible (although this wasnt out yet when Toadstool Tour first came out)

  • When the player takes a shot and the game zooms in on the ball very rarely the ball becomes a tiny Boo! (The ghosts from previous mario games)

Reference / Information


Media / Downloads


Luigi's Mansion (Gamecube) game information & media

Release dates

Australia Unconfirmed
Europe May 3rd, 2002
Japan September 14th, 2001
N.America November 18th, 2001

 

General information

Platform: GameCube

Developed by Nintendo EAD

Published by Nintendo

Players: Single-player

GAME INFORMATION

 

Overview/Story

 

Luigi’s Mansion is an enjoyable game to play and a perfect showcase for the GameCube’s housepower where Luigi—Mario’s younger brother and co-star in other Mario game series—is the lead character. In the game, Luigi inherited a spooky mansion lurked with unseen entities provided he can muster the courage to spend a night within its confines.

 

Luigi arrived at the mansion armed with Ghostbuster-like devices, which stuns the ghost with light and vacuums them up safely, to clean the house of ghosts and to find his missing brother, Mario. However, the gameplay gets tricky when light-shy ghosts disappears even before Luigi can put the Hoover on them. Moreover, if one of the spectral entities sneaks up on Luigi he will loose courage, and the Mario game’s currency: gold coins.

 

Graphically, the game is interesting and fun to play for its translucent ghost, mirrored images, and particle effect (Luigi’s vacuum device can also suck the dust off a chair and the mist out of a freezer). The campy visuals are cuter than being spooky, so even jumpy Mario fans will love the game.

 

The Story

_________________________________________________________

 

The first title game “Luigi” in the Mario game series is Luigi’s Mansion, where Luigi received an unexpected message: “You’ve won a huge mansion!” To celebrate the good news, he called his brother Mario and asked him to come with him to the mansion.

 

However, along his way to his inheritance, he got lost in the dark eerie forest. He tried following the map and finally arrived at a gloomy mansion on the edge of the woods. The moment he set foot on the mansion he felt extremely anxious. There were spooky ghost lurking the castle. Not to mention the fact that his brother Mario, who should have been there first, is nowhere to be seen adds up to his nervousness.

 

“Mario! Help me!” he screamed when a ghost suddenly lunged at him. That when a old man carrying a vacuum cleaner on his back choose to appear on the scene. The eccentric fellow managed to rescue Luigi from the ghost attacking him and helped him escaped.

 

It’s fortunate that that night Professor Elvin Gadd, the old man who lives near the house, is researching about his favorite subject, ghosts! Luigi told the professor that his brother Mario was mission, so Professor E. Gadd gave two of his inventions called “Game Boy Horror” to Luigi that will enable him to find Mario.

 

Being not so brave, can Luigi manage to get rid of the ghosts and find his missing brother?

 

Interesting Facts

  •               It is the first game in the Mario game series which is entitled “Luigi”
  •               Upon completing the game the players can go to a “secret mansion”
  •               It is a gamecube launch title
  •               Boo’s from various other games such as Mario World are back
  •         The devices given by Professor E. Gadd to Luigi was called “Game Boy    Horror”
  •              When the game is complete, Luigi build a mansion that is not haunted on    the land where his mansion was (the house size depends on how much    money you earned from the game).

Reference / Information


Media / Downloads


Mario Kart: Double Dash

Release dates

Australia Unconfirmed
Europe November 14th, 2003
Japan November 7th, 2003
N.America November 17th, 2003

 

General information

Platform: GameCube

Developed by Nintendo

Published by Nintendo

Players: 1-4

GAME INFORMATION

 

Overview


The action hots up The Mushroom Kingdom with the introduction of Mario Kart: Double Dash on the gamecube sequel to Mario Kart 64. The racers are back, and this time its two players per Kart, one "gunner" to use the weapons, and one to drive, the player can switch their characters round any time they like at the press of a button.

There's a huge range of players to choose from, each player gets to pick two of their favourite Mario stars in an attempt to make up the ultimate racing combination. The difficulty settings are defined in exactly the same way as they were in the Mario Kart predecessors featuring a 50cc (easy) 100cc (medium) or 150cc (harder) selection of settings. You begin with three playable cups in the Grand Prix
with the potential to unlock special cup. In total this game features 16 tracks, but there are also "mirror" versions of each track, which are even more confusing for players who know the maps the correct way round than new players!

Mechanically the main change in the game physically is that the power slide technique is even more crucial than ever to get an edge on your opponents - by pressing L or R at any time you can go into a power slide which gives you a little boost at the end.

 

Choosing Character Combinations


Karts can hold two riders: one in front and one in the back. The front character handles driving duties, while the character in the back controls the use of items. You can choose any combination of characters you like. It's only natural to pair up the brothers Mario and Luigi, but how about a tandem of Mario and his arch-rival Bowser?

 

Twice the items, twice the excitement!


Each rider can carry an item, so you can now ready two surprises at a time. Block the road with double bananas, or send out consecutive red shells to punish anyone in front of you. Use items and your imagination to create strategic mayhem.

 



Teamwork is the key in CO-OP Mode!


It's no longer 1 kart per player, In single play, one person controls the kart, but in CO-OP Mode, two players join forces to rule the road! Each player controls one of the riders. Should veteran racers take the wheel and leave items to the rookies?

 

Interesting Facts


  • The first viewing of Mario Kart, double-dash was as a seven second long video clip at E3 in 2001.

  • A playable demo of Mario Kart: Double Dash would become playable at E3 in 2003.

  • Fourth instalment of the Mario Kart series

  • First Mario Kart game where players drop their items if hit by a weapon

  • Power sliding technique if used properly now gives a mini turbo boost!

  • By use of the Nintendo GameCube Broadband Adapter up to 8 consoles can be connected allowing for 16 player multigames (8 karts, 2 players controlling each kart).

  • 20 Character choices, 11 added since the last instalment of the Mario Kart series

  • Each character has their own special weapon, for example Donkey Kong gets a giant banana, Green Koopa Troopa gets three green shells counting as a single weapon etc

Reference / Information


Media / Downloads


Dance Dance Revolution: Mario Mix

Release dates

Australia November 24th, 2005
Europe October 28th, 2005
Japan July 14th, 2005
N.America October 24th, 2005

 

General information

Platform: GameCube

Developed by Konami

Published by Nintendo

Players: 1-2

GAME INFORMATION

 

Overview


Get into the groove with Mario at his own dance off. Featuring more than 25 exclusive Mario dance tracks. There are five different difficulty levels to choose from, so whether you are snake-hips Mario or quite frankly, a bit rubbish at dancing - theirs something for everyone.

But its more than just a dance off, Mario helps you keep fit in his workout feature which actually tells you how many calories you burn as you play. The music keys have been stolen and the music that they contained has been unleashed on the world its up to Mario and you to recapture them before the world is swallowed up in a storm of musical madness and yes, the only way we can save the world is by bustin' a move!!

Characters featured include Mario, Luigi, Waluigi, Wario and Bowser. Levels are completed when players perform the correct steps. When levels are cleared you win a Music Key, one all the music keys are gathered all is well again!!

The controls are done by an addon for the Gamecube which comes with Dance Dance revolution: Mario Mix called the action pad. When players beat levels and songs, they are rewarded with more unlockable content such as more songs and stages.

 

Reference / Information


Media / Downloads


Yoshi Topsy Turvy (Game Boy Advance)

Yoshi Topsy Turvy title screen

Release dates

Australia October 20th, 2005
Europe May 22nd, 2005
Japan September 12th, 2004
N.America June 13th, 2005
General information
Platform: Game Boy Advance
Developed by Artoon
Published by Nintendo
Players: Single-player

Yoshi, the emblem of Nintendo portable games, ever since its first appearance in Yoshi for the Game Boy, and its several appearances on portable games in cameos or as a protagonist or selectable character we’ve seen how he develops to creates several games. We see Topsy Turvy as a chance to see a very experimental Yoshi game.

Accompany him on his quest, to defend Yoshis’ Island from Bowser as a Spirit named Hongo attempts to Seal Bowser and Co. in his book called the Forbidden Pop-Up Book, Hongo fails and seals the entire Island in the book. The Spirit who Loves surprises then explains to Yoshi that he has to go on a quest to convince Hongo to bring back the Island to normal, as the spirits won’t have enough power to defeat Bowser who was hiding inside the final chapter of the book.

The Spirit who loves surprises then aids Yoshi on his quest, to help convince the other spirits by doing quests for them to ultimately face Bowser and defeat him!

In Topsy Turvy you move your game pak to control Yoshi, the game pack includes a gyroscope like the one in Warioware: Twisted! And Kirby Tilt ‘n’ tumble, that allows you to move the world where Yoshi moves around on the screen.
YTT Yoshi Promo Art

Official Description

Turn the world upside down! Yoshi's Island has been turned into a picture book and Yoshi will not stand to have his world flattened. With aid from some friendly spirits, grab hold of this world to help. Tilt Yoshi through several wild levels, keeping to the path and challenging perils along the way. A Tilt Sensor in the Game Pak detects the orientation of th game and as you twist and turn, the entire world rotates around you.

Gameplay

The gameplay is very unique, move Yoshi around with the gamepad, but rotate the Gameboy to make the game world rotate, enabling Yoshi to advance on some levels. There are spirits throughout the game and each one will provide Yoshi with a mission, after completing it Yoshi will be able to complete the level and proceed to the next one.

There are bonus games and mini games that are available for the player, aside from the mini games on the Story mode which will award 50 coins to Yoshi once he wins them.

The spirits of the game are:
- Spirit of Cuteness: A pink flowery spirit who loves cuteness above everything else, is very friendly and helps Yoshi know that egglings were turned into Apples by Bowser. Once you help the egglings the spirit provides Yoshi with a Happiness Medal.The Great Spirit: HongoThe Great Spirit: Hongo
- Spirit of Money: Also known as the spirit of greed is a goldy grinning spirit who loves money more than everything. He judges people on how much money they have, this spirit is so greedy that even his shadow is gold. He demands Yoshi to get him coins so he awads Yoshi with a Happiness medal.
- Spirit of Power: Also known as the Spirit of Might loves everyone who is Mighty and powerful. In order to get the Happiness Medal Yoshi will need to defeat a certain number of enemies on a level.
- Spirit of Kindness: The total opposite of the Spirit of power she treasure kindness above everything, she’s kind of a Diva who asks Yoshi to pass through levels without defeating enemies, if he is able to clear the levels without defeating four enemies or less she will give Yoshi the Medal.
- Spirit of Speed: Also known as the Spirit of Swiftness is the one that loves everything that moves fast. She will provide Yoshi with a Happiness Medal if Yoshi is able to reach the end of a level on a set amount of time.
- Spirit of Fright: This spirit loves to scare others no matter how kind it may look, he loves everything that is scary. He runs along with Yoshi, eating up the paper and pages of the Forbidden Pop-up book. Yoshi has to reach the end of the level without being sucked on the rolling spikes or dying from touching them too many times.
- Spirit who loves Surprises: This spirit loves surprises, and is the one that sets Yoshi on his adventure, and will surely be a surprise as Yoshi advances through the levels.
- Hongo: A great spirit within a book who wants to get rid of Bowser, is the one providing the Universal Gravitation Device to Yoshi which allows him to manipulate movements.

The only levels that don’t have the spirits on them are those related to Bowsers’ field and Cave where Yoshi confronts Bowser.

Yoshi has several transformations which are:
- Yoshi Ship: Yoshi is able to float on the water and the water level can be changed by tilting the controller.
- Yoshi Balloon: Yoshi becomes a ballon and floats downwards, you can change where he drifts by twisting the console.
- Ball Yoshi: He becomes a bouncy, invincible ball who defeats every single enemy and breaks concrete walls.
- Yoshi Boat: He becomes a Boat, able to jump and as the Ship the water level may be changed by tilting the console.

YTT Yoshi Boat Form
Yoshi in his boat form transformation.

The enemies come from other games as well, but we have some unique enemies:
  • Boos: You’re every day Shy ghost, if you see them they cover their face and stop moving.
  • Fat Guys: This shy guy seems to have eaten too much. He is invincible on this game!
  • Fly Guys: Shy guys with a little propeller that allows them to fly, sometimes they hold coins that Yoshi may get with their tongue.
  • Goonies: The birds that fly forward, upward and downward whenever you tilt the console. They can’t be damaged but they can carry Yoshi around and be used to jump to some places.
  • Gusties: Ghosts that appear in groups and fly forward.
  • Mace Guys: This Shy guy got a mace and its spinning it!
  • Piranha Plants: Invincible Piranha Plants who cannot move. Yoshi is eaten by the plant and spit a couple of seconds later.
  • Ravens: Black birds who walk on walls and are not affected by gravity.
  • Shy Guys: Marching forward, they can be either consumed by Yoshi or stomp on.
  • Spikeballs: Round, spike covered enemies who are always sleeping but wake up whenever the console is tilted, once that happens they start rolling to either side and they will fall asleep once the console is stopped again.
  • Tap-Taps: Invincible enemies that march forward, they hit really hard!
  • Rainbow Tap-Taps: A more colorful version of the Tap-Tap appears only when he is fighting Bowser.
  • Spike Creatures: This creature appears four times on the game and it’s a purple enemy with a black eye, thin legs and a green torso.
Goonies Shyguys Spikeball
Some of the enemies from YTT, from left to right: Goonies, Shyguys and Spikeballs.

There are several items that will help Yoshi on their quest:

  • Coins: Necessary to help the Spirit of Greed, get an extra life for every 100.
  • Bombs: Bombs that are dropped down and will roll according to where the console is tilted. They explode and can hurt yoshi!
  • Heart: These hearts can be eaten by Yoshi to restore their health points.
  • Big Heart: Big hearts will fully replenish their health points.
  • Apple: Apples are egglings, cursed by bowser. After being swallowed they escape from Bowsers’ curse. Necessary on the quest of the spirit of cuteness.
  • Gold Medals: Given to Yoshi when he excels the job required by a spirit
  • Silver Medal: Given to Yoshi when they do a job just as required by a spirit.

There are objects which react to how the console is tilted as well:The Happiness MedalThe Happiness Medal
  • Boulder and Snowballs: Simple rocks made of stone or snow which can be moved by tilting the console and can be ridden by Yoshi.
  • Cannons: found throughout many courses. Yoshi can travel on them and tilting the console affects where the cannon is pointing to. After a couple of seconds the cannon fires automatically.
  • Chime Ball and Notes: The Chime Ball is just like a rock, but when they pass through a Chime Note they reproduce a certain note.
  • Coin Basket: A green basket full of coins, tilt the console to get them!
  • Coin Farmer: Just like the Basket, shake the console to get the coins spilled by the farmer.
  • Wrecking Ball and Stone Block: The Wrecking Ball can be used to break a stone block, with three hits its gone, unless it has a crack, this will require one hit only.
  • Checkpoint: A Checkpoint that takes Yoshi to a different area on the level.
  • Goal: The star to be touched at the end of each level.

There is also a Challenge mode which will be unlocked after completing the game, in this mode five new modes can be played, which are:
- Shuffle mode: The player receives many missions at randomly. Once you lose a life, the game is over, to get this mode, finish the game.
- Yoshis’ Big Jump: After completing the Eggling book you get this game mode, which essentially is a long Jump competition that takes place on a Snowy mountain.
- Yoshi’s Pirate Battle: After you complete the eggling book you get this game mode. You have to tilt the console to do ship loops and achieve a high score!
- Yoshi’s time attack: After completing the eggling book you get this mode where you become ball Yoshi, an invincible Yoshi, you have to complete the level as fast as possible.
- Shuffle Mode EX: After getting every Gold Medal in story mode you get this mode which is a more challenging version of Shuffle Mode.

The eggling book is a book with every single Eggling you can save, after completing it you unlock certain levels and game modes on the game.

Videos

Check out these videos of Yoshi Topsy Turvy including TV Commercials, Trailers and the games intro video.

The preview trailer from E3 2005.

A Japanese TV Commercial for Yoshi's Topsy Turvy.

The intro / opening video for Yoshi's Topsy Turvy, a very nice story indeed.

Reception / Review Scores

Yoshi’s Topsy-Turvy got a lot of good and bad reviews, A unique game that got an average of 61%, Having a MetaScore of 60% and given a 6.6/10 by GameSpot a 7/10 by Nintendo Power and a D+ by 1up.com. The graphics of the game seem bland, and the gameplay seemed innovative but overall it was badly received, praised only for the controller scheme and novelty.Yoshi Balancing on a Ball

Trivia & Facts

  • The game is called Yoshi’s Universal Gravitation in Japan and Europe

 

Reference / Information


Media / Downloads

Mario Pinball Land

Mario Pinball Land title screen

Release dates

Australia N/A
Europe November 26th, 2004
Japan August 26th, 2004
N.America October 4th, 2004

General information

Platform: Game Boy Advance
Developed by Fuse Games
Published by Nintendo
Players: Single-player

Mario And Two GoombasExperience Mario style in your Game Boy Advance in the Mario Pinball Land! Of course, Mario’s game world will never be complete without the need of rescuing the Princess in the hand of Bowser’s minions as they kidnapped her and escaped into another dimension. This time, the only way Mario could follow and save the Princess is to turn him into a super pinball and for a change, the signature jumping of our heroes is off the menu. In this game, players should use flippers as best as they can to help Mario roll and bounce as he rescues the Princess. By bouncing, try collecting the stars, eliminating enemies and beats five worlds that each has a boss at the end. The first time Mario has been seen in a Pinball game was in 1984 on the Nintendo Entertainment System (NES) that was when he made a cameo appearance in that game.

Official Story from the game manual

Princess in Peril!?
During the unveiling ceremony for the new “Sky Cannon” at the Fun Fair, Princess Peach was accidentally blasted off to Bowser’s castle! The Sky Cannon, an amazing new transportation device that launches people to new destinations, got off to a rocky start because of this shocking turn of events.
According to eyewitnesses, the mishap occurred when a pair of shady Goombas altered the cannon’s direction. Within moments, they had locked up the castle, with Princess Peach trapped inside!

Mario to the rescue!
Without a moment’s hesitation, Mario leapt into a cannon to rescue Princess Peach. If Mario collects four Star Keys, he’ll be able to get into Bowser’s Castle. To do that, he’ll need to confront many challenges and defeat the bosses who hold those keys! Will he be able to rescue Princess Peach?

How does it work?
Before you can ride the Sky Cannon, a special “Pinballer” squeezes you into a ball, so that you can fit into the cannon’s barrel. The Pinballer also makes you surprisingly rubbery, so that you bounce harmlessly when you land!

Gameplay

Press L and R to activate the flippers, or A and the Control pad and Activate some items with A.
Several stages require you to do some very interesting skill shots that will test your patience and grit, as you try to switch tables, hit objectives and go through the available worlds, getting keys to get access to Bowsers’ castle.

Items

There are certain shops that you will have access to, Toad will appear on the map and as you hit him a tent will cover you and he'll try to coaxe you to buy an item. You may also get items from ‘? Blocks’ that appear after beating certain bosses:Toad and his tentToad and his tent
  • Coin: The currency used to buy items
  • Blue coin: Used to get minigames for stars
  • 1up Mushroom: Gain an extra ball with this
  • Blue Pipe: This prevents the Mario Ball from falling
  • Yoshi Egg: Extra ball!
  • Super Mushroom: Makes the Mario Ball bigger
  • Mini Mushroom: Makes the Maroi Ball smaller
  • Star: Gain invincibility passing through enemies
  • Lightning: Attacks all enemies on screen
  • Special egg: This red egg with white stars provides a combination of a Super Mushroom, a Star, a Yoshi egg and a blue pipe.

Worlds

MPL FunFair The Fun Fair, a normal grass land with few enemies and a single store, alongside a Haunted House where you will fight a Big boo for the key.
MPL FrostyFrontier The Frosty Frontier stage, packed full of penguins and a Mr. Freeze. Here you will find a Shipwreck, where a Puffer Fish is, holding the key of the area.
MPL Grassy Greens Stage Grassy Greens which is a hub sort of world, it has a Windmill, where you will fight Petey Piranha; he gives you a key, once you defeat him.
MPL Shifting Sands Stage The Shifty Sands area which has a pyramid on it, the pokeys, lakitus and Kleptos may be a problem, Inside the pyramid you will find Cobrats and Shyguys, finally you will have to fight an Egyptian Koopa who will give you a key.
MPL Fiery Stage After using all the keys you may enter the Fiery Stage, also known as Bowser’s Castle. There are many enemies here like Flying Shyguys and Armored Koopas, as you proceed you will find chained Thwomps that will try to bring you down. At the end you will have to face Bowser himself! After you defeat him you go back to the Fun Fair to have a deserved rest.

Enemies

Each of these worlds is packed full of enemies that are the regular enemies you would find on any Mario world. The enemies are well known from other games and normally will just stand on your way to stop the ball, the full Enemy cast is:

Mario smashing up a PokeyMario smashing up a Pokey
  • Goombas
  • Koopas
  • Pokeys
  • Shy Guys
  • Shy Guy on Skates
  • Flying Shy Guys
  • Boos
  • Cheep-Cheeps
  • Spiny Cheep-Cheeps
  • Snakes
  • Penguins
  • Freezies
  • Mr. Blizzard
  • Bumblers
  • Lakitus
  • Spikeys
  • Bullet Bills
  • Chain Chomps
  • Bob-ombs
  • 1-Up Moles
  • Kleptos
  • Thwomps
  • Armored Koopas

ReceptionPeach fired from a cannon

This game received mixed reviews at launch, the game graphics were the pivotal point of the game praise, however the game is just too hard, and the gameplay is inconsistent were the major gripes. It is too short, and once you are done with it, unless you want to get a high score there are few reasons to pick it up again.

  • IGN gave it a 5 out of 10, Gamespot gave it a 7.5 out of 10, and Nintendo Life gave a 7 out of 10 on the virtual console rerelease.
  • MPL holds a score of 62/100 over 35 critics, their users were a bit more critical however and the user score is 4.9/10 over 11 ratings.
  • Meanwhile the score over at fellow aggregation site GameRankings.com has MPL holding 64.75% over 32 reviews.

Videos

Check out these videos for Mario Pinball Land including TV Commercials, the little opening cinematic movie and a trailer from E3 2004.

A U.S TV Commercial

Intro / Opening Video

The Trailer from E3 2004


Trivia & Facts

  • This game was oddly called Super Mario Ball in Europe and Japan, and Super Mario Pinball Land in America.
  • The Japanese version has different physics than the American version, making it a bit harder.
  • The Flippers can actually move up and down to move the ball from one flipper to the other.

An artwork of Pinball Mario facing off vs Pufferfish
An artwork of Pinball Mario facing off vs Pufferfish


Reference / Information


Media / Downloads

Super Mario Advance 4: Super Mario Bros. 3

Super Mario Advance 4: Super Mario Bros. 3 Title Screen

Release dates

Australia October 24th, 2003
Europe October 17th, 2003
Japan July 11th, 2003
N.America October 21st, 2003

General information
Platform: Game Boy Advance
Developed by Nintendo R&D 2
Published by Nintendo
Players: 1-2

Super Mario Advance had four games on its list. The “advance” series had all the best platformers from the Nintendo NES and Super Nintendo consoles. The only one missing was one that is considered probably the best game in the series. No other than Super Mario Bros. 3! Being a more than faithful rendition and using the graphics and sounds from the Super Mario All-Stars game, Super Mario Advance 4 takes you to the world of Mario, 8 worlds packed with secrets, items, and mini games that make it the best way to finish the series. Paragoomba and Micro Goombas Fighting With MarioParagoomba and Micro Goombas Fighting With Mario
Aside from the normal levels, the Mario Bros. multiplayer option and the chance to play levels as Luigi, we have a lot of extra levels called the e-Levels accessed through the E-Reader device that may be attached to the Gameboy Advance.


The Story

The Mushroom Kingdom has been a peaceful place thanks to the brave deeds of Mario and Luigi. The Mushroom Kingdom forms an entrance to the Mushroom World where all is not well. Bowser has sent his 7 children to make mischief as they please in the normally peaceful Mushroom World.


They stole the royal magic wands from each country in the Mushroom World and used them to turn their kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's 7 kids and return the kings to their true forms. "Goodbye and good luck!," said the Princess and Toad as Mario and Luigi set off on their journey deep into the Mushroom World.

Watch this intro video to get a good feel for the story in Super Mario Advance 4: Super Mario Bros. 3.


Official Description

The best-selling game of all time, Super Mario Bros. 3, makes its portable debut with all-new features! Bowser and his troublemaking kids have forced the land into complete chaos by transforming all the local kings into animals, and it`s up to Mario and Luigi to stop them. In what many consider to be the best Mario game ever, players have to run, jump and stomp on enemies through eight enormous worlds, as they use new and classic power-ups. Dash past danger, swim treacherous seas and even take to the air, speeding toward a collision course with Bowser.
  • Jump bottomless pits, stomp familiar foes and use awesome power-ups like the Warp Whistle and the Frog and Tanooki Suit, as you take the flight to Bowser and his kids.
  • Open up new levels and game features when you scan special cards through the e-Reader attachment.
  • Complete increasingly difficult levels, beating one of Bowser`s kids at the end of each level on your way to the final battle with Bowser.
  • Discover multiplayer Mario madness when you link up with any of the other three Super Mario Advance games for frantic fun in the original Mario Bros. game.

Changes from the Allstars version of Super Mario Bros. 3

In essence, Super Mario Advance 4 is the same game as Super Mario Bros. 3, but there are a load of changes:

  • There are some extra cut scenes if you defeat the game using warps and then go back to the levels you skipped.
  • There is an addional cut scene that plays after you use a warp to level 8, as if you have defeated world 7.
  • Peach appears on the map after defeating the first part of the world 8, yelling “Mario”.
  • Upside Down Spiny shells can be stomped without taking damage.
  • Giant Blocks can be swiped with a tail waggle.
  • Spade Panels change suits if won, so they give out more lives.
  • Mario and Luigi may get up to 999 lives
  • The Vs. Mode is gone you since can play it in the super Mario bros. classic mode.
  • Mario can hold eight more items, 36 in total.
  • Star Mario point chain is the same as kicking a shell or stomping many foes, so you can get lives as in Super Mario World.
  • Carrying an item will take it to a new area if Mario or Luigi go through a pipe.
  • The P Meter doesn’t run out if Mario Keeps running, and it can be replenished if you land and take off again when you are Tanooki or Raccoon Mario.
  • When defeating Bowser, Mario or Luigi take a Super Mushroom
  • Most levels were changed to fit the Gameboy Advance screen better.
  • All the Super Mario All Star Graphics have a lighter tone.
  • The Mario Brothers wear gloves, yay.
  • When transforming into Tanooki Luigi you don’t see a Gray Mario but an actual Luigi Statue.
  • The Sledge Brothers look like that on world 4, instead of being hammer bros.
  • Luigi Scuttles when he jumps.
  • Coins Sparkle when collected.
  • There is a lot of voice acting on this game.

 

Gameplay

Jump with A, Run with B, yeah, we’ve heard it all. Run when you grab a Leaf or a Tannoki Suit and shoot when you are Fire Mario or Hammer Bros. Mario, Transform into a statue with Down + B when you are a Tanooki and enjoy the game as if it was the game from your childhood. You can also choose to play as Mario or Luigi with the R Button, Mario and Luigi have different inventories on Mario and Luigi mode, mind you. But you can hold up to 36 items, there are more differences from the original game.

Tanooki MarioTanooki Mario The differences come on the little details, listed below:
- Mario can have up to 999 lives
- When you finish the game you can warp through worlds by using the R button on the map.
- You can open a replay menu with select.
- You can carry items through stage portions, like ice blocks and koopa shells.
- You can’t save after a game over.

There is a list of e-Cards that can be used to get power ups, new levels and other items such as boomerangs! Never seen before in Super Mario Bros. 3.

Worlds & Maps

The worlds and levels are the same as Super Mario Bros 3, and it's Super Mario All Stars remake, the Koopalings are making mischief in each of the worlds of the Mushroom Kingdom.

  • World 1: Grass Land: A general, plains world that has easy levels to get familiarized with most of the controllers and new features of Super Mario Bros 3.
  • World 2: Desert Land: A desertic land full of new challenges and unique enemies.
  • World 3: Water Land: A beachside Land by the ocean full of under water challenges.

Mario In Desert Land Frog Mario In Water Land
The Angry Sun looking angry in desert land (left), Luigi in his frog suit in Water Land (right).

  • World 4: Giant Land: The land with giant koopas, goombas and bricks, everything is bigger!
  • World 5: Sky Land: A gateway to the sky, filled with bottomless pits and jump challenges.
  • World 6: Ice Land: A frozen land, frozen enemies even frozen coins.

Mario On Big Island Tanooki Mario In Iced Land
Mario in Giant Land (left) and under attack in Ice Land (right).

  • World 7: Pipe Land: A Pipe Maze that piranha Plants have overtaken.
  • World 8: Dark Land: Bowsers Domain full of shadows and Lava.

Mario In Pipe Land Mario Fighting With Bowser
The Pipe Maze (left), Mario Battling Bowser on his Doom Ship (Right)

  • World e: E-Land: Exclusive to this version it includes a lot of different challenges and items from other Mario games.
  • World 9: Warp Zone: 8 pipes that will take you each to a different place.


Videos & Media

Check out these Super Mario Advance 4: Super Mario Bros. 3 videos including trailers, TV commercials and the games intro video.

The Trailer for the Wii U Virtual Console re-release (USA Version)

A Japanese TV Commercial

The Trailer from E3 2003


Reception

Super Mario Advance 4 was positively received by all reviewers. It is one of the best Game Boy Advance games ever made, it has a whopping 94 score on Metacritic, and it’s the third rated game in the Mario series, only followed by the Galaxy Series. The game sold 2.88 million copies on its first release and then it was rereleased on the virtual console, receiving a great reception as well. It won several awards and even a nomination by Gamespot as best platform Game of the year. Metascore: 94, IGN: 9.5/10 , Gamespot: 8.9/10.

Super Luigi Bros users scored SMA 4 as follows:-


Interesting Facts

  • Many of the game Mechanics became the standard for New Super Mario Bros.
  • The game uses the same “engine” as Super Mario Advance 2, as some graphics were left free on the game, even unused graphics from the original Super Mario Bros. 3
  • Every single e-Reader unlockable is available from the start on the Wii U Virtual Console version since it doesn’t have e-Reader support.
Thwomp AngryThwomp missed. He hates it when he misses.

Reference / Information


Media / Downloads

Super Mario Advance 3: Yoshi's Island

Super Mario Advance 3: Yoshi's Island Title Screen

Release dates

Australia N/A
Europe October 11th, 2002
Japan September 23rd, 2002
N.America September 23rd, 2002

General information

Platform: Game Boy Advance
Developed by Nintendo R&D2
Published by Nintendo
Players: 1-4

Third time is a charm they say, and Nintendo did it, taking the power of the Gameboy advance to the edge they released one of the better, if not the best, platformers right into the Gameboy advance. Yoshi’s Island, the game that was bundled with the Snes 2 and probably one of the few that gave the perfect use to the SFX-2 Chip saw its release as Super Mario Advance 3.

Taking on Yoshi who helps Baby Mario get to his lost brother Baby Luigi, you travel through Dinosaur Island and meet with Snifits, Shyguys, Shyaways and Kamek to defeat Baby Bowser. Of course, you can connect up to 4 players to play Super Mario Bros, a staple now of the Advance series. The game includes all the levels and 6 “advance exclusive” new levels.

Official Plot / Story

The story for Super Mario Advance 3: Yoshi's Island is as you would expect largely unchanged from the original setting for Super Mario World 2: Yoshi's Island on the SNES. Check out the scripts from the original SMW2 cinematics below:-Kamek on his broomstickKamek on his broomstick

From the first opening cinematic
Narrator: A long, long time ago... This is a story about baby Mario and Yoshi. A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.
Kamek: "SCRREEEECH!!!"
Kamek: "THE BABIES ARE MINE!"
Narrator: WOW!!! Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... OH NOO...
Meanwhile, here is Yoshi's Island, home to all Yoshies. It's a lovely day, and Yoshi is taking a walk. HUH?!? Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.
Kamek: AAAAAAAAAAKK!!!
Narrator: Kamek, the evil Magikoopa, and kidnapper of the baby, quickly dispatches his toadies, when he discovers that he missed the other baby!
Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek's forces are actively searching the island. Will these two children ever reach their parents safely?

From the second cinematic
Narrator: This paradise is Yoshi's Island, where all the Yoshies live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go... The bond between the twins informs each of them where the other one is. The Yoshies decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshies and baby Mario.

Perhaps you'd prefer to watch the opening / intro video for Super Mario Advance 3 instead? That explains the story pretty well.

Changes from the Original SNES Version

  • The mini battle code now is LLBAR while holding select, sadly there is no 2-player mode.
  • The countdown timer ticks every second now, instead of twice per second.
  • This version will allow the player to carry 27 items at the same time, instead of 26
  • The pause menu has been split on two, start allows you to set the Gameboy to sleep if a break has to be taken, the other menu displays your items.
  • Due to a lack of a backlight, the colors of the palette have been lightened.
  • The Pink and Red yoshis now have more consistency, they appear the same in the map and in the world they are beating.
  • The Yoshis have different colors, according to their own color like in Yoshi’s Story.
  • The Fuzzy effect is way less intense.
  • Red coins are SUPER HARD to notice on this version.
  • There is a Glitch that causes some sparkling objects on underground levels to have their palletes switched around.
  • Sealed doors are different.
  • The Magic Effect of Kamek is different.
  • The overworld map had a full redesign, now it follows a straight line, spots have been added to the map for each world two hidden levels and a world select screen has been added. Baby Luigi is shown on the spot of the 6th world if 6-8 has not been finished.
  • After defeating the final boss, the file on the file select screen, the world “CLEAR” will appear, alongside an image of Baby Bowser.
  • The soundtrack suffered a downgrade due to the capabilities of the Gameboy Advance.
  • Every Boss has the same musical opening now.
  • Many sounds were replaced by sound clips, Yoshis’ and Shy Guys’ voices particularly.
  • The sound effects of Yoshi were replaced by Yoshis’ voice clips.
  • The Baby who cried on the Snes was a stock effect, now there is a cry, voiced by Charles Martinet. The original cry was deroged to Luigi.
  • The credits are shorter, crediting the original YI staff only on the Special Thanks, not even Shigeru Miyamoto is credited.

Gameplay

Don’t think the lack of the X and Y button will make this game harder, the L and R button cover for most of the functions of those buttons.
Yoshi has his flutter jump, achieved by keeping A pressed. B leashes out Yoshi’s long tongue to eat on enemies and he turns them into eggs by pressing down or spits them out with B, you can control de direction where you spit them. Pressing R brings out the crosshair, which you can lock with L to shoot an egg on that direction. Start pauses the game and select brings up the item selection menu, which also shows the current score of the level.

SMA3 Header

Worlds & Maps

There are 6 worlds, which follow the same theme as the last version of Yoshis’ Island, these worlds are:

Super Mario Advance 3: Yoshi's Island World 1 map World 1: Taking place in a grass field, this world has all the kind of stages that will be presented on the rest of the game, caverns, sky stages, The Boss of the world is Salvo, The slime.
Super Mario Advance 3: Yoshi's Island World 2 map World 2: A mountainous region with the introduction of enemies such as the Baseball Boys and Ghosts, the Boss of the world is The Potted Ghost who waits on their castle.
Super Mario Advance 3: Yoshi's Island World 3 map World 3: Is right on the middle of a jungle with many water sections, the boss is Naval Piranha.
Super Mario Advance 3: Yoshi's Island World 4 map World 4: A sunset landscape has a lot of beautiful scenery that will keep Yoshi and Baby Mario Distracted, Hookbill the Koopa is the boss.
Super Mario Advance 3: Yoshi's Island World 5 map World 5: Total contrast from the last world, an Icy mountain with several enemies and snowball mayhem, Raphael the Raven is the boss.World 5: Total contrast from the last world, an Icy mountain with several enemies and snowball mayhem, Raphael the Raven is the boss.
Super Mario Advance 3: Yoshi's Island World 6 map World 6: Finally on Bowsers’ Kingdom, lava, spikes, barrens and finally Bowser, the King himself as the final boss of the game.

Reception

The game was well received, selling 1.6 million copies overall, re-released as a Player’s Choice title in 2006. IGN gave it an 8.6 and a Great rating, while GamePro gave it a 91, both sites praised its similarity to the SNES title but complained alike on the lack of intuitive controls.

Users of Super Luigi Bros scored the following:-

Videos

Some videos featuring Super Mario Advance 3: Yoshi's Island including TV Commercials and game trailers.

The trailer from E3 2002

A TV Commercial for Super Mario Advance 3: Yoshi's Island

The official trailer for the Wii U Virtual Console port


Trivia & Facts

  • In the German version of the game the level “Touch Fuzzy, Get Dizzy” is called “Lustiges Sporen Drama” which makes reference to LSD, the psychedelic drug.
  • Hidden on the game data there are different transformations of Yoshi, they include a Mushroom, a Plane and a tree!
  • Thanks to a rebellious action by Shigeru Miyamoto the game ended looking as it does now, the Nintendo Committee wanted a realistic looking game with pre-rendered graphics like DKC, so he ended up asking the artists to make the game look as if it was drawn with crayons.


Poochy

Reference / Information


Media / Downloads

Super Mario Advance 2: Super Mario World

Super Mario Advance 2: Super Mario World title screen

Release dates

Australia N/A
Europe April 12th, 2002
Japan December 14th, 2001
N.America February 9th, 2002

General information

Platform: Game Boy Advance
Developed by Nintendo
Published by Nintendo
Players: 1-2

After the crushing success that Super Mario Advance meant to Nintendo the fans wanted a Sequel, but which could it be? Super Mario Brothers 3? Mario's Time Machine? Well it was no other than Super Mario Bros. 4, Super Mario World!

Help Mario rescue the princess as he and his brother Luigi travel to the mystical dinosaur land, where they will face some common and well known foes as the goombas and paragoombas, some new modifications of old foes like the Banzai Bill never seen before, and flying koopas? Yes, there are super powers on dinosaur island, and Mario isn’t staying behind, leaving his tanooki transformation behind and changing that raccoon tail for a Super Cape!

Travel through 96 possible exits, a star road and a special area reserved for the hardcore players as you travel through the whole of Dinosaur Island on Super Mario World: Super Mario Advance 2. This game also includes a Super Mario Bros. remake, exactly like its predecessor.

Super Mario Advance 2 SMW

 

Official Story from the games manual

After saving the Mushroom Kingdom from Bowser and the rest of the Koopas in Super Mario 3, Mario and Luigi needed to recuperate from their adventures. Together they agreed that the best place to vacation was a magical place called Dinosaur Land.
Mario and Yoshi
But while Mario and Luigi reclined on the beach for a relaxing nap, Princess Toadstool disappeared, apparently seized by evil forces. After searching for hours for their missing friend, Mario and Luigi came upon an enormous egg in the forest.

Suddenly the egg hatched, and out popped a young dinosaur named Yoshi, who proceeded to tell Mario and Luigi a sad tale of how his dinosaur pals were sealed in similar eggs by a group of monstrous turtles.
"Monstrous turtles!," exclaimed Luigi. "Bowser and his bunch have returned!" Mario slowly nodded his head in agreement and, along with Luigi and Yoshi, set off across Dinosaur Land to find the Princess and to free Yoshi's friends. As they began their journey, Yoshi handed Mario a beautiful cape. "This may help you," Yoshi said. "Some say it has magical powers."

With a little luck (and help from a magic cape), our hearty crew can defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many locations are well-hidden so explore everywhere and try everything. Not all locations have to be explored to rescue the dinosaurs and save Princess Toadstool, but there are many "starry" treasures to be found in far-reaching places. You'll need to search all areas to find what kinds of treasures are there… in Super Mario World.

Super Mario World - Dinosaur Land Map
A map of Dinosaur Land, the setting for Super Mario Advance 2: Super Mario World


Gameplay

The gameplay of Super Mario Advance 2 didn’t change much from its predecessor, you still jump with A, you Run and shoot bullets with B and when you are fast enough you can fly with the A button.

The Spin attack may be done with the R button, it includes flying up spinning and certain enemies and blocks may be destroyed and defeated when landing on them while you are spinning.

Aside from the constant talking of Mario and Luigi you may also switch between them pressing R before entering any level to use either of the brothers. Mario has more control but his jump is limited.

Luigi jumps way higher but he skids a bit. One of the most important changes on this game is that whenever you are hit by an enemy you revert to super form, keeping the reserve item whenever you are in super Mario or fire Mario form.  Also, you may not re-enter any of the fortresses or ghost houses until the game is completed, giving it a little bit more of replay value.

Changes from the original version

  • Aside from the constant talking of Mario and Luigi you may also switch between them pressing R before entering any level to use either of the brothers.
  • Mario has more control but his jump is limited.
  • Luigi jumps way higher but he skids a bit.
  • You can get up to 999 lives.
  • Bowser castles’ time limit is doubled from 400 to 800 and 600 if entered from the backdoor.
  • One of the most important changes on this game is that whenever you are hit by an enemy you revert to super form, keeping the reserve item whenever you are in super Mario or fire Mario form.
  • Also, you may not re-enter any of the fortresses or ghost houses until the game is completed, giving it a little bit more of replay value.
  • Once the colored yoshis are unlocked on star world new ‘? Blocks’ will have blue yoshis if any of the brothers is on caped form, red yoshis if he is on fire form and yellow yoshis if he is on super form. Green Yoshi becomes unavailable after this.
  • The famous Fall Event which changed the Koopa Troopas, Bullet Bills and Piranha Plants appearance after clearing the special world will only happen after clearing all 96 exits, now Piranha Plants, Galoombas and Pokeys have their appearance changed. Alongside with that, there are Dragon Coins on levels that wouldn’t have them before.
  • Once all 480 coins are collected this way the file will be seen will change to show the image of Princess Peach.

An official artwork of the Sunken Ghost Ship and the entrance to the Valley of Bowser.
An official artwork of the Sunken Ghost Ship and the entrance to the Valley of Bowser.

Version exclusive glitches

  • It is possible to get Y000 lives. Enter a level with 999 lives and a Yoshi, once you get the 1up mushroom grab it with yoshis’ tongue and press start to trigger the pause as the mushroom is swallowed by yoshi, you may exit the level and the marker will show Y000 lives until you enter another level.
  • In Outrageous you may get a silver Yoshi if you time your jumping perfectly on the bottomless pit before the last Bullet Bill stand, jump off the yoshi at the very last second and then get damage by a bullet bill. After beating the level you will be riding a Silver Yoshi that will act as a Yellow Yoshi, after you eat all the fruits on the level the egg will hatch to reveal a Beach Koopa.

Videos

Check out these Super Mario Advance 2: Super Mario World videos including TV Commercials, Trailers and the Intro.

TV Commercial

The alternate opening / intro after completing all star world and special levels. We knew this alternate looking world as Halloween World in my day!

The normal intro / opening video


Trivia & Facts

  • Most of the sprites on this game come from a version of Super Mario World featured on a multi cart called Super Mario All-Stars + Super Mario World.
  • This game was released for the IQUE advance, a Gameboy advance that was released back in the 00s in China.
  • There are some changes on the 96 exits cut scene between the international and Japanese release of the game.

Reception & Review Scores

The game was well received and received good reviews. IGN gave it a 9.3/10 saying “One of Nintendo’s finest 2D platformers makes a return to the scene on the Gameboy advance” while gamespot provided it with a good review saying “The game holds up fabulously.” The score was a 9.4/10 from their side. Meanwhile the aggregation sites Metacritic and GameRankings

 Bowser in Super Mario WorldBowser in SMA2: Super Mario World

Reference / Information


Media / Downloads

Super Mario Advance: Super Mario Bros. 2

Release dates

Australia xxxxx
Europe June 22nd, 2001
Japan March 21st, 2001
N.America June 11th, 2001

General information
Platform: Game Boy Advance
Developed by Nintendo
Published by Nintendo
Players: Single-player


Mario entering a doorEnter Yume Kojo, Doki Doki Panic, one of the best Mario games that had nothing to do with Mario. Super Mario Advance reminds us of the great game that Super Mario Bros. 2 was, and how it allowed us to do things that before that were crazy, playing with the princess? Sure, you got it, toad? Yup, dash through levels and throw those turnips… turnips? Like crazy.

Jump on those enemies and do nothing, to them, time clocks, cherries, stars, mushrooms on hidden zones, all in the magical world of Sub-Con. Join Mario and company on the best dream ever made into a game, now on your Gameboy Advance.

In case it wasn’t enough, this Mario Advance includes the original Mario Bros. on it, with the link cable you can duke it cut against your friends in a good old stomping match!

Story / Plot

Mario had a strange dream, one evening. In his dream, there is a long, long stairway leading up to a door. He was confronted, as soon as the door opened, with a never before seen world that is spreading out as far as his eyes could see. A faint voice was heard by Mario when he strained his ears to listen, it says "Welcome to 'Subcon', the land of dreams. The Wart has cursed us and we are completely under his evil spell. Your arrival is so much expected. We ask you to please defeat Wart and return to its natural state our beloved Subcon. There is no any effect in here if the Wart had put a curse upon you in the real world, and don’t forget, vegetables are the most hateful thing for Warts.
Mario sleeping in his bed “Please do help us!" At the same time Mario heard and saw a bolt of lightning flashed just before his eyes. Mario was stunned and lost his footing and even tumbled upside down. He waked up only to find himself sitting up in his bed. Mario, to clear his head about the dream, talked to Luigi, Toad and Princess about this strange dream. Then, they all decided to go to a nearby mountain for a picnic.

A small cave nearby had caught the curiosity and attention of our heroes after they arrive at the picnic area and while enjoying the scenery. To their great surprise, upon entering the cave, When they entered the cave, to their great surprise, there's a stairway leading up, up and up. It is exactly like the one Mario saw in his dream. They all walked together up the stairs and at the top, found a door just like the one in Mario's dream. When Mario and his friends, in fear, opened the door, to their much more surprise, the world that he saw in his dream spreads out before them!

Official Description

Super Mario World: Super Mario Advance 2 boasts all 96 levels from the original Super NES game, from cheery Yoshi's Island through the sprawling Vanilla Dome to the gruelling Star Road. While some levels emphasise pure action, others require you to puzzle your way out of the mazes and illusions. If you find the hidden key in Star World, you'll gain access to the extremely challenging Special World, which has its own hidden secrets.

Mario and Luigi can jump up and down pipes, climb vines, swim, and toss Koopa shells. Yoshi the dinosaur can spit eggs, munch, and climb with his ever-helpful tongue. Cool touches include spinning platforms, forced-scrolling levels, and great attacks such as the spin jump. Mario and Yoshi fly with the aid of a unique feather, shoot fireballs when equipped with a special flower, and can even raise cute baby Yoshis. Each boss poses a unique challenge. Cross-eyed Lemmy Koopa likes to play hide-and-seek in pipes, while Iggy Koopa prefers to battle on a giant Koopa shell floating on a lava lake.

Gameplay

The awesome gameplay of Super Mario USA/2 remains, move with the pad, jump with A, do everything else with B, what is everything else? Well, hold B to run, step on something and pull it out with B, throw it with B.
The elements of the last game are included, such as Grabbing things from the Air and throwing them out with B, digging out sand with B, and finding mushrooms on hidden zones.

Alongside the cherries that give you a StarMan and the big vegetables that give you a time stopper, you will find a huge amount of hearts through your journey, and red coins that will open up bonuses and will help the completion of the game.

The Super Mario Bros. game is controlled just like the Arcade game, level progression is awesome and the graphics are on point.
Once you beat the game you may enter into “Yoshis’ challenge” where you visit Sub-Con again to gather 2 Yoshis hidden per level!

Mario pulling up a VeggieMario pulling up a Veggie

Differences from the Super Mario Allstars version

  • Heart power ups are really frequent
  • The Vase music has changed
  • There are Large versions of all enemies
  • There are Large Veggies
  • Robirdo is a new boss
  • Big coins appear through the levels
  • Princess is named “peach”
  • Every character has a voice and uses it whenever they get a power up
  • There is a Yoshi’s challenge mode
  • The powers of characters are shown

Videos

Check out these Super Mario Advance: Super Mario Bros. 2 videos including TV Commercials, Trailers and a Gameplay video!

A U.S TV Commercial

Our Gameplay video by Benni Castellanos

A Japanese TV Commercial


Reception

With an 84% on metacritic, and amazing scores from GameSpot and IGN, the game had wonderful reception, IGN actually called it “one of the most polished and creative platformers of the era.”.

Super Luigi Bros user review scores:-
- Flying Omelette weighed in with a fairly brutal 4.5 out of 10
- It's a 6 out of 10 from Chandlerbing
- Super Mario All-Stars

Robirdo, the new boss of World 3Robirdo, the new boss of World 3

Trivia & Facts

  • Super Mario Advance graphics are remade from the Super Mario All-Stars version of Super Mario USA/2, this can be told as many sprites that were on the game data were leftover into Super Mario Advance
  • The game is called Super Mario USA on Japan, all audio on the game is in English on all releases no matter if it’s the Chinese or Japanese release.
  • This title also includes a remake of Mario Bros. (Arcade) from 1983
  • In the version of Mario Bros. (Arcade) with Super Mario Advance Shellcreepers are replaced by Spinies
  • Boss of World 3 is a new enemy called Robirdo, which is a robot version of Birdo
  • This title featured the first use of voice samples in a Mario game.
  • Princess Toadstool became known as Princess Peach and this has remained ever since.Mario and Wart
  • One of the best selling console-release titles of all time

Reference / Information


Media / Downloads

Mario Tennis: Power Tour (Game Boy Advance)

Mario Tennis Power Tour title screen

Release dates

Australia December 1st, 2006
Europe November 18th, 2005
Japan September 13th, 2005
N.America December 5th, 2005

General information
Platform: Game Boy Advance
Developed by Camelot
Published by Nintendo
Players: Single and Multi-player

A follow up for the Mario Tennis series, Mario Tennis: Power Tour is the only game for Gameboy Advance in the Tennis series, it is extremely similar to Mario Tennis GB and it is the first portable game to include power shots.  It was considered challenging due to its RPG elements.

The whole game rotates around the main story mode, we now go to the Royal Tennis Academy, either as Clay or Ace, Max or Tina depending on the game localization. As they start their career as upcoming pro tennis players a group of Masked characters come to the academy and defeat the champions. Now determined to find their origins, the player has to go through all the ranks to be the best and gain enough levels to defeat them and bring the titles back to the Academy.

The inclusion of several types of courts and mini games were the most fun factor and helped the game to be better received.

Official Description

Players can test their backhand in this role-playing tennis adventure. In this sequel to Mario Tennis for Game Boy Color, players have to train hard in the Royal Tennis Academy if they want to be champions. Players gain experience and improve skills through lessons and tournaments, but in the end, they have to beat Mario at his own game if they want to rise to the top of the ranks.

Play as Mario, Peach, Waluigi or Donkey Kong in a slew of wild modes. As players advance through the story, they unlock even more characters, all with their own power moves. Link up with a friend or three for even more frantic fun.

 

Gameplay

This game is played just like the other Mario Tennis Games, it includes powershots and different kind of shots that are made with keys combinations.   There are six type of usable characters which include.
Mario in Mario Tennis: Power TourMario in Mario Tennis: Power Tour
  • All Around Characters: Which have all stats balanced.
  • Speedy: Which focus on agility
  • Technique: who have more accuracy and control
  • Defense: Which have higher reach
  • Power: Which hit fast balls and good topspins
  • Tactical: Which have increased power than Technique but have a little bit of less control

Characters

The characters that can be used freely, and their associations are:

Mario World Characters:
  • All Rounders: Mario, Luigi
  • Technique: Peach
  • Power based: Bowser, Donkey Kong
  • Defense based: Waluigi

Royal Tennis Academy:
  • Power: Clay/Max
  • Technique: Ace/Tina

Ace, the main female protagonistAce, the main female protagonistThen we have a list of characters who can be obtained after defeating them, they are:
  • Sophia: All rounder
  • Meg: Tecnique
  • Mason : Power
  • Chad: Power
  • Sasha: Technique
  • Sylvia: Speedy
  • Chris: Speedy
  • Kyle: All Round
  • Shawn: Defense
  • Linda: Speedy
  • Gary: Power
  • Jet: All Around
  • Kyoko: Technique
  • Micki: Technique
  • Emi: Speedy
  • Roy: All round
  • Flit: Tactical
  • Skipper: Defense
  • Whisker: Power
  • Paula: Speedy
  • Elroy: TechniqueClayClay, the main male protagonist
  • Barb: All Around
  • Sass: Popwer
  • Chas: Speedy
  • Mel: Speedy
  • Dweezil: Defense
  • Mynx: Technique
  • Willy: Tactical
  • Sheri: All Around

Courts

There are Six different kind of courts, each one with unique qualities:
  • Hard Court: This is a normal court which has a normal speed and a strong ball bounce, great for beginners.
  • Clay Court: A court with slower ball speed and a lower ball bounce, a challenge for every kind of player.
  • Grass Court: The court with fast ball speed and a weak bounce, great to practice technique and control
  • Composition Court: The fastest ball speed court, impressive for tournaments and the true challenge.
  • Peach Dome: A good all round, none special qualities, type of court.

Mini Games

There are 11 types of Mini Games available, here’s a small list about them:

  • Wall Practice: Just hit the ball on the panels to gain points.
  • Tennis Machine: Great to practice your defense, just return the balls that the machine shoots at you.
  • Treadmill: RUN RUN RUN, run as rapid as you can over bananas and barrels.
  • Bicep Pump: Make those balloons pop by pumping them full of air.
  • Jump Gym: Jump and break those bricks, Mario style.
  • Swift Spin: Get coins as you screw the screws, lifting them up and bringing them down.
  • Duck Walk: Watch your step as you avoid the electric panels on this running game.
  • Rope Climb: Get the flags as you climb through the ropes up and get to the platform on the top.
  • Reflex Rally: Scissors, Paper, Rock! Beat the Mech before the time is up!
  • Tight rope: Keep your balance to avoid falling from the tight rope!
  • Tacklebot: Build momentum to drop down the tackle bot.
  • Instinct Drill: Try to use your Psychic Powers to guess what kind of card you will get!

Reception

The game was well received over all, getting high scores from most gaming publications, the game was only criticized of carrying problems from the Gamecube version of the game including the lack of a deep history mode and Power Shots. IGN Score: 90/100, Kombo: 9.1/10, Gamezone: 9/10 and Kawrence: 89/100.

Super Luigi Bros User reviews
Super Luigi Bros Review by WithTheDawn - 9/10

Videos

A couple of videos of Mario Tennis: Power Tour including it's intro video and a Lets Play series by TalesOfTheToaster.

The intro video/opening sequence for MTPT

A Let's Play series of Mario Tennis: Power Tour by TalesOfTheToaster

Trivia & Facts

  • This game has Waluigi but Wario doesn’t appear but at the game intro saying “Nintendo”.
  • One of only a handful of Mario series titles where the USA version of the game lets players select European languages.

Kate, looking a bit Peach-likeKate, looking a bit Peach-like

Reference / Information


Media / Downloads

Mario Party Advance (Game Boy Advance)

Mario Party Advance title screen

Release dates

Australia September 15th, 2005
Europe June 10th, 2005
Japan January 13th, 2005
N.America March 28th, 2005
General information
Platform: Game Boy Advance
Developed by Hudson Soft
Published by Nintendo
Players: 1-4

Overview

The seventh iteration of Mario Party was no other than the to-go version of it, Mario Party Advance was released back in 2005 and it provided a plethora of minigames and microgames (called gaddgets) that could keep anyone entertained for hours. Featuring the button mashing, timing and challenging mini games that are a staple of the “Party” series.

The best and probably the unique feature of Mario Party Advance was the inclusion of the Bonus board which could be used to play an actual board game with the aid of the Gameboy Advance, a paper mat was included and players would use the GBA as die and to play with gadgets as the board would require.

Official Description

Mario Party Advance takes all the fun of the home console game and puts it in your hands. All-new mini-games and a host of Professor E. Gadd's incredible Gaddgets -- unique trinkets, toys, detectors and tricks like the Lip Disguise-o-matic that let you play tricks on your friends, test your compatibility and much more. Discover the 60 mini-games as you play through the single-player game boards. Earn coins as you play the mini-games, use those coins to unlock Gaddgets, and link up with your friends to duke it out in a two-player battle game, or trade Gaddgets, mini-games and coins to share the party fun. With Mario Party Advance life is a party. Go live it!

An official group artwork from Mario Party Advance

An official group artwork from Mario Party Advance

Official Description

Mario Party Advance takes all the fun of the home console game and puts it in your hands. All-new mini-games and a host of Professor E. Gadd's incredible Gaddgets -- unique trinkets, toys, detectors and tricks like the Lip Disguise-o-matic that let you play tricks on your friends, test your compatibility and much more. Discover the 60 mini-games as you play through the single-player game boards. Earn coins as you play the mini-games, use those coins to unlock Gaddgets, and link up with your friends to duke it out in a two-player battle game, or trade Gaddgets, mini-games and coins to share the party fun. With Mario Party Advance life is a party. Go live it!

Gameplay

Aside from the mini games the game would have several game modes which included quests, unique microgames that once completed would give access to more minigames and gadgets to play with. The game modes were as follow:

Shroom city:
Shroom city was the main mode in the game, the only one playable after starting the game, controlling either Mario, Luigi, Peach or Yoshi they travel through Shroom city completing micro games known as quest unlocking mini games and gadgets to play on other game modes.

The quests:
Shroom city is divided in sections, every section has a whole different set of quests, most of them are minigames that are intuitive but the quests have types on its own. The types are:Yoshi Won JackpotYoshi Winning the Jackpot
  • Adventure
  • Bomb
  • Duel
  • Gambling
  • Love
  • Diversity
  • Mystery
  • Sports
  • Research

The sections the city offers are:
  • Town
  • Desert
  • Seaside
  • Horror
  • Snow
  • Forest
  • Bowser

Play Land:
Playland hosted by Toad and Professor E. Gadd is where the mini games and gaddgets can be played with, it is also a play to give away gaddgets to other players. There are 30 single player games, 8 dual minigames, and 6 Gambling Minigames, aside from these there are 6 Bowser minigames.

Party Land:
Hosted by Toad and Toadette features the multiplayer mode with several modes like a 100 player battle and a 100 player attack.

Challenge Land:
This time Toadette hosts the game and is a mode where players can play minigames to earn coins, you earn these coins to exchange for gaddgets.

Gaddgets:
31 microgames or pass timers that you can use that go from… someone talking to a snow globe, going through a sheep counting contest. They were the inspiration for doodads on Warioware Touched microgames.

Characters

Lots of classic characters from the Mario universe have come to party, alongside some lesser known friends.

Playable:Mario wielding the crazy hammerMario wielding the crazy hammer
  • Mario: Mario comes back and starts in the Town Area
  • Luigi: Luigi starts in the Seaside Area
  • Peach: She is adventurous now and starts on the Jungle Area
  • Yoshi: Probably took a darker turn and start in the Horror Area

Hosts:
  • Tumble: A Dice like toad who is on Shroom City
  • Toad: Your everyday toad on Play Land and Party Land
  • Professor Elvin Gadd: Co-hosting on Play Land
  • Toadette: On Party and Challenge Land

Toads:Shroomlock, the Mushroom DetectiveShroomlock, the Mushroom Detective
  • Shroomlock: A detective who arrives at the scene of the crime whenever there is a case to be solved
  • Mr. E: This toad loves mysteries and will always arrive to help the player whenever there is something to investigate.
  • Mushbert: A Toad Force V Fanatic, he will always provide the player with rare Toad Force V merchandise.
  • Mrs. Shroomlock: The Wife of Shroomlock who lives at their house, she will give tips to the character about what to do next.

Antagonists:
  • Bowser: The main antagonist who is all around Shroom City, stealing Minigames and Gaddgets.
  • The Koopa Kids: Green, blue and Red Koopas who appear on minigames, trying to make them harder!

The Bonus Board

Mario Party Advance came with a Bonus board in it, it is a real life board game that you could play with. It used the Gameboy advance and the game pak as accessories to play with included tokens that you had to build and depending on the spaces you landed upon you had to use the Gameboy advance to play a game, use a gadget or just get coins. The game was over when any of the players would get a Star, just like other Mario Party Games.

Bonus Board
The Bonus Board

Reception

Due to its complexity, its abundance of boring and not interesting games and the need to either use a four way link cable or to pass the Gameboy advance through players for a game that is quintessentially a multiplayer game the game was not really well received.

Even if the single player “campaign” mode was well received, the transition into single player from multi player was not smooth enough and the game received bad reviews from gaming publications.


Videos

Some videos of Mario Party Advance including it's opening intro when you load the game, a Japanese TV Commercial (the Japanese ones are always better.) and the trailer for when it got re-released on Wii U VC.

A Japanese TV Commercial for Mario Party Advance

The intro video & opening sequence for Mario Party Advance

The trailer for MPA's re-release on the Wii U Virtual Console

An all mini-games video by NintenU on YouTube.

Trivia & Facts

  • Mario Party Advance did so poorly that it earned a Guiness World Record as the worst received Mario game on July 28th, 2014
  • A lot of the music in this title comes from Mario Party 3 and 4.
  • This is the only Mario Party title that doesn't feature Wario. It was also the first Mario Party series game not to feature Donkey Kong.
  • Princess Daisy and Waluigi were also absent from this party, for the first time in the Mario Party series after Mario Party 3.

Yoshi Fishing

Reference / Information


Media / Downloads

Mario Kart: Super Circuit game information, videos, media, characters and powerups

Mario Kart: Super Circuit title screen

Release dates

Australia N/A
Europe September 14th, 2001
Japan July 21st, 2001
N.America August 27th, 2001

 

General information

Platform: Game Boy Advance

Developed by Intelligent Systems

Published by Nintendo

Players: Single and Multi-player

 

on Mario Kart: Super Circuit on

 

 

Quick links: Overview / Gameplay & Controls / Game Modes / The Drivers / Other Characters / Items, Objects and Powerups / Cups & Courses / Videos - Gameplay, Trailers & CommercialsReception / Trivia & Facts / Reference & Information / Media & Downloads

 

 Overview

 

Mario Kart is one of the best kart racing series that you can play nowadays and Mario Kart: Super Circuit capitalizes on the success of the series and it provides a whole new set of interesting game mechanics that successfully manage to keep the recipe fresh.


Mario Kart: Super Circuit is the first Mario Kart game that was released on a handheld console and it offers a wide range of races that will keep you entertained for a very long time, thanks to the great AI. This is the only Mario Kart game that has a different name for the Japanese and international versions (in Japan the game is known simply as Mario Kart Advance) and, on top of that, it’s the last game in the series which used 2D sprites as after this instalment the series transitioned into 3D sprites.

 

In December 2011, ten years after it's initial release this title was re-released and accessible for all participants in the Nintendo 3DS ambassadors program.
 

Bowser and Mario go shoulder to shoulder once more in Mario Kart: Super Circuit

 

Gameplay & Controls

 

Just like in any of the other games in the series, Mario Kart: Super Circuit is a kart racing game, so your objective is to control the cart and defeat the other enemies in order to finish the race in the first place. This is a game where weapon power-ups are allowed and which are actually a great part of the gameplay. The interface is beautifully designed and it allows you all the necessary information, from the game map to the lap number, race time as well as the current rank.


The weapons or power-ups can be found in boxes scattered all over the levels, and each one of them offers a valuable way to finish up the levels. Some make your character invincible, while others enable you to damage the opponents and gain the upper hand in your battle to get the first place. The interesting thing here is that this is the second title in the Mario Kart franchise which includes coins, and these are used to increase the kart speed.


Collecting all the trophies in the game can be a major challenge, but if you manage to gain at least one you will see that the background of the title screen will change into a sunset scene, a nice easter egg that you can take advantage of. If you gain triple star ranking for all the Super Circuit cups, then you will receive a night time version of them as well as a changed musical theme for the intro.

 

Controls
Mario Kart: Super Circuit comes with simple controls, as you need to use the arrow keys in order to select, A to confirm, B to cancel and the Select button to customize options for different modes.


When it comes to the in-game controls, you can use the arrow keys to steer, A to accelerate, B to brake, the R to hop or to perform a power slide, or the L to use the items that you gain as you play. B+arrow keys will allow you to drive backward, while the combination of L and the up/down keys will help you shoot the item you want in the desired direction. You can also perform a quick sharp turn with the help of the A, B keys and left/right. By pressing the Start button during the game you will be able to pause it and, in the end, you can press the Select button during the races to sound the horn.


Overall, the controls in Mario Kart: Super Circuit are very easy to get accustomed with and they provide you with a wide variety of choices.
 

Luigi Driving his Kart, preparing for a death stare?

A Luigi Artwork from Mario Kart: Super Circuit, given his recent track record, I imagine he might be 'Ridin Dirty

 

 Game modes

 

You can enter five different game modes in Mario Kart: Super Circuit, each one with its wide range of challenges. Most of them can be played in singleplayer, but there are a few of them which can be used in multiplayer sessions as well.


The Mario GP is the campaign mode so to speak, and it includes numerous predetermined courses that are split into various engine classes. As expected, these three classes (50cc, 100cc and 150cc) are the difficulty levels, because the more horsepower the engine has, the harder it will be for the player to achieve victory; on 150cc some of the competitors can get darn right mean!

 

MKSS comes with 20 original tracks, and 20 retro tracks from previous titles in the series. The tracks are divided into different cups, the Mushroom, Flower, Star, Lightning and Special Cups.

 

You need to get the best results in each competition, and in the end you will attend an award ceremony, if you manage to get placed in the top 3 drivers. You can unlock extra cups, tracks etc by getting gold in certain things - more about the unlockables and tips in Mario Kart Super Circuit here.


The time trial mode is another way to play Mario Kart: Super Circuit, and here it’s all about finishing the races as fast as possible. The best times that you can achieve will be saved as ghost and your main challenge will always be to improve your times. While playing this game mode you will receive a Triple Mushroom that can be used at your own pace; which I guess is so you can practice the best and most appropriate places to use a boost.


The quick run is another interesting game mode and here you can simply practice at your own pace. You are free to choose any course that you want and the number of laps for each race, so everything can be customized according to your own needs.


Just like any major racing game, Mario Kart: Super Circuit also brings a versus mode, and the multiplayer does shine thanks to it. Up to 4 players can play in it, and it’s indeed very nice to engage your friends in a race.


Lastly, the final game mode is Battle, where the player fights against other human players in a battle, and each one of the players can use the items that are placed in the arena. Here you need to pop the balloons of the opponent, while defending your own. This game mode is challenging and very funny because of the amazing gameplay opportunities that it generates.

 

Wario & Toad racing in the desert
 

 The Drivers

 

Mario Kart: Super Circuit brings you 8 playable characters, each one with its own set of different skills.


The drivers use the same go-karts like in the other installments of Mario Kart (a pipe frame style) and they can be listed in different classes, depending on their weight. The classes are Light, Medium and Heavy. These classes affect the stats of each character.

 

Lightweight characters bring a low top speed and high acceleration, medium ones are good for everything and heavyweights have a very good overall speed, although they come with a very bad acceleration.


Mario is a Medium driver and it has an average speed. It’s one of the recommended players for the average user that has played a little Mario Kart previously. Luigi is another Medium driver which has similar stats when compared to Mario.


Peach, Toad and Yoshi are included in the Light class, and they have a great speed. Peach provides the best speed to weight ratio out of the whole bunch, while Toad and Yoshi are the all rounds of this particular class.


Lastly, we have the heavyweights which are Donkey Kong, Wario and Bowser. All of them have slow speed, with Bowser being the worst of the bunch. They do however bring a great acceleration which makes them suitable for tracks with lots of twists and turns.

 

Mario Mario: Average speed and average weight. A reasonable all rounder.
Luigi Luigi: Like his brother, Luigi is a reasonable all round racer. Both of the Bros are a good choice for beginners
Princess Peach Peach: As fast as it gets, but due to her very low weight she can easily be knocked off the track
Toad Toad: Like his royal liege, Toad is quick, but he is easily shunned aside by his heavier counterparts
Yoshi Yoshi: Not quite as lightweight as Toad and Princess, but also not as quick
Donkey Kong Donkey Kong: Pretty heavy and can hold his own against even the biggest racers but not that fast.
Wario Wario: Exactly the same as Donkey Kong
Bowser Bowser: The biggest and the meanest, but also the slowest of the racers

 

 Other Characters (non playable)

 

There are numerous characters that will appear in the game as non-playable, and each one of them will help or even engage you, depending on the situation; for example Lakitu will very kindly pull you out of the lake after you fail, Snowmen will get in your way on already treacherous ice courses like Snow Land and Thwomps will endeavour to "squash" your hopes of victory by... well, quite literally squashing you.

 

The full list of NPC's in Mario Kart: Super Circuit includes lots of familiar characters most of them being popular in the whole Mario franchise. These include Boo, Cheep-Cheep, the Crab, Lakitu, Little Mouse, Mecha-Koopa, the penguin, Piranha Plant, Shy Guy, Magikoopa, Thwomp and the Snowman. While they are not playable, these characters more than make up for it by offering an intense environment in which they fully interact with you.

 

Yeaaah! It's the Penguins from Super Mario 64

 

 Items, Objects & Powerups

 

Mario Kart: Super Circuit is the only game in the series that doesn’t introduce any new items, instead uses the ones that were available in the previous versions of the game, but that is to be expected.
 

Banana
This item can be either dropped in the back or sent in front in order to defeat the enemies. The bananas are commonly used as obstacles and when a driver runs into them, they spin. These can be destroyed with the help of Star or Shell effects.
 

Green Shell
This is usually a common item for the highest ranked drivers and just like the bananas it can be held or thrown in front. It can be destroyed by shells, bananas or stars.
 

Red Shell
This is similar to the green one, but instead of targeting only the highest ranked drivers, it will attack everyone, so these are very dangerous. The same types of items that destroy the green shell will also destroy the red one as well.
 

Mushroom
This is a common item and it provides a good speed burst for a few seconds. These are suitable for off-road racing and they can also give a good speed boost when you choose to go up the ramp.
 

Triple Green Shell
This one is a shield that allows the driver to shield himself from attacks. This is one of the items that can’t be thrown back.
 

Triple Red Shell
This is the same as the previously mentioned item, but it can be used by lower ranked drivers as opposed to the green one that can be used only by the ones with a high rank.
 

Triple Mushroom
This item can be found only in trial mode and it provides racers with 3 mushrooms instead of a single one, which is a pretty large boost.
 

Boo
The funny boo can be used to steal an item from a random driver, it can grant invisibility as well as the ability to attack the driver in the first place.
 

Star
The star is very useful as it allows the character to be invincible for a few moments, but it also increases the handling, speed and acceleration for a small period of time.
 

Spiny shell
This item is very dangerous, and when thrown in front it will target the first place, damaging everything in its way. When left on the ground, it will damage the racer that touches it.
 

Thunderbolt
This shrinks the drivers that aren’t using a boo or Star. The shrinking is not permanent, but while in that state the drivers lose speed as well as the option to engage a mushroom boost.

 

 Cups & Courses

 

The game comes with 20 new courses, while also providing 20 more from the original game. The cups that unlock the Super Mario Kart courses require you to finish the Super Circuit in the first place.


There are multiple cups in the game, and each one comes with its own set of levels. The Mushroom cup includes the Peach Circuit, Shy Guy Beach, Riverside park and the Bowser Castle 1, while the Flower Cup brings the Mario Circuit, Boo Lake, Cheese Land and the Bowser Castle 2. After that, we can engage in the Lightning cup with the Luigi Circuit, Sky Garden, Cheep-Cheep Island and the Sunset Wilds, as well as the Star Cup with the great Snow Land, Ribbon Road, Yoshi desert and the Bowser Castle 3.


We also get the opportunity to participate into a special cup which includes the Lakeside Park, the Broken Pier, Bowser Castle 4 and the Rainbow Road.

 

Donkey Kong, Mario and Toad racing on Koopa Beach
 

 Videos - Gameplay, Trailers & Commercials

 

 

A North American TV commercial for Mario Kart: Super Circuit

 

 

An animated Japanese TV commercial

 

 Reception

 

The game has sold close to 6 million copies worldwide (2.53 million of them in the U.S alone) and it still is the fourth best selling game on the Game Boy Advance Console. It was actually named the 19th best GBA game by IGN. Super Circuit has an average of around 93% average based on 24 reviews on Metacritic, and every one of them calls the game very easy to play and fun. GameRankings was equally in awe of MKSS with a current total of 38 reviews giving an average score of 92%.

 

Mario sat in his kart looking menacing

 Trivia & Facts

 

  • The last title in the Mario Kart series to use the 2D sprites. Alongside that, it’s the only Mario Kart title that lacked the introduction of new characters and, lastly, it’s the last game where you can see Peach with the hair down.

  • Mario Kart: Super Circuit along with Mario Party 3 were two of the last games to feature the N64 style of artwork (a style of graphics that had been in place since the N64 console launch with Super Mario 64)

Mario and Bowsers rivalry isn't even paused for the treachery of rainbow road

 

 

 Reference / Information

 

 Media / Downloads

 

Mario Golf: Advance Tour (Game Boy Advance)

Release dates

Australia N/A
Europe September 17th, 2004
Japan April 22nd, 2004
N.America June 22nd, 2004
General information
Platform: Game Boy Advance
Developed by Camelot
Published by Nintendo
Players: Single player

Overview

Mario Golf: Advance Tour brings the popular Mario golf series to your Game Boy Advance. Choose between two golfers; Neil and Ella who are beginner golfers and work your way up to the top, your player will gain better skill and accuracy the more you play. Featuring many of your favourite characters from the Mushroom Kingdom.

Neil and Ella With Golf Clubs


Featuring a great variety of imaginative courses, an interactive clubhouse and more. You can compete in either singles or doubles tournaments against the pros, not only this but there are loads of side games to help you improve your golf, and test yourself to see what level you're at!

Official Description

Play 18 holes with your favorite Marioland characters - Mario, Luigi, Peach, Donkey Kong and more;Use power-ups and each characters' unique abilities to get past obstacles and improve your game;Play through sandtraps, tall grass and other obstacles to unlock secret characters and challenging new holes;It's the most fun you can have on a golf course!

 

Gameplay

Just like in all the other Golf games, the gameplay is simplified, choose your club, point at where you want the shot to land, give strength to the shot and English and backspin and shoot. Land the par and achieve normalness, land the birdie, eagle, or albatross or go for that desired Hole-in-one!

Select a left handed or right handed character, develop a fade or a draw, make sure to see if you are a power shooter or a control player, and do the hardest thing of them all, perfect your putts! Master balance on these three aspects and achieve greatness!

Characters

Neil and Ella are the main male and female characters, their abilities change according to how you level them up. A lot of the staff from previous Mario Golf games return and they are usable for stroke matches.
Peach and her Golf ClubsPeach and her Golf Clubs
From Mario Universe:
  • Mario: Keeping his straight, heavy power drive.
  • Peach: With a straight low height drive.
  • Yoshi: Yoshi, an overall rounded character.
  • Donkey Kong: A power player with heavy fade and no control.
  • Luigi: Great control and almost no impact
  • Bowser: Powerful drive and super spin.
  • Waluigi: Great spin and impact
  • Wario: Great Power shots and high impact.

From Mario Golf Universe:Joe Holding Golf ClubJoe posing with his golf club
  • Putts: Great control and impressive putts.
  • Joe: Normal drive and great control.
  • Grace: With low height and no spin but great control!
  • Sherry: Impressive height and control, perfect for windy fields.
  • Tiny: With a heavy drive and tall shots.
  • Azalea: With overall control and good counter spin
  • Gene: With bad control but good spin.
  • Kid: Good spin and average height.

Courses

There are five courses in total which have to be obtained through playing. The courses are:
  • Marion: The all going easy green field course with almost no wind on it.
  • Palms: Which is the seaside course, surrounded by palms and since its ona beach there are sand hazards and heavy winds, approaching can be hard on this course.
  • Dunes: A Desert course with heavier winds and little green area.
  • Links: Right from the legend of Zelda, a seaside nightmare with heavy wings, tall trees and a lot of hazards. The hardest course.
  • Elf’s Short course: This is a true challenge consisting of 18 par 3 holes. Every single drive has to be a hole in one or a good on or the challenge is lost.

Elfs Short Course Hole 1 Links Course Hole 1 Palms Course Hole 1
Elfs Short course hole 1 (left), Link's Course hole 1 (centre) and Palms Course hole 1 (right.)

Reception

Mario golf advance tour received pretty positive reviews, called ‘one of the best golfing games ever’ by IGN providing it with an Editors’ choice award. Game informer said that ‘handheld golf has never been as much fun’.  Aside from the golfing factor, the rpg factor of it was well received and EGM said that ‘leveling up the characters is addictive’.

Overall it was received as well as Mario Golf GB and as a wonderful alternative to Toadstool tour on the GCN.

Videos

Check out these videos of Mario Golf: Advance Tour including it's cinematic intro, trailers and various TV Commercials!

Mario Golf: Advance Tour intro video recorded on GCN via Link Cable

A USA TV Commercial for MGAT

The Japanese Trailer for MGAT

The trailer for Mario Golf Advance Tour's re-release on the Wii U Virtual Console

Trivia & Facts

  • On the virtual console it is impossible to link the game to Mario Golf: Toadstool Tour due to lack of support for the GBA-GCN link cable.
  • The Marion Club field is the same as it has been on every single golf game released before, Golf for NES, Mario Golf GB and 64 and it is used afterwards even on Wii Sports.

Reference / Information

Mario Playing Golf

Mario Golf: Advance Tour - Cheats / Unlockables / Hints

Media / Downloads

Mario Golf: Advance Tour - Box Art
Mario Golf: Advance Tour - Desktop Wallpaper

Mario Golf: Advance Tour - Rendered Artwork

Mario Golf: Advance Tour - Screenshots

Mario vs. Donkey Kong (Game Boy Advance) game info, story, videos and more

Mario vs. Donkey Kong GBA title screen

Release dates

Australia June 4th, 2004
Europe November 19th, 2004
Japan June 1st, 2004
N.America May 24th, 2004

General information

Platform: Game Boy Advance

Developed by Nintendo STC

Published by Nintendo

Players: Single-player

 at Buy Mario vs. DK at

 

Quick links: Overview / Gameplay & Controls / Story / Worlds & Zones / Items & Objects / Enemy list / Reception / Videos - Gameplay, Trailers & Commercials / Trivia / Reference & Information / Media

 

Overview

 

Mario vs. Donkey Kong is a Game Boy Advance title that was released in 2004 and it showcases the large rivalry between Donkey Kong and Mario. A lot of fans think that this game is the successor of the Donkey Kong title that was released back in 1994 for the Game Boy. The large popularity acquired by the title lead to the release of a sequel named Mario vs. Donkey Kong 2: March of the Minis that was released in 2006.


Overall, the game keeps the same popular aspect of the platforming genre that we can see in all Mario games, but it also includes numerous puzzles that need to be solved in order to proceed. Sometimes you will have to help Mario find keys scattered all over the game world, rescue mini Mario's and find bosses.


Mario vs. Donkey Kong places you into the shoes of Mario who is trying to reach Donkey Kong. The latter has stolen numerous Mini-Mario toys and Mario is set to bring Donkey Kong down and save the toys. There are numerous twists and turns in the overall game story, and the game explains that pretty well thanks to the numerous cutscenes that are added between levels.
 

Mario climbing ropes up towards DK's platform.

Mario pursues Donkey Kong up his many platforms, with grim determination.

 

Gameplay & Controls

 

The puzzle elements in Mario vs. Donkey Kong are cleverly designed as they always tend to test your agility. The most popular puzzle type is the locked door puzzle where Mario needs to find a key in order to open these doors. These usually contain toys stolen by Donkey Kong. Another puzzle comes into the form of guiding the Mario toys to a box located further in the level, while trying to protect them from harm. Then you also get the Plus level where you need to find a mini-Mario that holds the key to the end of the level. Of course, you also get an expert type of level which is similar to the first one, but the overall difficulty of the game is ramped up tremendously.


The main objective of the level is to get the Mini-Marios, but you will also have to interact with the game world through switches and other options, something that brings a lot of life into the game.


One of the major differences when compared to other titles in the series is that when hit, Mario loses a life when he takes even a single hit, so the game overall is quite challenging. He can also lose a life from a long jump or when he gets squished.


In order to ramp up the gameplay, Mario vs. Donkey Kong comes with a time limit for each level, which definitely makes the whole experience a lot more alert. When you are running out of time, you get an alarm message that entices you to push further and finish the game in the designated time limit.


Unlike previous Mario games though, you get the opportunity to perform backflips and handstands which enhance the gameplay quite a lot.


When Mario completes enough presents, he can actually enter a mini-game where he can earn extra lives. The mini-games are quite interesting, and most of the time they will test your skill in controlling Mario.


The controls are simple, you press A to jump, B to pick up item, the arrow keys to move Mario, the L/R to select the worlds and the Start button to pause or continue the game at your own pace. The in-game moves you can perform with Mario are Jump(A), Handstand (Down+A), Handstand jump (A while performing a handstand), Backflip (Left+A) and many others.

 

The Story

 

It looks like Donkey Kong is up to his old tricks again!

Over in the Mushroom Kingdom, Mario has become so famous that he's started his own toy company. His new Mini-Mario action figures are all the rage, and this cute li'l wind-up toy is just flying off the shelves. In fact, these toys are so popular that stores can't even keep them in stock. Donkey Kong just loves these new toys, but when he showed up at the store, they were all gone!

Donkey Kong's not famous for his patience, and he wasn't about to wait for the next shipment, so he just went straight to the factory and started grabbing all the new mini Mario's for himself. Mario arrived just in time to see Donkey Kong run off with all his inventory. Now it's up to you to help Mario recover his stolen trinkets and give Donkey Kong a good talking-to for not pre-ordering.

 

Donkey Kong making off with the mini Mario's he stole

Donkey Kong stealing all the Mini Mario toys. What a cheeky monkey.

 

Worlds & Zones

 

There are multiple game worlds that you can play, and each one has around 8 levels, with the last one being the boss battle.


The first game world is called the Mario Toy Company in which you can find mini shy guys, trash cans and other interesting items. After that you get into the Donkey Kong Jungle where you will navigate through ramrams, venus fire traps and ropes. Then you get to the Fire Mountain, which is a very interesting game world since it features volcanoes, lava, podoboos and fiery nitpickers. The following levels are the Spooky House, Mystic Forest and Twilight City. Each one of them comes with its own range of unique enemies, and the latter even brings a massive final battle against Donkey Kong. Most levels also have a Plus version which is harder to complete.

 

Items & Objects

 

There are multiple items that can be found in the game as you play. Keys are used to unlock doors and are a very important part of the gameplay, and so are the Mini Marios, which are the objectives.


The 1-up mushrooms will give you an extra life and these are very important, although hard to find. Then you also get switches, conveyor belts, donut lifts, trash cans, elevators, hammers, presents, toy boxes and letters. All of these play an interesting role in the way the game is played, and all of them will help Mario get through certain obstacles present in the game world. The toy boxes in particular are located in the Mini Mario levels and they contain the letters TOY that you can collect as you play. Here is a full item list including a bit of info about each one.

 

  Item Description
Keys Keys You can find them in the first half of each level. These items are mostly used to unlock the doors to the second half of the level and they aren’t that hard to get.
Mini Mario sprite Mini-Mario They are the objective for the second portion of each level. Mini-Marios will follow Mario in levels and they need to be rescued from orbs first. Also, Mario needs to keep them out of harm at all times.
1 Up Mushroom sprite 1-up Mushroom This is the classic mushroom that will provide Mario with an extra life. Hard to get, this item is very useful as you play.
Coloured switch sprites Switch Switches make ladders, blocks and platforms available for general use. They come in three colors, which can be either blue, red or yellow.
Spring sprite Spring The only benefit of this item is that it makes Mario jump higher and get to unreachable places.
Conveyor Belt sprite Conveyor belts Depending on the level, they can appear in large numbers and you can use them to transport keys. They can also help Mario get safely through narrow areas. Usually you are able to change their direction with the help of a switch.
Donut lifts sprite Donut lifts These platforms aren’t sturdy and they will simply fall if Mario sits for a long time on them.
Elevator sprite Elevator These move on lines and help Mario get to the upper portion of a level. You can change their direction with the help of a switch.
Trash Can sprite Trash can Trash cans are items that Marion can carry and throw when engaging an opponent.
Hammer sprite Hammer A great weapon, the hammer can be used to defeat numerous enemies that Mario encounters in the game world.
Presents sprite Presents These are usually found at the end of the level, in various color variations and provide you with numerous bonuses.
Letter boxes sprite Letter boxes You need to collect the TOY letters scattered all over the game world. The letters need to be collected by the Mini-Marios if you want to open the toy box.
Toy Box sprite Toy box This is the main goal that you need to achieve during the Mini Mario levels, and you can open them only when you find the TOY letters.

 

Enemy list

 

Each enemy type can be found in a certainly level. The enemies you will encounter in Mario vs. Donkey Kongare the bats, brick monsters, boo, bob-omb, the black shy guy, the blowtorch guy, candle, cannon and cannonball, falling spike, fire, mini ninji, mini shy guy, monchee, nitpicker, oil, podoboo, polterguy, RamRam, shovalot, sleeping spear guy, snapjaw, thwomp blocks and the venus fire traps. Of course, the main enemy in the game still remains Donkey Kong and you will fight him multiple times during the game, each time in a different manner. Heres a little bit more info on them all.

 

  Enemy Description
Bat sprite Bat They fly horizontally through the stage, and when they do touch Mario, they will latch on to him.
Black Shy Guy sprite Black Shy Guy A monster that appears only in the Twilight City. The main attack that he does is that he throws wrenches towards Mario.
Blowtorch Guy sprite Blowtorch Guy This is an enemy that you can find in the Fire Mountain level. Not only it walks from side to side, but it can even blow fire which can cause a lot of harm to Mario.
  Boo An enemy you encounter in the Spooky House level, this one is not that frightening and it just follows Mario around.
Bob-omb sprite Bob-omb These fuse when they get close to Mario and explode a few moments after, so you need to stay clear from them.
Brick monster sprite Brick monster This type of enemy can be found usually on platforms, and the only way to avoid them is to perform a handstand while they are throwing bricks.
Candle sprite Candles These are dangerous enemies that can be found in the Spooky House level. Thanks to the ability to float up and down, they are very unpredictable and if Mario touches them he loses a life.
Cannonballs and cannons sprite Cannonballs and cannons

Cannons in the game are moving up and down, shooting cannonballs towards Mario

Falling Spike sprite Falling spikes These fall from the ceiling and can harm Mario. When on the ground though, they can be used as platforms.
Fire sprite Fire A funny enemy, it patrols a certain area and burns Mario when they get in contact with him.
Mini Ninji sprite Mini-ninjis These are simply jumping up and down, so they can be useful when it comes to helping Mario reach higher areas.
Mini Shy Guy sprite Mini Shy Guy This enemy moves from side to side at all times, and has to be avoided.
Monchees sprite Monchees These monkeys hang below the platforms, so Mario can use their tails as ropes, although if you do touch their body you lose a life.
Nitpickers sprite Nitpickers Small birds that simply start floating once you get near their nest. Additionally, they drop eggs on Mario.
Oil sprite Oil This enemy will burn Mario if he touches them. Oil cans move up and down and can prove to be perilous.
Podoboo sprite Podoboo Fun creatures, these are usually encountered at Lava levels as they jump in and out of the lava
Ram Ram sprite Polterguys Enemies that move from side to side, the polterguys come in three different color variations, although if you press a switch they will transform into blocks that you can walk or jump on.
Ram Rams A creature that can be found usually in the jungle levels, the ram ram can be destroyed only with a fruit. Mario can however use them as platforms.
Sir Shovalot sprite Sir Shovalot Although they usually walk on platforms and might help Mario get through narrow places, these enemies are quite dangerous at times.
Sleeping Spear Guy sprite Sleeping spear guy These enemies are sleeping at first, then when they see Mario they start following him. Once they get to the end of the platform, they start sleeping again.
Snapjaw sprite Snapjaw A regular in forest levels, this enemy can be destroyed only with the help of fruit.
Thwimp sprite Thwimp A small enemy that jumps from side to side, this one is invincible so it can’t be destroyed
Thwomp sprite Thwomp Large pieces of rock, these will simply crush Mario when he walks under them. The collision can be avoided though if you use switches.
Thwomp block sprite Thwomp blocks These blocks fall from ceilings and Mario can use them as platforms if needed.
Trash Can sprite Trash cans Just like the item with the same name, these can help Mario defeat other enemies
Venus Fire trap sprite Venus fire traps This enemy spits fireballs that can harm Mario and can usually be found near ropes, sitting on platforms.
Donkey Kong sprite Donkey Kong The only boss in the game, you will engage him in multiple fights, although you will have to deal with various types of attacks each time.

 

Reception

 

Mario vs. Donkey Kong had a great reception as most critics praised it for being a great Mario tribute with lots of new items to keep the recipe interesting. They also liked the inclusion of Donkey Kong as well as the large number of levels that bring new challenges to the handheld platform it was released on. The game has a Metacritic average of 81/100 and around 79% on GameRankings.

 

Videos - Gameplay, Trailers & Commercials

 

 

A North American TV Commercial

 

 

A Japanese TV Commercial

 

 

The official gameplay trailer

 

Interesting Facts

 

Mario, just hangin' around

  • It is a little known fact that some special edition e-reader cards were released for use in Mario vs. Donkey Kong in Japan, it is said to be as few as 1000 that were given out as competition prizes. There were five different varieties of cards despite there being 12 slots for cards available in the game.

  • The original plan for the game we now know as Mario vs. Donkey Kong was for it to be a remake of Donkey Kong (SNES) which was planned to be re-released as "Donkey Kong Plus" - a game which was featured at E3 in 2002.

  • The game was set to include a level editor but this doesn’t appear in the released game. Despite that, the level editor does exist in the game memory and you can access it from there.

Reference / Information

 

Media / Downloads

 

Mario & Luigi: Superstar Saga game information, media, videos and story

Mario & Luigi: Superstar Saga title screen

Buy this game at

Release dates

Australia November 28th, 2003
Europe November 21st, 2003
Japan November 21st, 2003
N.America November 17th, 2003

General information

Platform: Game Boy Advance

Developed by AlphaDream

Published by Nintendo

Players: Single-player


Quick Links: Overview / Story / GameplayeShop Description / Locations & Zones / Reception / References to other games / References to MLSS in later games / Videos: Trailers, Commercials & Gameplay / Trivia / Reference & Info / Media & Downloads


OverviewA Beanbean guard

Mario and Luigi: Superstar Saga was released on the Game Boy Advance in 2003 and then on the Wii U VC in 2014. This game started the Mario and Luigi Series, and served as a basis for the rest of the wonderful games that were to follow. In this game, you go through the Beanbean Kingdom and try to hunt down villains Cackletta and Fawful so that they can save Princess Peach’s voice. This game is most notable for being another entry as an RPG.


The Story

The game starts with envoys being received from the Beanbean Kingdom by Princess Peach. It is quickly revealed that these two people are actually Cackletta and Fawful, and they steal the Princess’ voice and flee. Toad decides to run for help and finds Mario and Luigi so that they can, once again, rescue the princess. After interrupting another kidnapping attempt by the evil Bowser, the brothers use his Koopa Cruiser to help trail the dastardly duo, only to have the vehicle crashed. From this point, the brothers travel around the Beanbean Kingdom in order to help find Bowser and other allies to help them along with their different quests.

On the path you see many familiar faces from the Hammer Bros. to Koopas, all of which serve some different degree of help within the context of the story. Towards the end of the game, the Mario Bros. manage to find and defeat the sisters, helping Princess Peach to recover her famed voice. The game ends with the adventure being viewed in Yoshi’s Theater (That is so Meta). Yoshi applauds and everyone ends up celebrating at the Mushroom Kingdom Castle.

Yoshi in the Yoshi theatre watching the events of Mario & Luigi: Superstar Saga unfold

A Yoshi in the Yoshi Theatre, watching the adventure that turned out to be a movie!

 

Gameplay

The Ins and Outs Of Battle

The first thing that you should learn about battles in this game is that you can avoid some of them. This means that you do not have to fight each battle, but you miss out on valuable experience when you do.

When you do get into a battle, you can attack, run, or use an item. If you decide to run away from the battle once it has started, you will drop some coins in order to make it away. You can avoid this by pressing A or B in a timely manner. If you have either Mario or Luigi unconscious, then one brother will carry the other away, and then leave fewer coins than others. Items can be used at just about any time in battle, and they have the ability to save your life if you need them to. You can use them to increase your HP and BP, giving you the ability to pull off some very powerful moves.


Attacks
One of the most important aspects of the entire battle system is the variety of attacks that you can manage to pull off. This can be something as simple as a solo attack or even a combination attack. Each character comes along with specialties and partner attacks that they can use.

Mario’s Moves:
Mario comes loaded with all of the following moves:
Jump: Mario leaps into the air and lands on an enemy.
Hammer: Mario pulls out his hammer and smacks enemies left and right.
Hand: Mario uses his firehands to destroy enemies that are in his path.

Luigi’s Moves:
Jump: Luigi does his own jumping move in order to land on an enemy.
Hammer: With this one, Luigi uses his hammer to crush enemies in his path.
Hand: Using his hands, Luigi electrocutes his enemies to destroy them.

Bros. Attacks
The so-called Bros. Attacks are combination efforts by the two brothers as they fight their way across the kingdom. In order to use these attacks, you have to use BP, or brother’s points. Depending on how you choose to execute the attack, you will use more or less BP. You can use the easy mode, which has commands to follow as well as slow motion, medium, with commands but no slow motion, or hard, which has neither benefit in order to successfully pull off the moves or slow motion. These attacks can be very powerful.

Mario’s Bros Attacks
Splash Bros.
Fire Bros.
Swing Bros.
Chopper Bros

Luigi’s Bros. Attacks
Bounce Bros.
Knockback Bros.
Thunder Bros.
Cyclone Bros.

Mario and Luigi using a jump attackMario and Luigi performing a spin attack

Mario and Luigi performing Bros. Attacks from the Mario & Luigi: Superstar Saga official artwork.

Side quests
There are a variety of secret side quests that you can engage in to gain special items and to find out more of the story’s lore. The items that are found in these side quests can mean the difference between being prepared and unprepared enough to deal with the final stages of the game. Be sure to explore every crack and crevice so that you can find out everything that you need to beat your enemies into submission.
 

Combat
Like we said before, the game is most famous for being part of the franchise that built off of the famous “Super Mario RPG”, and used these traditions to make the battle system that you see within the game. You take turns striking enemies using Mario and Luigi’s special moves. You can time the attacks to do more damage. If you happen to get caught off guard on the main world map, then you will enter battle damaged and unable to move until it is your turn.

During these battles, you can use a variety of different moves such as solo attacks and even using a combination attack with the brothers.

 

eShop Description

Mario & Luigi: Superstar Saga was released on the Wii U virtual console on April 3rd, 2014 for a price of 7.99 USD (or your countries local equivalent) check out its description from the Nintendo eShop below:

An adventure so big, you'll need both Bros.!

Prepare for an epic journey beyond the borders of the Mushroom Kingdom as Mario™ and Luigi™ team up for a hilarious, action-filled adventure!

During a normal day of royal duties, Princess Peach meets with the ambassador of the neighbouring Beanbean Kingdom. However, an act of amnesty turns into an act of theft! The evil Cackletta and her awful assistant, Fawful, disguised themselves for the chance to steal Princess Peach's voice. Before the Mushroom Kingdom can fall under Princess Peach's despair, Mario and Luigi will need to work together as they cross the border to the lands of Beanbean Kingdom. Take a break from the adventure and play a quick game in Mario Bros. mode, featuring an enhanced version of the original NES game. With all this awesome action, you'll have hours of fun!

Locations & Zones

Mushroom Kingdom: This is one of the largest kingdoms in the entire Mario World. Ruled by Princess Peach, Mario and Luigi will transverse this area which is filled with grass and mushrooms. Typically, it is seen as one of the friendliest areas in the Mario world because it is the usual starting land, and the enemies are mostly easy to dispatch.

Koopa Cruiser: This is Bowser’s own airship that he uses to travel around the world. While you are on board of this ship, you will travel to the Bean Bean Kingdom. It is damaged in a battle which causes the group, working with Bowser, to crash down in the Stardust Fields.

Stardust Fields: This eternally night zone is one of the most unique designs in the Mario world because it is always dark. In the background of this land you can see all different manner of fallen stars and barrels on the purple landscape.
Hoohoo Village: In Hoohoo Village, you will be introduced to the Hammer Bros who live in here. You can get transported to the top of the mountain by asking Blablanadon. Most interestingly, there is a unique language that is used here.

Hoohoo Mountain: The mountain area is largely dry and arid, so there are desert based enemies inhabiting the land. You have to fight off many of them as you try to get to the top of the mountain in order to continue your journey. Blablanadon lives on the mountain top ;

Beanbean Castle Town: This is one of the biggest towns that you are going to encounter in the game, and you can go into shops and houses while interacting with people in the town. This is definitely one of the locations that you will want to spend some time exploring.

Beanbean Castle: This is home to all of the Beanbean royal family. Mario and Luigi have to fix the plumbing under the castle (one of the few times they actually do their jobs on scene) in order to gain the trust of the queen. You will come here often in search of information and valuable items.

Chucklehuck Woods: For the most part, the Mario Bros. only have to come here a few times, once in passing and the other to get the Beanstar piece. However, this area has a nice variety of forest art that makes it one of the nicer looking areas of the game. Many of the darker and spookier enemies make their home in this area.

Woohoo Hooniversity: Mario and Luigi first make it to the University after it has been taken over by Fawful and Cackletta. You have to set up mirrors in this darkened place to bring a ray of light to open up a door. Here is where you have your first battle encounter with Cackletta, and also home to another Beanstar piece.

Beanbean Airport: The BeanBean Airport is one of the neatest areas in the game because it eventually allows travel to occur between the BeanBean Kingdom and that of Mushroom Kingdom. In this area you have to do battle with several plants, using Mario and Luigi in order to finish them off.

Teehee Valley: The Teehee Valley is an area in the game that was once an ocean floor. However, this is not a swimming level, as the valley is now a desert. Here you will find many undead enemies that you have to defeat on your way to recover another Beanstar piece. Little Fungitown: In terms of design, Little Fungitown is one of the most memorable that you will come across in the game. The village is based on the top of a very large mushroom, and is home to an embassy as well as many shops and arcades.

Guffawha Ruins: At one point during the game, you will have to visit this location with only Luigi. As it turns out, Mario has been afflicted with Bean Fever, and needs to discover the cure for him. While the enemies are sparse, fighting alone can be quite the challenge for Luigi.

Oho Oasis: Once you make it out of the BeanBean City, you will find yourself heading into the Oho Oasis. This island is home to mysterious inhabitants called the Oho Jee, and has a tropical design to it. The Oasis is home to two difference palaces which must be explored by Mario and Luigi to recover orbs to continue the story.

Oho Ocean: One of the most famous areas in the game is the Oho Ocean. The Oho Ocean is home to a surfing mini game where you can earn many different rewards for your surfing prowess.

Oho Ocean Seabed: After your trip to the Oho Oasis, you need to find a way to get back to BeanBean Town. After your boat sinks, you will find yourself walking on the seabed in order to get back to town quickly, and while collecting yet another Beanstar piece.

Gwarhar Lagoon: After walking on the sea floor, you will eventually wash up in the Gwarhar Lagoon. This lagoon is home to Hermie III, who has taken one of the Beanstar pieces and must be defeated so that the brothers can continue their journey. You can also learn two powerful abilities in this location.

Yoshi Theater: If you have been waiting to see Yoshis in the game, this is your only chance. You need to collect the neon eggs throughout the game in order to have the theater open, but it is well worth it when you get to party and celebrate your victory with the Yoshi group.

Joke's End: You can get to this cold area by surfing across the Oho Ocean. The entire area is completely made of snow and ice, making it beautiful, yet difficult. The fact that you have to split up the brothers in order to complete certain puzzles at the same time, makes it one of the greatest challenges that you will face in the entire game.

Bowser's Castle: This new and improved castle is being used by Bowletta to launch an assault on Beanbean Kingdom, now being able to fly and spit fire. Mario and Luigi have to traverse this incredibly dangerous area in order to face off with Bowletta. After the battle is settled between Mario, Luigi, and Bowletta, the castle is blown apart and is scattered into the ocean.
 

Videos: Trailers, Commercials & Gameplay

 

A North American TV Commercial for Mario & Luigi: Superstar Saga

 

The above trailer was released in 2014 advertising the games arrival onto the Wii U Virtual console.

 

The first time we saw Mario & Luigi: Superstar Saga's gameplay was at E3 2003. This is the trailer.


Reception

This game garnered some of the highest ratings of any Mario title on the Game Boy Advance. It was hailed as a great victory for going back to the Super Mario RPG style, but with much better graphics and music. These elements were roundly praised by just about everyone. IGN gave a very positive review of Mario & Luigi Superstar Saga, calling it original and innovative and granting it a near perfect score. With a hint of tradition in the RPG turn-base combined with the need to use your button pressing reflexes to get the most out of each attack, there are many different ways that you can enjoy the game. Other reasons that people loved this game included a very well-developed plot and memorable characters.

 

References to other Nintendo games

  • Final Fantasy- Psycho Kamek’s outfit with the white robe and red trim is very similar to that worn by white mages within the Final Fantasy Series.

  • Paper Mario- You will see the hammer, super hammer, and even the ultra hammer make a return in this game.

  • Super Mario RPG: Geno comes back in this game during one of the minigames. The music that plays from Mario’s pad is being played in the Warp Pipe area.

  • Luigi’s Mansion: There are many ghosts from Luigi’s Mansion hanging out in the Starbeans Café. Also, the theme music can be heard when the ghosts arrive in the game.

  • Super Mario Advance- Birdo references her speech in the game if Popple is defeated first, saying “This is as far as you go”.

  • Super Mario Land 2: 6 Golden Coins- The power-up sound from this game is used as the battle opening song.

  • Super Mario 64- The game’s theme can be found in Peach’s Castle.

  • Super Mario Adventure- Much in the same way as the comics, Luigi end up dressing as Peach.

  • Yoshi’s Safari- The Sniper Bills attack the brothers using their Super Scopes.

  • Dr. Mario- Red, Blue, and Yellow viruses are encountered throughout the game, and need to be defeated in the Woohoo University.

  • Super Mario World- The Koopa Clown Car makes a return while being used by Bowletta. You also encounter the Koopalings in the same order in this game.

  • Mario Bros- Enemies such as Fighter Flies and Sidesteppers come back in this game and need to be defeated by the Mario Brothers.

  • Donkey Kong- In a scene that is reminiscent of the original game, Mario has to rescue Luigi by jumping through a stage that has rolling barrels and an enemy that looks very similar to a skeletal version of Donkey Kong.

 

References to MLSS in later games

  • Paper Mario and the Thousand Year Door- In this game Admiral Bobbery wants to have a last Chuckola Cola . Also, Bowser references himself as the Shadow Thief during a scene, which makes a subtle nod to Popple.

  • Mario and Luigi- Partners In Time- Fawful makes an appearance in this game where he trades badges for beans that you collect.

  • Super Paper Mario- Various Sammer Guys reference Fawful’s lines from the game, saying things such as “My Sword Has Fury”.

  • Super Smash Bros. Brawl: When you hit the random button, there is a small chance that it will appear as FWFUL.

  • Mario and Luigi: Bowser’s Inside Story: Fawful comes back as the main villain in the game. While you are Bowser’s Castle, there are some posters that show Fawful’s appearance from Superstar Saga rather than Bowser’s Inside Story.

  • Mario & Luigi: Dream Team- There are many Beanish characters in the game, where Popple even makes a cameo as a boss character.
     

 

Cackletta looking menacing

Cackletta, the main antagonist in Mario & Luigi: Superstar Saga. This guy makes Bowser look nice.

 

Interesting Facts

  • Known in Japan as Mario & Luigi RPG

  • Rumble feature comes into effect when used with the Gamecube GBA player.

  • This was the third RPG style Mario game following Super Mario RPG and Paper Mario.

  • The last time Mario & Luigi had starred together in an adventure title was Super Mario World (SNES)

  • After completing the game players cant continue playing, and the game will throw them back to their last save point.

  • Fox McCloud, Link, Wario, Samus Aran and Capt Olimar were all due to cameo but were replaced by Professor E.Gadd from Luigi's Mansion instead

  • Mario & Luigi Superstar Saga is one of the only Game Boy Advance games to have the option to use the rumble when you play it on the Gamecube Game Boy Player.

  • Nintendo Power Magazine featured this game in their Playback issue, citing it as a great addition into the Mario tradition, and one that should be explored more deeply in the future.

  • This is still one of the few titles that cannot be played on the DSi or 3DS, to the chagrin of many people.

  • It is the very first game that can be played on the home console since it was re-released for the Wii U.


Reference / Information


Media / Downloads

 

Game & Watch Gallery 4 info, gameplay, videos & media

Game & Watch Gallery 4 title screen
Game & Watch Gallery 4 on

Release dates

Australia N/A
Europe October 12th, 2002
Japan N/A
N.America October 28th, 2002

General information

Platform: Game Boy Advance

Developed by Nintendo R&D1

Published by Nintendo

Players: 1

Quick Links: Overview / Gameplay & Games / Gallery unlockables / Reception / Videos: Trailers, Commercials & Gameplay / Trivia & FactsReference & Info / Media & Downloads

 

  Overview

Game And Watch Gallery 4 was the first Game and Watch Gallery game to be released on the Game Boy Advance. It features a variety of the Game and Watch titles that were made between 1980 and 1991. For the most part, this title sticks to the formula of having the great classic mode recreate the game as it used to be, as well as modern game modes that infuse new graphics and music into the game.

Of course, the gallery feature makes a prominent return in all of the Game Boy Advance version. It comes with renovated graphics and an incredible variety of colors that make it one of the more memorable galleries to appear in the games thus far. In this area you will see many of the different rewards that you earn by meeting certain requirements in the game.

Stars also play a very important role in this game as they did in the previous Game and Watch Gallery games. For every level that you beat and gain scores, you will gain a level of stars at a rate of one to five stars, depending on your skill.

The gallery opens once again for the revival of more great Game & Watch masterpieces. This Game Boy Advance version offers faithful renditions of great original games in Classic Mode, plus exciting updates in the awesome Modern Mode.

The line-up includes:-

  • Rainshower

  • Boxing

  • Donkey Kong 3

  • Mario's Cement Factory

  • Fire Attack

  • Plus even more games unlocked by high scores.

Game & Watch Gallery 4 includes 6 great games on one cart.

Join your favourite Nintendo characters including Mario, Toad, Donkey Kong Jr, Wario and Princess Peach in the Modern Mode ruckus, which combines the simple movements of the classic games with new graphics and additional levels. Plus, use the Game Boy Advance Game Link cable and challenge a friend in single-pak multi-player action.

 

 Gameplay

The gameplay of the Game and Watch Gallery 4 is comprised of many different mini games that can be completed as part of the overall game.

The Primary Games

Fire

In this game, both Mario and Luigi arrive at Princess Peach’s castle to find that it is on fire! They must help their friends escape the blaze by catching them in a blanket and bouncing them to safety. The classic version only features people helping others out of an apartment, so the Mario version of the game is much more engaging. If you miss a jumping person, you have points taken away from your total.
 

Boxing

In this mini-game, you take control of Luigi and try to knock your opponents out before they manage to KO Luigi. These enemies are Boo, Wiggler, and the nefarious Waluigi. Show them that you don’t need your brother to fight your battles!


Rain Shower
Bowser decides that it is a good time to rain on everyone’s parade as he shows up with paint balloons and starts dropping them on unsuspecting people below! You have to use Mario to move everyone out of the way. If you decide to up the ante and play on hard mode, then you also have to compete with Waluigi trying to ruin your saves.
 

Mario’s Cement Factory
When you are playing the classical version of the game, your character is in a cement factory. However, if you are playing the Modern game, you will take the part of Mario as he works with various other characters in a cookie factory.


Donkey Kong Jr.
Within this game, you take control of Donkey Kong Jr. as he completes his mission to find enough keys to free his dad from a cell.


Donkey Kong 3
In the classic version of this game you play as Stanley, as he fires bees at the nefarious Donkey Kong. However, in the modern version of the game, you use Mario to use bubbles to redirect boos and fireballs at Donkey Kong.


It is important to keep in mind that every time you play a two-player mode, you get at least one star.

Secondary Games
Chef

In the modern version, you play as Peach so that you can cook food and throw it down to feed Yoshi. The classical version of the game you have to play as a chef who is trying to keep his food from hitting the floor. Once a piece of food touches the floor, it gets stolen by a greedy mouse.
 

Mario Bros.
The modern game has Mario and Luigi doing their best to live by making cakes in a factory as Bowser, for some reason, attempts to stop them. The classic game is similar in that you play as the titular brothers, but if you miss a cake you are yelled at by your boss and you have points counted against you.
 

Donkey Kong
The modern game plays a lot like the old one. You use Mario to save Princess Peach from the terrible Donkey Kong while jumping over barrels and dodging some Koopas. Classic players of this game will experience having DK toss barrels at Mario while he ascends to the top of a work site. Once you get to the top, you have to retrieve the key and toss a switch, otherwise, you get a miss.
 

Octopus
Classic versions of the game have three different people trying to get treasure from a very angry octopus. As you fail, you begin to lose people. Modern version of the game has Mario diving to get treasure for Princess Peach. What a guy!
 

Fire Attack
In this modern version of the game, you will play as Wario and try to protect a statue of himself from assaults. Classic versions of the game have you working to prevent Indians from attacking the base. Not very PC for the modern age.
 

 Gallery Unlockables

There are many different games that you can unlock as you earn stars in the game. Here we will look at the stars needed to see the games and then stars to unlock the game.
 

Game To See To Unlock
Bombsweeper 40 120
Climber 45 130
Lifeboat 55 150
Manhole 10 80
Mario’s Bomb’s Away 25 100
Parachute 30 110
Safebuster 50 140
Tropical Fish 15 90
Zelda 60 160

 

Game & Watch Gallery Advance title large

 

 Reception

For the most part, the reviews on this game have been mediocre. Even though many of these games feature Mario characters, they seem to be missing something to give them the lustre that they need. IGN gave the game a mere 3.5 out of 5, citing such weaknesses as the fact that the game was interesting, but painfully shallow. The graphics gave the games new life, but the lack of long term play limited the game’s appeal for many people.

 

 Videos: Trailers, Commercials & Gameplay

Coming soon.

 

 Trivia & Facts

  • When you are playing the Game And Watch Gallery 4, you can collect 1 up stars to help give you more lives.

  • You can also engage in Star Mode, an immensely difficult mode that you get access to once you have earned 1000 points while playing Modern mode.

 

 Reference / Information


 Media / Downloads

Dr. Mario & Puzzle League

Release dates

Australia December 12th, 2005
Europe November 4th, 2005
Japan September 13th, 2005
N.America November 28th, 2005

 

General information

Platform: Game Boy Advance

Developed by Intelligent Systems

Published by Nintendo

Players: 1-2

GAME INFORMATION

 

Overview


Dr. Mario/Puzzle League lets you revel in pure NES nostalgia, with two unforgettable video games from the early days of Nintendo! In Dr. Mario you'll help cure a virus outbreak by using pills to stop the germs. Use the Game Boy Advance Wireless Adapter or the Game Boy Advance Game Link cable to play the game head-to-head with a friend!

In Puzzle League you've got a real challenge to your thinking skills. When you align three blocks of the same colour in any direction, these blocks will disappear, and the ones above them will fall down. Create chains and combos to score higher. Make sure you stay in control and do your best to be a puzzle master!

 

Reference / Information


Media / Downloads


Classic NES Series: Dr. Mario

Release dates

Australia December 12th, 2005
Europe November 4th, 2005
Japan September 13th, 2005
N.America November 28th, 2005

 

General information

Platform: Game Boy Advance

Developed by Intelligent Systems

Published by Nintendo

Players: 1-2

GAME INFORMATION

 

Overview


To help cure a virus outbreak a pill is used to stop the germs from growing numbers. You’ll be nostalgic as you play Dr. Mario/Puzzle League, two memorable video games from the early days of Nintendo. To play the game head-to-head with a friend, use the Game Boy Advance Wireless Adapter or the Game Boy Advance Game link cable to connect.

 

 

Toss your thinking skill into action as you battle icky germs in Puzzle League. If you align three blocks of the same color in any direction, the blocks would disappear, and the ones without color-partner will fall down. Chains and combos will make you ace a high score. Be in control and do your best to be the puzzle master!

 

Reference / Information


Classic NES Series: Super Mario Bros

Super Mario Bros title screen

Release dates

Australia N/A
Europe July 10th, 2004
Japan February 14th, 2004
N.America June 7th, 2004

General information

Platform: Game Boy Advance
Developed by Nintendo EAD
Published by Nintendo
Players: 1-2

GAME INFORMATION


In 2004, the Classic NES series that defined the way gaming is done on the modern times were re-released. The Famicom Mini or Classic NES series offer you a chance to have some wonderful classics with additional features on your lovely Gameboy Advance or Nintendo DS/DS Lite system.

One of those was Super Mario Bros, the game that defined the whole platformer genre back in the day. A complete Pixel Perfect Replica was controlled smoothly and had additional features that made the game unique.

Bowser and his evil sidekicks have invaded the Mushroom Kingdom and kidnapped Princess Toadstool. Mario has come to rescue the damsel in distress and kick some Koopa! Relive the glory days of the 80’s on your Game Boy Advance as you join Mario on his Bowser-bashing Classic NES adventure! Super Mario Bros. defined the side-scrolling genre and propelled the heroic plumber to superstardom.

The multiplayer option for the classic port requires a game link cable to utilize. Classic NES Series: Super Mario Bros. is a port of the classic Super Mario Bros. for the Game Boy Advance. See the Super Mario Bros. section for further information.

Gameplay

Gameplay is the same as good old Mario, with a little twist. You can still move with the D-Pad on your portable system, and jump with and B, however if you need to take a break you may open a menu with the L and R buttons and save your high score! Even further you may just put your Gameboy Advance in ‘sleep mode’ to take a shorter break or reset the game. This wonderful menu also allows for you to link with another Gameboy Advance so another player can join and enjoy the game as well!

Reception

Super Mario Bros. was released in 2004, it was a mild reception because it was just one game for 20$ back in the day, nonetheless it was still Super Mario Bros. and received an IGN score of 8/10, while Game Informer gave it a 9/10 stating that it’s the “cream of the crop in retro goodness”.

Videos: TV Commercials, Gameplay and Trailers

A USA TV Commercial for the Classic NES Series re-releases.

 

Trivia & Facts

  • The Mushroom king appears in many Asian-drawn Strategy guide illustrations.

    Pah! Not again!

  • This game, as many of the Classic NES series is emulated on the Gameboy Advance, the colors are the same as they were on the TV and it is slightly stretched to cover the whole screen.
  • The clouds and bushes use the same sprite set with different colors.
  • Every single sprite on the game has four different color schemes that may be used on different situations. Such as Blue, gray and brown goombas, red and green Koopa troopas and Paratroopas and several colored Piranha plants. Bowser has only one pallete scheme and is the exception.
  • The programmers saved up space greatly by using the same fanfare when you lower the flag on the flagpole as the Mushroom and Pipe sound effect.
  • Goombas were the last enemy placed on the game, as Mr. Miyamoto decided that an enemy that could be beaten with a single stomp should be in the game.
  • Hammer Bros advance at you after a while, just wait.

 

Reference / Information

 

Media / Downloads

Mario Golf (Gameboy Colour) game information, gameplay, videos and trivia

Mario Golf for Game Boy Colour

Buy Mario Golf on

Release dates

Australia Unconfirmed
Europe October 26th, 1999
Japan August 10th, 1999
N.America October 7th, 1999

 

General information

Platform: Game Boy Colour

Developed by Nintendo R&D1

Published by Nintendo

Players: 1-2

Quick Links: Overview / eShop Description / Gameplay & Features / Trivia / Reception / Videos: Trailers, Commercials & Gameplay / Reference & Info / Media & Downloads

 

 Overview

When viewed from an outside perspective the game play may have been perceived as simplistic. This could not have been further from the truth given the multitude of intrinsic variablesAzalea from Mario Golf playing on her GBC and options available to players, such as the varying characteristics of each golfer combined with the multitude of club choices. With past golfing games the players were usually met with very linear game play. Mario Golf revolutionized the usually casual golfing video game experience by mixing in elements of the role-playing genre. This would allow for a pleasurable experience for both younger and older players.


The player is given the ability to choose between Mario and Luigi from the Super Mario franchise as well as some created specifically for the game. Additionally the player is given the opportunity to create his own character, which he can use to play matches and tournaments to earn experience and trophies.

Mario showing the peace symbol during a round of Golf
 

 eShop Description

Hit the links and tee it up with Mario and his friends!

The stakes are high in the race to become the Grand Champion of golf. Four Club Champs stand in your way, and you’ll have to defeat them all to get a shot at playing the most famous golfer in the land. Create up to three of your very own characters, and power them up as you play. To improve your game, pick up tips from the other golfers you meet. With four courses, 12 practice ranges, five play modes and a variety of minigames, having hours of fun is par for the course.

 Gameplay & Features

Princess Peach on the Golf Course

When viewed from an outside perspective the game play may have been perceived as simplistic. This could not have been further from the truth given the multitude of intrinsic variables and options available to players, such as the varying characteristics of each golfer combined with the multitude of club choices. With past golfing games the players were usually met with very linear game play. Mario Golf revolutionized the usually casual golfing video game experience by mixing in elements of the role-playing genre. This would allow for a pleasurable experience for both younger and older players.


The player is given the ability to choose between Mario and Luigi from the Super Mario franchise as well as some created specifically for the game. Additionally the player is given the opportunity to create his own character, which he can use to play matches and tournaments to earn experience and trophies.
 

Features

Outside of the main quest line is a multi-player stand alone version of the golfing game which has no impact on the story line. It features the same amazing sound track and allows for newer users to practice the more intricate functions of the game or just have fun with a friend.
 

 Videos - Gameplay, Trailers & Commercials

 

A North American TV Commercial for Mario Golf for GBC.

 

The classic gameplay trailer for the GBC version of Mario Golf

 

The re-launch trailer for the Virtual Console re-release of Mario Golf

 

    Trivia

  • There are three different 1-up mushrooms that are around each of the maps.

  • You can find all four of the main playable characters scattered across the maps, but you cannot find the one that you are using. We are pretty sure that could destroy the universe.

  • If you hold select while you are choosing your character, then you can play left-handed.

 

    ReceptionMario swings his club in Mario Golf

This game was one of the best received Mario games on the Game Boy Color. It was given a perfect score by many different game rating magazines and sites such as IGN. All of them tended to note the fact that the game was incredibly addictive. It made busrides to school fly by in a few seconds, and began a social disconnect that was not seen again until Pokemon hit the market.

While the physics may not be the best, it was still one of the best golf games ever made and it had the added bonus of Mario characters. The music, graphics, colors, and unique mood made this one of the best golf games ever released.

 

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Super Mario Bros. Deluxe (Gameboy Colour) game information, story and media

Super Mario Bros. Deluxe title screen

Release dates

Australia Unconfirmed
Europe July 1st, 1999
Japan March 1st, 2000
N.America May 10th, 1999

General information

Platform: Game Boy Colour

Developed by Nintendo

Published by Nintendo

Players: 1-2

  Buy Super Mario Bros. DX

Quick links: Overview / Gameplay / Story / eShop release / Reception / Videos - Gameplay, Trailers & Commercials / Reference & Information / Media

 

Overview

 

Super Mario Bros. Deluxe is a remake of the 1985 Nintendo Entertainment System platformer that everyone knows and loves: Super Mario Bros. as well as the 1986 Japanese sequel Super Mario Bros.: The Lost Levels.


Originally released in 1999 on the Game Boy Color handheld device, and more recently the Nintendo 3DS Virtual Console, it has been met time and time again with great praise. They earned it by allowing a new generation of video gamers to experience the thrill of the classic titles, while making subtle changes in game features, and adding all kinds of new unlockable content to keep the older generation as entranced as ever.Mario and Luigi shaking hands


Games.
Super Mario Bros.
Super Mario Bros. is highly regarded as being one of the greatest games of all time for its game play, commercial success around the world, revolutionizing the side-scrolling platform genre, and aiding in the resurrection of the video game market after the market recession in the early 80s

Here, you play the role of the lovable Italian plumber, and protagonist extraordinaire, Mario in the single player mode. Alternatively you can play as his equally lovable brother Luigi in the two player mode. When the evil king of the Koopa, Bowser, kidnaps the princess of The Mushroom Kingdom, the two set out on a journey across 32 levels in order to save her.


Super Mario Bros.: The Lost Levels.
Super Mario Bros.: The Lost Levels was originally released in Japan as a direct follow up to The Super Mario Bros., which should not be confused with the American released Super Mario Bros 2 which is based off of the fellow platformer (and Japanese-only) Yume Kōjō: Doki Doki Panic.

With updated graphics, new features such as wind (which may help or hinder), and more power-ups than you can shake a stick at; Mario and Luigi team up to once again, traveling across 13 new worlds within the Mushroom Kingdom to save Princess Peach from the clutches of the king of the Koopa, Bowser.
Group Art from Super Mario Bros. Deluxe
Many improvements were made over the first game and numerous additions and tweaks included, such as invisible power up blocks, upside down warp pipes, trampolines, and even some hidden features such as the elusive World 9 which can only be accessed if the player beats the entire game without using a warp pipe.

You Vs. Boo
Once the player collects 100,000 points, iconic game enemy Boo challenges Mario and Luigi to a race. The brothers must race Boo through various courses and defeat him in order to progress within the You Vs. Boo game.

Once defeated, the Boo floats off only to be replaced by a green Boo, whom is in turn replaced by a red, and eventually a black Boo upon defeating the respective previous Boo. Each Boo being faster than the last, with the black boo replicating your previous playthroughs.

 

The Story

 

Once upon a time, the peaceful Mushroom Kingdom was invaded by the Koopa, a tribe of turtles famous for their dark magic. These terrible terrapins transformed the peace-loving Mushroom People into stones, bricks, and ironically, mushrooms, then set their own evil king on the throne. In the wake of the ghastly coup d'etat, the beautiful Mushroom Kingdom fell into ruin and disrepair. It is said that only the daughter of the Mushroom King, Princess Toadstool, can break the evil spell and return the inhabitants of the Mushroom Kingdom to their normal selves.


But the King of the Koopas, knowing of this prophecy, kidnapped the lovely Princess and hid her away in one of his castles. Word of the terrible plight of the Mushroom People quickly spread throughout the land, eventually reaching the ears of a humble plumber. The simple, yet valiant Mario [and Luigi!] vowed to rescue the Princess and free her subjects from King Koopa's tyrannous reign. But can Mario really overcome the many obstacles facing him and become a true hero?

 

Mario and Luigi bustin a sweat in Super Mario Bros. Deluxe
 

Game Modes


Original 1985
This game mode will be the first you will play, and is almost exactly like the original 1985 version of Super Mario Bros. The play through still has the same four levels for each world, and there are still eight worlds in the game. One convenient feature in this version is you can save your progress or quit the game by pressing the start button.


Differences Between Super Mario Bros. and the Port

  • A lot of the fun glitches like World -1 and Small Fire Mario have been removed from the game.Peach kissing Mario

  • You can save the game whenever you please.

  • The Lava and Water are now animated.

  • You can now switch between Mario and Luigi whenever you want by pressing select on the overworld.

  • There is now a world map that you can view for each world to show your progress.

  • Players start the game with five lives at their disposal, instead of three lives. You can also start with ten lives instead of five with the Fortune Teller.

  • You have a smaller screen, which doesn’t show all of the level. They did allow you to move the camera back a little by pressing up and down on the control pad.

  • Toad’s dialogue has been corrected to “Thank you, Mario!” (adding the comma after “you”).

  • Toad and Princess Toadstool now have animations showing them “talking”.

  • When you save Peach in the last castle levels, she thanks her hero and gives him a kiss.

  • Luigi’s sprites have been remastered. In the NES version, Luigi was wearing white overalls and a green shirt, but the Fire Luigi looked exactly like the Fire Mario sprite. To remedy this Luigi’s sprites were changed. In Super Mario Bros. Deluxe, Luigi wears green overalls with a brown shirt, and Fire Luigi wears the normal green shirt and white overalls.

  • A lot of new sound effects were added to the game that were not in the NES version. The most noticeable one is on the castle levels, a specific sound effect will be played depending on if you take the right or wrong path.

ChallengeChallenge mode, finding the hidden Yoshi egg

This game type that allows you to go back to all 32 levels of the game, but this time special items called “Yoshi Eggs” and “Red Coins” were added to each level that must be collected. Scores in this game mode greatly differ based on how well you perform in the challenges. Each stage contains one Yoshi Egg and Five Red Coins.

 

Super Mario Bros. For Super Players

Super Mario Bros. For Super Players, is a port of Super Mario Bros.: The Lost Levels, and is unlocked after you collect a total of 300,000 points in Original 1985 mode. The port is not exactly like the original game, and some noticeable changes have been made. The wind was removed from the game, which made some of those crazy impossible jumps actually doable. Strangely enough, they also left Worlds eight through D unused.

 

Versus Mode

This game mode is very similar to You vs. Boo. In order to play you have to have two Game Boy colors linked together. You both will then face off in an epic head to head race on a particular level. The levels you will face off on are exactly like the levels you play in You vs. Boo mode. There are only two differences you will notice between You vs. Boo and Versus game modes.

 

  • Obviously, Boo is not in any of the levels.

  • You can mess with the other player by rearranging blocks, adding to the fun.Highscores "mode" screenshot

High Scores
Honestly, this is not so much of a game mode as it is bragging rights. You can hook up your Game Boy Color to another and view each other’s high scores on specific game modes and levels.


You vs. Boo
Once you have collected a total of 100,000 points in Original 1985 mode, you will automatically unlock You vs. Boo mode. The gameplay is extremely similar to Versus mode, but this time you have to race off against a Boo. At the start of the race, you get the choice to play as Fire Mario or Super Mario by pressing select. In this game mode, Boo is a little bit of a cheat, he can pass through all obstacles without slowing down at all.


Toy Box
The Toy Box mode has a lot of fun features containing different toys for the player to use. Most of the Toy Box features must be unlocked through gameplay.


Fortune Teller
You can visit the Fortune Teller mode without having to unlock it, and is available at the start of the game. Players can choose a random card that will reveal your fortune. There are five different fortunesFortune Teller screenshot you can get from the Fortune Teller: Extremely Unlucky, Unlucky, Lucky, Very Lucky, and the best of the bunch Extremely Lucky. The Extremely Lucky fortune is the only one that actually does anything to you, and it gives you 10 lives to start the game instead of five.


Mystery Room
The Mystery Room (or better known as the “? Room”) rewards you with unlockables when you rescue the captive friends at the end of each world in Original 1985 mode. These include :-

 

  • World 1-4 Toad: Allows you to print certain banners on the Game Boy Printer.

  • World 2-4 Toad: Plays some animations.

  • World 3-4 Toad: Allows you to print certain banners on the Game Boy Printer.

  • World 4-4 Toad: Plays some animations.

  • World 5-4 Toad: Allows you to print various graphics on the Game Boy Printer

  • World 6-4 Toad: Players are shown a game mode that allows them to create a sort of story.

  • World 7-4 Toad: Allows you to print certain banners on the Game Boy Printer.

  • Princess Peach: This unlocks a cool feature that allows you to edit the image, text shown and the music played on the title screen.

Some of the printables you could unlock included things like the reward medals that you can see below but there was also a selection of printable banners, icons and other art. Check them all out in the Gallery.

   

Mario reward medal Bowser reward medal Yoshi reward medal Princess Peach reward medal Toad reward medal

 

eShop release

 

Super Mario Bros. Deluxe eShop release image from Nintendo

 

Super Mario Bros. Deluxe was re-released on the Nintendo 3DS virtual console on 27/02/2014 check out its official description from the eShop below:-

 

This souped-up version of the all-time classic was originally released on Game Boy Color. Super Mario Bros. Deluxe features all 32 original levels from the 1985 classic, plus a whole lot more!

In Challenge mode, revisit classic levels and collect special red coins and Yoshi eggs to beat the high score. Or race against a familiar foe through eight special courses in You Vs Boo mode! There are even challenging secret levels to be discovered, for a true test of your Super Mario Bros. skills!

 

Reception

 

Super Mario Deluxe has received high ratings from just about every magazine, website, and game reviewer in the industry. The game has been generally praised for balancing the gameplay of the NES version, with the extras added in the port. It currently holds the second spot on GameRankings for highest rating on Game Boy Color as well as numerous other laurels for great achievements. The only drawback reviewers agree upon is when Mario jumps, the camera moves with him, which is rather good when you consider the amount of content. Overall, this game collection is one of the greatest additions to the Mario franchise until the rise of the Nintendo 64.
 

Videos - Gameplay, Trailers & Commercials

 

 

A North American TV Commercial for Super Mario Bros. DX

 

 

A KoolAid commercial promoting the Game Boy Colour and Super Mario Bros. Deluxe as prizes if you collect enough points!

 

Reference / Information

 

Media / Downloads

 

Game & Watch Gallery 3 info, gameplay, videos & media

Game & Watch Gallery 3 title screen

Release dates

Australia Unconfirmed
Europe Unconfirmed
Japan April 8th, 1999
N.America December 6th, 1999

General information

Platform: Game Boy Colour

Developed by Nintendo R&D1

Published by Nintendo

Players: Single-player

Buy Game & Watch Gallery 3 on

Quick Links: Overview / eShop Description / Gallery unlockables / Reception / Videos: Trailers, Commercials & Gameplay / Reference & Info / Media & Downloads

 

Overview

Yoshi sat down drinking tea

Game & Watch Gallery 3 is a compilation of old Game & Watch titles from the 80's, this third compilation in the Game & Watch Gallery series features five titles which are listed here starting with the Mario ones first of course!:-

Donkey Kong Jr. – You play the role as the titular son of Donkey Kong. It is up to you to travel through several levels in order to free dear-old dad. Along the way you are challenged by Goombas, Nipper Plants, Bullet Bills, and some other familiar faces from Mario games on the Nintendo Game Boy.
Turtle Bridge- While your first reaction may be to look out for turtles, it is a name that was held over from the original game. In this version, you play as Toad as he tries to give and take packages from Mario and Princess Peach. He has to use a bridge of Goonies that are able to rush at nearby balloons.
Mario Bros- Again, not like the original game. In this one, you play as Mario and Luigi as they frantically try to keep cakes and bottles from falling off of the conveyor machines.
Greenhouse- In this game, Yoshi must spit watermelon seeds at enemies who are trying to ruin his prized plants. If you are playing the classical mode, you get to use some handy bug spray instead.
Egg- You play as Yoshi, eating cookies as they come out of the oven. However, granny must have made a mistake because bob-ombs are also coming out of the oven and you must avoid eating them! If you play the classic mode, you are a wolf that is trying to steal eggs as they are laid.

 

Game and Watch Gallery 3 logo from the box cover art


Unlockable Games

Flagman- In the Game-A version of this minigame, you need to copy the pattern that the flagman shows you to advance. In the Game-B part of the minigame, Flagman will show you one number that you must react to more and more quickly or you will lose.
Lion- Have you ever wanted to be a lion tamer but do not like large claws and teeth? Well, this minigame gives you the chance to round up some lions and keep them caged.
Judge- In this interesting game of keep away, you must either catch or run from the other person, depending on the points that have been assigned to each of you.
Donkey Kong II- In this minigame, Donkey Kong Jr must free his father again by hitting four keys in a certain order and in a certain time.
Spitball Sparky- The goal of this game is simple: break the blocks and continue to the next level of breaking blocks.

Game And Watch Gallery 3 for the Game Boy was an interesting remake series that included five different Mario-based minigames to start, and then another five which could be unlocked. The five minigames that you could unlock could then be played as the classic version of the game, or with the inclusion of the Mario characters.

 

Mario and Luigi with a cake featuring Toad and Princess Peach on top!
 

Gallery Unlockables

With every collection of different stars, you will have the ability to gain different additions to your gallery.

Stars Unlocked
5 Stars Museum, access to the sound test, and having Egg added to the museum feature
10 Stars You can access New Game: Flagman and you get a gift.
15 Stars You get an additional Secret and have Donkey Kong II placed in your museum
20 Stars You unlock Judge
25 Stars You have a pinball game added to the museum
30 Stars You have Lion added to the system
35 Stars You have Donkey Kong Hockey placed into your collection
40 Stars You gain access to Spitball Sparky
45 Stars You will have Donkey Kong Circus
50 Stars You get Donkey Kong II and Staff Credits (Yipee?)
55 Stars Super Mario Bros. will be added into your museum
60 Stars You get Secret II, but you cannot tell anyone
65 Stars A climber is added to your museum
70 Stars You get a balloon flight added to your museum
100 Stars You get cast credits for your viewing pleasure
120 Stars All of the museum tiles will be unlocked for your overachieving self.

 

ReceptionYoshi spitting seeds at a Flyguy

IGN thought that the game lived up to its potential, giving it an 8 out of 10 ranking. They thought that the limitations on the game were the graphics and the fact that the minigames sometimes lacked the cohesiveness that they had come to expect from any Mario titles. Overall, a very good entry into the gamepack series.
 

eShop Description

It was announced on 18th April 2014 that Game & Watch Gallery 3 would be coming to the Nintendo 3DS Virtual Console, as yet the release date has not been announced.

 

Videos - Gameplay, Trailers & Commercials

 

A video showing the game play of Game & Watch Gallery 3 on the Game Boy by Benni Castellanos.

 

Reference / Information

 

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Game & Watch Gallery 2 (Game Boy Color) game info, videos, trivia & more.

Game & Watch Gallery 2 title screen

Release dates

Australia Unconfirmed
Europe December 1st, 1998
Japan September 27th, 1997
N.America November 13th, 1998
General information
Platform: Game Boy Colour
Developed by Nintendo R&D1
Published by Nintendo
Players: Single-player

Quick Links: Overview / eShop Description / Gallery unlockables / Trivia / Reception / Videos: Trailers, Commercials & Gameplay / Reference & Info / Media & Downloads

 

 Overview

Game & Watch Gallery 2 is a compilation of old Game & Watch titles from the 80's, this second compilation in the Game & Watch Gallery series features five titles which are as below:-

The basic premise of this game pack is that the minigames are played in one of two different modes, classic and modern mode. The classic mode is the original version of the game, and the modern mode has the Mario characters integrated into them.

  • Parachute: In this game, Mario must catch many different characters such as DK Jr, Toad, and others in his rowboat as they fall from the sky wearing parachutes.

  • Ball: This is the unlockable game. You essentially take control of Mario, Wario Bowser, or Yoshi as you try to keep different balls in the air by juggling.

  • Chef: In this game you play as Princess Peach. Her job is to catch the food that is thrown by Mario and Luigi, flip it off of her pan, and then feed them to a very hungry Yoshi.

  • Helmet: This game has Mario and Wario don some helmets so that they can rush around the map and recover coins. However, there are objects falling from the sky. Watch out!

  • Donkey Kong: This game is an interesting remake of the original that uses Princess Peach instead of the original Pauline.

  • Vermin: In this game, you must protect eggs from being attacked by all manner of different Mario game villains. There are fly guys, boos, and many others that are looking to crush the eggs.

These classic Game & Watch titles are bought back with easier controls, brighter colours and better sound than ever before.

 

Mario, DK, Wario, Yoshi, Bowser, Peach and Toad in Game & Watch Gallery 2 artwork

 

 Nintendo eShop Description

Game & Watch Gallery 2 was re-released for the Nintendo 3DS Virtual Console on May 24th, 2012 for a price of $3.99 USD or your countries local equivalent, the re-release description is below:-

Original and updated versions of five Game & Watch™ hand-held games.

With the second of the Game & Watch Gallery series, you can enjoy five different games in both their original and revised versions.

Classic versions will take you back to the ’80s and a simpler time in video games. Modern versions feature your favorite characters with improved play control, color and sound effects.

In Parachute, you must rescue the parachutists. In Helmet, don’t get hit in the head. In Chef, flip up a gourmet meal. In Vermin, whack the enemies. In Donkey Kong™, rescue your kidnapped sweetie.

This game is only playable in 2D.

Mario has a near miss with a hammer in Helmet

 Gallery Unlockables

With every collection of different stars, you will have the ability to gain different additions to your gallery.

Stars Unlocked
5 A new music room
10 You will have Donkey Kong added to your museum
15 You will unlock classic Ball
20 The museum will now feature oil panic
25 You will unlock a new game: Modern Ball
30 You will have a greenhouse unlocked in your museum.
35 You will have Modern Ball with Mario added to your game gallery.
40 You will have the lifeboat added to your museum
45 The Modern Ball game will now have Wario as a featured character
50 You will unlock the credits as well as Donkey Kong Jr. placed into your museum.
55 You will gain additional music tracks
60 The museum will now have access to tropical fish
70 The museum will feature a rain shower
80 The museum will have a new place for Spitball Sparky.
100 The new game of modern Ball will have Bowser added to it.
120

You will unlock the cast credits

  

Videos - Gameplay, Trailers & Commercials

 

A video showing the game play of Game & Watch Gallery 2 on the Game Boy by Benni Castellanos.

 

The trailer for Game & Watch Gallery 2 released in May 2012 for the games Nintendo eShop re-release on 3DS Virtual Console.

 

  Trivia

  • The original art for the box features a baby Yoshi playing the game of Vermin. Princess Peach and Donkey Kong feature a unique style and are seen playing different games.

  • The Yoshi that is in the game is different from the one that is featured on the box set. Notably, the in-game Yoshi is Orange, but the Green Yoshi is on the box.

  • Once you have beaten the game and earned 50 stars, you can see the game credits at any time by pressing the control panel and A. If you have gotten to this point, though, it may be wise time to pick up another Mario game.

Princess Peach looks focused as she flips some gourmet delights in Chef.

  Reception

All things considered, this game was a very strong entry into the Game and Watch series. The games are fun and varied, but sometimes are too simple to keep modern gamers interested. The music was strong and the graphics were average for their time. The integration of Mario on this Game Boy title only made it stronger and may have made it more acceptable than if the games were merely released on their own. Nintendolife, one of the first reviewers of the title, gave it a strong 8 out of 10, a fair evaluation of the game.

 

  Reference / Information

 

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Yoshi's Cookie game information (Game Boy, NES, SNES and Gamecube versions)

Yoshi's Cookie Game Boy title screen

Game Boy version

Release dates

Australia N/A
Europe February 26th, 1994
Japan November 21st, 1992
N.America April 3rd, 1993

General information

Developed by Bullet-Proof Software

Published by Nintendo

Players: Single-player, two-player

Yoshi's Cookie NES Title screen

NES version

Release dates

Australia N/A
Europe April 28th, 1994
Japan November 21st, 1992
N.America April 2nd, 1993

General information

Developed by Bullet-Proof Software

Published by Nintendo

Players: Single-player, two-player

Yoshi's Cookie SNES

SNES version

Release dates

Australia N/A
Europe TBC
Japan July 9th, 1993
N.America June 21st, 1993

General information

Developed by Bullet-Proof Software

Published by Nintendo

Players: Single-player, two-player

Yoshi's Cookie was also part of the Nintendo Puzzle Collection on the Gamecube

Gamecube version

Release dates

Australia N/A
Europe N/A
Japan February 7th, 2003
N.America N/A

General information

Developed by Intelligent Systems

Published by Nintendo

Players: Single-player, 2-4 Players

 

at Buy Yoshi's Cookie at

Quick Links: Overview / Game Modes / Scoring System / Hermetica / Re-releases / Primary releases / Videos: Trailers, Commercials & Gameplay / Trivia / Reference & Info / Media & Downloads

 

 Overview

In the sequel to the Gameboy's "Yoshi" title, Mario and Yoshi have set aside their adventures to live the simple life of cookie-factory workers... but all is not well in their factory. The ovens have gone crazy and are firing out baked goods and cookies at aYoshi going to town on some home baked cookies rate similar to that of most high end machine guns. Mario and Yoshi have got a job on their hands now! Sort and stack all the cookies and treats quickly before the piles get too high.

Line up a row of the same type of cookie to make them all disappear (it works horizontally or vertically), the game will continue with you clearing screens and moving onto the next stage where the cookies will pile up even faster. This game features 10 rounds, each with ten different stages for you to contend with.

 

 Game Modes

There are three available game modes for Yoshi’s Cookie: VS, Action, and Puzzle.


The VS. Mode consists of 1 player or 2 players VS the computer. There are four different playable characters: Mario, Yoshi, Peach, or Bowser. The premise of the game is that each player must keep their fuse lit and burning higher than the others to prevent it from burning out and having all of the player’s pieces go away. Keeping the fuse lit at a reasonable level is made possible by clearing rows of 5 of your opponent’s pieces in the game. There is a certain degree of luck that is possible in this version, as clearing a row of 5 Yoshi’s cookies will generate a specialty move at your opponents’ expense. Some examples of these special features would be taking over your opponent’s field of play or obscuring their vision of their blocks on the screen.


Action Mode of “Yoshi’s Cookie” is a game mode that is played through 10 levels, with 10 stages in each level. Prior to starting each game, the player is able to select the round in which they want to play as well as the difficulty and even the music. As you play through the levels, you are rewarded with small cutscenes of Mario’s antics. Once you finish the 10th stage of the 10th level, you can unlock new levels up to level 99. The difference is that the game is no longer populated by cookies, but instead features a variety of Mario’s enemies. However, you still get the bonuses from Yoshi’s Cookies.


Puzzle Mode is the least complex mode that is offered, with the goal of clearing each level with a limited amount of moves. There are various levels of difficulty offered, from fairly easy puzzles to very difficult ones.
The “Yoshi’s Cookie” game that is included on the Nintendo Puzzle Collection integrates story elements into the game. It begins with Mario and Yoshi passing out after a hard day of working on cookie deliveries, and the nefarious Bowser coming to steal their cookies. There are three difficulties offered by this version, with the first five stages of each having different opponents.


Easy Mode:
1st Stage: Goomba
2nd Stage: Cheep Cheep
3rd Stage: Paratroopa
4th Stage: Boo
5th Stage Spiny


Normal Mode:
1st Stage: Koopa Troopa
2nd Stage: Blooper
3rd Stage: Bullet Bill
4th Stage: Eerie
5th Stage: Piranha Plant


Hard Mode:
1st Stage: Buzzle Beetle
2nd Stage: Rip Van Fish
3rd Stage: Lakitu
4th Stage: Fishin’ Boo
5th Stage: Hammer Bro


The final two stages of each game mode have the same enemies, but retain their individual difficulty. In the 6th stage, the player faces off against Thwomp and then Magikoopa. The 7th Stage pits the player against Bowser himself, where they must win three out of the five rounds in order to win.

 

 The Scoring System:

Essentially, the goal of the game is to establish chains of cookies in a row to gain points. If the player gets a combo and the remaining blocks form another combo, then it results in a chain. If the player gets two combos at a time, this forms another chain. For every chain that is formed in Yoshi’s Cookie, the player doubles the points that are earned. It progresses as Points x2, then x4, x8, and continuing as long as chains and combos occur.


Combos
Every time that you complete a row, you get a combo. For each cookie in the combo, the player gets even more points, progressing as such:
2 Cookies in the row: 10 points
3 Cookies in the row: 20 points
4 Cookies in the row: 40 points
5 Cookies in the row: 80 points
6 Cookies in the row: 160 points
7 Cookies in the row: 320 Points

 

 Hermetica

“Yoshi’s Cookie” was developed on the SNES under the original title “Hermetica”. However, Nintendo bought the rights to the game for versions that would be compatible on their Gameboy, and NES, eventually developing the game in the incarnation of “Yoshi’s Cookie” that has become beloved by fans. The game developers integrated all of the familiar Mario faces, and the game was on its way to becoming a hit. The games were released in Japan in 1992, and then the rest of the world in 1993.


Yet, the company that originally developed the game, Bullet-Proof Software, kept the rights to the SNES game which prompted Nintendo to license their Mario characters and give them access to the “Yoshi’s Cookie” brand. Using game designers that worked on such titles as “Tetris”, the game was finished and released in 1993 in Japan and the United States, followed by Europe in 1994.
 

 Re-Releases

The Nintendo Puzzle Collection on Gamecube featured a complete re-release of “Yoshi’s Cookie” as well as the famous “Dr. Mario” and another game depending on the release region.


The NES version of “Yoshi’s Cookie” was re-released on the Wii in 2008 as part of their virtual Console.
 

 Yoshi’s Cookie Primary Releases

The original Game Boy console

Yoshi's Cookie (Game Boy)
The Game Boy version of Yoshi’s Cookie was released as part of a dual launch with the NES version of the game. While they both featured the original three forms of game play, individuals on Gameboy were at an advantage in the form of the amount of players that could compete against one another in the VS mode. With a four way adapter and some comfortable seats, you could try to best three friends at once.

Yoshi’s Cookie (NES)
The NES version of the game was remarkably similar to the Gameboy version except for two notable differences. First, the NES was able to be played on a much larger screen and even featured someNES Console small colors that made it easy to differentiate between the cookies. Secondly, the game was only able to support two people at a time in the VS mode. Overall, this version received a great deal of attention until the game was ported over to the SNES.

Yoshi's Cookie (SFC/SNES)
The SNES version of the game has the same form of VS mode and Action mode as its predecessor. However, there are some notable differences available between the old and new versions. First, the graphics are vastly improved, and infused with rich colors that make the game much more aesthetically pleasing than the early versions of the game. The design for Yoshi is another important difference, evolving from his NES incarnation into one that is more similar to the one seen in Yoshi’s Island.

Two of the other differences that made this version notable are the Puzzle mode introduction in this game. Here, you would have to use strategy in order to clear the cookies from the play area with only a limited amount of movesSNES Console small available. The SNES version of the game also introduced a VS mode that could allow the player to compete against the computer. This was a great move because it opened one of the most competitive versions of the game to people who did not have anyone to play against.

Nintendo Puzzle Collection
The Nintendo Puzzle Collection features a collection of three puzzle games including Yoshi’s Cookie. This incarnation of the game is most notable for its complete graphics redesign and overhaul, giving the game a beautiful mixture of colors and designs that enhance the video games. Another one of the best parts about the game is the fact that it came bundled with a cable that would allow the buyer of the game to download more simplistic versions onto their Game Boy Advance.
Gamecube console
This version of Yoshi’s Cookie also introduced a new Story Mode that featured Mario and Yoshi on a quest to get Princess Peach’s cookies back after they were stolen by Bowser on her birthday. You will face off against many familiar enemies during this version, bringing back old faces and putting them in the new game.
 

 Videos - Gameplay, Trailers & Commercials

 

Yoshi's Cookie Gameplay showcase (Game Boy)

 

Yoshi's Cookie Gameplay showcase (SNES)

 

Yoshi's Cookie NES / Game Boy TV Commercial - U.S.A

 

Yoshi's Cookie Japanese TV Commercial, as usual a really nice animated effort from NOJ.

 

 

Mario and Yoshi baking cookiesYoshi eating a cookie

Yoshi's & Mario Cooking up trouble in Yoshi's Cookie for the Gameboy

 

 Fun Facts & Trivia

  • Was known in Japan as "Yoshi No Cookie"

  • At the title screen in both versions of Yoshis Cookie (GB and NES) Mario comes onto the screen first and tries to get into a jar of cookies, after failing miserably to open them manually Mario leaves the screen (gone to get a hammer). Yoshi comes onto the screen and devours the jar whole. Mario comes back with the hammer and chases Yoshi off the screen.

  • Yoshi's Cookie was deemed successful enough in its GB/NES versions that it would later come out on the Super Nintendo (SNES)

  • Years after the Yoshi's Cookies titles came Tetris DS on the Nintendo DS. The puzzle mode element of this game was based on Yoshi's Cookie.

  • In the action mode of Yoshi's Cookie, the Type A soundtrack you could select to have playing in the background was on the original music set list for Super Smash Bros. Brawl but like many other tracks, never actually made it to the final game.

  • The cookie sprites you see in Yoshi's Cookie were seen again in Game and Watch Gallery 3 in a game called Egg.

 

 Reference / Information

 

 Media / Downloads

Yoshi (Game Boy) game information, media, gameplay and more.

Yoshi (game) for the Game Boy title screen

Release dates

Australia N/A
Europe December 17th, 1992
Japan December 12th, 1991
N.America July 13th, 1992

 

General information

Platform: Game Boy

Developed by Game Freak

Published by Nintendo

Players: Single player

Yoshi (game) for the Nintendo Entertainment System title screen

Release dates

Australia N/A
Europe December 30th, 1992
Japan December 4th, 1991
N.America June 21st, 1992

 

General information

Platform: Nintendo NES

Developed by Game Freak

Published by Nintendo

Players: Single player, 2 Player

 

Buy Yoshi  at

Quick Links: Overview / Game Modes / Scoring System / Re-Releases / Reception / Videos: Trailers, Commercials & Gameplay / Reference & Info / Media & Downloads

 

Overview

“Yoshi”, also known as “Mario and Yoshi” in Europe, is a puzzle game starring Mario & Luigi's popular dino sidekick. This basic puzzle game is built on a rather simple premise. Enemies that had plagued Mario on his various adventures, like goombas, fall from the top of the screen and must be positioned before they reach the bottom. Once two matching enemies are lined up next to one another, they disappear. Otherwise, they continue to stack in the game area until the screen fills and the game ends.


This title was initially released on Gameboy and has since been ported to the NES, Wii, Nintendo 3DS, and Wii U - the latter three being Virtual Console releases and the NES being a 'version' in its own right.

 

The Game Modes

1-Player

In this game format, a single player attempts to control Mario as he directs the pieces into the right spots. Also, the game is designated into “Type A” and “Type B” which will be explained in a bit. After choosing the game type, the player chooses the difficulty, music, and rate at which the enemies will fall. Essentially, Mario is on the bottom of the screen holding four plates, which the player can mix and move while the enemies are falling. You have the use the D-Pad as well as the buttons to move the plates of enemies around as you try to get them to match, but you can only handle two plates at a time.

Yoshi hatching from an egg, throwing his foes into disarray!
Game Type A

This version of the game is based around earning as many points as possible by matching the enemies together. Perhaps the best way to accomplish this is to make Yoshi eggs out of the falling pieces. If you can secure a top and bottom piece of the egg, it will reward you with 50 points and will also hatch a cool baby Yoshi.


If you drop a top piece of the egg without there being a bottom, it will simply disappear. However, a bottom piece will stay around until you find a top piece. The best part about this is once you get a top piece of the egg anywhere in the stack with a bottom piece, the entire stack will disappear, and you will hatch a Yoshi based on the enemies in between.


For example:

Baby Yoshi: No enemies in the egg

Tall Yoshi: Between one and four enemies in the egg.

Winged Yoshi: Five or six enemies in the egg

Star Yoshi: Seven enemies in the egg.

Of course, getting some of these brings you extremely close to failure in the game. The game never ends, and your goal is to get a high score.

 

Game Type- B
The games on B -Type are much like A-Type, but the games are time. Once the level is board is finished, the score is recorded and the amount of time played is recorded.
 

Points For Each Enemy

- Goombas: These shuffling foot soldiers of Bowser are worth a measly 5 points.
- Piranhas: These enemies that sent you scrambling through the water levels of Super Mario Bros. are just fish out of water and worth 5 points as well.
- Bloopers: Another minor adversary that is worth 5 points each.
- Boos: Each one of these scary ghosts is worth 5 points each. Mario juggling Bloobers, Piranha Plants, Goombas and Boo's.
- Bottom Eggshells: While these eggshells are the key to getting a hold off some of the best point scores in the game, not to mention Yoshi’s, they are worth 5 points.
- Top Eggshell: While they won’t give any points on their own, they are matched with the bottom egg shell to give you access to Yoshi!
- Small Yoshi: These little ones are worth a sizable 50 points.
- Tall Yoshi: Teenage Yoshi is worth 100 points.
- Winged Yoshi: This flighty Yoshi is worth 200 points!
- Star Yoshi: The largest and coolest of the Yoshi is worth 500 points!
- Bonuses: Any bonuses found in the early part of the game are worth 50 points and then 300 points.

 

Re-Releases

After its debut on the Gameboy and NES in 1991, Yoshi was re-released several times.
The title screen for the NES version of  Yoshi
It hit the Wii's virtual console in Japan on March 6th, 2007 and followed in Europe on May 16th, three days later into Aus and then to the United States July 9th. A month later on August 12th the game finally hit the Wii virtual console in S. Korea.

Four years passed and the game then arrived on the Nintendo 3DS virtual console, but only as an ambassador release; beginning its launch schedule in Japan on the 31st of August, and then into Aus, Europe and the U.S the following day (1st of September, 2011)

A year later in 2012 the 3DS would get a full released virtual console version of the game launched in Japan August 22nd.. however the rest of the world had to wait til 2013 when the U.S release hit on 21st Feb 2013The title screen for the Game Boy version of  Yoshi followed by Europe on May 2nd.

Finally the game was released on the Wii U virtual console (Amongst a huge surge of other classic titles that line the Wii U's virtual console library) in Japan & the U.S on June 12th, 2013 and the following day in Europe and Australia.
 

Game Reception

“Yoshi” was not received very well at the start. The critics panned the game’s simplistic game style, lack of skill required to play the game, and lack of replay value. Many called the game just another Tetris clone. While many stated that having the Mario theme was a great touch, the “cool” factor wore off quickly.


Critics were not sold on the game when it was released on the Wii either, citing that it had very slow game play, difficult controls, and lacked the difficulty for a puzzle game player. However, other critics noted that the graphics and music that were freshly updated were shining spots for the game.

Yoshi jumping for joy at selling 500,000 units of his first namesake game on day one.
“Yoshi” apparently did not fare any better for the virtual console release. There have been many individuals online who have slammed the game for not having any other mechanism for success than sheer luck, which would kill the fun if you went on a bad streak. Some individuals went so far as to suggest that people should not buy the game entirely, stating that it is not worth the 500 points it costs.


However, to a diehard Mario series fan, it may be hard to keep away. After all, this puzzle game offers at least a few hours of distraction while looking at some of your favorite Mario bad guys. Apparently, many other people thought along these lines because Yoshi sold over 500,000 copies on its first day of sales.

 

Videos - Gameplay, Trailers & Commercials

 

A video demonstrating the gameplay in Yoshi (Game Boy version)

 

A video demonstrating the gameplay in Yoshi (NES version)

 

A western TV Commercial for Yoshi, aka Mario & Yoshi

 

A Japanese television commercial for Yoshi.

 

 Reference / Information

 

 Media / Downloads

Tetris (Gameboy, NES, SNES) game information, gameplay, videos, trivia and more

Tetris title screen for Game Boy

Release dates

Australia N/A
Europe September 21st, 1989
Japan June 14th, 1989
N.America June 21st, 1989

 

General information

Platform: Game Boy

Developed by Bullet Proof Software

Published by Various

Players: Single & Multi player

Tetris for NES title screen Release dates
Australia N/A
Europe February 23rd, 1990
Japan Unconfirmed
N.America November 13th, 1990

General information

Platform: Nintendo Entertainment System
Developed by Various
Published by Nintendo
Players: 1-2

Dr. Mario and Tetris combo title screen Release dates
Australia N/A
Europe July 25th, 1995
Japan Unconfirmed
N.America December 22nd, 1994

General information

Platform: SNES
Developed by Various
Published by Nintendo
Players: 1-2

Buy for NES / Gameboy on

 Quick links: Overview / Gameplay / Game modes / Cameo appearances / Videos: Trailers, Commercials & Gameplay / Releases / Trivia / Reception / Reference & Information / Media & Downloads

 

     Overview

An entire generation could probably hum the music for this addicting game. It rang through halls of arcades and in the back of bars for fifteen years, and was integrated onto just about every major videogame system since. It is one of the first games that are put on phones and tablets, and shows no signs of going away any time soon. We will take a nice stroll down memory lane and take a look at the game’s origins, some great Mario cameos in Tetris, and where the game is going next.

 

The puzzle game sensation from Russia just got portable on the Nintendo Game Boy. With 20 progressive skill levels to cater for beginners to hardened veterans this game is fast action and gives no time for hesitation, you can even pick the music that plays while you play.

In the two player mode of Tetris one player will be Mario, the other will be Luigi, and an Icon of their head will appear in the top right hand corner of the game screen. When the game ends the losers character will be crying and the winners character will be jumping up and down.

 

The basic premise of Tetris is that the game rains tetrads, or four block squares, and the player has to arrange them so that they form solid lines. Once the player manages to make an entire row of the blocks line up perfectly in a solid form, the row disappears and the player is awarded points. This game had a very rich history by the time that it was ported onto the Nintendo game systems.


Before it ever had the likes of Mario cameos in Tetris, it started out as a conceptual game in 1984 by Alexey Pajitnov. It was released on the IBM PC and then on MAC not long after. Before long, it was released on the arcade systems where it experienced an explosion in popularity the likes were never seen before. People would line up to challenge and beat one another’s scores while discussing different strategies for getting to higher and higher levels.

 

A screenshot of the Game Boy version of Tetris The original Game Boy console 

The GameBoy version of Tetris

A screenshot of the NES version of Tetris NES Console small 

The NES version of Tetris

A screenshot of the SNES version of Tetris SNES Console small 

The SNES version of Tetris

 

     Gameplay

One of the things that are most difficult to understand about Tetris is how something so simplistic could be so engrossing. People have played this game for decades and still come back for more. The basics of the game are simple enough to understand. The game has constant falling blocks that must be fitted together on the bottom of the screen in order to form a solid line, at which point the line disappears, the player is awarded points, and the blocks above fall into their place.


This requires an expert hand at fitting puzzle pieces together and determining the right time to clear a line. Since the tetrominoes are four blocks, they each hold the ability to clear more than one line if they are implemented at the right point. This means that the player’s goal should be to line up as many rows as possible before dropping the piece in to fit.


The game is over when the player has cleared a stage or has lost the game by allowing the blocks to accumulate so high that they reach the top of the screen. This can happen by accidentally dropping pieces into the wrong place, or if the game speed overwhelms the player before they are able to properly place the piece. Back in the old days when games were hard and 8-bits were something to be proud of, Tetris did not have a save battery. This means you played until you lost, and then started over again. Later incarnations of the game had a code that you could start at certain levels, but that was to give siblings a chance and not for real gamers.

Get To Know Your Blocks

The game blocks are broken down into seven different shapes. The long, straight “I” piece will be your best friend throughout the entire game. It can comprise a long piece or serve as the best way to clear four lines at a time, optimizing your score. It is also these easiest way to get a “Tetris” by clearing four lines at once.

The other blocks mimic shapes much like the “I” shape, and they are J, L, O (A square), S, T, and Z. They fall through the Tetris field at random, and require a large amount of strategy in order to manoeuvre them properly.
 

     Game modes

There are generally two different game modes that you can play on the Nintendo Entertainment System and Gameboy. The first is playing single player and the other is multiplayer.

 

Type A: Type –A Tetris was the most basic form of gameplay to be offered. You simply played endlessly until the game eventually overwhelms you.

Type B: Type-B is also called “sprint mode”, and your job is to get the amount of lines that are required as fast as possible to advance to the next stage.

Type C: This is one of the more difficult versions of Tetris because after you play a certain amount of pieces, random blocks will appear beneath your lines. This will make your game much more interesting as you try to fill the gaps and get pieces to work for you.

Single Player: The goal of this game is to continue to clear the levels by getting the highest score possible. As the stages get harder, the blocks continue to fall faster, giving you less time to work with the blocks before they fall. The game ends when you complete the levels or the blocks overwhelm your screen.

After you get to certain levels, like Stage 9 Level 5 in Type B mode, you will be rewarded with a Mario cameo on the Nintendo Tetris. Aside from Mario, there are many other characters such as Luigi, Link, and even Bowser who come out to congratulate the player.

Multiplayer: In this mode you go head to head with another player until one of you loses. On the Nintendo version you would play one person at a time on the two player mode. On the Nintendo Gameboy version, you would play head to head using the link cable.

 

     Cameo appearances

There are many character cameos in this game, with the most famous being Mario on the Nintendo version. He appears at Stage 9 Level 5 in Type B mode, along with many others as they dance while the rocket takes off.


Luigi is also present on the dancing level, with Princess Peach at the top of the castle. Link and Samus are playing instruments in front of the Kremlin Palaces. Bowser is being his evil self on the opposite side of the screen, along with Donkey Kong. It is worth noting that the Mario cameo in Tetris on the Nintendo has one of the funniest looking sprites besides from his appearance in Zelda.

Cameos of lots of popular Mario characters in Tetris

Once you beat level 9 on Game B on all the difficulty settings you unlock a special scene featuring various Nintendo characters including Mario, Luigi, Link, Samus, Pit, Bowser and Donkey Kong; and they're all dancing to celebrate your victory!
 

     Trailers, Commercials & Gameplay

 

A showcase of the gameplay in the Game Boy version of Tetris by Ben Castellanos

 

A North American TV Commercial for the Game Boy version of Tetris

 

     Releases

In December 1994 in the USA Tetris was re-released with another popular puzzler on one cart - Tetris & Dr. Mario for the SNES. This epic combo cart would follow in Europe on July 25th, 1995 but curiously did not get released in Japan - quite surprising considering the popularity of such puzzlers over there at the time.

Tetris and Dr. Mario combo cart for the SNES

Tetris was re-released on the Nintendo 3DS Virtual console on December 22nd, 2011 and can be purchased for $3.99 USD in the Nintendo eShop (or the equivalent in your local currency) this is its official description:-

Easy to pick up, impossible to put down!

TETRIS, the iconic block-slotting puzzle game, gets a re-release on the Nintendo 3DS system. It’s easy to pick up, yet impossible to put down. Create solid horizontal lines by deftly maneuvering the falling Tetriminos into place. Clear as many lines as possible before the screen is overrun with Tetriminos. Work your way up from the easiest setting or crank up the speed to increase the challenge. Either way, you’re in store for hours of entertainment – all over again.

     Trivia

  • Mario and several other Nintendo characters make cameo appearances in the game

  • It was the first game on the Gameboy to use the link cable system, paving the way for future games.

  • Tetris was a game made in the Soviet Union, which explains all of the unique buildings.

  • Tetris was the first game to be played in space!

  • Tetris was packaged with Dr. Mario on the Nintendo.

 

     Reception

Tetris is one of the most wildly successful games of all time. It has been sold on more platforms that any other game, including mobile phones where is has been sold over 100 million times. It has been noted as one of the most challenging games and the best way to stay occupied between appointments. It has been rated as one of the best games of all time by many magazines and game review sites. Tetris is fun, addictive, and constantly being re-imagined with interesting features that make it as relevant today as it was decades ago.

Official ratings of various Tetris versions:-

  • The IBM version of Tetris was called "One of the most addictive computer games this side of the Berlin Wall" by Compute!

  • Tetris Pro ranked in at #38 in the top 100 Amiga games of all time in Amiga Power magazine

  • In 1989 Tetris won the Compute! Choice Award in the arcade game category was was cited as "by far, the most addictive game ever"

  • Tetris even made it to the Guinness book of world records as being the most ported videogame in history. In 2011 the game had been ported to an astonishing 65 different platforms including phone apps, consoles, pc's.

 

     Reference / Information

 

     Media / Downloads

Super Mario Land 2 (Game Boy) game information, gameplay, trivia and videos

Super Mario Land 2: Six Golden Screens title screen

Release dates

Australia N/A
Europe January 28th, 1993
Japan October 21st, 1992
N.America November 1st, 1992

General information

Platform: Game Boy

Developed by Nintendo

Published by Nintendo

Players: Single player

Buy Super Mario Land 2 on

Quick links: Overview / Gameplay / Story / eShop release / Reception / Videos - Gameplay, Trailers & Commercials / Trivia / Worlds and Levels / Reference & Information / Media

 

   Overview

Super Mario Land 2: The side scrolling 2D sequel to its predecessor Super Mario Land for Gameboy. This title is compatible with all existing Gameboy systems and offers three progress-save slots where the original version of its predecessor had no save feature.Rabbit Mario in Super Mario Land 2

It conforms to its Mario-platforming predecessors a lot more than the original Super Mario Land did, it removed the vehicle levels, swapped out the Super Ball for the Fire Flower and allowed players the ability to go backwards in levels if they so desired making it a great deal more flexible than the original.

SML2 also offered a marked graphical improvement and larger character sprites, it was also the first Mario platformer to have two difficulty levels, EASY or NORMAL. A player could pick a difficulty level using the select button to change Mario's size. The game also featured an overworld map, where the original did not.

artsexylightbox

Click for full size version, this overworld map is from the English version of the game.


The controls are pretty standard for a Mario platformer with A being to jump (or on water levels, swim when you press it repeatedly), holding B to run and the D pad to control the direction you go.

 

   Gameplay

As a sidescrolling Mario title, the basic concept behind the game was to run, jump, and swim across levels while collecting coins and powerups, and destroying any enemies that got in your way. In this incarnation of Mario in Super Mario Land 2, the coins are used to play games at certain levels and not to get your more lives. Instead, Mario collects hearts to get lives.


You will see many different enemies returning from the older games, like Koopas, but you will also encounter a lot of new ones. There are some hidden short cuts and some warp pipes that will send you spiralling throughout the kingdom, along with some new features. One of the most interesting features is found after vanquishing 100 enemies, at which point Mario will be imbued with star power, allowing him to finish enemies with invincibility. After knocking off five enemies, you will gain a life.

A Boomba enemy from Super Mario Land 2
This game is noteworthy because you can go back and replay certain areas of the level before moving on to the door at the end of the map. This allows you to collect more coins and kill more enemies before you progress. It also helps in the ongoing search to find secret areas for powerups and warps. Also, if you ring the bell above the door and have enough coins, you will be taken to a mini game area.


Many of the old powerups come back such as the mushroom, fire flower, and the starman power. However, the game also introduces the carrot, which transforms Mario into a rabbit that can jump higher and faster, or use his ears to slow his descent. With these new powers, Wario and his misfit friends have no chance against Mario.


In order to reach new levels, you can guide Mario through an overland map while in pursuit of the 6 Golden Coins. There you can find shortcuts that let you go between map areas more quickly. This means that you do not have to play the worlds in a certain order, except in a few areas. After you have beaten a level, you can return to the map by pressing start and then select if you do not want to beat it again.


There are 32 levels in this game, and six zones. Each zone has a boss who is in possession of one of the 6 Golden Coins. Each zone and level is based off of a certain theme such as a space or a pumpkin. However, if you lose all of your lives, the bosses reclaim their coins from Mario and he must go through the entire process of collecting them again. Or loading a save file, but that would be taking the easy way out.


Once the 6 Golden Coins are collected by Mario, he can use them to reclaim his castle from the nefarious Wario. At this point he lives happily ever after for the next week until Bowser comes back into the picture. Kuroso a bird enemy from Super Mario Land 2

 

Rewards
If you do not have any power-ups on and you are hit by an enemy or fall into lava, then Mario will die. If he gets pinned by an auto scroll level or runs out of time, he will die as well. If you collect hearts, then you will gain even more lives, replacing the green mushroom. Once all of your lives are depleted, then you will lose all 6 Golden Coins that you have collected.


Once you collect 100 coins, you will have the ability to engage in a game that can garner you even more lives. You can officially hold 999 coins before they are maximized. There is also no score in this game; instead, Mario in Super Mario Land 2 is able to track the amount of enemies you kill, giving you a starman after you have killed 100.


More Powerups

  • The super mushroom will give Mario the ability to take a hit without losing a life. He will simply return to him normal state. He can perform a spin to break the different blocks when he is in his larger form.

  • The Fire Flower power comes with the usual ability to shoot fire when you press B. They can kill enemies or be used to harm some kinds of walls. He does not change colors in this version, he simply adds a feather to his cap.

  • The rabbit ears offer an interesting ability to hover in the air when you press A repeatedly. This can help you get across certain obstacles in the levels.

  • Starman abilities make you invincible, and every fifth enemy you kill while in this form will grant you an extra life.

 

   Story

The games official story, quoted from the games instruction booklet

DANGER! DANGER!

While I was away crusading against the mystery alien Tatanga in Sarasa Land, an evil creep took over my castle and put the people of Mario Land under his control with a magic spell. This intruder goes by the name of Wario. He has been jealous of my popularity ever since we were boys, and has tried to steal my castle many times. It seems he has succeeded this time.

Wario has scattered the 6 Golden Coins from my castle all over Mario Land. These Golden Coins are guarded by those under Wario's spell. Without these coins, we can't get into the castle to deal with Wario.We must collect the 6 coins, attack Wario in the castle, and save everybody!

IT'S TIME TO SET OUT ON OUR MISSION!!

The 6 Golden are the coins needed to open the gate of Mario's castle

Rabbit Mario in Super Mario Land 2: 6 Golden Coins

 

   Super Mario Land 2: Six Golden coins is now available on the Nintendo eShop and this is its official description

 

Temper-tantrum tyrant seizes Mario Land!

In his greatest Game Boy™ adventure, Mario™ faces off against his evil rival Wario™, who has captured Mario Land and turned it into his private playground.

To toss Wario off his ill-gotten throne, Mario must search new worlds for the six golden coins that unlock the gate to Mario’s castle. A mob of monsters, old and new, seek to stop him. Along the way, through six zones, Mario can nab Power Mushrooms, Super Stars and Fire Flowers for extra power. And if he eats the Magic Carrot, he’ll turn into a high-flying hare!

This game is only playable in 2D.

   Videos - Gameplay, Trailers & Commercials

 

 

A North American TV Commercial for Super Mario Land 2

 

A Japanese TV Commercial for Super Mario Land 2

 

Mario Kirby Masterpiece Video (as it roughly translates from its Japanese name) - This Japanese educational video stars both Mario and Kirby. The video was produced by HAL Laboratory on home video back in 1995. There are both Mario and Kirby stories in the video, the Mario adventure features scenes relating to Super Mario Land 2 as well as Super Mario Kart.

 

   Reception

This game was one of the best received of the entire year, and is a constant favorite Mario on the Gameboy. It was roundly praises for its music, graphics, and all of the improvements that were made of the predecessor’s graphics. Super Mario Land 2: 6 Golden Coins was seen as a very popular choice to be re-released on modern handheld consoles. It was released for the 3DS in 2011 to great acclaim.
 

   Trivia

  • This game won four awards during the Nintendo Power Awards in 1992 including best play controls, best Gameboy title, best theme and fun and best graphics and sound. Some serious bragging rights for the production team there.

  • If you die on a level you have already completed, you can press the start and then select button on the Gameboy to exit the level without losing any lives. Be warned: you may feel guilty about it later.

 

Tatanga in his Spaceship

   Worlds and levels

The game is broken into 7 parts, six differently themed zones with different enemies where you have to go to seek out each of the Six Golden Coins needed to unlock the final part - The first zone is Tree Zone, which is followed by Space Zone, Macro Zone, Pumpkin Zone, Mario Zone and Turtle Zone respectively, before ultimately storming Mario's Castle and taking on Wario.

/sml2_zones/sml2_zones/sml2_zones/sml2_zones/sml2_zones/sml2_zones/sml2_zones

 

   Reference / Information

 

   Media / Downloads

Super Mario Land (Game Boy) game information, gameplay, trivia and videos

Super Mario Land title screen

Release dates

Australia N/A
Europe September 28th, 1990
Japan April 21st, 1989
N.America August 1st, 1989

General information

Platform: Game Boy

Developed by Nintendo

Published by Nintendo

Players: Single player

 

Buy Super Mario Land at

Quick links: Overview / Gameplay / Story / eShop release / Reception / Videos - Gameplay, Trailers & Commercials / Trivia / Reference & Information / Media

 

         Overview

Super Mario Land bought the classic Mario platform games that we loved on our NES home console to a portable system for the first time; acting as the launch title for the Game Boy. This game saw not only the introduction of Princess Daisy into the Mario series for the first time but also introduced us to the Kingdom of Sarasaland.

This was the first Super Mario game not to be produced by Shigeru Miyamoto or his counterparts in Nintendo EAD and was instead produced by a Nintendo R&D team headed up by Gunpei Yokoi; who had previously been responsible for producing Donkey Kong and Donkey Kong Jr.

 

         Gameplay

When you are playing as standard plain old Mario it's The 'A' button to jump and holding the B button to run, if you are piloting a vehicle like the Marine or Sky Pop then pressing 'B' will act as the fire button to blast away your foes.


You can beat every boss in the game by physical attacks or pushing the button behind them with the exceptions of Biokinton (the cloud boss) or Tatanga (The mysterious spaceman). Like in pretty much all platformers if Mario collects 100 coins he gains a 1-Up, and once a hundred thousand points are scored Mario also secures an extra continue.Princess Daisy as she appears in Super Mario Land
Other standard features include the Super Mushroom which increases Mario's size and enables him to take one hit from an enemy without passing on, and the Star which grants Mario invincibility for a brief time.


At the end of every level in the game there is a standard exit, and a special exit, the special exit (if you can get to it, its usually quite a challenge) will enable you to participate in a bonus game and earn rewards like extra lives or power ups.

The game is set in Sarasaland which is made up of four Kingdoms: The Birabuto Kingdom, Muda Kingdom, Easton Kingdom and Chai Kingdom. Each kingdom has different enemies and themes.

 

         Story

Super Mario Land's official story is as below, its from the games instruction booklet. I miss the days of games having a nice little back story on those manuals. One of my favourite things was the story of the game on the back of the box or instruction booklet - a big factor in what game I chose as a kid.

Once upon a time, there was a peaceful world called Sarasaland. In this world there were 4 kingdoms named Birabuto, Muda, Easton and Chai. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in this cloud, the unknown space monster Tatanga emerged to try to conquer Sarasaland. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked. In this way he took over Sarasaland. Now, he wants to marry Princess Daisy of Sarasaland and make her his queen. Mario came to know of these events, and he has started on a journey to the Chai Kingdom where [Princess Daisy is held captive, in order to restore peace to Sarasaland. Can Mario defeat Tatanga, release people from his interstellar hypnosis, and rescue Princess Daisy? It's all up to you and Mario's skill. Go for it Mario!

In order to save Daisy, Mario made his way through all of the four worlds, defeating the enemies that lurked there. The journey was difficult, as Mario had never seen these creatures before, but he eventually managed to defeat Tatanga's four lieutenants, King Totomesu, Dragonzamasu, Hiyoihoi, and Biokinton. However, after beating Biokinton, Mario had to battle Tatanga in his heavily armed ship, the Pagosu. After a tough battle, Mario defeated Tatanga, and rescued Daisy. Tatanga managed to escape with his life, but Daisy still thanks Mario, and the two ride off together in a Sky Pop.

It is revealed in the sequel, Super Mario Land 2: 6 Golden Coins, that Wario used the events in this game to take over Mario's castle. Tatanga is seen working under Wario.

Super Mario Land supporting artwork

 

         Super Mario Land is now available on the Nintendo eShop and this is its official description

Ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this re-release of the 1989 Game Boy™ game.

In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants while kidnapping Princess Daisy™ for himself!
Travel over land, in the air, and underwater as Mario™ runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace!

Ancient ruins, tempestuous waters, and brand new challenges await!

         Reception

Super Mario Land was the first time Mario took his popular platforming adventures to a handheld system and as such it made a major splash in the videogames world with total sales of over 18 million copies. Statistically this places Super Mario Land for the Game Boy as the 4th most popular Mario title to date just 2 million behind the Super NES's Super Mario World and the fourth most popular title on the Game Boy platform.Batadon, a flying stone enemy from Super Mario Land

Six years after its initial release Super Mario Land was re-released as part of the Players Choice series. Major gaming sites also praised the game in reviews; IGN gave it an average score of 8.4 out of 10 and GameSpot rated it a very respectable 7.3 out of 10. The main point of criticism Super Mario Land received was that the controls and physics of the game didn't have the same precision and feel as their NES and SNES counterpart platformers.

 

         Videos - Gameplay, Trailers & Commercials

 

The Super Mario Land U.S TV commercial

 

 

A full playthrough of Super Mario Land including the ending and credits

 

         Trivia & Facts

  • This was the first time a Super Mario platformer was made by Nintendo's R&D 1 team instead of the usual Nintendo EAD. The project was headed up by Gunpei Yokoi (producer) and Satoru Okada (director).
  • As a result of being the first main line Mario adventure game released on a portable console, Super Mario Land racked up over 18 million sales, only two other portable Mario titles have ever outsold it (Mario Kart DS and New Super Mario Bros for the Nintendo DS - but this was not until many years later)
  • The original Gameboy version of Super Mario Land has no save feature, which was rather annoying. In the Nintendo 3DS re-release available on Nintendo's eShop a save feature has been added.
  • This is the first Super Mario title to be based outside of Shigeru Miyamoto's Mario realm, which was The Mushroom Kingdom & Mushroom World, the setting for this game is Sarasaland.Gunion an octopus enemy in Super Mario Land
  • Another point of note is that Bowser, Luigi, Princess Peach and Toad were ALL absent from this game.

 

         Reference / Information

 

         Media / Downloads

Mario's Picross (Game Boy) gameplay, game modes, Mario character cameos, videos and information.

Mario's Picross for the Game Boy

Release dates

Australia N/A
Europe July 27th, 1995
Japan March 14th, 1995
N.America March 27th, 1995

 

General information

Platform: Game Boy

Developed by Jupiter

Published by Nintendo

Players: Single player

 

at   Buy Mario's Picross at  

 

Quick Links: Overview / Gameplay / Game Modes / Cameo Appearances / Videos: Trailers, Commercials & Gameplay / Club Nintendo / Game Reception / Reference & Info / Media & Downloads

 

   Overview

“Mario Picross” on the Gameboy is a puzzle game that was released by Nintendo in 1995. It was developed by the Jupiter Company and was the first picross game to be featured by Nintendo.

Picross is an old Japanese pastime which is comprised of a mix of maths and crosswords. Sound difficult? Don't worry, you're not on your own Mario who also happens to be a qualified archaeologist is here to help. On each level you get 30 minutes to scrape off the squares in the correct order, if you are successful you will reveal the hidden picture if your time runs out before the picture is revealed then its game over!

There are two courses of puzzles in Mario's Picross, the course you start on is called KINOKO (Mushroom in Japanese) and only after beating this course will you unlock the STAR course.

After completing both courses in full, you will gain an option on the start screen called Time Trial. In time trial mode there is no 'with hint' option, there is no time limit, however if you make mistakes the computer will not notify you, you'll just lose points at the end. The game has three save slots and saves are done automatically as you progress.

 

Mario's Picross artwork

 

          Gameplay

The goal of each puzzle that is presented throughout the game is to scrape specific squares from a tile board in order to reveal a picture. At the start of each “Mario Picross” puzzle the game grid is completely blank. On the horizontal and vertical rows are various numbers that tell you exactly how many tiles must be cleared off in each particular line. With Mario’s help, you can clear the tiles in order to reveal pictures of certain animals and even scenes and characters from the Mario franchise. 


The numbers on the rows show you how many tiles must be scraped off in order to reveal the picture. For example, if the horizontal line says “3”, then you must scrape off three consecutive tiles at some point in the line. If the line has multiple numbers such as 2 3 4, then your must scrape off two consecutive, then three, then four tiles to reveal the entire line. The gap in between the consecutive numbers must have at least a single block of space, but it can be longer depending on the puzzle. If you are sure that an area in the game does not need to be scraped off to complete the image, then you simply mark it with an “X” and move on.

 

Screenshots of Mario's Picross on the Game Boy

 

          Game Modes

"Mario Picross” on the Gameboy features 256 different puzzles in all. The easy picross puzzles are 5x5 or 10x10, but all of the others are 15x15. Each different game mode has 64 puzzles available.

  • Easy Picross: – This game mode is designed for beginners to the game and includes smaller 5x5 and 10x10 boards.

  • Picross: A game mode that is split into two different courses.

    • Kinoko Course: The first standard course of puzzles in the game. (non beginner)

    • Star Course: This game mode is unlocked after completing the initial game mode.

  • Time Trials: An unlockable mode rewarded to the player if they can beat both the Star course and Kinoko course.

At the beginning of Easy Picross and Picross game modes the player can get a hint which allows you to have the correct row and column for the puzzle already revealed. While many people use the puzzles to make the game easier, it is still possible to not use them and complete the entire game if you like a challenge. The game starts with a 30 minute time limit available for each puzzle, but if you manage to scrape off a tile that should not be scraped, then the game clock is reduced. The rate of time decreases goes as follow: 2 minutes for the first, 4 minutes for the second, and all others 8 minutes. The game records the first time as well as the best time for each puzzle, and places an “H” next to the game to denote that you used a hint.


The time trial rules are different than the other game modes for “Mario Picross” on the Gameboy. You do not get any hints and you do not have a time limit. It is all up to you and Mario. You cannot select a specific puzzle, and the game does not tell you if you make any mistakes. It is up to you to do your best without any help in the least amount of time possible giving a really nice boost to replayability for even the most powerful Picross veteran.

 

           Cameo Appearances

One of the most enjoyable parts about “Mario Picross” on the Gameboy is that you get to see a wide variety of faces from the Mario lineup.

  • Easy Picross: In this mode you will stumble upon Mario and Boo Diddley.

Mario's Picross - Easy Picross featuring Boo Diddly and Mario

  • Kinoko Cup: Here you will find puzzles that have the Gameboy, Star, Bullet Bill, and Grand Goomba in their ranks.

The Kinoko Cup in Mario's Picross features Bullet Bill, Grand Goomba, Star and Game Boy cameos

  • Star Cup: Familiar faces in these ranks will include Mini Yoshi, Spiny, and Mushroom.

Mario's Picross Star Cup boards

  • Time Trial: For the time trial levels, you will encounter Cheep-cheep, Buzzle Beetle, Koopa Troopa, and Blooper.

A Koopa Troopa in Mario's Picross

 

          Videos - Gameplay, Trailers & Commercials

 

A video showing the game play of Mario's Picross on the Game Boy by Benni Castellanos.

 

 

The U.S TV Commercial for Mario's Picross

 

 

The Japanese TV Commercial featuring both Mario's Picross & Kirby's Dreamland 2 for the Game Boy

 

          Club Nintendo

Mario's Picross can be bought at Club Nintendo for only 100 coins for the Nintendo 3DS virtual console. Alternatively it can be bought on the Nintendo eShop for $3.99 USD or the equivalent in your local currency. Below is the official description of the game from Nintendo.

Help Mario™ reveal mysterious hidden pictures by testing your wit and speed in over 250 brain-bending puzzles.

  • Decipher codes and unlock hidden pictures in this classic puzzle game of wit and speed.

  • Great pick-up-and-play game modes and a huge amount of content will keep you busy for hours.

  • Recommended for fans of classic puzzle games.

          Game Reception

The game was well-received and experienced incredible support in Japan where it was seen as a welcome portable puzzle game that integrated fun pictures. However, things did not go so well in America and Europe for “Mario Picross” on the Gameboy. The unfamiliar game and the fact that it was advertised poorly did nothing to help the fact that it had stiff competition from other consoles. However, many people bought the re-release of the game and noted that it had certain addictive qualities.

 

          Reference / Information

 

          Media / Downloads

Dr. Mario (Game Boy, NES, GBA, N64) game information, media, gameplay and more.

Dr. Mario Gameboy title screen

Game Boy version

Release dates

Australia N/A
Europe April 30th, 1991
Japan July 27th, 1990
N.America December 12th, 1990

General information

Developed by Nintendo R&D 1

Published by Nintendo

Players: 1-2 Players

NES version

Release dates

Australia June 27th, 1991
Europe June 27th, 1991
Japan July 27th, 1990
N.America October 23rd, 1990

General information

Developed by Nintendo R&D 1

Published by Nintendo

Players: 1-2 Players

The Dr. Mario and Tetris double cart title screen, for SNES

SNES version

Release dates

Australia N/A
Europe July 25th, 1995
Japan N/A
N.America December 12th, 1994

General information

Developed by Newcom

Published by Nintendo

Players: 1-4 Players

Game Boy Advance

Release dates

Australia N/A
Europe November 25th, 2005
Japan September 13th, 2005
N.America November 28th, 2005

General information

Developed by Intelligent Systems / NSPD

Published by Nintendo

Players: Single player, Multiplayer via Link

Nintendo 64 version

Release dates

Australia N/A
Europe N/A
Japan February 2nd, 2003
N.America April 8th, 2001

General information

Developed by Nintendo

Published by Nintendo

Players: 1-4 Players


Quick Links
: Overview / Gameplay / Characters / Story / Single Player mode / Two Player mode / Reception / Videos: Trailers, Commercials & Gameplay / Remakes & Re-releases / Reference & Information / Media & Downloads

 

Overview

Dr. Mario was released for the Game Boy & NES by Nintendo in 1990, and was made in the popular arcade style of the time. While it has been aptly compared to Tetris, there is an added degree of excitement in the fact that you are helping Dr. Mario line up medicine to destroy the nefarious viruses.

 

Gameplay

The main field of the game was laid out as a large grid section that had random amounts of three different types of the viruses. One of the most memorable parts about the game field was that it was in the shape of a large pill bottle. The viruses were one of three types: the red fever virus, the blue chill virus, and the weird yellow virus. The goal of the player was to eliminate all of the viruses on the field by utilizing a variety of multivitamins. These vitamins come in two block segments, and can take on the color properties of any of the viruses that have been mentioned. Sometimes they come in a solid color block, but most of the time there are two different colors that must be matched to the viruses. The goal is to guide the vitamins down to the virus in order to create a block of four colors that match. The only way to win is by removing all of the viruses from the game grid, presumably curing the patient in the process.

 

Characters

  • Dr. Mario- (Protagonist) the last line of defence between you and the worst viruses in the universe!

  • Nurse Toadstool (NPC)- Although Nurse Toadstool doesn't play much a role in the actual game play she is the one who bought the viruses to Dr. Mario's attention in the first place!

  • Fever (Enemy) - the red virus that brings on a terrible temperature

  • Chill (Enemy) - the blue virus that causes the victim a nasty chill

  • Weird (Enemy) - the yellow virus really is as weird as the name suggests, it transforms its victims into different shapes and sometimes even different species

Chill, Fever and Weird the viruses from the Dr. Mario series in all their different versions

 

In later Dr. Mario versions such as Dr. Mario 64 there were many more characters involved infact there was a colossal 15 characters in that. Dr. Mario, Wario, Spearhead, Webber, Silky, Appleby, Jellybob, Octo, Helio, Lumpy, Hammer-Bot, Mad Scientisen, Rudy the Clown all featured from the beginning however the final two playable characters; Metal Mario and Vampire Wario would have to be unlocked.

 

Story

The official storylines for each version of Dr. Mario from the games manuals.

Dr. Mario NES & Game Boy: My name is Dr. Mario

Hi everybody! I'm Mario. How's it going? Over the last few years, I've been involved in some pretty wild adventures. Now, believe it or not, I work in the virus research lab at the Mushroom Kingdom Hospital. Today I'm about to begin my research as usual.Dr. Mario and Nurse Toadstool from the NES/Game Boy manual

"Dr. Mario, something terrible has happened!"
"Whats wrong, nurse Toadstool?"
"One of the experiments has gone out of control. The viruses are spreading quickly!"
"Oh no! We've got to do something! I have jus developed a new vitamin that should be able to take care of it. I sure hope this stuff works!"

Dr. Mario 64: Dr. Mario and the cold caper

Flu season has struck! Now Dr. Mario, armed with his mighty Megavitamins, is busier than ever treating patients. But wait--Wario and the mysterious Mad Scienstein are spying on Mario and eyeing his magic cure-all. Of course, Wario just wants to get rich, but who's Mad Scienstein working for? The intrigue is deep and the action is fast and furious as all sorts of villainous types scramble to get their hands on Dr. Mario's Megavitamins.

You'll need to defeat each opponent you meet to move the story forward. To win, you must clear all of your viruses before your opponent does or force him or her to retire by filling his or her screen with garbage.

Single Player Mode

If you decide to start a one player game, then you get to choose from twenty one different levels, labelled 0-20. This number determines the amount of viruses that are on the level for you to cure. The algorithm is the level number multiplied by four, plus four equals the number of viruses. For example, level one would have four viruses, times one, plus four, for a total of eight viruses. There are three speed settings available for the game: low, medium, and high. However, as the game progresses, the speed will continue to increase. If you manage to get past the final level, the game will simply continue, adding more viruses into the mix for Dr. Mario to cure.
 

Two Player Mode

There is a mode available for two players to compete against one another. For the most part, the game mechanics are the same. However, the game modes have specific challenges such as being the first person to clear all of the viruses, or making their competition get a game over. One of the most interesting parts about the multi-player levels is that each person can choose their speed and level separately from one another. This makes it perfect for handicapping with younger siblings, and leads to a greater replay value. Dr. Mario with his magnifying glass


During the head to head battle mode, any time that a row is cleared by one of the competitors using a megavitamin, a number of pill halves to match the rows are dropped onto the playing field. This makes the recipient wait for the matching pill halves to drop again before they can use a multivitamin, providing a certain degree of uncertainty in each match.


On the NES version of the game there is a split screen, while the Game Boy version of Dr. Mario required the use of a game link cable.

 

Reception

Dr. Mario was highly praised for its unique take on the puzzle game genre. It has ranked in the top one hundred games of all time in three reputable game review publications including Game Informer, Nintendo Power, and IGN. The puzzle factor and the added uncertainty of the multivitamins made the game the most popular iteration of Tetris-like games since Jewels, and would go on to influence games into the modern era in such titles as Candy Crush. However, not everyone liked the game because some people feared that pills appearing in a game that was geared towards children could have negative consequences. Also, there were some reviewers that had a less favorable view of Dr. Mario as the spiritual successor to arcade puzzle games, noting the graphics were not the best for its time.

 

Videos - Gameplay, Trailers & Commercials

 

A retro TV commercial for the NES version of Dr. Mario

 

A retro TV commercial for the Game Boy version of Dr. Mario

 

A retro TV commercial for the SNES version of Dr. Mario that was released with Tetris

 

Remakes and Re-releases

RemakesThe original Game Boy console

Dr. Mario was given new life on the Nintendo Vs., an arcade format that was centered on two player competitions. It made several changes to the overall game interface such as eliminating the slow mode and having a scoring system that offered lower point values than before. This increased the overall competitiveness of the game, and gave the players more incentive to score higher than one another.


Dr. Mario appeared in the ported version of the Nintendo Playchoice-10 arcades in North America. A Nintendo 64 version of the game aplty named Dr. Mario 64 arrived for the first time in 2001 in the U.S. This version of the game featured a four player team mode as well as Wario as a playable character.

On the 31st of December 2013 a HD remake of Dr. Mario arrived on the Wii U eShop in the U.S, and followed two weeks later in Europe, Japan and Australia - but this time there was a twist toNES Console small the tale, Dr. Mario had been sacked from his position due to negligence, and a new doc was in town - Dr. Luigi. Essentially the game modes in Dr. Luigi were based on those of previous Dr. Mario titles but with fresh graphics, sounds and higher bit-rate remixes of some of the old favourite themes you might remember from past titles.

Re-Releases

Dr. Mario has been a popular game for Nintendo to remake since its initial release. It has appeared on the Super Nintendo Entertainment System on the Tetris & Dr. Mario double cart which released in 1994. Next, it was ported onto the Game Boy Advance in two different games, where it was given cosmetic changes that improved the graphics and music, while partnering it with the Puzzle League game.Wii U Console small Most recently, it was released on the Nintendo 3DS Virtual Console, where it remains a popular title for gamers to pick up and play, some two decades after its original release.

In April 2014, NES Remix 2 arrived for the Wii U - this title featured six challenges based on Dr. Mario click here to watch them on our YouTube channel.
 

 Reference / Information

 

 Media / Downloads

Donkey Kong (Game Boy) game information, videos, trivia and media

Donkey Kong, Game Boy version title screen

Release dates

Australia N/A
Europe September 29, 1994
Japan June 14th, 1994
N.America June 22nd, 1994

 

General information

Platform: Game Boy

Developed by Nintendo EAD

Published by Nintendo

Players: Single player

 

 at Buy Donkey Kong at

Quick Links: Overview / Gameplay / Mini Game / Reception / Trivia / Videos: Trailers, Commercials & Gameplay / Reference & Info / Media & Downloads

 

 Overview

“Donkey Kong” is a platform game that was developed and released in 1994 for the Nintendo Gameboy. While it bears the name of the arcade classic “Donkey Kong” and its sequel, the Nintendo “Donkey Kong” is only loosely based on the game, and integrates puzzle elements into the platform title. The game features Mario as he attempts to save Pauline from Donkey Kong and sometimes his son, Donkey Kong Jr. The game is well known for being the first game that experiences features that are enhanced when played on the Super Gameboy, the tie-in for the Super Nintendo.

 

The official story, from the games manual:-

Donkey Kong kidnapped the beautiful Pauline and has run away!! To save her, Mario must chase after Donkey Kong. The familiar game of "Donkey Kong" is now a Game Boy title. A totally new quest awaits Mario beyond the familiar scenes of the first few stages. Hunt down Donkey Kong as he escapes from the Big City, travelling on the Ship, through the Jungle, the Desert, Rocky Mountain and on to his home. Can Mario capture Donkey Kong and save Pauline?

Donkey Kong kidnapping Pauline, Donkey Kong Jr Razzing

 

 Gameplay

The game begins in much the same fashion as the original “Donkey Kong” game, with Mario negotiating four levels that require him to jump and dodge obstacles as he ascends to the top of the level. After you finish the first four levels and catch up to Donkey Kong and Pauline, he takes her deeper into the city. Mario follows them and spends the rest of the game balancing time between puzzles and having more platform style battles with Donkey Kong.


Every time Mario travels into a new world in Donkey Kong on the Gameboy he is faced with various puzzles. The goal is for Mario to bring a key to a door so that it can be unlocked within a certain amount of time. Each of the puzzles requires Mario to build ladders and platforms in order to advance in the level before they disappear. At some points during the game Donkey Kong Jr. will intervene and prevent Mario from moving forward by hurling objects or taking platforms away. This unique mixture of platform and puzzles are what made Donkey Kong special to Mario fans around the world.


At least twice in every world, the player is forced to face off against Donkey Kong. This involves taking Mario and having him reach Pauline by dodging objects and debris that fall from the ceiling. The second battle in every world involves a more familiar type of battle- Donkey Kong throwing barrels at Mario. Each time that you beat Donkey Kong in one of these worlds you are rewarded with the ability to perform a new special move that will help in future battles. You can also gain extra lives for having over 100 seconds left on the clock after the boss battle.


Every stage that you play on has a time limit and keeps track on high scores. After each battle with Donkey Kong, you are informed of your progress and whether or not you managed to beat the high score for that level. The final battle of the game involves chasing the father and son duo through a tower, trapping Jr. in a cage and then defeating Donkey Kong in a battle.
 

An artwork for Donkey Kong 94

 

 Mini Game

On each level Pauline leaves three items to help lead Mario to her: a hat, a bag, and a parasol. If you manage to collect all three of these items before the level is completed, then you will have the ability to collect extra lives.


The first game that you will have the option to play is Wheel of Fortune, where you press A to start a wheel and then again to stop it on 1, 2, or 3 lives which are added to your total.


The second game is a slot machine that rewards you with lives based on the selections that you make on the slot wheels. There are different icons that are on the slot reels, each with a different point value assigned to them. Mario will gain extra lives for the following combinations:


Donkey Kong, Mario, and Hat…………………More Than 5 Lives, randomized.Donkey Kong and Pauline
Three Fires………………………………………1 life
Three Hammers…………………………………1 life
Three Hats………………………………………2 lives
One Mario……………………………………….1 lives
Two Marios………………………………………2 lives
Three Marios……………………………………..3 lives
Three Donkey Kongs…………………………….5 lives
 

 Reception

For the most part, Donkey Kong on the Gameboy was well-received by critics around the world. It received several rewards and accolades from the magazines that enjoyed the graphics and fun offered by the game. While some people were critics of the replay value of the game, these complaints were typically outweighed by the immense fun that people had playing Donkey Kong on the Gameboy. This game was especially noted for the appearance of several famous characters from the Mario franchise.

 

Characters from Donkey Kong 94

 

 Trivia

  • Donkey Kong on the Gameboy was the only game to feature Donkey Kong Sr. and Donkey Kong Jr. working together to fight Mario. It is also Jr.’s only role as a villain.

  • The release date on the eShop version of Donkey Kong is incorrectly listed as 6/1981, although that is the original release of the arcade game.

  • This game marks the first time that Donkey Kong ever wears his famous tie.

  • This is the very first game in the Mario series to have compatibility on the Super Game Boy.

  • The Super Game Boy version of Donkey Kong on the Gameboy received small boosts in its graphics and colors. There is a color border around the game as it is played on the Super Game Boy, and the sounds are improved. There are some voice samples, most notably Pauline, that are included in the game.

  • The ending of the game does feature several references to the Mario franchise such as the Mushroom Kingdom and Mario coming out of a pipe.

 

 Videos - Gameplay, Trailers & Commercials

A gameplay showcase of Donkey Kong 1994 for the Game Boy by Ben Castellanos

 

 

A TV commercial for Donkey Kong 1994 for the Game Boy that was aired in the U.S

 

 Reference / Information

 

 Media / Downloads

Alleyway (Game Boy game) game information, media, gameplay videos & cheats

Alleyway (Game) titlescreen for Game Boy

Release dates

Australia N/A
Europe September 28, 1990
Japan April 21, 1989
N.America August, 1989

 

General information

Platform: Game Boy

Developed by Nintendo & Intelligent Systems

Published by Nintendo

Players: Single player

 

at    Buy Alleyway at 

Quick Links: Overview / eShop Description / How the ball acts / Levels / Super Mario Characters / Scoring System / Development / Reception / Videos: Trailers, Commercials & Gameplay / Reference & Info / Media & Downloads

 

Overview

“Alleyway” is a block breaker style game where the player controls a paddle (which is piloted by Mario) it was developed by Nintendo and released on the Gameboy. It premiered in Japan in 1989 and throughout the rest of the world in 1990. Later, it was given a rerelease on the Nintendo 3DS in 2011.


Alleyway on the Gameboy was named for the gateway that is used by the player and their spaceship. Although it is similar to the game “Breakout” in many respects, it has many different stages, levels, and bonus areas for the player to experience. On the original box there was a non-descript protagonist for the game, yet the later releases of the game showed Mario on the box art. Though it did not directly feature Mario, his numerous cameos in the game made the game notable for his appearances even though it was not well received by critics.
Gameplay


“Alleyway” on the Gameboy had a rather simple basic objective: destroy all of the bricks on each level using the paddle and ball while simultaneously preventing the ball from falling into the pit beneath the paddle. The player can adjust the speed of the paddle as it travels across the bottom of the screen by holding the B or A button. The paddle can only move horizontally across the screen, but not up and down which adds a dimension of difficulty to the game. Each time that the player loses a life or restarts, they are able to move the paddle to a different, advantageous position before the ball is released again. The player begins the game with five lives, or paddles, and loses one each time that the ball is allow to sink into the pit.

 

Mario in his block bustin spaceship in Alleyway for the Gameboy

*pew pew* Itsa..... *pew pew* Itsa me, Mario!


You are rewarded with a game over sign when you lose all five of your paddles. Fortunately, ever time that you gain 1000 points in the game you gain another paddle, up until a maximum of 10000 points. After that, you are on your own. Unfortunately, the original “Alleyway” game on Gameboy does not feature a way to save or continue any of the games that you have played. This means that you must restart the game each time that you turn it on, though it does save the high score for the game. On the Nintendo 3DS release, the game has been granted a single save spot. This lets you play the game at your own leisure, and pick up wherever you left off.

 

      Nintendo eShop Description

Originally released at the launch of the Game Boy, Alleyway is a fondly remembered update to the classic ‘bat and ball’ style of games.

The aim is simple: survive and rack up a huge high score! Take control of the paddle and deflect the ball to break the blocks, but don’t let it drop. Break all the blocks to move onto the next of 32 challenging stages.
It starts out simple but later levels introduce walls of blocks that move horizontally or vertically. You can also enjoy bonus stages where the aim is to break as many blocks as possible within the time limit.
 

    How The Ball Acts

The ball in the game acts on certain principles. The ball can only travel at 15, 30, or 45 degree angles. Once the ball comes into contact with a brick, it bounces back at the same angle that it made contact with the brick. However, the ball’s speed depends on which brick it hits. If it hits a grey or black brick the ball will speed up. However, if it hits a white box or an indestructible box, then it has no effect.


The ball’s speed and direction can be changed based upon the way that it comes into contact with the paddle. In one of the most advanced game techniques, the player can move the paddle towards the ball quickly at the moment that it makes contact in order to increase its speed as it travels upwards. If the player moves the paddle in the opposite direction of the ball as it makes contact, the ball will travel in the same direction of the paddle at a 15 degree angle.


Also, if the paddle contacts the ball on its side as it falls into the pit, it will bounce back into the field of play. If it hits either corner of the paddle before falling, it will only bounce back into the pit.


Finally, the ball in “Alleyway” cannot be locked into an infinite loop that some games experience. The ball will eventually contact an indestructible block or it will experience a sudden speed change that will allow game play to resume unaffected.

 

    Levels of “Alleyway”

The basic format of the game featured 24 separate levels, with eight different block patterns over three stages. After the player successfully navigates three levels, they are taken to a bonus stage, giving the game 32 total levels. Although many of the blocks lack design, there are some levels that have models built into them, such as one that featured Mario’s head. After all of the bricks are destroyed on a level, a new pattern emerges. The first stage features regular blocks that must be broken apart. The second stage has a scrolling block pattern which has bricks that move from left to right throughout the game play. The third pattern has bricks that will move downward one block length at a time, but will not impede the player’s playing area or help them garner more points.Mario in Alleywayitsa him, Mario!


As the game continues, new elements are introduced to make the game more challenging. After you complete the fourth stage, the paddle size is reduced to half until the bricks are cleared or the player loses a life. On every third pattern stage beyond this point, there are extra bonus bricks that come down from the ceiling after the initial blocks have been completed. This means that the player must complete the same pattern twice in some cases. Following the 12th level, indestructible bricks are integrated throughout the stages.


There are many bonus stage patterns that are used throughout the game. Many of them feature familiar characters from the Mario series. Among these are Goombas, Bowser, and even Piranha Plants. These levels have background music but cannot be paused during the game play. These levels also have a timer that limits the amount of extra points that the player can score. If you manage to successfully navigate all of the bonus levels that are offered by the game, then you are rewarded with a congratulations screen that features Mario from his appearance in “Super Mario Bros” on Nintendo.

 

A list of Super Mario characters appearing in Alleyway and the bonus levels they appeared on:-

Bonus Level / Character
- 03 Mario
- 09 Bloober
- 12 Piranha Plant
- 15 Bullet Bill
- 16 Mario's Head
- 18 Goomba
- 21 Cheep Cheep
- 24 Bowser

Alleyway screenshots featuring Mario.

Mario pilots the spaceship-esque paddle, and with a heavy hand, and an even heavier heart, sets about at destroying a visage of himself.

 

    Scoring In the Alleyway Gameboy Game

Every time that the player destroys a brick, they earn points, depending on the shade of the brick that is destroyed. One point is awarded for the lightest bricks, and three for the darkest. Each of the bonus levels also reward between 500 and 1,500 point depending on how far the individual got in the bonus levels. Although the game only shows the first four numbers of your score, the game has an overall maximum of 65,535 points. Any time that you get above 10,000 points, the score is shown as a combination of numbers and sprites. Some of the spites have even come from the Mario games. For example, the fire flower comes about after 10,000 points, there is a mushroom for 20,000 points, and a Starman is featured above 30,000 points. Since the Starman is the final level of sprite that can be achieved and the score is maximized at 39,999, the game will only register another 35,000 points.
 

     Development

The “Alleyway” Gameboy Game was one of the launch titles for the Gameboy when it was released in 1989, along with other titles such as “Tetris” and “Super Mario Land”. This is significant because “Alleyway” marks one of the first appearances by Mario on the Gameboy, as it was released alongside “Super Mario Land”. After the boxart was redesigned, it featured Mario instead of the unidentified character in the space suit.


The “Alleyway” Gameboy game was one of the first efforts by the Nintendo R&D 1 development team. The members of this team would later use many of the principles that they had developed with this game as a source for other games that would come out throughout the 1990s.
 

    Reception

Although it experienced a fair amount of success as a launch game for the Gameboy, “Alleyway” for the Gameboy was met with a fair amount of criticism. Of course, the most prominent criticism that was levied against the game was that there was very little to break up the monotony of the game. While many reviewers praised the bonus levels and the introduction of some familiar faces from the Mario franchise, they expressed a desire for more power-ups to make the game less predictable. The overall sentiment was that the game had the potential to be better, but most players would quickly become bored with the game style.


However, there were a few review magazines that praised the game’s variety of levels that the game had, including the bonus stages. While they were glad that the game was able to save the top score, the need to beat the game in just a single sitting still kept “Alleyway” on the Gameboy from achieving its full potential. The overall consensus was that the game was inventive for its time, and was at least a good game to have on a long trip.
 

    Videos - Gameplay, Trailers & Commercials

A gameplay showcase of Alleyway by Ben Castellanos.

 

An extract from Nintendo Power Magazine Vol. 9 referencing Alleyway

An article from Nintendo Power magazine volume. 9 Nov/Dec 1989.

 

     Reference / Information

 

     Media / Downloads

Super Mario World

Release dates

Australia N/A
Europe 4th June 1992
Japan 21st November 1990
N.America 13th August 1991

 

General information

Platform: SNES

Developed by Nintendo

Published by Nintendo

Players: 1-2

GAME INFORMATION

 

 

The Story


"Mario and Luigi needs to recuperate from their adventures after saving the Mushroom Kingdom from Bowser and the rest of the Koopas in Super Mario 3. Brothers both agreed that Dinosaur Land, a magical place, is the best place for some vacation.


But as Mario and Luigi reclined on the beach taking a relaxing nap, they heard that Princess Toadstool disappeared being seized by some evil forces. After Mario and Luigi searching for hours for their missing friend, they came upon an enormous egg in the forest.


Yoshi, a young dinosaur had been popped out as soon as the egg hatched, proceeded to tell Mario and Luigi a sad tale about on how his dinosaur pals were sealed in a similar eggs by a group of monstrous turtles.


"Monstrous turtles!"  Luigi asserted. "Bowser returned with his bunch have returned!" Mario nodded his head slowly as he agreed. Along with Luigi and Yoshi, they, set off across Dinosaur Land to find and rescue the Princess and to free Yoshi's friends. As they started their voyage, a beautiful cape was handed by Yoshi to Mario and told him that the cape might be helpful in their adventure because some says it has some magical powers.”


With a little luck and help from a magic cape, our brave crew can now defeat the seven worlds of Bowser's Krazy Koopa Kritters. Lots of locations are well-hidden, so you must explore everywhere and try everything. But not all locations have to be explored in order to rescue the dinosaurs and save Princess Toadstool. There are lots of starry treasures that can be found in far-reaching places if players will reach into it. In Super Mario World, you will need to search all the areas and excitingly find out what kinds of treasure are in there... in Super Mario World."


- Source: This was written by Nintendo and the official story from the games manual.

 

Interesting facts


  • On the SNES version of Super Mario World, two players can be selected, while on the Super Mario Advance 2 GBA Port only one player mode.
  • The character of Luigi becomes thinner sprite in GBA Super Mario Advance 2 compared to SMW on the SNES, same as to that of Luigi in Super Mario Bros. 2 As an alternate, Luigi can be used with different physics in games, to Mario. He can jump higher, but doesn't run as fast.
  • As opposed to be “Super Mario Advance 2” port, Super Mario World was one of the first games to be featured in Nintendo's Virtual Wii console.
  • In this game, a radio can be found in a house in Koopa Village in Paper Mario, the end credits tune from SMW will be played if the player presses play on the Radio.
  • A group composed of 16 people that headed by Shigeru Miyamoto are the people behind this game that was three years in the making.
  • The raccoon leaf from SMB3 was there in place of the Super Feather that we know from SMW during its beta stages, but this was withdrawn shortly just before the release and replaced it with the Super Feather which gave Mario his Cape.
  • Blue, Red, Yellow, Green - in Switches, Yoshis and the likes, are the colors of the SNES Logo being used throughout the game.
  • When mastered, the Cape gives players the potential to fly through entire levels.
  • Top 200 video games of all time Super Mario World was ranked 47th in the GameInformers.
  • In order to finish the levels, there are multiple ways to choose from.
  • First time in a Mario game (that wasn't a spin-off) is it’s feature “battery backup”
  • Using Star Roads etc., the player could be able to complete this game by playing only 15 levels.
  • This is first seen as a bundled title with the launch of the SNES.
  • The game Super Mario World was released on Wii's Virtual Console last 2007 years after its initial release in North America.
  • Months after the game being released in North America, a TV Show based on Super Mario World was released and it is produced by DiC Entertainment.
  • Super Mario's Wacky Worlds, this is a version of Super Mario World that was planned for the Philips CD-i, the company to publish this would have been NovaLogic, yet, this was cancelled during development most probably because of the ill-fate of the Philips CD-i.

 

 

Reference / Information


Media / Downloads


Mario Games on Other Platforms

Other systems that Mario has been on include Amstrad CPC, various Ataris and PC amongst others

 

Below are the Mario games on various Non-Nintendo platforms that we cover at Super Luigi Bros. Select a game by clicking its box image below.

We feature games with three different types of Mario appearance as follows:-

  • Cameo - a non-Mario game with reference to, or an appearance of Mario or one of the characters

  • Spin off - a game which features Mario throughout, but is not a mainstream adventure game.

  • Main role - The classic platform style Mario games such as Super Mario Bros and Super Mario Land would be good examples of what we define as main role Mario games.

  • Edutainment title - on the PC in particular there were quite a few Mario games aimed to teach something as well as (or arguably instead of) entertaining.

 

Atari (various models)

 

Donkey Kong on the Atari 2600 box cover Mario Bros on the Atari 2600 box cover Mario Bros on the Atari 5200 box cover

Donkey Kong (Atari 2600)

Spin off

Mario Bros. (Atari 2600)

Spin off

Mario Bros. (Atari 5200)

Spin off

Donkey Kong on the Atari 7800 box cover Mario Bros on the Atari 7800 box cover Donkey Kong on the Atari 800 box cover

Donkey Kong (Atari 7800)

Spin off

Mario Bros. (Atari 7800)

Main role

Donkey Kong (Atari 800)

Main role

 

PC (MS-DOS and Windows)

 

Mario is Missing the edutainment title from the NES was also released on the PC Mario's Game Gallery was a compilation of the Mario games for the PC Mario Teaches Typing on the PC helps make learning typing fun

Mario is Missing

Edutainment title

Mario's Game Gallery

Spin off compilation

Mario Teaches Typing

Edutainment title

Mario Teaches Typing 2 on the PC helps make learning typing fun Another Mario Edutainment title for the PC - Super Mario Bros and friends When I grow up The NES Edutainment title Mario's Time Machine hits the PC

Mario Teaches Typing 2

Edutainment title

Super Mario Bros.

and Friends: When I grow up

Edutainment title

Mario's Time Machine

Edutainment title

 

More systems including the Philips-CDi, Amstrad CPC, Apple II, Virtual Boy, and more

 

The classic Donkey Kong game was also released on the Amstrad CPC The Classic Mario Bros game was also released on the Amstrad CPC Donkey Kong again?! Yep! This time on the Apple II

Donkey Kong (Amstrad CPC)

Main role

Mario Bros. (Amstrad CPC)

Main role

Donkey Kong (Apple II)

Main role

He's checkin in... He's checkin in.. to hotel Mario on the Philips CDi Mario Bros on the Commodore 64 The e-Reader gets a taste of the classic Donkey

Hotel Mario (Phillips CD-i)

Main role

Mario Bros. (Commodore 64)

Main role

Donkey Kong (e-Reader)

Main role

Mario Bros. Special on the FM7 box cover Mario Bros Punch Ball on the FM7 Donkey Kong on the Coleco Intellivision box cover

Mario Bros. Special (FM7)

Main role

Mario Bros. Punch Ball (FM7)

Main role

Donkey Kong (Intellivision)

Main role

Mario Clash on the VBoy Box Cover Mario Tennis on the VBoy Box cover  

Mario Clash (VBoy)

Main role

Mario Tennis (VBoy)

Spin off

 

Super Mario Games on the Nintendo DS

Mario Games on the Nintendo DS header image

 

Super Mario Games on the Nintendo DS

Below are the Mario games on the Nintendo DS that we cover. Visit a games page by clicking its box image below.

We feature games with three different types of Mario appearance as follows:-

  • Cameo - a non-Mario game with reference to, or an appearance of Mario or one of the characters

  • Spin off - a game which features Mario throughout, but is not a mainstream adventure game.

  • Main role - The classic platform style Mario games such as Super Mario Bros and Super Mario Land would be good examples of what we define as main role Mario games.

 

Game and watch collection cover small Game and watch collection 2 box cover Mario Hoops 3 on 3 box cover

Game&Watch Collection

Spin off

Game&Watch Collection 2

Spin off

Mario Hoops 3 on 3

Spin off

Mario Kart DS box cover Mario Party DS box cover Mario vs. Donkey Kong: March of the Minis

Mario Kart DS

Spin off

Mario Party DS

Spin off

Mario vs. Donkey Kong

March of the Minis

Main role

Mario vs. Donkey Kong: Mini Land Mayhem box cover Mario and Luigi Bowsers inside story box cover Mario & Luigi Partners in Time box cover

Mario vs. Donkey Kong

Mini Land Mayhem

Main role

Mario & Luigi

Bowser's inside story

Main role

Mario & Luigi

Partners in time

Main role

New Super Mario Bros DS box art Super Mario 64 DS box cover Super Princess Peach box cover

New Super Mario Bros. DS

Main role

Super Mario 64 DS

Remake of Main role

Super Princess Peach

Main role

Yoshi Touch & Go Box Cover    

Yoshi: Touch & Go

Main role

   

 

About the Nintendo DS

The Nintendo DS, shortened for Dual Screen, is a fifth generation handheld gaming system that was released in 2004. This system was the successor to the Game Boy Advance line of systems, and was famous for integrating a wide variety of new and interesting features. As the DS suggests, this system comes with two LED screens, touchscreen, built-in microphone, as well as some wireless capabilities. One of the best features about the DS that has been included in every handheld system since is the ability to interact directly with other systems online.

Mario and Luigi armed with hammers

Originally this system was supposed to merely be an addition to the Nintendo brand, but its ability to be compatible with Game Boy Advance games put this system in a class all its own. In particular, the Mario games on the Nintendo DS gave a new generation of gamers access to all of their old titles. Aside from all of the Mario remakes that were available on the Advance, Nintendo released some exclusive games as well such as “Mario & Luigi: Bowser’s Inside Story”. These Mario games on the Nintendo DS gave the system the acclaim it needed to become a permanent staple in the realm of handheld systems.

In 2006, the popularity of the system led to an upgrade to a sleeker redesign of the DS that was dubbed Nintendo DS Lite, which also had brighter screens. The latest iteration of this system is the Nintendo DSi, which was released with upgrades that gamers had been requesting since the system came out. Although there are a variety of series’ on the system, none have brought as much success as the Mario games on the Nintendo DS series.

Super Mario Games on the Game Boy Advance

 

Mario Games on the Game Boy Advance

Below are the Mario games on the Game Boy Advance that we cover. Visit a games page by clicking its box image below.

We feature games with three different types of Mario appearance as follows:-

  • Cameo - a non-Mario game with reference to, or an appearance of Mario or one of the characters

  • Spin off - a game which features Mario throughout, but is not a mainstream adventure game.

  • Main role - The classic platform style Mario games such as Super Mario Bros and Super Mario Land would be good examples of what we define as main role Mario games.

 

Classic NES Series: Super Mario Bros Classic NES Series: Dr. Mario Classic NES Series: Dr. Mario & Puzzle League

Classic NES Series: Super Mario Bros.

Remake of Main role

Classic NES Series: Dr. Mario

Remake of Spin off

Dr. Mario & Puzzle League

Spin off bundle

Game & Watch Gallery 4 Mario & Luigi: Superstar Saga Mario vs. Donkey Kong

Game&Watch Gallery 4

Spin off

Mario & Luigi: Superstar Saga

Main role

Mario vs. Donkey Kong

Main role

Mario Golf: Advance Tour Mario Kart: Super Circuit Mario Party Advance

Mario Golf: Advance Tour

Spin off

Mario Kart: Super Circuit

Spin off

Mario Party Advance

Spin off

Mario Tennis: Power Tour Super Mario Advance Super Mario Advance 2

Mario Tennis: Power Tour

Spin off

Super Mario Advance

Remake of Main role

Super Mario Advance 2

Remake of Main role

Super Mario Advance 3 Super Mario Advance 4 Super Marioball

Super Mario Advance 3

Remake of Main role

Super Mario Advance 4

Remake of Main role

Super Marioball

Spin off

Yoshi Topsy Turvy    

Yoshi Topsy Turvy

Spin off

   

 

About the Game Boy Advance

The Gameboy Advance, usually shortened to GBA in the gaming community, is a handheld video game system that was released by Nintendo in March 2001. After its initial release in Japan, it was shipped around the globe in June. At the time of its release, the system had primary competition in the form of the Neo Geo Color, N-Gage, and the Tapwave Zodiac. However, building off of the success of their Game Boy Series, none of these other systems stood a chance. As of now, it has sold over 81 million units around the world, most of these sales occurring until the next generation Game Boy SP was released in 2004.

The success of the GBA can be widely attributed to the Mario games on the Game Boy Advance along with familiar titles such as the Pokemon franchise. These games integrated sprite-based graphics with technology that was able to compete with that of the Super Nintendo. While many game producers were eager to make new titles, the best selling point of the Game Boy Advance was that it ported in numerous titles from older Nintendo Systems. In particular, Mario games on the Game Boy Advance adapted multitudes of famous titles for use on the system. From the classic “Super Mario Bros.” Classic NES Series re-port to the “Super Mario World” remake known as Super Mario Advance 2, every Nintendo customer could now carry their favorite Mario games on the Game Boy Advance. A purple Gameboy Advance console

Given its upgrades in screen size, game libraries, and graphics, it is little wonder that the Game Boy Advance was so successful. However, after a tremendous run and many notable games being produced for the system, production of games was ended in 2006 to make way for the next generation of gaming systems.
 

Staff: The Super Luigi Bros Team!

Super Luigi Bros: The Team header image

 

Introducing the Super Luigi Bros team. Think there's something you can do to help us? check out our page on how to Become Staff and our list of existing vacancies

 

Luke - Webmaster/Site Admin

Luke from Super Luigi Bros
Favourite Mario game(s): Super Mario World, SMB3, Mario Kart series
 

Favourite non-Mario game(s): World of Warcraft, Quake 2 CTF, Pokemon series.
 

From: Birmingham, England

 

Other websites: Former marioportal.com webmaster

 

Email: luke AT classic-mario DOT net

 

This beaten dog still has some teeth!!

 

Danette - Cosplay Guide/Convention Guru

Danette

Favourite Mario game(s): Dr. Mario, Game and Watch Gallery, Super Mario Bros., Super Mario Kart, Mario Party series

 

Favourite non-Mario game(s): Pac-Man, Tetris, Plants vs. Zombies, Harvest Moon, Animal Crossing

 

From: An American Indian Reservation

Other websites: http://bepeaced.tumblr.com 

 

I could go for a lightly salted raw mushroom right about now.

 

Tom Ace - Columnist

Tom Ace

Favourite Mario game(s): Wario Land: Super Mario Land 3

Favourite non-Mario game(s): Pokemon Black/White 2

 

From: Corinth, Mississippi

Other websites: http://terrablox.webs.com/

 

"I'm one awesome, radical, totally bodacious bro! Just ask my mom!"

Privacy Policy

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Safe browsing at www.superluigibros.com

 

Information We Collect


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Contact us


Get in touch


We always like to hear from fellow Mario-fans, be it a comment on the site, a torrent of abuse, suggestions or a question related to anything such as the site, Mario, or any of the games. We are however getting pretty high volumes of mails at the moment so help us out by reading our FAQ (Frequently asked questions) page before mailing.

If you've checked out the FAQ and your sure no one on the forum can help then please contact us using the addresses given below, and we'll get back to you as soon as possible.

 

Mario game questions - luke@classic-mario.net

Site issues - luke@classic-mario.net

 

What we will not respond to:-


  • Requests for ROMS or other illegal or "questionable" material

  • Your typing is of a standard so bad we cant read it

  • We also ask that all requests where possible are sent in English, as unfortunately no one on the team at the moment can speak anything else, except Luke who can order a sandwich in Spanish, but there's only so far that will go to helping...

  • Mails asking for replies to past mails, if we didn't reply, it's because we haven't got round to it yet; we all (unfortunately) have full time jobs when not running the site!

Become Staff at Super Luigi Bros

 

Team Luigi (and Mario!)


We currently need help to further establish ourselves as one of the best Super Mario websites on the internet, and we can't do it without you, so check out the list of positions we have available and if you feel that you have the skills/knowledge to help the site grow please send over an application.

 

Be sure to clearly let us know the following on your application Don't be a Goomba, help us out!

  • Which vacancy you are interested in filling
  • What previous web-based experience you have
  • Have you worked on other sites? did you make your own?
  • What skills or past experience you have which you think would make you good at the position that you are applying for
  • Anything else to support your application

A list of our current vacancies are as below


  • Comic series author - ever thought about publishing your own online comic series, accessible by the world? we are looking for talented comic authors to host on our site.
  • Content development - what're we missing? Do you have ideas for sections we don't have yet which would enhance the site? something random? something fun? we need imaginative content development staff, think its you? Apply today!
  • Information verification - when putting together so much information about such a vast array of games people are bound to make mistakes and miss things out, we need someone to help us with the information verification on the site to check our facts are right, and that our information on everything is as complete as it can be.

Submit your application today

About Super Luigi Bros

About Super Luigi Bros header image

 

Introduction


Whether your Mario gaming began on the NES, the Wii or somewhere in-between - there is no doubt you are here because you liked it at least enough to type Mario into a search engine!

 

Mario & Luigi

This website is dedicated to Mario & Luigi and all that comes with them, from the early games such as the original Mario Bros. to the Mario games of today such as Super Mario Galaxy as well as the TV series, and a whole lot more.

 

We feature a variety of information including Guides, Cheats, Stories, Games and various forms of artwork from game box art to fan art, to official artwork from Nintendo. Our aim is to provide precise information about all the Mario games, as well as act as a central hub for all Mario Fan's to show their artwork, stories, comics and games to the world.

 

The website was launched on April 16th, 2010. Although this makes us a relatively new site, the founder did run one of the worlds most popular Mario sites from 2001-2005 (Super Mario Portal at www.marioportal.com) and we hope we can bring you even better Mario in the coming years.


Fan works


At Super Luigi Bros we are always looking for submissions of fan created works such as artwork, stories, comics even fan made games. Anything you've made in relation to Mario and would like to show the world then feel free to mail us with your creations and any descriptions or information that you'd like shown on its page and we'll put it up for you - we love to see all different creations from fellow fans of the Mario universe.

 

 

Mario throwing a shell Check out the work of other Mario Fans in the sections below

 

Need help?


Have a question about Mario, a Mario game - anything else related to Mario or the site? Drop us an email all entries will be published in the Mailbag with our response as soon as possible - if you need help & cant wait for that then visit the forums.

Technical stuff


This website works well with the following browsers:-
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- Google Chrome

- Internet Explorer 8

 

Display
Best viewed in 1024x768 resolution in 16bit colour or above

Videos
Some of the integrated videos in our site may require certain extensions of your browser installed to function, some instances may require Adobe Flash Player which is available free at the Adobe homepage


Downloads
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Errors and omissions
If you happen to notice any errors on the site please let us know

Please that the "Super Luigi Bros" website is not endorsed by, affiliated with, or associated with Nintendo in any way. Mario and related trademarks are fully owned and copyrighted by Nintendo.

 

Super Luigi Bros - Home of the Marioverse